<?xml version="1.0"?>
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	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laserman</id>
	<title>FlightGear wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laserman"/>
	<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/Special:Contributions/Laserman"/>
	<updated>2026-06-13T11:10:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107295</id>
		<title>Airports with ground networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107295"/>
		<updated>2017-03-07T16:13:40Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of airports with AI ground networks that were made with TaxiDraw &lt;br /&gt;
&lt;br /&gt;
see also: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
== all those files start like this ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;frequencies&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== list of the files ==&lt;br /&gt;
&lt;br /&gt;
avialable:&lt;br /&gt;
(those whth &amp;quot;#&amp;quot; are not used because of issues like all park heading = 0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CYVR&lt;br /&gt;
CYYC&lt;br /&gt;
EBBR&lt;br /&gt;
#EDDF&lt;br /&gt;
EDDH&lt;br /&gt;
EDDI&lt;br /&gt;
EDDM&lt;br /&gt;
EDDP&lt;br /&gt;
EDDS&lt;br /&gt;
EDDT  * gw&lt;br /&gt;
EDHL&lt;br /&gt;
#EDNY - parking only&lt;br /&gt;
EGFF&lt;br /&gt;
EGGD&lt;br /&gt;
EGGP&lt;br /&gt;
EGGW&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGHH&lt;br /&gt;
EGKK&lt;br /&gt;
EGLC&lt;br /&gt;
#EGLL&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGPF&lt;br /&gt;
EGPH&lt;br /&gt;
EGSH&lt;br /&gt;
EHAM&lt;br /&gt;
EHBD&lt;br /&gt;
EHLE&lt;br /&gt;
EHLW&lt;br /&gt;
EHMM&lt;br /&gt;
EHOW&lt;br /&gt;
EHRD&lt;br /&gt;
EHVK&lt;br /&gt;
FACT  * -&lt;br /&gt;
FAJS&lt;br /&gt;
GCFV&lt;br /&gt;
#HECA&lt;br /&gt;
#KATL&lt;br /&gt;
KBFL&lt;br /&gt;
KBWI&lt;br /&gt;
KEQA&lt;br /&gt;
KHAF&lt;br /&gt;
KHWD&lt;br /&gt;
KIAD  * gw&lt;br /&gt;
KJFK  * gw&lt;br /&gt;
KLAX&lt;br /&gt;
KNTK&lt;br /&gt;
KNUQ&lt;br /&gt;
KOAK&lt;br /&gt;
KORD * gw&lt;br /&gt;
KPHX * -&lt;br /&gt;
#KRDU&lt;br /&gt;
#KSAN&lt;br /&gt;
KSFO&lt;br /&gt;
KSJC&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LEMG&lt;br /&gt;
LEPA&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LFBE&lt;br /&gt;
LFML * -&lt;br /&gt;
LFPG * -&lt;br /&gt;
LHBP&lt;br /&gt;
LILN&lt;br /&gt;
#LJLJ&lt;br /&gt;
LKTB&lt;br /&gt;
LOWI&lt;br /&gt;
LRBS&lt;br /&gt;
LROP&lt;br /&gt;
#LSZH&lt;br /&gt;
#---------------------&lt;br /&gt;
MUHA&lt;br /&gt;
NZAA&lt;br /&gt;
OMAA * -&lt;br /&gt;
#OMDB&lt;br /&gt;
OOMS * -&lt;br /&gt;
PANC&lt;br /&gt;
#PHNL&lt;br /&gt;
RPLL&lt;br /&gt;
TBPB&lt;br /&gt;
TFFF&lt;br /&gt;
TFFG&lt;br /&gt;
TJSJ * -&lt;br /&gt;
TKPK&lt;br /&gt;
TNCM&lt;br /&gt;
TQPF&lt;br /&gt;
TXKF&lt;br /&gt;
#VHHH&lt;br /&gt;
VIDP * -&lt;br /&gt;
WMKK&lt;br /&gt;
#WSSS&lt;br /&gt;
#YBAS&lt;br /&gt;
YBBN&lt;br /&gt;
#YMML&lt;br /&gt;
YPAD&lt;br /&gt;
#YPDN&lt;br /&gt;
YPPH&lt;br /&gt;
YSCB&lt;br /&gt;
YSSY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
*  = all parking headings have 0 degrees :-( &lt;br /&gt;
gw = alternative AI groundnet availible on the gateway&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
currently still in use see:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools/blob/master/legacy-groundnets-icao.lst&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Ground_networks_from_apt.dat&amp;diff=107294</id>
		<title>Ground networks from apt.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Ground_networks_from_apt.dat&amp;diff=107294"/>
		<updated>2017-03-07T15:59:55Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
these ground networks were converted from apt.dat using the tools &lt;br /&gt;
aptdat2sqlite.py and sqlite2xml.py&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
[[Airports_with_ground_networks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== all those files start like this: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;version&amp;gt;1&amp;lt;/version&amp;gt;&lt;br /&gt;
  &amp;lt;parkingList&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ground networks for AI Traffic that were converted from apt.dat ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/T/E/YTEM.groundnet.xml&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/M/A/YMAV.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPF.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/R/E/YRED.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCN.groundnet.xml&lt;br /&gt;
./Y/S/H/YSHW.groundnet.xml&lt;br /&gt;
./Y/B/M/YBMK.groundnet.xml&lt;br /&gt;
./Y/B/L/YBLT.groundnet.xml&lt;br /&gt;
./Y/B/W/YBWW.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./Y/H/O/YHOT.groundnet.xml&lt;br /&gt;
./Y/K/D/YKDI.groundnet.xml&lt;br /&gt;
./T/T/P/TTPP.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/N/C/TNCB.groundnet.xml&lt;br /&gt;
./T/L/P/TLPC.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/M/TJMZ.groundnet.xml&lt;br /&gt;
./T/J/P/TJPS.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/T/T/NTTO.groundnet.xml&lt;br /&gt;
./N/S/F/NSFI.groundnet.xml&lt;br /&gt;
./N/Z/M/NZMF.groundnet.xml&lt;br /&gt;
./N/Z/Q/NZQN.groundnet.xml&lt;br /&gt;
./N/Z/R/NZRO.groundnet.xml&lt;br /&gt;
./N/Z/R/NZRV.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./N/Z/W/NZWP.groundnet.xml&lt;br /&gt;
./M/Y/N/MYNN.groundnet.xml&lt;br /&gt;
./M/Y/E/MYEF.groundnet.xml&lt;br /&gt;
./M/Y/R/MYRD.groundnet.xml&lt;br /&gt;
./M/Y/A/MYAM.groundnet.xml&lt;br /&gt;
./M/Y/G/MYGF.groundnet.xml&lt;br /&gt;
./M/W/C/MWCB.groundnet.xml&lt;br /&gt;
./M/W/C/MWCR.groundnet.xml&lt;br /&gt;
./M/H/P/MHPL.groundnet.xml&lt;br /&gt;
./M/H/D/MHDU.groundnet.xml&lt;br /&gt;
./M/K/J/MKJP.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./P/A/M/PAMR.groundnet.xml&lt;br /&gt;
./P/A/E/PAEN.groundnet.xml&lt;br /&gt;
./P/A/L/PALH.groundnet.xml&lt;br /&gt;
./P/A/S/PASI.groundnet.xml&lt;br /&gt;
./P/A/K/PAKT.groundnet.xml&lt;br /&gt;
./P/A/D/PADU.groundnet.xml&lt;br /&gt;
./P/A/J/PAJN.groundnet.xml&lt;br /&gt;
./I/1/I19.groundnet.xml&lt;br /&gt;
./E/T/N/ETNT.groundnet.xml&lt;br /&gt;
./E/T/N/ETNH.groundnet.xml&lt;br /&gt;
./E/T/N/ETNS.groundnet.xml&lt;br /&gt;
./E/T/N/ETNW.groundnet.xml&lt;br /&gt;
./E/T/N/ETNG.groundnet.xml&lt;br /&gt;
./E/T/N/ETND.groundnet.xml&lt;br /&gt;
./E/T/N/ETNN.groundnet.xml&lt;br /&gt;
./E/T/M/ETMN.groundnet.xml&lt;br /&gt;
./E/T/I/ETIN.groundnet.xml&lt;br /&gt;
./E/T/I/ETIK.groundnet.xml&lt;br /&gt;
./E/T/I/ETIH.groundnet.xml&lt;br /&gt;
./E/T/I/ETIC.groundnet.xml&lt;br /&gt;
./E/T/E/ETEB.groundnet.xml&lt;br /&gt;
./E/T/A/ETAD.groundnet.xml&lt;br /&gt;
./E/T/A/ETAR.groundnet.xml&lt;br /&gt;
./E/T/O/ETOR.groundnet.xml&lt;br /&gt;
./E/T/O/ETOI.groundnet.xml&lt;br /&gt;
./E/T/O/ETOU.groundnet.xml&lt;br /&gt;
./E/T/S/ETSN.groundnet.xml&lt;br /&gt;
./E/T/S/ETSL.groundnet.xml&lt;br /&gt;
./E/T/S/ETSI.groundnet.xml&lt;br /&gt;
./E/T/S/ETSH.groundnet.xml&lt;br /&gt;
./E/T/S/ETSA.groundnet.xml&lt;br /&gt;
./E/T/S/ETSB.groundnet.xml&lt;br /&gt;
./E/T/H/ETHB.groundnet.xml&lt;br /&gt;
./E/T/H/ETHN.groundnet.xml&lt;br /&gt;
./E/T/H/ETHF.groundnet.xml&lt;br /&gt;
./E/T/H/ETHR.groundnet.xml&lt;br /&gt;
./E/T/H/ETHA.groundnet.xml&lt;br /&gt;
./E/T/H/ETHC.groundnet.xml&lt;br /&gt;
./E/N/T/ENTC.groundnet.xml&lt;br /&gt;
./E/N/EN3.groundnet.xml&lt;br /&gt;
./E/N/EN2.groundnet.xml&lt;br /&gt;
./E/N/F/ENFL.groundnet.xml&lt;br /&gt;
./E/N/R/ENRY.groundnet.xml&lt;br /&gt;
./E/N/A/ENAT.groundnet.xml&lt;br /&gt;
./E/N/S/ENSB.groundnet.xml&lt;br /&gt;
./E/N/V/ENVA.groundnet.xml&lt;br /&gt;
./E/N/B/ENBR.groundnet.xml&lt;br /&gt;
./E/N/EN6.groundnet.xml&lt;br /&gt;
./E/N/G/ENGM.groundnet.xml&lt;br /&gt;
./E/P/P/EPPW.groundnet.xml&lt;br /&gt;
./E/P/EP6.groundnet.xml&lt;br /&gt;
./E/P/K/EPKK.groundnet.xml&lt;br /&gt;
./E/P/G/EPGD.groundnet.xml&lt;br /&gt;
./E/I/N/EINN.groundnet.xml&lt;br /&gt;
./E/I/A/EIAB.groundnet.xml&lt;br /&gt;
./E/I/W/EIWT.groundnet.xml&lt;br /&gt;
./E/I/S/EISG.groundnet.xml&lt;br /&gt;
./E/I/D/EIDW.groundnet.xml&lt;br /&gt;
./E/I/D/EIDL.groundnet.xml&lt;br /&gt;
./E/E/T/EETN.groundnet.xml&lt;br /&gt;
./E/E/EE5.groundnet.xml&lt;br /&gt;
./E/E/K/EEKA.groundnet.xml&lt;br /&gt;
./E/L/N/ELNT.groundnet.xml&lt;br /&gt;
./E/L/L/ELLX.groundnet.xml&lt;br /&gt;
./E/L/EL5.groundnet.xml&lt;br /&gt;
./E/7/E70.groundnet.xml&lt;br /&gt;
./E/F/T/EFTU.groundnet.xml&lt;br /&gt;
./E/F/M/EFMA.groundnet.xml&lt;br /&gt;
./E/F/P/EFPO.groundnet.xml&lt;br /&gt;
./E/F/EF3.groundnet.xml&lt;br /&gt;
./E/F/L/EFLP.groundnet.xml&lt;br /&gt;
./E/F/H/EFHK.groundnet.xml&lt;br /&gt;
./E/F/H/EFHF.groundnet.xml&lt;br /&gt;
./E/F/K/EFKI.groundnet.xml&lt;br /&gt;
./E/F/J/EFJY.groundnet.xml&lt;br /&gt;
./E/F/U/EFUT.groundnet.xml&lt;br /&gt;
./E/R/ER2.groundnet.xml&lt;br /&gt;
./E/A/EA5.groundnet.xml&lt;br /&gt;
./E/A/EA6.groundnet.xml&lt;br /&gt;
./E/W/EW5.groundnet.xml&lt;br /&gt;
./E/S/M/ESME.groundnet.xml&lt;br /&gt;
./E/S/M/ESMS.groundnet.xml&lt;br /&gt;
./E/S/M/ESMQ.groundnet.xml&lt;br /&gt;
./E/S/S/ESSP.groundnet.xml&lt;br /&gt;
./E/S/S/ESSL.groundnet.xml&lt;br /&gt;
./E/S/S/ESSD.groundnet.xml&lt;br /&gt;
./E/S/S/ESSV.groundnet.xml&lt;br /&gt;
./E/S/S/ESSA.groundnet.xml&lt;br /&gt;
./E/S/G/ESGG.groundnet.xml&lt;br /&gt;
./E/V/P/EVPA.groundnet.xml&lt;br /&gt;
./E/V/L/EVLA.groundnet.xml&lt;br /&gt;
./E/V/R/EVRS.groundnet.xml&lt;br /&gt;
./E/V/R/EVRA.groundnet.xml&lt;br /&gt;
./E/V/A/EVAD.groundnet.xml&lt;br /&gt;
./E/V/V/EVVA.groundnet.xml&lt;br /&gt;
./E/V/D/EVDA.groundnet.xml&lt;br /&gt;
./E/V/J/EVJA.groundnet.xml&lt;br /&gt;
./E/B/S/EBSP.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/T/EHTX.groundnet.xml&lt;br /&gt;
./E/H/L/EHLE.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/H/B/EHBK.groundnet.xml&lt;br /&gt;
./E/K/Y/EKYT.groundnet.xml&lt;br /&gt;
./E/K/T/EKTS.groundnet.xml&lt;br /&gt;
./E/K/P/EKPB.groundnet.xml&lt;br /&gt;
./E/K/E/EKEB.groundnet.xml&lt;br /&gt;
./E/K/L/EKLS.groundnet.xml&lt;br /&gt;
./E/K/F/EKFR.groundnet.xml&lt;br /&gt;
./E/K/R/EKRN.groundnet.xml&lt;br /&gt;
./E/K/R/EKRK.groundnet.xml&lt;br /&gt;
./E/K/A/EKAE.groundnet.xml&lt;br /&gt;
./E/K/A/EKAH.groundnet.xml&lt;br /&gt;
./E/K/O/EKOD.groundnet.xml&lt;br /&gt;
./E/K/S/EKSN.groundnet.xml&lt;br /&gt;
./E/K/S/EKSV.groundnet.xml&lt;br /&gt;
./E/K/S/EKSB.groundnet.xml&lt;br /&gt;
./E/K/C/EKCH.groundnet.xml&lt;br /&gt;
./E/K/V/EKVD.groundnet.xml&lt;br /&gt;
./E/K/V/EKVG.groundnet.xml&lt;br /&gt;
./E/K/V/EKVJ.groundnet.xml&lt;br /&gt;
./E/K/B/EKBI.groundnet.xml&lt;br /&gt;
./E/K/H/EKHG.groundnet.xml&lt;br /&gt;
./E/K/H/EKHS.groundnet.xml&lt;br /&gt;
./E/K/H/EKHO.groundnet.xml&lt;br /&gt;
./E/K/H/EKHV.groundnet.xml&lt;br /&gt;
./E/K/H/EKHE.groundnet.xml&lt;br /&gt;
./E/K/G/EKGH.groundnet.xml&lt;br /&gt;
./E/G/T/EGTO.groundnet.xml&lt;br /&gt;
./E/G/T/EGTB.groundnet.xml&lt;br /&gt;
./E/G/T/EGTH.groundnet.xml&lt;br /&gt;
./E/G/T/EGTP.groundnet.xml&lt;br /&gt;
./E/G/T/EGTK.groundnet.xml&lt;br /&gt;
./E/G/N/EGNJ.groundnet.xml&lt;br /&gt;
./E/G/N/EGNL.groundnet.xml&lt;br /&gt;
./E/G/N/EGNS.groundnet.xml&lt;br /&gt;
./E/G/N/EGNO.groundnet.xml&lt;br /&gt;
./E/G/N/EGNM.groundnet.xml&lt;br /&gt;
./E/G/N/EGNW.groundnet.xml&lt;br /&gt;
./E/G/N/EGNF.groundnet.xml&lt;br /&gt;
./E/G/N/EGNE.groundnet.xml&lt;br /&gt;
./E/G/M/EGMC.groundnet.xml&lt;br /&gt;
./E/G/M/EGMD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPK.groundnet.xml&lt;br /&gt;
./E/G/P/EGPT.groundnet.xml&lt;br /&gt;
./E/G/P/EGPH.groundnet.xml&lt;br /&gt;
./E/G/P/EGPU.groundnet.xml&lt;br /&gt;
./E/G/P/EGPB.groundnet.xml&lt;br /&gt;
./E/G/P/EGPD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPL.groundnet.xml&lt;br /&gt;
./E/G/P/EGPO.groundnet.xml&lt;br /&gt;
./E/G/P/EGPN.groundnet.xml&lt;br /&gt;
./E/G/P/EGPE.groundnet.xml&lt;br /&gt;
./E/G/P/EGPC.groundnet.xml&lt;br /&gt;
./E/G/P/EGPA.groundnet.xml&lt;br /&gt;
./E/G/P/EGPF.groundnet.xml&lt;br /&gt;
./E/G/E/EGEI.groundnet.xml&lt;br /&gt;
./E/G/E/EGEO.groundnet.xml&lt;br /&gt;
./E/G/E/EGET.groundnet.xml&lt;br /&gt;
./E/G/E/EGEY.groundnet.xml&lt;br /&gt;
./E/G/E/EGEL.groundnet.xml&lt;br /&gt;
./E/G/L/EGLC.groundnet.xml&lt;br /&gt;
./E/G/L/EGLS.groundnet.xml&lt;br /&gt;
./E/G/L/EGLL.groundnet.xml&lt;br /&gt;
./E/G/L/EGLM.groundnet.xml&lt;br /&gt;
./E/G/F/EGFH.groundnet.xml&lt;br /&gt;
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./K/S/A/KSAN.groundnet.xml&lt;br /&gt;
./K/S/W/KSWF.groundnet.xml&lt;br /&gt;
./K/S/W/KSWO.groundnet.xml&lt;br /&gt;
./K/S/S/KSSI.groundnet.xml&lt;br /&gt;
./K/S/C/KSCH.groundnet.xml&lt;br /&gt;
./K/S/B/KSBN.groundnet.xml&lt;br /&gt;
./K/S/B/KSBA.groundnet.xml&lt;br /&gt;
./K/S/H/KSHN.groundnet.xml&lt;br /&gt;
./K/S/H/KSHV.groundnet.xml&lt;br /&gt;
./K/S/K/KSKF.groundnet.xml&lt;br /&gt;
./K/S/K/KSKA.groundnet.xml&lt;br /&gt;
./K/S/G/KSGF.groundnet.xml&lt;br /&gt;
./K/S/D/KSDF.groundnet.xml&lt;br /&gt;
./K/S/D/KSDA.groundnet.xml&lt;br /&gt;
./K/S/D/KSDM.groundnet.xml&lt;br /&gt;
./K/S/J/KSJT.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/S/U/KSUA.groundnet.xml&lt;br /&gt;
./K/S/U/KSUN.groundnet.xml&lt;br /&gt;
./K/S/Z/KSZT.groundnet.xml&lt;br /&gt;
./K/C/Y/KCYW.groundnet.xml&lt;br /&gt;
./K/C/M/KCMH.groundnet.xml&lt;br /&gt;
./K/C/M/KCMI.groundnet.xml&lt;br /&gt;
./K/C/P/KCPS.groundnet.xml&lt;br /&gt;
./K/C/I/KCID.groundnet.xml&lt;br /&gt;
./K/C/E/KCEF.groundnet.xml&lt;br /&gt;
./K/C/E/KCEZ.groundnet.xml&lt;br /&gt;
./K/C/L/KCLW.groundnet.xml&lt;br /&gt;
./K/C/L/KCLE.groundnet.xml&lt;br /&gt;
./K/C/L/KCLT.groundnet.xml&lt;br /&gt;
./K/C/R/KCRP.groundnet.xml&lt;br /&gt;
./K/C/R/KCRW.groundnet.xml&lt;br /&gt;
./K/C/A/KCAE.groundnet.xml&lt;br /&gt;
./K/C/A/KCAK.groundnet.xml&lt;br /&gt;
./K/C/O/KCOE.groundnet.xml&lt;br /&gt;
./K/C/O/KCOI.groundnet.xml&lt;br /&gt;
./K/C/O/KCOS.groundnet.xml&lt;br /&gt;
./K/C/O/KCOF.groundnet.xml&lt;br /&gt;
./K/C/O/KCOU.groundnet.xml&lt;br /&gt;
./K/C/C/KCCR.groundnet.xml&lt;br /&gt;
./K/C/H/KCHO.groundnet.xml&lt;br /&gt;
./K/C/H/KCHA.groundnet.xml&lt;br /&gt;
./K/C/H/KCHK.groundnet.xml&lt;br /&gt;
./K/C/H/KCHS.groundnet.xml&lt;br /&gt;
./K/C/G/KCGI.groundnet.xml&lt;br /&gt;
./K/V/P/KVPS.groundnet.xml&lt;br /&gt;
./K/V/L/KVLD.groundnet.xml&lt;br /&gt;
./K/V/R/KVRB.groundnet.xml&lt;br /&gt;
./K/V/U/KVUJ.groundnet.xml&lt;br /&gt;
./K/B/T/KBTR.groundnet.xml&lt;br /&gt;
./K/B/T/KBTV.groundnet.xml&lt;br /&gt;
./K/B/M/KBMI.groundnet.xml&lt;br /&gt;
./K/B/M/KBMG.groundnet.xml&lt;br /&gt;
./K/B/I/KBIL.groundnet.xml&lt;br /&gt;
./K/B/I/KBID.groundnet.xml&lt;br /&gt;
./K/B/I/KBIE.groundnet.xml&lt;br /&gt;
./K/B/L/KBLI.groundnet.xml&lt;br /&gt;
./K/B/F/KBFI.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/R/KBRD.groundnet.xml&lt;br /&gt;
./K/B/A/KBAK.groundnet.xml&lt;br /&gt;
./K/B/O/KBOI.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/B/G/KBGM.groundnet.xml&lt;br /&gt;
./K/B/D/KBDL.groundnet.xml&lt;br /&gt;
./K/B/J/KBJC.groundnet.xml&lt;br /&gt;
./K/B/U/KBUF.groundnet.xml&lt;br /&gt;
./K/B/U/KBUR.groundnet.xml&lt;br /&gt;
./K/B/Z/KBZN.groundnet.xml&lt;br /&gt;
./K/H/T/KHTS.groundnet.xml&lt;br /&gt;
./K/H/T/KHTO.groundnet.xml&lt;br /&gt;
./K/H/N/KHNZ.groundnet.xml&lt;br /&gt;
./K/H/P/KHPN.groundnet.xml&lt;br /&gt;
./K/H/I/KHIO.groundnet.xml&lt;br /&gt;
./K/H/L/KHLG.groundnet.xml&lt;br /&gt;
./K/H/Q/KHQZ.groundnet.xml&lt;br /&gt;
./K/H/F/KHFD.groundnet.xml&lt;br /&gt;
./K/H/R/KHRL.groundnet.xml&lt;br /&gt;
./K/H/A/KHAF.groundnet.xml&lt;br /&gt;
./K/H/O/KHOB.groundnet.xml&lt;br /&gt;
./K/H/W/KHWY.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/H/S/KHSV.groundnet.xml&lt;br /&gt;
./K/H/S/KHSD.groundnet.xml&lt;br /&gt;
./K/H/V/KHVN.groundnet.xml&lt;br /&gt;
./K/H/H/KHHR.groundnet.xml&lt;br /&gt;
./K/H/K/KHKS.groundnet.xml&lt;br /&gt;
./K/H/K/KHKY.groundnet.xml&lt;br /&gt;
./K/H/G/KHGR.groundnet.xml&lt;br /&gt;
./K/H/U/KHUT.groundnet.xml&lt;br /&gt;
./K/H/U/KHUA.groundnet.xml&lt;br /&gt;
./K/H/U/KHUF.groundnet.xml&lt;br /&gt;
./K/G/Y/KGYR.groundnet.xml&lt;br /&gt;
./K/G/Y/KGYY.groundnet.xml&lt;br /&gt;
./K/G/T/KGTF.groundnet.xml&lt;br /&gt;
./K/G/T/KGTB.groundnet.xml&lt;br /&gt;
./K/G/M/KGMU.groundnet.xml&lt;br /&gt;
./K/G/P/KGPT.groundnet.xml&lt;br /&gt;
./K/G/E/KGEU.groundnet.xml&lt;br /&gt;
./K/G/E/KGEG.groundnet.xml&lt;br /&gt;
./K/G/E/KGED.groundnet.xml&lt;br /&gt;
./K/G/L/KGLW.groundnet.xml&lt;br /&gt;
./K/G/L/KGLS.groundnet.xml&lt;br /&gt;
./K/G/F/KGFK.groundnet.xml&lt;br /&gt;
./K/G/R/KGRI.groundnet.xml&lt;br /&gt;
./K/G/R/KGRB.groundnet.xml&lt;br /&gt;
./K/G/R/KGRR.groundnet.xml&lt;br /&gt;
./K/G/O/KGON.groundnet.xml&lt;br /&gt;
./K/G/S/KGSO.groundnet.xml&lt;br /&gt;
./K/G/C/KGCN.groundnet.xml&lt;br /&gt;
./K/G/G/KGGG.groundnet.xml&lt;br /&gt;
./K/G/D/KGDM.groundnet.xml&lt;br /&gt;
./K/D/T/KDTN.groundnet.xml&lt;br /&gt;
./K/D/E/KDEN.groundnet.xml&lt;br /&gt;
./K/D/L/KDLH.groundnet.xml&lt;br /&gt;
./K/D/L/KDLZ.groundnet.xml&lt;br /&gt;
./K/D/F/KDFW.groundnet.xml&lt;br /&gt;
./K/D/A/KDAY.groundnet.xml&lt;br /&gt;
./K/D/V/KDVL.groundnet.xml&lt;br /&gt;
./K/D/V/KDVT.groundnet.xml&lt;br /&gt;
./K/D/H/KDHN.groundnet.xml&lt;br /&gt;
./K/J/M/KJMS.groundnet.xml&lt;br /&gt;
./K/J/L/KJLN.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./K/J/A/KJAN.groundnet.xml&lt;br /&gt;
./K/J/S/KJST.groundnet.xml&lt;br /&gt;
./K/J/V/KJVL.groundnet.xml&lt;br /&gt;
./K/J/H/KJHW.groundnet.xml&lt;br /&gt;
./K/J/K/KJKA.groundnet.xml&lt;br /&gt;
./K/U/U/KUUU.groundnet.xml&lt;br /&gt;
./K/Z/P/KZPH.groundnet.xml&lt;br /&gt;
./K/X/N/KXNA.groundnet.xml&lt;br /&gt;
./G/M/T/GMTA.groundnet.xml&lt;br /&gt;
./G/M/M/GMML.groundnet.xml&lt;br /&gt;
./G/M/M/GMMF.groundnet.xml&lt;br /&gt;
./G/M/M/GMMI.groundnet.xml&lt;br /&gt;
./G/M/F/GMFA.groundnet.xml&lt;br /&gt;
./G/M/F/GMFZ.groundnet.xml&lt;br /&gt;
./G/Q/P/GQPP.groundnet.xml&lt;br /&gt;
./G/Q/P/GQPT.groundnet.xml&lt;br /&gt;
./G/C/T/GCTS.groundnet.xml&lt;br /&gt;
./G/C/L/GCLP.groundnet.xml&lt;br /&gt;
./G/C/L/GCLB.groundnet.xml&lt;br /&gt;
./G/C/L/GCLA.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
./G/C/R/GCRR.groundnet.xml&lt;br /&gt;
./G/C/H/GCHI.groundnet.xml&lt;br /&gt;
./G/C/X/GCXO.groundnet.xml&lt;br /&gt;
./1/6/16D.groundnet.xml&lt;br /&gt;
./1/H/1H2.groundnet.xml&lt;br /&gt;
./1/K/1K4.groundnet.xml&lt;br /&gt;
./5/5/55J.groundnet.xml&lt;br /&gt;
./9/L/9L2.groundnet.xml&lt;br /&gt;
./D/R/Z/DRZA.groundnet.xml&lt;br /&gt;
./D/R/Z/DRZD.groundnet.xml&lt;br /&gt;
./D/A/O/DAOI.groundnet.xml&lt;br /&gt;
./U/T/O/UTOD.groundnet.xml&lt;br /&gt;
./U/T/4/UT44.groundnet.xml&lt;br /&gt;
./U/N/K/UNKY.groundnet.xml&lt;br /&gt;
./U/M/K/UMKK.groundnet.xml&lt;br /&gt;
./U/E/R/UERP.groundnet.xml&lt;br /&gt;
./U/O/H/UOHH.groundnet.xml&lt;br /&gt;
./U/W/O/UWOO.groundnet.xml&lt;br /&gt;
./U/S/M/USMQ.groundnet.xml&lt;br /&gt;
./U/B/B/UBBB.groundnet.xml&lt;br /&gt;
./U/H/M/UHMA.groundnet.xml&lt;br /&gt;
./U/H/M/UHMP.groundnet.xml&lt;br /&gt;
./U/H/S/UHSS.groundnet.xml&lt;br /&gt;
./U/K/6/UK60.groundnet.xml&lt;br /&gt;
./U/K/H/UKHH.groundnet.xml&lt;br /&gt;
./U/K/5/UK59.groundnet.xml&lt;br /&gt;
./U/3/U36.groundnet.xml&lt;br /&gt;
./U/G/S/UGSB.groundnet.xml&lt;br /&gt;
./Z/P/D/ZPDL.groundnet.xml&lt;br /&gt;
./Z/S/P/ZSPD.groundnet.xml&lt;br /&gt;
./Z/S/S/ZSSS.groundnet.xml&lt;br /&gt;
./Z/B/A/ZBAA.groundnet.xml&lt;br /&gt;
./Z/G/S/ZGSZ.groundnet.xml&lt;br /&gt;
./Z/G/G/ZGGG.groundnet.xml&lt;br /&gt;
./Z/U/U/ZUUU.groundnet.xml&lt;br /&gt;
./X/P/L/XPLO.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7O.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7G.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7U.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7I.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAC.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAE.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDC9.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCW.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCA.groundnet.xml&lt;br /&gt;
./X/E/D/B/XEDB2.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDGK.groundnet.xml&lt;br /&gt;
./X/E/D/1/XED12.groundnet.xml&lt;br /&gt;
./X/C/Y/C/N/W/XCYCNW3.groundnet.xml    ???!!!&lt;br /&gt;
./X/U/S/D/XUSDT.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== including those , that have only parking locations but no ground network for AI traffic: ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/Y/Y/YYYA.groundnet.xml&lt;br /&gt;
./Y/Y/T/YYTA.groundnet.xml&lt;br /&gt;
./Y/Y/N/YYNG.groundnet.xml&lt;br /&gt;
./Y/Y/N/YYNR.groundnet.xml&lt;br /&gt;
./Y/Y/N/YYND.groundnet.xml&lt;br /&gt;
./Y/Y/M/YYMI.groundnet.xml&lt;br /&gt;
./Y/Y/I/YYIN.groundnet.xml&lt;br /&gt;
./Y/Y/E/YYEA.groundnet.xml&lt;br /&gt;
./Y/Y/E/YYER.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLK.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLG.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLL.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLR.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLD.groundnet.xml&lt;br /&gt;
./Y/Y/R/YYRN.groundnet.xml&lt;br /&gt;
./Y/Y/R/YYRM.groundnet.xml&lt;br /&gt;
./Y/Y/R/YYRK.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAL.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAM.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAN.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAK.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAW.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAY.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAB.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAC.groundnet.xml&lt;br /&gt;
./Y/Y/O/YYOR.groundnet.xml&lt;br /&gt;
./Y/Y/O/YYOO.groundnet.xml&lt;br /&gt;
./Y/Y/W/YYWL.groundnet.xml&lt;br /&gt;
./Y/Y/W/YYWG.groundnet.xml&lt;br /&gt;
./Y/Y/W/YYWA.groundnet.xml&lt;br /&gt;
./Y/Y/C/YYCA.groundnet.xml&lt;br /&gt;
./Y/Y/B/YYBK.groundnet.xml&lt;br /&gt;
./Y/Y/B/YYBH.groundnet.xml&lt;br /&gt;
./Y/Y/B/YYBE.groundnet.xml&lt;br /&gt;
./Y/Y/K/YYKA.groundnet.xml&lt;br /&gt;
./Y/Y/K/YYKI.groundnet.xml&lt;br /&gt;
./Y/Y/G/YYGG.groundnet.xml&lt;br /&gt;
./Y/Y/D/YYDN.groundnet.xml&lt;br /&gt;
./Y/Y/D/YYDE.groundnet.xml&lt;br /&gt;
./Y/Y/D/YYDY.groundnet.xml&lt;br /&gt;
./Y/Y/U/YYUN.groundnet.xml&lt;br /&gt;
./Y/Y/U/YYUM.groundnet.xml&lt;br /&gt;
./Y/T/Y/YTYN.groundnet.xml&lt;br /&gt;
./Y/T/Y/YTYH.groundnet.xml&lt;br /&gt;
./Y/T/Y/YTYA.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTI.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTB.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTD.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTS.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTE.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNR.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNK.groundnet.xml&lt;br /&gt;
./Y/T/N/YTND.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNG.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNC.groundnet.xml&lt;br /&gt;
./Y/T/M/YTML.groundnet.xml&lt;br /&gt;
./Y/T/M/YTME.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMS.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMA.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMY.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMB.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMN.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMO.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMU.groundnet.xml&lt;br /&gt;
./Y/T/P/YTPD.groundnet.xml&lt;br /&gt;
./Y/T/P/YTPA.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIW.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIY.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIB.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIT.groundnet.xml&lt;br /&gt;
./Y/T/I/YTII.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEX.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEM.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEE.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEP.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEA.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEK.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEF.groundnet.xml&lt;br /&gt;
./Y/T/E/YTEL.groundnet.xml&lt;br /&gt;
./Y/T/L/YTLT.groundnet.xml&lt;br /&gt;
./Y/T/L/YTLH.groundnet.xml&lt;br /&gt;
./Y/T/L/YTLW.groundnet.xml&lt;br /&gt;
./Y/T/L/YTLP.groundnet.xml&lt;br /&gt;
./Y/T/L/YTLE.groundnet.xml&lt;br /&gt;
./Y/T/L/YTLI.groundnet.xml&lt;br /&gt;
./Y/T/Q/YTQY.groundnet.xml&lt;br /&gt;
./Y/T/F/YTFR.groundnet.xml&lt;br /&gt;
./Y/T/F/YTFD.groundnet.xml&lt;br /&gt;
./Y/T/F/YTFA.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRC.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRP.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRD.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRE.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRW.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRK.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRB.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRN.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRF.groundnet.xml&lt;br /&gt;
./Y/T/R/YTRI.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAA.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAL.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAM.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAP.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAR.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAN.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAB.groundnet.xml&lt;br /&gt;
./Y/T/A/YTAV.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOA.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOL.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOC.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOG.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOI.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOK.groundnet.xml&lt;br /&gt;
./Y/T/O/YTOT.groundnet.xml&lt;br /&gt;
./Y/T/W/YTWN.groundnet.xml&lt;br /&gt;
./Y/T/W/YTWB.groundnet.xml&lt;br /&gt;
./Y/T/W/YTWE.groundnet.xml&lt;br /&gt;
./Y/T/W/YTWD.groundnet.xml&lt;br /&gt;
./Y/T/S/YTSI.groundnet.xml&lt;br /&gt;
./Y/T/S/YTST.groundnet.xml&lt;br /&gt;
./Y/T/YTG.groundnet.xml&lt;br /&gt;
./Y/T/C/YTCK.groundnet.xml&lt;br /&gt;
./Y/T/C/YTCY.groundnet.xml&lt;br /&gt;
./Y/T/C/YTCF.groundnet.xml&lt;br /&gt;
./Y/T/C/YTCU.groundnet.xml&lt;br /&gt;
./Y/T/C/YTCN.groundnet.xml&lt;br /&gt;
./Y/T/C/YTCL.groundnet.xml&lt;br /&gt;
./Y/T/V/YTVR.groundnet.xml&lt;br /&gt;
./Y/T/B/YTBI.groundnet.xml&lt;br /&gt;
./Y/T/B/YTBR.groundnet.xml&lt;br /&gt;
./Y/T/B/YTBG.groundnet.xml&lt;br /&gt;
./Y/T/B/YTBP.groundnet.xml&lt;br /&gt;
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./E/G/B/EGBK.groundnet.xml&lt;br /&gt;
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./E/D/Y/EDY1.groundnet.xml&lt;br /&gt;
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./S/C/G/SCGB.groundnet.xml&lt;br /&gt;
./S/C/G/SCGO.groundnet.xml&lt;br /&gt;
./S/C/G/SCGY.groundnet.xml&lt;br /&gt;
./S/C/G/SCGA.groundnet.xml&lt;br /&gt;
./S/C/G/SCGZ.groundnet.xml&lt;br /&gt;
./S/C/G/SCGR.groundnet.xml&lt;br /&gt;
./S/C/G/SCGE.groundnet.xml&lt;br /&gt;
./S/C/1/SC1A.groundnet.xml&lt;br /&gt;
./S/C/D/SCDI.groundnet.xml&lt;br /&gt;
./S/C/D/SCDW.groundnet.xml&lt;br /&gt;
./S/C/D/SCDQ.groundnet.xml&lt;br /&gt;
./S/C/J/SCJO.groundnet.xml&lt;br /&gt;
./S/C/U/SCUI.groundnet.xml&lt;br /&gt;
./S/C/U/SCUL.groundnet.xml&lt;br /&gt;
./S/C/X/SCXR.groundnet.xml&lt;br /&gt;
./S/V/M/SVMI.groundnet.xml&lt;br /&gt;
./S/V/V/SVVP.groundnet.xml&lt;br /&gt;
./S/B/T/SBTE.groundnet.xml&lt;br /&gt;
./S/B/N/SBNF.groundnet.xml&lt;br /&gt;
./S/B/N/SBNM.groundnet.xml&lt;br /&gt;
./S/B/N/SBNT.groundnet.xml&lt;br /&gt;
./S/B/M/SBMO.groundnet.xml&lt;br /&gt;
./S/B/M/SBMK.groundnet.xml&lt;br /&gt;
./S/B/M/SBMA.groundnet.xml&lt;br /&gt;
./S/B/M/SBMQ.groundnet.xml&lt;br /&gt;
./S/B/P/SBPR.groundnet.xml&lt;br /&gt;
./S/B/P/SBPS.groundnet.xml&lt;br /&gt;
./S/B/P/SBPF.groundnet.xml&lt;br /&gt;
./S/B/P/SBPA.groundnet.xml&lt;br /&gt;
./S/B/P/SBPJ.groundnet.xml&lt;br /&gt;
./S/B/P/SBPC.groundnet.xml&lt;br /&gt;
./S/B/P/SBPL.groundnet.xml&lt;br /&gt;
./S/B/P/SBPV.groundnet.xml&lt;br /&gt;
./S/B/P/SBPK.groundnet.xml&lt;br /&gt;
./S/B/I/SBIH.groundnet.xml&lt;br /&gt;
./S/B/I/SBIL.groundnet.xml&lt;br /&gt;
./S/B/I/SBIC.groundnet.xml&lt;br /&gt;
./S/B/I/SBIZ.groundnet.xml&lt;br /&gt;
./S/B/E/SBEG.groundnet.xml&lt;br /&gt;
./S/B/L/SBLO.groundnet.xml&lt;br /&gt;
./S/B/L/SBLS.groundnet.xml&lt;br /&gt;
./S/B/Q/SBQV.groundnet.xml&lt;br /&gt;
./S/B/F/SBFL.groundnet.xml&lt;br /&gt;
./S/B/F/SBFN.groundnet.xml&lt;br /&gt;
./S/B/F/SBFZ.groundnet.xml&lt;br /&gt;
./S/B/F/SBFI.groundnet.xml&lt;br /&gt;
./S/B/R/SBRJ.groundnet.xml&lt;br /&gt;
./S/B/R/SBRP.groundnet.xml&lt;br /&gt;
./S/B/R/SBRB.groundnet.xml&lt;br /&gt;
./S/B/R/SBRF.groundnet.xml&lt;br /&gt;
./S/B/A/SBAE.groundnet.xml&lt;br /&gt;
./S/B/A/SBAF.groundnet.xml&lt;br /&gt;
./S/B/A/SBAR.groundnet.xml&lt;br /&gt;
./S/B/A/SBAQ.groundnet.xml&lt;br /&gt;
./S/B/A/SBAU.groundnet.xml&lt;br /&gt;
./S/B/A/SBAN.groundnet.xml&lt;br /&gt;
./S/B/S/SBSN.groundnet.xml&lt;br /&gt;
./S/B/S/SBSJ.groundnet.xml&lt;br /&gt;
./S/B/S/SBSP.groundnet.xml&lt;br /&gt;
./S/B/S/SBST.groundnet.xml&lt;br /&gt;
./S/B/S/SBSM.groundnet.xml&lt;br /&gt;
./S/B/S/SBSL.groundnet.xml&lt;br /&gt;
./S/B/S/SBSV.groundnet.xml&lt;br /&gt;
./S/B/C/SBCH.groundnet.xml&lt;br /&gt;
./S/B/C/SBCY.groundnet.xml&lt;br /&gt;
./S/B/C/SBCP.groundnet.xml&lt;br /&gt;
./S/B/C/SBCX.groundnet.xml&lt;br /&gt;
./S/B/C/SBCG.groundnet.xml&lt;br /&gt;
./S/B/C/SBCT.groundnet.xml&lt;br /&gt;
./S/B/C/SBCB.groundnet.xml&lt;br /&gt;
./S/B/C/SBCA.groundnet.xml&lt;br /&gt;
./S/B/C/SBCF.groundnet.xml&lt;br /&gt;
./S/B/C/SBCN.groundnet.xml&lt;br /&gt;
./S/B/C/SBCO.groundnet.xml&lt;br /&gt;
./S/B/V/SBVT.groundnet.xml&lt;br /&gt;
./S/B/B/SBBP.groundnet.xml&lt;br /&gt;
./S/B/B/SBBG.groundnet.xml&lt;br /&gt;
./S/B/B/SBBR.groundnet.xml&lt;br /&gt;
./S/B/B/SBBV.groundnet.xml&lt;br /&gt;
./S/B/B/SBBU.groundnet.xml&lt;br /&gt;
./S/B/B/SBBI.groundnet.xml&lt;br /&gt;
./S/B/B/SBBE.groundnet.xml&lt;br /&gt;
./S/B/B/SBBH.groundnet.xml&lt;br /&gt;
./S/B/K/SBKP.groundnet.xml&lt;br /&gt;
./S/B/G/SBGR.groundnet.xml&lt;br /&gt;
./S/B/G/SBGL.groundnet.xml&lt;br /&gt;
./S/B/G/SBGO.groundnet.xml&lt;br /&gt;
./S/B/D/SBDN.groundnet.xml&lt;br /&gt;
./S/B/J/SBJD.groundnet.xml&lt;br /&gt;
./S/B/J/SBJF.groundnet.xml&lt;br /&gt;
./S/B/J/SBJP.groundnet.xml&lt;br /&gt;
./S/B/J/SBJR.groundnet.xml&lt;br /&gt;
./S/B/U/SBUR.groundnet.xml&lt;br /&gt;
./S/B/U/SBUG.groundnet.xml&lt;br /&gt;
./S/B/U/SBUL.groundnet.xml&lt;br /&gt;
./S/K/N/SKNV.groundnet.xml&lt;br /&gt;
./S/K/M/SKMZ.groundnet.xml&lt;br /&gt;
./S/K/M/SKME.groundnet.xml&lt;br /&gt;
./S/K/M/SKMD.groundnet.xml&lt;br /&gt;
./S/K/P/SKPP.groundnet.xml&lt;br /&gt;
./S/K/P/SKPE.groundnet.xml&lt;br /&gt;
./S/K/I/SKIB.groundnet.xml&lt;br /&gt;
./S/K/E/SKEJ.groundnet.xml&lt;br /&gt;
./S/K/L/SKLA.groundnet.xml&lt;br /&gt;
./S/K/0/SK01.groundnet.xml&lt;br /&gt;
./S/K/F/SKFL.groundnet.xml&lt;br /&gt;
./S/K/R/SKRG.groundnet.xml&lt;br /&gt;
./S/K/A/SKAP.groundnet.xml&lt;br /&gt;
./S/K/A/SKAR.groundnet.xml&lt;br /&gt;
./S/K/A/SKAS.groundnet.xml&lt;br /&gt;
./S/K/S/SKSP.groundnet.xml&lt;br /&gt;
./S/K/S/SKSM.groundnet.xml&lt;br /&gt;
./S/K/C/SKCZ.groundnet.xml&lt;br /&gt;
./S/K/C/SKCV.groundnet.xml&lt;br /&gt;
./S/K/C/SKCC.groundnet.xml&lt;br /&gt;
./S/K/C/SKCU.groundnet.xml&lt;br /&gt;
./S/K/C/SKCN.groundnet.xml&lt;br /&gt;
./S/K/C/SKCL.groundnet.xml&lt;br /&gt;
./S/K/C/SKCR.groundnet.xml&lt;br /&gt;
./S/K/C/SKCG.groundnet.xml&lt;br /&gt;
./S/K/C/SKCO.groundnet.xml&lt;br /&gt;
./S/K/V/SKVV.groundnet.xml&lt;br /&gt;
./S/K/B/SKBN.groundnet.xml&lt;br /&gt;
./S/K/B/SKBC.groundnet.xml&lt;br /&gt;
./S/K/B/SKBU.groundnet.xml&lt;br /&gt;
./S/K/B/SKBG.groundnet.xml&lt;br /&gt;
./S/K/B/SKBQ.groundnet.xml&lt;br /&gt;
./S/K/B/SKBO.groundnet.xml&lt;br /&gt;
./S/K/G/SKGB.groundnet.xml&lt;br /&gt;
./S/K/G/SKGI.groundnet.xml&lt;br /&gt;
./S/K/5/SK55.groundnet.xml&lt;br /&gt;
./S/K/5/SK53.groundnet.xml&lt;br /&gt;
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./S/3/S39.groundnet.xml&lt;br /&gt;
./S/G/SGJ.groundnet.xml&lt;br /&gt;
./S/1/S12.groundnet.xml&lt;br /&gt;
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./S/1/S18.groundnet.xml&lt;br /&gt;
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./S/9/S93.groundnet.xml&lt;br /&gt;
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./S/D/T/SDTB.groundnet.xml&lt;br /&gt;
./S/D/I/SDIH.groundnet.xml&lt;br /&gt;
./S/D/I/SDIM.groundnet.xml&lt;br /&gt;
./S/D/I/SDIN.groundnet.xml&lt;br /&gt;
./S/D/E/SDED.groundnet.xml&lt;br /&gt;
./S/D/6/SD68.groundnet.xml&lt;br /&gt;
./S/D/O/SDOB.groundnet.xml&lt;br /&gt;
./S/D/S/SDSC.groundnet.xml&lt;br /&gt;
./S/D/SDR.groundnet.xml&lt;br /&gt;
./S/D/C/SDCR.groundnet.xml&lt;br /&gt;
./S/D/C/SDCC.groundnet.xml&lt;br /&gt;
./S/D/V/SDVH.groundnet.xml&lt;br /&gt;
./S/J/R/SJRG.groundnet.xml&lt;br /&gt;
./S/U/M/SUMU.groundnet.xml&lt;br /&gt;
./S/U/P/SUPU.groundnet.xml&lt;br /&gt;
./S/U/L/SULS.groundnet.xml&lt;br /&gt;
./S/U/R/SURV.groundnet.xml&lt;br /&gt;
./S/X/SXH.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYR.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYN.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYD.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYZ.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYT.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYJ.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYO.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYB.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYM.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYG.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTB.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTF.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTZ.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTR.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTE.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTA.groundnet.xml&lt;br /&gt;
./C/Y/N/CYNL.groundnet.xml&lt;br /&gt;
./C/Y/N/CYNJ.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMO.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMM.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMX.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMJ.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMH.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPK.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPR.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPA.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPE.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPW.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPY.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPS.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPX.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPG.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPH.groundnet.xml&lt;br /&gt;
./C/Y/I/CYIG.groundnet.xml&lt;br /&gt;
./C/Y/I/CYIB.groundnet.xml&lt;br /&gt;
./C/Y/E/CYEG.groundnet.xml&lt;br /&gt;
./C/Y/E/CYEL.groundnet.xml&lt;br /&gt;
./C/Y/E/CYEN.groundnet.xml&lt;br /&gt;
./C/Y/E/CYER.groundnet.xml&lt;br /&gt;
./C/Y/E/CYET.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLW.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLD.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLJ.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLL.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLS.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQB.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQW.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQV.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQY.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQI.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQL.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQT.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQM.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQR.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQQ.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQG.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQU.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFB.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFC.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFO.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFR.groundnet.xml&lt;br /&gt;
./C/Y/R/CYRA.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAZ.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAD.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAG.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAH.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAV.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAX.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAM.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAL.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAU.groundnet.xml&lt;br /&gt;
./C/Y/O/CYOW.groundnet.xml&lt;br /&gt;
./C/Y/O/CYOD.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWK.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWM.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWG.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWJ.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSB.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSC.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSM.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSJ.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSF.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSN.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSE.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCC.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCP.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCS.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCN.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCD.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCW.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVT.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVV.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVQ.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBU.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBE.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBA.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBH.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBW.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBL.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBP.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBR.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBG.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBT.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBQ.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBD.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHZ.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHS.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHH.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHM.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHY.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHU.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHK.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHB.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHD.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHF.groundnet.xml&lt;br /&gt;
./C/Y/K/CYKJ.groundnet.xml&lt;br /&gt;
./C/Y/K/CYKF.groundnet.xml&lt;br /&gt;
./C/Y/K/CYKY.groundnet.xml&lt;br /&gt;
./C/Y/K/CYKC.groundnet.xml&lt;br /&gt;
./C/Y/K/CYKA.groundnet.xml&lt;br /&gt;
./C/Y/G/CYGD.groundnet.xml&lt;br /&gt;
./C/Y/G/CYGZ.groundnet.xml&lt;br /&gt;
./C/Y/G/CYGK.groundnet.xml&lt;br /&gt;
./C/Y/G/CYGB.groundnet.xml&lt;br /&gt;
./C/Y/G/CYGT.groundnet.xml&lt;br /&gt;
./C/Y/G/CYGR.groundnet.xml&lt;br /&gt;
./C/Y/D/CYDB.groundnet.xml&lt;br /&gt;
./C/Y/D/CYDL.groundnet.xml&lt;br /&gt;
./C/Y/D/CYDN.groundnet.xml&lt;br /&gt;
./C/Y/D/CYDA.groundnet.xml&lt;br /&gt;
./C/Y/D/CYDX.groundnet.xml&lt;br /&gt;
./C/Y/D/CYDF.groundnet.xml&lt;br /&gt;
./C/Y/J/CYJP.groundnet.xml&lt;br /&gt;
./C/Y/J/CYJQ.groundnet.xml&lt;br /&gt;
./C/Y/J/CYJA.groundnet.xml&lt;br /&gt;
./C/Y/J/CYJN.groundnet.xml&lt;br /&gt;
./C/Y/U/CYUX.groundnet.xml&lt;br /&gt;
./C/Y/U/CYUL.groundnet.xml&lt;br /&gt;
./C/Y/U/CYUY.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZG.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZU.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZH.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZP.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZX.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZE.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZR.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZS.groundnet.xml&lt;br /&gt;
./C/Y/Z/CYZT.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXN.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXU.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXS.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXL.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXC.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXT.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXE.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXH.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXZ.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXY.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXX.groundnet.xml&lt;br /&gt;
./C/Y/X/CYXP.groundnet.xml&lt;br /&gt;
./C/T/M/CTM2.groundnet.xml&lt;br /&gt;
./C/T/P/CTP9.groundnet.xml&lt;br /&gt;
./C/T/A/CTA9.groundnet.xml&lt;br /&gt;
./C/T/C/CTC1.groundnet.xml&lt;br /&gt;
./C/N/T/CNT6.groundnet.xml&lt;br /&gt;
./C/N/M/CNM4.groundnet.xml&lt;br /&gt;
./C/N/P/CNP3.groundnet.xml&lt;br /&gt;
./C/N/P/CNP7.groundnet.xml&lt;br /&gt;
./C/N/L/CNL3.groundnet.xml&lt;br /&gt;
./C/N/Q/CNQ3.groundnet.xml&lt;br /&gt;
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./X/E/S/M/XESM1.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM5.groundnet.xml&lt;br /&gt;
./X/E/S/M/1/XESM10.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM7.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE1.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE5.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE7.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE4.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS1.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS6.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS2.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS7.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS4.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS8.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS3.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS10.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS12.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS13.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS11.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS15.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS16.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS14.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS5.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS9.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV8.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV2.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV4.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV1.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV7.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV3.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV6.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESVE.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV5.groundnet.xml&lt;br /&gt;
./X/E/S/V/1/XESV11.groundnet.xml&lt;br /&gt;
./X/E/S/V/1/XESV10.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV9.groundnet.xml&lt;br /&gt;
./X/E/S/K/XESK1.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG4.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG9.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG6.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG8.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG3.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG5.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG1.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG7.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG2.groundnet.xml&lt;br /&gt;
./X/E/S/U/XESU3.groundnet.xml&lt;br /&gt;
./X/E/S/U/XESU1.groundnet.xml&lt;br /&gt;
./X/E/S/U/XESU2.groundnet.xml&lt;br /&gt;
./X/E/D/N/XEDN7.groundnet.xml&lt;br /&gt;
./X/E/D/M/XEDM7.groundnet.xml&lt;br /&gt;
./X/E/D/P/XEDP7.groundnet.xml&lt;br /&gt;
./X/E/D/I/XEDI7.groundnet.xml&lt;br /&gt;
./X/E/D/E/XEDE9.groundnet.xml&lt;br /&gt;
./X/E/D/L/XEDL7.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7B.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7J.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7S.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7R.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7M.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7N.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7C.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7O.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7Y.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7D.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7G.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7U.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7E.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7I.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7A.groundnet.xml&lt;br /&gt;
./X/E/D/Q/XEDQ7.groundnet.xml&lt;br /&gt;
./X/E/D/6/XED6A.groundnet.xml&lt;br /&gt;
./X/E/D/F/XEDFO.groundnet.xml&lt;br /&gt;
./X/E/D/F/XEDF2.groundnet.xml&lt;br /&gt;
./X/E/D/R/XEDR7.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAB.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAC.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAE.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAI.groundnet.xml&lt;br /&gt;
./X/E/D/O/XEDO7.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2E.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2G.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2J.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2H.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2F.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2I.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2A.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2D.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCY.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDC9.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCK.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCW.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCA.groundnet.xml&lt;br /&gt;
./X/E/D/B/XEDB2.groundnet.xml&lt;br /&gt;
./X/E/D/B/XEDBW.groundnet.xml&lt;br /&gt;
./X/E/D/H/XEDH7.groundnet.xml&lt;br /&gt;
./X/E/D/K/XEDK7.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDGY.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDGK.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDG7.groundnet.xml&lt;br /&gt;
./X/E/D/1/XED12.groundnet.xml&lt;br /&gt;
./X/E/D/D/XEDDM.groundnet.xml&lt;br /&gt;
./X/E/D/J/XEDJ7.groundnet.xml&lt;br /&gt;
./X/L/I/XLIT.groundnet.xml&lt;br /&gt;
./X/L/E/XLED.groundnet.xml&lt;br /&gt;
./X/L/E/G/XLEGK.groundnet.xml&lt;br /&gt;
./X/L/0/1/XL014.groundnet.xml&lt;br /&gt;
./X/L/0/1/XL015.groundnet.xml&lt;br /&gt;
./X/6/M/X6MU.groundnet.xml&lt;br /&gt;
./X/6/I/X6IN.groundnet.xml&lt;br /&gt;
./X/6/F/X6FE.groundnet.xml&lt;br /&gt;
./X/6/X66.groundnet.xml&lt;br /&gt;
./X/6/X63.groundnet.xml&lt;br /&gt;
./X/6/A/X6AB.groundnet.xml&lt;br /&gt;
./X/6/K/X6KT.groundnet.xml&lt;br /&gt;
./X/6/K/X6KF.groundnet.xml&lt;br /&gt;
./X/6/G/X6GI.groundnet.xml&lt;br /&gt;
./X/6/X67.groundnet.xml&lt;br /&gt;
./X/O/M/N/XOMNK.groundnet.xml&lt;br /&gt;
./X/S/T/XSTR.groundnet.xml&lt;br /&gt;
./X/S/A/7/XSA70.groundnet.xml&lt;br /&gt;
./X/S/A/XSAC.groundnet.xml&lt;br /&gt;
./X/S/XSA.groundnet.xml&lt;br /&gt;
./X/S/S/XSSN.groundnet.xml&lt;br /&gt;
./X/S/B/XSBY.groundnet.xml&lt;br /&gt;
./X/C/Y/C/N/W/XCYCNW3.groundnet.xml&lt;br /&gt;
./X/C/H/XCHI.groundnet.xml&lt;br /&gt;
./X/C/H/XCHA.groundnet.xml&lt;br /&gt;
./X/C/U/XCUR.groundnet.xml&lt;br /&gt;
./X/B/I/XBID.groundnet.xml&lt;br /&gt;
./X/B/E/XBEL.groundnet.xml&lt;br /&gt;
./X/B/R/XBRO.groundnet.xml&lt;br /&gt;
./X/B/R/XBRE.groundnet.xml&lt;br /&gt;
./X/H/I/XHIN.groundnet.xml&lt;br /&gt;
./X/H/A/XHAN.groundnet.xml&lt;br /&gt;
./X/5/X51.groundnet.xml&lt;br /&gt;
./X/5/X59.groundnet.xml&lt;br /&gt;
./X/9/J/X9JR.groundnet.xml&lt;br /&gt;
./X/4/I/X4IN.groundnet.xml&lt;br /&gt;
./X/D/O/XDOR.groundnet.xml&lt;br /&gt;
./X/U/N/S/XUNSP.groundnet.xml&lt;br /&gt;
./X/U/L/P/XULPW.groundnet.xml&lt;br /&gt;
./X/U/S/M/XUSMA.groundnet.xml&lt;br /&gt;
./X/U/S/D/XUSDT.groundnet.xml&lt;br /&gt;
./X/U/K/0/XUK01.groundnet.xml&lt;br /&gt;
./X/U/1/6/XU160.groundnet.xml&lt;br /&gt;
./X/Z/M/T/XZMTU.groundnet.xml&lt;br /&gt;
./X/Z/M/H/XZMHA.groundnet.xml&lt;br /&gt;
./X/Z/M/U/XZMUB.groundnet.xml&lt;br /&gt;
./X/X/M/XXMW.groundnet.xml&lt;br /&gt;
./X/X/M/XXME.groundnet.xml&lt;br /&gt;
./X/X/E/XXEI.groundnet.xml&lt;br /&gt;
./X/X/L/XXLY.groundnet.xml&lt;br /&gt;
./X/X/0/XX00.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Airports with airline codes ==&lt;br /&gt;
&lt;br /&gt;
grep -R airlineCodes .  | grep -v  'rlineCodes=&amp;quot;&amp;quot;' | cut -f1 -d&amp;quot; &amp;quot; | uniq | sort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Airports/7/N/C/7NC2.groundnet.xml:&lt;br /&gt;
./Airports/B/I/A/BIAR.groundnet.xml:&lt;br /&gt;
./Airports/B/I/E/BIEG.groundnet.xml:&lt;br /&gt;
./Airports/C/E/Q/CEQ5.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/E/CYET.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/H/CYHM.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/M/CYMM.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/P/CYPA.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/P/CYPY.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Q/CYQB.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Q/CYQL.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Q/CYQR.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Q/CYQU.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/S/CYSM.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/W/CYWG.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/X/CYXE.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/X/CYXH.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Y/CYYD.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Y/CYYJ.groundnet.xml:&lt;br /&gt;
./Airports/C/Y/Y/CYYZ.groundnet.xml:&lt;br /&gt;
./Airports/C/Z/P/CZPC.groundnet.xml:&lt;br /&gt;
./Airports/E/D/D/EDDC.groundnet.xml:&lt;br /&gt;
./Airports/E/D/D/EDDK.groundnet.xml:&lt;br /&gt;
./Airports/E/D/D/EDDL.groundnet.xml:&lt;br /&gt;
./Airports/E/D/D/EDDN.groundnet.xml:&lt;br /&gt;
./Airports/E/D/V/EDVK.groundnet.xml:&lt;br /&gt;
./Airports/E/G/H/EGHH.groundnet.xml:&lt;br /&gt;
./Airports/E/G/K/EGKK.groundnet.xml:&lt;br /&gt;
./Airports/E/G/L/EGLL.groundnet.xml:&lt;br /&gt;
./Airports/E/G/P/EGPF.groundnet.xml:&lt;br /&gt;
./Airports/E/H/A/EHAM.groundnet.xml:&lt;br /&gt;
./Airports/K/B/F/KBFL.groundnet.xml:&lt;br /&gt;
./Airports/K/B/L/KBLI.groundnet.xml:&lt;br /&gt;
./Airports/K/D/E/KDEN.groundnet.xml:&lt;br /&gt;
./Airports/K/D/F/KDFW.groundnet.xml:&lt;br /&gt;
./Airports/K/E/L/KELM.groundnet.xml:&lt;br /&gt;
./Airports/K/I/A/KIAH.groundnet.xml:&lt;br /&gt;
./Airports/K/J/F/KJFK.groundnet.xml:&lt;br /&gt;
./Airports/K/L/A/KLAX.groundnet.xml:&lt;br /&gt;
./Airports/K/L/G/KLGA.groundnet.xml:&lt;br /&gt;
./Airports/K/M/H/KMHR.groundnet.xml:&lt;br /&gt;
./Airports/K/M/S/KMSY.groundnet.xml:&lt;br /&gt;
./Airports/K/P/D/KPDX.groundnet.xml:&lt;br /&gt;
./Airports/K/R/O/KROA.groundnet.xml:&lt;br /&gt;
