<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IAHM-COL</id>
	<title>FlightGear wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IAHM-COL"/>
	<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/Special:Contributions/IAHM-COL"/>
	<updated>2026-05-09T09:54:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=90027</id>
		<title>List of developed airports</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=90027"/>
		<updated>2015-11-20T22:54:43Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* List of airports */Added new Airport info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an incomplete '''list of developed airports''' in the FlightGear [[TerraSync]] scenery.&lt;br /&gt;
&lt;br /&gt;
Airports can be listed here if these two conditions are fulfilled:&lt;br /&gt;
* At least one building or [[Signs|taxi signs]] have been placed&lt;br /&gt;
* Objects are represented in the [[FlightGear Scenery Database]].&lt;br /&gt;
&lt;br /&gt;
Every improvement listed here should be possible to download using TerraSync.  These improvements will also be included in the next [[World Scenery]] release. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== For airport developers ==&lt;br /&gt;
If you are currently developing an airport, please feel free to add it to [[Airports under construction]]. For a list of currently ongoing scenery related projects, please check out [[Current Scenery Projects]].&lt;br /&gt;
&lt;br /&gt;
== List of airports ==&lt;br /&gt;
The ICAO codes link to the FlightGear mapserver, which - among other things - contains information about the current status of the [[FlightGear Scenery Database]]. On a map, you will see:&lt;br /&gt;
* The current airport layout with runways, taxiways and aprons&lt;br /&gt;
* Red dots: static objects in the scenery database made especially for this airport&lt;br /&gt;
* Dark red dots: shared models in the scenery database placed at this airport&lt;br /&gt;
* Green dots: [[Signs|taxi signs]] placed at the airport&lt;br /&gt;
&lt;br /&gt;
{{inote|You can sort the table by clicking one of the [[File:Sort none.gif]] symbols in the row headers.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ICAO !! Name !! Country !! Continent !! class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDC] || [[Dresden Airport]] || Germany || Europe || Fully modeled with tower, terminal, animated hangars etc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=8.56293&amp;amp;lat=50.03795&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDF] || [[Frankfurt am Main Airport]] || Germany || Europe || Fully modeled with [[Signs]] and [[Interactive Traffic]] and unique scycrapers downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDG || [[Münster Osnabrück]] || Germany || Europe || 1 static + 100 shared objects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDH || [[Hamburg Airport]] || Germany || Europe || Fully modeled, plus unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.40379&amp;amp;lat=52.47502&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDI] ||[[Berlin Tempelhof Airport]] || Germany || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDL || [[Düsseldorf International Airport|Düsseldorf Airport]] || Germany || Europe || Fully modeled, many shared objects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.78609&amp;amp;lat=48.35378&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDM] || [[Munich Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=12.23603&amp;amp;lat=51.42262&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDP] || [[Leipzig/Halle Airport]] || Germany || Europe || Fully modelled with [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDS || [[Stuttgart Airport]] || Germany || Europe || Fully modelled based on Shared-Models, incl. [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.28992&amp;amp;lat=52.55917&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDT] || [[Berlin Tegel Airport]] || Germany || Europe || Tower, terminals, [[Signs]] and unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDFM || [[Mannheim City Airport]] || Germany || Europe || Basic models of tower, terminals and hangars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=10.71706&amp;amp;lat=53.80496&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDHL] || [[Lübeck Blankensee Airport]] || Germany || Europe || Almost complete, home of the [[Piper PA34-200T Seneca II|Seneca]] used to model the FlightGear version. A modified tile is available at [http://www.t3r.de/fg/scenery/ Torsten's scenery site]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.16278&amp;amp;lat=50.76767&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDKB] || [[Bonn-Hangelar Airport]] || Germany || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDLW || [[Flughafen Dortmund]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDVE || [[Braunschweig Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EEKE || Kuressaare Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETN || Lennart Meri Tallinn Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETU || Tartu Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=25.04487&amp;amp;lat=60.25318&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHF] || Helsinki-Malmi Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=24.95253&amp;amp;lat=60.3206&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHK] || Helsinki-Vantaa Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=22.26281&amp;amp;lat=60.51412&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTFFFF EFTU] || Turku Airport || Finland || Europe || Tower and terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGFF || Cardiff Airport || United Kingdom || Europe || One building: British Airways Maintenance Facility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGP || Liverpool John Lennon Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGW || London Luton Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGKA || Shoreham Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.19224&amp;amp;lat=51.14869&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGKK] || [[London Gatwick]] || United Kingdom || Europe || Complete and fully modeled to highest level of detail with day and night textures; AI parking and ground network&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.46095&amp;amp;lat=51.47139&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGLL] || London Heathrow Airport || United Kingdom || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGPH || Edinburgh Airport || United Kingdom || Europe || Tower, terminal, park deck, and some shared models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=1.28469&amp;amp;lat=52.67713&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EGSH] || Norwich Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EH01 || [[VU University Medical Center]] || Netherlands || Europe || Complete hospital building including on-roof heli platform.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.75487&amp;amp;lat=52.31296&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EHAM] || [[Amsterdam Airport Schiphol]] || Netherlands || Europe || Fully modeled, bussiest AI airport currently&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHEH || Eindhoven Airport || Netherlands || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.51885&amp;amp;lat=52.45717&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EHLE] || [[Lelystad Airport]] || Netherlands || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHVK || [[Volkel Air Base]] || Netherlands || Europe || Shelters and detailed airport layout.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EIDW || [[Dublin Airport]] || Ireland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.11017&amp;amp;lat=62.56037&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENAL] || Ålesund Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.10949&amp;amp;lat=61.83027&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENSD] || Sandane Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ENVA || Trondheim Værnes Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ESGP || Göteborg Airport || Sweden || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-106.60912&amp;amp;lat=35.04021&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KABQ] || Albuquerque Sunport Airport, NM || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-84.42809&amp;amp;lat=33.63672&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KATL] || [[Hartsfield - Jackson Atlanta International Airport]], GA || USA || America || Terminal modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.4629595&amp;amp;lat=41.0421187&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KAKR] || [[Akron-Fulton International Airport]], OH || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.43676804&amp;amp;lat=40.91510112&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCAK] || Akron-Canton Regional Airport, OH || USA || America ||  Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KAUS || Austin-Bergstrom Airport, TX || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFNT || Bishop Intl, MI || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.66833&amp;amp;lat=39.17535&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KBWI] || Baltimore-Washington International, MD || USA || America || Terminal modeled with jetways, parking garage, support buildings and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.92254&amp;amp;lat=38.98062&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCGS] || College Park Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KCVG || Cincinnati/Northern Kentucky International Airport, KY || USA || America || Terminals, Concourses, Towers, Signs, DHL Hub, and Other Buildings (Almost Fully Modeled)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDCA || Reagan National Airport, VA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-104.67318&amp;amp;lat=39.86166&amp;amp;zoom=13&amp;amp;layers=B000000TFFFFTFFFTTFFF KDEN] || [[Denver_International_Airport|Denver Airport, CO]] || USA || America || One terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDTW || Detroit Metropolitan Wayne County Airport, MI || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFHR || Friday Harbor Airport, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KIND || Indianapolis Airport, IN || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.07589&amp;amp;lat=32.31118&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KJAN] || Jackson-Evers Airport, MS || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KJFK || [[John F. Kennedy International Airport]], NY || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLAS || Las Vegas McCarran Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-118.40809&amp;amp;lat=33.9425&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLAX] || [[Los Angeles International Airport]], CA || USA|| America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLSV || [[Nellis Air Force Base]], NV || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-109.4667&amp;amp;lat=47.04924&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLWT] || Lewistown Municipal Airport, MT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMCI || Kansas City Airport, MO || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMPI || Mariposa-Yosemite Airport, CA || USA || America || Hangars and FBO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMTN || Martin State Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-117.69181&amp;amp;lat=35.68565&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KNID] || China Lake Naval Air Weapons Station, CA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.04918&amp;amp;lat=37.4162&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KNUQ] || Moffett Federal Airfield, CA || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.22062&amp;amp;lat=37.7214&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOAK] || [[Oakland International Airport]], CA || USA || America || Realistic terminal, currently undergoing maintenance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KORD || Chicago [[O'Hare International Airport]], IL || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-88.55704&amp;amp;lat=43.98436&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOSH] || Wittman Regional Airport, Oshkosh, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-75.12398&amp;amp;lat=38.31045&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOXB] || Ocean City Municipal Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.59751&amp;amp;lat=45.58871&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KPDX] || Portland Airport, OR || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KPHX || Phoenix Sky Harbor Airport, AZ || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KRNO || Reno/Tahoe Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSEA || [[Seattle-Tacoma International Airport]], WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.3749&amp;amp;lat=37.61897&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KSFO] || [[San Francisco International Airport]], CA || USA || America || FlightGear's default airport, terminal buildings, airport lights and airport train.