./Airports/K/S/F/KSFO.groundnet.xml:&lt;br /&gt;
./Airports/K/S/M/KSMF.groundnet.xml:&lt;br /&gt;
./Airports/L/E/M/LEMG.groundnet.xml:&lt;br /&gt;
./Airports/L/F/B/LFBE.groundnet.xml:&lt;br /&gt;
./Airports/L/F/L/LFLJ.groundnet.xml:&lt;br /&gt;
./Airports/L/F/R/LFRB.groundnet.xml:&lt;br /&gt;
./Airports/L/F/R/LFRH.groundnet.xml:&lt;br /&gt;
./Airports/L/G/S/LGSM.groundnet.xml:&lt;br /&gt;
./Airports/L/T/A/LTAN.groundnet.xml:&lt;br /&gt;
./Airports/L/T/B/LTBA.groundnet.xml:&lt;br /&gt;
./Airports/L/T/F/LTFE.groundnet.xml:&lt;br /&gt;
./Airports/L/T/F/LTFH.groundnet.xml:&lt;br /&gt;
./Airports/L/T/F/LTFJ.groundnet.xml:&lt;br /&gt;
./Airports/N/Z/W/NZWB.groundnet.xml:&lt;br /&gt;
./Airports/P/A/N/PANC.groundnet.xml:&lt;br /&gt;
./Airports/P/A/S/PASI.groundnet.xml:&lt;br /&gt;
./Airports/R/J/F/RJFK.groundnet.xml:&lt;br /&gt;
./Airports/R/J/T/RJTT.groundnet.xml:&lt;br /&gt;
./Airports/R/K/S/RKSI.groundnet.xml:&lt;br /&gt;
./Airports/R/P/L/RPLL.groundnet.xml:&lt;br /&gt;
./Airports/S/P/J/SPJC.groundnet.xml:&lt;br /&gt;
./Airports/T/N/C/TNCB.groundnet.xml:&lt;br /&gt;
./Airports/T/X/K/TXKF.groundnet.xml:&lt;br /&gt;
./Airports/V/H/H/VHHH.groundnet.xml:&lt;br /&gt;
./Airports/Y/B/B/YBBN.groundnet.xml:&lt;br /&gt;
./Airports/Y/P/A/YPAD.groundnet.xml:&lt;br /&gt;
./Airports/Y/P/P/YPPH.groundnet.xml:&lt;br /&gt;
./Airports/Y/S/S/YSSY.groundnet.xml:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107287</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107287"/>
		<updated>2017-03-05T22:50:39Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz  (19MB)&lt;br /&gt;
&lt;br /&gt;
older versions:&lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz &lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  &lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* add overlap check to avoid overlap with existing Objects&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but we have to tell it the airport bounding box. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* DONE: not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* ----&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Torsten Dreyer, Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107286</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107286"/>
		<updated>2017-03-05T22:48:10Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* low priority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz  (19MB)&lt;br /&gt;
&lt;br /&gt;
older versions:&lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz &lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  &lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* add overlap check to avoid overlap with existing Objects&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but we have to tell it the airport bounding box. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* DONE: not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* ----&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107285</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107285"/>
		<updated>2017-03-05T22:47:37Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* high priority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz  (19MB)&lt;br /&gt;
&lt;br /&gt;
older versions:&lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz &lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  &lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* add overlap check to avoid overlap with existing Objects&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but we have to tell it the airport bounding box. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* DONE: not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107284</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107284"/>
		<updated>2017-03-05T22:46:22Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* normal priority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz  (19MB)&lt;br /&gt;
&lt;br /&gt;
older versions:&lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz &lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  &lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but we have to tell it the airport bounding box. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* DONE: not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107283</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107283"/>
		<updated>2017-03-05T22:45:10Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* high priority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz  (19MB)&lt;br /&gt;
&lt;br /&gt;
older versions:&lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz &lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  &lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but we have to tell it the airport bounding box. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107282</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107282"/>
		<updated>2017-03-05T22:43:23Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* How to use (as a pilot) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz  (19MB)&lt;br /&gt;
&lt;br /&gt;
older versions:&lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz &lt;br /&gt;
* http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  &lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but it's '''roof textures needs to be fixed'''. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107281</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107281"/>
		<updated>2017-03-05T22:42:22Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* How to use (as a pilot) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://fresh-scenery-for-flightgear.sourceforge.net/project3000/project3000-March2017.tgz&lt;br /&gt;
&lt;br /&gt;
( older versions:&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  )&lt;br /&gt;
&lt;br /&gt;
then use it like any custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but it's '''roof textures needs to be fixed'''. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107280</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=107280"/>
		<updated>2017-03-05T22:40:29Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Status &amp;amp; Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
March 2017:&lt;br /&gt;
* 4097 airports with 3D objects&lt;br /&gt;
* 421 airports with AI jetways&lt;br /&gt;
* &amp;gt;120 different 3D models &lt;br /&gt;
* 558356 objects&lt;br /&gt;
* 71697 apron-lamps &amp;amp; streetlights&lt;br /&gt;
* 62000 trees&lt;br /&gt;
* 7500 cessnas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz&lt;br /&gt;
( older version:&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  )&lt;br /&gt;
&lt;br /&gt;
then use it like a custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but it's '''roof textures needs to be fixed'''. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=107267</id>
		<title>Animated jetways</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=107267"/>
		<updated>2017-03-03T23:26:52Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Animated jetways type 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Animated-jetways-KSFO.jpg|thumb|Animated jetways at [[San Francisco International Airport|KSFO]]]]&lt;br /&gt;
&lt;br /&gt;
'''Animated jetways''' can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added.&lt;br /&gt;
&lt;br /&gt;
Jetways are the &amp;quot;tubes&amp;quot; that passengers use when entering or leaving aircraft docked to the passenger terminals.&lt;br /&gt;
&lt;br /&gt;
There are at least 2 types of animated jetways in FlightGear.&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 1 ==&lt;br /&gt;
Type 1 is described in [[Howto:Animated jetways]].&lt;br /&gt;
&lt;br /&gt;
Type 1 is more advanced than type 2.  They can connect to your aircraft and also to AI or multiplayer aircraft, (almost) no matter where you stand and in which orientation, as long as you are near enough.&lt;br /&gt;
 &lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* They only exist in [[San Francisco International Airport|KSFO]]. But jetways.xml files for more airports are availible here: http://media.lug-marl.de/flightgear/jetways/ and here: https://github.com/mherweg/Airports&lt;br /&gt;
* &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in FGData is broken. &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in [[TerraSync]] is repaired.  See this forum post:&lt;br /&gt;
http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27375#p257608  &lt;br /&gt;
* The elevations in the output file of the Jetway editor has to be corrected manually. '''A version of jetways.nas without the elevation problem can be found here''': http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
* The stg converter of the Jetway editor has a bug in the file-selection dialog.   '''A fixed version of jetways_edit.nas can be found here: ''' http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
The last 2 bugs (jetways.nas &amp;amp; jetways_edit.nas) are fixed in the git version of FGData http://sourceforge.net/p/flightgear/fgdata/ci/dd3390b3afee955ba23dfd9334baf438bc7ae989/&lt;br /&gt;
&lt;br /&gt;
here's another improved version of jetways.nas &amp;amp; jetways_edit.nas:&lt;br /&gt;
https://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=8728&amp;amp;p=306013&amp;amp;hilit=jetway#p305747&lt;br /&gt;
&lt;br /&gt;
=== Adding type 1 jetways to an airport ===&lt;br /&gt;
If you use them at your airport, try to find someone (Torsten D.) with commit rights to FGData or TerraSysnc's &amp;lt;code&amp;gt;Airports/&amp;lt;/code&amp;gt; folder and/or use them in your custom scenery.&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KDEN ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all &amp;lt;model&amp;gt; entries from Objects/w110n30/w105n39/KDEN_Concourse_C.xml&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KLAS ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with &amp;lt;code&amp;gt;OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;Objects/w120n30/w116n36/1056643.stg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at PANC ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml''' from Objects/w150n60/w150n61/501192.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EGKK ===&lt;br /&gt;
* create a folder Models/Airport/Jetway/backup and move jetway.xml, jetway-747-ba.xml, jetway-737-ba.xml, jetway-a320-ba.xml into that folder.&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/...''' from Objects/w010n50/w001n51/2941771.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EHAM ===&lt;br /&gt;
That is a tough one! The static jetways are part of the .ac file of the terminals e.g. Schiphol_Gate_E.ac. If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup.  EHAM_gate.xml and EHAM_gate_2.xml also need to be fixed but that is easy: you can download them here: &lt;br /&gt;
http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EDDF ===&lt;br /&gt;
EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put EDDF.jetways.xml into  the Airports/E/D/D/   folder&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 2 ==&lt;br /&gt;
You can find type 2  at EDDH, EDDK, EDDG and some other airports, They exist in three versions for aircraft with one, two or three doors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-2.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-3.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* You click one of them and all others also move&lt;br /&gt;
* Your aircraft has to park exactly aligned on the yellow line with the front wheel on the mark.&lt;br /&gt;
* They only fit when the terminal building in front of the aircraft, you can not use them when the terminal building is on the side of the aircraft.&lt;br /&gt;
* Movement is not visible via multiplayer&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an airport ===&lt;br /&gt;
Place them as a shared object with the ufo and submit the locations to to http://scenemodels.flightgear.org/.  See [[Placing 3D Objects with the UFO]].&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an aircraft ===&lt;br /&gt;
Add the following to your aircraft-set.xml, see the A380 as an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;aircraft&amp;gt;&lt;br /&gt;
 &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;-2&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;18&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2.5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;45&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway3-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;4&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;47&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;3&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway3-pos&amp;gt;&lt;br /&gt;
&amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Jetways as scenery objects]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Osm2city.py&amp;diff=107234</id>
		<title>Osm2city.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Osm2city.py&amp;diff=107234"/>
		<updated>2017-02-28T23:26:21Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OSM Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
''osm2city'' is a set of procedural programs, which create plausible FlightGear scenery objects (buildings, roads, power lines, piers, platforms etc.) based on OpenStreetMap (OSM) data.&lt;br /&gt;
&lt;br /&gt;
* The development [https://gitlab.com/fg-radi/osm2city repository] is hosted on gitlab. The same applies for related [https://gitlab.com/fg-radi/osm2city-data texture data]. '''You have to download both!'''&lt;br /&gt;
* Please use the forum thread [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=22809 osm2city.py development] for discussion and support.&lt;br /&gt;
* Documentation regarding installation and usage can be found on [http://osm2city.readthedocs.io/en/latest/index.html osm2citiy's Read The Docs site].&lt;br /&gt;
* Written in Python 3.5, developed on Linux. It should also run on Windows and Mac OSX, however most testing is done on Linux.&lt;br /&gt;
&lt;br /&gt;
== Programs and Feature Areas ==&lt;br /&gt;
''osm2city'' contains the following programs to generate scenery objects based on OSM data:&lt;br /&gt;
&lt;br /&gt;
* '''buildings.py''': generates buildings honoring OSM height and level tags as well as reads relations ('buildings with holes'). Includes lightmaps, complex sloped roofs (using Olivier Teboul's implementation of the straight skeleton algorithm), obstruction lights on tall buildings. Texturing of roofs and facades based on a texture manager, which find matching texture for given building (number of levels, modern/old building, etc).&lt;br /&gt;
* '''roads.py''': generates different types of roads and railways incl. texturing and automatically calculated bridges.&lt;br /&gt;
* '''pylons.py''': generates pylons and cables between them for power lines, aerial ways, railway overhead lines as well as street-lamps, wind turbines and storage tanks.&lt;br /&gt;
* '''piers.py''': generates piers and boats.&lt;br /&gt;
* '''platforms.py''': generates railway platforms.&lt;br /&gt;
&lt;br /&gt;
All generated objects are added as static or shared objects to FlightGear scenery with correct elevation read on the fly from existing FlightGear scenery. Tagging and topology in OSM are respected as far as possible and complemented with some heuristics (given the developer team's origin mostly inspired by how stuff looks in Europe).&lt;br /&gt;
&lt;br /&gt;
== Planned Features ==&lt;br /&gt;
(in random order)&lt;br /&gt;
* Rembrandt lighting&lt;br /&gt;
* put a piece of matching ground texture around buildings ('garden')&lt;br /&gt;
* put shared models if/where OSM indicates so: gas stations...&lt;br /&gt;
* place buildings at plausible places in areas, where OSM coverage is low&lt;br /&gt;
* use region specific models for detached and row houses&lt;br /&gt;
* performance improvements for generation and usage&lt;br /&gt;
* create roofs, shelters and benches on railway platforms&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
You know some Python? Or you're keen on writing docs? Contact the team on the FG forum.&lt;br /&gt;
None of the above? Take [[Howto:Create_textures_from_photos|pictures]] of buildings where you live and [[Osm2city.py Textures|create textures]]! We are especially interested in south-east Asian style architecture, as a future default airport for FlightGear might be Hong Kong Kai Tak (VHXX).&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
* http://osm2city.readthedocs.io/en/latest/index.html&lt;br /&gt;
&lt;br /&gt;
=== Wiki articles ===&lt;br /&gt;
* [[Areas populated with osm2city scenery]]&lt;br /&gt;
* [[Project3000]] can be used together with osm2city&lt;br /&gt;
&lt;br /&gt;
=== Forum topics ===&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=21131 OSM buidings EHLE]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=22809 osm2city.py development]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=19625 LOWI city buildings]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=38&amp;amp;t=8837 &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;Proposal&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Autogen Cities using PixelCity]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=17598 Procedural buildings in OSM before part of Scenery]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
=== LOWI with OSM buildings ===&lt;br /&gt;
[[File:LOWI with OSM buildings.jpg|LOWI with OSM buildings]]&lt;br /&gt;
=== Example of piers.py output ===&lt;br /&gt;
[[File:Wick_harbour_created_using_osm2city_and_osm2piers.png|Example of piers.py output]]&lt;br /&gt;
[[Category:Scenery software]]&lt;br /&gt;
=== osm2city placed wind turbines at Rød Sand 2 in Denmark ===&lt;br /&gt;
[[File:Roed sand2.png|osm2city placed wind turbines at Rød Sand 2 in Denmark.]]&lt;br /&gt;
&lt;br /&gt;
=== osm2city generated pylons with cables, street with bridge over railway with overhead cables ===&lt;br /&gt;
[[File:Bridge and cables.png|osm2city generated pylons with cables, street with bridge over railway with overhead cables.]]&lt;br /&gt;
=== osm2city generated buildings and roads with light effects at night ===&lt;br /&gt;
[[File:Buildings and roads at night.png|osm2city generated buildings and roads with light effects at night]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Osm2city.py&amp;diff=107233</id>
		<title>Osm2city.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Osm2city.py&amp;diff=107233"/>
		<updated>2017-02-28T23:24:53Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Related content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OSM Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
''osm2city'' is a set of procedural programs, which create plausible FlightGear scenery objects (buildings, roads, power lines, piers, platforms etc.) based on OpenStreetMap (OSM) data.&lt;br /&gt;
&lt;br /&gt;
* The development [https://gitlab.com/fg-radi/osm2city repository] is hosted on gitlab. The same applies for related [https://gitlab.com/fg-radi/osm2city-data texture data].&lt;br /&gt;
* Please use the forum thread [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=22809 osm2city.py development] for discussion and support.&lt;br /&gt;
* Documentation regarding installation and usage can be found on [http://osm2city.readthedocs.io/en/latest/index.html osm2citiy's Read The Docs site].&lt;br /&gt;
* Written in Python 3.5, developed on Linux. It should also run on Windows and Mac OSX, however most testing is done on Linux.&lt;br /&gt;
&lt;br /&gt;
== Programs and Feature Areas ==&lt;br /&gt;
''osm2city'' contains the following programs to generate scenery objects based on OSM data:&lt;br /&gt;
&lt;br /&gt;
* '''buildings.py''': generates buildings honoring OSM height and level tags as well as reads relations ('buildings with holes'). Includes lightmaps, complex sloped roofs (using Olivier Teboul's implementation of the straight skeleton algorithm), obstruction lights on tall buildings. Texturing of roofs and facades based on a texture manager, which find matching texture for given building (number of levels, modern/old building, etc).&lt;br /&gt;
* '''roads.py''': generates different types of roads and railways incl. texturing and automatically calculated bridges.&lt;br /&gt;
* '''pylons.py''': generates pylons and cables between them for power lines, aerial ways, railway overhead lines as well as street-lamps, wind turbines and storage tanks.&lt;br /&gt;
* '''piers.py''': generates piers and boats.&lt;br /&gt;
* '''platforms.py''': generates railway platforms.&lt;br /&gt;
&lt;br /&gt;
All generated objects are added as static or shared objects to FlightGear scenery with correct elevation read on the fly from existing FlightGear scenery. Tagging and topology in OSM are respected as far as possible and complemented with some heuristics (given the developer team's origin mostly inspired by how stuff looks in Europe).&lt;br /&gt;
&lt;br /&gt;
== Planned Features ==&lt;br /&gt;
(in random order)&lt;br /&gt;
* Rembrandt lighting&lt;br /&gt;
* put a piece of matching ground texture around buildings ('garden')&lt;br /&gt;
* put shared models if/where OSM indicates so: gas stations...&lt;br /&gt;
* place buildings at plausible places in areas, where OSM coverage is low&lt;br /&gt;
* use region specific models for detached and row houses&lt;br /&gt;
* performance improvements for generation and usage&lt;br /&gt;
* create roofs, shelters and benches on railway platforms&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
You know some Python? Or you're keen on writing docs? Contact the team on the FG forum.&lt;br /&gt;
None of the above? Take [[Howto:Create_textures_from_photos|pictures]] of buildings where you live and [[Osm2city.py Textures|create textures]]! We are especially interested in south-east Asian style architecture, as a future default airport for FlightGear might be Hong Kong Kai Tak (VHXX).&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
* http://osm2city.readthedocs.io/en/latest/index.html&lt;br /&gt;
&lt;br /&gt;
=== Wiki articles ===&lt;br /&gt;
* [[Areas populated with osm2city scenery]]&lt;br /&gt;
* [[Project3000]] can be used together with osm2city&lt;br /&gt;
&lt;br /&gt;
=== Forum topics ===&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=21131 OSM buidings EHLE]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=22809 osm2city.py development]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=19625 LOWI city buildings]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=38&amp;amp;t=8837 &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;Proposal&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Autogen Cities using PixelCity]&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=17598 Procedural buildings in OSM before part of Scenery]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
=== LOWI with OSM buildings ===&lt;br /&gt;
[[File:LOWI with OSM buildings.jpg|LOWI with OSM buildings]]&lt;br /&gt;
=== Example of piers.py output ===&lt;br /&gt;
[[File:Wick_harbour_created_using_osm2city_and_osm2piers.png|Example of piers.py output]]&lt;br /&gt;
[[Category:Scenery software]]&lt;br /&gt;
=== osm2city placed wind turbines at Rød Sand 2 in Denmark ===&lt;br /&gt;
[[File:Roed sand2.png|osm2city placed wind turbines at Rød Sand 2 in Denmark.]]&lt;br /&gt;
&lt;br /&gt;
=== osm2city generated pylons with cables, street with bridge over railway with overhead cables ===&lt;br /&gt;
[[File:Bridge and cables.png|osm2city generated pylons with cables, street with bridge over railway with overhead cables.]]&lt;br /&gt;
=== osm2city generated buildings and roads with light effects at night ===&lt;br /&gt;
[[File:Buildings and roads at night.png|osm2city generated buildings and roads with light effects at night]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=107216</id>
		<title>Animated jetways</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=107216"/>
		<updated>2017-02-28T03:30:47Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Known issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Animated-jetways-KSFO.jpg|thumb|Animated jetways at [[San Francisco International Airport|KSFO]]]]&lt;br /&gt;
&lt;br /&gt;
'''Animated jetways''' can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added.&lt;br /&gt;
&lt;br /&gt;
Jetways are the &amp;quot;tubes&amp;quot; that passengers use when entering or leaving aircraft docked to the passenger terminals.&lt;br /&gt;
&lt;br /&gt;
There are at least 2 types of animated jetways in FlightGear.&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 1 ==&lt;br /&gt;
Type 1 is described in [[Howto:Animated jetways]].&lt;br /&gt;
&lt;br /&gt;
Type 1 is more advanced than type 2.  They can connect to your aircraft and also to AI or multiplayer aircraft, (almost) no matter where you stand and in which orientation, as long as you are near enough.&lt;br /&gt;
 &lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* They only exist in [[San Francisco International Airport|KSFO]]. But jetways.xml files for more airports are availible here: http://media.lug-marl.de/flightgear/jetways/ and here: https://github.com/mherweg/Airports&lt;br /&gt;
* &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in FGData is broken. &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in [[TerraSync]] is repaired.  See this forum post:&lt;br /&gt;
http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27375#p257608&lt;br /&gt;
* The elevations in the output file of the Jetway editor has to be corrected manually. '''A version of jetways.nas without the elevation problem can be found here''': http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
* The stg converter of the Jetway editor has a bug in the file-selection dialog.   '''A fixed version of jetways_edit.nas can be found here: ''' http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
The last 2 bugs (jetways.nas &amp;amp; jetways_edit.nas) are fixed in the git version of FGData http://sourceforge.net/p/flightgear/fgdata/ci/dd3390b3afee955ba23dfd9334baf438bc7ae989/&lt;br /&gt;
&lt;br /&gt;
=== Adding type 1 jetways to an airport ===&lt;br /&gt;
If you use them at your airport, try to find someone (Torsten D.) with commit rights to FGData or TerraSysnc's &amp;lt;code&amp;gt;Airports/&amp;lt;/code&amp;gt; folder and/or use them in your custom scenery.&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KDEN ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all &amp;lt;model&amp;gt; entries from Objects/w110n30/w105n39/KDEN_Concourse_C.xml&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KLAS ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with &amp;lt;code&amp;gt;OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;Objects/w120n30/w116n36/1056643.stg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at PANC ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml''' from Objects/w150n60/w150n61/501192.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EGKK ===&lt;br /&gt;
* create a folder Models/Airport/Jetway/backup and move jetway.xml, jetway-747-ba.xml, jetway-737-ba.xml, jetway-a320-ba.xml into that folder.&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/...''' from Objects/w010n50/w001n51/2941771.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EHAM ===&lt;br /&gt;
That is a tough one! The static jetways are part of the .ac file of the terminals e.g. Schiphol_Gate_E.ac. If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup.  EHAM_gate.xml and EHAM_gate_2.xml also need to be fixed but that is easy: you can download them here: &lt;br /&gt;
http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EDDF ===&lt;br /&gt;
EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put EDDF.jetways.xml into  the Airports/E/D/D/   folder&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 2 ==&lt;br /&gt;
You can find type 2  at EDDH, EDDK, EDDG and some other airports, They exist in three versions for aircraft with one, two or three doors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-2.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-3.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* You click one of them and all others also move&lt;br /&gt;
* Your aircraft has to park exactly aligned on the yellow line with the front wheel on the mark.&lt;br /&gt;
* They only fit when the terminal building in front of the aircraft, you can not use them when the terminal building is on the side of the aircraft.&lt;br /&gt;
* Movement is not visible via multiplayer&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an airport ===&lt;br /&gt;
Place them as a shared object with the ufo and submit the locations to to http://scenemodels.flightgear.org/.  See [[Placing 3D Objects with the UFO]].&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an aircraft ===&lt;br /&gt;
Add the following to your aircraft-set.xml, see the A380 as an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;aircraft&amp;gt;&lt;br /&gt;
 &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;-2&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;18&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2.5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;45&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway3-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;4&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;47&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;3&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway3-pos&amp;gt;&lt;br /&gt;
&amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Jetways as scenery objects]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107215</id>
		<title>Airports with ground networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107215"/>
		<updated>2017-02-27T22:04:53Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of airports with AI ground networks that were made with TaxiDraw &lt;br /&gt;
&lt;br /&gt;
see also: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
== all those files start like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;frequencies&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== list of the files:&lt;br /&gt;
&lt;br /&gt;
avialable:&lt;br /&gt;
(those whth &amp;quot;#&amp;quot; are not used because of issues like all park heading = 0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CYVR&lt;br /&gt;
CYYC&lt;br /&gt;
EBBR&lt;br /&gt;
#EDDF&lt;br /&gt;
EDDH&lt;br /&gt;
EDDI&lt;br /&gt;
EDDM&lt;br /&gt;
EDDP&lt;br /&gt;
EDDS&lt;br /&gt;
EDDT  * gw&lt;br /&gt;
EDHL&lt;br /&gt;
#EDNY - parking only&lt;br /&gt;
EGFF&lt;br /&gt;
EGGD&lt;br /&gt;
EGGP&lt;br /&gt;
EGGW&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGHH&lt;br /&gt;
EGKK&lt;br /&gt;
EGLC&lt;br /&gt;
#EGLL&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGPF&lt;br /&gt;
EGPH&lt;br /&gt;
EGSH&lt;br /&gt;
EHAM&lt;br /&gt;
EHBD&lt;br /&gt;
EHLE&lt;br /&gt;
EHLW&lt;br /&gt;
EHMM&lt;br /&gt;
EHOW&lt;br /&gt;
EHRD&lt;br /&gt;
EHVK&lt;br /&gt;
FACT  * -&lt;br /&gt;
FAJS&lt;br /&gt;
GCFV&lt;br /&gt;
#HECA&lt;br /&gt;
#KATL&lt;br /&gt;
KBFL&lt;br /&gt;
KBWI&lt;br /&gt;
KEQA&lt;br /&gt;
KHAF&lt;br /&gt;
KHWD&lt;br /&gt;
KIAD  * gw&lt;br /&gt;
KJFK  * gw&lt;br /&gt;
KLAX&lt;br /&gt;
KNTK&lt;br /&gt;
KNUQ&lt;br /&gt;
KOAK&lt;br /&gt;
KORD * gw&lt;br /&gt;
KPHX * -&lt;br /&gt;
#KRDU&lt;br /&gt;
#KSAN&lt;br /&gt;
KSFO&lt;br /&gt;
KSJC&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LEMG&lt;br /&gt;
LEPA&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LFBE&lt;br /&gt;
LFML * -&lt;br /&gt;
LFPG * -&lt;br /&gt;
LHBP&lt;br /&gt;
LILN&lt;br /&gt;
#LJLJ&lt;br /&gt;
LKTB&lt;br /&gt;
LOWI&lt;br /&gt;
LRBS&lt;br /&gt;
LROP&lt;br /&gt;
#LSZH&lt;br /&gt;
#---------------------&lt;br /&gt;
MUHA&lt;br /&gt;
NZAA&lt;br /&gt;
OMAA * -&lt;br /&gt;
#OMDB&lt;br /&gt;
OOMS * -&lt;br /&gt;
PANC&lt;br /&gt;
#PHNL&lt;br /&gt;
RPLL&lt;br /&gt;
TBPB&lt;br /&gt;
TFFF&lt;br /&gt;
TFFG&lt;br /&gt;
TJSJ * -&lt;br /&gt;
TKPK&lt;br /&gt;
TNCM&lt;br /&gt;
TQPF&lt;br /&gt;
TXKF&lt;br /&gt;
#VHHH&lt;br /&gt;
VIDP * -&lt;br /&gt;
WMKK&lt;br /&gt;
#WSSS&lt;br /&gt;
#YBAS&lt;br /&gt;
YBBN&lt;br /&gt;
#YMML&lt;br /&gt;
YPAD&lt;br /&gt;
#YPDN&lt;br /&gt;
YPPH&lt;br /&gt;
YSCB&lt;br /&gt;
YSSY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
*  = all parking headings have 0 degrees :-( &lt;br /&gt;
gw = alternative AI groundnet availible on the gateway&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
still in use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPH.groundnet.xml&lt;br /&gt;
./E/G/P/EGPF.groundnet.xml&lt;br /&gt;
./E/G/L/EGLC.groundnet.xml&lt;br /&gt;
./E/G/F/EGFF.groundnet.xml&lt;br /&gt;
./E/G/S/EGSH.groundnet.xml&lt;br /&gt;
./E/G/K/EGKK.groundnet.xml&lt;br /&gt;
./E/G/G/EGGW.groundnet.xml&lt;br /&gt;
./E/G/G/EGGP.groundnet.xml&lt;br /&gt;
./E/G/G/EGGD.groundnet.xml&lt;br /&gt;
./E/D/H/EDHL.groundnet.xml&lt;br /&gt;
./E/D/D/EDDM.groundnet.xml&lt;br /&gt;
./E/D/D/EDDP.groundnet.xml&lt;br /&gt;
./E/D/D/EDDH.groundnet.xml&lt;br /&gt;
./E/D/D/EDDT.groundnet.xml&lt;br /&gt;
./E/D/D/EDDS.groundnet.xml&lt;br /&gt;
./L/I/L/LILN.groundnet.xml&lt;br /&gt;
./L/E/M/LEMG.groundnet.xml&lt;br /&gt;
./L/E/P/LEPA.groundnet.xml&lt;br /&gt;
./L/F/M/LFML.groundnet.xml&lt;br /&gt;
./L/F/P/LFPG.groundnet.xml&lt;br /&gt;
./L/F/B/LFBE.groundnet.xml&lt;br /&gt;
./L/R/B/LRBS.groundnet.xml&lt;br /&gt;
./L/O/W/LOWI.groundnet.xml&lt;br /&gt;
./L/H/B/LHBP.groundnet.xml&lt;br /&gt;
./L/K/T/LKTB.groundnet.xml&lt;br /&gt;
./F/A/C/FACT.groundnet.xml&lt;br /&gt;
./R/P/L/RPLL.groundnet.xml&lt;br /&gt;
./O/M/A/OMAA.groundnet.xml&lt;br /&gt;
./O/O/M/OOMS.groundnet.xml&lt;br /&gt;
./W/M/K/WMKK.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVR.groundnet.xml&lt;br /&gt;
./V/I/D/VIDP.groundnet.xml&lt;br /&gt;
./K/N/U/KNUQ.groundnet.xml&lt;br /&gt;
./K/P/H/KPHX.groundnet.xml&lt;br /&gt;
./K/I/A/KIAD.groundnet.xml&lt;br /&gt;
./K/L/A/KLAX.groundnet.xml&lt;br /&gt;
./K/R/D/KRDU.groundnet.xml&lt;br /&gt;
./K/O/R/KORD.groundnet.xml&lt;br /&gt;
./K/O/A/KOAK.groundnet.xml&lt;br /&gt;
./K/S/F/KSFO.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107214</id>
		<title>Airports with ground networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107214"/>
		<updated>2017-02-27T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of airports with AI ground networks that were made with TaxiDraw &lt;br /&gt;
&lt;br /&gt;
see also: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
== all those files start like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;frequencies&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== list of the files:&lt;br /&gt;
&lt;br /&gt;
avialable:&lt;br /&gt;
(those whth &amp;quot;#&amp;quot; are not used because of issues like all park heading = 0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CYVR&lt;br /&gt;
CYYC&lt;br /&gt;
EBBR&lt;br /&gt;
#EDDF&lt;br /&gt;
EDDH&lt;br /&gt;
EDDI&lt;br /&gt;
EDDM&lt;br /&gt;
EDDP&lt;br /&gt;
EDDS&lt;br /&gt;
EDDT  * gw&lt;br /&gt;
EDHL&lt;br /&gt;
#EDNY - parking only&lt;br /&gt;
EGFF&lt;br /&gt;
EGGD&lt;br /&gt;
EGGP&lt;br /&gt;
EGGW&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGHH&lt;br /&gt;
EGKK&lt;br /&gt;
EGLC&lt;br /&gt;
#EGLL&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGPF&lt;br /&gt;
EGPH&lt;br /&gt;
EGSH&lt;br /&gt;
EHAM&lt;br /&gt;
EHBD&lt;br /&gt;
EHLE&lt;br /&gt;
EHLW&lt;br /&gt;
EHMM&lt;br /&gt;
EHOW&lt;br /&gt;
EHRD&lt;br /&gt;
EHVK&lt;br /&gt;
FACT  * -&lt;br /&gt;
FAJS&lt;br /&gt;
GCFV&lt;br /&gt;
#HECA&lt;br /&gt;
#KATL&lt;br /&gt;
KBFL&lt;br /&gt;
KBWI&lt;br /&gt;
KEQA&lt;br /&gt;
KHAF&lt;br /&gt;
KHWD&lt;br /&gt;
KIAD  * gw&lt;br /&gt;
KJFK  * gw&lt;br /&gt;
KLAX&lt;br /&gt;
KNTK&lt;br /&gt;
KNUQ&lt;br /&gt;
KOAK&lt;br /&gt;
KORD * gw&lt;br /&gt;
KPHX * -&lt;br /&gt;
#KRDU&lt;br /&gt;
#KSAN&lt;br /&gt;
KSFO&lt;br /&gt;
KSJC&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LEMG&lt;br /&gt;
LEPA&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LFBE&lt;br /&gt;
LFML * -&lt;br /&gt;
LFPG * -&lt;br /&gt;
LHBP&lt;br /&gt;
LILN&lt;br /&gt;
#LJLJ&lt;br /&gt;
LKTB&lt;br /&gt;
LOWI&lt;br /&gt;
LRBS&lt;br /&gt;
LROP&lt;br /&gt;
#LSZH&lt;br /&gt;
#---------------------&lt;br /&gt;
MUHA&lt;br /&gt;
NZAA&lt;br /&gt;
OMAA * -&lt;br /&gt;
#OMDB&lt;br /&gt;
OOMS * -&lt;br /&gt;
PANC&lt;br /&gt;
#PHNL&lt;br /&gt;
RPLL&lt;br /&gt;
TBPB&lt;br /&gt;
TFFF&lt;br /&gt;
TFFG&lt;br /&gt;
TJSJ * -&lt;br /&gt;
TKPK&lt;br /&gt;
TNCM&lt;br /&gt;
TQPF&lt;br /&gt;
TXKF&lt;br /&gt;
#VHHH&lt;br /&gt;
VIDP * -&lt;br /&gt;
WMKK&lt;br /&gt;
#WSSS&lt;br /&gt;
#YBAS&lt;br /&gt;
YBBN&lt;br /&gt;
#YMML&lt;br /&gt;
YPAD&lt;br /&gt;
#YPDN&lt;br /&gt;
YPPH&lt;br /&gt;
YSCB&lt;br /&gt;
YSSY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*&amp;lt;/pre&amp;gt; = all parking headings have 0 degrees :-( &lt;br /&gt;
&lt;br /&gt;
gw = alternative AI groundnet availible on the gateway&lt;br /&gt;
&lt;br /&gt;
still in use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPH.groundnet.xml&lt;br /&gt;
./E/G/P/EGPF.groundnet.xml&lt;br /&gt;
./E/G/L/EGLC.groundnet.xml&lt;br /&gt;
./E/G/F/EGFF.groundnet.xml&lt;br /&gt;
./E/G/S/EGSH.groundnet.xml&lt;br /&gt;
./E/G/K/EGKK.groundnet.xml&lt;br /&gt;
./E/G/G/EGGW.groundnet.xml&lt;br /&gt;
./E/G/G/EGGP.groundnet.xml&lt;br /&gt;
./E/G/G/EGGD.groundnet.xml&lt;br /&gt;
./E/D/H/EDHL.groundnet.xml&lt;br /&gt;
./E/D/D/EDDM.groundnet.xml&lt;br /&gt;
./E/D/D/EDDP.groundnet.xml&lt;br /&gt;
./E/D/D/EDDH.groundnet.xml&lt;br /&gt;
./E/D/D/EDDT.groundnet.xml&lt;br /&gt;
./E/D/D/EDDS.groundnet.xml&lt;br /&gt;
./L/I/L/LILN.groundnet.xml&lt;br /&gt;
./L/E/M/LEMG.groundnet.xml&lt;br /&gt;
./L/E/P/LEPA.groundnet.xml&lt;br /&gt;
./L/F/M/LFML.groundnet.xml&lt;br /&gt;
./L/F/P/LFPG.groundnet.xml&lt;br /&gt;
./L/F/B/LFBE.groundnet.xml&lt;br /&gt;
./L/R/B/LRBS.groundnet.xml&lt;br /&gt;
./L/O/W/LOWI.groundnet.xml&lt;br /&gt;
./L/H/B/LHBP.groundnet.xml&lt;br /&gt;
./L/K/T/LKTB.groundnet.xml&lt;br /&gt;
./F/A/C/FACT.groundnet.xml&lt;br /&gt;
./R/P/L/RPLL.groundnet.xml&lt;br /&gt;
./O/M/A/OMAA.groundnet.xml&lt;br /&gt;
./O/O/M/OOMS.groundnet.xml&lt;br /&gt;
./W/M/K/WMKK.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVR.groundnet.xml&lt;br /&gt;
./V/I/D/VIDP.groundnet.xml&lt;br /&gt;
./K/N/U/KNUQ.groundnet.xml&lt;br /&gt;
./K/P/H/KPHX.groundnet.xml&lt;br /&gt;
./K/I/A/KIAD.groundnet.xml&lt;br /&gt;
./K/L/A/KLAX.groundnet.xml&lt;br /&gt;
./K/R/D/KRDU.groundnet.xml&lt;br /&gt;
./K/O/R/KORD.groundnet.xml&lt;br /&gt;
./K/O/A/KOAK.groundnet.xml&lt;br /&gt;
./K/S/F/KSFO.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107213</id>
		<title>Airports with ground networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107213"/>
		<updated>2017-02-27T22:03:03Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of airports with AI ground networks that were made with TaxiDraw &lt;br /&gt;
&lt;br /&gt;
see also: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
== all those files start like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;frequencies&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== list of the files:&lt;br /&gt;
&lt;br /&gt;
avialable:&lt;br /&gt;
(those whth &amp;quot;#&amp;quot; are not used because of issues like all park heading = 0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CYVR&lt;br /&gt;
CYYC&lt;br /&gt;
EBBR&lt;br /&gt;
#EDDF&lt;br /&gt;
EDDH&lt;br /&gt;
EDDI&lt;br /&gt;
EDDM&lt;br /&gt;
EDDP&lt;br /&gt;
EDDS&lt;br /&gt;
EDDT  * gw&lt;br /&gt;
EDHL&lt;br /&gt;
#EDNY - parking only&lt;br /&gt;
EGFF&lt;br /&gt;
EGGD&lt;br /&gt;
EGGP&lt;br /&gt;
EGGW&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGHH&lt;br /&gt;
EGKK&lt;br /&gt;
EGLC&lt;br /&gt;
#EGLL&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGPF&lt;br /&gt;
EGPH&lt;br /&gt;
EGSH&lt;br /&gt;
EHAM&lt;br /&gt;
EHBD&lt;br /&gt;
EHLE&lt;br /&gt;
EHLW&lt;br /&gt;
EHMM&lt;br /&gt;
EHOW&lt;br /&gt;
EHRD&lt;br /&gt;
EHVK&lt;br /&gt;
FACT  * -&lt;br /&gt;
FAJS&lt;br /&gt;
GCFV&lt;br /&gt;
#HECA&lt;br /&gt;
#KATL&lt;br /&gt;
KBFL&lt;br /&gt;
KBWI&lt;br /&gt;
KEQA&lt;br /&gt;
KHAF&lt;br /&gt;
KHWD&lt;br /&gt;
KIAD  * gw&lt;br /&gt;
KJFK  * gw&lt;br /&gt;
KLAX&lt;br /&gt;
KNTK&lt;br /&gt;
KNUQ&lt;br /&gt;
KOAK&lt;br /&gt;
KORD * gw&lt;br /&gt;
KPHX * -&lt;br /&gt;
#KRDU&lt;br /&gt;
#KSAN&lt;br /&gt;
KSFO&lt;br /&gt;
KSJC&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LEMG&lt;br /&gt;
LEPA&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LFBE&lt;br /&gt;
LFML * -&lt;br /&gt;
LFPG * -&lt;br /&gt;
LHBP&lt;br /&gt;
LILN&lt;br /&gt;
#LJLJ&lt;br /&gt;
LKTB&lt;br /&gt;
LOWI&lt;br /&gt;
LRBS&lt;br /&gt;
LROP&lt;br /&gt;
#LSZH&lt;br /&gt;
#---------------------&lt;br /&gt;
MUHA&lt;br /&gt;
NZAA&lt;br /&gt;
OMAA * -&lt;br /&gt;
#OMDB&lt;br /&gt;
OOMS * -&lt;br /&gt;
PANC&lt;br /&gt;
#PHNL&lt;br /&gt;
RPLL&lt;br /&gt;
TBPB&lt;br /&gt;
TFFF&lt;br /&gt;
TFFG&lt;br /&gt;
TJSJ * -&lt;br /&gt;
TKPK&lt;br /&gt;
TNCM&lt;br /&gt;
TQPF&lt;br /&gt;
TXKF&lt;br /&gt;
#VHHH&lt;br /&gt;
VIDP * -&lt;br /&gt;
WMKK&lt;br /&gt;
#WSSS&lt;br /&gt;
#YBAS&lt;br /&gt;
YBBN&lt;br /&gt;
#YMML&lt;br /&gt;
YPAD&lt;br /&gt;
#YPDN&lt;br /&gt;
YPPH&lt;br /&gt;
YSCB&lt;br /&gt;
YSSY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* = all parking headings have 0 degrees :-( &lt;br /&gt;
&lt;br /&gt;
gw = alternative AI groundnet availible on the gateway&lt;br /&gt;
&lt;br /&gt;
still in use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPH.groundnet.xml&lt;br /&gt;
./E/G/P/EGPF.groundnet.xml&lt;br /&gt;
./E/G/L/EGLC.groundnet.xml&lt;br /&gt;
./E/G/F/EGFF.groundnet.xml&lt;br /&gt;
./E/G/S/EGSH.groundnet.xml&lt;br /&gt;
./E/G/K/EGKK.groundnet.xml&lt;br /&gt;
./E/G/G/EGGW.groundnet.xml&lt;br /&gt;
./E/G/G/EGGP.groundnet.xml&lt;br /&gt;
./E/G/G/EGGD.groundnet.xml&lt;br /&gt;
./E/D/H/EDHL.groundnet.xml&lt;br /&gt;
./E/D/D/EDDM.groundnet.xml&lt;br /&gt;
./E/D/D/EDDP.groundnet.xml&lt;br /&gt;
./E/D/D/EDDH.groundnet.xml&lt;br /&gt;
./E/D/D/EDDT.groundnet.xml&lt;br /&gt;
./E/D/D/EDDS.groundnet.xml&lt;br /&gt;
./L/I/L/LILN.groundnet.xml&lt;br /&gt;
./L/E/M/LEMG.groundnet.xml&lt;br /&gt;
./L/E/P/LEPA.groundnet.xml&lt;br /&gt;
./L/F/M/LFML.groundnet.xml&lt;br /&gt;
./L/F/P/LFPG.groundnet.xml&lt;br /&gt;
./L/F/B/LFBE.groundnet.xml&lt;br /&gt;
./L/R/B/LRBS.groundnet.xml&lt;br /&gt;
./L/O/W/LOWI.groundnet.xml&lt;br /&gt;
./L/H/B/LHBP.groundnet.xml&lt;br /&gt;
./L/K/T/LKTB.groundnet.xml&lt;br /&gt;
./F/A/C/FACT.groundnet.xml&lt;br /&gt;
./R/P/L/RPLL.groundnet.xml&lt;br /&gt;
./O/M/A/OMAA.groundnet.xml&lt;br /&gt;
./O/O/M/OOMS.groundnet.xml&lt;br /&gt;
./W/M/K/WMKK.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVR.groundnet.xml&lt;br /&gt;
./V/I/D/VIDP.groundnet.xml&lt;br /&gt;
./K/N/U/KNUQ.groundnet.xml&lt;br /&gt;
./K/P/H/KPHX.groundnet.xml&lt;br /&gt;
./K/I/A/KIAD.groundnet.xml&lt;br /&gt;
./K/L/A/KLAX.groundnet.xml&lt;br /&gt;
./K/R/D/KRDU.groundnet.xml&lt;br /&gt;
./K/O/R/KORD.groundnet.xml&lt;br /&gt;
./K/O/A/KOAK.groundnet.xml&lt;br /&gt;
./K/S/F/KSFO.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107212</id>
		<title>Airports with ground networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=107212"/>
		<updated>2017-02-27T21:59:45Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of airports with AI ground networks that were made with TaxiDraw &lt;br /&gt;
&lt;br /&gt;
see also: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
== all those files start like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;frequencies&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== list of the files:&lt;br /&gt;
&lt;br /&gt;
avialable:&lt;br /&gt;
(those whth &amp;quot;#&amp;quot; are not used because of issues like all park heading = 0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CYVR&lt;br /&gt;
CYYC&lt;br /&gt;
EBBR&lt;br /&gt;
#EDDF&lt;br /&gt;
EDDH&lt;br /&gt;
EDDI&lt;br /&gt;
EDDM&lt;br /&gt;
EDDP&lt;br /&gt;
EDDS&lt;br /&gt;
EDDT  *&lt;br /&gt;
EDHL&lt;br /&gt;
#EDNY - parking only&lt;br /&gt;
EGFF&lt;br /&gt;
EGGD&lt;br /&gt;
EGGP&lt;br /&gt;
EGGW&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGHH&lt;br /&gt;
EGKK&lt;br /&gt;
EGLC&lt;br /&gt;
#EGLL&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGPF&lt;br /&gt;
EGPH&lt;br /&gt;
EGSH&lt;br /&gt;
EHAM&lt;br /&gt;
EHBD&lt;br /&gt;
EHLE&lt;br /&gt;
EHLW&lt;br /&gt;
EHMM&lt;br /&gt;
EHOW&lt;br /&gt;
EHRD&lt;br /&gt;
EHVK&lt;br /&gt;
FACT  *&lt;br /&gt;
FAJS&lt;br /&gt;
GCFV&lt;br /&gt;
#HECA&lt;br /&gt;
#KATL&lt;br /&gt;
KBFL&lt;br /&gt;
KBWI&lt;br /&gt;
KEQA&lt;br /&gt;
KHAF&lt;br /&gt;
KHWD&lt;br /&gt;
KIAD  *&lt;br /&gt;
KJFK  *&lt;br /&gt;
KLAX&lt;br /&gt;
KNTK&lt;br /&gt;
KNUQ&lt;br /&gt;
KOAK&lt;br /&gt;
KORD *&lt;br /&gt;
KPHX *&lt;br /&gt;
#KRDU&lt;br /&gt;
#KSAN&lt;br /&gt;
KSFO&lt;br /&gt;
KSJC&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LEMG&lt;br /&gt;
LEPA&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LFBE&lt;br /&gt;
LFML *&lt;br /&gt;
LFPG *&lt;br /&gt;
LHBP&lt;br /&gt;
LILN&lt;br /&gt;
#LJLJ&lt;br /&gt;
LKTB&lt;br /&gt;
LOWI&lt;br /&gt;
LRBS&lt;br /&gt;
LROP&lt;br /&gt;
#LSZH&lt;br /&gt;
#---------------------&lt;br /&gt;
MUHA&lt;br /&gt;
NZAA&lt;br /&gt;
OMAA *&lt;br /&gt;
#OMDB&lt;br /&gt;
OOMS *&lt;br /&gt;
PANC&lt;br /&gt;
#PHNL&lt;br /&gt;
RPLL&lt;br /&gt;
TBPB&lt;br /&gt;
TFFF&lt;br /&gt;
TFFG&lt;br /&gt;
TJSJ *&lt;br /&gt;
TKPK&lt;br /&gt;
TNCM&lt;br /&gt;
TQPF&lt;br /&gt;
TXKF&lt;br /&gt;
#VHHH&lt;br /&gt;
VIDP *&lt;br /&gt;
WMKK&lt;br /&gt;
#WSSS&lt;br /&gt;
#YBAS&lt;br /&gt;
YBBN&lt;br /&gt;
#YMML&lt;br /&gt;
YPAD&lt;br /&gt;
#YPDN&lt;br /&gt;
YPPH&lt;br /&gt;
YSCB&lt;br /&gt;
YSSY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* = all parking heading=0 degrees :-( &lt;br /&gt;
&lt;br /&gt;
still in use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPH.groundnet.xml&lt;br /&gt;
./E/G/P/EGPF.groundnet.xml&lt;br /&gt;
./E/G/L/EGLC.groundnet.xml&lt;br /&gt;
./E/G/F/EGFF.groundnet.xml&lt;br /&gt;
./E/G/S/EGSH.groundnet.xml&lt;br /&gt;
./E/G/K/EGKK.groundnet.xml&lt;br /&gt;
./E/G/G/EGGW.groundnet.xml&lt;br /&gt;
./E/G/G/EGGP.groundnet.xml&lt;br /&gt;
./E/G/G/EGGD.groundnet.xml&lt;br /&gt;
./E/D/H/EDHL.groundnet.xml&lt;br /&gt;
./E/D/D/EDDM.groundnet.xml&lt;br /&gt;
./E/D/D/EDDP.groundnet.xml&lt;br /&gt;
./E/D/D/EDDH.groundnet.xml&lt;br /&gt;
./E/D/D/EDDT.groundnet.xml&lt;br /&gt;
./E/D/D/EDDS.groundnet.xml&lt;br /&gt;
./L/I/L/LILN.groundnet.xml&lt;br /&gt;
./L/E/M/LEMG.groundnet.xml&lt;br /&gt;
./L/E/P/LEPA.groundnet.xml&lt;br /&gt;
./L/F/M/LFML.groundnet.xml&lt;br /&gt;
./L/F/P/LFPG.groundnet.xml&lt;br /&gt;
./L/F/B/LFBE.groundnet.xml&lt;br /&gt;
./L/R/B/LRBS.groundnet.xml&lt;br /&gt;
./L/O/W/LOWI.groundnet.xml&lt;br /&gt;
./L/H/B/LHBP.groundnet.xml&lt;br /&gt;
./L/K/T/LKTB.groundnet.xml&lt;br /&gt;
./F/A/C/FACT.groundnet.xml&lt;br /&gt;
./R/P/L/RPLL.groundnet.xml&lt;br /&gt;
./O/M/A/OMAA.groundnet.xml&lt;br /&gt;
./O/O/M/OOMS.groundnet.xml&lt;br /&gt;
./W/M/K/WMKK.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVR.groundnet.xml&lt;br /&gt;
./V/I/D/VIDP.groundnet.xml&lt;br /&gt;
./K/N/U/KNUQ.groundnet.xml&lt;br /&gt;
./K/P/H/KPHX.groundnet.xml&lt;br /&gt;
./K/I/A/KIAD.groundnet.xml&lt;br /&gt;
./K/L/A/KLAX.groundnet.xml&lt;br /&gt;
./K/R/D/KRDU.groundnet.xml&lt;br /&gt;
./K/O/R/KORD.groundnet.xml&lt;br /&gt;
./K/O/A/KOAK.groundnet.xml&lt;br /&gt;
./K/S/F/KSFO.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107117</id>
		<title>List of file formats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107117"/>
		<updated>2017-02-24T20:08:28Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Size codes for groundnets and ramp/gate parking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These '''file formats''' are some of the more obscure ones ones used in FlightGear.  While some of them are unique to FlightGear, some of them are not.&lt;br /&gt;
&lt;br /&gt;
== *.ac files ==&lt;br /&gt;
This is the native format for 3D graphics&amp;lt;ref&amp;gt;The .ac (AC3D) format specification can be found here: http://www.inivis.com/ac3d/man/ac3dfileformat.html&amp;lt;/ref&amp;gt; of the [http://www.inivis.com/ Invis AC3D] application (payware with free trial version). These files contains meshes, UV-mappings, texture paths and material definitions. The format is preferred by FlightGear (in essence the best supported format). It's ASCII text and easy to edit via scripts or, to some extent, by hand. Many applications are able to import and/or export this format:&lt;br /&gt;
&lt;br /&gt;
=== Blender ===&lt;br /&gt;
{{main article|Blender}}&lt;br /&gt;
Blender is a powerful and free (as in beer) open source 3D model editor (among other things).  Blender had built in support for importing and exporting AC3D files up to Blender 2.49b, and after that there are scripts available to do that of which some are developed by members of the FlightGear community.&lt;br /&gt;
&lt;br /&gt;
In Blender 2.49b import and export would be done from the file menu as File &amp;gt; Import/Export &amp;gt; AC3d (*.ac).&lt;br /&gt;
&lt;br /&gt;
=== Open Scenegraph Library ===&lt;br /&gt;
The &amp;lt;tt&amp;gt;osgviewer&amp;lt;/tt&amp;gt; demo in the [http://www.openscenegraph.org/ Open Scenegraph Library] is very useful for quickly looking at models.&lt;br /&gt;
&lt;br /&gt;
=== PrettyPoly ===&lt;br /&gt;
[http://prettypoly.sourceforge.net/ PrettyPoly] (ppe) is an unmaintained object editor that uses the same graphics library as FlightGear (plib). This has the advantage that objects look very much like in FlightGear (minus shader effects and shadows). Compiling ppe may be a challenge, though, and it's only useful for viewing, but hardly for editing objects.&lt;br /&gt;
&lt;br /&gt;
=== threedconvert ===&lt;br /&gt;
This is a converter for all plib supported 3D formats and comes with FlightGear (see utils/Modeller/3dconvert.cxx). It can read and write &amp;lt;tt&amp;gt;*.ac&amp;lt;/tt&amp;gt; files, but a written file may lack UV mapping or have other defects.&lt;br /&gt;
&lt;br /&gt;
== *.rgb files ==&lt;br /&gt;
These files are texture files in [http://en.wikipedia.org/wiki/Silicon_Graphics SGI] Image Format. This format supports multiple layers, transparency, compression, indexed colors, 8 bits and 16 bits per plane. Files of this format use different extensions, often to indicate the image properties, but in fact it's always the same format. The &amp;quot;official&amp;quot; extensions is &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt;. Images with one layer are usually black/white (&amp;lt;tt&amp;gt;*.bw&amp;lt;/tt&amp;gt;) or a mere alpha layer (&amp;lt;tt&amp;gt;*.a&amp;lt;/tt&amp;gt;), with two layers black/white with alpha, with three layers red/green/blue (&amp;lt;tt&amp;gt;*.rgb&amp;lt;/tt&amp;gt;), and with four layers red/green/blue/alpha (&amp;lt;tt&amp;gt;*.rgba&amp;lt;/tt&amp;gt;). This, however, is only a convention and not mandated by the SGI image specification. SGI images can be uncompressed or [http://en.wikipedia.org/wiki/Run-length_encoding RLE-compressed], which is a lossless compression method.&lt;br /&gt;
&lt;br /&gt;
FlightGear uses [http://plib.sourceforge.net/ plib] to read SGI images. They must not use 16 bits per plane and must have side lengths of 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt;x2&amp;lt;sup&amp;gt;m&amp;lt;/sup&amp;gt; (powers of 2), the size must be at least 4 pixels when using compressed textures (automatic feature in the osg branch). For example: 64x64, 256x256 or 128x2048 (but textures have '''square''' size inside the graphic card so a 16x1024 texture is really a 1024x1024 texture). Note that other sizes will '''not''' work, and FlightGear will use a red/white chequered texture instead! FlightGear textures ''shall'' be RLE-compressed, and as 'aggressively' as possible.&lt;br /&gt;
&lt;br /&gt;
All better graphics applications should be able to read and write the format, but often they load SGI images without problems, but only write them properly when the &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; extension is used. Here are some free applications that create SGI images, along with some usage notes:&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
Using [http://www.gimp.org/ GIMP] either save the image with extension &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; and rename it afterwards, or choose in the file dialog &amp;quot;Select Filetype&amp;quot; -&amp;gt; &amp;quot;Silicon Graphics IRIS image&amp;quot;. Save with &amp;quot;Aggressive RLE&amp;quot;. (The remark about SGI not supporting that is wrong. This is compliant with the file specification from SGI itself.)&lt;br /&gt;
&lt;br /&gt;
=== krita/kolourpaint ===&lt;br /&gt;
[http://www.kde.org/ KDE's] krita/kolourpaint supports reading and writing of SGI images on the base library level, so ''all'' applications that can read/write images in general can also read/write SGI images. They are automatically saved in highest possible compression (more aggressive than GIMP :-)&lt;br /&gt;
&lt;br /&gt;
=== convert ===&lt;br /&gt;
When using [http://www.imagemagick.org/ ImageMagick's]/[http://www.graphicsmagick.org/ GraphicsMagick's] convert, like with [[GIMP]], it's necessary to either call the target file &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; or to specify the file type explicitly via &amp;lt;tt&amp;gt;sgi:&amp;lt;/tt&amp;gt; prefix:&lt;br /&gt;
&lt;br /&gt;
 $ convert foo.png foo.sgi      # RIGHT&lt;br /&gt;
 $ convert foo.png sgi:foo.rgb  # RIGHT&lt;br /&gt;
 $ convert foo.png foo.rgb      # WRONG! This doesn't create an SGI image!&lt;br /&gt;
&lt;br /&gt;
This creates SGI images with RLE compression by default.&lt;br /&gt;
&lt;br /&gt;
Here is a bash script that you can run in the ./FlightGear/Aircraft directory to generate SGI image files for all of the PNG format files you have:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 for PNG in $(find -name '*.png')&lt;br /&gt;
   do&lt;br /&gt;
   SUBDIR=$(dirname $PNG)&lt;br /&gt;
   FILEBASE=$(echo $PNG |awk -F / '{s=$(NF); n=split(s, sa, &amp;quot;.&amp;quot;); delete sa[n];  for(sk in sa) {printf(&amp;quot;%s.&amp;quot;,sa[sk])}}')&lt;br /&gt;
   RGB=&amp;quot;$SUBDIR/${FILEBASE}rgb&amp;quot;&lt;br /&gt;
   if [ ! -f $RGB ]&lt;br /&gt;
       then&lt;br /&gt;
       convert $PNG sgi:$RGB&lt;br /&gt;
   fi&lt;br /&gt;
 done&lt;br /&gt;
&lt;br /&gt;
== *.stg files ==&lt;br /&gt;
&lt;br /&gt;
Update 09/2016: Stuart committed the code to enable two new STG verbs: &lt;br /&gt;
* OBJECT_BUILDING_MESH_ROUGH &lt;br /&gt;
* OBJECT_BUILDING_MESH_DETAILED &lt;br /&gt;
To enable the reading of these verbs you will need to set /sim/rendering/building-mesh=true and obviously reload scenery.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35385866/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] osm2city integration (was Re: Maldives, once&lt;br /&gt;
 again ; ) &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Sep 22nd, 2016 &lt;br /&gt;
  |added  =  Sep 22nd, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;STG&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This entry is copied from [[$FG_ROOT]]/Docs/README.scenery, which is part of FlightGear &amp;gt;0.9.10.&lt;br /&gt;
&lt;br /&gt;
stg files (&amp;quot;static terragear&amp;quot;) define the static elements of a scenery &amp;quot;tile&amp;quot;, including the terrain elevation data, airport geometry, and all static objects placed on this tile. Four of the available key words are followed by a string and four numbers. The meaning of these numbers is always the same and described under OBJECT_SHARED.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_BASE lines ===&lt;br /&gt;
Specifies the terrain elevation data file. These files are generated by the [http://www.terragear.org/ TerraGear] using the [[BTG File Format|BTG file format]], and have file extension &amp;quot;.btg&amp;quot; (&amp;quot;binary terragear&amp;quot;; there used to be an &amp;quot;*.atg&amp;quot; file, too, where&lt;br /&gt;
the 'a' stood for ASCII). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT_BASE 942050.btg&lt;br /&gt;
&lt;br /&gt;
The entry may be anywhere in the 942050.stg file, on a separate line.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT lines ===&lt;br /&gt;
Specifies airport geometry 'drop-in' files. The scenery elevation file has cut out holes for airports, that are filled with such objects. They are usually called after the airport ICAO id:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT KSFO.btg&lt;br /&gt;
&lt;br /&gt;
These files are, again, created by TerraGear tools and are usually gzipped, so you'll find that file stored as KSFO.btg.gz.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SHARED lines ===&lt;br /&gt;
Adds shared objects to the tile.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED Models/Airport/tower.xml -122.501090 37.514830 15.5 0.00&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED &amp;lt;object-path&amp;gt; &amp;lt;longitude&amp;gt; &amp;lt;latitude&amp;gt; &amp;lt;elevation-m&amp;gt; &amp;lt;heading-deg&amp;gt; &amp;lt;pitch-deg&amp;gt; &amp;lt;roll-deg&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;object-path&amp;gt;''' is relative to the data directory (FG_ROOT). &lt;br /&gt;
* '''&amp;lt;longitude&amp;gt;''' and '''&amp;lt;latitude&amp;gt;''' are in degrees using WGS-84 standard coordinate systems, available from most online-maps.&lt;br /&gt;
* '''&amp;lt;elevation-m&amp;gt;''' is in meter and relative to mean sea-level (in the fgfs world). &lt;br /&gt;
* '''&amp;lt;heading-deg&amp;gt;''' is in degree, ''counter-clockwise'' with North being 0.0. &lt;br /&gt;
* '''&amp;lt;pitch-deg&amp;gt;''' and '''&amp;lt;roll-deg&amp;gt;''' are in degree and optional. &lt;br /&gt;
Note that this differs from about every other place in FlightGear, most notably the /orientation/heading-deg entry in the property system, which is normally increasing in the clockwise direction. OBJECT_SHARED models are cached and reused. They are only once in memory and never freed. (See also the next section.)&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_STATIC lines ===&lt;br /&gt;
Adds static objects to the tile, just like OBJECT_SHARED. There are three differences to OBJECT_SHARED (apart from the name):&lt;br /&gt;
&lt;br /&gt;
* the path is relative to the tile directory where the *.stg file with this entry is located. For example, relative to 130n30/w123n37/. This usually means that all 3D object files, textures, and XML animation files are in this tile directory, too.&lt;br /&gt;
&lt;br /&gt;
* these objects are *not* cached and kept loaded, but rather freed with the tile (that is, when you leave that area).&lt;br /&gt;
&lt;br /&gt;
* the animation XML files may contain Nasal blocks &amp;lt;nasal&amp;gt;&amp;lt;load&amp;gt; and &amp;lt;nasal&amp;gt;&amp;lt;unload&amp;gt; which are executed on loading/unloading.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 0 105&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SIGN lines ===&lt;br /&gt;
{{main article|Signs}}&lt;br /&gt;
Defines taxiway or runway signs. The syntax is like that of OBJECT_SHARED entries, except that the path is replaced with a sign contents specification. This specification will probably be changed. Look at [[$FG_ROOT]]/Docs/README.scenery if you need to use this entry.&lt;br /&gt;
&lt;br /&gt;
== apt.dat file ==&lt;br /&gt;
See [http://data.x-plane.com/file_specs/XP%20APT850%20Spec.pdf X-Plane data file definitions - Airport data (apt.dat) 850 version], currently used by FlightGear's official scenery which was also used by X-Plane (version 8.10 to 8.60).  Currently X-Plane uses the newer apt.dat 1000 (or 10) format,&amp;lt;ref&amp;gt;[http://data.x-plane.com/file_specs/XP%20APT1000%20Spec.pdf ''X-Plane Airport Data (Apt.Dat) File Specification - 1000 Version, revised Apr 2013''] (PDF).&amp;lt;/ref&amp;gt; which includes new codes to define the airport taxiway/runway network for AI/ATC. The current TerraGear parser ignores any code it doesn't understand, including these new ones. So it's possible to read and parse the latest v10.0 datafile just fine, but not all of its features are supported.&amp;lt;ref&amp;gt;{{forumref |title=Move to 850 format for airports |t= |p=208286 |label=#p208286 |hilit= |f=5 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surface Type Codes ===&lt;br /&gt;
* 1 Asphalt&lt;br /&gt;
* 2 Concrete&lt;br /&gt;
* 3 Turf or grass&lt;br /&gt;
* 4 Dirt (brown)&lt;br /&gt;
* 5 Gravel (grey)&lt;br /&gt;
* 12 Dry lakebed (for example at Edwards Air Force Base, KEDW)&lt;br /&gt;
* 13 Water runways&lt;br /&gt;
* 14 Snow or ice&lt;br /&gt;
* 15 Transparent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...maps to Materials/default/global.xml  ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Size codes for groundnets and ramp/gate parking ===&lt;br /&gt;
ramp start metadata. lines start with: 1301. see: XP-APT1050-Spec.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Group !! Wingspan (ft) !! Example Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| A || &amp;lt; 49 || [[Cessna 172]], Beechcraft A36&lt;br /&gt;
|-&lt;br /&gt;
| B || 49 - 78 || Saab 2000, [[Embraer EMB-120 Brasilia|EMB-120]], Saab 340, Canadair RJ-100&lt;br /&gt;
|-&lt;br /&gt;
| C || 79 - 117 || [[Boeing 737]], [[MD-80]], [[Airbus A320]]&lt;br /&gt;
|-&lt;br /&gt;
| D || 118 - 170 || [[Boeing 757]], [[Boeing 767]], [[Airbus A300]]&lt;br /&gt;
|-&lt;br /&gt;
| E || 171 - 213 || [[Boeing 747]], [[Boeing 777]], [[MD-11]], [[Airbus A340]]&lt;br /&gt;
|-&lt;br /&gt;
| F || 214 - 262 || [[Airbus A380]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
http://www.skybrary.aero/index.php/ICAO_Aerodrome_Reference_Code&lt;br /&gt;
&lt;br /&gt;
http://developer.x-plane.com/wp-content/uploads/2017/02/XP-APT1050-Spec.pdf&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related contents ==&lt;br /&gt;
* [[Flightplan XML formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107116</id>
		<title>List of file formats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107116"/>
		<updated>2017-02-24T20:06:54Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Size codes for groundnets and ramp/gate parking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These '''file formats''' are some of the more obscure ones ones used in FlightGear.  While some of them are unique to FlightGear, some of them are not.&lt;br /&gt;
&lt;br /&gt;
== *.ac files ==&lt;br /&gt;
This is the native format for 3D graphics&amp;lt;ref&amp;gt;The .ac (AC3D) format specification can be found here: http://www.inivis.com/ac3d/man/ac3dfileformat.html&amp;lt;/ref&amp;gt; of the [http://www.inivis.com/ Invis AC3D] application (payware with free trial version). These files contains meshes, UV-mappings, texture paths and material definitions. The format is preferred by FlightGear (in essence the best supported format). It's ASCII text and easy to edit via scripts or, to some extent, by hand. Many applications are able to import and/or export this format:&lt;br /&gt;
&lt;br /&gt;
=== Blender ===&lt;br /&gt;
{{main article|Blender}}&lt;br /&gt;
Blender is a powerful and free (as in beer) open source 3D model editor (among other things).  Blender had built in support for importing and exporting AC3D files up to Blender 2.49b, and after that there are scripts available to do that of which some are developed by members of the FlightGear community.&lt;br /&gt;
&lt;br /&gt;
In Blender 2.49b import and export would be done from the file menu as File &amp;gt; Import/Export &amp;gt; AC3d (*.ac).&lt;br /&gt;
&lt;br /&gt;
=== Open Scenegraph Library ===&lt;br /&gt;
The &amp;lt;tt&amp;gt;osgviewer&amp;lt;/tt&amp;gt; demo in the [http://www.openscenegraph.org/ Open Scenegraph Library] is very useful for quickly looking at models.&lt;br /&gt;
&lt;br /&gt;
=== PrettyPoly ===&lt;br /&gt;
[http://prettypoly.sourceforge.net/ PrettyPoly] (ppe) is an unmaintained object editor that uses the same graphics library as FlightGear (plib). This has the advantage that objects look very much like in FlightGear (minus shader effects and shadows). Compiling ppe may be a challenge, though, and it's only useful for viewing, but hardly for editing objects.&lt;br /&gt;
&lt;br /&gt;
=== threedconvert ===&lt;br /&gt;
This is a converter for all plib supported 3D formats and comes with FlightGear (see utils/Modeller/3dconvert.cxx). It can read and write &amp;lt;tt&amp;gt;*.ac&amp;lt;/tt&amp;gt; files, but a written file may lack UV mapping or have other defects.&lt;br /&gt;
&lt;br /&gt;
== *.rgb files ==&lt;br /&gt;
These files are texture files in [http://en.wikipedia.org/wiki/Silicon_Graphics SGI] Image Format. This format supports multiple layers, transparency, compression, indexed colors, 8 bits and 16 bits per plane. Files of this format use different extensions, often to indicate the image properties, but in fact it's always the same format. The &amp;quot;official&amp;quot; extensions is &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt;. Images with one layer are usually black/white (&amp;lt;tt&amp;gt;*.bw&amp;lt;/tt&amp;gt;) or a mere alpha layer (&amp;lt;tt&amp;gt;*.a&amp;lt;/tt&amp;gt;), with two layers black/white with alpha, with three layers red/green/blue (&amp;lt;tt&amp;gt;*.rgb&amp;lt;/tt&amp;gt;), and with four layers red/green/blue/alpha (&amp;lt;tt&amp;gt;*.rgba&amp;lt;/tt&amp;gt;). This, however, is only a convention and not mandated by the SGI image specification. SGI images can be uncompressed or [http://en.wikipedia.org/wiki/Run-length_encoding RLE-compressed], which is a lossless compression method.&lt;br /&gt;
&lt;br /&gt;
FlightGear uses [http://plib.sourceforge.net/ plib] to read SGI images. They must not use 16 bits per plane and must have side lengths of 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt;x2&amp;lt;sup&amp;gt;m&amp;lt;/sup&amp;gt; (powers of 2), the size must be at least 4 pixels when using compressed textures (automatic feature in the osg branch). For example: 64x64, 256x256 or 128x2048 (but textures have '''square''' size inside the graphic card so a 16x1024 texture is really a 1024x1024 texture). Note that other sizes will '''not''' work, and FlightGear will use a red/white chequered texture instead! FlightGear textures ''shall'' be RLE-compressed, and as 'aggressively' as possible.&lt;br /&gt;
&lt;br /&gt;
All better graphics applications should be able to read and write the format, but often they load SGI images without problems, but only write them properly when the &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; extension is used. Here are some free applications that create SGI images, along with some usage notes:&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
Using [http://www.gimp.org/ GIMP] either save the image with extension &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; and rename it afterwards, or choose in the file dialog &amp;quot;Select Filetype&amp;quot; -&amp;gt; &amp;quot;Silicon Graphics IRIS image&amp;quot;. Save with &amp;quot;Aggressive RLE&amp;quot;. (The remark about SGI not supporting that is wrong. This is compliant with the file specification from SGI itself.)&lt;br /&gt;
&lt;br /&gt;
=== krita/kolourpaint ===&lt;br /&gt;
[http://www.kde.org/ KDE's] krita/kolourpaint supports reading and writing of SGI images on the base library level, so ''all'' applications that can read/write images in general can also read/write SGI images. They are automatically saved in highest possible compression (more aggressive than GIMP :-)&lt;br /&gt;
&lt;br /&gt;
=== convert ===&lt;br /&gt;
When using [http://www.imagemagick.org/ ImageMagick's]/[http://www.graphicsmagick.org/ GraphicsMagick's] convert, like with [[GIMP]], it's necessary to either call the target file &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; or to specify the file type explicitly via &amp;lt;tt&amp;gt;sgi:&amp;lt;/tt&amp;gt; prefix:&lt;br /&gt;
&lt;br /&gt;
 $ convert foo.png foo.sgi      # RIGHT&lt;br /&gt;
 $ convert foo.png sgi:foo.rgb  # RIGHT&lt;br /&gt;
 $ convert foo.png foo.rgb      # WRONG! This doesn't create an SGI image!&lt;br /&gt;
&lt;br /&gt;
This creates SGI images with RLE compression by default.&lt;br /&gt;
&lt;br /&gt;
Here is a bash script that you can run in the ./FlightGear/Aircraft directory to generate SGI image files for all of the PNG format files you have:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 for PNG in $(find -name '*.png')&lt;br /&gt;
   do&lt;br /&gt;
   SUBDIR=$(dirname $PNG)&lt;br /&gt;
   FILEBASE=$(echo $PNG |awk -F / '{s=$(NF); n=split(s, sa, &amp;quot;.&amp;quot;); delete sa[n];  for(sk in sa) {printf(&amp;quot;%s.&amp;quot;,sa[sk])}}')&lt;br /&gt;
   RGB=&amp;quot;$SUBDIR/${FILEBASE}rgb&amp;quot;&lt;br /&gt;
   if [ ! -f $RGB ]&lt;br /&gt;
       then&lt;br /&gt;
       convert $PNG sgi:$RGB&lt;br /&gt;
   fi&lt;br /&gt;
 done&lt;br /&gt;
&lt;br /&gt;
== *.stg files ==&lt;br /&gt;
&lt;br /&gt;
Update 09/2016: Stuart committed the code to enable two new STG verbs: &lt;br /&gt;
* OBJECT_BUILDING_MESH_ROUGH &lt;br /&gt;
* OBJECT_BUILDING_MESH_DETAILED &lt;br /&gt;
To enable the reading of these verbs you will need to set /sim/rendering/building-mesh=true and obviously reload scenery.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35385866/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] osm2city integration (was Re: Maldives, once&lt;br /&gt;
 again ; ) &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Sep 22nd, 2016 &lt;br /&gt;
  |added  =  Sep 22nd, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;STG&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This entry is copied from [[$FG_ROOT]]/Docs/README.scenery, which is part of FlightGear &amp;gt;0.9.10.&lt;br /&gt;
&lt;br /&gt;
stg files (&amp;quot;static terragear&amp;quot;) define the static elements of a scenery &amp;quot;tile&amp;quot;, including the terrain elevation data, airport geometry, and all static objects placed on this tile. Four of the available key words are followed by a string and four numbers. The meaning of these numbers is always the same and described under OBJECT_SHARED.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_BASE lines ===&lt;br /&gt;
Specifies the terrain elevation data file. These files are generated by the [http://www.terragear.org/ TerraGear] using the [[BTG File Format|BTG file format]], and have file extension &amp;quot;.btg&amp;quot; (&amp;quot;binary terragear&amp;quot;; there used to be an &amp;quot;*.atg&amp;quot; file, too, where&lt;br /&gt;
the 'a' stood for ASCII). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT_BASE 942050.btg&lt;br /&gt;
&lt;br /&gt;
The entry may be anywhere in the 942050.stg file, on a separate line.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT lines ===&lt;br /&gt;
Specifies airport geometry 'drop-in' files. The scenery elevation file has cut out holes for airports, that are filled with such objects. They are usually called after the airport ICAO id:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT KSFO.btg&lt;br /&gt;
&lt;br /&gt;
These files are, again, created by TerraGear tools and are usually gzipped, so you'll find that file stored as KSFO.btg.gz.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SHARED lines ===&lt;br /&gt;
Adds shared objects to the tile.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED Models/Airport/tower.xml -122.501090 37.514830 15.5 0.00&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED &amp;lt;object-path&amp;gt; &amp;lt;longitude&amp;gt; &amp;lt;latitude&amp;gt; &amp;lt;elevation-m&amp;gt; &amp;lt;heading-deg&amp;gt; &amp;lt;pitch-deg&amp;gt; &amp;lt;roll-deg&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;object-path&amp;gt;''' is relative to the data directory (FG_ROOT). &lt;br /&gt;
* '''&amp;lt;longitude&amp;gt;''' and '''&amp;lt;latitude&amp;gt;''' are in degrees using WGS-84 standard coordinate systems, available from most online-maps.&lt;br /&gt;
* '''&amp;lt;elevation-m&amp;gt;''' is in meter and relative to mean sea-level (in the fgfs world). &lt;br /&gt;
* '''&amp;lt;heading-deg&amp;gt;''' is in degree, ''counter-clockwise'' with North being 0.0. &lt;br /&gt;
* '''&amp;lt;pitch-deg&amp;gt;''' and '''&amp;lt;roll-deg&amp;gt;''' are in degree and optional. &lt;br /&gt;
Note that this differs from about every other place in FlightGear, most notably the /orientation/heading-deg entry in the property system, which is normally increasing in the clockwise direction. OBJECT_SHARED models are cached and reused. They are only once in memory and never freed. (See also the next section.)&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_STATIC lines ===&lt;br /&gt;
Adds static objects to the tile, just like OBJECT_SHARED. There are three differences to OBJECT_SHARED (apart from the name):&lt;br /&gt;
&lt;br /&gt;
* the path is relative to the tile directory where the *.stg file with this entry is located. For example, relative to 130n30/w123n37/. This usually means that all 3D object files, textures, and XML animation files are in this tile directory, too.&lt;br /&gt;
&lt;br /&gt;
* these objects are *not* cached and kept loaded, but rather freed with the tile (that is, when you leave that area).&lt;br /&gt;
&lt;br /&gt;
* the animation XML files may contain Nasal blocks &amp;lt;nasal&amp;gt;&amp;lt;load&amp;gt; and &amp;lt;nasal&amp;gt;&amp;lt;unload&amp;gt; which are executed on loading/unloading.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 0 105&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SIGN lines ===&lt;br /&gt;
{{main article|Signs}}&lt;br /&gt;
Defines taxiway or runway signs. The syntax is like that of OBJECT_SHARED entries, except that the path is replaced with a sign contents specification. This specification will probably be changed. Look at [[$FG_ROOT]]/Docs/README.scenery if you need to use this entry.&lt;br /&gt;
&lt;br /&gt;
== apt.dat file ==&lt;br /&gt;
See [http://data.x-plane.com/file_specs/XP%20APT850%20Spec.pdf X-Plane data file definitions - Airport data (apt.dat) 850 version], currently used by FlightGear's official scenery which was also used by X-Plane (version 8.10 to 8.60).  Currently X-Plane uses the newer apt.dat 1000 (or 10) format,&amp;lt;ref&amp;gt;[http://data.x-plane.com/file_specs/XP%20APT1000%20Spec.pdf ''X-Plane Airport Data (Apt.Dat) File Specification - 1000 Version, revised Apr 2013''] (PDF).&amp;lt;/ref&amp;gt; which includes new codes to define the airport taxiway/runway network for AI/ATC. The current TerraGear parser ignores any code it doesn't understand, including these new ones. So it's possible to read and parse the latest v10.0 datafile just fine, but not all of its features are supported.&amp;lt;ref&amp;gt;{{forumref |title=Move to 850 format for airports |t= |p=208286 |label=#p208286 |hilit= |f=5 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surface Type Codes ===&lt;br /&gt;
* 1 Asphalt&lt;br /&gt;
* 2 Concrete&lt;br /&gt;
* 3 Turf or grass&lt;br /&gt;
* 4 Dirt (brown)&lt;br /&gt;
* 5 Gravel (grey)&lt;br /&gt;
* 12 Dry lakebed (for example at Edwards Air Force Base, KEDW)&lt;br /&gt;
* 13 Water runways&lt;br /&gt;
* 14 Snow or ice&lt;br /&gt;
* 15 Transparent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...maps to Materials/default/global.xml  ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Size codes for groundnets and ramp/gate parking ===&lt;br /&gt;
ramp start metadata. lines start with: 1301. see: XP-APT1050-Spec.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Group !! Wingspan (ft) !! Example Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| A || &amp;lt; 49 || [[Cessna 172]], Beechcraft A36&lt;br /&gt;
|-&lt;br /&gt;
| B || 49 - 78 || Saab 2000, [[Embraer EMB-120 Brasilia|EMB-120]], Saab 340, Canadair RJ-100&lt;br /&gt;
|-&lt;br /&gt;
| C || 79 - 117 || [[Boeing 737]], [[MD-80]], [[Airbus A320]]&lt;br /&gt;
|-&lt;br /&gt;
| D || 118 - 170 || [[Boeing 757]], [[Boeing 767]], [[Airbus A300]]&lt;br /&gt;
|-&lt;br /&gt;
| E || 171 - 213 || [[Boeing 747]], [[Boeing 777]], [[MD-11]], [[Airbus A340]]&lt;br /&gt;
|-&lt;br /&gt;
| F || 214 - 262 || [[Airbus A380]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
http://www.skybrary.aero/index.php/ICAO_Aerodrome_Reference_Code&lt;br /&gt;
&lt;br /&gt;
http://developer.x-plane.com/?article=airport-data-apt-dat-1050-file-format-specification&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related contents ==&lt;br /&gt;
* [[Flightplan XML formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107098</id>
		<title>List of file formats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107098"/>
		<updated>2017-02-24T16:22:52Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Size codes for groundnets and ramp/gate parking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These '''file formats''' are some of the more obscure ones ones used in FlightGear.  While some of them are unique to FlightGear, some of them are not.&lt;br /&gt;
&lt;br /&gt;
== *.ac files ==&lt;br /&gt;
This is the native format for 3D graphics&amp;lt;ref&amp;gt;The .ac (AC3D) format specification can be found here: http://www.inivis.com/ac3d/man/ac3dfileformat.html&amp;lt;/ref&amp;gt; of the [http://www.inivis.com/ Invis AC3D] application (payware with free trial version). These files contains meshes, UV-mappings, texture paths and material definitions. The format is preferred by FlightGear (in essence the best supported format). It's ASCII text and easy to edit via scripts or, to some extent, by hand. Many applications are able to import and/or export this format:&lt;br /&gt;
&lt;br /&gt;
=== Blender ===&lt;br /&gt;
{{main article|Blender}}&lt;br /&gt;
Blender is a powerful and free (as in beer) open source 3D model editor (among other things).  Blender had built in support for importing and exporting AC3D files up to Blender 2.49b, and after that there are scripts available to do that of which some are developed by members of the FlightGear community.&lt;br /&gt;
&lt;br /&gt;
In Blender 2.49b import and export would be done from the file menu as File &amp;gt; Import/Export &amp;gt; AC3d (*.ac).&lt;br /&gt;
&lt;br /&gt;
=== Open Scenegraph Library ===&lt;br /&gt;
The &amp;lt;tt&amp;gt;osgviewer&amp;lt;/tt&amp;gt; demo in the [http://www.openscenegraph.org/ Open Scenegraph Library] is very useful for quickly looking at models.&lt;br /&gt;
&lt;br /&gt;
=== PrettyPoly ===&lt;br /&gt;
[http://prettypoly.sourceforge.net/ PrettyPoly] (ppe) is an unmaintained object editor that uses the same graphics library as FlightGear (plib). This has the advantage that objects look very much like in FlightGear (minus shader effects and shadows). Compiling ppe may be a challenge, though, and it's only useful for viewing, but hardly for editing objects.&lt;br /&gt;
&lt;br /&gt;
=== threedconvert ===&lt;br /&gt;
This is a converter for all plib supported 3D formats and comes with FlightGear (see utils/Modeller/3dconvert.cxx). It can read and write &amp;lt;tt&amp;gt;*.ac&amp;lt;/tt&amp;gt; files, but a written file may lack UV mapping or have other defects.&lt;br /&gt;
&lt;br /&gt;
== *.rgb files ==&lt;br /&gt;
These files are texture files in [http://en.wikipedia.org/wiki/Silicon_Graphics SGI] Image Format. This format supports multiple layers, transparency, compression, indexed colors, 8 bits and 16 bits per plane. Files of this format use different extensions, often to indicate the image properties, but in fact it's always the same format. The &amp;quot;official&amp;quot; extensions is &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt;. Images with one layer are usually black/white (&amp;lt;tt&amp;gt;*.bw&amp;lt;/tt&amp;gt;) or a mere alpha layer (&amp;lt;tt&amp;gt;*.a&amp;lt;/tt&amp;gt;), with two layers black/white with alpha, with three layers red/green/blue (&amp;lt;tt&amp;gt;*.rgb&amp;lt;/tt&amp;gt;), and with four layers red/green/blue/alpha (&amp;lt;tt&amp;gt;*.rgba&amp;lt;/tt&amp;gt;). This, however, is only a convention and not mandated by the SGI image specification. SGI images can be uncompressed or [http://en.wikipedia.org/wiki/Run-length_encoding RLE-compressed], which is a lossless compression method.&lt;br /&gt;
&lt;br /&gt;
FlightGear uses [http://plib.sourceforge.net/ plib] to read SGI images. They must not use 16 bits per plane and must have side lengths of 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt;x2&amp;lt;sup&amp;gt;m&amp;lt;/sup&amp;gt; (powers of 2), the size must be at least 4 pixels when using compressed textures (automatic feature in the osg branch). For example: 64x64, 256x256 or 128x2048 (but textures have '''square''' size inside the graphic card so a 16x1024 texture is really a 1024x1024 texture). Note that other sizes will '''not''' work, and FlightGear will use a red/white chequered texture instead! FlightGear textures ''shall'' be RLE-compressed, and as 'aggressively' as possible.&lt;br /&gt;
&lt;br /&gt;
All better graphics applications should be able to read and write the format, but often they load SGI images without problems, but only write them properly when the &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; extension is used. Here are some free applications that create SGI images, along with some usage notes:&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
Using [http://www.gimp.org/ GIMP] either save the image with extension &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; and rename it afterwards, or choose in the file dialog &amp;quot;Select Filetype&amp;quot; -&amp;gt; &amp;quot;Silicon Graphics IRIS image&amp;quot;. Save with &amp;quot;Aggressive RLE&amp;quot;. (The remark about SGI not supporting that is wrong. This is compliant with the file specification from SGI itself.)&lt;br /&gt;
&lt;br /&gt;
=== krita/kolourpaint ===&lt;br /&gt;
[http://www.kde.org/ KDE's] krita/kolourpaint supports reading and writing of SGI images on the base library level, so ''all'' applications that can read/write images in general can also read/write SGI images. They are automatically saved in highest possible compression (more aggressive than GIMP :-)&lt;br /&gt;
&lt;br /&gt;
=== convert ===&lt;br /&gt;
When using [http://www.imagemagick.org/ ImageMagick's]/[http://www.graphicsmagick.org/ GraphicsMagick's] convert, like with [[GIMP]], it's necessary to either call the target file &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; or to specify the file type explicitly via &amp;lt;tt&amp;gt;sgi:&amp;lt;/tt&amp;gt; prefix:&lt;br /&gt;
&lt;br /&gt;
 $ convert foo.png foo.sgi      # RIGHT&lt;br /&gt;
 $ convert foo.png sgi:foo.rgb  # RIGHT&lt;br /&gt;
 $ convert foo.png foo.rgb      # WRONG! This doesn't create an SGI image!&lt;br /&gt;
&lt;br /&gt;
This creates SGI images with RLE compression by default.&lt;br /&gt;
&lt;br /&gt;
Here is a bash script that you can run in the ./FlightGear/Aircraft directory to generate SGI image files for all of the PNG format files you have:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 for PNG in $(find -name '*.png')&lt;br /&gt;
   do&lt;br /&gt;
   SUBDIR=$(dirname $PNG)&lt;br /&gt;
   FILEBASE=$(echo $PNG |awk -F / '{s=$(NF); n=split(s, sa, &amp;quot;.&amp;quot;); delete sa[n];  for(sk in sa) {printf(&amp;quot;%s.&amp;quot;,sa[sk])}}')&lt;br /&gt;
   RGB=&amp;quot;$SUBDIR/${FILEBASE}rgb&amp;quot;&lt;br /&gt;
   if [ ! -f $RGB ]&lt;br /&gt;
       then&lt;br /&gt;
       convert $PNG sgi:$RGB&lt;br /&gt;
   fi&lt;br /&gt;
 done&lt;br /&gt;
&lt;br /&gt;
== *.stg files ==&lt;br /&gt;
&lt;br /&gt;
Update 09/2016: Stuart committed the code to enable two new STG verbs: &lt;br /&gt;
* OBJECT_BUILDING_MESH_ROUGH &lt;br /&gt;
* OBJECT_BUILDING_MESH_DETAILED &lt;br /&gt;
To enable the reading of these verbs you will need to set /sim/rendering/building-mesh=true and obviously reload scenery.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35385866/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] osm2city integration (was Re: Maldives, once&lt;br /&gt;
 again ; ) &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Sep 22nd, 2016 &lt;br /&gt;
  |added  =  Sep 22nd, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;STG&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This entry is copied from [[$FG_ROOT]]/Docs/README.scenery, which is part of FlightGear &amp;gt;0.9.10.&lt;br /&gt;
&lt;br /&gt;
stg files (&amp;quot;static terragear&amp;quot;) define the static elements of a scenery &amp;quot;tile&amp;quot;, including the terrain elevation data, airport geometry, and all static objects placed on this tile. Four of the available key words are followed by a string and four numbers. The meaning of these numbers is always the same and described under OBJECT_SHARED.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_BASE lines ===&lt;br /&gt;
Specifies the terrain elevation data file. These files are generated by the [http://www.terragear.org/ TerraGear] using the [[BTG File Format|BTG file format]], and have file extension &amp;quot;.btg&amp;quot; (&amp;quot;binary terragear&amp;quot;; there used to be an &amp;quot;*.atg&amp;quot; file, too, where&lt;br /&gt;
the 'a' stood for ASCII). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT_BASE 942050.btg&lt;br /&gt;
&lt;br /&gt;
The entry may be anywhere in the 942050.stg file, on a separate line.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT lines ===&lt;br /&gt;
Specifies airport geometry 'drop-in' files. The scenery elevation file has cut out holes for airports, that are filled with such objects. They are usually called after the airport ICAO id:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT KSFO.btg&lt;br /&gt;
&lt;br /&gt;
These files are, again, created by TerraGear tools and are usually gzipped, so you'll find that file stored as KSFO.btg.gz.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SHARED lines ===&lt;br /&gt;
Adds shared objects to the tile.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED Models/Airport/tower.xml -122.501090 37.514830 15.5 0.00&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED &amp;lt;object-path&amp;gt; &amp;lt;longitude&amp;gt; &amp;lt;latitude&amp;gt; &amp;lt;elevation-m&amp;gt; &amp;lt;heading-deg&amp;gt; &amp;lt;pitch-deg&amp;gt; &amp;lt;roll-deg&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;object-path&amp;gt;''' is relative to the data directory (FG_ROOT). &lt;br /&gt;
* '''&amp;lt;longitude&amp;gt;''' and '''&amp;lt;latitude&amp;gt;''' are in degrees using WGS-84 standard coordinate systems, available from most online-maps.&lt;br /&gt;
* '''&amp;lt;elevation-m&amp;gt;''' is in meter and relative to mean sea-level (in the fgfs world). &lt;br /&gt;
* '''&amp;lt;heading-deg&amp;gt;''' is in degree, ''counter-clockwise'' with North being 0.0. &lt;br /&gt;
* '''&amp;lt;pitch-deg&amp;gt;''' and '''&amp;lt;roll-deg&amp;gt;''' are in degree and optional. &lt;br /&gt;
Note that this differs from about every other place in FlightGear, most notably the /orientation/heading-deg entry in the property system, which is normally increasing in the clockwise direction. OBJECT_SHARED models are cached and reused. They are only once in memory and never freed. (See also the next section.)&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_STATIC lines ===&lt;br /&gt;
Adds static objects to the tile, just like OBJECT_SHARED. There are three differences to OBJECT_SHARED (apart from the name):&lt;br /&gt;
&lt;br /&gt;
* the path is relative to the tile directory where the *.stg file with this entry is located. For example, relative to 130n30/w123n37/. This usually means that all 3D object files, textures, and XML animation files are in this tile directory, too.&lt;br /&gt;
&lt;br /&gt;
* these objects are *not* cached and kept loaded, but rather freed with the tile (that is, when you leave that area).&lt;br /&gt;
&lt;br /&gt;
* the animation XML files may contain Nasal blocks &amp;lt;nasal&amp;gt;&amp;lt;load&amp;gt; and &amp;lt;nasal&amp;gt;&amp;lt;unload&amp;gt; which are executed on loading/unloading.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 0 105&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SIGN lines ===&lt;br /&gt;
{{main article|Signs}}&lt;br /&gt;
Defines taxiway or runway signs. The syntax is like that of OBJECT_SHARED entries, except that the path is replaced with a sign contents specification. This specification will probably be changed. Look at [[$FG_ROOT]]/Docs/README.scenery if you need to use this entry.&lt;br /&gt;
&lt;br /&gt;
== apt.dat file ==&lt;br /&gt;
See [http://data.x-plane.com/file_specs/XP%20APT850%20Spec.pdf X-Plane data file definitions - Airport data (apt.dat) 850 version], currently used by FlightGear's official scenery which was also used by X-Plane (version 8.10 to 8.60).  Currently X-Plane uses the newer apt.dat 1000 (or 10) format,&amp;lt;ref&amp;gt;[http://data.x-plane.com/file_specs/XP%20APT1000%20Spec.pdf ''X-Plane Airport Data (Apt.Dat) File Specification - 1000 Version, revised Apr 2013''] (PDF).&amp;lt;/ref&amp;gt; which includes new codes to define the airport taxiway/runway network for AI/ATC. The current TerraGear parser ignores any code it doesn't understand, including these new ones. So it's possible to read and parse the latest v10.0 datafile just fine, but not all of its features are supported.&amp;lt;ref&amp;gt;{{forumref |title=Move to 850 format for airports |t= |p=208286 |label=#p208286 |hilit= |f=5 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surface Type Codes ===&lt;br /&gt;
* 1 Asphalt&lt;br /&gt;
* 2 Concrete&lt;br /&gt;
* 3 Turf or grass&lt;br /&gt;
* 4 Dirt (brown)&lt;br /&gt;
* 5 Gravel (grey)&lt;br /&gt;
* 12 Dry lakebed (for example at Edwards Air Force Base, KEDW)&lt;br /&gt;
* 13 Water runways&lt;br /&gt;
* 14 Snow or ice&lt;br /&gt;
* 15 Transparent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...maps to Materials/default/global.xml  ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Size codes for groundnets and ramp/gate parking ===&lt;br /&gt;
ramp start metadata. lines start with: 1301. see: XP-APT1050-Spec.pdf&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|Group|| Wingspan (ft)|| Example Aircraft&lt;br /&gt;
|-&lt;br /&gt;
|A ||&amp;lt; 49 ||Cessna 152-210, Beechcraft A36&lt;br /&gt;
|-&lt;br /&gt;
|B|| 49 - 78|| Saab 2000, EMB-120, Saab 340,&lt;br /&gt;
Canadair RJ-100&lt;br /&gt;
|-&lt;br /&gt;
|C|| 79 - 117|| Boeing 737, MD-80, Airbus A-320&lt;br /&gt;
|-&lt;br /&gt;
|D ||118 - 170|| Boeing 757, Boeing 767, Airbus&lt;br /&gt;
A-300&lt;br /&gt;
|-&lt;br /&gt;
|E ||171 - 213|| Boeing 747, Boeing 777, MD-11,&lt;br /&gt;
Airbus A-340&lt;br /&gt;
|-&lt;br /&gt;
|F ||214 - 262 ||A380 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
http://www.skybrary.aero/index.php/ICAO_Aerodrome_Reference_Code&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related contents ==&lt;br /&gt;
* [[Flightplan XML formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=AI_Traffic&amp;diff=107077</id>
		<title>AI Traffic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=AI_Traffic&amp;diff=107077"/>
		<updated>2017-02-24T13:42:21Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Airports with ground networks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI Navbar}}&lt;br /&gt;
&lt;br /&gt;
'''Interactive Traffic''', or '''AI-Traffic''' (Artificial Intelligence) has come to life with [[FlightGear]] version 0.9.5. Since then FlightGear has an interactive traffic system that is based on the AI-Models subsystem, and which is currently under active development. This page aims to provide the required documentation needed to set up some traffic.&lt;br /&gt;
&lt;br /&gt;
In essence, setting-up the AI controlled traffic system involves three steps: &lt;br /&gt;
# Create Traffic files, &lt;br /&gt;
# Build ground networks for the Airports containing traffic.&lt;br /&gt;
# Create the appropriate Departure / Arrival procedures for each airport involved.&lt;br /&gt;
&lt;br /&gt;
Notice that the &amp;quot;Download all AI aircraft&amp;quot; is no longer necessary, because most, if not all, AI aircraft are now part of the base package.&lt;br /&gt;
&lt;br /&gt;
== Building Traffic Files ==&lt;br /&gt;
Traffic patterns are stored in data files in extended markup language (.xml) format. The actual location of these files are version dependent. For FlightGear 0.9.x, traffic files are stored in a sudirectory called '''Traffic''' in FlightGear's main data directory, hereafter referred to with it's technical name:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[$FG ROOT]]/Traffic/&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In FlightGear 1.0, the traffic files can be found in a subdirectory of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/Aircraft/&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, traffic belonging to a United Airlines 737 would be located in: &amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/Aircraft/737/737-UnitedAirlines-traffic.xml&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FlightGear 1.9.0 has seen yet another move. In this version, the traffic files can be located in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/Traffic/&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For FlightGear 1.9.0 and later, a new traffic file format was introduced (henceforth referred to as &amp;quot;Traffic Manager II&amp;quot; format (TM-II), in which aircraft and flights are no longer directly coupled, leading to more flexibility. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each traffic pattern is built around two entities: Aircraft and Flights. Before discussing the details, lets start by exploring these two concepts a little further.&lt;br /&gt;
&lt;br /&gt;
== Some Details: TrafficManager, Aircraft, and Flights ==&lt;br /&gt;
As in real life, AI traffic in FlightGear is centered around aircraft. In real life, a commercial airliner is put to use by operating on a series of scheduled flights, on a daily or weekly basis. Take for example the long haul routes that are flown by [[McDonnell Douglas MD11]] aircraft. For instance, the MD11's operated by KLM fly regularly between Amsterdam and various distant destinations, such as San Fransisco or Minneapolis in the United States, Vancouver or Montreal in Canada, Accra and Lagos in Africa, or New Delhi in India. Some of these routes are too long to complete a return flight in one day, such as the trip between Amsterdam and San Fransisco, which is basically an 11-hour flight one-way. So it would take 22 hours of just the flying time, and at least an additional two hour turn-around time at each airport. Therefore, in real-life, it is necessary to operate this aircraft on a series of routes, because other routes are considerably shorter than the trip to San Fransisco. Therefore, the time lost on one route can be gained on another, averaging out to approximately one round-trip a day. &lt;br /&gt;
&lt;br /&gt;
In FlightGear, we wouldn't have to be so strictly considerate about the turnaround times as a real-world airline would, but in the not-so distant future, we also want to be able to see realisticly crowded terminals at our simulated airports, so considering the turnaround time in the schedules is a good thing. Therefore, most of the long-haul aircraft will need to be scheduled to fly more than one route. Hence, each AI aircraft has one or more routes assigned to it, which repeat on a weekly, daily, or hourly basis. &lt;br /&gt;
&lt;br /&gt;
The FlightGear traffic manager system, periodically checks the approximate position of a each aircraft in its database. This database was originally constructed on the basis of a fixed routing table that was assigned to each aircraft. As in the real-world, when a route ends at one airport the next one has to start from the same airport as well. An important difference between the real world and these FlightGear traffic patterns is that while in the real world aircraft schedules are frequently rotated, the FlightGear routes remain the same unless a major update to the database takes place. Real aircraft require maintenance, and are therefore taken out of service periodically. FlightGear aircraft have the advantage that they do not require maintenance in this respect.&lt;br /&gt;
&lt;br /&gt;
There were still some significant drawbacks to this approach, nevertheless. Consider the MD11 a little further. In real life, KLM operates this aircraft on many routes that are serviced at relatively irregular intervals. For example, many flights to the Carribean are served only two or three times a week, making it extremely complicated to build completely accurate traffic files for these routes. &lt;br /&gt;
&lt;br /&gt;
To circumvent these problems, a new database format was introduced in FlightGear 1.9.0. In this new format, flights are no longer directly and rigidly assigned to specific aircraft. Instead, a more generic description of a fleet is given, along with a series of flights that need to be carried out. The routing is then taken care of by FlightGear itself.&lt;br /&gt;
&lt;br /&gt;
== An example of a traffic file ==&lt;br /&gt;
&lt;br /&gt;
Below is a complete and working example of a Traffic Manager II file, as it can be used with FlightGear 1.9.0 and later:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
 &amp;lt;trafficlist&amp;gt;&lt;br /&gt;
    &amp;lt;aircraft&amp;gt;&lt;br /&gt;
        &amp;lt;model&amp;gt;Aircraft/MD11/Models/KLMmd11.xml&amp;lt;/model&amp;gt;&lt;br /&gt;
        &amp;lt;livery&amp;gt;KLM&amp;lt;/livery&amp;gt;&lt;br /&gt;
        &amp;lt;airline&amp;gt;KLM&amp;lt;/airline&amp;gt;&lt;br /&gt;
        &amp;lt;home-port&amp;gt;EHAM&amp;lt;/home-port&amp;gt;&lt;br /&gt;
        &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
        &amp;lt;actype&amp;gt;MD11/P&amp;lt;/actype&amp;gt;&lt;br /&gt;
        &amp;lt;offset&amp;gt;25&amp;lt;/offset&amp;gt;&lt;br /&gt;
        &amp;lt;radius&amp;gt;39&amp;lt;/radius&amp;gt;&lt;br /&gt;
        &amp;lt;flighttype&amp;gt;gate&amp;lt;/flighttype&amp;gt;&lt;br /&gt;
        &amp;lt;performance-class&amp;gt;jet_transport&amp;lt;/performance-class&amp;gt;&lt;br /&gt;
        &amp;lt;registration&amp;gt;PH-KCA&amp;lt;/registration&amp;gt;&lt;br /&gt;
        &amp;lt;heavy&amp;gt;true&amp;lt;/heavy&amp;gt;&lt;br /&gt;
    &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
    &amp;lt;aircraft&amp;gt;&lt;br /&gt;
        &amp;lt;model&amp;gt;Aircraft/MD11/Models/KLMmd11.xml&amp;lt;/model&amp;gt;&lt;br /&gt;
        &amp;lt;livery&amp;gt;KLM&amp;lt;/livery&amp;gt;&lt;br /&gt;
        &amp;lt;airline&amp;gt;KLM&amp;lt;/airline&amp;gt;&lt;br /&gt;
        &amp;lt;home-port&amp;gt;EHAM&amp;lt;/home-port&amp;gt;&lt;br /&gt;
        &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
        &amp;lt;actype&amp;gt;MD11/P&amp;lt;/actype&amp;gt;&lt;br /&gt;
        &amp;lt;offset&amp;gt;25&amp;lt;/offset&amp;gt;&lt;br /&gt;
        &amp;lt;radius&amp;gt;39&amp;lt;/radius&amp;gt;&lt;br /&gt;
        &amp;lt;flighttype&amp;gt;gate&amp;lt;/flighttype&amp;gt;&lt;br /&gt;
        &amp;lt;performance-class&amp;gt;jet_transport&amp;lt;/performance-class&amp;gt;&lt;br /&gt;
        &amp;lt;registration&amp;gt;PH-KCB&amp;lt;/registration&amp;gt;&lt;br /&gt;
        &amp;lt;heavy&amp;gt;true&amp;lt;/heavy&amp;gt;&lt;br /&gt;
    &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;flight&amp;gt;&lt;br /&gt;
        &amp;lt;callsign&amp;gt;KLM0765&amp;lt;/callsign&amp;gt;&lt;br /&gt;
        &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
        &amp;lt;fltrules&amp;gt;IFR&amp;lt;/fltrules&amp;gt;&lt;br /&gt;
        &amp;lt;departure&amp;gt;&lt;br /&gt;
            &amp;lt;port&amp;gt;EHAM&amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;time&amp;gt;0/12:35:00&amp;lt;/time&amp;gt;&lt;br /&gt;
        &amp;lt;/departure&amp;gt;&lt;br /&gt;
        &amp;lt;cruise-alt&amp;gt;330&amp;lt;/cruise-alt&amp;gt;&lt;br /&gt;
        &amp;lt;arrival&amp;gt;&lt;br /&gt;
            &amp;lt;port&amp;gt;TNCM&amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;time&amp;gt;0/21:15:00&amp;lt;/time&amp;gt;&lt;br /&gt;
        &amp;lt;/arrival&amp;gt;&lt;br /&gt;
        &amp;lt;repeat&amp;gt;WEEK&amp;lt;/repeat&amp;gt;&lt;br /&gt;
    &amp;lt;/flight&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;flight&amp;gt;&lt;br /&gt;
        &amp;lt;callsign&amp;gt;KLM0769&amp;lt;/callsign&amp;gt;&lt;br /&gt;
        &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
        &amp;lt;fltrules&amp;gt;IFR&amp;lt;/fltrules&amp;gt;&lt;br /&gt;
        &amp;lt;departure&amp;gt;&lt;br /&gt;
            &amp;lt;port&amp;gt;TNCM&amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;time&amp;gt;3/01:25:00&amp;lt;/time&amp;gt;&lt;br /&gt;
        &amp;lt;/departure&amp;gt;&lt;br /&gt;
        &amp;lt;cruise-alt&amp;gt;330&amp;lt;/cruise-alt&amp;gt;&lt;br /&gt;
        &amp;lt;arrival&amp;gt;&lt;br /&gt;
            &amp;lt;port&amp;gt;EHAM&amp;lt;/port&amp;gt;&lt;br /&gt;
            &amp;lt;time&amp;gt;3/10:50:00&amp;lt;/time&amp;gt;&lt;br /&gt;
        &amp;lt;/arrival&amp;gt;&lt;br /&gt;
        &amp;lt;repeat&amp;gt;WEEK&amp;lt;/repeat&amp;gt;&lt;br /&gt;
    &amp;lt;/flight&amp;gt;&lt;br /&gt;
 &amp;lt;/trafficlist&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dissecting the traffic file ==&lt;br /&gt;
Here I will discuss the general structure of a traffic file in more detail. As discussed, the traffic patterns are centered around aircraft and flights. Therefore, a minimal traffic file will consist of two sections: the aircraft definition and the flights section. In the next two sections, I will discuss each of these sections.&lt;br /&gt;
&lt;br /&gt;
=== General layout ===&lt;br /&gt;
The general layout of each file should look like the above example.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
 &amp;lt;trafficlist&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
 &amp;lt;/trafficlist&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The general layout of each file should look like the above example. The first line contains a generic xml header, which is followed on the second line with a '''&amp;lt;trafficlist&amp;gt;''' statement. Also, the last line in the file should close off the trafficlist section using the '''&amp;lt;/trafficlist&amp;gt;''' statement. As will be illustrated below, between these two statements can be one or more aircraft definitions.&lt;br /&gt;
&lt;br /&gt;
=== Defining the aircraft ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
 &amp;lt;trafficlist&amp;gt;&lt;br /&gt;
     &amp;lt;aircraft&amp;gt;&lt;br /&gt;
         &amp;lt;model&amp;gt;Aircraft/MD11/Models/KLMmd11.xml&amp;lt;/model&amp;gt;&lt;br /&gt;
         &amp;lt;livery&amp;gt;KLM&amp;lt;/livery&amp;gt;&lt;br /&gt;
         &amp;lt;airline&amp;gt;KLM&amp;lt;/airline&amp;gt;&lt;br /&gt;