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSLC || Salt Lake City International Airport, UT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KXTA || Edwards Airforce Base Detachment 3 (Homey Airport, or Area 51), NV || USA || America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KVUO || Pearson Field Airport, Vancouver, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LDSP || Split Airport || Croatia || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEBB || Bilbao || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEMD || Madrid - Barajas || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.19889&amp;amp;lat=47.32611&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFEA] || Belle-Ile || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.10167&amp;amp;lat=47.48139&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFEQ]  || Quiberon || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.66479&amp;amp;lat=48.05247&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFES] || Guiscriff Scaër || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.35465&amp;amp;lat=49.04626&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFFE] || Enghien Moisselles Airfield || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.8264&amp;amp;lat=45.25226&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFLR] || Saint Rambert d'Albon Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFMA] || Aix - Les Milles Airfield || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=0.08816&amp;amp;lat=49.53404&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFOH] || Le Havre Octeville Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.36736&amp;amp;lat=43.50499&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPG] || Charles de Gaulle International Airport || France || Europe || Fully modeled, very detailed, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.60632&amp;amp;lat=48.89629&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPH] || Chelles Le Pin Airport || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.622793&amp;amp;lat=48.822237&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPL] || Lognes Emerainville Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.359443&amp;amp;lat=48.72551&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPO] || Paris-Orly Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.073197&amp;amp;lat=48.810622&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPZ] || St-Cyr-l’École Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.41785&amp;amp;lat=48.44413&amp;amp;zoom=12&amp;amp;layers=B00000000000FTFFTFFTFFFTFFFF LFRB] || Brest Bretagne Airport || France || Europe || Modeled airport with static models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRL] || Lanvéoc Naval Air Base || France || Europe || Airport fitted with shared models (for helos and training)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRJ] || [[Landivisiau Naval Air Base]] || France || Europe || Modeled airport with arresting cables and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.167981&amp;amp;lat=47.97553&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRQ] || Quimper || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.816762&amp;amp;lat=48.601247&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRU] || Morlaix || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.439579&amp;amp;lat=47.760964&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF  LFRH] || Lorient - Bretagne Sud || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.439579&amp;amp;lat=47.760964&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFSB] || [[EuroAirport Basel-Mulhouse-Freiburg|Basel Mulhouse]] || Switzerland || Europe || Nice modelling of Terminal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILN || Venegono Airport || Italy || Europe || Developed airport&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILQ || Massa Cinquale Airport || Italy || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILV || Valbrembo Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LIMC || Milano-Malpensa Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.70741&amp;amp;lat=45.66952&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIME] || [[Orio al Serio Airport]], Bergamo || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.27521&amp;amp;lat=45.44776&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIML] || [[LIML|Milano-Linate Airport]] || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.36789&amp;amp;lat=45.73857&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LIMW] || Aosta Airport || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=14.26&amp;amp;lat=50.100833&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LKPR] || [[Václav Havel Airport Prague]] (Ruzyne) || Czech Republic || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.34397&amp;amp;lat=47.26023&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LOWI] || [[Innsbruck Airport]] || Austria || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LROP || Bucharest Otopeni || Romania || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSGG || Geneve (Cointrin) Airport || Switzerland || Europe || Fully Modelled. OSM2city available on https://github.com/FGMEMBERS-SCENERY/LSGG-fg-CustomScenery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSGS || Sion Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSZB || Bern-Belp Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PANC || Ted Stevens Anchorage International Airport || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=136.80541&amp;amp;lat=34.85841&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFFFFFTTFFF RJGG] || [[Chūbu Centrair International Airport]] || Japan || Asia || Detailed airport buildings, taxiway layout and customized terrain.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=139.78114&amp;amp;lat=35.5533&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RJTT] || [[Tokyo Haneda International Airport]] || Japan || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=126.45051&amp;amp;lat=37.46909&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RKSI] || Seoul Incheon Airport || South Korea || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=121.01349&amp;amp;lat=14.51024&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RPLL] || Manila Aquino Airport || Philippines || Asia || Tower and three large terminals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| SAEZ || Aeropuerto Internacional Ministro Pistarini || Argentina || America || Several static buildings&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[SVMI]] || Aeropuerto Internacional Simon Bolivar || Venezuela || America || Several static buildings&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| TAPA || V.C. Bird Intl Airport || Antigua and Barbuda || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TDPD || Melville Hall Airport || Dominica || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFF || Martinique Aimé Césaire International Airport || Martinique, France || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFG || Grand Case Airport || St. Maarten, Netherlands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TIST || Cyril E. King Airport || US Virgin Islands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TJSJ || Luis Muñoz Marín International Airport || Puerto Rico || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TKPK || Robert L. Bradshaw International Airport || St. Kitts || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCM || [[Princess Juliana International Airport]] || St. Maarten, Netherlands || America || Fully modeled, customized terrain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCS || Juancho E. Yrausquin Airport || Saba || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TQPF || Clayton J. Lloyd International Airport || Anguilla || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-49.17201&amp;amp;lat=-25.53101&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBCT] || Afonso Pena International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.65768&amp;amp;lat=-23.62558&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBSP] || Congonhas Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.46864&amp;amp;lat=-23.43351&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBGR] || Guarulhos International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-48.54304&amp;amp;lat=-27.6685&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBFL] || Hercílio Luiz International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SKRG || Jose Maria Cordoba International Airport, Rionegro, Antioquia || Colombia || South America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VIDP || Indira Gandhi International Airport || India || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?zoom=14&amp;amp;lat=27.39994&amp;amp;lon=89.42272&amp;amp;layers=B0 VQPR] || [[Paro Airport]] || Bhutan || Asia || Terminal, Buildings, Refernce Points and other POIs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=91.50917&amp;amp;lat=27.25961&amp;amp;zoom=12&amp;amp;layers=B0 VQ10] || [[Yongphulla Airport]] || Bhutan || Asia || Terminal, some other Buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=113.9183&amp;amp;lat=22.308&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF VHHH] || Hong Kong International Airport || Hong Kong || Asia || Terminals, control towers, some other buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.41707414&amp;amp;lat=41.15689289&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G3] || Kent State University Airfield, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.76281774&amp;amp;lat=41.13448335&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G5] || [[Medina Municipal Airport]], OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.24620281&amp;amp;lat=41.20973295&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 29G] || Portage Co, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.13769&amp;amp;lat=43.83872&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 82C] || Mauston-New Lisbon Union Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-89.02545&amp;amp;lat=44.50485&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 68C] || Iola Central County Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-123.00815977&amp;amp;lat=43.93009927&amp;amp;zoom=12 77S] || Hobby Field, Creswell, OR || USA || America || Nearly complete: Hangars (one accidently missing), fuel pump, GA aircraft, cars, trees, bushes (shared models)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Authors ==&lt;br /&gt;