         &amp;lt;home-port&amp;gt;EHAM&amp;lt;/home-port&amp;gt;&lt;br /&gt;
         &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
         &amp;lt;actype&amp;gt;MD11/P&amp;lt;/actype&amp;gt;&lt;br /&gt;
         &amp;lt;offset&amp;gt;25&amp;lt;/offset&amp;gt;&lt;br /&gt;
         &amp;lt;radius&amp;gt;39&amp;lt;/radius&amp;gt;&lt;br /&gt;
         &amp;lt;flighttype&amp;gt;gate&amp;lt;/flighttype&amp;gt;&lt;br /&gt;
         &amp;lt;performance-class&amp;gt;jet_transport&amp;lt;/performance-class&amp;gt;&lt;br /&gt;
         &amp;lt;registration&amp;gt;PH-KCA&amp;lt;/registration&amp;gt;&lt;br /&gt;
         &amp;lt;heavy&amp;gt;true&amp;lt;/heavy&amp;gt;&lt;br /&gt;
     &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
     &amp;lt;aircraft&amp;gt;&lt;br /&gt;
     ...&lt;br /&gt;
     &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
 &amp;lt;/trafficlist&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The first lines inside the '''&amp;lt;aircraft&amp;gt;''' definition specify some of the aircraft's performance characteristics.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;model&amp;gt;''' Here is a path specified to the 3D model that should be used in FlightGear.&lt;br /&gt;
* '''&amp;lt;livery&amp;gt;''' This line is currently unused, and will likely remain unused. The original idea was to combine this with the '''&amp;lt;model&amp;gt;''' line (see above) to load a specific combination of aircraft type ('''&amp;lt;actype&amp;gt;''') and paint scheme, but I abandoned that idea, because it didn't turn out to be very compatible with the existing FlightGear model loading code. &lt;br /&gt;
* '''&amp;lt;airline&amp;gt;''' This line refers to the airline operating the aircraft. This information is currently used by FlightGear to handle gate/parking assignments. Use the official 3-letter [[ICAO]] airline code here, in case of commercial traffic. This keyword is unlikely to be used for general aviation and military traffic. &lt;br /&gt;
* '''&amp;lt;home-port&amp;gt;''' Each FlightGear aircraft is assigned to a home airport. Internally, this is used to ensure that routes are setup that will eventually lead back to the home airport. This is done to maintain some sensibility in the routing algorithm. '''[New for Traffic Manager II]'''&lt;br /&gt;
* '''&amp;lt;required-aircraft&amp;gt;''' This value is a key that binds aircraft and flights together. In case of this example, the key MD11KLM. Indicates that this aircraft will only carry out flights containing the same key. Usually, a combination of aircraft type, and airline will suffice for this key. In some cases, in particular, when specific aircraft / airlines are distributed across multiple hubs (i.e. home ports), it may be necessary to specify a key containing the home airport as well. For example, Delta Airlines operates 767's out of Atlanta, as well as out of New York. To separate between these two cases, it would be advisable to use two keys; one for KATL (e.g. 767DALKATL), and one for KJFK (e.g., 767DALKJFK). '''[NEW for Traffic Manager II]'''&lt;br /&gt;
* '''&amp;lt;actype&amp;gt;''' A description of the aircraft type reserved for future use in [[ATC]].&lt;br /&gt;
* '''&amp;lt;offset&amp;gt;''' Ground offset of the 3D model. Not all aircraft 3D models are built using the same convention. Use this parameter to align the wheels with the ground. Notice that this parameter will probably become obsolete in the near future, because model view point references can also be done in the XML file that the '''&amp;lt;model&amp;gt;''' keyword refers to.&lt;br /&gt;
* '''&amp;lt;radius&amp;gt;''' An estimate of the aircraft's size. This is mainly used at airports for gate assignments.&lt;br /&gt;
* '''&amp;lt;flighttype&amp;gt;''' In the near future, this keyword will be used for runway assignments, so that general aviation, commercial, and military traffic will use different runways if that is part of the airport's operational procedures. This line is also used for gate assignments and should be one of the following:&lt;br /&gt;
** '''ga''' (general aviation), &lt;br /&gt;
** '''cargo''' (cargo)&lt;br /&gt;
** '''gate''' (commercial passenger traffic) &lt;br /&gt;
** '''mil-fighter''' (military fighter)&lt;br /&gt;
** '''mil-cargo''' (military transport)&lt;br /&gt;
* '''&amp;lt;performance-class&amp;gt;''' This line is used to determine the performance characteristics of AI aircraft. This should match one of the performance classes that are predefined in FlightGear. Currently, the following performance classes are supported:&lt;br /&gt;
** '''light_aircraft''' (prop driven single or twin),&lt;br /&gt;
** '''ww2_fighter''' (world war two fighter),&lt;br /&gt;
** '''jet_transport''' (modern commercial jet),&lt;br /&gt;
** '''jet_fighter''' (modern fighter aircraft)&lt;br /&gt;
** '''tanker''' (tanker aircraft), or.&lt;br /&gt;
** '''ufo''' (allows extreme accel/decel capabilities).&lt;br /&gt;
* '''&amp;lt;registration&amp;gt;''' The aircraft's tail number. Future versions of FlightGear will use this registration in ATC for general aviation traffic. For commercial traffic the registration number will likely remain unused.&lt;br /&gt;
* '''&amp;lt;heavy&amp;gt;''' Can be true or false. Reserved for future use by ATC, to determine whether the postfix &amp;quot;Heavy&amp;quot; should be appended to the aircraft's callsign.&lt;br /&gt;
&lt;br /&gt;
=== Defining a flight ===&lt;br /&gt;
The original traffic file format contained a series of flights enclosed within the &amp;lt;aircraft&amp;gt; section, e.g.,&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
    &amp;lt;flight&amp;gt;&lt;br /&gt;
    &amp;lt;/flight&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt; &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
One major difference from this format is that the Traffic Manager II file formats now contain separate sections for aircraft and flight information, with the common denominator being a shared key that links aircraft and flight information together. In other words, the general layout of a Traffic Manager II file looks something like this:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;aircraft&amp;gt; &lt;br /&gt;
     ...&lt;br /&gt;
     &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
     ...&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;flight&amp;gt;&lt;br /&gt;
     ...&lt;br /&gt;
     &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
     ...&lt;br /&gt;
 &amp;lt;/flight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Each flight is defined between the '''&amp;lt;flight&amp;gt;''' and '''&amp;lt;/flight&amp;gt;''' statements. For example, let's have a look at a randomly selected flight from our KLM.xml example. &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;flight&amp;gt;&lt;br /&gt;
     &amp;lt;callsign&amp;gt;KLM0769&amp;lt;/callsign&amp;gt;&lt;br /&gt;
     &amp;lt;required-aircraft&amp;gt;MD11KLM&amp;lt;/required-aircraft&amp;gt;&lt;br /&gt;
     &amp;lt;fltrules&amp;gt;IFR&amp;lt;/fltrules&amp;gt;&lt;br /&gt;
     &amp;lt;departure&amp;gt;&lt;br /&gt;
         &amp;lt;port&amp;gt;EHAM&amp;lt;/port&amp;gt;&lt;br /&gt;
         &amp;lt;time&amp;gt;2/12:35:00&amp;lt;/time&amp;gt;&lt;br /&gt;
     &amp;lt;/departure&amp;gt;&lt;br /&gt;
     &amp;lt;cruise-alt&amp;gt;330&amp;lt;/cruise-alt&amp;gt;&lt;br /&gt;
     &amp;lt;arrival&amp;gt;&lt;br /&gt;
         &amp;lt;port&amp;gt;TNCB&amp;lt;/port&amp;gt;&lt;br /&gt;
         &amp;lt;time&amp;gt;2/22:15:00&amp;lt;/time&amp;gt;&lt;br /&gt;
     &amp;lt;/arrival&amp;gt;&lt;br /&gt;
     &amp;lt;repeat&amp;gt;WEEK&amp;lt;/repeat&amp;gt;&lt;br /&gt;
 &amp;lt;/flight&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The '''&amp;lt;flight&amp;gt;''' section is slightly more complex than the aircraft definition itself, because it has a few nested levels, however, these should mostly be self-explanatory. The following keywords should be specified:&lt;br /&gt;
* '''&amp;lt;flight&amp;gt;''' All the relevant parameter should be specified between the '''&amp;lt;flight&amp;gt;&amp;lt;/flight&amp;gt;''' keywords.&lt;br /&gt;
* '''&amp;lt;callsign&amp;gt;''' The airline callsign used for ATC. If this is an airline flight it should be combination of the airline callsign (e.g. '''KLM''' for KLM, or '''Springbok''' for South African Airways), and the flight number (e.g. '''KLM0605''', or '''Springbok0033''').&lt;br /&gt;
* '''&amp;lt;required-aircraft&amp;gt;''' The key that links this flight to a particular aircraft. The see explanation in the ''aircraft'' section. &lt;br /&gt;
* '''&amp;lt;fltrules&amp;gt;''' Can be ''IFR'' or ''VFR''. This is required for use in ATC, but currently not used. This is likely to change, however.&lt;br /&gt;
* '''&amp;lt;departure&amp;gt;''' Definition of the departure airport. This section should contain the '''&amp;lt;port&amp;gt;''' and '''&amp;lt;time&amp;gt;''' keywords.&lt;br /&gt;
* '''&amp;lt;cruise-alt&amp;gt;''' Cruising altitude for this flight. This is a bit of a simplification from the real world, where aircraft usually don't stay at the same cruise altitude throughout the flight. This behavior will probably also change in future versions. &lt;br /&gt;
* '''&amp;lt;arrival&amp;gt;''' Same as '''&amp;lt;departure&amp;gt;''', but now defining the port of arrival.&lt;br /&gt;
* '''&amp;lt;repeat&amp;gt;''' Repeat period. This can be either the keyword ''WEEK'', or a number followed by ''Hr''. ''WEEK'' means that the whole schedule repeats itself on a weekly basis. ''Hr'' means that the whole schedule repeats after the number of hours specified directly before it (e.g. ''24Hr'' means that the schedule repeats after 24 hours). With Traffic Manager II, it is generally recommended not to mix schedules that rotate on different frequencies. In general, the best results are obtained when using only weekly rotating flights. For flights that are in reality operated on a daily basis, it is recommended to just specify multiple entries, i.e. one separate flight for every weekday.&lt;br /&gt;
* '''&amp;lt;port&amp;gt;''' This should be the international ICAO airport code. This keyword should be specified only within the '''&amp;lt;departure&amp;gt;''' or '''&amp;lt;arrival&amp;gt;''' sections. As far as I know, here it should still be in upper case, although the FlightGear command line currently also supports lower case ICAO codes. &lt;br /&gt;
* '''&amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt;&amp;lt;/nowiki&amp;gt;''' Used to specify the '''&amp;lt;departure&amp;gt;''' or '''&amp;lt;arrival&amp;gt;''' time. The format of this string is ''hour:minute:second''. Notice that departure day is optional and is specifically intended to be used in combination with a weekly repeating schedule. When used in combination with other schedules, results may be unpredictable. Times should be in UTC. Weekdays start on Sunday (0) and end on Saturday (6).&lt;br /&gt;
&lt;br /&gt;
== Putting it all together: Including a traffic file ==&lt;br /&gt;
After creating a traffic file, all we need to do is make sure FlightGear knows how to use it. In earlier versions of FlightGear, this used to involve quite a bit of editing, because every file had to be referenced in a master traffic file, named fgtraffic.xml.&lt;br /&gt;
&lt;br /&gt;
Those days are gone, however, since FlightGear 1.0.0, when a directory scanning mechanism was put in place. Both FlightGear 1.0.0., and 1.9.0 and beyond use this directory scanning mechanism, however, in order to separate between the Traffic Manager I format used by FlightGear 1.0.0, and the Traffic Manager II format used by later versions, these files are located in two different locations. In FlightGear 1.0.0, traffic files should be located in a subdirectory of the [[$FG_ROOT]]/AI/Aircraft directory. For example, the traffic definition for a Boeing 737 would be located in a XML file in [[$FG_ROOT]]/AI/Aircraft/737, and traffic for a Boeing 747 would be located in a XML file in [[$FG_ROOT]]/AI/Aircraft/747.&lt;br /&gt;
&lt;br /&gt;
Since traffic files for FlightGear 1.9.0 are, strictly speaking, no longer tied to one particular aircraft, or aircraft type, the traffic files were moved to a different directory, namely [[$FG_ROOT]]/AI/Traffic. Again, the actual traffic files should be stored in a subdirectory one level below /AI/Traffic. In the demo that is provided with FlightGear 1.9.0, all traffic is organized by airline, and stored in a single letter directory. For example, KLM traffic can be found in [[$FG_ROOT]]/AI/Traffic/K/KLM.xml, and United Airlines traffic is stored in [[$FG_ROOT]]/AI/Traffic/U/UAL.xml. Although currently no formal definition exists for military or general aviation traffic, a similar scheme could be adapted. For instance, military traffic could be placed in [[$FG_ROOT]]/AI/Traffic/mil/USAF.xml&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
One major motivation for introducing the Traffic Manager II file format is to make it easier for FlightGear users to contribute to the traffic database. To further motivate this, some tools are currently in development that aim to make user interaction even easier. Although most of these tools are not ready for public use yet, it is probably worth mentioning some of these developments. First of all, the custom scenery project is working on extending their scenemodel database to store traffic. A web based front end will allow users to enter their favorite flight, and thus collect an extensive amount of traffic data. Users will be able to download the collected results and place the downloaded files in their traffic directory or get it via Terrasync.&lt;br /&gt;
&lt;br /&gt;
Secondly, the author of the traffic manager code has written some scripts, mainly for private use, that will allow one to input the flight data into a simple text format and then convert the resulting text file to XML. The most important of these scripts can be found in the FlightGear source package under scripts/perl/traffic/. &lt;br /&gt;
&lt;br /&gt;
Creating AI traffic files this way is easy. First, you need to define the aircraft for each fleet (data taken from the June 2010 Malaysian project):&lt;br /&gt;
&lt;br /&gt;
 ###HOMEP RegNo  TypeCode    Type           AirLine  Livery  Offset  Radius  FltType  Perf.Class     Heavy   Model&lt;br /&gt;
 ######## ###### ########### ############## ######## ####### ####### ####### ######## ############## ####### ######################################&lt;br /&gt;
 AC WMKK  TF-ARN 747         747-2F6B       MAS      MAS     19      39      gate     jet_transport  true    Aircraft/747-400/747-400-Malaysian.xml&lt;br /&gt;
 AC WMKK  TF-ARJ 747         747-2F6B       MAS      MAS     19      39      gate     jet_transport  true    Aircraft/747-400/747-400-Malaysian.xml&lt;br /&gt;
 AC WMKK  TF-ATZ 747         747-2F6B       MAS      MAS     19      39      gate     jet_transport  true    Aircraft/747-400/747-400-Malaysian.xml&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then, you need to define all the flights according to the following layout:&lt;br /&gt;
&lt;br /&gt;
 ########Flt.No       Flt.Rules Days    Departure       Arrival         FltLevel A/C type&lt;br /&gt;
 #################### ######### ####### ############### ############### ######## ##########&lt;br /&gt;
 &lt;br /&gt;
 # London Heathrow (EGLL; UTC+0100 ) to Kuala Lumpur (WMKK UTC+0800)&lt;br /&gt;
 FLIGHT Malaysian0001 IFR       0123456 21:00   EGLL    09:25   WMKK    360      747MAS&lt;br /&gt;
 FLIGHT Malaysian0002 IFR       0123456 15:40   WMKK    04:50   EGLL    360      747MAS&lt;br /&gt;
 FLIGHT Malaysian0003 IFR       0123456 11:00   EGLL    23:25   WMKK    360      747MAS&lt;br /&gt;
 FLIGHT Malaysian0004 IFR       0123456 09:05   WMKK    08:15   EGLL    360      747MAS&lt;br /&gt;
 &lt;br /&gt;
 # Frankfurt (EDDF; UTC+0200 ) to Kuala Lumpur (WMKK UTC+0800)&lt;br /&gt;
 FLIGHT Malaysian0005 IFR       0.2.456 10:30   EDDF    22:25   WMKK    360      777MAS&lt;br /&gt;
 FLIGHT Malaysian0006 IFR       .1.3456 15:50   WMKK    04:25   EDDF    360      777MAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the flight information laid out above resembles that of a standard airline schedule table as close as possible, with a few known exceptions:&lt;br /&gt;
* Weekdays are in the range 0 to 6, but do follow standard airline conventions (0 = Monday; 6 is Sunday)&lt;br /&gt;
* All times in the table are in UTC; to convert from local time, as given in the airline table, subtract the airport in question's UTC offset.&lt;br /&gt;
** eg1: KJFK is UTC-0400 so a flight leaving at 20:00 local New York time is written as 00:00 UTC.&lt;br /&gt;
** eg2: EHAM is UTC+0100 so a flight leaving EHAM at 20:00 local Amsterdam time is written as 21:00 UTC.&lt;br /&gt;
* The last entry in each line (A/C type) should correspond to the ''combination'' of the '''TypeCode''' and '''Airline''' entries in the aircraft sections.&lt;br /&gt;
&lt;br /&gt;
The resulting table can now easily be converted to XML output by running the conf2xml.pl (conv2xml.pl - check) script.&lt;br /&gt;
&lt;br /&gt;
For Operating Systems of the Unix family, simply run conf2xml.pl from the directory where you unpacked the trafficdata.zip archive:&lt;br /&gt;
&lt;br /&gt;
 ./conf2xml.pl&lt;br /&gt;
&lt;br /&gt;
will give the output:&lt;br /&gt;
&lt;br /&gt;
 Writing to ADR.xml&lt;br /&gt;
 Writing to AFL.xml&lt;br /&gt;
 ...&lt;br /&gt;
 Writing to VLG.xml&lt;br /&gt;
 Writing to VLM.xml&lt;br /&gt;
&lt;br /&gt;
When the script encounters an error, it will stop prematurely.&lt;br /&gt;
&lt;br /&gt;
The [[AI Schedule Manager]] is a GUI based application that uses a database backend to store and perform operations on flights, fleets and aircraft for airlines.&lt;br /&gt;
&lt;br /&gt;
== Ground networks ==&lt;br /&gt;
The next major aspect of the AI traffic system contains taxiway information. Although the physical layout of each airport is contained in FlightGear's airport database, this information is not sufficient to provide taxiway information. Therefore AI aircraft pick up this type of routing information from an XML file inside the &amp;lt;tt&amp;gt;[[$FG_SCENERY]]/Airports/[I]/[C]/[A]/&amp;lt;/tt&amp;gt; directory/. Currently, this information is provided on a one file per airport basis, that can be found in a file called &amp;lt;tt&amp;gt;[[$FG_SCENERY]]/Airports/[I]/[C]/[A]/[ICAO].groundnet.xml&amp;lt;/tt&amp;gt;, where ICAO stands for the 4 letter ICAO code for the airport in question. &lt;br /&gt;
&lt;br /&gt;
For example, see the ground network for EHAM, which is found in &amp;lt;tt&amp;gt;[[$FG_SCENERY]]/Airports/E/H/A/EHAM.groundnet.xml&amp;lt;/tt&amp;gt;. See the end of this page for a small excerpt from this file. &lt;br /&gt;
&lt;br /&gt;
FlightGear versions older than 2.4.0 look up the ground network in &amp;lt;tt&amp;gt;[[$FG_ROOT]]/AI/Airports/[ICAO]/parking.xml&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== A technical perspective ===&lt;br /&gt;
A ground network file consists of four major sections:&lt;br /&gt;
* The first section is optional, although recent versions of TaxiDraw add this section automatically. This section contains a list of all the radio frequencies for the airport in question. FlightGear currently (as of 1.9.0) uses these frequencies to display some ATC messages. As of FlightGear 1.9.0, only startup approval requests are implemented. You can &amp;quot;hear&amp;quot; these by tuning to the first ground frequency listed in the frequencies section. &lt;br /&gt;
* The second section of the file contains the parameters of the airport's parking locations.&lt;br /&gt;
* The third section contains a list of all the nodes in the ground network.&lt;br /&gt;
* The fourth and final section contains a list of segments, or &amp;quot;arcs&amp;quot; as David Luff called them initially, which basically describe which node is connected to which other node. &lt;br /&gt;
&lt;br /&gt;
Each parking and AI node has a unique index number, which is used by the &lt;br /&gt;
segments to link the startup location and the taxiways together. Parking spaces and &lt;br /&gt;
AI nodes have the following parameters: &lt;br /&gt;
* '''index (unique, consecutively numbered id)&lt;br /&gt;
* '''lat''' (latitude in decimal minutes format, for example &amp;lt;code&amp;gt;N50 56.988&amp;lt;/code&amp;gt;)&lt;br /&gt;
* '''lon''' (longitude in decimal minutes format, for example &amp;lt;code&amp;gt;W01 21.756&amp;lt;/code&amp;gt;)&lt;br /&gt;
* '''name''' (name as found on airport charts, for example &amp;lt;code&amp;gt;D23&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;C1&amp;lt;/code&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
In addition, each parking space has a number of additional parameters:&lt;br /&gt;
* '''type:''' specifies what type of aircraft can use this parking space. See the description of the '''&amp;lt;flighttype&amp;gt;''' parameter in the traffic pattern description above for a comparison. Valid values for this parameter are: &lt;br /&gt;
** '''ga''' (general aviation), &lt;br /&gt;
** '''cargo''' (cargo)&lt;br /&gt;
** '''gate''' (commercial passenger traffic) &lt;br /&gt;
** '''mil-fighter''' (military fighter)&lt;br /&gt;
** '''mil-cargo''' (military transport)&lt;br /&gt;
&lt;br /&gt;
* '''number:''' Currently used in combination with the &amp;lt;name&amp;gt; parameter to determine the full name of the gate.&lt;br /&gt;
* '''heading:''' The heading at which the aircraft are parked in this space.&lt;br /&gt;
* '''radius:''' A value used to determine whether the aircraft will fit in this space: see also the description of the '''&amp;lt;radius&amp;gt;''' parameter in the traffic pattern description above. FlightGear uses a standard list of [[aircraft radii]] for gate assignment.&lt;br /&gt;
* '''airlineCodes:''' a comma-separated list of ICAO airline codes used to indicate which airlines should park here. Leave this field blank if you want any aircraft to park here.&lt;br /&gt;
* '''pushBackRoute:''' A number that refers to another node in the network. In a correctly configured network, the AI aircraft will taxi to this node in reverse, thus simulating being pushed back. See the documentation for the PushBack hold point type below.&lt;br /&gt;
&lt;br /&gt;
Taxiway nodes contain two additional parameters:&lt;br /&gt;
* '''isOnRunway'''' A logical value that is 1 when the node is on the runway, or 0 otherwise&lt;br /&gt;
* '''holdPointType''' Describes whether the current point should be considered a holding point. This parameter can have the following values:&lt;br /&gt;
** '''none''' No holding point&lt;br /&gt;
** '''normal''' A regular holding point. This point should be placed just before the runway entrance / exit points, so that traffic will not enter the runway before receiving clearance to enter the runway. Note that support for this type of holding point is not implemented yet, but should appear sometime during 2009.&lt;br /&gt;
** '''CAT II/III''' A special holding point for IFR conditions. Currently not supported yet.&lt;br /&gt;
** '''PushBack''' A push back hold point type. Each parking space can be connected to one and only one push back point, connected through a series of push back routes. Note that a push back point is optional, but that there can be only one connected to each gate or parking space. &lt;br /&gt;
&lt;br /&gt;
Finally, the taxiway segments contain three parameters. &lt;br /&gt;
* '''begin''' The id of the parking space or AINode where this segment starts&lt;br /&gt;
* '''end''' The id of the parking space or AINode where this segment ends&lt;br /&gt;
* '''IsPushBackRoute''' a logical value. Should be 1 if the current segment is part of a route connecting a gate to a push back hold point, or 0 otherwise.&lt;br /&gt;
* '''name''' Name of the taxiway.&lt;br /&gt;
&lt;br /&gt;
=== Creating a ground network, a practical approach ===&lt;br /&gt;
Having finished the technical description of the parking file format, the good news is that one probably doesn't need to know too much about the technical side of the file structure to create a ground network. Advanced editing capabilities are currently available in TaxiDraw, a separately available utility for airport layout, and ground network editing. This document describes the functionality of the NEW_GUI_CODE version of TaxiDraw.&lt;br /&gt;
&lt;br /&gt;
=== TaxiDraw ===&lt;br /&gt;
Although currently no officially released version of [[TaxiDraw]] exists with the ground editing capability, the current CVS version is capable of doing so. Network editing capabilities in TaxiDraw are currently about as stable as the other editing features. The ground network module, however, is still somewhat separate from the rest of the airport project code, and ground networks will 'not' automatically be saved together with the airport project. Therefore, they do regular exports while editing, to prevent loss of work. &lt;br /&gt;
&lt;br /&gt;
See the [[TaxiDraw]] article for instructions on how to obtain a working copy of TaxiDraw.&lt;br /&gt;
&lt;br /&gt;
=== Getting good reference material ===&lt;br /&gt;
The first step in preparation of creating a ground network consists of getting some reference material. Ideally, you'd like to find a good satellite or aerial image. If you can't find that, using a schematic diagram of the airport might also work. For airports in the United States, you can simply load USGS imagery by clicking the &amp;quot;USGS&amp;quot; button. However, for the rest of the world, this service is not available. Perhaps the best way to get a decent reference image is to use the standalone GoogleEarth program. GoogleEarth lets you zoom in to any location of the world. Center your view on the airport, and zoom to encompass the entire area. Then, save a jpg snapshot of the screen. This image can be imported in TaxiDraw. After importing, right click, goto the &amp;quot;lock layers&amp;quot; submenu and unselect the background image. Next, select the background image, right click and select the &amp;quot;calibrate background image&amp;quot;. Typically, the &amp;quot;Uniform scale / rotation option&amp;quot; works best. &lt;br /&gt;
&lt;br /&gt;
Although a GoogleEarth snapshot will usually give a good reference for the actual location of airport parkings, it still doesn't give much information about some of the logical aspects of the parking infrastructure. In particular, information about gate names and airline operations is not provided. Typically, this information is hard to find, but can be compiled from various sources, including Wikipedia, random airport diagrams published on the net, in flight airline magazines, etc. etc. In other words, be creative!&lt;br /&gt;
&lt;br /&gt;
=== Creating the network ===&lt;br /&gt;
The current documentation describes the procedure for the TaxiDraw NEW_GUI_CODE branch, which is rather drastically different from the procedure used by the original TaxiDraw, previously documented here. This section describes some of the general procedures involved in building a ground network. &lt;br /&gt;
&lt;br /&gt;
Note: export your work regularly: Although ground network editing capabilities have improved dramatically, this part of TaxiDraw is still somewhat separate from the rest of the code, and ground networks are not automatically saved together with the project. When exporting, TaxiDraw asks whether the ground network should be saved directly into FlightGear's data directory. Usually, this is okay, so just clicking &amp;quot;yes&amp;quot; takes care of saving the file in the correct location. Likewise, while importing an existing network, TaxiDraw first looks in FlightGear's data directory, to check for an existing default file to be imported.&lt;br /&gt;
&lt;br /&gt;
[Scenery v2]: For 850 Airports, a python script is available, to automatically create a basic ground net out of WED's earth.wed file. It converts Yellow Markings and Park Positions into a ground net which can be read, and refined by Taxidraw. Note that both Centerline and borders are converted (remove border nodes once in Taxidraw) See [http://forum.flightgear.org/viewtopic.php?f=23&amp;amp;t=17990 HERE] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Set up a rough outline ====&lt;br /&gt;
To make best use of the background image, right click, choose the &amp;quot;view&amp;quot; menu, and unselect &amp;quot;taxiways&amp;quot;, this way, all network drawing can be based on the real airport location. First, select the &amp;quot;Insert startup location&amp;quot; edit mode. This way, each left mouse click will place a startup location at the position of the mouse cursor. Once the major startup locations have been placed, switch back to &amp;quot;selection&amp;quot; mode, by clicking the little arrow button. &lt;br /&gt;
&lt;br /&gt;
Next, start editing all the relevant startup location parameters. Parking heading can be changed by dragging the little red circular heading indicator. The parking space's radius can be changed by clicking anywhere on the big red circle. Then you can change the parking space's radius by dragging the mouse. Although this usually works for setting up a rough draft, these parameters can directly be changed in the properties dialog. If the properties dialog is not visible, press [ctrl-p] to bring it up. It is possible to select multiple startup locations by pressing the shift key while selecting, and the parameters for each selected startup location can be changed at the same time. This is a powerful feature for editing the parameters of a whole series of parking locations, and also for equating and orienting gate radius and heading. &lt;br /&gt;
&lt;br /&gt;
With the startup locations in place, select one of them. The next step will be to connect this parking area to each runway end. After selecting the parking, click on the &amp;quot;insert bidirectionally connected network nodes&amp;quot; (the two green dots icon), and start drawing. Place nodes at strategic locations, such as intersections, corners, and arcs. finally, place one node at the centerline of one of the runways. Once this is finished, one gate is connected to one end of one runway. The next job is to extend the network by connecting more gates and more runways. &lt;br /&gt;
&lt;br /&gt;
Create a second branch from the existing route, which goes to another runway. To do so, press [ctrl-a] to deselect all objects. Then, select the point where you want to branch off from. Select this point using a left mouse click, while holding down the shift key. Since TaxiDraw is still in node connect mode, simply left-clicking would have resulted in placing a new node. With this node selected, continue drawing. Repeat this procedure until all runways are connected. &lt;br /&gt;
&lt;br /&gt;
Then, start adding the additional gates to the network. Press [ctrl-a] to deselect all objects. Then select a gate by pressing [shift-left mouse button], and start drawing until the the gate in question is one segment away from being connected. Then, [shift left-click] the network node that this route segment should be connected to, and make sure that the correct node is selected. Then, right click, and select &amp;quot;connect nodes bidirectionally&amp;quot; from the AI nodes menu. &lt;br /&gt;
&lt;br /&gt;
Repeat this procedure until all parking locations are connected to each runway.&lt;br /&gt;
&lt;br /&gt;
==== Refining the network: Mark points on the runway as such ====&lt;br /&gt;
With the basic infrastructure in place, the next step is to fine-tune the network. The first step in this process is to mark the network nodes that are located on a runway. This is important for a number of reasons: TaxiDraw needs these OnRunway points for it's network verification tool. Secondly, the use of the type of runway marking will be used in future versions of FlightGear for runway entrance / exit calculations, in addition to a host of other possible uses in routing (such as blocking a certain node then a crossing runway is in use, etc, etc). &lt;br /&gt;
&lt;br /&gt;
It should be noted that there is no reason why TaxiDraw should not be able to mark the runway points as such automatically. After all, the geometry information of both runways and AI nodes is available. Although this automatic feature is planned, the TaxiDraw developers have as of yet not found the opportunity to implement this feature. Until that time, on runway marking has to be done by hand.&lt;br /&gt;
&lt;br /&gt;
==== Refining the network: Set Holding points ====&lt;br /&gt;
Holding points are nodes in the network that do something special. They can be used by FlightGear to make traffic wait at certain specific locations. As a matter of fact, the 'normal' and 'Cat II/III' hold points are not yet used by FlightGear, but are part of the development plan. Currently, hold points are implicitly assigned by the FlightGear AI code. For instance, traffic waiting for takeoff clearance is holding at the first point before the runway. Likewise, traffic can receive a hold position instruction just before an intersection in the taxiway system, when traffic is approaching at the other leg. While these implicit hold points work reasonably well, there are some limitations. Consider for example runway 07 at CYYC (Calgary Intl, Canada). In the FlightGear rendition of this airport, there are no taxiways leading to this runway, so departing aircraft should back track down the runway from an entrance point at the middle of the runway. Currently that point will also become the runway entrance holding point. This is clearly undesirable, because it means that traffic is actually waiting ''on the runway'' in order to get clearance to enter it. For this reason, airport ground network designers should have a means to have explicit control over holding points. The normal hold point is meant for just that.&lt;br /&gt;
&lt;br /&gt;
The Cat II/III hold point type is meant as an extension to this scheme for special IFR conditions. Support for these types in FlightGear is planned for a later stage of development though.&lt;br /&gt;
&lt;br /&gt;
==== Refining the network: Pushback routes ====&lt;br /&gt;
With the above-mentioned refinements, the ground network should be fully working with one notable exception. Aircraft will be driving forward when leaving the gate, making a sharp turn (while probably destroying themselves and the terminal building in the process). To prevent this, a ''push back'' route should be created. A push back route consists of at least one or more taxiway segments that have the &amp;quot;PushBack Route&amp;quot; property set to true. The last of these segments should be terminated by a PushBack HoldPoint network node. &lt;br /&gt;
&lt;br /&gt;
Notice that a push back route is optional, but that parking spaces may never have more than one push back route. The formal criteria for a valid push back route is that each gate should have a maximum of one push back node associated with it, which can be reached using one route only. From an editing point of view, it is sufficient to just mark a number of taxiway segments as push back, and mark the ending node as such as well.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the &amp;quot;Verify Ground network&amp;quot; process ''should be run'' in order to get a correctly working push back system, because this function runs some internal consistency checks. Push back routes can be very simple, from just one route segment, to fairly complex, as illustrated below. Shown here are 3 examples from the EHAM ground network. 1) Shows a fairly complex example, where all aircraft from one side of the E terminal are being linked to one shared push back point. In the example, the push back route of an aircraft departing from gate E20 is illustrated. 2) Shows a simple example, where one aircraft is being pushed back, and makes a left turn. In essence, 3) shows a similar example, but now in a slightly more crowded space, where push back nodes are overlapping. The current push back system allows for fairly complicated behavior. To get a full understanding of it's workings, it is advisable to play with some of the existing ground networks. EHAM and KFSO currently provide the most complex setups. &lt;br /&gt;
&lt;br /&gt;
Finally, please notice that you need a version of TaxiDraw with a build date of February 5, 2009, or later, for this to work correctly. Earlier version did not export the pushBackRoute attribute correctly. Support for this functionality was introduced late January 2009, but versions earlier than February 4 contain a potentially fatal bug, that may seriously damage your work. &lt;br /&gt;
&lt;br /&gt;
[[File:TaxiDraw2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== Verifying the network ====&lt;br /&gt;
Finally, with a network complete, it is important to verify it! The verification function not only detects obvious problems with the network, it also updates some internal states that FlightGear relies on. Presumably, an automatic verification process will be added to the export function, but until that is the case, make sure to do this manually. The verify network function can be found in the &amp;quot;Tools&amp;quot; menu. &lt;br /&gt;
&lt;br /&gt;
Notice that TaxiDraw does not automatically fix problems. It is left to the user to fix the problems manually. TaxiDraw does select the offending node(s) / segments(s) for easier identification. Also note that TaxiDraw stops verifying at the first problem encountered, so it is worthwhile to continue checking until no further errors are found. Currently, the following checks are performed.&lt;br /&gt;
&lt;br /&gt;
* '''On runway points''' Added on January 24, 2009, this check is most likely not yet available in any distributed version. This is currently just a very lame check to see if any point in the network has been marked as such. This check is not exhaustive, but simply meant as a reminder to the editor that the OnRunway points should still be marked. Ultimately, this check should be replaced by the aforementioned automatic geometry function.&lt;br /&gt;
* '''Duplicate Taxiway Segments''' It's easy to connect two network nodes twice. While this doesn't really hurt, it does add dead weight, so checking for duplicates is not a bad thing. &lt;br /&gt;
* '''Routing''' One of the most persistent headache causing problems is that of a disconnected parking space in the network. FlightGear will happily place an aircraft there, but bail out when that aircraft cannot reach the runway. The routing check attempts to prevent this. Notice that it is of utmost importance that the OnRunway points are set correctly, because TaxiDraw relies on these points for it's route finding algorithm. Because the route finding algorithm is rather computationally intensive, some progress information is currently written to the console (a proper progress bar would be nice). When a disconnected parking space is found, TaxiDraw selects both the parking and the runway node. It is still left to the user to trace a route between these two points and find where the two pieces are disconnected. &lt;br /&gt;
* '''Check and set pushback nodes''' this function verifies whether any specified pushback nodes adhere to the above specifications and updates some internal consistency.&lt;br /&gt;
&lt;br /&gt;
=== Editing the startup location parameters ===&lt;br /&gt;
Once you have created a ground network, you'll find that it probably won't work yet in FlightGear. The main reason for this is that the default gate size is set fairly small, and most aircraft won't fit into the assigned space. Therefore, you need to edit the parking space parameters. In addition, you also need to give each parking space a name, and a heading, and probably an airline code. Changing name, and heading can be done in TaxiDraw, by right clicking on the startup location. This will bring up a dialog, in which you can change latitude, longitude, heading, and name. Once you're done editing, click okay to accept the new values, or cancel to discard. &lt;br /&gt;
&lt;br /&gt;
Editing the startup location radius, type, airlineCodes, and pushBack parameters is not yet possible in TaxiDraw. So changing these requires saving the project and editing these using a text editor. Once you save the project, this will be done in a file [filename].tpj (TaxiDraw project). The ground network will be saved in a file named [filename]-groundnet.xml, which will be in the same folder as where you saved the project.&lt;br /&gt;
&lt;br /&gt;
You can edit the remaining parameters by loading this groundnet.xml file into a text editor. Once you are done editing make sure you import these changes into TaxiDraw immediately. Do this by going to [File| Import FlightGear AI Network]. This will open a file selection dialog. Choose the file you just edited and click okay. TaxiDraw will ask for confirmation to overwrite existing ground network data and confirm this by clicking on &amp;quot;yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Copying the ground network into FlightGear's scenery directory ===&lt;br /&gt;
Finally, once you have finished creating a groundnet project, you can test it in FlightGear. Create a directory in your &amp;lt;tt&amp;gt;[[$FG_SCENERY]]/Airports/[I]/[C]/[A]/&amp;lt;/tt&amp;gt; directory, with the three first letters of the ICAO code of your airport. For example &amp;lt;tt&amp;gt;[[$FG_SCENERY]]/Airports/E/H/A/&amp;lt;/tt&amp;gt;. Next, locate the file [filename]-groundnetwork.xml and copy this to the directory you just created. Finally, rename the file you just copied to &amp;lt;tt&amp;gt;[ICAO].groundnet.xml&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Testing the network ===&lt;br /&gt;
Startup FlightGear at the airport for which you have just created the network, and make sure you have traffic for that aircraft. FlightGear will check the network and report errors on the console. Aircraft that can't be placed at one of the parking locations will be placed at a default location. &lt;br /&gt;
&lt;br /&gt;
If the FlightGear AI system can't find a valid route between startup location and runway, it will list which nodes are not connected and exit.&lt;br /&gt;
&lt;br /&gt;
=== Airports with ground networks ===&lt;br /&gt;
As of Sep 2015 Flightgear has 90 airports that were made with Taxidraw.&lt;br /&gt;
Here is a List: [[Airports with ground networks]]&lt;br /&gt;
&lt;br /&gt;
[[user:laserman]] is offering additional groundnet.xml files for 7976 airports that were automatically converted from apt.dat at this URL:  http://media.lug-marl.de/flightgear/7976groundnets.tgz   and on github &lt;br /&gt;
https://github.com/mherweg/Airports&lt;br /&gt;
&lt;br /&gt;
900 airports have a complete groundnet, the rest have only parking positions. They (and those 90 airports that were made with TaxiDraw) are distributed via Terrasync since January 2016.&lt;br /&gt;
&lt;br /&gt;
== SIDs / STARs ==&lt;br /&gt;
SID is an acronym for [[Standard Instrument Departure]]. Likewise, STAR is an acronym for [[Standard Terminal Arrival Route]]. Directly after takeoff, in particular at busy airports, aircraft follow a standard flight path, that will keep them safely separated from arriving traffic, avoid ground obstructions, and also keeps traffic away from populated areas as much as possible. Currently, steps are in progress to allow FlightGear traffic to follow SIDs. Ultimately, the plan is to provide SID and STAR data in a format that can also be used by the user controlled Aircraft's Flight Management Computer. Currently, some sample data exist in the form of a PropertyList formatted XML file that contains a list of way points. &lt;br /&gt;
&lt;br /&gt;
This section of the AI Traffic documentation is meant as a stub that keeps track of the current development. At the moment of writing, some proof-of-concept data for EHAM SIDs will be committed to the World Scenery Repository, along with some experimental code in FlightGear to make use of this data. Note that this data is meant to be just that; a proof-of-concept. User contributions will be accepted as soon as the format has stabilized.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Special Notes ==&lt;br /&gt;
=== Realism ===&lt;br /&gt;
With [[FGFS 1.0.0]] Interactive Traffic also responds to other Non-AI aircraft.&lt;br /&gt;
The [[Airbus A320|A320]] ( and maybe some others) has working flaps and gears.&lt;br /&gt;
&lt;br /&gt;
=== Perfomance ===&lt;br /&gt;
With recent versions of FlightGear, we have much better performance than before so realistic density of traffic is currently possible even for slower computers. For those who are still afraid, there is an, as of yet, unpublished feature: set a new property &amp;quot;/sim/traffic-manager/proportion&amp;quot; to any value between 0 and 1 in your preferences.xml. During program start up, the traffic manager draws a random number (between 0 and 1) for each aircraft, and if that random number is smaller than the value specified in /sim/traffic-manager/proportion, the aircraft is added, otherwise it is discarded. In essence, only the specified proportion of aircraft will be loaded. &lt;br /&gt;
&lt;br /&gt;
Unfortunately you can't change this at runtime yet, so you need a little bit trial and error! However, it should allow the combination of slower computers and dense traffic files.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Flightplan XML formats]]&lt;br /&gt;
* [[Status of AI in FlightGear]]&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.xs4all.nl/~dtalsma/FlightGear.html The FlightGear AI aircraft download page]{{dead link|2012-11}}&lt;br /&gt;
&lt;br /&gt;
[[de:Interaktiver Verkehr]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artificial intelligence]]&lt;br /&gt;
[[Category:FlightGear feature]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107074</id>
		<title>List of file formats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_file_formats&amp;diff=107074"/>
		<updated>2017-02-24T13:32:19Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* apt.dat file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These '''file formats''' are some of the more obscure ones ones used in FlightGear.  While some of them are unique to FlightGear, some of them are not.&lt;br /&gt;
&lt;br /&gt;
== *.ac files ==&lt;br /&gt;
This is the native format for 3D graphics&amp;lt;ref&amp;gt;The .ac (AC3D) format specification can be found here: http://www.inivis.com/ac3d/man/ac3dfileformat.html&amp;lt;/ref&amp;gt; of the [http://www.inivis.com/ Invis AC3D] application (payware with free trial version). These files contains meshes, UV-mappings, texture paths and material definitions. The format is preferred by FlightGear (in essence the best supported format). It's ASCII text and easy to edit via scripts or, to some extent, by hand. Many applications are able to import and/or export this format:&lt;br /&gt;
&lt;br /&gt;
=== Blender ===&lt;br /&gt;
{{main article|Blender}}&lt;br /&gt;
Blender is a powerful and free (as in beer) open source 3D model editor (among other things).  Blender had built in support for importing and exporting AC3D files up to Blender 2.49b, and after that there are scripts available to do that of which some are developed by members of the FlightGear community.&lt;br /&gt;
&lt;br /&gt;
In Blender 2.49b import and export would be done from the file menu as File &amp;gt; Import/Export &amp;gt; AC3d (*.ac).&lt;br /&gt;
&lt;br /&gt;
=== Open Scenegraph Library ===&lt;br /&gt;
The &amp;lt;tt&amp;gt;osgviewer&amp;lt;/tt&amp;gt; demo in the [http://www.openscenegraph.org/ Open Scenegraph Library] is very useful for quickly looking at models.&lt;br /&gt;
&lt;br /&gt;
=== PrettyPoly ===&lt;br /&gt;
[http://prettypoly.sourceforge.net/ PrettyPoly] (ppe) is an unmaintained object editor that uses the same graphics library as FlightGear (plib). This has the advantage that objects look very much like in FlightGear (minus shader effects and shadows). Compiling ppe may be a challenge, though, and it's only useful for viewing, but hardly for editing objects.&lt;br /&gt;
&lt;br /&gt;
=== threedconvert ===&lt;br /&gt;
This is a converter for all plib supported 3D formats and comes with FlightGear (see utils/Modeller/3dconvert.cxx). It can read and write &amp;lt;tt&amp;gt;*.ac&amp;lt;/tt&amp;gt; files, but a written file may lack UV mapping or have other defects.&lt;br /&gt;
&lt;br /&gt;
== *.rgb files ==&lt;br /&gt;
These files are texture files in [http://en.wikipedia.org/wiki/Silicon_Graphics SGI] Image Format. This format supports multiple layers, transparency, compression, indexed colors, 8 bits and 16 bits per plane. Files of this format use different extensions, often to indicate the image properties, but in fact it's always the same format. The &amp;quot;official&amp;quot; extensions is &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt;. Images with one layer are usually black/white (&amp;lt;tt&amp;gt;*.bw&amp;lt;/tt&amp;gt;) or a mere alpha layer (&amp;lt;tt&amp;gt;*.a&amp;lt;/tt&amp;gt;), with two layers black/white with alpha, with three layers red/green/blue (&amp;lt;tt&amp;gt;*.rgb&amp;lt;/tt&amp;gt;), and with four layers red/green/blue/alpha (&amp;lt;tt&amp;gt;*.rgba&amp;lt;/tt&amp;gt;). This, however, is only a convention and not mandated by the SGI image specification. SGI images can be uncompressed or [http://en.wikipedia.org/wiki/Run-length_encoding RLE-compressed], which is a lossless compression method.&lt;br /&gt;
&lt;br /&gt;
FlightGear uses [http://plib.sourceforge.net/ plib] to read SGI images. They must not use 16 bits per plane and must have side lengths of 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt;x2&amp;lt;sup&amp;gt;m&amp;lt;/sup&amp;gt; (powers of 2), the size must be at least 4 pixels when using compressed textures (automatic feature in the osg branch). For example: 64x64, 256x256 or 128x2048 (but textures have '''square''' size inside the graphic card so a 16x1024 texture is really a 1024x1024 texture). Note that other sizes will '''not''' work, and FlightGear will use a red/white chequered texture instead! FlightGear textures ''shall'' be RLE-compressed, and as 'aggressively' as possible.&lt;br /&gt;
&lt;br /&gt;
All better graphics applications should be able to read and write the format, but often they load SGI images without problems, but only write them properly when the &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; extension is used. Here are some free applications that create SGI images, along with some usage notes:&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
Using [http://www.gimp.org/ GIMP] either save the image with extension &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; and rename it afterwards, or choose in the file dialog &amp;quot;Select Filetype&amp;quot; -&amp;gt; &amp;quot;Silicon Graphics IRIS image&amp;quot;. Save with &amp;quot;Aggressive RLE&amp;quot;. (The remark about SGI not supporting that is wrong. This is compliant with the file specification from SGI itself.)&lt;br /&gt;
&lt;br /&gt;
=== krita/kolourpaint ===&lt;br /&gt;
[http://www.kde.org/ KDE's] krita/kolourpaint supports reading and writing of SGI images on the base library level, so ''all'' applications that can read/write images in general can also read/write SGI images. They are automatically saved in highest possible compression (more aggressive than GIMP :-)&lt;br /&gt;
&lt;br /&gt;
=== convert ===&lt;br /&gt;
When using [http://www.imagemagick.org/ ImageMagick's]/[http://www.graphicsmagick.org/ GraphicsMagick's] convert, like with [[GIMP]], it's necessary to either call the target file &amp;lt;tt&amp;gt;*.sgi&amp;lt;/tt&amp;gt; or to specify the file type explicitly via &amp;lt;tt&amp;gt;sgi:&amp;lt;/tt&amp;gt; prefix:&lt;br /&gt;
&lt;br /&gt;
 $ convert foo.png foo.sgi      # RIGHT&lt;br /&gt;
 $ convert foo.png sgi:foo.rgb  # RIGHT&lt;br /&gt;
 $ convert foo.png foo.rgb      # WRONG! This doesn't create an SGI image!&lt;br /&gt;
&lt;br /&gt;
This creates SGI images with RLE compression by default.&lt;br /&gt;
&lt;br /&gt;
Here is a bash script that you can run in the ./FlightGear/Aircraft directory to generate SGI image files for all of the PNG format files you have:&lt;br /&gt;
&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 for PNG in $(find -name '*.png')&lt;br /&gt;
   do&lt;br /&gt;
   SUBDIR=$(dirname $PNG)&lt;br /&gt;
   FILEBASE=$(echo $PNG |awk -F / '{s=$(NF); n=split(s, sa, &amp;quot;.&amp;quot;); delete sa[n];  for(sk in sa) {printf(&amp;quot;%s.&amp;quot;,sa[sk])}}')&lt;br /&gt;
   RGB=&amp;quot;$SUBDIR/${FILEBASE}rgb&amp;quot;&lt;br /&gt;
   if [ ! -f $RGB ]&lt;br /&gt;
       then&lt;br /&gt;
       convert $PNG sgi:$RGB&lt;br /&gt;
   fi&lt;br /&gt;
 done&lt;br /&gt;
&lt;br /&gt;
== *.stg files ==&lt;br /&gt;
&lt;br /&gt;
Update 09/2016: Stuart committed the code to enable two new STG verbs: &lt;br /&gt;
* OBJECT_BUILDING_MESH_ROUGH &lt;br /&gt;
* OBJECT_BUILDING_MESH_DETAILED &lt;br /&gt;
To enable the reading of these verbs you will need to set /sim/rendering/building-mesh=true and obviously reload scenery.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35385866/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] osm2city integration (was Re: Maldives, once&lt;br /&gt;
 again ; ) &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Sep 22nd, 2016 &lt;br /&gt;
  |added  =  Sep 22nd, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;STG&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This entry is copied from [[$FG_ROOT]]/Docs/README.scenery, which is part of FlightGear &amp;gt;0.9.10.&lt;br /&gt;
&lt;br /&gt;
stg files (&amp;quot;static terragear&amp;quot;) define the static elements of a scenery &amp;quot;tile&amp;quot;, including the terrain elevation data, airport geometry, and all static objects placed on this tile. Four of the available key words are followed by a string and four numbers. The meaning of these numbers is always the same and described under OBJECT_SHARED.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_BASE lines ===&lt;br /&gt;
Specifies the terrain elevation data file. These files are generated by the [http://www.terragear.org/ TerraGear] using the [[BTG File Format|BTG file format]], and have file extension &amp;quot;.btg&amp;quot; (&amp;quot;binary terragear&amp;quot;; there used to be an &amp;quot;*.atg&amp;quot; file, too, where&lt;br /&gt;
the 'a' stood for ASCII). &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT_BASE 942050.btg&lt;br /&gt;
&lt;br /&gt;
The entry may be anywhere in the 942050.stg file, on a separate line.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT lines ===&lt;br /&gt;
Specifies airport geometry 'drop-in' files. The scenery elevation file has cut out holes for airports, that are filled with such objects. They are usually called after the airport ICAO id:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 OBJECT KSFO.btg&lt;br /&gt;
&lt;br /&gt;
These files are, again, created by TerraGear tools and are usually gzipped, so you'll find that file stored as KSFO.btg.gz.&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SHARED lines ===&lt;br /&gt;
Adds shared objects to the tile.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED Models/Airport/tower.xml -122.501090 37.514830 15.5 0.00&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_SHARED &amp;lt;object-path&amp;gt; &amp;lt;longitude&amp;gt; &amp;lt;latitude&amp;gt; &amp;lt;elevation-m&amp;gt; &amp;lt;heading-deg&amp;gt; &amp;lt;pitch-deg&amp;gt; &amp;lt;roll-deg&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;object-path&amp;gt;''' is relative to the data directory (FG_ROOT). &lt;br /&gt;
* '''&amp;lt;longitude&amp;gt;''' and '''&amp;lt;latitude&amp;gt;''' are in degrees using WGS-84 standard coordinate systems, available from most online-maps.&lt;br /&gt;
* '''&amp;lt;elevation-m&amp;gt;''' is in meter and relative to mean sea-level (in the fgfs world). &lt;br /&gt;
* '''&amp;lt;heading-deg&amp;gt;''' is in degree, ''counter-clockwise'' with North being 0.0. &lt;br /&gt;
* '''&amp;lt;pitch-deg&amp;gt;''' and '''&amp;lt;roll-deg&amp;gt;''' are in degree and optional. &lt;br /&gt;
Note that this differs from about every other place in FlightGear, most notably the /orientation/heading-deg entry in the property system, which is normally increasing in the clockwise direction. OBJECT_SHARED models are cached and reused. They are only once in memory and never freed. (See also the next section.)&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_STATIC lines ===&lt;br /&gt;
Adds static objects to the tile, just like OBJECT_SHARED. There are three differences to OBJECT_SHARED (apart from the name):&lt;br /&gt;
&lt;br /&gt;
* the path is relative to the tile directory where the *.stg file with this entry is located. For example, relative to 130n30/w123n37/. This usually means that all 3D object files, textures, and XML animation files are in this tile directory, too.&lt;br /&gt;
&lt;br /&gt;
* these objects are *not* cached and kept loaded, but rather freed with the tile (that is, when you leave that area).&lt;br /&gt;
&lt;br /&gt;
* the animation XML files may contain Nasal blocks &amp;lt;nasal&amp;gt;&amp;lt;load&amp;gt; and &amp;lt;nasal&amp;gt;&amp;lt;unload&amp;gt; which are executed on loading/unloading.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
  OBJECT_STATIC ggb-fb.xml -122.4760494 37.81876042 0 105&lt;br /&gt;
&lt;br /&gt;
=== OBJECT_SIGN lines ===&lt;br /&gt;
{{main article|Signs}}&lt;br /&gt;
Defines taxiway or runway signs. The syntax is like that of OBJECT_SHARED entries, except that the path is replaced with a sign contents specification. This specification will probably be changed. Look at [[$FG_ROOT]]/Docs/README.scenery if you need to use this entry.&lt;br /&gt;
&lt;br /&gt;
== apt.dat file ==&lt;br /&gt;
See [http://data.x-plane.com/file_specs/XP%20APT850%20Spec.pdf X-Plane data file definitions - Airport data (apt.dat) 850 version], currently used by FlightGear's official scenery which was also used by X-Plane (version 8.10 to 8.60).  Currently X-Plane uses the newer apt.dat 1000 (or 10) format,&amp;lt;ref&amp;gt;[http://data.x-plane.com/file_specs/XP%20APT1000%20Spec.pdf ''X-Plane Airport Data (Apt.Dat) File Specification - 1000 Version, revised Apr 2013''] (PDF).&amp;lt;/ref&amp;gt; which includes new codes to define the airport taxiway/runway network for AI/ATC. The current TerraGear parser ignores any code it doesn't understand, including these new ones. So it's possible to read and parse the latest v10.0 datafile just fine, but not all of its features are supported.&amp;lt;ref&amp;gt;{{forumref |title=Move to 850 format for airports |t= |p=208286 |label=#p208286 |hilit= |f=5 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surface Type Codes ===&lt;br /&gt;
* 1 Asphalt&lt;br /&gt;
* 2 Concrete&lt;br /&gt;
* 3 Turf or grass&lt;br /&gt;
* 4 Dirt (brown)&lt;br /&gt;
* 5 Gravel (grey)&lt;br /&gt;
* 12 Dry lakebed (for example at Edwards Air Force Base, KEDW)&lt;br /&gt;
* 13 Water runways&lt;br /&gt;
* 14 Snow or ice&lt;br /&gt;
* 15 Transparent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...maps to Materials/default/global.xml  ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Size codes for groundnets and ramp/gate parking ===&lt;br /&gt;
ramp start metadata. lines start with: 1301. see: XP-APT1050-Spec.pdf&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|Group|| Wingspan (ft)|| Example Aircraft&lt;br /&gt;
|-&lt;br /&gt;
|A ||&amp;lt; 49 ||Cessna 152-210, Beechcraft A36&lt;br /&gt;
|-&lt;br /&gt;
|B|| 49 - 78|| Saab 2000, EMB-120, Saab 340,&lt;br /&gt;
Canadair RJ-100&lt;br /&gt;
|-&lt;br /&gt;
|C|| 79 - 117|| Boeing 737, MD-80, Airbus A-320&lt;br /&gt;
|-&lt;br /&gt;
|D ||118 - 170|| Boeing 757, Boeing 767, Airbus&lt;br /&gt;
A-300&lt;br /&gt;
|-&lt;br /&gt;
|E ||171 - 213|| Boeing 747, Boeing 777, MD-11,&lt;br /&gt;
Airbus A-340&lt;br /&gt;
|-&lt;br /&gt;
|F ||214 - 262 ||A380 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related contents ==&lt;br /&gt;
* [[Flightplan XML formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Parking_position_should_also_be_read_from_apt.dat&amp;diff=107073</id>
		<title>Parking position should also be read from apt.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Parking_position_should_also_be_read_from_apt.dat&amp;diff=107073"/>
		<updated>2017-02-24T12:40:21Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Workaround: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Problem: ==&lt;br /&gt;
Flightgear does not read parking positions from apt.dat.gz&lt;br /&gt;
That is sad because it contains much more than what we have in ICAO.groundnet.xml files.&lt;br /&gt;
&lt;br /&gt;
http://sourceforge.net/p/flightgear/codetickets/1169/&lt;br /&gt;
&lt;br /&gt;
== Workaround: ==&lt;br /&gt;
scripts which generate ICAO.groundnet.xml files from apt.dat entries.&lt;br /&gt;
see:&lt;br /&gt;
http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=25779&lt;br /&gt;
http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=21544#p196239&lt;br /&gt;
&lt;br /&gt;
many groundnets with parking positions were converted from apt.dat and uplaoded to the terrasync servers.&lt;br /&gt;
&lt;br /&gt;
== possible Fix(?): ==&lt;br /&gt;
&lt;br /&gt;
a function like '''parseParkPos'''(simgear::strutils::split(line));&lt;br /&gt;
in Airports/apt_loader.cxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Core development projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106966</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106966"/>
		<updated>2017-02-17T11:40:58Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* airport layouts (WED) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
canary islands&lt;br /&gt;
* GCLP (shared)terminal has wrong location&lt;br /&gt;
* GCXO has good groundnet in TerraGIT, no flightplans to/from GCXO ?&lt;br /&gt;
* GCRR no buildings but 6 AI jetways. groundnet is parking only, AI-traffic: ryanair &lt;br /&gt;
* GCLA has still the old terminal. groundnet good, AI-traffic: Iberia937&lt;br /&gt;
* GCGM shared kakrterminal.ac building, groundnet is parking only&lt;br /&gt;
* GCHI groundnet good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
* VTBS&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
LR high priority list (2/2017):&lt;br /&gt;
* YSSY Sydney 2D 36824 by author: chrisk&lt;br /&gt;
* KDTW Detroit 2D 50005 by author: WEDbot&lt;br /&gt;
* LEMD Madrid 2D 44414 by author: Evaristo2005&lt;br /&gt;
* VIDP Dehli 2D 50308 by author: WEDbot&lt;br /&gt;
* WIII Jakarta 2D  33052 by author: WEDbot&lt;br /&gt;
* VABB Mumbai 2D 49762 by author: WEDbot&lt;br /&gt;
* RPLL Manila 2D 25302 by author: WEDbot&lt;br /&gt;
* YMML Melbourne 3D??? 50617 by author: WEDbot&lt;br /&gt;
* LIRF Roma 3D  50950 by author: WEDbot&lt;br /&gt;
* KCLT Charlotte 3D  45787 by author: llstal 2016-12-15&lt;br /&gt;
* EGKK London Gatwick 2D 50521 by author: WEDbot,legoboyvdlp&lt;br /&gt;
* LEMD Madrid 2D 44414 by author: Evaristo2005&lt;br /&gt;
* ZUUU Chengdu&lt;br /&gt;
* ZGSZ Shenzen&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106965</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106965"/>
		<updated>2017-02-17T11:11:45Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* airport layouts (WED) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
canary islands&lt;br /&gt;
* GCLP (shared)terminal has wrong location&lt;br /&gt;
* GCXO has good groundnet in TerraGIT, no flightplans to/from GCXO ?&lt;br /&gt;
* GCRR no buildings but 6 AI jetways. groundnet is parking only, AI-traffic: ryanair &lt;br /&gt;
* GCLA has still the old terminal. groundnet good, AI-traffic: Iberia937&lt;br /&gt;
* GCGM shared kakrterminal.ac building, groundnet is parking only&lt;br /&gt;
* GCHI groundnet good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
* VTBS&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
LR high priority list (2/2017):&lt;br /&gt;
* YSSY Sydney 2D 36824 by author: chrisk&lt;br /&gt;
* KDTW Detroit 2D 50005 by author: WEDbot&lt;br /&gt;
* LEMD Madrid 2D 44414 by author: Evaristo2005&lt;br /&gt;
* VIDP Dehli 2D 50308 by author: WEDbot&lt;br /&gt;
* WIII Jakarta 2D  33052 by author: WEDbot&lt;br /&gt;
* VABB Mumbai 2D 49762 by author: WEDbot&lt;br /&gt;
* RPLL Manila 2D 25302 by author: WEDbot&lt;br /&gt;
* YMML Melbourne 3D??? 50617 by author: WEDbot&lt;br /&gt;
* LIRF Roma 3D  50950 by author: WEDbot&lt;br /&gt;
* KCLT Charlotte 3D  45787 by author: llstal 2016-12-15&lt;br /&gt;
* EGKK London Gatwick 2D 50521 by author: WEDbot&lt;br /&gt;
* LEMD Madrid 2D 44414 by author: Evaristo2005&lt;br /&gt;
* ZUUU Chengdu&lt;br /&gt;
* ZGSZ Shenzen&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106964</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106964"/>
		<updated>2017-02-17T09:05:03Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* airport improvements (static &amp;amp; shared objects in Terrasync) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
canary islands&lt;br /&gt;
* GCLP (shared)terminal has wrong location&lt;br /&gt;
* GCXO has good groundnet in TerraGIT, no flightplans to/from GCXO ?&lt;br /&gt;
* GCRR no buildings but 6 AI jetways. groundnet is parking only, AI-traffic: ryanair &lt;br /&gt;
* GCLA has still the old terminal. groundnet good, AI-traffic: Iberia937&lt;br /&gt;
* GCGM shared kakrterminal.ac building, groundnet is parking only&lt;br /&gt;
* GCHI groundnet good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
* VTBS&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
LR high priority list (2/2017):&lt;br /&gt;
* YSSY Sydney&lt;br /&gt;
* KDTW Detroit&lt;br /&gt;
* LEMD Madrid&lt;br /&gt;
* VIDP Dehli&lt;br /&gt;
* WIII Jakarta&lt;br /&gt;
* VABB Mumbai&lt;br /&gt;
* RPLL Manila&lt;br /&gt;
* YMML Melbourne&lt;br /&gt;
* LIRF Roma&lt;br /&gt;
* KCLT Charlotte&lt;br /&gt;
* EGKK London Gatwick&lt;br /&gt;
* LEMD Madrid&lt;br /&gt;
* ZUUU Chengdu&lt;br /&gt;
* ZGSZ Shenzen&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106963</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106963"/>
		<updated>2017-02-17T08:17:46Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* airport layouts (WED) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
* VTBS&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
LR high priority list (2/2017):&lt;br /&gt;
* YSSY Sydney&lt;br /&gt;
* KDTW Detroit&lt;br /&gt;
* LEMD Madrid&lt;br /&gt;
* VIDP Dehli&lt;br /&gt;
* WIII Jakarta&lt;br /&gt;
* VABB Mumbai&lt;br /&gt;
* RPLL Manila&lt;br /&gt;
* YMML Melbourne&lt;br /&gt;
* LIRF Roma&lt;br /&gt;
* KCLT Charlotte&lt;br /&gt;
* EGKK London Gatwick&lt;br /&gt;
* LEMD Madrid&lt;br /&gt;
* ZUUU Chengdu&lt;br /&gt;
* ZGSZ Shenzen&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106962</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106962"/>
		<updated>2017-02-17T08:12:14Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* airport improvements (static &amp;amp; shared objects in Terrasync) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
* VTBS&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106961</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106961"/>
		<updated>2017-02-17T08:11:33Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* (GPL) custom scenery packages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Talk:Flughafen_K%C3%B6ln/Bonn&amp;diff=106906</id>
		<title>Talk:Flughafen Köln/Bonn</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Talk:Flughafen_K%C3%B6ln/Bonn&amp;diff=106906"/>
		<updated>2017-02-06T06:38:13Z</updated>

		<summary type="html">&lt;p&gt;Laserman: Created page with &amp;quot;  Considering that only shared models and buildings from other airports were used, this is really nicely modelled. Sadly the location of the main Terminal buildings and apron...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Considering that only shared models and buildings from other airports were used, this is really nicely modelled.&lt;br /&gt;
Sadly the location of the main Terminal buildings and apron D are wrong (too far south) in terrasync.&lt;br /&gt;
[[User:Laserman|Laserman]] ([[User talk:Laserman|talk]]) 01:38, 6 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Flughafen_K%C3%B6ln/Bonn&amp;diff=106905</id>
		<title>Flughafen Köln/Bonn</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Flughafen_K%C3%B6ln/Bonn&amp;diff=106905"/>
		<updated>2017-02-06T06:32:19Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox Airport&lt;br /&gt;
|name = Flüghafen Köln / Bonn&lt;br /&gt;
|image = Fgfs-screen-002.png&lt;br /&gt;
|iata = CGN&lt;br /&gt;
|icao = EDDK&lt;br /&gt;
|type = Public&lt;br /&gt;
|city = Köln-Wahn&lt;br /&gt;
|scenerytile = &lt;br /&gt;
|runway= 06/24&lt;br /&gt;
|length= 2459 m &lt;br /&gt;
|material= Concrete/Asphalt &lt;br /&gt;
|runway2= 14R/32L&lt;br /&gt;
|length2= 1863 m&lt;br /&gt;
|material2= Concrete/Asphalt &lt;br /&gt;
|runway3= 14L/32R&lt;br /&gt;
|length3= 3815 m &lt;br /&gt;
|material3= Asphalt &lt;br /&gt;
|website = http://www.koeln-bonn-airport.de/index.php?lang=2&lt;br /&gt;
}}&lt;br /&gt;
'''Flüghafen Köln / Bonn''' also known as '''Konrad Adenauer Airport''' is the airport serving Cologne and Bonn in Germany. It is the seventh largest airport in Germany and the second largest in terms of cargo operations. In FlightGear, it is very nicely modelled, with an 850 layout and terminal models, and more!The airport is one of the few 24 hour airports in Germany.&lt;br /&gt;
&lt;br /&gt;
== Custom Scenery (work in progress, Feb 2017) ==&lt;br /&gt;
https://github.com/mherweg/EDDK-fg-CustomScenery&lt;br /&gt;
http://www.23hq.com/laserman/album/28479990&lt;br /&gt;
&lt;br /&gt;
== Live Webcams ==&lt;br /&gt;
http://www.koeln-bonn-airport.de/nc/de/am-airport/airport-webcam.html?sword_list%5B0%5D=webcam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
Köln / Bonn has two terminals directly beside each other and three runways: &lt;br /&gt;
=== Terminal One ===&lt;br /&gt;
Terminal One is the original 197s building, in the shape of a U with two star-shaped piers, B and C. There are 13 gates, of which ten have air bridges, and several remote stands. Germanwings, Lufthansa, and Austrian Airlines use Terminal One.&lt;br /&gt;
=== Terminal Two ===&lt;br /&gt;
Terminal Two is the newer terminal, to the north of Terminal One. It is a rectangular building designated as Pier D, with 8 air bridges and several remote stands. Airlines ther than Terminal One airlines use it.&lt;br /&gt;
=== Runway 06/24 ===&lt;br /&gt;
Runway 06/24 is 2459 m (8,068 ft) long and has a width of 45 m.&lt;br /&gt;
&lt;br /&gt;
=== Runway 14R/32L ===&lt;br /&gt;
&lt;br /&gt;
Runway 14R/32L is 1863 (6,112 ft) long and has a width of 45 m.&lt;br /&gt;
&lt;br /&gt;
=== Runway 14L/32R ===&lt;br /&gt;
&lt;br /&gt;
Runway 14L/32R is 3815 (12,516 ft) long and has a width of 60 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== External link ===&lt;br /&gt;
* [http://www.koeln-bonn-airport.de/index.php Airport Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Airports in Germany]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=106853</id>
		<title>Animated jetways</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=106853"/>
		<updated>2017-02-02T08:09:55Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Animated-jetways-KSFO.jpg|thumb|Animated jetways at [[San Francisco International Airport|KSFO]]]]&lt;br /&gt;
&lt;br /&gt;
'''Animated jetways''' can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added.&lt;br /&gt;
&lt;br /&gt;
Jetways are the &amp;quot;tubes&amp;quot; that passengers use when entering or leaving aircraft docked to the passenger terminals.&lt;br /&gt;
&lt;br /&gt;
There are at least 2 types of animated jetways in FlightGear.&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 1 ==&lt;br /&gt;
Type 1 is described in [[Howto:Animated jetways]].&lt;br /&gt;
&lt;br /&gt;
Type 1 is more advanced than type 2.  They can connect to your aircraft and also to AI or multiplayer aircraft, (almost) no matter where you stand and in which orientation, as long as you are near enough.&lt;br /&gt;
 &lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* They only exist in [[San Francisco International Airport|KSFO]]. But jetways.xml files for more airports are availible here: http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
* &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in FGData is broken. &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in [[TerraSync]] is repaired.  See this forum post:&lt;br /&gt;
http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27375#p257608&lt;br /&gt;
* The elevations in the output file of the Jetway editor has to be corrected manually. '''A version of jetways.nas without the elevation problem can be found here''': http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
* The stg converter of the Jetway editor has a bug in the file-selection dialog.   '''A fixed version of jetways_edit.nas can be found here: ''' http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
The last 2 bugs (jetways.nas &amp;amp; jetways_edit.nas) are also fixed in the git version of FGData http://sourceforge.net/p/flightgear/fgdata/ci/dd3390b3afee955ba23dfd9334baf438bc7ae989/&lt;br /&gt;
&lt;br /&gt;
=== Adding type 1 jetways to an airport ===&lt;br /&gt;
If you use them at your airport, try to find someone (Torsten D.) with commit rights to FGData or TerraSysnc's &amp;lt;code&amp;gt;Airports/&amp;lt;/code&amp;gt; folder and/or use them in your custom scenery.&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KDEN ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all &amp;lt;model&amp;gt; entries from Objects/w110n30/w105n39/KDEN_Concourse_C.xml&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KLAS ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with &amp;lt;code&amp;gt;OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;Objects/w120n30/w116n36/1056643.stg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at PANC ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml''' from Objects/w150n60/w150n61/501192.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EGKK ===&lt;br /&gt;
* create a folder Models/Airport/Jetway/backup and move jetway.xml, jetway-747-ba.xml, jetway-737-ba.xml, jetway-a320-ba.xml into that folder.&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/...''' from Objects/w010n50/w001n51/2941771.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EHAM ===&lt;br /&gt;
That is a tough one! The static jetways are part of the .ac file of the terminals e.g. Schiphol_Gate_E.ac. If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup.  EHAM_gate.xml and EHAM_gate_2.xml also need to be fixed but that is easy: you can download them here: &lt;br /&gt;
http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EDDF ===&lt;br /&gt;
EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put EDDF.jetways.xml into  the Airports/E/D/D/   folder&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 2 ==&lt;br /&gt;
You can find type 2  at EDDH, EDDK, EDDG and some other airports, They exist in three versions for aircraft with one, two or three doors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-2.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-3.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* You click one of them and all others also move&lt;br /&gt;
* Your aircraft has to park exactly aligned on the yellow line with the front wheel on the mark.&lt;br /&gt;
* They only fit when the terminal building in front of the aircraft, you can not use them when the terminal building is on the side of the aircraft.&lt;br /&gt;
* Movement is not visible via multiplayer&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an airport ===&lt;br /&gt;
Place them as a shared object with the ufo and submit the locations to to http://scenemodels.flightgear.org/.  See [[Placing 3D Objects with the UFO]].&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an aircraft ===&lt;br /&gt;
Add the following to your aircraft-set.xml, see the A380 as an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;aircraft&amp;gt;&lt;br /&gt;
 &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;-2&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;18&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2.5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;45&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway3-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;4&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;47&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;3&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway3-pos&amp;gt;&lt;br /&gt;
&amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== see also ==&lt;br /&gt;
[[Jetways_as_Scenery_Objects]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=106852</id>
		<title>Animated jetways</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Animated_jetways&amp;diff=106852"/>
		<updated>2017-02-02T08:08:25Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Adding type 1 jetways to an airport */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Animated-jetways-KSFO.jpg|thumb|Animated jetways at [[San Francisco International Airport|KSFO]]]]&lt;br /&gt;
&lt;br /&gt;
'''Animated jetways''' can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added.&lt;br /&gt;
&lt;br /&gt;
Jetways are the &amp;quot;tubes&amp;quot; that passengers use when entering or leaving aircraft docked to the passenger terminals.&lt;br /&gt;
&lt;br /&gt;
There are at least 2 types of animated jetways in FlightGear.&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 1 ==&lt;br /&gt;
Type 1 is described in [[Howto:Animated jetways]].&lt;br /&gt;
&lt;br /&gt;
Type 1 is more advanced than type 2.  They can connect to your aircraft and also to AI or multiplayer aircraft, (almost) no matter where you stand and in which orientation, as long as you are near enough.&lt;br /&gt;
 &lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* They only exist in [[San Francisco International Airport|KSFO]]. But jetways.xml files for more airports are availible here: http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
* &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in FGData is broken. &amp;lt;code&amp;gt;generic.xml&amp;lt;/code&amp;gt; in [[TerraSync]] is repaired.  See this forum post:&lt;br /&gt;
http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27375#p257608&lt;br /&gt;
* The elevations in the output file of the Jetway editor has to be corrected manually. '''A version of jetways.nas without the elevation problem can be found here''': http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
* The stg converter of the Jetway editor has a bug in the file-selection dialog.   '''A fixed version of jetways_edit.nas can be found here: ''' http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
The last 2 bugs (jetways.nas &amp;amp; jetways_edit.nas) are also fixed in the git version of FGData http://sourceforge.net/p/flightgear/fgdata/ci/dd3390b3afee955ba23dfd9334baf438bc7ae989/&lt;br /&gt;
&lt;br /&gt;
=== Adding type 1 jetways to an airport ===&lt;br /&gt;
If you use them at your airport, try to find someone (Torsten D.) with commit rights to FGData or TerraSysnc's &amp;lt;code&amp;gt;Airports/&amp;lt;/code&amp;gt; folder and/or use them in your custom scenery.&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KDEN ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all &amp;lt;model&amp;gt; entries from Objects/w110n30/w105n39/KDEN_Concourse_C.xml&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at KLAS ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with &amp;lt;code&amp;gt;OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;Objects/w120n30/w116n36/1056643.stg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at PANC ===&lt;br /&gt;
recommended:&lt;br /&gt;
* Rename Models/Airport/Jetway/jetway-movable.xml   to jetway-movable.xml.bak&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml''' from Objects/w150n60/w150n61/501192.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EGKK ===&lt;br /&gt;
* create a folder Models/Airport/Jetway/backup and move jetway.xml, jetway-747-ba.xml, jetway-737-ba.xml, jetway-a320-ba.xml into that folder.&lt;br /&gt;
alternative:&lt;br /&gt;
* remove all lines with '''OBJECT_SHARED Models/Airport/Jetway/...''' from Objects/w010n50/w001n51/2941771.stg&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EHAM ===&lt;br /&gt;
That is a tough one! The static jetways are part of the .ac file of the terminals e.g. Schiphol_Gate_E.ac. If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup.  EHAM_gate.xml and EHAM_gate_2.xml also need to be fixed but that is easy: you can download them here: &lt;br /&gt;
http://media.lug-marl.de/flightgear/jetways/&lt;br /&gt;
&lt;br /&gt;
=== Type 1 Jetways at EDDF ===&lt;br /&gt;
EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put EDDF.jetways.xml into  the Airports/E/D/D/   folder&lt;br /&gt;
&lt;br /&gt;
== Animated jetways type 2 ==&lt;br /&gt;
You can find type 2  at EDDH, EDDK, EDDG and some other airports, They exist in three versions for aircraft with one, two or three doors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-2.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;jetway-movable-3.xml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known issues ===&lt;br /&gt;
* You click one of them and all others also move&lt;br /&gt;
* Your aircraft has to park exactly aligned on the yellow line with the front wheel on the mark.&lt;br /&gt;
* They only fit when the terminal building in front of the aircraft, you can not use them when the terminal building is on the side of the aircraft.&lt;br /&gt;
* Movement is not visible via multiplayer&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an airport ===&lt;br /&gt;
Place them as a shared object with the ufo and submit the locations to to http://scenemodels.flightgear.org/.  See [[Placing 3D Objects with the UFO]].&lt;br /&gt;
&lt;br /&gt;
=== Adding type 2 jetways to an aircraft ===&lt;br /&gt;
Add the following to your aircraft-set.xml, see the A380 as an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;aircraft&amp;gt;&lt;br /&gt;
 &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;-2&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;18&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;2.5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;45&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
 &amp;lt;jetway3-pos&amp;gt;&lt;br /&gt;
  &amp;lt;x-tra&amp;gt;4&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
  &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
  &amp;lt;z-rot&amp;gt;47&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
  &amp;lt;hood-rot&amp;gt;3&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
 &amp;lt;/jetway3-pos&amp;gt;&lt;br /&gt;
&amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_.stg_files_with_non-AI_jetway_scenery_objects&amp;diff=106851</id>
		<title>List of .stg files with non-AI jetway scenery objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_.stg_files_with_non-AI_jetway_scenery_objects&amp;diff=106851"/>
		<updated>2017-02-02T08:06:21Z</updated>

		<summary type="html">&lt;p&gt;Laserman: Created page with &amp;quot; If we want to use AI jetways globally we have to know at which places they might conflict with legacy jetways as scenery objects (and also jetways that are part of the termin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
If we want to use AI jetways globally we have to know at which places they might conflict with legacy jetways as scenery objects&lt;br /&gt;
(and also jetways that are part of the terminal 3D model)&lt;br /&gt;
&lt;br /&gt;
List of approx. 100 stg files that have non-AI jetways (movable or static)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
grep -c -R &amp;quot;Jetway&amp;quot; . |grep -v &amp;quot;:0&amp;quot;&lt;br /&gt;
./e120n60/e129n62/5072385.stg:6&lt;br /&gt;
./w030n60/w023n63/2582136.stg:11&lt;br /&gt;
./w090n40/w084n42/1581369.stg:7&lt;br /&gt;
./w090n40/w082n40/1614010.stg:8&lt;br /&gt;
./w020n20/w017n28/2678170.stg:4&lt;br /&gt;
./w020n20/w016n27/2694522.stg:25&lt;br /&gt;
./w010n40/w009n42/2810121.stg:3&lt;br /&gt;
./w010n40/w002n46/2925067.stg:2&lt;br /&gt;
./w010n40/w009n41/2810057.stg:8&lt;br /&gt;
./w010n40/w009n43/2810194.stg:2&lt;br /&gt;
./w010n40/w005n48/2876058.stg:4&lt;br /&gt;
./e000n50/e007n50/3072824.stg:17&lt;br /&gt;
./e000n50/e008n53/3089347.stg:5&lt;br /&gt;
./e000n50/e009n55/3105896.stg:10&lt;br /&gt;
./e000n50/e008n51/3089250.stg:11&lt;br /&gt;
./e000n50/e004n50/3023673.stg:54&lt;br /&gt;
./e000n50/e009n51/3105625.stg:3&lt;br /&gt;
./e000n50/e003n50/3007264.stg:2&lt;br /&gt;
./e000n50/e006n51/3056467.stg:61&lt;br /&gt;
./e000n50/e001n51/2974545.stg:1&lt;br /&gt;
./e000n50/e007n52/3072906.stg:5&lt;br /&gt;
./w070s40/w063s39/1920211.stg:1&lt;br /&gt;
./w080n00/w076n06/1710092.stg:12&lt;br /&gt;
./w110n20/w101n25/1301747.stg:1&lt;br /&gt;
./w050s10/w049s02/2151972.stg:6&lt;br /&gt;
./w150n60/w150n61/501192.stg:20&lt;br /&gt;
./e110n30/e113n34/4808483.stg:10&lt;br /&gt;
./e120n20/e120n27/4922747.stg:8&lt;br /&gt;
./e070n40/e077n43/4219216.stg:3&lt;br /&gt;
./e100n30/e103n36/4644770.stg:7&lt;br /&gt;
./w060s40/w059s35/1985993.stg:17&lt;br /&gt;
./w060s40/w059s35/1986010.stg:20&lt;br /&gt;
./w070s60/w069s55/1820874.stg:2&lt;br /&gt;
./e130n30/e139n35/RJTT-terminal-1.xml:26&lt;br /&gt;
./w080s10/w079s01/1660533.stg:4&lt;br /&gt;
./w080s10/w079s01/1660541.stg:8&lt;br /&gt;
./w070n00/w061n02/1955634.stg:2&lt;br /&gt;
./w110n30/w105n39/KDEN_Concourse_C.xml:20&lt;br /&gt;
./w110n30/w107n35/1204033.stg:1&lt;br /&gt;
./w090n30/w087n33/1531616.stg:24&lt;br /&gt;
./w090n30/w081n32/1629883.stg:16&lt;br /&gt;
./w090n30/w087n39/1532010.stg:56&lt;br /&gt;
./w090n30/w083n39/1597552.stg:2&lt;br /&gt;
./w090n30/w085n39/1564737.stg:32&lt;br /&gt;
./w090n30/w082n32/1613451.stg:15&lt;br /&gt;
./w090n30/w087n36/1531785.stg:28&lt;br /&gt;
./w090n30/w082n30/1613337.stg:25&lt;br /&gt;
./w160n20/w158n21/367568.stg:22&lt;br /&gt;
./w160n20/w157n20/383932.stg:14&lt;br /&gt;
./w120n40/w112n45/1122803.stg:7&lt;br /&gt;
./e010n40/e011n48/3138195.stg:14&lt;br /&gt;
./e010n40/e018n42/3252513.stg:3&lt;br /&gt;
./e010n40/e011n49/3138264.stg:12&lt;br /&gt;
./e010n40/e012n41/3154160.stg:2&lt;br /&gt;
./e010n40/e014n46/3187209.stg:8&lt;br /&gt;
./e000n40/e007n49/3072761.stg:12&lt;br /&gt;
./e000n40/e002n48/2990761.stg:66&lt;br /&gt;
./e000n40/e002n48/2990769.stg:1&lt;br /&gt;
./e000n40/e002n41/2990288.stg:63&lt;br /&gt;
./e000n40/e007n48/3072674.stg:8&lt;br /&gt;
./e000n40/e006n49/3056360.stg:10&lt;br /&gt;
./e000n40/e002n49/2990786.stg:98&lt;br /&gt;
./e000n40/e009n48/3105448.stg:21&lt;br /&gt;
./e000n40/e009n45/3105258.stg:2&lt;br /&gt;
./e000n40/e009n45/3105241.stg:4&lt;br /&gt;
./e000n40/e005n43/3039576.stg:2&lt;br /&gt;
./e000n40/e008n45/3088874.stg:33&lt;br /&gt;
./w010n50/w002n52/2925465.stg:21&lt;br /&gt;
./w010n50/w001n51/2941771.stg:44&lt;br /&gt;
./w070n10/w068n10/1841447.stg:13&lt;br /&gt;
./e140s40/e144s38/5311763.stg:10&lt;br /&gt;
./w100n30/w091n32/KJAN_Terminal.xml:4&lt;br /&gt;
./e120n10/e123n10/4970775.stg:5&lt;br /&gt;
./e120n10/e121n14/4938272.stg:66&lt;br /&gt;
./e020s30/e028s27/3411952.stg:25&lt;br /&gt;
./e110n40/e116n40/4857986.stg:83&lt;br /&gt;
./w070s30/w066s27/1871819.stg:1&lt;br /&gt;
./w050s30/w050s26/2134043.stg:6&lt;br /&gt;
./w050s30/w044s23/SBRJ_Terminal.xml:8&lt;br /&gt;
./w080n30/w079n35/1662840.stg:29&lt;br /&gt;
./w080n30/w079n35/1662832.stg:1&lt;br /&gt;
./w080n30/w077n39/1695817.stg:67&lt;br /&gt;
./e030n30/e031n30/3464705.stg:26&lt;br /&gt;
./e100n10/e106n10/4692277.stg:9&lt;br /&gt;
./e000n30/e002n39/2990178.stg:28&lt;br /&gt;
./e050s30/e055s21/3854660.stg:3&lt;br /&gt;
./e020n30/e023n39/3334218.stg:3&lt;br /&gt;
./e020n30/e027n36/3399600.stg:2&lt;br /&gt;
./e000n00/e003n06/3004450.stg:14&lt;br /&gt;
./w060s30/w056s28/2035616.stg:1&lt;br /&gt;
./w060s30/w055s26/2052114.stg:2&lt;br /&gt;
./w060s30/w052s30/SBPA_Terminal.xml:10&lt;br /&gt;
./w010n30/w001n38/2940945.stg:21&lt;br /&gt;
./w090n10/w088n14/1513990.stg:2&lt;br /&gt;
./w090n20/w082n28/1613210.stg:88&lt;br /&gt;
./w120n30/w120n39/991328.stg:23&lt;br /&gt;
./w120n30/w116n36/1056643.stg:62&lt;br /&gt;
./w120n30/w120n35/991067.stg:3&lt;br /&gt;
./e090n30/e098n39/4563057.stg:4&lt;br /&gt;
./e010n50/e012n55/3155050.stg:50&lt;br /&gt;
./e010n50/e012n55/3155042.stg:2&lt;br /&gt;
./e010n50/e010n53/3122152.stg:20&lt;br /&gt;
./e010n50/e010n50/3121979.stg:4&lt;br /&gt;
./e020n40/e020n44/3285425.stg:32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106840</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106840"/>
		<updated>2017-02-01T13:37:21Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* donations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* NEW (work in progress): EDDK https://github.com/mherweg/EDDK-fg-CustomScenery&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106783</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106783"/>
		<updated>2017-01-27T08:17:14Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* airport improvements (static &amp;amp; shared objects in Terrasync) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* NEW (work in progress): EDDK https://github.com/mherweg/EDDK-fg-CustomScenery&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC. I currently use a Pentium E5400 :-(&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106782</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106782"/>
		<updated>2017-01-27T08:07:04Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* (GPL) custom scenery packages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* NEW (work in progress): EDDK https://github.com/mherweg/EDDK-fg-CustomScenery&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{progressbar|90}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC. I currently use a Pentium E5400 :-(&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Ground_networks_from_apt.dat&amp;diff=106414</id>
		<title>Ground networks from apt.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Ground_networks_from_apt.dat&amp;diff=106414"/>
		<updated>2016-12-26T10:28:29Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Ground networks for AI Traffic that were converted from apt.dat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
these ground networks were converted from apt.dat using the tools &lt;br /&gt;
aptdat2sqlite.py and sqlite2xml.py&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
[[Airports_with_ground_networks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== all those files start like this: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;version&amp;gt;1&amp;lt;/version&amp;gt;&lt;br /&gt;
  &amp;lt;parkingList&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ground networks for AI Traffic that were converted from apt.dat ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/T/E/YTEM.groundnet.xml&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/M/A/YMAV.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPF.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/R/E/YRED.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCN.groundnet.xml&lt;br /&gt;
./Y/S/H/YSHW.groundnet.xml&lt;br /&gt;
./Y/B/M/YBMK.groundnet.xml&lt;br /&gt;
./Y/B/L/YBLT.groundnet.xml&lt;br /&gt;
./Y/B/W/YBWW.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./Y/H/O/YHOT.groundnet.xml&lt;br /&gt;
./Y/K/D/YKDI.groundnet.xml&lt;br /&gt;
./T/T/P/TTPP.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/N/C/TNCB.groundnet.xml&lt;br /&gt;
./T/L/P/TLPC.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/M/TJMZ.groundnet.xml&lt;br /&gt;
./T/J/P/TJPS.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/T/T/NTTO.groundnet.xml&lt;br /&gt;
./N/S/F/NSFI.groundnet.xml&lt;br /&gt;
./N/Z/M/NZMF.groundnet.xml&lt;br /&gt;
./N/Z/Q/NZQN.groundnet.xml&lt;br /&gt;
./N/Z/R/NZRO.groundnet.xml&lt;br /&gt;
./N/Z/R/NZRV.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./N/Z/W/NZWP.groundnet.xml&lt;br /&gt;
./M/Y/N/MYNN.groundnet.xml&lt;br /&gt;
./M/Y/E/MYEF.groundnet.xml&lt;br /&gt;
./M/Y/R/MYRD.groundnet.xml&lt;br /&gt;
./M/Y/A/MYAM.groundnet.xml&lt;br /&gt;
./M/Y/G/MYGF.groundnet.xml&lt;br /&gt;
./M/W/C/MWCB.groundnet.xml&lt;br /&gt;
./M/W/C/MWCR.groundnet.xml&lt;br /&gt;
./M/H/P/MHPL.groundnet.xml&lt;br /&gt;
./M/H/D/MHDU.groundnet.xml&lt;br /&gt;
./M/K/J/MKJP.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./P/A/M/PAMR.groundnet.xml&lt;br /&gt;
./P/A/E/PAEN.groundnet.xml&lt;br /&gt;
./P/A/L/PALH.groundnet.xml&lt;br /&gt;
./P/A/S/PASI.groundnet.xml&lt;br /&gt;
./P/A/K/PAKT.groundnet.xml&lt;br /&gt;
./P/A/D/PADU.groundnet.xml&lt;br /&gt;
./P/A/J/PAJN.groundnet.xml&lt;br /&gt;
./I/1/I19.groundnet.xml&lt;br /&gt;
./E/T/N/ETNT.groundnet.xml&lt;br /&gt;
./E/T/N/ETNH.groundnet.xml&lt;br /&gt;
./E/T/N/ETNS.groundnet.xml&lt;br /&gt;
./E/T/N/ETNW.groundnet.xml&lt;br /&gt;
./E/T/N/ETNG.groundnet.xml&lt;br /&gt;
./E/T/N/ETND.groundnet.xml&lt;br /&gt;
./E/T/N/ETNN.groundnet.xml&lt;br /&gt;
./E/T/M/ETMN.groundnet.xml&lt;br /&gt;
./E/T/I/ETIN.groundnet.xml&lt;br /&gt;
./E/T/I/ETIK.groundnet.xml&lt;br /&gt;
./E/T/I/ETIH.groundnet.xml&lt;br /&gt;
./E/T/I/ETIC.groundnet.xml&lt;br /&gt;
./E/T/E/ETEB.groundnet.xml&lt;br /&gt;
./E/T/A/ETAD.groundnet.xml&lt;br /&gt;
./E/T/A/ETAR.groundnet.xml&lt;br /&gt;
./E/T/O/ETOR.groundnet.xml&lt;br /&gt;
./E/T/O/ETOI.groundnet.xml&lt;br /&gt;
./E/T/O/ETOU.groundnet.xml&lt;br /&gt;
./E/T/S/ETSN.groundnet.xml&lt;br /&gt;
./E/T/S/ETSL.groundnet.xml&lt;br /&gt;
./E/T/S/ETSI.groundnet.xml&lt;br /&gt;
./E/T/S/ETSH.groundnet.xml&lt;br /&gt;
./E/T/S/ETSA.groundnet.xml&lt;br /&gt;
./E/T/S/ETSB.groundnet.xml&lt;br /&gt;
./E/T/H/ETHB.groundnet.xml&lt;br /&gt;
./E/T/H/ETHN.groundnet.xml&lt;br /&gt;
./E/T/H/ETHF.groundnet.xml&lt;br /&gt;
./E/T/H/ETHR.groundnet.xml&lt;br /&gt;
./E/T/H/ETHA.groundnet.xml&lt;br /&gt;
./E/T/H/ETHC.groundnet.xml&lt;br /&gt;
./E/N/T/ENTC.groundnet.xml&lt;br /&gt;
./E/N/EN3.groundnet.xml&lt;br /&gt;
./E/N/EN2.groundnet.xml&lt;br /&gt;
./E/N/F/ENFL.groundnet.xml&lt;br /&gt;
./E/N/R/ENRY.groundnet.xml&lt;br /&gt;
./E/N/A/ENAT.groundnet.xml&lt;br /&gt;
./E/N/S/ENSB.groundnet.xml&lt;br /&gt;
./E/N/V/ENVA.groundnet.xml&lt;br /&gt;
./E/N/B/ENBR.groundnet.xml&lt;br /&gt;
./E/N/EN6.groundnet.xml&lt;br /&gt;
./E/N/G/ENGM.groundnet.xml&lt;br /&gt;
./E/P/P/EPPW.groundnet.xml&lt;br /&gt;
./E/P/EP6.groundnet.xml&lt;br /&gt;
./E/P/K/EPKK.groundnet.xml&lt;br /&gt;
./E/P/G/EPGD.groundnet.xml&lt;br /&gt;
./E/I/N/EINN.groundnet.xml&lt;br /&gt;
./E/I/A/EIAB.groundnet.xml&lt;br /&gt;
./E/I/W/EIWT.groundnet.xml&lt;br /&gt;
./E/I/S/EISG.groundnet.xml&lt;br /&gt;
./E/I/D/EIDW.groundnet.xml&lt;br /&gt;
./E/I/D/EIDL.groundnet.xml&lt;br /&gt;
./E/E/T/EETN.groundnet.xml&lt;br /&gt;
./E/E/EE5.groundnet.xml&lt;br /&gt;
./E/E/K/EEKA.groundnet.xml&lt;br /&gt;
./E/L/N/ELNT.groundnet.xml&lt;br /&gt;
./E/L/L/ELLX.groundnet.xml&lt;br /&gt;
./E/L/EL5.groundnet.xml&lt;br /&gt;
./E/7/E70.groundnet.xml&lt;br /&gt;
./E/F/T/EFTU.groundnet.xml&lt;br /&gt;
./E/F/M/EFMA.groundnet.xml&lt;br /&gt;
./E/F/P/EFPO.groundnet.xml&lt;br /&gt;
./E/F/EF3.groundnet.xml&lt;br /&gt;
./E/F/L/EFLP.groundnet.xml&lt;br /&gt;
./E/F/H/EFHK.groundnet.xml&lt;br /&gt;
./E/F/H/EFHF.groundnet.xml&lt;br /&gt;
./E/F/K/EFKI.groundnet.xml&lt;br /&gt;
./E/F/J/EFJY.groundnet.xml&lt;br /&gt;
./E/F/U/EFUT.groundnet.xml&lt;br /&gt;
./E/R/ER2.groundnet.xml&lt;br /&gt;
./E/A/EA5.groundnet.xml&lt;br /&gt;
./E/A/EA6.groundnet.xml&lt;br /&gt;
./E/W/EW5.groundnet.xml&lt;br /&gt;
./E/S/M/ESME.groundnet.xml&lt;br /&gt;
./E/S/M/ESMS.groundnet.xml&lt;br /&gt;
./E/S/M/ESMQ.groundnet.xml&lt;br /&gt;
./E/S/S/ESSP.groundnet.xml&lt;br /&gt;
./E/S/S/ESSL.groundnet.xml&lt;br /&gt;
./E/S/S/ESSD.groundnet.xml&lt;br /&gt;
./E/S/S/ESSV.groundnet.xml&lt;br /&gt;
./E/S/S/ESSA.groundnet.xml&lt;br /&gt;
./E/S/G/ESGG.groundnet.xml&lt;br /&gt;
./E/V/P/EVPA.groundnet.xml&lt;br /&gt;
./E/V/L/EVLA.groundnet.xml&lt;br /&gt;
./E/V/R/EVRS.groundnet.xml&lt;br /&gt;
./E/V/R/EVRA.groundnet.xml&lt;br /&gt;
./E/V/A/EVAD.groundnet.xml&lt;br /&gt;
./E/V/V/EVVA.groundnet.xml&lt;br /&gt;
./E/V/D/EVDA.groundnet.xml&lt;br /&gt;
./E/V/J/EVJA.groundnet.xml&lt;br /&gt;
./E/B/S/EBSP.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/T/EHTX.groundnet.xml&lt;br /&gt;
./E/H/L/EHLE.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/H/B/EHBK.groundnet.xml&lt;br /&gt;
./E/K/Y/EKYT.groundnet.xml&lt;br /&gt;
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./K/A/E/KAEX.groundnet.xml&lt;br /&gt;
./K/A/L/KALB.groundnet.xml&lt;br /&gt;
./K/A/L/KALN.groundnet.xml&lt;br /&gt;
./K/A/O/KAOC.groundnet.xml&lt;br /&gt;
./K/A/S/KASG.groundnet.xml&lt;br /&gt;
./K/A/S/KASE.groundnet.xml&lt;br /&gt;
./K/A/V/KAVL.groundnet.xml&lt;br /&gt;
./K/A/V/KAVC.groundnet.xml&lt;br /&gt;
./K/A/B/KABY.groundnet.xml&lt;br /&gt;
./K/A/B/KABE.groundnet.xml&lt;br /&gt;
./K/A/B/KABI.groundnet.xml&lt;br /&gt;
./K/A/B/KABQ.groundnet.xml&lt;br /&gt;
./K/A/H/KAHN.groundnet.xml&lt;br /&gt;
./K/A/K/KAKQ.groundnet.xml&lt;br /&gt;
./K/A/G/KAGS.groundnet.xml&lt;br /&gt;
./K/A/G/KAGC.groundnet.xml&lt;br /&gt;
./K/A/D/KADM.groundnet.xml&lt;br /&gt;
./K/A/U/KAUS.groundnet.xml&lt;br /&gt;
./K/O/N/KONX.groundnet.xml&lt;br /&gt;
./K/O/M/KOMA.groundnet.xml&lt;br /&gt;
./K/O/L/KOLM.groundnet.xml&lt;br /&gt;
./K/O/Q/KOQU.groundnet.xml&lt;br /&gt;
./K/O/F/KOFF.groundnet.xml&lt;br /&gt;
./K/O/F/KOFP.groundnet.xml&lt;br /&gt;
./K/O/R/KORD.groundnet.xml&lt;br /&gt;
./K/O/R/KORL.groundnet.xml&lt;br /&gt;
./K/O/R/KORS.groundnet.xml&lt;br /&gt;
./K/O/R/KORF.groundnet.xml&lt;br /&gt;
./K/O/A/KOAK.groundnet.xml&lt;br /&gt;
./K/O/W/KOWB.groundnet.xml&lt;br /&gt;
./K/O/S/KOSH.groundnet.xml&lt;br /&gt;
./K/O/S/KOSU.groundnet.xml&lt;br /&gt;
./K/O/K/KOKK.groundnet.xml&lt;br /&gt;
./K/O/K/KOKC.groundnet.xml&lt;br /&gt;
./K/O/J/KOJC.groundnet.xml&lt;br /&gt;
./K/O/J/KOJA.groundnet.xml&lt;br /&gt;
./K/O/U/KOUN.groundnet.xml&lt;br /&gt;
./K/W/R/KWRI.groundnet.xml&lt;br /&gt;
./K/W/S/KWST.groundnet.xml&lt;br /&gt;
./K/W/H/KWHP.groundnet.xml&lt;br /&gt;
./K/W/D/KWDG.groundnet.xml&lt;br /&gt;
./K/S/Y/KSYR.groundnet.xml&lt;br /&gt;
./K/S/T/KSTJ.groundnet.xml&lt;br /&gt;
./K/S/T/KSTL.groundnet.xml&lt;br /&gt;
./K/S/N/KSNL.groundnet.xml&lt;br /&gt;
./K/S/N/KSNA.groundnet.xml&lt;br /&gt;
./K/S/M/KSMF.groundnet.xml&lt;br /&gt;
./K/S/M/KSMX.groundnet.xml&lt;br /&gt;
./K/S/P/KSPI.groundnet.xml&lt;br /&gt;
./K/S/E/KSEA.groundnet.xml&lt;br /&gt;
./K/S/E/KSEF.groundnet.xml&lt;br /&gt;
./K/S/E/KSEZ.groundnet.xml&lt;br /&gt;
./K/S/L/KSLN.groundnet.xml&lt;br /&gt;
./K/S/L/KSLK.groundnet.xml&lt;br /&gt;
./K/S/L/KSLH.groundnet.xml&lt;br /&gt;
./K/S/F/KSFZ.groundnet.xml&lt;br /&gt;
./K/S/F/KSFF.groundnet.xml&lt;br /&gt;
./K/S/F/KSFO.groundnet.xml&lt;br /&gt;
./K/S/R/KSRQ.groundnet.xml&lt;br /&gt;
./K/S/A/KSAW.groundnet.xml&lt;br /&gt;
./K/S/A/KSAT.groundnet.xml&lt;br /&gt;
./K/S/A/KSAV.groundnet.xml&lt;br /&gt;
./K/S/A/KSAN.groundnet.xml&lt;br /&gt;
./K/S/W/KSWF.groundnet.xml&lt;br /&gt;
./K/S/W/KSWO.groundnet.xml&lt;br /&gt;
./K/S/S/KSSI.groundnet.xml&lt;br /&gt;
./K/S/C/KSCH.groundnet.xml&lt;br /&gt;
./K/S/B/KSBN.groundnet.xml&lt;br /&gt;
./K/S/B/KSBA.groundnet.xml&lt;br /&gt;
./K/S/H/KSHN.groundnet.xml&lt;br /&gt;
./K/S/H/KSHV.groundnet.xml&lt;br /&gt;
./K/S/K/KSKF.groundnet.xml&lt;br /&gt;
./K/S/K/KSKA.groundnet.xml&lt;br /&gt;
./K/S/G/KSGF.groundnet.xml&lt;br /&gt;
./K/S/D/KSDF.groundnet.xml&lt;br /&gt;
./K/S/D/KSDA.groundnet.xml&lt;br /&gt;
./K/S/D/KSDM.groundnet.xml&lt;br /&gt;
./K/S/J/KSJT.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/S/U/KSUA.groundnet.xml&lt;br /&gt;
./K/S/U/KSUN.groundnet.xml&lt;br /&gt;
./K/S/Z/KSZT.groundnet.xml&lt;br /&gt;
./K/C/Y/KCYW.groundnet.xml&lt;br /&gt;
./K/C/M/KCMH.groundnet.xml&lt;br /&gt;
./K/C/M/KCMI.groundnet.xml&lt;br /&gt;
./K/C/P/KCPS.groundnet.xml&lt;br /&gt;
./K/C/I/KCID.groundnet.xml&lt;br /&gt;
./K/C/E/KCEF.groundnet.xml&lt;br /&gt;
./K/C/E/KCEZ.groundnet.xml&lt;br /&gt;
./K/C/L/KCLW.groundnet.xml&lt;br /&gt;
./K/C/L/KCLE.groundnet.xml&lt;br /&gt;
./K/C/L/KCLT.groundnet.xml&lt;br /&gt;
./K/C/R/KCRP.groundnet.xml&lt;br /&gt;
./K/C/R/KCRW.groundnet.xml&lt;br /&gt;
./K/C/A/KCAE.groundnet.xml&lt;br /&gt;
./K/C/A/KCAK.groundnet.xml&lt;br /&gt;
./K/C/O/KCOE.groundnet.xml&lt;br /&gt;
./K/C/O/KCOI.groundnet.xml&lt;br /&gt;
./K/C/O/KCOS.groundnet.xml&lt;br /&gt;
./K/C/O/KCOF.groundnet.xml&lt;br /&gt;
./K/C/O/KCOU.groundnet.xml&lt;br /&gt;
./K/C/C/KCCR.groundnet.xml&lt;br /&gt;
./K/C/H/KCHO.groundnet.xml&lt;br /&gt;
./K/C/H/KCHA.groundnet.xml&lt;br /&gt;
./K/C/H/KCHK.groundnet.xml&lt;br /&gt;
./K/C/H/KCHS.groundnet.xml&lt;br /&gt;
./K/C/G/KCGI.groundnet.xml&lt;br /&gt;
./K/V/P/KVPS.groundnet.xml&lt;br /&gt;
./K/V/L/KVLD.groundnet.xml&lt;br /&gt;
./K/V/R/KVRB.groundnet.xml&lt;br /&gt;
./K/V/U/KVUJ.groundnet.xml&lt;br /&gt;
./K/B/T/KBTR.groundnet.xml&lt;br /&gt;
./K/B/T/KBTV.groundnet.xml&lt;br /&gt;
./K/B/M/KBMI.groundnet.xml&lt;br /&gt;
./K/B/M/KBMG.groundnet.xml&lt;br /&gt;
./K/B/I/KBIL.groundnet.xml&lt;br /&gt;
./K/B/I/KBID.groundnet.xml&lt;br /&gt;
./K/B/I/KBIE.groundnet.xml&lt;br /&gt;
./K/B/L/KBLI.groundnet.xml&lt;br /&gt;
./K/B/F/KBFI.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/R/KBRD.groundnet.xml&lt;br /&gt;
./K/B/A/KBAK.groundnet.xml&lt;br /&gt;
./K/B/O/KBOI.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/B/G/KBGM.groundnet.xml&lt;br /&gt;
./K/B/D/KBDL.groundnet.xml&lt;br /&gt;
./K/B/J/KBJC.groundnet.xml&lt;br /&gt;
./K/B/U/KBUF.groundnet.xml&lt;br /&gt;
./K/B/U/KBUR.groundnet.xml&lt;br /&gt;
./K/B/Z/KBZN.groundnet.xml&lt;br /&gt;
./K/H/T/KHTS.groundnet.xml&lt;br /&gt;
./K/H/T/KHTO.groundnet.xml&lt;br /&gt;
./K/H/N/KHNZ.groundnet.xml&lt;br /&gt;
./K/H/P/KHPN.groundnet.xml&lt;br /&gt;
./K/H/I/KHIO.groundnet.xml&lt;br /&gt;
./K/H/L/KHLG.groundnet.xml&lt;br /&gt;
./K/H/Q/KHQZ.groundnet.xml&lt;br /&gt;
./K/H/F/KHFD.groundnet.xml&lt;br /&gt;
./K/H/R/KHRL.groundnet.xml&lt;br /&gt;
./K/H/A/KHAF.groundnet.xml&lt;br /&gt;
./K/H/O/KHOB.groundnet.xml&lt;br /&gt;
./K/H/W/KHWY.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/H/S/KHSV.groundnet.xml&lt;br /&gt;
./K/H/S/KHSD.groundnet.xml&lt;br /&gt;
./K/H/V/KHVN.groundnet.xml&lt;br /&gt;
./K/H/H/KHHR.groundnet.xml&lt;br /&gt;
./K/H/K/KHKS.groundnet.xml&lt;br /&gt;
./K/H/K/KHKY.groundnet.xml&lt;br /&gt;
./K/H/G/KHGR.groundnet.xml&lt;br /&gt;
./K/H/U/KHUT.groundnet.xml&lt;br /&gt;
./K/H/U/KHUA.groundnet.xml&lt;br /&gt;
./K/H/U/KHUF.groundnet.xml&lt;br /&gt;
./K/G/Y/KGYR.groundnet.xml&lt;br /&gt;
./K/G/Y/KGYY.groundnet.xml&lt;br /&gt;
./K/G/T/KGTF.groundnet.xml&lt;br /&gt;
./K/G/T/KGTB.groundnet.xml&lt;br /&gt;