&lt;br /&gt;
Airports by HerbyW in Yakutia and Irkutsk:&lt;br /&gt;
UIBB UEEE UEST UEMS UEBN UEBT UEWD UEMA UERR UEMT UEEA UEMU UIII UITT UEBB UEVV UENW UEMO UERL&lt;br /&gt;
&lt;br /&gt;
Airports by D-ABBA:&lt;br /&gt;
EDXW,EDFE,EDGS,EDFQ,EDFH,EDFL,EDFO,ED03&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://iveze.nl/fgmap/ Builtup airports in Flightgear] – Interactive world map by KL-666. ''See also related forum topic [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=23613 Map of airports with buildings in terrasync].''&lt;br /&gt;
&lt;br /&gt;
{{Suggested}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Airports]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83756</id>
		<title>Space Shuttle (FG Space Program)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83756"/>
		<updated>2015-04-23T20:54:31Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpaceFlight}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image          = Atlantis.png&lt;br /&gt;
|alt            = shuttle ''Atlantis''&lt;br /&gt;
|name           = shuttle&lt;br /&gt;
|type           = Spacecraft&lt;br /&gt;
|fdm            = JSBSim&lt;br /&gt;
|status-fdm	= 4&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 0&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|status         = Pretty Active Development&lt;br /&gt;
|authors        = HerbyW (FDM) Firefly 3D &amp;lt;br&amp;gt; Original Project Jon S. Berndt&lt;br /&gt;
|fgname         = shuttle&lt;br /&gt;
|fgname-variants= shuttle-Atlantis shuttle-Columbia shuttle-Launcher&lt;br /&gt;
|download       = https://www.github.com/HerbyW/shuttle&lt;br /&gt;
|ready		= rembrandt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spacetripready.png]]&lt;br /&gt;
&lt;br /&gt;
NASA's Space '''shuttle''', officially called the '''Space Transportation System''' ('''STS'''), was the spacecraft used by the United States government for its human spaceflight missions until July, 2011.&lt;br /&gt;
&lt;br /&gt;
Space Shuttle Enterprise is on display at the [[National Air and Space Museum]].&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
{{Note|This section refers to a Space Shuttle in a private hangar, not to the orbiter in FGAddon. }}&lt;br /&gt;
&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* The 3D model is finished: Gears, Ailerion, Ruder with Speedbrake, Doors, Robotarm, Parachutes(!)&lt;br /&gt;
&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* 3d cockpit is not available, it is in development now&lt;br /&gt;
&lt;br /&gt;
'''General:'''&lt;br /&gt;
* HUD available with a lot of information for a orbit flight and returning to any base airport&lt;br /&gt;
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree&lt;br /&gt;
* In Orbit control with Orbit Control Engines for 10 directions&lt;br /&gt;
* Orbit manouver with Orbit Manouver engines, pitchably for changing the orbit, turning nose to opposite direction for brake manouver&lt;br /&gt;
* Ruder Control Engine for holding and changing heading in Orbit&lt;br /&gt;
* Pilot and Main Parachute with original functionality&lt;br /&gt;
* Launcher facility is now there, DEMO-Version (not working)&lt;br /&gt;
&lt;br /&gt;
'''New Version:''' latest update:16march2015 (Launcher Demo)&lt;br /&gt;
&lt;br /&gt;
The new version of the shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachutes, smoke for all engines (carneval edition with coloured smoke), robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.&lt;br /&gt;
&lt;br /&gt;
[http://www.github.com/herbyw/shuttle http://www.github.com/herbyw/shuttle]&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Enterprise &lt;br /&gt;
* Challenger &lt;br /&gt;
* Columbia   ** Available Now ¡&lt;br /&gt;
* Discovery &lt;br /&gt;
* Endeavour &lt;br /&gt;
* Atlantis   ** Available Now ¡&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Cheat sheet ===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|B}}&lt;br /&gt;
|Set or unset the parking brake.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Control}} + {{Key press|B}} or use {{Key press|s}}&lt;br /&gt;
|Deploy the speedbrakes.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|G}}&lt;br /&gt;
|Raise the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|G}}&lt;br /&gt;
|Lower the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|]}}&lt;br /&gt;
|Lower flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|[}}&lt;br /&gt;
|Raise flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|H}}&lt;br /&gt;
|Hide or show the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F2}}&lt;br /&gt;
|Deploy parachute.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F11}}&lt;br /&gt;
|Open autopilot dialog.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|:}}{{Key press|D}}{{Key press|f}} &lt;br /&gt;
|Open Payload and Fuel dialog. Case sensitive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
The shuttle is been developing and tested on several platforms, including GNU/Linux, Windows XP, Windows 7, and Mac OS X with FlightGear 3.2 3.4 and GIT.&lt;br /&gt;
&lt;br /&gt;
== Thanks to... ==&lt;br /&gt;
* John Berndt and all the developers who have contributed to FlightGear&lt;br /&gt;
&lt;br /&gt;
=== Test pilots ===&lt;br /&gt;
* Michat&lt;br /&gt;
* Signal&lt;br /&gt;
* You&lt;br /&gt;
&lt;br /&gt;
=== Technical systems assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
=== Custom Propulsion integration assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
Kttslaunchpad.jpg |KTTS Launchpad with NASOM in vertical position.&lt;br /&gt;
Space Shuttle Orbit Control Engines, Pitch and Yaw.png|Orbit control engines being used&lt;br /&gt;
Space Shuttle Pilot Parachute.png|Pilot parachute deployed&lt;br /&gt;
Space Shuttle Main Parachute.png|Main parachute deployed&lt;br /&gt;
Space Shuttle Supersonic Boom Effect.png|Supersonic boom effect&lt;br /&gt;
Fgorbital.png|Monitoring ''Challenger's'' orbital flight&lt;br /&gt;
225stshuttle.png|Holding for departure on the back of the [[Antonov An-225]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear space program missions]]&lt;br /&gt;
* [[Space Shuttle]]&lt;br /&gt;
* [[Antonov_An-225|Antonov 225]]&lt;br /&gt;
* [[Antonov_An-22|Antonov 22]]&lt;br /&gt;
* [[Antonov_An-12|Antonov 12]]&lt;br /&gt;
* [[Shuttle Landing Facility‎]]&lt;br /&gt;
* [[National Air and Space Museum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community|Space Program]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* http://www.shuttlepresskit.com/scom/scom.pdf&lt;br /&gt;
* http://www.spaceshuttleguide.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Spaceplanes]]&lt;br /&gt;
[[Category:Delta-wing aircraft]]&lt;br /&gt;
[[Category:Glider aircraft]]&lt;br /&gt;
[[Category:Hypersonic aircraft]]&lt;br /&gt;
[[Category:Rembrandt aircraft]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83755</id>
		<title>Space Shuttle (FG Space Program)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83755"/>
		<updated>2015-04-23T20:53:09Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpaceFlight}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image          = Atlantis.png&lt;br /&gt;
|alt            = shuttle ''Atlantis''&lt;br /&gt;
|name           = shuttle&lt;br /&gt;
|type           = Spacecraft&lt;br /&gt;
|fdm            = JSBSim&lt;br /&gt;
|status-fdm	= 4&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 0&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|status         = Pretty Active Development&lt;br /&gt;
|authors        = HerbyW (FDM) Firefly 3D &amp;lt;br&amp;gt; Original Project Jon S. Berndt&lt;br /&gt;
|fgname         = shuttle&lt;br /&gt;
|fgname-variants= SpaceShuttle-Atlantis SpaceShuttle-Columbia SpaceShuttle-Launcher&lt;br /&gt;
|download       = https://www.github.com/HerbyW/shuttle&lt;br /&gt;
|ready		= rembrandt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spacetripready.png]]&lt;br /&gt;
&lt;br /&gt;
NASA's Space '''shuttle''', officially called the '''Space Transportation System''' ('''STS'''), was the spacecraft used by the United States government for its human spaceflight missions until July, 2011.&lt;br /&gt;
&lt;br /&gt;
Space Shuttle Enterprise is on display at the [[National Air and Space Museum]].&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
{{Note|This section refers to a Space Shuttle in a private hangar, not to the orbiter in FGAddon. }}&lt;br /&gt;
&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* The 3D model is finished: Gears, Ailerion, Ruder with Speedbrake, Doors, Robotarm, Parachutes(!)&lt;br /&gt;
&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* 3d cockpit is not available, it is in development now&lt;br /&gt;
&lt;br /&gt;
'''General:'''&lt;br /&gt;
* HUD available with a lot of information for a orbit flight and returning to any base airport&lt;br /&gt;
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree&lt;br /&gt;
* In Orbit control with Orbit Control Engines for 10 directions&lt;br /&gt;
* Orbit manouver with Orbit Manouver engines, pitchably for changing the orbit, turning nose to opposite direction for brake manouver&lt;br /&gt;
* Ruder Control Engine for holding and changing heading in Orbit&lt;br /&gt;
* Pilot and Main Parachute with original functionality&lt;br /&gt;
* Launcher facility is now there, DEMO-Version (not working)&lt;br /&gt;
&lt;br /&gt;
'''New Version:''' latest update:16march2015 (Launcher Demo)&lt;br /&gt;
&lt;br /&gt;
The new version of the shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachutes, smoke for all engines (carneval edition with coloured smoke), robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.&lt;br /&gt;
&lt;br /&gt;
[http://www.github.com/herbyw/shuttle http://www.github.com/herbyw/shuttle]&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Enterprise &lt;br /&gt;
* Challenger &lt;br /&gt;
* Columbia   ** Available Now ¡&lt;br /&gt;
* Discovery &lt;br /&gt;
* Endeavour &lt;br /&gt;
* Atlantis   ** Available Now ¡&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Cheat sheet ===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|B}}&lt;br /&gt;
|Set or unset the parking brake.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Control}} + {{Key press|B}} or use {{Key press|s}}&lt;br /&gt;
|Deploy the speedbrakes.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|G}}&lt;br /&gt;
|Raise the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|G}}&lt;br /&gt;
|Lower the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|]}}&lt;br /&gt;
|Lower flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|[}}&lt;br /&gt;
|Raise flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|H}}&lt;br /&gt;
|Hide or show the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F2}}&lt;br /&gt;
|Deploy parachute.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F11}}&lt;br /&gt;
|Open autopilot dialog.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|:}}{{Key press|D}}{{Key press|f}} &lt;br /&gt;
|Open Payload and Fuel dialog. Case sensitive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
The shuttle is been developing and tested on several platforms, including GNU/Linux, Windows XP, Windows 7, and Mac OS X with FlightGear 3.2 3.4 and GIT.&lt;br /&gt;
&lt;br /&gt;
== Thanks to... ==&lt;br /&gt;
* John Berndt and all the developers who have contributed to FlightGear&lt;br /&gt;
&lt;br /&gt;
=== Test pilots ===&lt;br /&gt;
* Michat&lt;br /&gt;
* Signal&lt;br /&gt;
* You&lt;br /&gt;
&lt;br /&gt;
=== Technical systems assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
=== Custom Propulsion integration assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
Kttslaunchpad.jpg |KTTS Launchpad with NASOM in vertical position.&lt;br /&gt;
Space Shuttle Orbit Control Engines, Pitch and Yaw.png|Orbit control engines being used&lt;br /&gt;
Space Shuttle Pilot Parachute.png|Pilot parachute deployed&lt;br /&gt;
Space Shuttle Main Parachute.png|Main parachute deployed&lt;br /&gt;
Space Shuttle Supersonic Boom Effect.png|Supersonic boom effect&lt;br /&gt;
Fgorbital.png|Monitoring ''Challenger's'' orbital flight&lt;br /&gt;
225stshuttle.png|Holding for departure on the back of the [[Antonov An-225]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear space program missions]]&lt;br /&gt;
* [[Space Shuttle]]&lt;br /&gt;
* [[Antonov_An-225|Antonov 225]]&lt;br /&gt;
* [[Antonov_An-22|Antonov 22]]&lt;br /&gt;
* [[Antonov_An-12|Antonov 12]]&lt;br /&gt;
* [[Shuttle Landing Facility‎]]&lt;br /&gt;
* [[National Air and Space Museum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community|Space Program]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* http://www.shuttlepresskit.com/scom/scom.pdf&lt;br /&gt;
* http://www.spaceshuttleguide.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Spaceplanes]]&lt;br /&gt;
[[Category:Delta-wing aircraft]]&lt;br /&gt;
[[Category:Glider aircraft]]&lt;br /&gt;
[[Category:Hypersonic aircraft]]&lt;br /&gt;
[[Category:Rembrandt aircraft]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83754</id>
		<title>Space Shuttle (FG Space Program)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83754"/>
		<updated>2015-04-23T20:51:32Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpaceFlight}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image          = Atlantis.png&lt;br /&gt;
|alt            = shuttle ''Atlantis''&lt;br /&gt;
|name           = shuttle&lt;br /&gt;
|type           = Spacecraft&lt;br /&gt;
|fdm            = JSBSim&lt;br /&gt;
|status-fdm	= 4&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 0&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|status         = Pretty Active Development&lt;br /&gt;
|authors        = HerbyW (FDM) Firefly 3D &amp;lt;br&amp;gt; Original Project Jon S. Berndt&lt;br /&gt;
|fgname         = shuttle&lt;br /&gt;
|fgname-variants= SpaceShuttle-Atlantis SpaceShuttle-Columbia SpaceShuttle-Launcher&lt;br /&gt;
|download       = https://www.github.com/HerbyW/shuttle&lt;br /&gt;
|ready		= rembrandt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spacetripready.png]]&lt;br /&gt;
&lt;br /&gt;
NASA's Space '''shuttle''', officially called the '''Space Transportation System''' ('''STS'''), was the spacecraft used by the United States government for its human spaceflight missions until July, 2011.&lt;br /&gt;
&lt;br /&gt;
Space Shuttle Enterprise is on display at the [[National Air and Space Museum]].&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
{{Note|This section refers to a Space Shuttle in a private hangar, not to the orbiter in FGAddon. }}&lt;br /&gt;
&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* The 3D model is finished: Gears, Ailerion, Ruder with Speedbrake, Doors, Robotarm, Parachutes(!)&lt;br /&gt;
&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* 3d cockpit is not available, it is in development now&lt;br /&gt;
&lt;br /&gt;
'''General:'''&lt;br /&gt;
* HUD available with a lot of information for a orbit flight and returning to any base airport&lt;br /&gt;
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree&lt;br /&gt;
* In Orbit control with Orbit Control Engines for 10 directions&lt;br /&gt;
* Orbit manouver with Orbit Manouver engines, pitchably for changing the orbit, turning nose to opposite direction for brake manouver&lt;br /&gt;
* Ruder Control Engine for holding and changing heading in Orbit&lt;br /&gt;
* Pilot and Main Parachute with original functionality&lt;br /&gt;
* Launcher facility is now there, DEMO-Version (not working)&lt;br /&gt;
&lt;br /&gt;
'''New Version:''' latest update:16march2015 (Launcher Demo)&lt;br /&gt;
&lt;br /&gt;
The new version of the shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachutes, smoke for all engines (carneval edition with coloured smoke), robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.&lt;br /&gt;
&lt;br /&gt;
[http://www.github.com/herbyw/shuttle http://www.github.com/herbyw/shuttle]&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Enterprise &lt;br /&gt;
* Challenger &lt;br /&gt;
* Columbia   ** Available Now ¡&lt;br /&gt;
* Discovery &lt;br /&gt;
* Endeavour &lt;br /&gt;
* Atlantis   ** Available Now ¡&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Cheat sheet ===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|B}}&lt;br /&gt;
|Set or unset the parking brake.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Control}} + {{Key press|B}} or use {{Key press|s}}&lt;br /&gt;
|Deploy the speedbrakes.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|G}}&lt;br /&gt;
|Raise the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|G}}&lt;br /&gt;
|Lower the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|]}}&lt;br /&gt;
|Lower flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|[}}&lt;br /&gt;
|Raise flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|H}}&lt;br /&gt;
|Hide or show the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F2}}&lt;br /&gt;
|Deploy parachute.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F11}}&lt;br /&gt;
|Open autopilot dialog.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|:}}{{Key press|D}}{{Key press|f}} &lt;br /&gt;
|Open Payload and Fuel dialog. Case sensitive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
The SpaceShuttle is been developing and tested on several platforms, including GNU/Linux, Windows XP, Windows 7, and Mac OS X with FlightGear 3.2 3.4 and GIT.&lt;br /&gt;
&lt;br /&gt;
== Thanks to... ==&lt;br /&gt;
* John Berndt and all the developers who have contributed to FlightGear&lt;br /&gt;
&lt;br /&gt;
=== Test pilots ===&lt;br /&gt;
* Michat&lt;br /&gt;
* Signal&lt;br /&gt;
* You&lt;br /&gt;
&lt;br /&gt;
=== Technical systems assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
=== Custom Propulsion integration assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
Kttslaunchpad.jpg |KTTS Launchpad with NASOM in vertical position.&lt;br /&gt;
Space Shuttle Orbit Control Engines, Pitch and Yaw.png|Orbit control engines being used&lt;br /&gt;
Space Shuttle Pilot Parachute.png|Pilot parachute deployed&lt;br /&gt;
Space Shuttle Main Parachute.png|Main parachute deployed&lt;br /&gt;
Space Shuttle Supersonic Boom Effect.png|Supersonic boom effect&lt;br /&gt;
Fgorbital.png|Monitoring ''Challenger's'' orbital flight&lt;br /&gt;
225stshuttle.png|Holding for departure on the back of the [[Antonov An-225]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear space program missions]]&lt;br /&gt;
* [[Space Shuttle]]&lt;br /&gt;
* [[Antonov_An-225|Antonov 225]]&lt;br /&gt;
* [[Antonov_An-22|Antonov 22]]&lt;br /&gt;
* [[Antonov_An-12|Antonov 12]]&lt;br /&gt;
* [[Shuttle Landing Facility‎]]&lt;br /&gt;
* [[National Air and Space Museum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community|Space Program]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* http://www.shuttlepresskit.com/scom/scom.pdf&lt;br /&gt;
* http://www.spaceshuttleguide.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Spaceplanes]]&lt;br /&gt;
[[Category:Delta-wing aircraft]]&lt;br /&gt;
[[Category:Glider aircraft]]&lt;br /&gt;
[[Category:Hypersonic aircraft]]&lt;br /&gt;
[[Category:Rembrandt aircraft]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83753</id>
		<title>Space Shuttle (FG Space Program)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83753"/>
		<updated>2015-04-23T20:50:00Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpaceFlight}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image          = Atlantis.png&lt;br /&gt;
|alt            = shuttle ''Atlantis''&lt;br /&gt;
|name           = shuttle&lt;br /&gt;
|type           = Spacecraft&lt;br /&gt;
|fdm            = JSBSim&lt;br /&gt;
|status-fdm	= 4&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 0&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|status         = Pretty Active Development&lt;br /&gt;
|authors        = HerbyW (FDM) Firefly 3D &amp;lt;br&amp;gt; Original Project Jon S. Berndt&lt;br /&gt;
|fgname         = shuttle&lt;br /&gt;
|fgname-variants= SpaceShuttle-Atlantis SpaceShuttle-Columbia SpaceShuttle-Launcher&lt;br /&gt;
|download       = https://www.github.com/HerbyW/shuttle&lt;br /&gt;
|ready		= rembrandt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spacetripready.png]]&lt;br /&gt;
&lt;br /&gt;
NASA's Space '''shuttle''', officially called the '''Space Transportation System''' ('''STS'''), was the spacecraft used by the United States government for its human spaceflight missions until July, 2011.&lt;br /&gt;
&lt;br /&gt;
Space Shuttle Enterprise is on display at the [[National Air and Space Museum]].&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
{{Note|This section refers to a Space Shuttle in a private hangar, not to the orbiter in FGAddon. }}&lt;br /&gt;
&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* The 3D model is finished: Gears, Ailerion, Ruder with Speedbrake, Doors, Robotarm, Parachutes(!)&lt;br /&gt;
&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* 3d cockpit is not available, it is in development now&lt;br /&gt;
&lt;br /&gt;
'''General:'''&lt;br /&gt;
* HUD available with a lot of information for a orbit flight and returning to any base airport&lt;br /&gt;
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree&lt;br /&gt;
* In Orbit control with Orbit Control Engines for 10 directions&lt;br /&gt;
* Orbit manouver with Orbit Manouver engines, pitchably for changing the orbit, turning nose to opposite direction for brake manouver&lt;br /&gt;
* Ruder Control Engine for holding and changing heading in Orbit&lt;br /&gt;
* Pilot and Main Parachute with original functionality&lt;br /&gt;
* Launcher facility is now there, DEMO-Version (not working)&lt;br /&gt;
&lt;br /&gt;
'''New Version:''' latest update:16march2015 (Launcher Demo)&lt;br /&gt;
&lt;br /&gt;
The new version of the shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachutes, smoke for all engines (carneval edition with coloured smoke), robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.&lt;br /&gt;
&lt;br /&gt;
[http://www.github.com/herbyw/shuttle]&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Enterprise &lt;br /&gt;
* Challenger &lt;br /&gt;
* Columbia   ** Available Now ¡&lt;br /&gt;
* Discovery &lt;br /&gt;
* Endeavour &lt;br /&gt;
* Atlantis   ** Available Now ¡&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Cheat sheet ===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|B}}&lt;br /&gt;
|Set or unset the parking brake.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Control}} + {{Key press|B}} or use {{Key press|s}}&lt;br /&gt;
|Deploy the speedbrakes.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|G}}&lt;br /&gt;
|Raise the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|G}}&lt;br /&gt;
|Lower the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|]}}&lt;br /&gt;
|Lower flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|[}}&lt;br /&gt;
|Raise flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|H}}&lt;br /&gt;
|Hide or show the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F2}}&lt;br /&gt;
|Deploy parachute.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F11}}&lt;br /&gt;
|Open autopilot dialog.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|:}}{{Key press|D}}{{Key press|f}} &lt;br /&gt;
|Open Payload and Fuel dialog. Case sensitive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
The SpaceShuttle is been developing and tested on several platforms, including GNU/Linux, Windows XP, Windows 7, and Mac OS X with FlightGear 3.2 3.4 and GIT.&lt;br /&gt;
&lt;br /&gt;
== Thanks to... ==&lt;br /&gt;