./K/G/M/KGMU.groundnet.xml&lt;br /&gt;
./K/G/P/KGPT.groundnet.xml&lt;br /&gt;
./K/G/E/KGEU.groundnet.xml&lt;br /&gt;
./K/G/E/KGEG.groundnet.xml&lt;br /&gt;
./K/G/E/KGED.groundnet.xml&lt;br /&gt;
./K/G/L/KGLW.groundnet.xml&lt;br /&gt;
./K/G/L/KGLS.groundnet.xml&lt;br /&gt;
./K/G/F/KGFK.groundnet.xml&lt;br /&gt;
./K/G/R/KGRI.groundnet.xml&lt;br /&gt;
./K/G/R/KGRB.groundnet.xml&lt;br /&gt;
./K/G/R/KGRR.groundnet.xml&lt;br /&gt;
./K/G/O/KGON.groundnet.xml&lt;br /&gt;
./K/G/S/KGSO.groundnet.xml&lt;br /&gt;
./K/G/C/KGCN.groundnet.xml&lt;br /&gt;
./K/G/G/KGGG.groundnet.xml&lt;br /&gt;
./K/G/D/KGDM.groundnet.xml&lt;br /&gt;
./K/D/T/KDTN.groundnet.xml&lt;br /&gt;
./K/D/E/KDEN.groundnet.xml&lt;br /&gt;
./K/D/L/KDLH.groundnet.xml&lt;br /&gt;
./K/D/L/KDLZ.groundnet.xml&lt;br /&gt;
./K/D/F/KDFW.groundnet.xml&lt;br /&gt;
./K/D/A/KDAY.groundnet.xml&lt;br /&gt;
./K/D/V/KDVL.groundnet.xml&lt;br /&gt;
./K/D/V/KDVT.groundnet.xml&lt;br /&gt;
./K/D/H/KDHN.groundnet.xml&lt;br /&gt;
./K/J/M/KJMS.groundnet.xml&lt;br /&gt;
./K/J/L/KJLN.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./K/J/A/KJAN.groundnet.xml&lt;br /&gt;
./K/J/S/KJST.groundnet.xml&lt;br /&gt;
./K/J/V/KJVL.groundnet.xml&lt;br /&gt;
./K/J/H/KJHW.groundnet.xml&lt;br /&gt;
./K/J/K/KJKA.groundnet.xml&lt;br /&gt;
./K/U/U/KUUU.groundnet.xml&lt;br /&gt;
./K/Z/P/KZPH.groundnet.xml&lt;br /&gt;
./K/X/N/KXNA.groundnet.xml&lt;br /&gt;
./G/M/T/GMTA.groundnet.xml&lt;br /&gt;
./G/M/M/GMML.groundnet.xml&lt;br /&gt;
./G/M/M/GMMF.groundnet.xml&lt;br /&gt;
./G/M/M/GMMI.groundnet.xml&lt;br /&gt;
./G/M/F/GMFA.groundnet.xml&lt;br /&gt;
./G/M/F/GMFZ.groundnet.xml&lt;br /&gt;
./G/Q/P/GQPP.groundnet.xml&lt;br /&gt;
./G/Q/P/GQPT.groundnet.xml&lt;br /&gt;
./G/C/T/GCTS.groundnet.xml&lt;br /&gt;
./G/C/L/GCLP.groundnet.xml&lt;br /&gt;
./G/C/L/GCLB.groundnet.xml&lt;br /&gt;
./G/C/L/GCLA.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
./G/C/R/GCRR.groundnet.xml&lt;br /&gt;
./G/C/H/GCHI.groundnet.xml&lt;br /&gt;
./G/C/X/GCXO.groundnet.xml&lt;br /&gt;
./1/6/16D.groundnet.xml&lt;br /&gt;
./1/H/1H2.groundnet.xml&lt;br /&gt;
./1/K/1K4.groundnet.xml&lt;br /&gt;
./5/5/55J.groundnet.xml&lt;br /&gt;
./9/L/9L2.groundnet.xml&lt;br /&gt;
./D/R/Z/DRZA.groundnet.xml&lt;br /&gt;
./D/R/Z/DRZD.groundnet.xml&lt;br /&gt;
./D/A/O/DAOI.groundnet.xml&lt;br /&gt;
./U/T/O/UTOD.groundnet.xml&lt;br /&gt;
./U/T/4/UT44.groundnet.xml&lt;br /&gt;
./U/N/K/UNKY.groundnet.xml&lt;br /&gt;
./U/M/K/UMKK.groundnet.xml&lt;br /&gt;
./U/E/R/UERP.groundnet.xml&lt;br /&gt;
./U/O/H/UOHH.groundnet.xml&lt;br /&gt;
./U/W/O/UWOO.groundnet.xml&lt;br /&gt;
./U/S/M/USMQ.groundnet.xml&lt;br /&gt;
./U/B/B/UBBB.groundnet.xml&lt;br /&gt;
./U/H/M/UHMA.groundnet.xml&lt;br /&gt;
./U/H/M/UHMP.groundnet.xml&lt;br /&gt;
./U/H/S/UHSS.groundnet.xml&lt;br /&gt;
./U/K/6/UK60.groundnet.xml&lt;br /&gt;
./U/K/H/UKHH.groundnet.xml&lt;br /&gt;
./U/K/5/UK59.groundnet.xml&lt;br /&gt;
./U/3/U36.groundnet.xml&lt;br /&gt;
./U/G/S/UGSB.groundnet.xml&lt;br /&gt;
./Z/P/D/ZPDL.groundnet.xml&lt;br /&gt;
./Z/S/P/ZSPD.groundnet.xml&lt;br /&gt;
./Z/S/S/ZSSS.groundnet.xml&lt;br /&gt;
./Z/B/A/ZBAA.groundnet.xml&lt;br /&gt;
./Z/G/S/ZGSZ.groundnet.xml&lt;br /&gt;
./Z/G/G/ZGGG.groundnet.xml&lt;br /&gt;
./Z/U/U/ZUUU.groundnet.xml&lt;br /&gt;
./X/P/L/XPLO.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7O.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7G.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7U.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7I.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAC.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAE.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDC9.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCW.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCA.groundnet.xml&lt;br /&gt;
./X/E/D/B/XEDB2.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDGK.groundnet.xml&lt;br /&gt;
./X/E/D/1/XED12.groundnet.xml&lt;br /&gt;
./X/C/Y/C/N/W/XCYCNW3.groundnet.xml    ???!!!&lt;br /&gt;
./X/U/S/D/XUSDT.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== including those , that have only parking locations but no ground network for AI traffic: ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/Y/Y/YYYA.groundnet.xml&lt;br /&gt;
./Y/Y/T/YYTA.groundnet.xml&lt;br /&gt;
./Y/Y/N/YYNG.groundnet.xml&lt;br /&gt;
./Y/Y/N/YYNR.groundnet.xml&lt;br /&gt;
./Y/Y/N/YYND.groundnet.xml&lt;br /&gt;
./Y/Y/M/YYMI.groundnet.xml&lt;br /&gt;
./Y/Y/I/YYIN.groundnet.xml&lt;br /&gt;
./Y/Y/E/YYEA.groundnet.xml&lt;br /&gt;
./Y/Y/E/YYER.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLK.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLG.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLL.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLR.groundnet.xml&lt;br /&gt;
./Y/Y/L/YYLD.groundnet.xml&lt;br /&gt;
./Y/Y/R/YYRN.groundnet.xml&lt;br /&gt;
./Y/Y/R/YYRM.groundnet.xml&lt;br /&gt;
./Y/Y/R/YYRK.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAL.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAM.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAN.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAK.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAW.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAY.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAB.groundnet.xml&lt;br /&gt;
./Y/Y/A/YYAC.groundnet.xml&lt;br /&gt;
./Y/Y/O/YYOR.groundnet.xml&lt;br /&gt;
./Y/Y/O/YYOO.groundnet.xml&lt;br /&gt;
./Y/Y/W/YYWL.groundnet.xml&lt;br /&gt;
./Y/Y/W/YYWG.groundnet.xml&lt;br /&gt;
./Y/Y/W/YYWA.groundnet.xml&lt;br /&gt;
./Y/Y/C/YYCA.groundnet.xml&lt;br /&gt;
./Y/Y/B/YYBK.groundnet.xml&lt;br /&gt;
./Y/Y/B/YYBH.groundnet.xml&lt;br /&gt;
./Y/Y/B/YYBE.groundnet.xml&lt;br /&gt;
./Y/Y/K/YYKA.groundnet.xml&lt;br /&gt;
./Y/Y/K/YYKI.groundnet.xml&lt;br /&gt;
./Y/Y/G/YYGG.groundnet.xml&lt;br /&gt;
./Y/Y/D/YYDN.groundnet.xml&lt;br /&gt;
./Y/Y/D/YYDE.groundnet.xml&lt;br /&gt;
./Y/Y/D/YYDY.groundnet.xml&lt;br /&gt;
./Y/Y/U/YYUN.groundnet.xml&lt;br /&gt;
./Y/Y/U/YYUM.groundnet.xml&lt;br /&gt;
./Y/T/Y/YTYN.groundnet.xml&lt;br /&gt;
./Y/T/Y/YTYH.groundnet.xml&lt;br /&gt;
./Y/T/Y/YTYA.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTI.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTB.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTD.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTS.groundnet.xml&lt;br /&gt;
./Y/T/T/YTTE.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNR.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNK.groundnet.xml&lt;br /&gt;
./Y/T/N/YTND.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNG.groundnet.xml&lt;br /&gt;
./Y/T/N/YTNC.groundnet.xml&lt;br /&gt;
./Y/T/M/YTML.groundnet.xml&lt;br /&gt;
./Y/T/M/YTME.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMS.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMA.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMY.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMB.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMN.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMO.groundnet.xml&lt;br /&gt;
./Y/T/M/YTMU.groundnet.xml&lt;br /&gt;
./Y/T/P/YTPD.groundnet.xml&lt;br /&gt;
./Y/T/P/YTPA.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIW.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIY.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIB.groundnet.xml&lt;br /&gt;
./Y/T/I/YTIT.groundnet.xml&lt;br /&gt;
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./S/C/A/SCAS.groundnet.xml&lt;br /&gt;
./S/C/A/SCAI.groundnet.xml&lt;br /&gt;
./S/C/A/SCAK.groundnet.xml&lt;br /&gt;
./S/C/A/SCAH.groundnet.xml&lt;br /&gt;
./S/C/A/SCAN.groundnet.xml&lt;br /&gt;
./S/C/A/SCAP.groundnet.xml&lt;br /&gt;
./S/C/O/SCON.groundnet.xml&lt;br /&gt;
./S/C/O/SCOV.groundnet.xml&lt;br /&gt;
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./S/C/O/SCOH.groundnet.xml&lt;br /&gt;
./S/C/O/SCOT.groundnet.xml&lt;br /&gt;
./S/C/O/SCOL.groundnet.xml&lt;br /&gt;
./S/C/S/SCST.groundnet.xml&lt;br /&gt;
./S/C/S/SCSF.groundnet.xml&lt;br /&gt;
./S/C/S/SCSZ.groundnet.xml&lt;br /&gt;
./S/C/S/SCSB.groundnet.xml&lt;br /&gt;
./S/C/S/SCSH.groundnet.xml&lt;br /&gt;
./S/C/S/SCSR.groundnet.xml&lt;br /&gt;
./S/C/S/SCSJ.groundnet.xml&lt;br /&gt;
./S/C/S/SCSN.groundnet.xml&lt;br /&gt;
./S/C/S/SCSL.groundnet.xml&lt;br /&gt;
./S/C/S/SCSM.groundnet.xml&lt;br /&gt;
./S/C/S/SCSD.groundnet.xml&lt;br /&gt;
./S/C/S/SCSE.groundnet.xml&lt;br /&gt;
./S/C/C/SCCF.groundnet.xml&lt;br /&gt;
./S/C/C/SCCC.groundnet.xml&lt;br /&gt;
./S/C/C/SCCH.groundnet.xml&lt;br /&gt;
./S/C/C/SCCV.groundnet.xml&lt;br /&gt;
./S/C/C/SCCM.groundnet.xml&lt;br /&gt;
./S/C/C/SCCL.groundnet.xml&lt;br /&gt;
./S/C/C/SCCT.groundnet.xml&lt;br /&gt;
./S/C/C/SCCY.groundnet.xml&lt;br /&gt;
./S/C/C/SCCU.groundnet.xml&lt;br /&gt;
./S/C/C/SCCA.groundnet.xml&lt;br /&gt;
./S/C/C/SCCR.groundnet.xml&lt;br /&gt;
./S/C/C/SCCK.groundnet.xml&lt;br /&gt;
./S/C/C/SCCI.groundnet.xml&lt;br /&gt;
./S/C/C/SCCB.groundnet.xml&lt;br /&gt;
./S/C/V/SCVO.groundnet.xml&lt;br /&gt;
./S/C/V/SCVH.groundnet.xml&lt;br /&gt;
./S/C/V/SCVM.groundnet.xml&lt;br /&gt;
./S/C/V/SCVD.groundnet.xml&lt;br /&gt;
./S/C/V/SCVN.groundnet.xml&lt;br /&gt;
./S/C/V/SCVI.groundnet.xml&lt;br /&gt;
./S/C/V/SCVL.groundnet.xml&lt;br /&gt;
./S/C/B/SCBB.groundnet.xml&lt;br /&gt;
./S/C/B/SCBE.groundnet.xml&lt;br /&gt;
./S/C/B/SCBI.groundnet.xml&lt;br /&gt;
./S/C/B/SCBA.groundnet.xml&lt;br /&gt;
./S/C/B/SCBS.groundnet.xml&lt;br /&gt;
./S/C/H/SCHR.groundnet.xml&lt;br /&gt;
./S/C/H/SCHL.groundnet.xml&lt;br /&gt;
./S/C/H/SCHW.groundnet.xml&lt;br /&gt;
./S/C/H/SCHC.groundnet.xml&lt;br /&gt;
./S/C/H/SCHA.groundnet.xml&lt;br /&gt;
./S/C/K/SCKM.groundnet.xml&lt;br /&gt;
./S/C/K/SCKT.groundnet.xml&lt;br /&gt;
./S/C/K/SCKL.groundnet.xml&lt;br /&gt;
./S/C/K/SCKD.groundnet.xml&lt;br /&gt;
./S/C/K/SCKO.groundnet.xml&lt;br /&gt;
./S/C/K/SCKP.groundnet.xml&lt;br /&gt;
./S/C/G/SCGL.groundnet.xml&lt;br /&gt;
./S/C/G/SCGB.groundnet.xml&lt;br /&gt;
./S/C/G/SCGO.groundnet.xml&lt;br /&gt;
./S/C/G/SCGY.groundnet.xml&lt;br /&gt;
./S/C/G/SCGA.groundnet.xml&lt;br /&gt;
./S/C/G/SCGZ.groundnet.xml&lt;br /&gt;
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./S/C/G/SCGE.groundnet.xml&lt;br /&gt;
./S/C/1/SC1A.groundnet.xml&lt;br /&gt;
./S/C/D/SCDI.groundnet.xml&lt;br /&gt;
./S/C/D/SCDW.groundnet.xml&lt;br /&gt;
./S/C/D/SCDQ.groundnet.xml&lt;br /&gt;
./S/C/J/SCJO.groundnet.xml&lt;br /&gt;
./S/C/U/SCUI.groundnet.xml&lt;br /&gt;
./S/C/U/SCUL.groundnet.xml&lt;br /&gt;
./S/C/X/SCXR.groundnet.xml&lt;br /&gt;
./S/V/M/SVMI.groundnet.xml&lt;br /&gt;
./S/V/V/SVVP.groundnet.xml&lt;br /&gt;
./S/B/T/SBTE.groundnet.xml&lt;br /&gt;
./S/B/N/SBNF.groundnet.xml&lt;br /&gt;
./S/B/N/SBNM.groundnet.xml&lt;br /&gt;
./S/B/N/SBNT.groundnet.xml&lt;br /&gt;
./S/B/M/SBMO.groundnet.xml&lt;br /&gt;
./S/B/M/SBMK.groundnet.xml&lt;br /&gt;
./S/B/M/SBMA.groundnet.xml&lt;br /&gt;
./S/B/M/SBMQ.groundnet.xml&lt;br /&gt;
./S/B/P/SBPR.groundnet.xml&lt;br /&gt;
./S/B/P/SBPS.groundnet.xml&lt;br /&gt;
./S/B/P/SBPF.groundnet.xml&lt;br /&gt;
./S/B/P/SBPA.groundnet.xml&lt;br /&gt;
./S/B/P/SBPJ.groundnet.xml&lt;br /&gt;
./S/B/P/SBPC.groundnet.xml&lt;br /&gt;
./S/B/P/SBPL.groundnet.xml&lt;br /&gt;
./S/B/P/SBPV.groundnet.xml&lt;br /&gt;
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./S/B/I/SBIL.groundnet.xml&lt;br /&gt;
./S/B/I/SBIC.groundnet.xml&lt;br /&gt;
./S/B/I/SBIZ.groundnet.xml&lt;br /&gt;
./S/B/E/SBEG.groundnet.xml&lt;br /&gt;
./S/B/L/SBLO.groundnet.xml&lt;br /&gt;
./S/B/L/SBLS.groundnet.xml&lt;br /&gt;
./S/B/Q/SBQV.groundnet.xml&lt;br /&gt;
./S/B/F/SBFL.groundnet.xml&lt;br /&gt;
./S/B/F/SBFN.groundnet.xml&lt;br /&gt;
./S/B/F/SBFZ.groundnet.xml&lt;br /&gt;
./S/B/F/SBFI.groundnet.xml&lt;br /&gt;
./S/B/R/SBRJ.groundnet.xml&lt;br /&gt;
./S/B/R/SBRP.groundnet.xml&lt;br /&gt;
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./S/B/R/SBRF.groundnet.xml&lt;br /&gt;
./S/B/A/SBAE.groundnet.xml&lt;br /&gt;
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./S/B/A/SBAR.groundnet.xml&lt;br /&gt;
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./S/B/A/SBAN.groundnet.xml&lt;br /&gt;
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./S/B/C/SBCH.groundnet.xml&lt;br /&gt;
./S/B/C/SBCY.groundnet.xml&lt;br /&gt;
./S/B/C/SBCP.groundnet.xml&lt;br /&gt;
./S/B/C/SBCX.groundnet.xml&lt;br /&gt;
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./S/B/C/SBCT.groundnet.xml&lt;br /&gt;
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./S/B/C/SBCA.groundnet.xml&lt;br /&gt;
./S/B/C/SBCF.groundnet.xml&lt;br /&gt;
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./S/B/B/SBBI.groundnet.xml&lt;br /&gt;
./S/B/B/SBBE.groundnet.xml&lt;br /&gt;
./S/B/B/SBBH.groundnet.xml&lt;br /&gt;
./S/B/K/SBKP.groundnet.xml&lt;br /&gt;
./S/B/G/SBGR.groundnet.xml&lt;br /&gt;
./S/B/G/SBGL.groundnet.xml&lt;br /&gt;
./S/B/G/SBGO.groundnet.xml&lt;br /&gt;
./S/B/D/SBDN.groundnet.xml&lt;br /&gt;
./S/B/J/SBJD.groundnet.xml&lt;br /&gt;
./S/B/J/SBJF.groundnet.xml&lt;br /&gt;
./S/B/J/SBJP.groundnet.xml&lt;br /&gt;
./S/B/J/SBJR.groundnet.xml&lt;br /&gt;
./S/B/U/SBUR.groundnet.xml&lt;br /&gt;
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./S/B/U/SBUL.groundnet.xml&lt;br /&gt;
./S/K/N/SKNV.groundnet.xml&lt;br /&gt;
./S/K/M/SKMZ.groundnet.xml&lt;br /&gt;
./S/K/M/SKME.groundnet.xml&lt;br /&gt;
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./S/K/P/SKPE.groundnet.xml&lt;br /&gt;
./S/K/I/SKIB.groundnet.xml&lt;br /&gt;
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./S/K/L/SKLA.groundnet.xml&lt;br /&gt;
./S/K/0/SK01.groundnet.xml&lt;br /&gt;
./S/K/F/SKFL.groundnet.xml&lt;br /&gt;
./S/K/R/SKRG.groundnet.xml&lt;br /&gt;
./S/K/A/SKAP.groundnet.xml&lt;br /&gt;
./S/K/A/SKAR.groundnet.xml&lt;br /&gt;
./S/K/A/SKAS.groundnet.xml&lt;br /&gt;
./S/K/S/SKSP.groundnet.xml&lt;br /&gt;
./S/K/S/SKSM.groundnet.xml&lt;br /&gt;
./S/K/C/SKCZ.groundnet.xml&lt;br /&gt;
./S/K/C/SKCV.groundnet.xml&lt;br /&gt;
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./S/K/C/SKCU.groundnet.xml&lt;br /&gt;
./S/K/C/SKCN.groundnet.xml&lt;br /&gt;
./S/K/C/SKCL.groundnet.xml&lt;br /&gt;
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./S/K/C/SKCG.groundnet.xml&lt;br /&gt;
./S/K/C/SKCO.groundnet.xml&lt;br /&gt;
./S/K/V/SKVV.groundnet.xml&lt;br /&gt;
./S/K/B/SKBN.groundnet.xml&lt;br /&gt;
./S/K/B/SKBC.groundnet.xml&lt;br /&gt;
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./S/K/5/SK55.groundnet.xml&lt;br /&gt;
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./S/D/T/SDTB.groundnet.xml&lt;br /&gt;
./S/D/I/SDIH.groundnet.xml&lt;br /&gt;
./S/D/I/SDIM.groundnet.xml&lt;br /&gt;
./S/D/I/SDIN.groundnet.xml&lt;br /&gt;
./S/D/E/SDED.groundnet.xml&lt;br /&gt;
./S/D/6/SD68.groundnet.xml&lt;br /&gt;
./S/D/O/SDOB.groundnet.xml&lt;br /&gt;
./S/D/S/SDSC.groundnet.xml&lt;br /&gt;
./S/D/SDR.groundnet.xml&lt;br /&gt;
./S/D/C/SDCR.groundnet.xml&lt;br /&gt;
./S/D/C/SDCC.groundnet.xml&lt;br /&gt;
./S/D/V/SDVH.groundnet.xml&lt;br /&gt;
./S/J/R/SJRG.groundnet.xml&lt;br /&gt;
./S/U/M/SUMU.groundnet.xml&lt;br /&gt;
./S/U/P/SUPU.groundnet.xml&lt;br /&gt;
./S/U/L/SULS.groundnet.xml&lt;br /&gt;
./S/U/R/SURV.groundnet.xml&lt;br /&gt;
./S/X/SXH.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYR.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYN.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYD.groundnet.xml&lt;br /&gt;
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./C/Y/Y/CYYT.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYJ.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYO.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYB.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYM.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYG.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTB.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTF.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTZ.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTR.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTE.groundnet.xml&lt;br /&gt;
./C/Y/T/CYTA.groundnet.xml&lt;br /&gt;
./C/Y/N/CYNL.groundnet.xml&lt;br /&gt;
./C/Y/N/CYNJ.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMO.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMM.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMX.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMJ.groundnet.xml&lt;br /&gt;
./C/Y/M/CYMH.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPK.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPR.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPA.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPE.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPW.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPY.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPS.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPX.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPG.groundnet.xml&lt;br /&gt;
./C/Y/P/CYPH.groundnet.xml&lt;br /&gt;
./C/Y/I/CYIG.groundnet.xml&lt;br /&gt;
./C/Y/I/CYIB.groundnet.xml&lt;br /&gt;
./C/Y/E/CYEG.groundnet.xml&lt;br /&gt;
./C/Y/E/CYEL.groundnet.xml&lt;br /&gt;
./C/Y/E/CYEN.groundnet.xml&lt;br /&gt;
./C/Y/E/CYER.groundnet.xml&lt;br /&gt;
./C/Y/E/CYET.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLW.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLD.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLJ.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLL.groundnet.xml&lt;br /&gt;
./C/Y/L/CYLS.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQB.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQW.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQV.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQY.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQI.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQL.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQT.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQM.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQR.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQQ.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQG.groundnet.xml&lt;br /&gt;
./C/Y/Q/CYQU.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFB.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFC.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFO.groundnet.xml&lt;br /&gt;
./C/Y/F/CYFR.groundnet.xml&lt;br /&gt;
./C/Y/R/CYRA.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAZ.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAD.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAG.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAH.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAV.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAX.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAM.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAL.groundnet.xml&lt;br /&gt;
./C/Y/A/CYAU.groundnet.xml&lt;br /&gt;
./C/Y/O/CYOW.groundnet.xml&lt;br /&gt;
./C/Y/O/CYOD.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWK.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWM.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWG.groundnet.xml&lt;br /&gt;
./C/Y/W/CYWJ.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSB.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSC.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSM.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSJ.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSF.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSN.groundnet.xml&lt;br /&gt;
./C/Y/S/CYSE.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCC.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCP.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCS.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCN.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCD.groundnet.xml&lt;br /&gt;
./C/Y/C/CYCW.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVT.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVV.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVQ.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBU.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBE.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBA.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBH.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBW.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBL.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBP.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBR.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBG.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBT.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBQ.groundnet.xml&lt;br /&gt;
./C/Y/B/CYBD.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHZ.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHS.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHH.groundnet.xml&lt;br /&gt;
./C/Y/H/CYHM.groundnet.xml&lt;br /&gt;
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./V/T/S/VTSD.groundnet.xml&lt;br /&gt;
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./V/D/P/VDPP.groundnet.xml&lt;br /&gt;
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./B/P/BPD.groundnet.xml&lt;br /&gt;
./B/I/T/BITN.groundnet.xml&lt;br /&gt;
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./B/I/A/BIAL.groundnet.xml&lt;br /&gt;
./B/I/O/BIOF.groundnet.xml&lt;br /&gt;
./B/I/S/BISV.groundnet.xml&lt;br /&gt;
./B/I/S/BISA.groundnet.xml&lt;br /&gt;
./B/I/S/BISP.groundnet.xml&lt;br /&gt;
./B/I/S/BISN.groundnet.xml&lt;br /&gt;
./B/I/S/BISS.groundnet.xml&lt;br /&gt;
./B/I/S/BISK.groundnet.xml&lt;br /&gt;
./B/I/S/BISR.groundnet.xml&lt;br /&gt;
./B/I/S/BISG.groundnet.xml&lt;br /&gt;
./B/I/S/BISF.groundnet.xml&lt;br /&gt;
./B/I/S/BISH.groundnet.xml&lt;br /&gt;
./B/I/S/BISL.groundnet.xml&lt;br /&gt;
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./B/I/V/BIVM.groundnet.xml&lt;br /&gt;
./B/I/V/BIVO.groundnet.xml&lt;br /&gt;
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./B/I/H/BIHX.groundnet.xml&lt;br /&gt;
./B/I/H/BIHL.groundnet.xml&lt;br /&gt;
./B/I/H/BIHE.groundnet.xml&lt;br /&gt;
./B/I/H/BIHT.groundnet.xml&lt;br /&gt;
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./B/I/H/BIHS.groundnet.xml&lt;br /&gt;
./B/I/H/BIHZ.groundnet.xml&lt;br /&gt;
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./B/I/K/BIKR.groundnet.xml&lt;br /&gt;
./B/I/K/BIKA.groundnet.xml&lt;br /&gt;
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./B/I/K/BIKE.groundnet.xml&lt;br /&gt;
./B/I/K/BIKL.groundnet.xml&lt;br /&gt;
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./B/I/G/BIGJ.groundnet.xml&lt;br /&gt;
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./B/I/G/BIGH.groundnet.xml&lt;br /&gt;
./B/I/G/BIGS.groundnet.xml&lt;br /&gt;
./B/I/G/BIGF.groundnet.xml&lt;br /&gt;
./B/I/D/BIDV.groundnet.xml&lt;br /&gt;
./B/I/D/BIDA.groundnet.xml&lt;br /&gt;
./B/E/BE2.groundnet.xml&lt;br /&gt;
./B/Q/BQ8.groundnet.xml&lt;br /&gt;
./B/A/BAA.groundnet.xml&lt;br /&gt;
./B/O/BOQ.groundnet.xml&lt;br /&gt;
./B/S/BS8.groundnet.xml&lt;br /&gt;
./B/S/BSP.groundnet.xml&lt;br /&gt;
./B/C/BCV.groundnet.xml&lt;br /&gt;
./B/V/BVP.groundnet.xml&lt;br /&gt;
./B/K/P/BKPR.groundnet.xml&lt;br /&gt;
./B/G/M/BGMA.groundnet.xml&lt;br /&gt;
./B/G/M/BGMQ.groundnet.xml&lt;br /&gt;
./B/G/Q/BGQQ.groundnet.xml&lt;br /&gt;
./B/G/S/BGSF.groundnet.xml&lt;br /&gt;
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./B/G/U/BGUQ.groundnet.xml&lt;br /&gt;
./B/1/B19.groundnet.xml&lt;br /&gt;
./B/D/BDF.groundnet.xml&lt;br /&gt;
./B/D/BD7.groundnet.xml&lt;br /&gt;
./B/U/BUL.groundnet.xml&lt;br /&gt;
./B/X/BXL.groundnet.xml&lt;br /&gt;
./H/T/S/HTSU.groundnet.xml&lt;br /&gt;
./H/T/K/HTKJ.groundnet.xml&lt;br /&gt;
./H/T/D/HTDA.groundnet.xml&lt;br /&gt;
./H/I/0/HI02.groundnet.xml&lt;br /&gt;
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./H/I/2/HI27.groundnet.xml&lt;br /&gt;
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./H/I/2/HI23.groundnet.xml&lt;br /&gt;
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./H/I/1/HI13.groundnet.xml&lt;br /&gt;
./H/I/4/HI49.groundnet.xml&lt;br /&gt;
./H/E/P/HEPS.groundnet.xml&lt;br /&gt;
./H/E/A/HEAX.groundnet.xml&lt;br /&gt;
./H/E/S/HESH.groundnet.xml&lt;br /&gt;
./H/E/S/HESN.groundnet.xml&lt;br /&gt;
./H/E/C/HECA.groundnet.xml&lt;br /&gt;
./H/E/B/HEBL.groundnet.xml&lt;br /&gt;
./H/E/G/HEGN.groundnet.xml&lt;br /&gt;
./H/L/L/HLLT.groundnet.xml&lt;br /&gt;
./H/L/L/HLLS.groundnet.xml&lt;br /&gt;
./H/L/L/HLLB.groundnet.xml&lt;br /&gt;
./H/6/H63.groundnet.xml&lt;br /&gt;
./H/8/H80.groundnet.xml&lt;br /&gt;
./H/A/A/HAAB.groundnet.xml&lt;br /&gt;
./H/S/M/HSMK.groundnet.xml&lt;br /&gt;
./H/S/S/HSSS.groundnet.xml&lt;br /&gt;
./H/S/S/HSSM.groundnet.xml&lt;br /&gt;
./H/B/R/HBRE.groundnet.xml&lt;br /&gt;
./H/B/B/HBBA.groundnet.xml&lt;br /&gt;
./H/H/A/HHAS.groundnet.xml&lt;br /&gt;
./H/K/M/HKMO.groundnet.xml&lt;br /&gt;
./H/K/K/HKKT.groundnet.xml&lt;br /&gt;
./H/K/K/HKKI.groundnet.xml&lt;br /&gt;
./H/K/J/HKJK.groundnet.xml&lt;br /&gt;
./H/3/H30.groundnet.xml&lt;br /&gt;
./H/D/R/HDRE.groundnet.xml&lt;br /&gt;
./H/D/A/HDAM.groundnet.xml&lt;br /&gt;
./H/U/E/HUEN.groundnet.xml&lt;br /&gt;
./H/U/K/HUKK.groundnet.xml&lt;br /&gt;
./H/U/J/HUJI.groundnet.xml&lt;br /&gt;
./K/Y/N/KYNG.groundnet.xml&lt;br /&gt;
./K/Y/I/KYIP.groundnet.xml&lt;br /&gt;
./K/Y/K/KYKM.groundnet.xml&lt;br /&gt;
./K/T/Y/KTYR.groundnet.xml&lt;br /&gt;
./K/T/Y/KTYS.groundnet.xml&lt;br /&gt;
./K/T/Y/KTYL.groundnet.xml&lt;br /&gt;
./K/T/T/KTTF.groundnet.xml&lt;br /&gt;
./K/T/T/KTTN.groundnet.xml&lt;br /&gt;
./K/T/T/KTTS.groundnet.xml&lt;br /&gt;
./K/T/T/KTTD.groundnet.xml&lt;br /&gt;
./K/T/N/KTNU.groundnet.xml&lt;br /&gt;
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./Z/G/S/ZGSD.groundnet.xml&lt;br /&gt;
./Z/G/H/ZGHC.groundnet.xml&lt;br /&gt;
./Z/G/G/ZGGG.groundnet.xml&lt;br /&gt;
./Z/1/Z13.groundnet.xml&lt;br /&gt;
./Z/5/Z58.groundnet.xml&lt;br /&gt;
./Z/5/Z59.groundnet.xml&lt;br /&gt;
./Z/4/Z41.groundnet.xml&lt;br /&gt;
./Z/U/N/ZUNZ.groundnet.xml&lt;br /&gt;
./Z/U/M/ZUMY.groundnet.xml&lt;br /&gt;
./Z/U/A/ZUAL.groundnet.xml&lt;br /&gt;
./Z/U/C/ZUCG.groundnet.xml&lt;br /&gt;
./Z/U/B/ZUBD.groundnet.xml&lt;br /&gt;
./Z/U/G/ZUGH.groundnet.xml&lt;br /&gt;
./Z/U/D/ZUDC.groundnet.xml&lt;br /&gt;
./Z/U/U/ZUUU.groundnet.xml&lt;br /&gt;
./Z/U/X/ZUXJ.groundnet.xml&lt;br /&gt;
./X/N/Z/Y/XNZYL.groundnet.xml&lt;br /&gt;
./X/N/Z/N/XNZNB.groundnet.xml&lt;br /&gt;
./X/N/Z/M/XNZMP.groundnet.xml&lt;br /&gt;
./X/N/Z/M/XNZMW.groundnet.xml&lt;br /&gt;
./X/N/Z/Q/XNZQU.groundnet.xml&lt;br /&gt;
./X/N/Z/Q/XNZQP.groundnet.xml&lt;br /&gt;
./X/N/Z/R/XNZRF.groundnet.xml&lt;br /&gt;
./X/N/Z/H/XNZHX.groundnet.xml&lt;br /&gt;
./X/N/Z/U/XNZUQ.groundnet.xml&lt;br /&gt;
./X/M/U/XMUL.groundnet.xml&lt;br /&gt;
./X/M/Z/1/XMZ13.groundnet.xml&lt;br /&gt;
./X/P/L/XPLO.groundnet.xml&lt;br /&gt;
./X/P/O/XPOK.groundnet.xml&lt;br /&gt;
./X/I/I/XIIO.groundnet.xml&lt;br /&gt;
./X/I/I/XIID.groundnet.xml&lt;br /&gt;
./X/I/I/XIIK.groundnet.xml&lt;br /&gt;
./X/I/A/XIAS.groundnet.xml&lt;br /&gt;
./X/I/A/XIAI.groundnet.xml&lt;br /&gt;
./X/I/A/XIAG.groundnet.xml&lt;br /&gt;
./X/I/A/XIAB.groundnet.xml&lt;br /&gt;
./X/I/A/XIAD.groundnet.xml&lt;br /&gt;
./X/I/A/XIAT.groundnet.xml&lt;br /&gt;
./X/I/U/XIUW.groundnet.xml&lt;br /&gt;
./X/E/P/8/XEP81.groundnet.xml&lt;br /&gt;
./X/E/P/8/XEP80.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN6.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN1.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN9.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN8.groundnet.xml&lt;br /&gt;
./X/E/S/N/1/XESN11.groundnet.xml&lt;br /&gt;
./X/E/S/N/1/XESN10.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN2.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN4.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN3.groundnet.xml&lt;br /&gt;
./X/E/S/N/XESN7.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM2.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM4.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM9.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM8.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM6.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM3.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM1.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM5.groundnet.xml&lt;br /&gt;
./X/E/S/M/1/XESM10.groundnet.xml&lt;br /&gt;
./X/E/S/M/XESM7.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE1.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE5.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE7.groundnet.xml&lt;br /&gt;
./X/E/S/E/XESE4.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS1.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS6.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS2.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS7.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS4.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS8.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS3.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS10.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS12.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS13.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS11.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS15.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS16.groundnet.xml&lt;br /&gt;
./X/E/S/S/1/XESS14.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS5.groundnet.xml&lt;br /&gt;
./X/E/S/S/XESS9.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV8.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV2.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV4.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV1.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV7.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV3.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV6.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESVE.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV5.groundnet.xml&lt;br /&gt;
./X/E/S/V/1/XESV11.groundnet.xml&lt;br /&gt;
./X/E/S/V/1/XESV10.groundnet.xml&lt;br /&gt;
./X/E/S/V/XESV9.groundnet.xml&lt;br /&gt;
./X/E/S/K/XESK1.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG4.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG9.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG6.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG8.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG3.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG5.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG1.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG7.groundnet.xml&lt;br /&gt;
./X/E/S/G/XESG2.groundnet.xml&lt;br /&gt;
./X/E/S/U/XESU3.groundnet.xml&lt;br /&gt;
./X/E/S/U/XESU1.groundnet.xml&lt;br /&gt;
./X/E/S/U/XESU2.groundnet.xml&lt;br /&gt;
./X/E/D/N/XEDN7.groundnet.xml&lt;br /&gt;
./X/E/D/M/XEDM7.groundnet.xml&lt;br /&gt;
./X/E/D/P/XEDP7.groundnet.xml&lt;br /&gt;
./X/E/D/I/XEDI7.groundnet.xml&lt;br /&gt;
./X/E/D/E/XEDE9.groundnet.xml&lt;br /&gt;
./X/E/D/L/XEDL7.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7B.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7J.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7S.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7R.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7M.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7N.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7C.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7O.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7Y.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7D.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7G.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7U.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7E.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7I.groundnet.xml&lt;br /&gt;
./X/E/D/7/XED7A.groundnet.xml&lt;br /&gt;
./X/E/D/Q/XEDQ7.groundnet.xml&lt;br /&gt;
./X/E/D/6/XED6A.groundnet.xml&lt;br /&gt;
./X/E/D/F/XEDFO.groundnet.xml&lt;br /&gt;
./X/E/D/F/XEDF2.groundnet.xml&lt;br /&gt;
./X/E/D/R/XEDR7.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAB.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAC.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAE.groundnet.xml&lt;br /&gt;
./X/E/D/A/XEDAI.groundnet.xml&lt;br /&gt;
./X/E/D/O/XEDO7.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2E.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2G.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2J.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2H.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2F.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2I.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2A.groundnet.xml&lt;br /&gt;
./X/E/D/2/XED2D.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCY.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDC9.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCK.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCW.groundnet.xml&lt;br /&gt;
./X/E/D/C/XEDCA.groundnet.xml&lt;br /&gt;
./X/E/D/B/XEDB2.groundnet.xml&lt;br /&gt;
./X/E/D/B/XEDBW.groundnet.xml&lt;br /&gt;
./X/E/D/H/XEDH7.groundnet.xml&lt;br /&gt;
./X/E/D/K/XEDK7.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDGY.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDGK.groundnet.xml&lt;br /&gt;
./X/E/D/G/XEDG7.groundnet.xml&lt;br /&gt;
./X/E/D/1/XED12.groundnet.xml&lt;br /&gt;
./X/E/D/D/XEDDM.groundnet.xml&lt;br /&gt;
./X/E/D/J/XEDJ7.groundnet.xml&lt;br /&gt;
./X/L/I/XLIT.groundnet.xml&lt;br /&gt;
./X/L/E/XLED.groundnet.xml&lt;br /&gt;
./X/L/E/G/XLEGK.groundnet.xml&lt;br /&gt;
./X/L/0/1/XL014.groundnet.xml&lt;br /&gt;
./X/L/0/1/XL015.groundnet.xml&lt;br /&gt;
./X/6/M/X6MU.groundnet.xml&lt;br /&gt;
./X/6/I/X6IN.groundnet.xml&lt;br /&gt;
./X/6/F/X6FE.groundnet.xml&lt;br /&gt;
./X/6/X66.groundnet.xml&lt;br /&gt;
./X/6/X63.groundnet.xml&lt;br /&gt;
./X/6/A/X6AB.groundnet.xml&lt;br /&gt;
./X/6/K/X6KT.groundnet.xml&lt;br /&gt;
./X/6/K/X6KF.groundnet.xml&lt;br /&gt;
./X/6/G/X6GI.groundnet.xml&lt;br /&gt;
./X/6/X67.groundnet.xml&lt;br /&gt;
./X/O/M/N/XOMNK.groundnet.xml&lt;br /&gt;
./X/S/T/XSTR.groundnet.xml&lt;br /&gt;
./X/S/A/7/XSA70.groundnet.xml&lt;br /&gt;
./X/S/A/XSAC.groundnet.xml&lt;br /&gt;
./X/S/XSA.groundnet.xml&lt;br /&gt;
./X/S/S/XSSN.groundnet.xml&lt;br /&gt;
./X/S/B/XSBY.groundnet.xml&lt;br /&gt;
./X/C/Y/C/N/W/XCYCNW3.groundnet.xml&lt;br /&gt;
./X/C/H/XCHI.groundnet.xml&lt;br /&gt;
./X/C/H/XCHA.groundnet.xml&lt;br /&gt;
./X/C/U/XCUR.groundnet.xml&lt;br /&gt;
./X/B/I/XBID.groundnet.xml&lt;br /&gt;
./X/B/E/XBEL.groundnet.xml&lt;br /&gt;
./X/B/R/XBRO.groundnet.xml&lt;br /&gt;
./X/B/R/XBRE.groundnet.xml&lt;br /&gt;
./X/H/I/XHIN.groundnet.xml&lt;br /&gt;
./X/H/A/XHAN.groundnet.xml&lt;br /&gt;
./X/5/X51.groundnet.xml&lt;br /&gt;
./X/5/X59.groundnet.xml&lt;br /&gt;
./X/9/J/X9JR.groundnet.xml&lt;br /&gt;
./X/4/I/X4IN.groundnet.xml&lt;br /&gt;
./X/D/O/XDOR.groundnet.xml&lt;br /&gt;
./X/U/N/S/XUNSP.groundnet.xml&lt;br /&gt;
./X/U/L/P/XULPW.groundnet.xml&lt;br /&gt;
./X/U/S/M/XUSMA.groundnet.xml&lt;br /&gt;
./X/U/S/D/XUSDT.groundnet.xml&lt;br /&gt;
./X/U/K/0/XUK01.groundnet.xml&lt;br /&gt;
./X/U/1/6/XU160.groundnet.xml&lt;br /&gt;
./X/Z/M/T/XZMTU.groundnet.xml&lt;br /&gt;
./X/Z/M/H/XZMHA.groundnet.xml&lt;br /&gt;
./X/Z/M/U/XZMUB.groundnet.xml&lt;br /&gt;
./X/X/M/XXMW.groundnet.xml&lt;br /&gt;
./X/X/M/XXME.groundnet.xml&lt;br /&gt;
./X/X/E/XXEI.groundnet.xml&lt;br /&gt;
./X/X/L/XXLY.groundnet.xml&lt;br /&gt;
./X/X/0/XX00.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=106413</id>
		<title>Airports with ground networks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airports_with_ground_networks&amp;diff=106413"/>
		<updated>2016-12-26T10:20:29Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of airports with AI ground networks that were made with TaxiDraw &lt;br /&gt;
&lt;br /&gt;
see also: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
== all those files start like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;groundnet&amp;gt;&lt;br /&gt;
  &amp;lt;frequencies&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== list of the files:&lt;br /&gt;
&lt;br /&gt;
avialable:&lt;br /&gt;
(those whth &amp;quot;#&amp;quot; are not used because of issues like all park heading = 0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CYVR&lt;br /&gt;
CYYC&lt;br /&gt;
EBBR&lt;br /&gt;
#EDDF&lt;br /&gt;
EDDH&lt;br /&gt;
EDDI&lt;br /&gt;
EDDM&lt;br /&gt;
EDDP&lt;br /&gt;
EDDS&lt;br /&gt;
EDDT&lt;br /&gt;
EDHL&lt;br /&gt;
#EDNY - parking only&lt;br /&gt;
EGFF&lt;br /&gt;
EGGD&lt;br /&gt;
EGGP&lt;br /&gt;
EGGW&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGHH&lt;br /&gt;
EGKK&lt;br /&gt;
EGLC&lt;br /&gt;
#EGLL&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
EGPF&lt;br /&gt;
EGPH&lt;br /&gt;
EGSH&lt;br /&gt;
EHAM&lt;br /&gt;
EHBD&lt;br /&gt;
EHLE&lt;br /&gt;
EHLW&lt;br /&gt;
EHMM&lt;br /&gt;
EHOW&lt;br /&gt;
EHRD&lt;br /&gt;
EHVK&lt;br /&gt;
FACT&lt;br /&gt;
FAJS&lt;br /&gt;
GCFV&lt;br /&gt;
#HECA&lt;br /&gt;
#KATL&lt;br /&gt;
KBFL&lt;br /&gt;
KBWI&lt;br /&gt;
KEQA&lt;br /&gt;
KHAF&lt;br /&gt;
KHWD&lt;br /&gt;
KIAD&lt;br /&gt;
KJFK&lt;br /&gt;
KLAX&lt;br /&gt;
KNTK&lt;br /&gt;
KNUQ&lt;br /&gt;
KOAK&lt;br /&gt;
KORD&lt;br /&gt;
KPHX&lt;br /&gt;
#KRDU&lt;br /&gt;
#KSAN&lt;br /&gt;
KSFO&lt;br /&gt;
KSJC&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LEMG&lt;br /&gt;
LEPA&lt;br /&gt;
#by  gooneybird: &lt;br /&gt;
LFBE&lt;br /&gt;
LFML&lt;br /&gt;
LFPG&lt;br /&gt;
LHBP&lt;br /&gt;
LILN&lt;br /&gt;
#LJLJ&lt;br /&gt;
LKTB&lt;br /&gt;
LOWI&lt;br /&gt;
LRBS&lt;br /&gt;
LROP&lt;br /&gt;
#LSZH&lt;br /&gt;
#---------------------&lt;br /&gt;
MUHA&lt;br /&gt;
NZAA&lt;br /&gt;
OMAA&lt;br /&gt;
#OMDB&lt;br /&gt;
OOMS&lt;br /&gt;
PANC&lt;br /&gt;
#PHNL&lt;br /&gt;
RPLL&lt;br /&gt;
TBPB&lt;br /&gt;
TFFF&lt;br /&gt;
TFFG&lt;br /&gt;
TJSJ&lt;br /&gt;
TKPK&lt;br /&gt;
TNCM&lt;br /&gt;
TQPF&lt;br /&gt;
TXKF&lt;br /&gt;
#VHHH&lt;br /&gt;
VIDP&lt;br /&gt;
WMKK&lt;br /&gt;
#WSSS&lt;br /&gt;
#YBAS&lt;br /&gt;
YBBN&lt;br /&gt;
#YMML&lt;br /&gt;
YPAD&lt;br /&gt;
#YPDN&lt;br /&gt;
YPPH&lt;br /&gt;
YSCB&lt;br /&gt;
YSSY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
still in use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./Y/M/M/YMML.groundnet.xml&lt;br /&gt;
./Y/P/P/YPPH.groundnet.xml&lt;br /&gt;
./Y/P/A/YPAD.groundnet.xml&lt;br /&gt;
./Y/P/D/YPDN.groundnet.xml&lt;br /&gt;
./Y/S/S/YSSY.groundnet.xml&lt;br /&gt;
./Y/S/C/YSCB.groundnet.xml&lt;br /&gt;
./Y/B/B/YBBN.groundnet.xml&lt;br /&gt;
./T/N/C/TNCM.groundnet.xml&lt;br /&gt;
./T/Q/P/TQPF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFF.groundnet.xml&lt;br /&gt;
./T/F/F/TFFG.groundnet.xml&lt;br /&gt;
./T/B/P/TBPB.groundnet.xml&lt;br /&gt;
./T/K/P/TKPK.groundnet.xml&lt;br /&gt;
./T/J/S/TJSJ.groundnet.xml&lt;br /&gt;
./T/X/K/TXKF.groundnet.xml&lt;br /&gt;
./N/Z/A/NZAA.groundnet.xml&lt;br /&gt;
./M/U/H/MUHA.groundnet.xml&lt;br /&gt;
./P/A/N/PANC.groundnet.xml&lt;br /&gt;
./E/B/B/EBBR.groundnet.xml&lt;br /&gt;
./E/H/R/EHRD.groundnet.xml&lt;br /&gt;
./E/H/A/EHAM.groundnet.xml&lt;br /&gt;
./E/H/V/EHVK.groundnet.xml&lt;br /&gt;
./E/H/B/EHBD.groundnet.xml&lt;br /&gt;
./E/G/P/EGPH.groundnet.xml&lt;br /&gt;
./E/G/P/EGPF.groundnet.xml&lt;br /&gt;
./E/G/L/EGLC.groundnet.xml&lt;br /&gt;
./E/G/F/EGFF.groundnet.xml&lt;br /&gt;
./E/G/S/EGSH.groundnet.xml&lt;br /&gt;
./E/G/K/EGKK.groundnet.xml&lt;br /&gt;
./E/G/G/EGGW.groundnet.xml&lt;br /&gt;
./E/G/G/EGGP.groundnet.xml&lt;br /&gt;
./E/G/G/EGGD.groundnet.xml&lt;br /&gt;
./E/D/H/EDHL.groundnet.xml&lt;br /&gt;
./E/D/D/EDDM.groundnet.xml&lt;br /&gt;
./E/D/D/EDDP.groundnet.xml&lt;br /&gt;
./E/D/D/EDDH.groundnet.xml&lt;br /&gt;
./E/D/D/EDDT.groundnet.xml&lt;br /&gt;
./E/D/D/EDDS.groundnet.xml&lt;br /&gt;
./L/I/L/LILN.groundnet.xml&lt;br /&gt;
./L/E/M/LEMG.groundnet.xml&lt;br /&gt;
./L/E/P/LEPA.groundnet.xml&lt;br /&gt;
./L/F/M/LFML.groundnet.xml&lt;br /&gt;
./L/F/P/LFPG.groundnet.xml&lt;br /&gt;
./L/F/B/LFBE.groundnet.xml&lt;br /&gt;
./L/R/B/LRBS.groundnet.xml&lt;br /&gt;
./L/O/W/LOWI.groundnet.xml&lt;br /&gt;
./L/H/B/LHBP.groundnet.xml&lt;br /&gt;
./L/K/T/LKTB.groundnet.xml&lt;br /&gt;
./F/A/C/FACT.groundnet.xml&lt;br /&gt;
./R/P/L/RPLL.groundnet.xml&lt;br /&gt;
./O/M/A/OMAA.groundnet.xml&lt;br /&gt;
./O/O/M/OOMS.groundnet.xml&lt;br /&gt;
./W/M/K/WMKK.groundnet.xml&lt;br /&gt;
./C/Y/Y/CYYC.groundnet.xml&lt;br /&gt;
./C/Y/V/CYVR.groundnet.xml&lt;br /&gt;
./V/I/D/VIDP.groundnet.xml&lt;br /&gt;
./K/N/U/KNUQ.groundnet.xml&lt;br /&gt;
./K/P/H/KPHX.groundnet.xml&lt;br /&gt;
./K/I/A/KIAD.groundnet.xml&lt;br /&gt;
./K/L/A/KLAX.groundnet.xml&lt;br /&gt;
./K/R/D/KRDU.groundnet.xml&lt;br /&gt;
./K/O/R/KORD.groundnet.xml&lt;br /&gt;
./K/O/A/KOAK.groundnet.xml&lt;br /&gt;
./K/S/F/KSFO.groundnet.xml&lt;br /&gt;
./K/S/J/KSJC.groundnet.xml&lt;br /&gt;
./K/B/F/KBFL.groundnet.xml&lt;br /&gt;
./K/B/W/KBWI.groundnet.xml&lt;br /&gt;
./K/H/W/KHWD.groundnet.xml&lt;br /&gt;
./K/J/F/KJFK.groundnet.xml&lt;br /&gt;
./G/C/F/GCFV.groundnet.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Frequently_asked_questions&amp;diff=106348</id>
		<title>Frequently asked questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Frequently_asked_questions&amp;diff=106348"/>
		<updated>2016-12-13T15:45:29Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* How do I add an airport? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in [[FlightGear]]! This '''FAQ''' lists some of the most commonly asked questions. Please create a topic at [http://forum.flightgear.org our forum] if you cannot find the answer on your problem(s).&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
=== Where can I get FlightGear? ===&lt;br /&gt;
The official download page is http://www.flightgear.org/download/. Precompiled binaries are available for Windows, and most Linux users will find that most distributions have a packaged version of FlightGear (the package name could be &amp;lt;tt&amp;gt;fgfs&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;flightgear&amp;lt;/tt&amp;gt;.)&lt;br /&gt;
&lt;br /&gt;
=== How do I install FlightGear on Linux? ===&lt;br /&gt;
Many distributions include FlightGear in their repositories. If you can't find a packaged version for you, consider [[Building FlightGear - Linux|downloading and compiling from sources]].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest development source code? ===&lt;br /&gt;
The latest development code is available for everyone through our [[Flightgear and Git|Git repository]].&lt;br /&gt;
&lt;br /&gt;
=== Where do I get the scenery? What is available? ===&lt;br /&gt;
While the base package only comes with scenery for the San Francisco Bay area, you can currently fly just about anywhere in the world. Currently [[Terrasync]] is the best option: it downloads the latest scenery while flying. See its page for usage information.&lt;br /&gt;
&lt;br /&gt;
However the latest scenery could be too demanding if you have a low end computer or not much RAM, so consider instead to [[Installing Scenery|manually install]] the old scenery from the &amp;quot;graphical interface&amp;quot; available at the [http://www.flightgear.org/download/scenery scenery download page].&lt;br /&gt;
&lt;br /&gt;
=== Where can I get different 3D models for my plane? ===&lt;br /&gt;
Official FlightGear aircraft can be found at [http://www.flightgear.org/download/ Download central]. Other aircraft in development can be found in the [[FGAddon|official FGAddon aircraft repository]], and some other aircraft can be found in 3rd party [[FlightGear hangars]].&lt;br /&gt;
&lt;br /&gt;
=== Why are the aircraft at FlightGear.org out of date? ===&lt;br /&gt;
The [http://www.flightgear.org/download/ official aircraft downloads] are only updated at the time of a new release of FlightGear. This is done because aircraft that are currently in development are usually developed on development/unreleased versions of FlightGear. Those development versions have lots of features that are not supported by the (older) stable release. Would we update the aircraft downloads more often, most aircraft wouldn't work on the stable release of FlightGear.&lt;br /&gt;
&lt;br /&gt;
=== How current is the data in FlightGear compared to the real world? ===&lt;br /&gt;
We use the same navaid and airport dataset that X-Plane uses. The current dataset can be found in the &amp;lt;tt&amp;gt;[[$FG ROOT]]/Navaids/&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;[[$FG ROOT]]/Airports/&amp;lt;/tt&amp;gt; directories. The maintainer can be found at [http://data.x-plane.com/ X-Plane Airport &amp;amp; Navigation Data].&lt;br /&gt;
&lt;br /&gt;
=== Why don't you charge money for this? ===&lt;br /&gt;
FlightGear can be downloaded for free from many locations including the FlightGear website, but can also be bought on a CD. Although we offer that service (see the website), we encourage other groups to redistribute it for their users, especially within an operating system distribution which makes installation even faster and easier for new users.&lt;br /&gt;
&lt;br /&gt;
Occasionally you may see FlightGear for sale on auction sites or commercial websites under some other name. This can be done quite legitimately as long as the terms of the license are upheld and might be worth the cost if some value-added features such as additional scenery, aircraft or after-sale support are included. Unfortunately, most cases seen to date appear to be just someone trying to make money selling something that is free and providing no real added value.&lt;br /&gt;
&lt;br /&gt;
=== How can I get started with FlightGear? ===&lt;br /&gt;
There's no better place than the page [[New to FlightGear]]!&lt;br /&gt;
&lt;br /&gt;
== Compiling ==&lt;br /&gt;
=== How do I compile FlightGear from source? ===&lt;br /&gt;
See [[Building FlightGear]]. There are explanations to compile in Windows, Linux and even scripts to automatically download and compile the whole thing.&lt;br /&gt;
&lt;br /&gt;
=== Why won't FlightGear compile? ===&lt;br /&gt;
Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]]&lt;br /&gt;
&lt;br /&gt;
The [http://www.flightgear.org/download/ FlightGear Downloads page] should tell you what versions you need if you are trying to compile the latest stable release. If you are using a development snapshot, make sure all three packages are up-to-date.&lt;br /&gt;
&lt;br /&gt;
Also ensure that you have some implementation of OpenGL with glut support with the appropriate header files. Linux users with nVidia cards should make sure you have the latest drivers from nVidia. Other Linux users make sure you have Mesa3D (http://mesa3d.org/) and your X server installed correctly. &lt;br /&gt;
&lt;br /&gt;
If your problems persist, ask in the [http://forum.flightgear.org FlightGear Forums], on the [[IRC]] or subscribe to our FlightGear-Users [[mailing list]] and let us know what problem you're having.&lt;br /&gt;
&lt;br /&gt;
=== What is SimGear, and why do I need it? ===&lt;br /&gt;
[[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear — it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear.&lt;br /&gt;
&lt;br /&gt;
== Configuring and running ==&lt;br /&gt;
=== How do I start FlightGear? ===&lt;br /&gt;
The easiest way is using [[FlightGear Launch Control]]. Otherwise, you can run it from the command line, with the [[Command line options|proper options]].&lt;br /&gt;
&lt;br /&gt;
=== How do I install new scenery? ===&lt;br /&gt;
If you really don't want to/can't use [[Terrasync]], the scenery archive files (ie. w100n30.tar.gz) should be decompressed into the Scenery/Terrain directory in your [[$FG_ROOT]]. More at [[Howto: Install scenery]].&lt;br /&gt;
&lt;br /&gt;
=== How do I setup my joystick(s)? ===&lt;br /&gt;
FlightGear supports wonderfully many joysticks/yokes out of the box. However if you're having problems see [[Input device]].&lt;br /&gt;
&lt;br /&gt;
=== What is fgfsrc? What format should my personal .fgfsrc file be in? ===&lt;br /&gt;
[[Fgfsrc|.fgfsrc]] is a file that can contain a list of [[Command line options]] with one option per line. The file is not an XML file. Note that also Windows installations have this file.&lt;br /&gt;
&lt;br /&gt;
=== How do I get to see options, help etc? ===&lt;br /&gt;
You probably can not see the main menu.  To make it show press {{key press|F10}}.&lt;br /&gt;
&lt;br /&gt;
== Flying ==&lt;br /&gt;
=== Why won't my engine(s) start? ===&lt;br /&gt;
Aircraft vary in their starting procedure. Some may have an auto-start sequence menu entry or instructions in the aircraft help menu (Press &amp;quot;?&amp;quot;) and/or at [[Aircraft|the aircraft's wiki]]. Please consider reading the [[FlightGear Manual]], or see this [[New to FlightGear#Starting the engine|quick small guide]].&lt;br /&gt;
&lt;br /&gt;
=== Where is the moving map? ===&lt;br /&gt;
In game, you can go into the menu &amp;quot;Equipment &amp;gt; [[Map]]&amp;quot;, but there won't be any aeronautical chart. A popular moving map display is available under a separate project called [[Atlas]]. Also, [[MPmap]] is an online map for multiplayer.&lt;br /&gt;
&lt;br /&gt;
If you like an alternative to Atlas with updated graphics and mapping provided by the OpenStreetMap project, then check out Flightgear Mapping [http://rubyforge.org/projects/fgmap fgmapping] or [[JMapView]].&lt;br /&gt;
&lt;br /&gt;
=== Where can I learn about instrument flying and navigation? ===&lt;br /&gt;
There is a nice article, [[Understanding navigation]], and a lot is very well explained into the [[FlightGear Manual]]. Other resources are:&lt;br /&gt;
* http://www.navfltsm.addr.com/ is a very good site for learning techniques for navigation.&lt;br /&gt;
* [http://www.av8n.com/how/ See How It Flies] a very nice book by John S. Denker, freely accessible online&lt;br /&gt;
&lt;br /&gt;
=== What is the difference between Aileron and Rudder? ===&lt;br /&gt;
There is a bit of info on aileron vs. rudder in the very same book...&lt;br /&gt;
&lt;br /&gt;
=== Is there support for multi-player flying? ===&lt;br /&gt;
Yes, sure we have it! See [[Howto: Multiplayer]]. Both the Windows and *nix versions of FlightGear are capable of multi-player flying on FlightGear servers. Also voice communication is supported, with [[FGCom]].&lt;br /&gt;
&lt;br /&gt;
A map showing players aircraft online in real time is available as [[MPmap]].&lt;br /&gt;
&lt;br /&gt;
=== Where are the best places to fly in FlightGear? ===&lt;br /&gt;
FlightGear scenery covers the whole world, but thanks to the FlightGear user community, certain airports and areas are more detailed than others. As a general idea: &lt;br /&gt;
* There are a lot of high-quality scenery models around Paris, France.&lt;br /&gt;
* EHAM Amsterdam Schiphol, EGKK London Gatwick and LFPG Paris Charles de Gaulle are some of the highest quality airports.&lt;br /&gt;
* LOWI Innsbruck is both developed in scenery and airport.&lt;br /&gt;
* TNCM St. Maarten is a popular destination, and the surrounding islands (Anguilla, St. Eustatius, Saba, St. Barthélemy, St. Kitts, and Nevis) are all well-modeled.&lt;br /&gt;
&lt;br /&gt;
Furthermore, see [[Suggested Flights]], [[Suggested Airports]] and [[Suggested custom scenery]].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find airport info and aeronautical charts online? ===&lt;br /&gt;
See [[Getting aeronautical charts]].&lt;br /&gt;
&lt;br /&gt;
=== Is there support for any military scenarios like dog fighting or bomb dropping? ===&lt;br /&gt;
Yes. Check out the [[Bombable]] add on and [http://forum.flightgear.org/viewtopic.php?f=2&amp;amp;t=5742 Bombable's forum thread]. There are also third-party bombing scenarios for the [[A-10]] and other aircraft with armament, like the [[North American OV-10A Bronco]], [[General Dynamics F-16]] and [[F-117 Nighthawk]].&lt;br /&gt;