* John Berndt and all the developers who have contributed to FlightGear&lt;br /&gt;
&lt;br /&gt;
=== Test pilots ===&lt;br /&gt;
* Michat&lt;br /&gt;
* Signal&lt;br /&gt;
* You&lt;br /&gt;
&lt;br /&gt;
=== Technical systems assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
=== Custom Propulsion integration assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
Kttslaunchpad.jpg |KTTS Launchpad with NASOM in vertical position.&lt;br /&gt;
Space Shuttle Orbit Control Engines, Pitch and Yaw.png|Orbit control engines being used&lt;br /&gt;
Space Shuttle Pilot Parachute.png|Pilot parachute deployed&lt;br /&gt;
Space Shuttle Main Parachute.png|Main parachute deployed&lt;br /&gt;
Space Shuttle Supersonic Boom Effect.png|Supersonic boom effect&lt;br /&gt;
Fgorbital.png|Monitoring ''Challenger's'' orbital flight&lt;br /&gt;
225stshuttle.png|Holding for departure on the back of the [[Antonov An-225]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear space program missions]]&lt;br /&gt;
* [[Space Shuttle]]&lt;br /&gt;
* [[Antonov_An-225|Antonov 225]]&lt;br /&gt;
* [[Antonov_An-22|Antonov 22]]&lt;br /&gt;
* [[Antonov_An-12|Antonov 12]]&lt;br /&gt;
* [[Shuttle Landing Facility‎]]&lt;br /&gt;
* [[National Air and Space Museum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community|Space Program]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* http://www.shuttlepresskit.com/scom/scom.pdf&lt;br /&gt;
* http://www.spaceshuttleguide.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Spaceplanes]]&lt;br /&gt;
[[Category:Delta-wing aircraft]]&lt;br /&gt;
[[Category:Glider aircraft]]&lt;br /&gt;
[[Category:Hypersonic aircraft]]&lt;br /&gt;
[[Category:Rembrandt aircraft]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83752</id>
		<title>Space Shuttle (FG Space Program)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Space_Shuttle_(FG_Space_Program)&amp;diff=83752"/>
		<updated>2015-04-23T20:47:47Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpaceFlight}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image          = Atlantis.png&lt;br /&gt;
|alt            = shuttle ''Atlantis''&lt;br /&gt;
|name           = shuttle&lt;br /&gt;
|type           = Spacecraft&lt;br /&gt;
|fdm            = JSBSim&lt;br /&gt;
|status-fdm	= 4&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 0&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|status         = Pretty Active Development&lt;br /&gt;
|authors        = HerbyW (FDM) Firefly 3D &amp;lt;br&amp;gt; Original Project Jon S. Berndt&lt;br /&gt;
|fgname         = shuttle&lt;br /&gt;
|fgname-variants= SpaceShuttle-Atlantis SpaceShuttle-Columbia SpaceShuttle-Launcher&lt;br /&gt;
|download       = https://www.github.com/HerbyW/shuttle&lt;br /&gt;
|ready		= rembrandt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spacetripready.png]]&lt;br /&gt;
&lt;br /&gt;
NASA's '''Space Shuttle''', officially called the '''Space Transportation System''' ('''STS'''), was the spacecraft used by the United States government for its human spaceflight missions until July, 2011.&lt;br /&gt;
&lt;br /&gt;
Space Shuttle Enterprise is on display at the [[National Air and Space Museum]].&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
{{Note|This section refers to a Space Shuttle in a private hangar, not to the orbiter in FGAddon. }}&lt;br /&gt;
&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* The 3D model is finished: Gears, Ailerion, Ruder with Speedbrake, Doors, Robotarm, Parachutes(!)&lt;br /&gt;
&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* 3d cockpit is not available, it is in development now&lt;br /&gt;
&lt;br /&gt;
'''General:'''&lt;br /&gt;
* HUD available with a lot of information for a orbit flight and returning to any base airport&lt;br /&gt;
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree&lt;br /&gt;
* In Orbit control with Orbit Control Engines for 10 directions&lt;br /&gt;
* Orbit manouver with Orbit Manouver engines, pitchably for changing the orbit, turning nose to opposite direction for brake manouver&lt;br /&gt;
* Ruder Control Engine for holding and changing heading in Orbit&lt;br /&gt;
* Pilot and Main Parachute with original functionality&lt;br /&gt;
* Launcher facility is now there, DEMO-Version (not working)&lt;br /&gt;
&lt;br /&gt;
'''New Version:''' latest update:16march2015 (Launcher Demo)&lt;br /&gt;
&lt;br /&gt;
The new version of the Space Shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachutes, smoke for all engines (carneval edition with coloured smoke), robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.&lt;br /&gt;
&lt;br /&gt;
[http://www.github.com/herbyw/antonov-aircrafts www.github.com/herbyw/shuttle]&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Enterprise &lt;br /&gt;
* Challenger &lt;br /&gt;
* Columbia   ** Available Now ¡&lt;br /&gt;
* Discovery &lt;br /&gt;
* Endeavour &lt;br /&gt;
* Atlantis   ** Available Now ¡&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Cheat sheet ===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|B}}&lt;br /&gt;
|Set or unset the parking brake.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Control}} + {{Key press|B}} or use {{Key press|s}}&lt;br /&gt;
|Deploy the speedbrakes.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|G}}&lt;br /&gt;
|Raise the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|Shift}} + {{Key press|G}}&lt;br /&gt;
|Lower the landing gear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|]}}&lt;br /&gt;
|Lower flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|[}}&lt;br /&gt;
|Raise flaps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|H}}&lt;br /&gt;
|Hide or show the HUD.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F2}}&lt;br /&gt;
|Deploy parachute.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|F11}}&lt;br /&gt;
|Open autopilot dialog.&lt;br /&gt;
|-&lt;br /&gt;
|{{Key press|:}}{{Key press|D}}{{Key press|f}} &lt;br /&gt;
|Open Payload and Fuel dialog. Case sensitive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
The SpaceShuttle is been developing and tested on several platforms, including GNU/Linux, Windows XP, Windows 7, and Mac OS X with FlightGear 3.2 3.4 and GIT.&lt;br /&gt;
&lt;br /&gt;
== Thanks to... ==&lt;br /&gt;
* John Berndt and all the developers who have contributed to FlightGear&lt;br /&gt;
&lt;br /&gt;
=== Test pilots ===&lt;br /&gt;
* Michat&lt;br /&gt;
* Signal&lt;br /&gt;
* You&lt;br /&gt;
&lt;br /&gt;
=== Technical systems assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
=== Custom Propulsion integration assistance ===&lt;br /&gt;
* D-LEON&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
Kttslaunchpad.jpg |KTTS Launchpad with NASOM in vertical position.&lt;br /&gt;
Space Shuttle Orbit Control Engines, Pitch and Yaw.png|Orbit control engines being used&lt;br /&gt;
Space Shuttle Pilot Parachute.png|Pilot parachute deployed&lt;br /&gt;
Space Shuttle Main Parachute.png|Main parachute deployed&lt;br /&gt;
Space Shuttle Supersonic Boom Effect.png|Supersonic boom effect&lt;br /&gt;
Fgorbital.png|Monitoring ''Challenger's'' orbital flight&lt;br /&gt;
225stshuttle.png|Holding for departure on the back of the [[Antonov An-225]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear space program missions]]&lt;br /&gt;
* [[Space Shuttle]]&lt;br /&gt;
* [[Antonov_An-225|Antonov 225]]&lt;br /&gt;
* [[Antonov_An-22|Antonov 22]]&lt;br /&gt;
* [[Antonov_An-12|Antonov 12]]&lt;br /&gt;
* [[Shuttle Landing Facility‎]]&lt;br /&gt;
* [[National Air and Space Museum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community|Space Program]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* http://www.shuttlepresskit.com/scom/scom.pdf&lt;br /&gt;
* http://www.spaceshuttleguide.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Spaceplanes]]&lt;br /&gt;
[[Category:Delta-wing aircraft]]&lt;br /&gt;
[[Category:Glider aircraft]]&lt;br /&gt;
[[Category:Hypersonic aircraft]]&lt;br /&gt;
[[Category:Rembrandt aircraft]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=82286</id>
		<title>FlightGear hangars</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=82286"/>
		<updated>2015-03-12T00:37:07Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
: ''For other content than aircraft and liveries, see [[Links]]''&lt;br /&gt;
&lt;br /&gt;
FlightGear has [[aircraft]] and other content available from 3rd-party hangars, some which are GPL compatible and also included in official distributions while others are independent. Aircraft versions range from requiring a developmental build, to being compatible with the latest primary release, to requiring an older version. &lt;br /&gt;
&lt;br /&gt;
Be careful with external links! &lt;br /&gt;
&lt;br /&gt;
== Official hangars ==&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-2/ FlightGear Official 3.2 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-0/ FlightGear Official 3.0 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-2-12-filterable/ FlightGear Official 2.12 Hangar]{{dead link|2015-01}}&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-2-10-filterable/ FlightGear Official 2.10 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-8/ FlightGear Official 2.8 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-6/ FlightGear Official 2.6 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-4/ FlightGear Official 2.4 Hangar] (Legacy site)&lt;br /&gt;
* [http://www.flightgear.org/Downloads/aircraft-2.0.0/ FlightGear Official 2.0 Hangar] (Legacy site)&lt;br /&gt;
&lt;br /&gt;
{{note|1=The '''development hangar''' for the official aircraft has '''moved''' from Gitorious and Git to SourceForge and SVN September 2014.  The aircraft at Gitorious will remain up to 17 December 2014.&lt;br /&gt;
&lt;br /&gt;
''For further details see the [[FlightGear Newsletter September 2014#Aircraft moved to SVN|September 2014 newsletter announcement]] and the [http://forum.flightgear.org/viewtopic.php?f=28&amp;amp;t=24045 announcement topic on the forum]''.}}&lt;br /&gt;
* [http://sourceforge.net/p/flightgear/fgaddon/HEAD/tree/trunk/Aircraft/ SVN Hangar] (for [[Git]] builds)&lt;br /&gt;
* FGMEMBERS :: [https://github.com/FGMEMBERS Git Hangar] (for [[Git]] Distribution and development of FG aircrafts | Aircraft repositories individually)&lt;br /&gt;
* [http://gitorious.org/fg/fgdata/trees/master/Aircraft Git Hangar] ''Expect removal 17 December 2014.''&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
* [http://liveries.flightgear.org FlightGear Livery Database]&lt;br /&gt;
&lt;br /&gt;
== Unofficial sites ==&lt;br /&gt;
=== Aircraft hangars ===&lt;br /&gt;
* [http://fg-acjza.wix.com/hangar/ ACJZA Hangar] (Land, Sea, Air)&lt;br /&gt;
* [https://www.gitorious.org/airbus-aircraft Airbus Aircraft Development Git] (A320, A330, A340-300, A380 - various authors)&lt;br /&gt;
* [http://www.gidenstam.org/FlightGear/Airships/ Anders Lighter-than-air Hangar] with [http://gitorious.org/anders-hangar aircraft repositories at gitorious].&lt;br /&gt;
* [http://andinogonthaeler.wordpress.com/ Andino's Hangar] (Boeing 707-3J9C and 707-320C, 777-200LR).&lt;br /&gt;
* [http://www.buckarooshangar.com/flightgear/ Buckaroo's Hangar] (Velocity XL RG, Edgley Optica, Lockheed 1049H Constellation, Grumman Goose, McDonnell Douglas MD-81) (&amp;amp; a YASim intro)&lt;br /&gt;
* [http://dl.dropbox.com/u/12562954/hangar/hangar.html Dave's Hangar]&lt;br /&gt;
* [http://www.grafikavirtual.com/fgfs/ Horacio's Hangar] (Spanish)&lt;br /&gt;
* [http://charles.ingels.free.fr/flightgear/ French FlightGear Hangar] (FR) (Aermacchi MB326, Dassault Mirage F1 Mikoyan Gurevitch Mig 31 Foxhound, and more)&lt;br /&gt;
* [http://fgnl.freehostia.com/ Gijs Hangar] (Aircraft, Liveries, Scenery, Vehicles)&lt;br /&gt;
* [https://sites.google.com/site/fghangar JOFH - Just Another Flightgear Hangar] (JA-37, scenario)&lt;br /&gt;