&lt;br /&gt;
=== Flying issues === &lt;br /&gt;
&lt;br /&gt;
==== Why are my controls returning to a particular position? ====&lt;br /&gt;
There are several possibilities that can lead to this:&lt;br /&gt;
* If your aircraft's [[autopilot]] is enabled, it will take over (some of) your controls. Switch the autopilot off to regain control.&lt;br /&gt;
* Some laptops have an onboard gravity sensor that might be detected as a [[joystick]]. See how to solve that at [[Troubleshooting input devices#Controls returning to a particular position|Troubleshooting input devices]].&lt;br /&gt;
&lt;br /&gt;
==== Why does my cockpit disappear when looking around? ====&lt;br /&gt;
Probably you're using a 2D-panel version of an aircraft. Be sure to pick the one with a 3D cockpit. Most of the aircraft now have it!&lt;br /&gt;
&lt;br /&gt;
==== There are lots of other aircraft flying around ====&lt;br /&gt;
FlightGear has a so-called AI-traffic system. This system generates other, computer-controlled aircraft based on real flight plans to make the FlightGear world look more alive. To disable it, uncheck the proper option in [[FGrun]].&lt;br /&gt;
&lt;br /&gt;
If on the contrary you can't see any aircraft other than yours, consider [[Interactive traffic|contributing to add traffic]] to your favourite place!&lt;br /&gt;
&lt;br /&gt;
==== I can't make this plane fly straight, it keeps turning left! ====&lt;br /&gt;
Yes, FlightGear is a real flight simulator and simulates that too. Exactly, that's how real propeller aircraft behave. See [[Understanding Propeller Torque and P-Factor]].&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
For anyone who's willing to contribute, we have dedicated to you the [[Portal:Developer|Developer portal]] and a [[Volunteer]] page that explains all the nice things you can do.&lt;br /&gt;
&lt;br /&gt;
=== What language is FlightGear written in? ===&lt;br /&gt;
Mostly C++ with some supporting C code that's primarily contained within SimGear. For more details on the used languages:&lt;br /&gt;
* [https://www.ohloh.net/p/flightgear/analyses/latest FlightGear programm]&lt;br /&gt;
* [https://www.ohloh.net/p/simgear/analyses/latest SimGear]&lt;br /&gt;
* [https://www.ohloh.net/p/flightgeardata/analyses/latest FlightGear data] (aircraft, sounds etc.)&lt;br /&gt;
&lt;br /&gt;
As you seem to be interested in core development, you should really check out [[Howto:Start core development]].&lt;br /&gt;
&lt;br /&gt;
=== How do I design a flight dynamics model for a new aircraft? ===&lt;br /&gt;
FlightGear supports various [[flight dynamics model]]s (FDMs), but just two of them are commonly used:&lt;br /&gt;
* [[JSBSim]]: see http://jsbsim.sf.net/.&lt;br /&gt;
* [[YASim]]: if you want a simpler FDM to work with, try your hand at YASim. For a guide on creating YASim aircraft, look in the FlightGear base package for &amp;lt;tt&amp;gt;[[$FG_ROOT]]/Docs/README.yasim&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
See the [[Portal:Developer/Aircraft|Aircraft development portal]].&lt;br /&gt;
&lt;br /&gt;
=== How do I design or modify a 2D panel? ===&lt;br /&gt;
See the &amp;lt;tt&amp;gt;[[$FG_ROOT]]/Docs/README.xmlpanel&amp;lt;/tt&amp;gt; file on your computer.&lt;br /&gt;
&lt;br /&gt;
=== How do I place objects, like buildings, into FlightGear? ===&lt;br /&gt;
The most up to date solution is using the UFO. See [[Howto:Place 3D objects with the UFO]]. The UFO will give you the interface to choose one of the available objects and place it to some grade of precision into FG world, and then export that data to be uploaded to the official scenery, or for personal use. For more, see the [[Portal:Developer/Scenery|Scenery development portal]].&lt;br /&gt;
&lt;br /&gt;
=== Where can I learn 3D programming and how do I get involved? ===&lt;br /&gt;
If you'd like to create a 3D cockpit for FlightGear, or to create buildings, external aircraft models, etc., your help is ''desperately'' needed. Try to go easy on the triangles, so that your work will be enjoyed by as many people as possible. The most commonly used tools here are [[Blender]], [[AC3D]], [[Gimp]].&lt;br /&gt;
&lt;br /&gt;
If, on the other hand, you really want to get your hands dirty with C++ coding, you'll have to buy a good [[OpenGL]] book eventually. However, FlightGear uses [[OSG]], a high performance 3D graphics toolkit. To get started with 3D C++ coding, you can take a look at the OSG documentation and learn only as much OpenGL as you need, when you need it.&lt;br /&gt;
&lt;br /&gt;
=== How do I add an airport? ===&lt;br /&gt;
This process includes creating the airport layout in [[WorldEditor]], testing it (you might want to generate part of the scenery, but this is not mandatory) and then, if your data sources are GPL compatible, use [[WorldEditor]] to upload it to the gateway. The airport will be available in the next full rebuild of the scenery, unless you want to generate your own scenery. More at [[Howto:Make an airport]].&lt;br /&gt;
&lt;br /&gt;
=== Can I generate my own scenery? ===&lt;br /&gt;
Yes, though it can be a difficult task. FlightGear's scenery generation is handled by a sister project, [[TerraGear]]. The good news, though, is that once you have set everything up it's quite easy (although might be time consuming), and above all that you can easily share it.&lt;br /&gt;
&lt;br /&gt;
== Problems ==&lt;br /&gt;
=== X doesn't work / is broken / is wrong / won't run ===&lt;br /&gt;
FlightGear is a very complex program. If you need help in general usage of the game you'll find it at the [[Portal:User|User portal]] and at the [http://forum.flightgear.org our forum].&lt;br /&gt;
&lt;br /&gt;
If your problem is instead software crashes, you're getting errors, etc..., please consider following the indications in [[Troubleshooting problems]].&lt;br /&gt;
&lt;br /&gt;
Some of the most common issues are however listed below. If you can't solve the problem on your own and need the help of someone, please remember that we're ''all'' here for fun, developers included, and that any help ''is'' an act of generosity. So try to be nice, even if the problem is frustrating you.&lt;br /&gt;
&lt;br /&gt;
=== Unable to execute file: bin/Win32/fgrun.exe during installation ===&lt;br /&gt;
{{Out of date|category=section}}&lt;br /&gt;
Your system is missing the MSVC runtime libraries required by FlightGear.&lt;br /&gt;
Download and install the following vcredist_x86.exe:&lt;br /&gt;
* MSVC9 for FG2.4.0 (and earlier):  http://www.microsoft.com/download/en/details.aspx?id=26368&lt;br /&gt;
* MSVC10 for FG2.6.0 (and later): http://www.microsoft.com/download/en/details.aspx?id=5555&lt;br /&gt;
&lt;br /&gt;
=== What happened to the panel, keyboard, etc? ===&lt;br /&gt;
The problem is almost certainly that your base package is out of sync with FlightGear. Many configurable parts of FlightGear are defined in [[XML]] files contained in the base package.&lt;br /&gt;
&lt;br /&gt;
=== Why is FlightGear so slow? ===&lt;br /&gt;
If it seems just slow, see if you can fiddle with graphics settings here: [[Howto: Improve Framerates]].&lt;br /&gt;
&lt;br /&gt;
If things are ''pathologically'' slow (i.e. ~1 frame per second), maybe 3D hardware acceleration is not activated. Make sure you have OpenGL libraries installed and [[Graphics drivers configuration|configured properly]] and make sure you have the latest drivers for your video card. Also, be ready because some cards are [[Problematic Video Cards|not well supported]].&lt;br /&gt;
&lt;br /&gt;
=== How do I see the Frame Rate? ===&lt;br /&gt;
On the in-sim [[menu]] select View &amp;gt; Display Options, then check the box that says &amp;quot;Show frame rate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== How do I toggle 2D cockpit settings? ===&lt;br /&gt;
There are two ways. One way is to hide the panel without the HUD showing. To hide the panel, use Shift+P; To make the HUD disappear, use H. The second way is to use the alternative HUD by Shift+I (Use I to switch back).&lt;br /&gt;
&lt;br /&gt;
=== Stuck upside down after &amp;quot;crash&amp;quot;? ===&lt;br /&gt;
In his infinite wisdom the FlightGear Grand Master decided that planes were too valuable to allow them to be destroyed by novice pilots who seemed to crash a lot. The fact that nobody has bothered to model crashes may have something to do with it too. :-)&lt;br /&gt;
&lt;br /&gt;
The result of this as you have noticed is that with a little practice an ingenuity you can trim the ship to fly inverted along the ground. The quick answer is to reset the sim, via the &amp;lt;tt&amp;gt;File &amp;gt; Reset&amp;lt;/tt&amp;gt; menu. This will place your aircraft back at its starting location.&lt;br /&gt;
&lt;br /&gt;
For the stubborn people out there: The trick to learn is to roll back to normal (non inverted) do this by nursing the elevator to get to about 500 feet or so and use the ailerons to snap roll 180*. This is all good avionics except for the plane not destroying itself. Remember the controls work in reverse when you are inverted and keep that airspeed up!!!&lt;br /&gt;
&lt;br /&gt;
=== Why won't the latest versions of some aircraft work in my (older) version of FlightGear? ===&lt;br /&gt;
Often new aircraft development keeps pace with the latest FlightGear code development. New or newly modified aircraft may rely on files (such as new instrument files) or features, only available with newer versions of FlightGear. If you are stuck with an older version of FlightGear, you can try downloading an earlier version of the aircraft from the corresponding [[FlightGear_hangars#Official_hangars|official FlightGear aircraft hangar]].&lt;br /&gt;
&lt;br /&gt;
=== When I start FlightGear I see an error mentioning &amp;quot;SQLite&amp;quot;.  What do I do? ===&lt;br /&gt;
Since FlightGear v2.10 (released in February 2013), the [[navdata cache]] was introduced to improve the FlightGear start times.  This cache is a SQLite database that is a little fragile at times.  If the database is corrupted FlightGear will refuse to start.&lt;br /&gt;
&lt;br /&gt;
To fix this you simply need to delete the &amp;lt;code&amp;gt;[[$FG_HOME]]/navdata.cache&amp;lt;/code&amp;gt; file.  The first time FlightGear starts after deletion of the file the navdata cache will be rebuild.  As this process is time consuming, FlightGear will take more time to start.&lt;br /&gt;
&lt;br /&gt;
Some will resort to delete the entire &amp;lt;code&amp;gt;$FG_HOME&amp;lt;/code&amp;gt; directory or even reinstall FlightGear.  However neither is needed and may cause you to lose any custom preferences you have set up.&lt;br /&gt;
&lt;br /&gt;
A further SQLite related problem indicator is the error message&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
   Sqlite error:attempt to write a readonly database (8) while running:&lt;br /&gt;
      INSERT OR REPLACE INTO stat_cache (path, stamp) VALUES (?,?)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this case a previously started FlightGear instance might still be running and locking the navdata.cache file. Check for a running fgfs process and terminate it.&lt;br /&gt;
&lt;br /&gt;
=== My aircraft has grey windows? ===&lt;br /&gt;
The problem of opaque grey/gray windows that cannot be seen through is most often due to a version mismatch between the FlightGear program and the aircraft.  Or it could be due to a window effect that is not compatible with the [[Project Rembrandt|Rembrandt]] or [[ALS]] rendering systems.  The technical cause is that the renderer and declared effect for the window are incompatible.  Some solutions include:&lt;br /&gt;
&lt;br /&gt;
* If you are using a stable FlightGear release, please download the aircraft from the [[FlightGear_hangars#Official_hangars|official FlightGear hangars]] matching your FlightGear version.&lt;br /&gt;
* If you are using a cutting-edge [[FlightGear Build Server|nightly build]] or a [[Building FlightGear|version controlled copy of FlightGear]], or you wish to use a cutting-edge aircraft, please see [[FGAddon#Obtaining aircraft]].&lt;br /&gt;
* If you are using an aircraft from one of the [[FlightGear_hangars#Unofficial_sites|3rd party hangars]], it is best to contact the original aircraft author or the person in charge of the 3rd party hangar.&lt;br /&gt;
* If you are using [[Project Rembrandt|Rembrandt]], try turning this rendering system off.  Aircraft that use &amp;lt;code&amp;gt;model-default.eff&amp;lt;/code&amp;gt; for the windows (at the simple expense of doing nothing) rather than &amp;lt;code&amp;gt;model-transparent.eff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;model-combined-transparent.eff&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;glass.eff&amp;lt;/code&amp;gt; (which instruct Rembrandt to not use deferred rendering for the glass) will have grey windows when using Rembrandt.&lt;br /&gt;
&lt;br /&gt;
=== My screen becomes completely red right after starting FlightGear ===&lt;br /&gt;
The red screen is the visualization of the &amp;quot;Redout&amp;quot; effect. If it occurs right after starting FlightGear, it might be caused by a problem with scenery loading. FlightGear loads scenery on the fly and if scenery cannot be loaded, eg. due to network problems, there might be no ground for the aircraft to be located on. As a result, the aircraft falls through the non existing ground starting to tumble. This in turn causes the readout effect. For verifying the problem you should start your flight in KSFO, whose scenery is already included in the base package.&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
=== Where can I get the latest version of this FAQ? ===&lt;br /&gt;
http://wiki.flightgear.org/index.php/FAQ&lt;br /&gt;
&lt;br /&gt;
=== Who do I contact if I have comments about this FAQ? ===&lt;br /&gt;
Add your comment to this FAQ's [[Talk:Frequently asked questions|discussion page]].&lt;br /&gt;
&lt;br /&gt;
=== How old is this document? ===&lt;br /&gt;
Check its &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|action=history}} history]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== What other important documentation should I read? ===&lt;br /&gt;
* [http://mapserver.flightgear.org/getstart.pdf Getting Started Guide]&lt;br /&gt;
* [[New to FlightGear]]&lt;br /&gt;
* Also see the FlightGear/docs-mini/ directory in the source distribution for various other helpful documents.&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
&lt;br /&gt;
=== Content Protection ===&lt;br /&gt;
{{See also|FlightGear Plugins}} DRM&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
Every once in a while, the question comes up if it is legal to provide closed source plug-in to FlightGear (more exact OSG file reader plug-in). The only need to keep code close is the prevention of reverse engineering. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/27996073/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; [Flightgear-devel] Content protection for modders? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Paul Guhl &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Aug 25th, 2011 &lt;br /&gt;
  |added  =  Aug 25th, 2011 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://forum.flightgear.org/viewtopic.php?p=217378#p217378 &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Encrypted aircraft dynamics &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Soitanen &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Aug 28th, 2014 &lt;br /&gt;
  |added  =  Aug 28th, 2014 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/34559749/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; [Flightgear-devel] External FDM to protect propriety data in a GPL&lt;br /&gt;
	eviirenment &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Alan Teeder &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Oct 21st, 2015 &lt;br /&gt;
  |added  =  Oct 21st, 2015 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FlightGear in its current form is a product of numerous people working voluntarily on a joint effort to create an open and extensible flight simulator platform. Your very idea of introducing DRM, is against all principles of open source in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You're free to create a non-GPL plane for FG - that's data from the perspective of the sim and doesn't trigger the license. You can sell that without ever allowing to re-distribute the source code. You're required to stay clear of a few things (you can't use Generic instruments, Nasal libs,...) but that should be doable. You can charge license fees for such a plane, and nobody may legally re-distribute it.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074186/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Thorsten Renk &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the data is parsed from the XML into dynamic look up tables (IE. STL).  The only resources used beyond that needed to make the FDM function is the overhead of pulling the data out of the XML into memory.  That would have to happen no matter what form the data was in. &lt;br /&gt;
Although there may be better ways to store the data than XML if you are unconcerned about human interaction with the data.   I think that making the data human readable/editable is the main point of using XML.  It may be overly verbose but it works and there are standard libraries for reading/parsing XML files so this makes using it for data input fairly simple.  This benefits both FlightGear and JSBSim in terms of limiting the complexity of handling configuration data.  In addition there are a limited number of standardied formats for this type of thing such as JSON and all of those that are human readable/editable have many of the same issues as XML.&lt;br /&gt;
Full function FDMs are complex and understanding the XML used to configure a complex FDM is a very minor issue and anyone who actually understands a full function FDM will have very few issues with the XML part of this.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://forum.flightgear.org/viewtopic.php?p=217408#p217408 &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: Encrypted aircraft dynamics &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; hvengel &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Aug 28th, 2014 &lt;br /&gt;
  |added  =  Aug 28th, 2014 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FG itself is OpenSource, so whatever protection scheme we may code in, anyone is free to remove (and that's quite legal). It'd be a no-brainer to generate a no-copyright-protection version of FG and distribute it on which your content just runs without the key (or whatever). Given that people usually succeed in cracking DRM schemes in the absence of an open source code, trying to do this with the source code open for anyone seems just a waste of time. Second, whatever format OSG reads, before it arrives at the renderer, it's bound to be an array of vertices. The renderer needs this, there's no decryption at the GLSL stage. So chances are that since we run on *Open*GL, again anyone who really wants can write out an unencrypted format.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074186/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Thorsten Renk &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
as FlightGear is open source, it is incredibly simple to add some code to access the 3D scene graph and extract the full aircraft model (scripts excluded, though they could be reverse engineered). The information is just sitting there, fully visible, and ready to be picked off the OSG branch like a big juicy peach. I could probably write this code in half a day, but converting into AC3D format, PNG textures, etc. to recreate a new copy of the aircraft would take a little longer. If FlightGear was closed source, it would be much harder to write OSG extractor code, but nevertheless still doable.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35076297/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Edward d'Auvergne &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have support for catalogs and external hangars for precisely this reason. We obviously want to encourage GPL aircraft, but not every aircraft developer wishes, or is able to, release their work under the GPL. FlightGear both respects and supports that option. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35076199/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] botom line: if i don't my aircraft to be&lt;br /&gt;
 subject to GPL FGAddon clauses &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could certainly run the FDM model externally and use one of the many Network I/O options in FlightGear to pass data back and forth. Quite a few research projects have done this in the past to use FlightGear as a visualiation tool. By extension you could do the same for scripting - have the scripting run externally and interact with FlightGear via one of these protocols.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35076187/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if you actually try to charge 100$ for a FG plane, you won't find too many customers... because FG is mainly popular in the OpenSource community. If you make it too cumbersome with DRM schemes, maybe someone will try to circumvent it just as a matter of principle (people do this for sport...) - but across multiple platforms, it's actually not easy to make this not an annoyance for the user.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074186/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Thorsten Renk &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The thing to keep in mind is that no matter what your source format is (dll, encrypted+signed, binary, etc.), ultimately your model mesh and textures and logical structure are read into internal OSG class structures. Once that has process has completed so the model can be rendered on screen, a person could call the appropriate write*File() function to save out your model's subtree into any of the supported formats. The only thing that is needed is access to the FlightGear source code to insert the function call in a strategic location. Ultimately, you can't completely protect your content work if you don't also completely control the situation at the application source code level. And this is a classic copy protection hacking strategy, insert the magic in the code after the distribution format has been authenticated/loaded/decoded and then write it out in a 'decrypted' format. People do it all the time, even with proprietary code. The value of the target usually determines how hard they are willing to work to steal it.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074534/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.38 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding support for DRM to FlightGear is not going to happen - Nasal scripts are provided in plain text format by default (similar to JavaScript), while obfuscation is of course possible - it doesn't make any sense in the context of FlightGear as an open source project.&lt;br /&gt;
&lt;br /&gt;
Also, scripts can be easily shared and run by users just by exchanging or copying them.&lt;br /&gt;
&lt;br /&gt;
Even if you were to dump intermediate Nasal bytecode to an object file and execute this using the Nasal VM, there would be no way of enforcing DRM.&lt;br /&gt;
&lt;br /&gt;
Of course, FlightGear being open source, you could also just add support for DSOs/plugins to a fork of FlightGear and base all your work on this fork - on the other hand, your modifications would still need to be made available.&lt;br /&gt;
&lt;br /&gt;
 there's is a way to make legal closed-source add-ons: You can write all your &amp;quot;secret&amp;quot; c++ as an external application, and let that communicate with FlightGear via sockets. This should work reasonably well. But I don't expect that you'll get many customers. First of all, at least on Linux, nobody is keen to run binary blobs, which could easily wipe out your home directory while you are toying around in FlightGear. And then, there's so much Free aircraft development going on, with a lot of momentum, that you'll probably always be behind. And those developers have close ties to the (or are) FlightGear coders, so they have the advantage that they can change the FlightGear code to their liking, at any time. They can change the interface at will, and you have to catch up ... and deal with customer complaints, who suddenly sit on a broken binary blob that doesn't work with the last FlightGear release. And finally, this socket approach works only via property system, and that's open for inspection to anyone (apart from the recently added semi-secret vector property garbage).&lt;br /&gt;
&lt;br /&gt;
FlightGear has no provision to load aircraft from shared libraries. You can distribute your aircraft under a proprietary license, like Vitos does, but not as a shared library. It would take a lot of work to change FlightGear so it can load aircraft from shared libraries. Who would do that work and why would anyone do that when their time could be spent improving free software? And why would the core developers of FlightGear accept such a &amp;quot;contribution&amp;quot;?&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35073736/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared library, and what  legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Ludovic Brenta &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realistically, if you want to sell a commercial aircraft, your customer base is going to be Flight Sim X, X-Plane, Prepar3D. You're simply not going to get any traction in the FlightGear ecosystem. It's not built for it. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074166/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; geneb &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides, OSG's scripting language support (lua) cannot access all the internals Nasal does, simply because there was no glue code implemented in FlightGear. So no properties for you and no access to internal function call which does Nasal provide. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074133/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Erik Hofman &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You own copyright of your work even if you license it GPL, and you may develop your work further and release a more complete version under a commercial license if you like (that's a variant of dual licensing). The only way to not retain copyright of what you do is to transfer it to someone else or to relinquish it by releasing your work into public domain. If you create a 3d model for a FG aircraft and license it GPL, nobody prevents you from adapting and selling it for X-plane. In fact, you can sell it also for FG (but others may re-distribute it as they like once they buy it since it is GPL, so it may not be a too viable business model) &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35073832/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Thorsten Renk &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do other sims offer content encryption or content protection? For instance, I've been able to locate and test a blender plugin that can open up many MSFS aircraft models. How about xplane? It's been a *long* *long* time since I fiddled with their package, but at the time I was paying attention, all their 3d formats were open and well defined. Often the commercial sims will store things in their own binary formats, but in most cases these aren't encrypted and the end users figure these out pretty quickly -- so they can either edit the content or create new content with the same format. I wouldn't consider a binary format much of a content protection scheme ... especially in an open source project where the source to load and store the binary format is readily available. I understand the desire for content creators to not get &amp;quot;ripped off&amp;quot;. But also understand that one of the main reasons that FlightGear can be successful is because we make all the source code and content open. If we didn't make everything open, then we wouldn't get nearly the same amount of volunteer contributions and high quality volunteer contributions is the critical reason why FlightGear has been so successful. If we were a closed off commercial outfit, who would want to pitch in and help someone else make money? But with everything open, you know that your contributions can be enjoyed equally by everyone else, just as much as you are enjoying everyone else's contributions. There are some low-lifes out there that try to make a profit on other people's work, and will gladly lie and misrepresent things to swindle as much money as possible from unsuspecting end users. But the truth is that these people have always existed, and will always exist. They are remarkably good and persistent at copying things ... going so far as to break copy protection schemes, reverse engineer hardware designs, copy the exact look of products (even including the logo.) This isn't a problem that is unique to the FlightGear project -- and it's something we would still face no matter how hard we worked to create copy protection schemes. If you designed a binary content format, someone will reverse engineer it. If you design an encryption scheme, someone will just modify the sim code to dump out the decrypted version after it's been loaded into memory by the proprietary decrypting plugin. (If not outright break the encryption scheme or steal your encryption keys.) In all these case, the content can still be easily copied, replicated, sold, etc. The best scheme I've seen is something that has a node-lock key that will only run on a single PC (key'd to mac address, or processor id.) But this implies a more complicated 2 step install where the user must come back to you after installing the product, report their unique id, get a key, and then install that key before they are able to run. And the problem with all of this is that in an open source project, someone could simply compile a new version of the simulator that skips the key check or accepts a trivial key, or any key. I'm just thinking down various avenues here, but hopefully you can see that what seems like a simple request at first is actually quite complex and creates all kinds of down stream issues (both technically and with user support.) And at the end of the day, the bad guys can usually find work arounds anyway and aren't slowed down too much. When farmers grow crops, they have to put up with weeds. We can try reasonable things to minimie the weeds, but if you are too aggressive at killing the weeds and don't tolerate a single one, then you most likely end up killing much of your crop too. So it's my view that this is something we just have to put up with. We can try to take reasonable steps to minimize the problem, but we can't eliminate all the bad guys without harming all the good things about our project.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/27998023/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Content protection for modders? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Aug 25th, 2011 &lt;br /&gt;
  |added  =  Aug 25th, 2011 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have distributed source code under the GPL you explicitely declared that it's everyones right to redistribute and modify it - as long as he/she doesn't distribute it under a different license But you, as the copyright holder, can change the license for new versions you haven't yet distributed under the GPL - as long as those modifications weren't made by others, i.e., as long as you are still the sole copyright holder (or you'd have to come to an agreement with the other contributors, but you can only ask nicely). You, as the sole copyright holder, also can distribute it under several licenses at once, e.g. the GPL and some propiratory li- cense (making it worth the money people may pay for it by faster bug fixes, only distributed to the paying customers etc.).&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35073990/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Jens Thoms Toerring &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another thing to consider is that distributing your aircraft as a .dll or .so doesn't hide or obfuscate your code and textures after they have been loaded into the simulator structures for rendering. The rest of FlightGear is open-source so it wouldn't take much effort to insert an OSG function call to save out the aircraft (models and textures) in some other common 3d format. There would be some loss in terms of the organiation of the source files, but even so, it would give someone who's intention is to copy or modify the work a place to start. All the xml config should be there for free in the property tree. The licensing of nasal (I believe) is written in a way that makes it difficult to distribute proprietary nasal code. So there would be some really significant challenges to making a FlightGear aircraft that is secure from modification, not to mention copying.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35073896/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The key for an open source project is not if you can win a legal argument or not. Rather, it is to avoid any legal argument in the first place, and at all costs. Meaning  to stay out of court. To use something like this safely in an open source project, I would suggest something along the following lines: &lt;br /&gt;
* Making your derivative product public, in full (but unlicensed, saying it is copyrighted material), &lt;br /&gt;
* Going to the owners of the original data product, giving them a link to your derivative product, &lt;br /&gt;
* Asking them to make a public statement that the derivative product can be licensed using the &amp;quot;GPLv2 or later version&amp;quot; licence, &lt;br /&gt;
* Make sure to ask them to identify the public derivative product as a link, and identify all its parts (to avoid them saying at a later date that you included bits of the protected material), &lt;br /&gt;
&lt;br /&gt;
Any statement they make on the web can be backed up on the web archive ( http://web.archive.org/ ). To simplify the process, you could draft part of the statement detailing the derivative product in full, with all details. With this, there will no longer be any shades of grey! If they are happy to do this, then it is legally no problem to use (i.e. the grey situation has shifted to white). If they are not happy with your proposal, then they could turn around one day and sue (i.e. the grey situation has shifted to a clear black).&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/34561220/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] External FDM to protect propriety data in a&lt;br /&gt;
 GPL eviirenment &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Edward d'Auvergne &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Oct 22nd, 2015 &lt;br /&gt;
  |added  =  Oct 22nd, 2015 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The open-source world depends on license terms and copyrights and cooperation and trust to protect our work. We put up with a small subset of people who willing abuse those terms and hope that larger group peer pressure will keep the bad actors in check. Sometimes there is legal recourse, sometimes it is tough to do anything about it when problems span country boundaries (or when someone just wants to break the rules for their own self serving reasons.) My feeling though is in the long term, most people are honest and do wish to do the right thing, and the small group that is truly there to cause problems or just serve themselves at the expense of others will never endure as long as the larger group of people with good intentions. In the end, you have to make your own determination of how much effort you put into a model, versus how much money you could make selling it, versus the risk of someone copying and distributing it themselves, versus the legal costs to try to stop them.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35074534/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 9th, 2016 &lt;br /&gt;
  |added  =  May 9th, 2016 &lt;br /&gt;
  |script_version = 0.38 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DRM workarounds ===&lt;br /&gt;
For one of my past projects I had to deal with a proprietary flight dynamics model. I initially used the ethernet interface so it could run as an external stand alone application. Then later I switched to a unix two-way pipe arrangement so I could have tighter synchroniation with the execution order, but still the external program was completely independent and stand alone. I'd love to make everything free and open-source, but this was a case where I didn't have a choice and it was something purchased from a 3rd party company with strict terms. I felt that two independent self sufficient programs (that could talk to each other and exchange information) created sufficient license separation to honor FlightGear's gpl license terms. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/34559783/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] External FDM to protect propriety data in a&lt;br /&gt;
 GPL eviirenment &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Oct 21st, 2015 &lt;br /&gt;
  |added  =  Oct 21st, 2015 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For what it's worth, the &amp;quot;ExternalPipe&amp;quot; fdm was setup to cover much of the areas you have touched on. It's probably not exactly what you want but here was some of my logic in how/why I setup it up the way I did. &lt;br /&gt;
* Using a network interface adds some indeterminism ... sometimes network packets are delayed or stack up depending on what is going on with the machine so there isn't a guaranteed lockstep relationship between the simulator the the flight dynamics. &lt;br /&gt;
* Usually the network interface is good, but I observed times when it had extra delays in packets getting where they needed to go. * As an alternative, I setup a pair of &amp;quot;named pipes&amp;quot;. Pipes are a unix construct, they look like a file to the program, but what you write into them is collected and held for some other application to read out. Unfortunately these are not supported in windows. Pipes are single direction, thus the need for two of them for bi-directional communication. A pipe is really simple: you open it up like any other file, and one process writes into it; the other process reads from it. In between the OS can buffer some amount of information until the reader grabs it. You can use blocking reads (carefully) to ensure FlightGear and your external FDM run in exact lockstep. &lt;br /&gt;
* Pipes imply both processes will run on the same machine, a network interface would allow the processes to live on separate machines. - The ExternalPipe interface supports a flexible property interface, so the external FDM process can send any name/value pairs it wishes to send and the interface will dutifully copy them into the FlightGear property tree. The FDM side can also send a list of property names it would like to receive in reply and the interface will dutifully send them over the outgoing pipe every frame. This was a nice addition, and there is plenty of bandwidth through a named pipe to do this in clear text, even with a lot of extra property values. History: I used this as part of a project I did with ATC flight sim. They had their own proprietary flight dynamics applications that modeled specific aircraft in the code itself. These models had all the necessary source documentation and flight test data to satisfy FAA certification testing requirements of the final simulator. In addition, this external code modelled many of the aircraft systems for one of their high end sims. This required the ability to be flexible in what values were sent back and forth and enabled me to drive some instrument gauges directly from the external code.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/31900851/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Feeding FlightGear data through the Protocol&lt;br /&gt;
	Pipe &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Jan 29th, 2014 &lt;br /&gt;
  |added  =  Jan 29th, 2014 &lt;br /&gt;
  |script_version = 0.37 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear]]&lt;br /&gt;
&lt;br /&gt;
[[de:FAQ]]&lt;br /&gt;
[[es:Preguntas frecuentes]]&lt;br /&gt;
[[fr:Foire aux questions]]&lt;br /&gt;
[[it:Domande frequenti]]&lt;br /&gt;
[[ja:FAQ]]&lt;br /&gt;
[[pl:FAQ]]&lt;br /&gt;
[[pt:FAQ]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=106345</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=106345"/>
		<updated>2016-12-13T03:03:07Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
December2016:&lt;br /&gt;
* 3755 airports with 3D objects&lt;br /&gt;
* 384 airports with AI jetways&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz&lt;br /&gt;
( older version:&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  )&lt;br /&gt;
&lt;br /&gt;
then use it like a custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but it's '''roof textures needs to be fixed'''. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/ and including project3000 in terraGIT&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman/TerraGear&amp;diff=106306</id>
		<title>User:Laserman/TerraGear</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman/TerraGear&amp;diff=106306"/>
		<updated>2016-12-10T00:22:01Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* bash scripts by NickR for the same task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== bash scripts by NickR ==&lt;br /&gt;
https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
== file sizes ==&lt;br /&gt;
this depends on the file system that you use. many files are only a few bytes, but the smallest unit on a default Linux system is a 4kB block.&lt;br /&gt;
I am tempted to try ZFS :-)&lt;br /&gt;
&lt;br /&gt;
* Terrain path of scenery 2.0: 87GB&lt;br /&gt;
* number of Terrain stg files: 772233&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== elevation data ===&lt;br /&gt;
* zipped elevation data from viewfinder panoramas (SRTM-3): 15GB&lt;br /&gt;
* unzipped elevation data from viewfinder panoramas (SRTM-3): '''52GB'''&lt;br /&gt;
* size of work folder after hgtchop: 18GB&lt;br /&gt;
* size of work folder after terrafit: '''32GB'''&lt;br /&gt;
* number of 10x10 degree folders: 378 (scenery2.0: 524)&lt;br /&gt;
* 1x1 degree folders northern hemisphere: 15737 (scenery2.0: 19604)&lt;br /&gt;
* 1x1 degree folders southern hemisphere:  4425 (scenery2.0: 13777)&lt;br /&gt;
* number of .arr.gz files after hgtchop:  585280 (76% complete?)&lt;br /&gt;
* number of .fit.gz files after terrafit: 585280 (76% complete?)&lt;br /&gt;
&lt;br /&gt;
=== landcover ===&lt;br /&gt;
OSM roads for china: 500MB in data + 500MB in work&lt;br /&gt;
&lt;br /&gt;
global land-polygons: 600MB in data + 3GB in work&lt;br /&gt;
&lt;br /&gt;
== build times (intel i3, 8GB RAM , SSD)==&lt;br /&gt;
* gloabal ogr-decode for land-poygons-split from http://openstreetmapdata.com/data/land-polygons: 5 minutes&lt;br /&gt;
* tgconstruct for 36 tiles ZBAA-airport+terrain, no roads: 41 seconds&lt;br /&gt;
* tgconstruct for 36 tiles ZBAA-airport+terrain+roads: &amp;gt;10 minutes&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Links&amp;diff=106305</id>
		<title>Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Links&amp;diff=106305"/>
		<updated>2016-12-10T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: ''For links to aircraft and livery hangars, see [[FlightGear hangars]]''&lt;br /&gt;
&lt;br /&gt;
Feel free to add your (own) websites.&lt;br /&gt;
&lt;br /&gt;
== Official websites ==&lt;br /&gt;
* [http://www.flightgear.org/ English website] &lt;br /&gt;
* [http://fr.flightgear.org/website/ French website] &lt;br /&gt;
* [http://www.br.flightgear.org/ Portuguese website]&lt;br /&gt;
&lt;br /&gt;
=== Mirrors ===&lt;br /&gt;
* http://fgfs.physra.com/&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* [http://sourceforge.net/projects/atlas/ Atlas] ([[Atlas|wiki page]]) — ''a FlightGear-compatible moving map display and atlas''&lt;br /&gt;
* [http://sourceforge.net/projects/fgflightplanner/ Kelpie Flight Planner] ([[Kelpie Flight Planner|wiki page]])&lt;br /&gt;
&lt;br /&gt;
== Scenery ==&lt;br /&gt;
* [http://scenemodels.flightgear.org/ Scenery Object Database] — ''database of both shared and static [[scenery]] objects''&lt;br /&gt;
* [http://fgfs.sgier.com/ Switzerland scenery] — ''Swiss airports, not included in Terraysnc.''&lt;br /&gt;
&lt;br /&gt;
=== Scenery projects ===&lt;br /&gt;
* [http://custom-scenery.org/ World Custom Scenery Project]&lt;br /&gt;
* [https://github.com/FGMEMBERS-TERRAGIT/terraGIT terraGIT] global scenery, new &amp;amp; updated airports 2016-10&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
* [http://fgfs.i-net.hu/ Community pages] — ''website with tracker, forum and flight planner''&lt;br /&gt;
* [http://wiki.flightgear.org/Main_Page Wiki] — ''the FlightGear wiki''&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
[http://forum.flightgear.org/ English] (official)&lt;br /&gt;
&lt;br /&gt;
[http://www.dutchfs.nl/forum/viewforum.php?f=102 Dutch] &amp;amp;bull; &lt;br /&gt;
[http://fr.flightgear.org/forums/ French 1] &amp;amp;bull; &lt;br /&gt;
[http://equipe-flightgear.forumactif.com/ French 2] &amp;amp;bull; &lt;br /&gt;
[http://www.flight-gear.de/smf/ German]{{dead link}} &amp;amp;bull; &lt;br /&gt;
[http://fgitalia.ilbello.com/?q=forum Italian]{{dead link}} &amp;amp;bull; &lt;br /&gt;
[http://www.flightgear.ru/forum/ Russian] &amp;amp;bull; &lt;br /&gt;
[http://flightgear.creatuforo.com/ Spanish]&lt;br /&gt;
[http://www.thejabberwocky.net English]&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
* [[FlightGear Reviews]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Glass Cockpit Projects]]&lt;br /&gt;
* [[Aircraft Information Resources]]&lt;br /&gt;
&lt;br /&gt;
== Additional links ==&lt;br /&gt;
* [http://mpmap01.flightgear.org FlightGear server online map in Frankfurt am Main]&lt;br /&gt;
* [http://mpmap02.flightgear.org FlightGear server online map in Hong Kong]&lt;br /&gt;
&lt;br /&gt;
* [http://sourceforge.net/projects/flightgear FlightGear's SourceForge homepage]&lt;br /&gt;
* [http://dmoz.org/Games/Video_Games/Simulation/Flight/Independent_Developers/Flight_Gear/ FlightGear's Open Directory Project category]&lt;br /&gt;
&lt;br /&gt;
=== Related projects ===&lt;br /&gt;
{{See also|FlightGear related projects}}&lt;br /&gt;
&lt;br /&gt;
* [http://atlas.sourceforge.net Atlas] ([[Atlas|wiki page]])&lt;br /&gt;
* [http://simgear.org SimGear] ([[SimGear|wiki page]])&lt;br /&gt;
* [http://jsbsim.org JSBSim] ([[JSBSim|wiki page]])&lt;br /&gt;
* [http://plib.sourceforge.net PLIB] ([[PLIB|wiki page]])&lt;br /&gt;
* [http://terragear.org TerraGear] ([[TerraGear|wiki page]])&lt;br /&gt;
* [http://custom-scenery.org/ World Custom Scenery Project]&lt;br /&gt;
* [http://fgsd.sourceforge.net FlightGear Scenery Designer] ([[FlightGear Scenery Designer|wiki page]])&lt;br /&gt;
* [http://taxidraw.sourceforge.net TaxiDraw] ([[TaxiDraw|wiki page]])&lt;br /&gt;
* [http://fgfsdb.stockill.org FlightGear Scenery Database]&lt;br /&gt;
* [http://fgms.sourceforge.net FlightGear Multiplayer Server]&lt;br /&gt;
* [http://sourceforge.net/projects/fgrun FlightGear Launch Control] (aka FGRun, [[FlightGear Launch Control|wiki page]])&lt;br /&gt;
* [http://kfreeflight.sourceforge.net KFreeFlight] ([[KFreeFlight|wiki page]])&lt;br /&gt;
* [http://macflightgear.sourceforge.net FlightGear Mac OS X]&lt;br /&gt;
* [http://pigeond.net/flightgear/fglive.html FlightGear Live]&lt;br /&gt;
* [http://fgatd.sourceforge.net FlightGear Aviation Training Device]&lt;br /&gt;
* [http://fgfs.i-net.hu FlightGear Community Pages]&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
* [http://www.usenix.org/events/usenix04/tech/sigs/full_papers/perry/perry_html/fgfs.html Introduction &amp;amp; Background] | The FlightGear Flight Simulator &lt;br /&gt;
* [http://pigeond.net/photos/flightgear/videos/ Various videos illustrating FlightGear's capabilities]&lt;br /&gt;
* [http://jrbabcock.home.comcast.net/flightgear/gear-tutorial/gear-tutorial.html Aircraft modelling for FlightGear]&lt;br /&gt;
* [http://j2rpg.photos.free.fr/flightgear0.9.9.html A French installation guide for FlightGear]&lt;br /&gt;
* [http://doc.ubuntu-fr.org/applications/jeux/flightgear French FlightGear Compilation Guide for Ubuntu]&lt;br /&gt;
* [http://www.linuxdevcenter.com/pub/a/linux/2003/12/11/flightgear.html Flying the Open Skies with FlightGear]&lt;br /&gt;
* [http://linux.about.com/cs/softgame/gr/gr_game1.htm FlightGear review]&lt;br /&gt;
&lt;br /&gt;
=== Homepages, blogs, etc. ===&lt;br /&gt;
* [http://aguilasdeflightgear.blogspot.com Aguilas de FlightGear] (Spanish)&lt;br /&gt;
* [http://www.jaunty.bplaced.net/flightgear/index.php A small FlightGear page]&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://www.flightgeararg.com.ar/ Argentina Flightgear Community Portal]&amp;lt;/s&amp;gt;{{dead link|2013-01}}&lt;br /&gt;
* [http://daveshangar.blogspot.com/ Dave's Hangar Blog]&lt;br /&gt;
* [http://flightgearblog.blogspot.com/ FlightGear Blog] (Last post Dec. 2008)&lt;br /&gt;
* [http://flightgear2009.blogspot.com/ FlightGear Brasil 2009] (non-english)&lt;br /&gt;
* [http://geoffmclane.com/fg/index.htm FlightGear Build Centre]&lt;br /&gt;
* [http://www.flightgearcanada.ca/ FlightGear Canada] (The home of everything Canadian for FlightGear)&lt;br /&gt;
* [http://flightgearcorner.tk The FlightGear Corner] (News, Downloads, Tutorials and more)&lt;br /&gt;
* [http://www.fguk.eu/ FlightGear United Kingdom] &lt;br /&gt;
* [http://djrick1.wix.com/grupofgbr Grupo FGBR Brazilian Portal] (Broken site - only accesible with flash player)&lt;br /&gt;
* [http://helldiversquadron.wordpress.com/ Helldiver Squadron Offensive Tactical Force Homepage]&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.emmerich-j.de/FGFS/index.html jomo's FlightGear Homepage]&lt;br /&gt;
* [http://flightgearlog.blogspot.com/ Pinto's FlightGear Flying Log] A flight log as PINTO flies aimlessly around the world.&lt;br /&gt;
* [http://flightgear.mxchange.org/ Quix0r's FlightGear Website] Simple tutorials and fgdata.bundle&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://tehwarlock.tk/ Tehwarlock Blog]&amp;lt;/s&amp;gt;{{dead link|2012-04}}&lt;br /&gt;
* [http://www.vivefg.org/ Vive FlightGear!] Aircrafts, scenery, manuals and forum (non-english)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=106304</id>
		<title>FlightGear hangars</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=106304"/>
		<updated>2016-12-09T22:46:28Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Livery/Scenery hangars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
: ''For other content than aircraft and liveries, see [[Links]]''&lt;br /&gt;
&lt;br /&gt;