* [http://hcilab.uniud.it/pan/downloads.html HCI Lab - University of Udine] (Aermacchi MB339 Frecce Tricolori)&lt;br /&gt;
* [http://helijah.free.fr/flightgear/hangar.htm Helijah FlightGear Hangar] (200+ original aircraft)&lt;br /&gt;
* [http://hhfgfs.weebly.com/index.html Hellcat's FlightGear Hangar] (scenarios, skins, film inspired aerospace vehicles) &lt;br /&gt;
* [http://www.hoerbird.net/aircrafts.html Hoerbird Hangar] (misc. projects)&lt;br /&gt;
* [http://horizonflightgearhangar.yolasite.com/ Horizon Flightgear Hangar] Dabolim Naval Air Station (VAGO), Goa, India; Murray Bridge/Pallama Airfield (YMBD), Australia; and ADFX-02 Morgan, a fictional aircraft.&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.theJabberwocky.net/ JWOCKY'S Flying Site] - where weird things happen&lt;br /&gt;
* [http://mysite.verizon.net/vzeuyecs/ Kent Esbenshade's Boneyard Hangar] (Classic aircraft)&lt;br /&gt;
* [http://marc-kraus.de/ Lake of Constance Hangar] Quality Signature Series Aircrafts by Marc Kraus from Friedrichshafen home of The Dornier Museum.&lt;br /&gt;
* [http://longfly.square7.ch longfly's hangar]&lt;br /&gt;
* [http://nickfg.blogspot.com/ Nick's FlightGear Hangar] (Blog, CRJ-200)&lt;br /&gt;
* [http://theomegahangar.flymerlion.org/ Omega Hangar] (Embraer E-jet Family, A330-200, A320neo, CRJ-700 Full First Class, ATR-42-family, A321-series, Mobile Stairway)&lt;br /&gt;
* [http://equipe-flightgear.forumactif.com/t835-hangar-de-la-paf-paf-team-hangar#14330 PAF team Hangar] (Cap 10b, Robin DR400 JSBSim, Douglas DC-3 C47, Tecnam P92 Echo...)&lt;br /&gt;
* [http://pattenflightgear.wifeo.com/avions.php  FG Patten's hangar] (Alouette-2, DHC6-300, Robin DR400 JSBsim, Tecnam P92 Echo, CAP 10 C, CAP 10 B, Douglas DC3 C47-JSBsim, Sceneries, Ground textures...) &lt;br /&gt;
* [http://pjedvaj.wordpress.com/ pjedvaj's Hangar] (PC-9M, PC-21, MiG-21bis, T-50, Harrier GR.1, F-35B, RAH-66, Su-25, Yak-130)&lt;br /&gt;
* [http://presteshangar.wikidot.com/start Prestes Hangar] (many Brazilian aircraft articles)&lt;br /&gt;
* [http://riktov.synthasite.com/ Riktov's FlightGear Hangar] (BN-2 Islander, Giant Marshmallow Man)&lt;br /&gt;
* [http://digilander.libero.it/scighera_fg/index.html Scighera's Hangar] (models &amp;amp; liveries)&lt;br /&gt;
* [http://seahorseCorral.org/flightgear_aircraft.html Stewart's SEA-horse Aircraft Hanger]&lt;br /&gt;
* [https://sites.google.com/site/sydshangar/ Syd's Google Hangar ]  (newer 2.0 versions)&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/aircraft Tat's Aircraft for FlightGear] (A6M2 &amp;quot;Zero&amp;quot;, J7W, Ki-84, T-4, HondaJet, OH-1, K5Y1, RV-6A, YS-11)&lt;br /&gt;
* [http://vicmar.weebly.com/ VicMar] (Yanagisawa Gen H-4, Stung Biker, Quad Bikes, SRN4, Water Skier, G2 Thunderpack, Martin Jetpack)&lt;br /&gt;
* [http://www.treborlogic.com/fgfs/hangar/ Yourgod's Hangar: Douglas DC-8]&lt;br /&gt;
* [http://www.fgpipistrel.org/ FG Pipistrel Hangar] Developing Pipistrel Aircraft&lt;br /&gt;
&lt;br /&gt;
=== Old Hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://croo.murgl.org/fgfs/index.html A-10 and A-6 stuff]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://www.sol2500.net/flightgear/aircraft.html DFaber Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Eurofighter, PC-6, Bf 109, Beufighter, F4U, Ju 52, DH Mosquito, G. Albatross, F-86, and more)&lt;br /&gt;
* [https://sites.google.com/site/grtuxhangar GRTux Hangar] (28+ aircraft and add-ons; you need to mail to GRTux for download) (last updated 2011)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://thefancyflightgearhangar.blogspot.com the fancy flight gear hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (a few well made aircraft)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://flier95-flightgear.blogspot.com/ Flier95's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-08}} (Blog format)&lt;br /&gt;
* [http://www.ae.uiuc.edu/m-selig/apasim/Aircraft-uiuc.html UIUC Hangar] (for FGFS 0.7.8, last update 2002) &lt;br /&gt;
&lt;br /&gt;
=== Livery/Scenery hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://AAliveries.yolasite.com/ AA Liveries]&amp;lt;/s&amp;gt;{{dead link|2015-01}} Another livery site&lt;br /&gt;
* [http://berwickskins.yolasite.com/ Berwick-skins]&lt;br /&gt;
* [http://dliveryhangar.synthasite.com/ Dodger4's Livery Hangar]&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://jchnd.blogspot.com/ JcHnd's Liveries for FlightGear]&lt;br /&gt;
* [http://lukashangar.jimdo.com/ Lukas' hangar] (Scenery projects, Liveries)&lt;br /&gt;
* [http://mojos-hangar.webs.com/ MOJO's Flightgear Livery Hangar]&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://members.cox.net/scotsg8r/hangar/ N-SCOT's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (5+ liveries &amp;amp; mods)&lt;br /&gt;
* &amp;lt;s&amp;gt;[https://planepainter.yolasite.com/ The Planepainter]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Liveries, Scenery)&lt;br /&gt;
* [http://simbabeathangar.webs.com/ Simbabeat's Livery Hangar]&lt;br /&gt;
* [http://victorhangar.blogspot.com/ Victor Hangar] (in Portuguese - Brazilian)&lt;br /&gt;
&lt;br /&gt;
=== Other FlightGear repositories/mirrors ===&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.unitedfreeworld.com/ Unitedfreeworld] (scenery, plane models, and livery)&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[Aircraft]] - [[Helicopter]] - [[Vehicle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[fr:FlightGear hangars]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=82285</id>
		<title>FlightGear hangars</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=82285"/>
		<updated>2015-03-12T00:36:36Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
: ''For other content than aircraft and liveries, see [[Links]]''&lt;br /&gt;
&lt;br /&gt;
FlightGear has [[aircraft]] and other content available from 3rd-party hangars, some which are GPL compatible and also included in official distributions while others are independent. Aircraft versions range from requiring a developmental build, to being compatible with the latest primary release, to requiring an older version. &lt;br /&gt;
&lt;br /&gt;
Be careful with external links! &lt;br /&gt;
&lt;br /&gt;
== Official hangars ==&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-2/ FlightGear Official 3.2 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v3-0/ FlightGear Official 3.0 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-2-12-filterable/ FlightGear Official 2.12 Hangar]{{dead link|2015-01}}&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-2-10-filterable/ FlightGear Official 2.10 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-8/ FlightGear Official 2.8 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-6/ FlightGear Official 2.6 Hangar]&lt;br /&gt;
* [http://www.flightgear.org/download/aircraft-v2-4/ FlightGear Official 2.4 Hangar] (Legacy site)&lt;br /&gt;
* [http://www.flightgear.org/Downloads/aircraft-2.0.0/ FlightGear Official 2.0 Hangar] (Legacy site)&lt;br /&gt;
&lt;br /&gt;
{{note|1=The '''development hangar''' for the official aircraft has '''moved''' from Gitorious and Git to SourceForge and SVN September 2014.  The aircraft at Gitorious will remain up to 17 December 2014.&lt;br /&gt;
&lt;br /&gt;
''For further details see the [[FlightGear Newsletter September 2014#Aircraft moved to SVN|September 2014 newsletter announcement]] and the [http://forum.flightgear.org/viewtopic.php?f=28&amp;amp;t=24045 announcement topic on the forum]''.}}&lt;br /&gt;
* [http://sourceforge.net/p/flightgear/fgaddon/HEAD/tree/trunk/Aircraft/ SVN Hangar] (for [[Git]] builds)&lt;br /&gt;
* [https://github.com/FGMEMBERS Git Hangar] (for [[Git]] Distribution and development of FG aircrafts | Aircraft repositories individually)&lt;br /&gt;
* [http://gitorious.org/fg/fgdata/trees/master/Aircraft Git Hangar] ''Expect removal 17 December 2014.''&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
* [http://liveries.flightgear.org FlightGear Livery Database]&lt;br /&gt;
&lt;br /&gt;
== Unofficial sites ==&lt;br /&gt;
=== Aircraft hangars ===&lt;br /&gt;
* [http://fg-acjza.wix.com/hangar/ ACJZA Hangar] (Land, Sea, Air)&lt;br /&gt;
* [https://www.gitorious.org/airbus-aircraft Airbus Aircraft Development Git] (A320, A330, A340-300, A380 - various authors)&lt;br /&gt;
* [http://www.gidenstam.org/FlightGear/Airships/ Anders Lighter-than-air Hangar] with [http://gitorious.org/anders-hangar aircraft repositories at gitorious].&lt;br /&gt;
* [http://andinogonthaeler.wordpress.com/ Andino's Hangar] (Boeing 707-3J9C and 707-320C, 777-200LR).&lt;br /&gt;
* [http://www.buckarooshangar.com/flightgear/ Buckaroo's Hangar] (Velocity XL RG, Edgley Optica, Lockheed 1049H Constellation, Grumman Goose, McDonnell Douglas MD-81) (&amp;amp; a YASim intro)&lt;br /&gt;
* [http://dl.dropbox.com/u/12562954/hangar/hangar.html Dave's Hangar]&lt;br /&gt;
* [http://www.grafikavirtual.com/fgfs/ Horacio's Hangar] (Spanish)&lt;br /&gt;
* [http://charles.ingels.free.fr/flightgear/ French FlightGear Hangar] (FR) (Aermacchi MB326, Dassault Mirage F1 Mikoyan Gurevitch Mig 31 Foxhound, and more)&lt;br /&gt;
* [http://fgnl.freehostia.com/ Gijs Hangar] (Aircraft, Liveries, Scenery, Vehicles)&lt;br /&gt;
* [https://sites.google.com/site/fghangar JOFH - Just Another Flightgear Hangar] (JA-37, scenario)&lt;br /&gt;
* [http://hcilab.uniud.it/pan/downloads.html HCI Lab - University of Udine] (Aermacchi MB339 Frecce Tricolori)&lt;br /&gt;
* [http://helijah.free.fr/flightgear/hangar.htm Helijah FlightGear Hangar] (200+ original aircraft)&lt;br /&gt;
* [http://hhfgfs.weebly.com/index.html Hellcat's FlightGear Hangar] (scenarios, skins, film inspired aerospace vehicles) &lt;br /&gt;
* [http://www.hoerbird.net/aircrafts.html Hoerbird Hangar] (misc. projects)&lt;br /&gt;
* [http://horizonflightgearhangar.yolasite.com/ Horizon Flightgear Hangar] Dabolim Naval Air Station (VAGO), Goa, India; Murray Bridge/Pallama Airfield (YMBD), Australia; and ADFX-02 Morgan, a fictional aircraft.&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.theJabberwocky.net/ JWOCKY'S Flying Site] - where weird things happen&lt;br /&gt;
* [http://mysite.verizon.net/vzeuyecs/ Kent Esbenshade's Boneyard Hangar] (Classic aircraft)&lt;br /&gt;
* [http://marc-kraus.de/ Lake of Constance Hangar] Quality Signature Series Aircrafts by Marc Kraus from Friedrichshafen home of The Dornier Museum.&lt;br /&gt;
* [http://longfly.square7.ch longfly's hangar]&lt;br /&gt;
* [http://nickfg.blogspot.com/ Nick's FlightGear Hangar] (Blog, CRJ-200)&lt;br /&gt;
* [http://theomegahangar.flymerlion.org/ Omega Hangar] (Embraer E-jet Family, A330-200, A320neo, CRJ-700 Full First Class, ATR-42-family, A321-series, Mobile Stairway)&lt;br /&gt;
* [http://equipe-flightgear.forumactif.com/t835-hangar-de-la-paf-paf-team-hangar#14330 PAF team Hangar] (Cap 10b, Robin DR400 JSBSim, Douglas DC-3 C47, Tecnam P92 Echo...)&lt;br /&gt;
* [http://pattenflightgear.wifeo.com/avions.php  FG Patten's hangar] (Alouette-2, DHC6-300, Robin DR400 JSBsim, Tecnam P92 Echo, CAP 10 C, CAP 10 B, Douglas DC3 C47-JSBsim, Sceneries, Ground textures...) &lt;br /&gt;
* [http://pjedvaj.wordpress.com/ pjedvaj's Hangar] (PC-9M, PC-21, MiG-21bis, T-50, Harrier GR.1, F-35B, RAH-66, Su-25, Yak-130)&lt;br /&gt;
* [http://presteshangar.wikidot.com/start Prestes Hangar] (many Brazilian aircraft articles)&lt;br /&gt;
* [http://riktov.synthasite.com/ Riktov's FlightGear Hangar] (BN-2 Islander, Giant Marshmallow Man)&lt;br /&gt;
* [http://digilander.libero.it/scighera_fg/index.html Scighera's Hangar] (models &amp;amp; liveries)&lt;br /&gt;
* [http://seahorseCorral.org/flightgear_aircraft.html Stewart's SEA-horse Aircraft Hanger]&lt;br /&gt;
* [https://sites.google.com/site/sydshangar/ Syd's Google Hangar ]  (newer 2.0 versions)&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/aircraft Tat's Aircraft for FlightGear] (A6M2 &amp;quot;Zero&amp;quot;, J7W, Ki-84, T-4, HondaJet, OH-1, K5Y1, RV-6A, YS-11)&lt;br /&gt;
* [http://vicmar.weebly.com/ VicMar] (Yanagisawa Gen H-4, Stung Biker, Quad Bikes, SRN4, Water Skier, G2 Thunderpack, Martin Jetpack)&lt;br /&gt;
* [http://www.treborlogic.com/fgfs/hangar/ Yourgod's Hangar: Douglas DC-8]&lt;br /&gt;
* [http://www.fgpipistrel.org/ FG Pipistrel Hangar] Developing Pipistrel Aircraft&lt;br /&gt;
&lt;br /&gt;
=== Old Hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://croo.murgl.org/fgfs/index.html A-10 and A-6 stuff]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://www.sol2500.net/flightgear/aircraft.html DFaber Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Eurofighter, PC-6, Bf 109, Beufighter, F4U, Ju 52, DH Mosquito, G. Albatross, F-86, and more)&lt;br /&gt;
* [https://sites.google.com/site/grtuxhangar GRTux Hangar] (28+ aircraft and add-ons; you need to mail to GRTux for download) (last updated 2011)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://thefancyflightgearhangar.blogspot.com the fancy flight gear hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (a few well made aircraft)&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://flier95-flightgear.blogspot.com/ Flier95's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-08}} (Blog format)&lt;br /&gt;
* [http://www.ae.uiuc.edu/m-selig/apasim/Aircraft-uiuc.html UIUC Hangar] (for FGFS 0.7.8, last update 2002) &lt;br /&gt;
&lt;br /&gt;
=== Livery/Scenery hangars ===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://AAliveries.yolasite.com/ AA Liveries]&amp;lt;/s&amp;gt;{{dead link|2015-01}} Another livery site&lt;br /&gt;
* [http://berwickskins.yolasite.com/ Berwick-skins]&lt;br /&gt;
* [http://dliveryhangar.synthasite.com/ Dodger4's Livery Hangar]&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://jchnd.blogspot.com/ JcHnd's Liveries for FlightGear]&lt;br /&gt;
* [http://lukashangar.jimdo.com/ Lukas' hangar] (Scenery projects, Liveries)&lt;br /&gt;
* [http://mojos-hangar.webs.com/ MOJO's Flightgear Livery Hangar]&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://members.cox.net/scotsg8r/hangar/ N-SCOT's Hangar]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (5+ liveries &amp;amp; mods)&lt;br /&gt;
* &amp;lt;s&amp;gt;[https://planepainter.yolasite.com/ The Planepainter]&amp;lt;/s&amp;gt;{{dead link|2012-04}} (Liveries, Scenery)&lt;br /&gt;
* [http://simbabeathangar.webs.com/ Simbabeat's Livery Hangar]&lt;br /&gt;
* [http://victorhangar.blogspot.com/ Victor Hangar] (in Portuguese - Brazilian)&lt;br /&gt;
&lt;br /&gt;
=== Other FlightGear repositories/mirrors ===&lt;br /&gt;
* [http://hsotfhangar.wordpress.com/ HSOTF Official Hangar]&lt;br /&gt;
* [http://www.unitedfreeworld.com/ Unitedfreeworld] (scenery, plane models, and livery)&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[Aircraft]] - [[Helicopter]] - [[Vehicle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[fr:FlightGear hangars]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=TerraGear_Documentation&amp;diff=79152</id>
		<title>TerraGear Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=TerraGear_Documentation&amp;diff=79152"/>
		<updated>2015-01-16T21:58:24Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* gdalchop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There has been a lot of questions relating to scenery generation tools. This page is an attempt to document each of the tools I use. I will also document the design, and what each tool is actually doing.&lt;br /&gt;
&lt;br /&gt;
My hope is to attract more developers to work on the tools to make it easier to create better scenery for [[FlightGear]].&lt;br /&gt;
&lt;br /&gt;
== Toolchain ==&lt;br /&gt;
If you just want see every options/arguments available for each tool you can use this command line in the terragear/bin directory : (only for linux user)&lt;br /&gt;
  for file in *; do echo &amp;quot;&amp;quot; &amp;amp;&amp;amp; echo &amp;quot;###################################&amp;quot; &amp;amp;&amp;amp; echo $file &amp;amp;&amp;amp; echo &amp;quot;###################################&amp;quot; &amp;amp;&amp;amp; ./$file --help; done&lt;br /&gt;
or alternatively&lt;br /&gt;
  find * -exec bash './{}' '--help' \;&lt;br /&gt;
&lt;br /&gt;
=== gdalchop ===&lt;br /&gt;
&lt;br /&gt;
gdalchop is a tool responsible for cropping height data files into SimGear buckets (or tiles).&lt;br /&gt;
&lt;br /&gt;
Most height data is published in fairly large data files that cover 1 square degree.  For SRTM-1 data, there are 3601 x 3601 data points per file.  For SRTM-3 data, there are 1201 x 1201 data points per file.  SRTM datafiles are named by their southwestern most point.&lt;br /&gt;
&lt;br /&gt;
When TerraGear tools need to query elevation data, they do so expecting the data to be located in a standard SimGear folder structure as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Format !! Example&lt;br /&gt;
|-&lt;br /&gt;
|''10 deg x 10 deg folder''|| ''w070n10''&lt;br /&gt;
|-&lt;br /&gt;
|— ''1 degree by 1 degree subfolder  ''||— ''w065n17''&lt;br /&gt;
|-&lt;br /&gt;
|—— ''bucket file  ''||—— ''1891048.arr.gz  ''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
gdalchop will create this directory structure in the work folder, and create sgbucket.arr.gz files within.&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
gdalchop  &amp;lt;work dir&amp;gt; &amp;lt;height data dir&amp;gt;/*hgt&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;work_dir&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is where gdalchop will generate the elevation directory structure described above.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;height data dir&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is the directory your height data resides in.  (i.e. .hgt files for SRTM)&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;height data dir&amp;gt;/*hgt'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Points to all the hgt files in the data directory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== notes ====&lt;br /&gt;
# remember to use gdalchop on directories, rather than individual files.  It handles height data stitching for you.  Using individual files will produce data with missing elevation data where stitching could not be performed.&lt;br /&gt;
&lt;br /&gt;
For example, this command will process all the .hgt file from the folder &amp;quot;SRTM-source&amp;quot; and the result will go in the folder &amp;quot;work/SRTM3&amp;quot;&lt;br /&gt;
 gdalchop work/SRTM3 SRTM-source/*hgt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== hgtchop (deprecated) ===&lt;br /&gt;
hgtchop is also a too responsible for cropping height data files into SimGear buckets (or tiles).  This tool only work with data in the .hgt format (SRTM, viewfinder).  &lt;br /&gt;
&lt;br /&gt;
Reasons for using gdalchop:&lt;br /&gt;
* handles heightdata in many more formats&lt;br /&gt;
* is based on gdal, an actively maintained open source GIS library&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
hgtchop &amp;lt;resolution&amp;gt; &amp;lt;hgt_file&amp;gt; &amp;lt;work_dir&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''resolution'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Each file created contains ALL of the data points for the simgear tile. For SRTM-1 data, the resultant grid (for tiles near the equator) is 450 x 450 points.  For SRTM-3 data, the grid is 150 x 150 points.  The resolution parameter tells hgtcop the distance between sampled points.  Note that tile width varies with latitude.  So 'square' tiles really only exist between 22 degrees N - 22 degrees S.  The tile widths are explained here: [[Tile_Index_Scheme|Tile Index Scheme]] &lt;br /&gt;
&lt;br /&gt;
'''hgt_file'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The source file. Usually, the source files are 1 degree by 1 degree, and have enough data to create 64 simgear buckets (near the equator).&lt;br /&gt;
&lt;br /&gt;
'''work_dir'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is where hgt-chop will generate the elevation directory structure described above.&lt;br /&gt;
&lt;br /&gt;
==== notes ====&lt;br /&gt;
#zip files : In TGHgt::open, if the file extension is '.zip', then unzip executable is executed through system().  If the host system doesn't have unzip, then hgtchop will fail.  The unzip should be performed via SimGear - Investigation needed&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== terrafit ===&lt;br /&gt;
&lt;br /&gt;
terrafit is responsible for taking the raw heightfield data for one bucket, and picking the most important points to generate a triangle mesh.  It uses [http://mgarland.org/archive/cmu/scape/terra.html Terra] to perform the work.  The output is not a triangulation, but rather a list of nodes that can be fed to a triangulation routine.  The quality of FlightGear's terrain is directly related to what parameters are fed into terrafit.&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
terrafit [options] &amp;lt;file | path&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Default !! Description&lt;br /&gt;
|-&lt;br /&gt;
| -m ''or'' --minnodes||50||smallest number of nodes to produce.  For a mostly flat tile, more nodes are wasteful.&lt;br /&gt;
|-&lt;br /&gt;
| -x ''or'' --maxnodes||1000||largest number of nodes to produce.&amp;lt;br /&amp;gt;&lt;br /&gt;
For a very complex tile, limiting this will reduce the detail of the resulting mesh.&lt;br /&gt;
|-&lt;br /&gt;
| -e ''or'' --maxerror||40||While picking points, and we have at least minnodes, but not yet maxnodes, the mesh will be completed&amp;lt;br /&amp;gt;&lt;br /&gt;
if any of the remaining points maximum elevation error drops below this value.&lt;br /&gt;
|-&lt;br /&gt;
| -f ''or'' --force|| ||If you have an already fitted work directory, and want to regenerate with different parameters, be sure to use force.&amp;lt;br /&amp;gt;&lt;br /&gt;
Otherwise, the work directory is checked for updated height data and merged with current data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, the default parameters are pretty conservative.  At most, we will output 1,000 nodes.  The input data for SRTM-1 contains 202,500 nodes, so we are only keeping 0.5% of the source data (or for SRTM-3, with 22,500 nodes, we keep ~5% of the source data)  &lt;br /&gt;
&lt;br /&gt;
For my experiments, I've increased maxnodes to 20,000, and decreased max error to 10 meters, and didn't see a major frame rate hit).&lt;br /&gt;
&lt;br /&gt;
If you consider the number of nodes added when using detailed landclass, it's unfortunate that the height lookup for these points will be based on such an inaccurate mesh.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, this command will process all the *.arr.gz file (previously generated with gdalchop) from the folder &amp;quot;work/SRTM3&amp;quot;, the result will go among .arr.gz files&lt;br /&gt;
 terrafit -f -m 50 -x 20000 -e 10 work/SRTM3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ogr-decode ===&lt;br /&gt;
&lt;br /&gt;
ogrdecode is responsible for decoding landclass and line vector data into terragears internal textured polygon format.  It also performs the 'chop' operation, so the output is structured in the same directory format as described in gdalchop.  ogr-decode is capable of decoding shapefiles stored on disk, or retrieving the data from a PosGIS database.&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
ogr-decode [options...] &amp;lt;work dir&amp;gt; &amp;lt;datasource&amp;gt; [&amp;lt;layername&amp;gt;...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Default !! Description&lt;br /&gt;
|-&lt;br /&gt;
| --line-width||50||for line data, this is the width in meters the generated polygons will be.&lt;br /&gt;
|-&lt;br /&gt;
| --line-width-column||''none''||for line data, this optional field can be used to retrieve the width from the database row, under the given column.&amp;lt;br /&amp;gt;&lt;br /&gt;