FlightGear has [[aircraft]] and other content available from 3rd-party hangars, some which are GPL compatible and also included in official distributions while others are independent. Aircraft versions range from requiring a developmental build, to being compatible with the latest primary release, to requiring an older version. &lt;br /&gt;
&lt;br /&gt;
Be careful with external links! &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
It is completely up to the original content author to decide how they wish to license their original work. GPL is just one option. Many people seem to prefer one of the variants of the creative commons license these days. If you are modifying someone else's original work, or incorporating portions of their work into your own work, then you must be respectful of the original author's license terms. If you wish to protect your work from being copied or modified (yet somehow still distribute it to users), FlightGear does not have the infrastructure built up to assist with that. Fgaddon is simply a resource offered to aircraft designers. It is a common area to share and collaborate for aircraft development. Historically it has also been the source of FlightGear aircraft that are included in the official distribution. Because fgaddon is closely tied to the main project, we do our best to ensure everything there is licensed with a gpl compatible license so we can safely distribute all those aircraft. We also do our best to ensure that fgaddon aircraft track upstream code changes in the flightgear program so that incompatibilities are not introduced. As others have said, the intention of FlightGear and our evolving infrastructure is to support and encourage 3rd party hangars, and we have no problem if developers want to use other resources to manage and distribute their original aircraft. It is especially important to maintain separation of content with gpl-incompatible licensing.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35077118/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have support for catalogs and external hangars for precisely this reason. We obviously want to encourage GPL aircraft, but not every aircraft developer wishes, or is able to, release their work under the GPL. FlightGear both respects and supports that option. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35076199/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] botom line: if i don't my aircraft to be&lt;br /&gt;
 subject to GPL FGAddon clauses &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
please do ask about setting up your own hangar with whatever license you like. One of the major goals is to give a better end-user experience for different sources of aircraft.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35077834/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] botom line: if i don't my aircraft to be&lt;br /&gt;
 subject to GPL FGAddon clauses &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; James Turner &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating a hangar ==&lt;br /&gt;
it would be great to start seeing some of the other aircraft hangar developers distributing their work this way. From an end user perspective, you just add a single url to a single catalog file, and then you have instant access to download and update all the aircraft in that catalog. James has done some really cool gui work to help make aircraft easy to find and install for end users.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35488445/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Testing changes to update_catalog.py &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 13th, 2016 &lt;br /&gt;
  |added  =  Nov 13th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the update catalog script is in flightgear-fgmeta/catalog/ and called update-catalog.py&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35488445/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Testing changes to update_catalog.py &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 13th, 2016 &lt;br /&gt;
  |added  =  Nov 13th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next to the update-catalog.py script is a directory called fgaddon-catalog/ To run the script, just execute: &amp;quot;./update-catalog.py fgaddon-catalog&amp;quot; The idea is to create a subdirectory tree for each catalog you wish to maintain. This subdirectory can be called anything you like and it contains the config and administrative files for maintaining the catalog. I recommend you take a quick look through the script to make sure there aren't any hard coded paths that I missed. And of course the config file inside the catalog directory will need to be adjusted for each new hangar. The script doesn't automatically upload the aircraft like your original did, instead it just builds the content locally and I sync with a separate (rsync-based) script. I maintain a local copy of the flightgear ftp tree and have a script that rsyncs the whole tree at once.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35488445/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Testing changes to update_catalog.py &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 13th, 2016 &lt;br /&gt;
  |added  =  Nov 13th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
{{See also|Canvas_Development#Canvas-based_Splash_Screens}}&lt;br /&gt;
Note in this system it would be important the screenshots are *just* screenshots - no border, badges or other info as some splash screens currently do. The idea being to add this using OSG dynamically from the metadata and then it can be restyled as needed.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35494679/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; [Flightgear-devel] Hangar thumbnails, screenshots, splash-screens &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; James Turner &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 16th, 2016 &lt;br /&gt;
  |added  =  Nov 16th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official hangars ==&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
&lt;br /&gt;
[[File:FGAddon logo.png|270px|right|link=FGAddon]]&lt;br /&gt;
&lt;br /&gt;
==== Stable releases ====&lt;br /&gt;
&lt;br /&gt;
The official aircraft hangar is known as [[FGAddon]].  For each FlightGear release, these aircraft are tagged and official downloads provided:&lt;br /&gt;
&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-6/ FlightGear Official 3.6 Hangar]{{dead link}} (release [[FlightGear Newsletter November 2015#FlightGear v3.6 canceled|cancelled]])&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-4/ FlightGear Official 3.4 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-2/ FlightGear Official 3.2 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-0/ FlightGear Official 3.0 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-12/ FlightGear Official 2.12 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-2-10-filterable/ FlightGear Official 2.10 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-8/ FlightGear Official 2.8 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-6/ FlightGear Official 2.6 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-4/ FlightGear Official 2.4 Hangar] (Legacy site)&lt;br /&gt;
* [http://www.flightgear.org/Downloads/aircraft-2.0.0/ FlightGear Official 2.0 Hangar] (Legacy site)&lt;br /&gt;
&lt;br /&gt;
==== Aircraft development ====&lt;br /&gt;
&lt;br /&gt;
The [[FGAddon]] version controlled repository contains in-development aircraft as well as aircraft tagged for FlightGear 3.4 and higher stable releases.&lt;br /&gt;
&lt;br /&gt;
* {{fgaddon aircraft source|text=FGAddon Hangar}} The Subversion version controlled repository for the official FlightGear aircraft on the SourceForge infrastructure, see [[FGAddon]] for details.&lt;br /&gt;
* {{gitorious source|proj=fg|repo=fgdata|path=Aircraft|view=tree|text=Old fgdata Hangar}} The Gitorious archive of the official aircraft, migrated to the [https://archive.org/ Internet Archive] for archival and history preservation purposes.  Aircraft were migrated to [[FGAddon]] in September 2014.  For further details see the [[FlightGear Newsletter September 2014#Aircraft moved to SVN|September 2014 newsletter announcement]] and the [http://forum.flightgear.org/viewtopic.php?f=28&amp;amp;t=24045 announcement topic on the forum]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
* [http://liveries.flightgear.org FlightGear Livery Database]&lt;br /&gt;
&lt;br /&gt;
== Third party sites ==&lt;br /&gt;
=== Aircraft hangars ===&lt;br /&gt;
* [http://fg-acjza.wix.com/hangar/ ACJZA Hangar] (Land, Sea, Air)&lt;br /&gt;
* [http://www.gidenstam.org/FlightGear/Airships/ Anders Lighter-than-air Hangar] with these and additional [http://github.com/andgi aircraft repositories at GitHub].&lt;br /&gt;
* [http://andinogonthaeler.wordpress.com/ Andino's Hangar] (A340-600HGW, MD80's, Boeing 707-3J9C and 707-320C).&lt;br /&gt;
* [http://aucafly.wordpress.com/ AUCAFLY].  [[:Category:AUCAFLY hangar|Flightgear Wiki]] (Air, Land)&lt;br /&gt;
* [http://www.buckarooshangar.com/flightgear/ Buckaroo's Hangar] (Velocity XL RG, Edgley Optica, Lockheed 1049H Constellation, Grumman Goose, McDonnell Douglas MD-81) (&amp;amp; a YASim intro)&lt;br /&gt;
* [http://www.daveshangar.org/ Dave's Hangar]&lt;br /&gt;
&amp;lt;!-- http://sourceforge.net/p/flightgear/mailman/message/34455221/ --&amp;gt;&lt;br /&gt;
* [https://github.com/FGMEMBERS FGMEMBERS GitHub-based fork of FGAddon] (for [[Git]] Distribution and development of FG aircraft | with [http://www.thejabberwocky.net/ forum] | Aircraft repositories individually)&lt;br /&gt;
* [http://www.fguk.eu/index.php/hangar FGUK hangar]&lt;br /&gt;
* [http://charles.ingels.free.fr/flightgear/ French FlightGear Hangar] (FR) (Aermacchi MB326, Dassault Mirage F1 Mikoyan Gurevitch Mig 31 Foxhound, and more)Hangar&lt;br /&gt;
* [http://hcilab.uniud.it/pan/downloads.html HCI Lab - University of Udine] (Aermacchi MB339 Frecce Tricolori)&lt;br /&gt;
* [http://helijah.free.fr/flightgear/hangar.htm Helijah FlightGear Hangar] (275+ original aircraft, the majority of which are maintained in [[FGAddon]])&lt;br /&gt;
* [http://hhfgfs.weebly.com/index.html Hellcat's FlightGear Hangar] (scenarios, skins, film inspired aerospace vehicles) &lt;br /&gt;
* [http://www.hoerbird.net/aircrafts.html Hoerbird Hangar] (misc. projects)&lt;br /&gt;
* [http://www.grafikavirtual.com/fgfs/ Horacio's Hangar] (Spanish)&lt;br /&gt;
* [http://horizonflightgearhangar.yolasite.com/ Horizon Flightgear Hangar] Dabolim Naval Air Station (VAGO), Goa, India; Murray Bridge/Pallama Airfield (YMBD), Australia; and ADFX-02 Morgan, a fictional aircraft.&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.github.com/it0uchpods/ it0uchpods Hanger] (MD-11, MD-88, MD-90, A340-600VIP, A340-600HGW, A340-313X, KC-137R)&lt;br /&gt;
* [https://sites.google.com/site/fghangar JOFH - Just Another Flightgear Hangar] (JA-37, scenario)&lt;br /&gt;
* [http://marc-kraus.de/ Lake of Constance Hangar] Quality Signature Series Aircrafts by Marc Kraus from Friedrichshafen home of The Dornier Museum.&lt;br /&gt;
* [http://longfly.square7.ch longfly's hangar]&lt;br /&gt;
* [http://nickfg.blogspot.com/ Nick's FlightGear Hangar] (Blog, CRJ-200)&lt;br /&gt;
* [http://theomegahangar.flymerlion.org/ Omega Hangar] (Embraer E-jet Family, A330-200, A320neo, CRJ-700 Full First Class, ATR-42-family, A321-series, Mobile Stairway)&lt;br /&gt;
* [http://equipe-flightgear.forumactif.com/t835-hangar-de-la-paf-paf-team-hangar#14330 PAF team Hangar] (Cap 10b, Robin DR400 JSBSim, Douglas DC-3 C47, Tecnam P92 Echo...)&lt;br /&gt;
* [http://pattenflightgear.wifeo.com/avions.php  FG Patten's hangar] (Alouette-2, DHC6-300, Robin DR400 JSBsim, Tecnam P92 Echo, CAP 10 C, CAP 10 B, Douglas DC3 C47-JSBsim, Sceneries, Ground textures...) &lt;br /&gt;
* [http://www.fgpipistrel.org/ FG Pipistrel Hangar] Developing Pipistrel Aircraft&lt;br /&gt;
* [http://pjedvaj.wordpress.com/ pjedvaj's Hangar] (PC-9M, PC-21, MiG-21bis, T-50, Harrier GR.1, F-35B, RAH-66, Su-25, Yak-130)&lt;br /&gt;
* [http://presteshangar.wikidot.com/start Prestes Hangar] (many Brazilian aircraft articles)&lt;br /&gt;
* [http://riktov.synthasite.com/ Riktov's FlightGear Hangar] (BN-2 Islander, Giant Marshmallow Man)&lt;br /&gt;
* [http://digilander.libero.it/scighera_fg/index.html Scighera's Hangar] (models &amp;amp; liveries)&lt;br /&gt;
* [http://seahorseCorral.org/flightgear_aircraft.html Stewart's SEA-horse Aircraft Hanger]&lt;br /&gt;
* [https://sites.google.com/site/sydshangar/ Syd's Google Hangar ]  (newer 2.0 versions)&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/aircraft Tat's Aircraft for FlightGear] (A6M2 &amp;quot;Zero&amp;quot;, J7W, Ki-84, T-4, HondaJet, OH-1, K5Y1, RV-6A, YS-11)&lt;br /&gt;
* [http://vicmar.weebly.com/ VicMar] (Yanagisawa Gen H-4, Stung Biker, Quad Bikes, SRN4, Water Skier, G2 Thunderpack, Martin Jetpack)&lt;br /&gt;
* [http://www.treborlogic.com/fgfs/hangar/ Yourgod's Hangar: Douglas DC-8]&lt;br /&gt;
&lt;br /&gt;
=== Automobile hangars ===&lt;br /&gt;
* [https://bulldogrs.wordpress.com/ Bulldog RS] &lt;br /&gt;
=== Old Hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://croo.murgl.org/fgfs/index.html A-10 and A-6 stuff]&amp;lt;/s&amp;gt;&lt;br /&gt;
* {{gitorious source|text=Airbus Aircraft Development Git}} (A320, A330, A340-300, A380 - various authors, see the projects under &amp;lt;code&amp;gt;airbus-aircraft&amp;lt;/code&amp;gt;)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://www.sol2500.net/flightgear/aircraft.html DFaber Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Eurofighter, PC-6, Bf 109, Beufighter, F4U, Ju 52, DH Mosquito, G. Albatross, F-86, and more)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://thefancyflightgearhangar.blogspot.com the fancy flight gear hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (a few well made aircraft)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://flier95-flightgear.blogspot.com/ Flier95's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-08}} (Blog format)&lt;br /&gt;
* [https://sites.google.com/site/grtuxhangar GRTux Hangar] (28+ aircraft and add-ons; you need to mail to GRTux for download) (last updated 2011)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://mysite.verizon.net/vzeuyecs/ Kent Esbenshade's Boneyard Hangar]&amp;lt;/s&amp;gt;{{dead link|2015-09}} (Classic aircraft)&lt;br /&gt;
* [http://www.ae.uiuc.edu/m-selig/apasim/Aircraft-uiuc.html UIUC Hangar] (for FGFS 0.7.8, last update 2002)&lt;br /&gt;
&lt;br /&gt;
=== Livery/Scenery hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://AAliveries.yolasite.com/ AA Liveries]&amp;lt;/s&amp;gt;{{dead link|2015-01}} Another livery site&lt;br /&gt;
* [http://berwickskins.yolasite.com/ Berwick-skins]&lt;br /&gt;
* [http://dliveryhangar.synthasite.com/ Dodger4's Livery Hangar]&lt;br /&gt;
* [https://github.com/FGMEMBERS-TERRAGIT/terraGIT terraGIT] global scenery, new &amp;amp; updated airports 2016-10&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://jchnd.blogspot.com/ JcHnd's Liveries for FlightGear]&lt;br /&gt;
* [http://lukashangar.jimdo.com/ Lukas' hangar] (Scenery projects, Liveries)&lt;br /&gt;
* [http://mojos-hangar.webs.com/ MOJO's Flightgear Livery Hangar]&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://members.cox.net/scotsg8r/hangar/ N-SCOT's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (5+ liveries &amp;amp; mods)&lt;br /&gt;
* &amp;lt;s&amp;gt;[https://planepainter.yolasite.com/ The Planepainter]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Liveries, Scenery)&lt;br /&gt;
* [http://simbabeathangar.webs.com/ Simbabeat's Livery Hangar]&lt;br /&gt;
* [http://victorhangar.blogspot.com/ Victor Hangar] (in Portuguese - Brazilian)&lt;br /&gt;
&lt;br /&gt;
=== Other FlightGear repositories/mirrors ===&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.unitedfreeworld.com/ Unitedfreeworld] (scenery, plane models, and livery)&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[Aircraft]] - [[Helicopter]] - [[Vehicle]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[es:Hangares_Flightgear]]&lt;br /&gt;
[[fr:FlightGear hangars]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=106303</id>
		<title>FlightGear hangars</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=106303"/>
		<updated>2016-12-09T22:46:04Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Livery/Scenery hangars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
: ''For other content than aircraft and liveries, see [[Links]]''&lt;br /&gt;
&lt;br /&gt;
FlightGear has [[aircraft]] and other content available from 3rd-party hangars, some which are GPL compatible and also included in official distributions while others are independent. Aircraft versions range from requiring a developmental build, to being compatible with the latest primary release, to requiring an older version. &lt;br /&gt;
&lt;br /&gt;
Be careful with external links! &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
It is completely up to the original content author to decide how they wish to license their original work. GPL is just one option. Many people seem to prefer one of the variants of the creative commons license these days. If you are modifying someone else's original work, or incorporating portions of their work into your own work, then you must be respectful of the original author's license terms. If you wish to protect your work from being copied or modified (yet somehow still distribute it to users), FlightGear does not have the infrastructure built up to assist with that. Fgaddon is simply a resource offered to aircraft designers. It is a common area to share and collaborate for aircraft development. Historically it has also been the source of FlightGear aircraft that are included in the official distribution. Because fgaddon is closely tied to the main project, we do our best to ensure everything there is licensed with a gpl compatible license so we can safely distribute all those aircraft. We also do our best to ensure that fgaddon aircraft track upstream code changes in the flightgear program so that incompatibilities are not introduced. As others have said, the intention of FlightGear and our evolving infrastructure is to support and encourage 3rd party hangars, and we have no problem if developers want to use other resources to manage and distribute their original aircraft. It is especially important to maintain separation of content with gpl-incompatible licensing.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35077118/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] can i distribute my airplane as a shared&lt;br /&gt;
 library, and what legislation issues would that ensue? &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have support for catalogs and external hangars for precisely this reason. We obviously want to encourage GPL aircraft, but not every aircraft developer wishes, or is able to, release their work under the GPL. FlightGear both respects and supports that option. &amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35076199/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] botom line: if i don't my aircraft to be&lt;br /&gt;
 subject to GPL FGAddon clauses &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Stuart Buchanan &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
please do ask about setting up your own hangar with whatever license you like. One of the major goals is to give a better end-user experience for different sources of aircraft.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35077834/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] botom line: if i don't my aircraft to be&lt;br /&gt;
 subject to GPL FGAddon clauses &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; James Turner &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  May 10th, 2016 &lt;br /&gt;
  |added  =  May 10th, 2016 &lt;br /&gt;
  |script_version = 0.39 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating a hangar ==&lt;br /&gt;
it would be great to start seeing some of the other aircraft hangar developers distributing their work this way. From an end user perspective, you just add a single url to a single catalog file, and then you have instant access to download and update all the aircraft in that catalog. James has done some really cool gui work to help make aircraft easy to find and install for end users.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35488445/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Testing changes to update_catalog.py &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 13th, 2016 &lt;br /&gt;
  |added  =  Nov 13th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the update catalog script is in flightgear-fgmeta/catalog/ and called update-catalog.py&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35488445/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Testing changes to update_catalog.py &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 13th, 2016 &lt;br /&gt;
  |added  =  Nov 13th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next to the update-catalog.py script is a directory called fgaddon-catalog/ To run the script, just execute: &amp;quot;./update-catalog.py fgaddon-catalog&amp;quot; The idea is to create a subdirectory tree for each catalog you wish to maintain. This subdirectory can be called anything you like and it contains the config and administrative files for maintaining the catalog. I recommend you take a quick look through the script to make sure there aren't any hard coded paths that I missed. And of course the config file inside the catalog directory will need to be adjusted for each new hangar. The script doesn't automatically upload the aircraft like your original did, instead it just builds the content locally and I sync with a separate (rsync-based) script. I maintain a local copy of the flightgear ftp tree and have a script that rsyncs the whole tree at once.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35488445/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; Re: [Flightgear-devel] Testing changes to update_catalog.py &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; Curtis Olson &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 13th, 2016 &lt;br /&gt;
  |added  =  Nov 13th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
{{See also|Canvas_Development#Canvas-based_Splash_Screens}}&lt;br /&gt;
Note in this system it would be important the screenshots are *just* screenshots - no border, badges or other info as some splash screens currently do. The idea being to add this using OSG dynamically from the metadata and then it can be restyled as needed.&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35494679/ &lt;br /&gt;
  |title  =  &amp;lt;nowiki&amp;gt; [Flightgear-devel] Hangar thumbnails, screenshots, splash-screens &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |author =  &amp;lt;nowiki&amp;gt; James Turner &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
  |date   =  Nov 16th, 2016 &lt;br /&gt;
  |added  =  Nov 16th, 2016 &lt;br /&gt;
  |script_version = 0.40 &lt;br /&gt;
  }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official hangars ==&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
&lt;br /&gt;
[[File:FGAddon logo.png|270px|right|link=FGAddon]]&lt;br /&gt;
&lt;br /&gt;
==== Stable releases ====&lt;br /&gt;
&lt;br /&gt;
The official aircraft hangar is known as [[FGAddon]].  For each FlightGear release, these aircraft are tagged and official downloads provided:&lt;br /&gt;
&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-6/ FlightGear Official 3.6 Hangar]{{dead link}} (release [[FlightGear Newsletter November 2015#FlightGear v3.6 canceled|cancelled]])&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-4/ FlightGear Official 3.4 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-2/ FlightGear Official 3.2 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-0/ FlightGear Official 3.0 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-12/ FlightGear Official 2.12 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-2-10-filterable/ FlightGear Official 2.10 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-8/ FlightGear Official 2.8 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-6/ FlightGear Official 2.6 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-4/ FlightGear Official 2.4 Hangar] (Legacy site)&lt;br /&gt;
* [http://www.flightgear.org/Downloads/aircraft-2.0.0/ FlightGear Official 2.0 Hangar] (Legacy site)&lt;br /&gt;
&lt;br /&gt;
==== Aircraft development ====&lt;br /&gt;
&lt;br /&gt;
The [[FGAddon]] version controlled repository contains in-development aircraft as well as aircraft tagged for FlightGear 3.4 and higher stable releases.&lt;br /&gt;
&lt;br /&gt;
* {{fgaddon aircraft source|text=FGAddon Hangar}} The Subversion version controlled repository for the official FlightGear aircraft on the SourceForge infrastructure, see [[FGAddon]] for details.&lt;br /&gt;
* {{gitorious source|proj=fg|repo=fgdata|path=Aircraft|view=tree|text=Old fgdata Hangar}} The Gitorious archive of the official aircraft, migrated to the [https://archive.org/ Internet Archive] for archival and history preservation purposes.  Aircraft were migrated to [[FGAddon]] in September 2014.  For further details see the [[FlightGear Newsletter September 2014#Aircraft moved to SVN|September 2014 newsletter announcement]] and the [http://forum.flightgear.org/viewtopic.php?f=28&amp;amp;t=24045 announcement topic on the forum]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
* [http://liveries.flightgear.org FlightGear Livery Database]&lt;br /&gt;
&lt;br /&gt;
== Third party sites ==&lt;br /&gt;
=== Aircraft hangars ===&lt;br /&gt;
* [http://fg-acjza.wix.com/hangar/ ACJZA Hangar] (Land, Sea, Air)&lt;br /&gt;
* [http://www.gidenstam.org/FlightGear/Airships/ Anders Lighter-than-air Hangar] with these and additional [http://github.com/andgi aircraft repositories at GitHub].&lt;br /&gt;
* [http://andinogonthaeler.wordpress.com/ Andino's Hangar] (A340-600HGW, MD80's, Boeing 707-3J9C and 707-320C).&lt;br /&gt;
* [http://aucafly.wordpress.com/ AUCAFLY].  [[:Category:AUCAFLY hangar|Flightgear Wiki]] (Air, Land)&lt;br /&gt;
* [http://www.buckarooshangar.com/flightgear/ Buckaroo's Hangar] (Velocity XL RG, Edgley Optica, Lockheed 1049H Constellation, Grumman Goose, McDonnell Douglas MD-81) (&amp;amp; a YASim intro)&lt;br /&gt;
* [http://www.daveshangar.org/ Dave's Hangar]&lt;br /&gt;
&amp;lt;!-- http://sourceforge.net/p/flightgear/mailman/message/34455221/ --&amp;gt;&lt;br /&gt;
* [https://github.com/FGMEMBERS FGMEMBERS GitHub-based fork of FGAddon] (for [[Git]] Distribution and development of FG aircraft | with [http://www.thejabberwocky.net/ forum] | Aircraft repositories individually)&lt;br /&gt;
* [http://www.fguk.eu/index.php/hangar FGUK hangar]&lt;br /&gt;
* [http://charles.ingels.free.fr/flightgear/ French FlightGear Hangar] (FR) (Aermacchi MB326, Dassault Mirage F1 Mikoyan Gurevitch Mig 31 Foxhound, and more)Hangar&lt;br /&gt;
* [http://hcilab.uniud.it/pan/downloads.html HCI Lab - University of Udine] (Aermacchi MB339 Frecce Tricolori)&lt;br /&gt;
* [http://helijah.free.fr/flightgear/hangar.htm Helijah FlightGear Hangar] (275+ original aircraft, the majority of which are maintained in [[FGAddon]])&lt;br /&gt;
* [http://hhfgfs.weebly.com/index.html Hellcat's FlightGear Hangar] (scenarios, skins, film inspired aerospace vehicles) &lt;br /&gt;
* [http://www.hoerbird.net/aircrafts.html Hoerbird Hangar] (misc. projects)&lt;br /&gt;
* [http://www.grafikavirtual.com/fgfs/ Horacio's Hangar] (Spanish)&lt;br /&gt;
* [http://horizonflightgearhangar.yolasite.com/ Horizon Flightgear Hangar] Dabolim Naval Air Station (VAGO), Goa, India; Murray Bridge/Pallama Airfield (YMBD), Australia; and ADFX-02 Morgan, a fictional aircraft.&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.github.com/it0uchpods/ it0uchpods Hanger] (MD-11, MD-88, MD-90, A340-600VIP, A340-600HGW, A340-313X, KC-137R)&lt;br /&gt;
* [https://sites.google.com/site/fghangar JOFH - Just Another Flightgear Hangar] (JA-37, scenario)&lt;br /&gt;
* [http://marc-kraus.de/ Lake of Constance Hangar] Quality Signature Series Aircrafts by Marc Kraus from Friedrichshafen home of The Dornier Museum.&lt;br /&gt;
* [http://longfly.square7.ch longfly's hangar]&lt;br /&gt;
* [http://nickfg.blogspot.com/ Nick's FlightGear Hangar] (Blog, CRJ-200)&lt;br /&gt;
* [http://theomegahangar.flymerlion.org/ Omega Hangar] (Embraer E-jet Family, A330-200, A320neo, CRJ-700 Full First Class, ATR-42-family, A321-series, Mobile Stairway)&lt;br /&gt;
* [http://equipe-flightgear.forumactif.com/t835-hangar-de-la-paf-paf-team-hangar#14330 PAF team Hangar] (Cap 10b, Robin DR400 JSBSim, Douglas DC-3 C47, Tecnam P92 Echo...)&lt;br /&gt;
* [http://pattenflightgear.wifeo.com/avions.php  FG Patten's hangar] (Alouette-2, DHC6-300, Robin DR400 JSBsim, Tecnam P92 Echo, CAP 10 C, CAP 10 B, Douglas DC3 C47-JSBsim, Sceneries, Ground textures...) &lt;br /&gt;
* [http://www.fgpipistrel.org/ FG Pipistrel Hangar] Developing Pipistrel Aircraft&lt;br /&gt;
* [http://pjedvaj.wordpress.com/ pjedvaj's Hangar] (PC-9M, PC-21, MiG-21bis, T-50, Harrier GR.1, F-35B, RAH-66, Su-25, Yak-130)&lt;br /&gt;
* [http://presteshangar.wikidot.com/start Prestes Hangar] (many Brazilian aircraft articles)&lt;br /&gt;
* [http://riktov.synthasite.com/ Riktov's FlightGear Hangar] (BN-2 Islander, Giant Marshmallow Man)&lt;br /&gt;
* [http://digilander.libero.it/scighera_fg/index.html Scighera's Hangar] (models &amp;amp; liveries)&lt;br /&gt;
* [http://seahorseCorral.org/flightgear_aircraft.html Stewart's SEA-horse Aircraft Hanger]&lt;br /&gt;
* [https://sites.google.com/site/sydshangar/ Syd's Google Hangar ]  (newer 2.0 versions)&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/aircraft Tat's Aircraft for FlightGear] (A6M2 &amp;quot;Zero&amp;quot;, J7W, Ki-84, T-4, HondaJet, OH-1, K5Y1, RV-6A, YS-11)&lt;br /&gt;
* [http://vicmar.weebly.com/ VicMar] (Yanagisawa Gen H-4, Stung Biker, Quad Bikes, SRN4, Water Skier, G2 Thunderpack, Martin Jetpack)&lt;br /&gt;
* [http://www.treborlogic.com/fgfs/hangar/ Yourgod's Hangar: Douglas DC-8]&lt;br /&gt;
&lt;br /&gt;
=== Automobile hangars ===&lt;br /&gt;
* [https://bulldogrs.wordpress.com/ Bulldog RS] &lt;br /&gt;
=== Old Hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://croo.murgl.org/fgfs/index.html A-10 and A-6 stuff]&amp;lt;/s&amp;gt;&lt;br /&gt;
* {{gitorious source|text=Airbus Aircraft Development Git}} (A320, A330, A340-300, A380 - various authors, see the projects under &amp;lt;code&amp;gt;airbus-aircraft&amp;lt;/code&amp;gt;)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://www.sol2500.net/flightgear/aircraft.html DFaber Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Eurofighter, PC-6, Bf 109, Beufighter, F4U, Ju 52, DH Mosquito, G. Albatross, F-86, and more)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://thefancyflightgearhangar.blogspot.com the fancy flight gear hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (a few well made aircraft)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://flier95-flightgear.blogspot.com/ Flier95's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-08}} (Blog format)&lt;br /&gt;
* [https://sites.google.com/site/grtuxhangar GRTux Hangar] (28+ aircraft and add-ons; you need to mail to GRTux for download) (last updated 2011)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://mysite.verizon.net/vzeuyecs/ Kent Esbenshade's Boneyard Hangar]&amp;lt;/s&amp;gt;{{dead link|2015-09}} (Classic aircraft)&lt;br /&gt;
* [http://www.ae.uiuc.edu/m-selig/apasim/Aircraft-uiuc.html UIUC Hangar] (for FGFS 0.7.8, last update 2002)&lt;br /&gt;
&lt;br /&gt;
=== Livery/Scenery hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://AAliveries.yolasite.com/ AA Liveries]&amp;lt;/s&amp;gt;{{dead link|2015-01}} Another livery site&lt;br /&gt;
* [http://berwickskins.yolasite.com/ Berwick-skins]&lt;br /&gt;
* [http://dliveryhangar.synthasite.com/ Dodger4's Livery Hangar]&lt;br /&gt;
* [https://github.com/FGMEMBERS-TERRAGIT/terraGIT] global scenery, new &amp;amp; updated airports 2016-10&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://jchnd.blogspot.com/ JcHnd's Liveries for FlightGear]&lt;br /&gt;
* [http://lukashangar.jimdo.com/ Lukas' hangar] (Scenery projects, Liveries)&lt;br /&gt;
* [http://mojos-hangar.webs.com/ MOJO's Flightgear Livery Hangar]&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://members.cox.net/scotsg8r/hangar/ N-SCOT's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (5+ liveries &amp;amp; mods)&lt;br /&gt;
* &amp;lt;s&amp;gt;[https://planepainter.yolasite.com/ The Planepainter]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Liveries, Scenery)&lt;br /&gt;
* [http://simbabeathangar.webs.com/ Simbabeat's Livery Hangar]&lt;br /&gt;
* [http://victorhangar.blogspot.com/ Victor Hangar] (in Portuguese - Brazilian)&lt;br /&gt;
&lt;br /&gt;
=== Other FlightGear repositories/mirrors ===&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.unitedfreeworld.com/ Unitedfreeworld] (scenery, plane models, and livery)&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[Aircraft]] - [[Helicopter]] - [[Vehicle]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[es:Hangares_Flightgear]]&lt;br /&gt;
[[fr:FlightGear hangars]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman/TerraGear&amp;diff=106302</id>
		<title>User:Laserman/TerraGear</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman/TerraGear&amp;diff=106302"/>
		<updated>2016-12-09T18:24:39Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* bash scripts by XXXXXX to run TerraGear Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== bash scripts by NickR for the same task ==&lt;br /&gt;
https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
== file sizes ==&lt;br /&gt;
this depends on the file system that you use. many files are only a few bytes, but the smallest unit on a default Linux system is a 4kB block.&lt;br /&gt;
I am tempted to try ZFS :-)&lt;br /&gt;
&lt;br /&gt;
* Terrain path of scenery 2.0: 87GB&lt;br /&gt;
* number of Terrain stg files: 772233&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== elevation data ===&lt;br /&gt;
* zipped elevation data from viewfinder panoramas (SRTM-3): 15GB&lt;br /&gt;
* unzipped elevation data from viewfinder panoramas (SRTM-3): '''52GB'''&lt;br /&gt;
* size of work folder after hgtchop: 18GB&lt;br /&gt;
* size of work folder after terrafit: '''32GB'''&lt;br /&gt;
* number of 10x10 degree folders: 378 (scenery2.0: 524)&lt;br /&gt;
* 1x1 degree folders northern hemisphere: 15737 (scenery2.0: 19604)&lt;br /&gt;
* 1x1 degree folders southern hemisphere:  4425 (scenery2.0: 13777)&lt;br /&gt;
* number of .arr.gz files after hgtchop:  585280 (76% complete?)&lt;br /&gt;
* number of .fit.gz files after terrafit: 585280 (76% complete?)&lt;br /&gt;
&lt;br /&gt;
=== landcover ===&lt;br /&gt;
OSM roads for china: 500MB in data + 500MB in work&lt;br /&gt;
&lt;br /&gt;
global land-polygons: 600MB in data + 3GB in work&lt;br /&gt;
&lt;br /&gt;
== build times (intel i3, 8GB RAM , SSD)==&lt;br /&gt;
* gloabal ogr-decode for land-poygons-split from http://openstreetmapdata.com/data/land-polygons: 5 minutes&lt;br /&gt;
* tgconstruct for 36 tiles ZBAA-airport+terrain, no roads: 41 seconds&lt;br /&gt;
* tgconstruct for 36 tiles ZBAA-airport+terrain+roads: &amp;gt;10 minutes&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=TerraGear&amp;diff=106298</id>
		<title>TerraGear</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=TerraGear&amp;diff=106298"/>
		<updated>2016-12-08T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* Pre-compiled builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|Not to be confused with [[TerraSync]], a tool to download scenery on-the-fly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:TerraGear The Hague wireframe.png|thumb|270px|A wireframe view of detailed [[CORINE]] and [[OSM]] scenery, generated by TerraGear.]]&lt;br /&gt;
'''TerraGear''' is a collection of open-source tools and rendering libraries which can transform publically available GIS data in 3D representations (i.e. 3D models or 3D maps) of the earth for use in real time rendering projects. TerraGear can import 3D data sets such as DEM terrain grids, 2D polygon data sets such as coastlines, city outlines, lake outlines, and 2D raster data sets such as the 1 km NAOO land use/land cover data. It also has tools for generating realistic [[airport]]s, runways, and lighting based on available FAA data. &lt;br /&gt;
&lt;br /&gt;
TerraGear is the primary tool used to generate the [[scenery]] for the [[FlightGear]] project. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
For a variety of reasons you might want to build terrain yourself, rather than downloading it from the available scenery on FlightGear. For instance, if you use [[WED]] to create or modify an airport layout, you might wish to see how that modified airport would look in the Scenery before deciding you're happy with the results. And normally, to see and use the airport in the scenery, it's necessary to submit the modifications to the FlighGear scenery staff and then wait untill the next update of the scenery of that area is available via [[TerraSync]] or in the [http://www.flightgear.org/download/scenery/ official FlightGear Scenery] build. If you can build terrain yourself, you can start using it right away.&lt;br /&gt;
&lt;br /&gt;
Maybe the official scenery is too detailed for your slow machine, and you'd like to build terrain using a digital elevation model (DEM) with poorer resolution, to decrease the number of polygons and thus improve your framerates. Or maybe you've got a fantastically fast machine, and you want to build your own terrain using higher resolution vector data (vmap1, Tiger) to get better roads/rivers. For all these reasons learning how to use TerraGear is a good idea.&lt;br /&gt;
&lt;br /&gt;
== Getting TerraGear ==&lt;br /&gt;
=== Using the download_and_compile.sh script (Linux distros using apt) ===&lt;br /&gt;
Get the script download_and_compile.sh if you don't already have it. Copy it into a specific directory, no need to be root.&lt;br /&gt;
{{#tag: syntaxhighlight |&lt;br /&gt;
wget {{fgmeta url|view=raw|path=download_and_compile.sh}}&lt;br /&gt;
mv download_and_compile.sh\?format\=raw download_and_compile.sh&lt;br /&gt;
chmod 755 download_and_compile.sh&lt;br /&gt;
./download_and_compile.sh SIMGEAR TERRAGEAR&lt;br /&gt;
| lang=&amp;quot;bash&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
This will build SIMGEAR (pre-requisite) and TERRAGEAR properly, installing dependencies if necessary and you will be done for the TG compilation part of the process.&lt;br /&gt;
&lt;br /&gt;
=== Pre-compiled builds ===&lt;br /&gt;
* [http://build.flightgear.org:8080/job/TerraGear-Win-Cmake/lastSuccessfulBuild/artifact/*zip*/archive.zip Latest Windows build], built by the [[FlightGear Build Server]].&lt;br /&gt;
&lt;br /&gt;
:*[[TerraGear_Installation_for_Windows|Detailed Windows Installation Instructions]]&lt;br /&gt;
&lt;br /&gt;
* docker image: https://hub.docker.com/r/otwieracz/terragear/&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
The source is hold in a [[Git]] repository at SourceForge..&lt;br /&gt;
{{#tag: syntaxhighlight |&lt;br /&gt;
{{terragear clone|post=flightgear-terragear}}&lt;br /&gt;
| lang=&amp;quot;bash&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
you have to use the stable branch called &amp;quot;ws2.0&amp;quot; !&lt;br /&gt;
{{terragear url|branch=scenery/ws2.0/~}}&lt;br /&gt;
&lt;br /&gt;
== Compilation ==&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
* TerraGear&lt;br /&gt;
** [[SimGear]] - '''Not''' simgear-cs! (simgear-dev package)&lt;br /&gt;
*** SimGear can be compiled without OSG support thus eliminating many deps, like OSG. Use &amp;quot;-DSIMGEAR_HEADLESS=YES&amp;quot; for a minimal build.&lt;br /&gt;
** [http://www.cgal.org/ CGAL] - For high accuracy geometric calculations&lt;br /&gt;
** [http://www.gdal.org/ libgdal]&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
 cmake . [options]  &lt;br /&gt;
 make install&lt;br /&gt;
&amp;lt;tt&amp;gt;cmake&amp;lt;/tt&amp;gt; options:&lt;br /&gt;
 -DCMAKE_PREFIX_PATH=&amp;quot;/path/to/lib/install/prefix&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Platform specific ===&lt;br /&gt;
* Debian: [[Building FlightGear - Debian#TerraGear]]&lt;br /&gt;
* Gentoo: &amp;lt;tt&amp;gt;emerge -av terragear&amp;lt;/tt&amp;gt; &amp;lt;BR&amp;gt;See [[Building Flightgear - Gentoo]].&lt;br /&gt;
* Ubuntu: [[Building terragear in Ubuntu 910 (32- or 64-bit)]]&lt;br /&gt;
&lt;br /&gt;
== GUI Tool ==&lt;br /&gt;
A [[TerraGear GUI]] is available for those that would like to use TerraGear without knowing/using the command line options.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Using Terragear]]&lt;br /&gt;
* [[TerraGear CORINE]]&lt;br /&gt;
* [[TerraGear Documentation]]&lt;br /&gt;
* [http://api-docs.freeflightsim.org/terragear/ TerraGear API docs]&lt;br /&gt;
&lt;br /&gt;
{{Terra}}&lt;br /&gt;
{{Building}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TerraGear]]&lt;br /&gt;
&lt;br /&gt;
[[es:TerraGear]]&lt;br /&gt;
[[fr:TerraGear]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106241</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=106241"/>
		<updated>2016-12-05T23:49:09Z</updated>

		<summary type="html">&lt;p&gt;Laserman: /* static models (in Terrasync) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{progressbar|90}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use NickR's terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC. I currently use a Pentium E5400 :-(&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=106237</id>
		<title>Project3000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Project3000&amp;diff=106237"/>
		<updated>2016-12-05T19:04:15Z</updated>

		<summary type="html">&lt;p&gt;Laserman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Laserman-project3000.png|thumb|right|project 3000]]&lt;br /&gt;
'''Project3000''' is a project to automatically improve [[scenery]] at many [[airports]] using position data (.dsf) from the [http://gateway.x-plane.com/ X-Plane Scenery Gateway] and shared models from FlightGear.&lt;br /&gt;
&lt;br /&gt;
The project started in October 2015, and is so named because the Scenery Gateway website stated roughly 3,000 scenery packs with 3D objects.&lt;br /&gt;
&lt;br /&gt;
== Status &amp;amp; Gallery ==&lt;br /&gt;
Status: alive and kicking ;-)&lt;br /&gt;
&lt;br /&gt;
December2016:&lt;br /&gt;
* 3755 airports with 3D objects&lt;br /&gt;
* 384 airports with AI jetways&lt;br /&gt;
&lt;br /&gt;
Gallery: http://www.23hq.com/laserman/album/21871264&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Python 2.x (Python 3 will not work)&lt;br /&gt;
* Some knowledge of the command line.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* gateway_pull.py&lt;br /&gt;
* dsf2stg.py&lt;br /&gt;
* populate.sh&lt;br /&gt;
* shared models in the Models/lib folder&lt;br /&gt;
* translation table: library.txt&lt;br /&gt;
* DSFTool --dsf2text +34+135.dsf RJBB.txt&lt;br /&gt;
&lt;br /&gt;
== Download the software and shared models ==&lt;br /&gt;
the git repo:&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
== How to use (as a pilot) ==&lt;br /&gt;
download and unpack this:&lt;br /&gt;
&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Sep2016.tgz&lt;br /&gt;
( older version:&lt;br /&gt;
http://media.lug-marl.de/flightgear/project3000-Nov2015.tgz  )&lt;br /&gt;
&lt;br /&gt;
then use it like a custom scenery.&lt;br /&gt;
&lt;br /&gt;
--fg-scenery=/path/to/project3000&lt;br /&gt;
&lt;br /&gt;
== How to use (as an airport scenery creator) ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git clone https://github.com/mherweg/d-laser-fgtools.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
or &amp;quot;Download zip&amp;quot; on https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
make sure that you have downloaded terrain of the airports that you want to make, otherwise elevation probing will fail and all objects will be at sea level.&lt;br /&gt;
&lt;br /&gt;
Test if fgelev is working on your computer:&lt;br /&gt;
(be patient, fgelev is slow )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
export FG_ROOT= YOUR FG_ROOT PATH&lt;br /&gt;
export FG_SCENERY= YOUR TERRASYNC PATH&lt;br /&gt;
time echo &amp;quot;foo 8.56256161 50.04758962 &amp;quot; | fgelev&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a good result example(107m above MSL)&lt;br /&gt;
 foo: 107.910&lt;br /&gt;
&lt;br /&gt;
a bad result example (approx 0m MSL)&lt;br /&gt;
 foo: -0.34&lt;br /&gt;
&lt;br /&gt;
prepare a custom scenery folder:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p /home/YOURUSERNAME/scenery/test/Objects&lt;br /&gt;
cp -r Models /home/YOURUSERNAME/scenery/test/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
write your paths into parameters.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
PATH_TO_SCENERY = &amp;quot;/home/YOURUSERNAME/.fgfs/TerraSync&amp;quot;&lt;br /&gt;
PATH_TO_OUTPUT = &amp;quot;/home/YOURUSERNAME/scenery/test&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you might also have to change the fg_root in fgelev.py:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fg_root = &amp;quot;/usr/share/games/flightgear&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unpack dsf_txt_collection2000.tgz&lt;br /&gt;
(or download your own collection of ICAO.txt files - see below)&lt;br /&gt;
&lt;br /&gt;
populate 1 airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./dsf2stg.py -i dsf_txt_collection2000/EDDF.txt&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
populate all (2000+) airports(takes a few hours and only makes sense if you have terrain for most of them):&lt;br /&gt;
&lt;br /&gt;
before you do that it is a good idea to download the latest 3D scenery packages from the gateway:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
wget -O airports http://gateway.x-plane.com/apiv1/airports&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../find3d.py &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
./populate.sh &amp;gt; populate.log &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
getting a new airport:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
cd dsf_txt_collection2000&lt;br /&gt;
../gateway_pull.py -i ICAO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
testing the result (of running dsf2stg.py):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
fgfs --aircraft=ufo --airport=EDDF --fg-scenery=/home/YOURUSERNAME/scenery/test&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifying and contributing ==&lt;br /&gt;
Let's say you want different light-posts, no jetways, no static aircraft, no trees or whatever you like/dislike. You can control what will be generated by changing lines in '''library.txt'''. Put a '''#''' at the beginning of a line to disable a model. Change the second path (it starts with Models ) in a line to choose a different model. The number at the end of some lines are offsets and heading. the first 2 numbers are not used, the third is elevation offset in meters,the last value is the heading offset in degrees. Let's say a model is pointing north in WED and your replacement model is pointing up (positive y) in Blender's top view, then the required heading offset is 90.&lt;br /&gt;
&lt;br /&gt;
At the end of '''library.txt''' you find a list of models where we don't have a Flightgear replacement yet, sorted by popularity.&lt;br /&gt;
Pick stuff that you would like to have (shed, factory, ...) open WED to see how it looks and find or make a model that fits.&lt;br /&gt;
&lt;br /&gt;
If you don't want to run the tools yourself, you can still &amp;quot;disable&amp;quot; or change models by renaming/moving/replacing the .ac and .xml files in you Models folder.&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
=== high priority ===&lt;br /&gt;
* auto-generate .ac models as a replacement for X-Plane's &amp;quot;facade&amp;quot; buildings. osm2city does the job, but it's '''roof textures needs to be fixed'''. &lt;br /&gt;
* generate params.ini for osm2city and call osm2city from dsf2aptdat.py &lt;br /&gt;
* &amp;lt;s&amp;gt;write jetways to ICAO.jetways.xml and not into stg files&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
&lt;br /&gt;
=== normal priority ===&lt;br /&gt;
* organize the library.txt into chapters so that we can easily enable or disable a class of objects(all light, all cars, all jetways, all static aircraft..)&lt;br /&gt;
* choose &amp;amp; resize models from http://scenemodels.flightgear.org/   -&amp;gt; more than 200 models can be converted now, some are still missing&lt;br /&gt;
* fight the Z-fight (remove one lamp when 2 lamps are too close together)&lt;br /&gt;
* not all Cessnas &amp;amp; cars are red! -&amp;gt; a random chooser for cars and (GA) aircraft&lt;br /&gt;
* generate 3D airport fence - they are like osm2city buildings but with double sided walls and without a roof&lt;br /&gt;
&lt;br /&gt;
=== low priority ===&lt;br /&gt;
* trigger svn (&amp;quot;terrasync&amp;quot;) to make sure we have terrain elevation data before starting elevation probing with fgelev&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* many formerly empty airports will become &amp;quot;alive&amp;quot; - worldwide - with a download of only 10MB &lt;br /&gt;
* while learning how to convert the source data I found bugs and reported them to the gateway team. That improves the source data and tools like WED.&lt;br /&gt;
* now we can place many shared objects with WED. If we do that, both the FlightGear and also the X-Plane Community will benefit from it.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* too many scenery objects will have a negative impact on your framerate. How bad that is depends on your hardware and the airport. Please help to analyze and optimize the shared models that we use.&lt;br /&gt;
* at airports which are already nicely equipped in FlightGear you'll see duplicate things like: jetways from Terrasync and jetways from the project3000 custom scenery. you can exclude those airports by deleting their ICAO.txt from the dsf_txt_collection2000 folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
please post on the forum: http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=27688&lt;br /&gt;
or use the discussion tab of this page&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to..&lt;br /&gt;
* everyone who makes 3D airports and uploads them to the gateway.&lt;br /&gt;
* everyone who makes scenery models and uploads them to http://scenemodels.flightgear.org/&lt;br /&gt;
* Martin Spott and others for making, running &amp;amp; supporting http://scenemodels.flightgear.org/&lt;br /&gt;
* Laminar Research for making, running and supporting the gateway server&lt;br /&gt;
* all authors of osm2city.py (radi,vanosten, ...) - I use a lot of their code&lt;br /&gt;
* TeXnicer, HerbyW, 3m, D-07007 for brainstorming and testing&lt;br /&gt;
* IAHM-COL for uploading project3000 shared models to http://scenemodels.flightgear.org/&lt;br /&gt;
[[Category:Scenery enhancement projects]]&lt;/div&gt;</summary>
		<author><name>Laserman</name></author>
	</entry>
</feed>