If data is present in the row, it overrides the line-width parameter.&lt;br /&gt;
|-&lt;br /&gt;
| --point-width||500||for point data, this is the 'width' of the square generated.  Both width and height will be this large.&lt;br /&gt;
|-&lt;br /&gt;
| --point-width-column||''none''||for point data, this optional field can be used to retrieve the width from the database row, under the given column.&amp;lt;br /&amp;gt;&lt;br /&gt;
If data is present in the row, it overrides the point-width parameter.&lt;br /&gt;
|-&lt;br /&gt;
| --area-type||Default||This string is used to define the type of landclass the generated polygons will be saved under.&amp;lt;br /&amp;gt;&lt;br /&gt;
In tgconstruct, the landclass priorities file is used to determine the priority of each landclass.  higher priorities are 'on top' of lower.&amp;lt;br /&amp;gt;&lt;br /&gt;
The name given here must match a landclass type in your priorities configuration file.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== genapts / genapts850 ===&lt;br /&gt;
&lt;br /&gt;
==== design ====&lt;br /&gt;
:Step 1 : Parse&lt;br /&gt;
&lt;br /&gt;
:Step 2 : Clip&lt;br /&gt;
&lt;br /&gt;
:Step 3 : Clean&lt;br /&gt;
&lt;br /&gt;
:Step 4 : Elevation&lt;br /&gt;
&lt;br /&gt;
:Step 5 : Output&lt;br /&gt;
&lt;br /&gt;
=== fgfs-construct ===&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Using Terragear]]&lt;br /&gt;
* [[TerraGear CORINE]]&lt;br /&gt;
&lt;br /&gt;
{{Terra}}&lt;br /&gt;
{{Building}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=TerraGear_Documentation&amp;diff=79151</id>
		<title>TerraGear Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=TerraGear_Documentation&amp;diff=79151"/>
		<updated>2015-01-16T21:56:00Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* gdalchop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There has been a lot of questions relating to scenery generation tools. This page is an attempt to document each of the tools I use. I will also document the design, and what each tool is actually doing.&lt;br /&gt;
&lt;br /&gt;
My hope is to attract more developers to work on the tools to make it easier to create better scenery for [[FlightGear]].&lt;br /&gt;
&lt;br /&gt;
== Toolchain ==&lt;br /&gt;
If you just want see every options/arguments available for each tool you can use this command line in the terragear/bin directory : (only for linux user)&lt;br /&gt;
  for file in *; do echo &amp;quot;&amp;quot; &amp;amp;&amp;amp; echo &amp;quot;###################################&amp;quot; &amp;amp;&amp;amp; echo $file &amp;amp;&amp;amp; echo &amp;quot;###################################&amp;quot; &amp;amp;&amp;amp; ./$file --help; done&lt;br /&gt;
or alternatively&lt;br /&gt;
  find * -exec bash './{}' '--help' \;&lt;br /&gt;
&lt;br /&gt;
=== gdalchop ===&lt;br /&gt;
&lt;br /&gt;
gdalchop is a tool responsible for cropping height data files into SimGear buckets (or tiles).&lt;br /&gt;
&lt;br /&gt;
Most height data is published in fairly large data files that cover 1 square degree.  For SRTM-1 data, there are 3601 x 3601 data points per file.  For SRTM-3 data, there are 1201 x 1201 data points per file.  SRTM datafiles are named by their southwestern most point.&lt;br /&gt;
&lt;br /&gt;
When TerraGear tools need to query elevation data, they do so expecting the data to be located in a standard SimGear folder structure as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Format !! Example&lt;br /&gt;
|-&lt;br /&gt;
|''10 deg x 10 deg folder''|| ''w070n10''&lt;br /&gt;
|-&lt;br /&gt;
|— ''1 degree by 1 degree subfolder  ''||— ''w065n17''&lt;br /&gt;
|-&lt;br /&gt;
|—— ''bucket file  ''||—— ''1891048.arr.gz  ''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
gdalchop will create this directory structure in the work folder, and create sgbucket.arr.gz files within.&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
gdalchop  &amp;lt;work dir&amp;gt; &amp;lt;height data dir&amp;gt;/*hgt&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;height data dir&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is the directory your height data resides in.  (i.e. .hgt files for SRTM)&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;height data dir&amp;gt;/*hgt'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Points to all the hgt files in the data directory&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;work_dir&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is where gdalchop will generate the elevation directory structure described above.&lt;br /&gt;
&lt;br /&gt;
==== notes ====&lt;br /&gt;
# remember to use gdalchop on directories, rather than individual files.  It handles height data stitching for you.  Using individual files will produce data with missing elevation data where stitching could not be performed.&lt;br /&gt;
&lt;br /&gt;
For example, this command will process all the .hgt file from the folder &amp;quot;SRTM-source&amp;quot; and the result will go in the folder &amp;quot;work/SRTM3&amp;quot;&lt;br /&gt;
 gdalchop work/SRTM3 SRTM-source/*hgt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== hgtchop (deprecated) ===&lt;br /&gt;
hgtchop is also a too responsible for cropping height data files into SimGear buckets (or tiles).  This tool only work with data in the .hgt format (SRTM, viewfinder).  &lt;br /&gt;
&lt;br /&gt;
Reasons for using gdalchop:&lt;br /&gt;
* handles heightdata in many more formats&lt;br /&gt;
* is based on gdal, an actively maintained open source GIS library&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
hgtchop &amp;lt;resolution&amp;gt; &amp;lt;hgt_file&amp;gt; &amp;lt;work_dir&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''resolution'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Each file created contains ALL of the data points for the simgear tile. For SRTM-1 data, the resultant grid (for tiles near the equator) is 450 x 450 points.  For SRTM-3 data, the grid is 150 x 150 points.  The resolution parameter tells hgtcop the distance between sampled points.  Note that tile width varies with latitude.  So 'square' tiles really only exist between 22 degrees N - 22 degrees S.  The tile widths are explained here: [[Tile_Index_Scheme|Tile Index Scheme]] &lt;br /&gt;
&lt;br /&gt;
'''hgt_file'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The source file. Usually, the source files are 1 degree by 1 degree, and have enough data to create 64 simgear buckets (near the equator).&lt;br /&gt;
&lt;br /&gt;
'''work_dir'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is where hgt-chop will generate the elevation directory structure described above.&lt;br /&gt;
&lt;br /&gt;
==== notes ====&lt;br /&gt;
#zip files : In TGHgt::open, if the file extension is '.zip', then unzip executable is executed through system().  If the host system doesn't have unzip, then hgtchop will fail.  The unzip should be performed via SimGear - Investigation needed&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== terrafit ===&lt;br /&gt;
&lt;br /&gt;
terrafit is responsible for taking the raw heightfield data for one bucket, and picking the most important points to generate a triangle mesh.  It uses [http://mgarland.org/archive/cmu/scape/terra.html Terra] to perform the work.  The output is not a triangulation, but rather a list of nodes that can be fed to a triangulation routine.  The quality of FlightGear's terrain is directly related to what parameters are fed into terrafit.&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
terrafit [options] &amp;lt;file | path&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Default !! Description&lt;br /&gt;
|-&lt;br /&gt;
| -m ''or'' --minnodes||50||smallest number of nodes to produce.  For a mostly flat tile, more nodes are wasteful.&lt;br /&gt;
|-&lt;br /&gt;
| -x ''or'' --maxnodes||1000||largest number of nodes to produce.&amp;lt;br /&amp;gt;&lt;br /&gt;
For a very complex tile, limiting this will reduce the detail of the resulting mesh.&lt;br /&gt;
|-&lt;br /&gt;
| -e ''or'' --maxerror||40||While picking points, and we have at least minnodes, but not yet maxnodes, the mesh will be completed&amp;lt;br /&amp;gt;&lt;br /&gt;
if any of the remaining points maximum elevation error drops below this value.&lt;br /&gt;
|-&lt;br /&gt;
| -f ''or'' --force|| ||If you have an already fitted work directory, and want to regenerate with different parameters, be sure to use force.&amp;lt;br /&amp;gt;&lt;br /&gt;
Otherwise, the work directory is checked for updated height data and merged with current data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, the default parameters are pretty conservative.  At most, we will output 1,000 nodes.  The input data for SRTM-1 contains 202,500 nodes, so we are only keeping 0.5% of the source data (or for SRTM-3, with 22,500 nodes, we keep ~5% of the source data)  &lt;br /&gt;
&lt;br /&gt;
For my experiments, I've increased maxnodes to 20,000, and decreased max error to 10 meters, and didn't see a major frame rate hit).&lt;br /&gt;
&lt;br /&gt;
If you consider the number of nodes added when using detailed landclass, it's unfortunate that the height lookup for these points will be based on such an inaccurate mesh.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, this command will process all the *.arr.gz file (previously generated with gdalchop) from the folder &amp;quot;work/SRTM3&amp;quot;, the result will go among .arr.gz files&lt;br /&gt;
 terrafit -f -m 50 -x 20000 -e 10 work/SRTM3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ogr-decode ===&lt;br /&gt;
&lt;br /&gt;
ogrdecode is responsible for decoding landclass and line vector data into terragears internal textured polygon format.  It also performs the 'chop' operation, so the output is structured in the same directory format as described in gdalchop.  ogr-decode is capable of decoding shapefiles stored on disk, or retrieving the data from a PosGIS database.&lt;br /&gt;
&lt;br /&gt;
==== command options ====&lt;br /&gt;
ogr-decode [options...] &amp;lt;work dir&amp;gt; &amp;lt;datasource&amp;gt; [&amp;lt;layername&amp;gt;...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Default !! Description&lt;br /&gt;
|-&lt;br /&gt;
| --line-width||50||for line data, this is the width in meters the generated polygons will be.&lt;br /&gt;
|-&lt;br /&gt;
| --line-width-column||''none''||for line data, this optional field can be used to retrieve the width from the database row, under the given column.&amp;lt;br /&amp;gt;&lt;br /&gt;
If data is present in the row, it overrides the line-width parameter.&lt;br /&gt;
|-&lt;br /&gt;
| --point-width||500||for point data, this is the 'width' of the square generated.  Both width and height will be this large.&lt;br /&gt;
|-&lt;br /&gt;
| --point-width-column||''none''||for point data, this optional field can be used to retrieve the width from the database row, under the given column.&amp;lt;br /&amp;gt;&lt;br /&gt;
If data is present in the row, it overrides the point-width parameter.&lt;br /&gt;
|-&lt;br /&gt;
| --area-type||Default||This string is used to define the type of landclass the generated polygons will be saved under.&amp;lt;br /&amp;gt;&lt;br /&gt;
In tgconstruct, the landclass priorities file is used to determine the priority of each landclass.  higher priorities are 'on top' of lower.&amp;lt;br /&amp;gt;&lt;br /&gt;
The name given here must match a landclass type in your priorities configuration file.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== genapts / genapts850 ===&lt;br /&gt;
&lt;br /&gt;
==== design ====&lt;br /&gt;
:Step 1 : Parse&lt;br /&gt;
&lt;br /&gt;
:Step 2 : Clip&lt;br /&gt;
&lt;br /&gt;
:Step 3 : Clean&lt;br /&gt;
&lt;br /&gt;
:Step 4 : Elevation&lt;br /&gt;
&lt;br /&gt;
:Step 5 : Output&lt;br /&gt;
&lt;br /&gt;
=== fgfs-construct ===&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Using Terragear]]&lt;br /&gt;
* [[TerraGear CORINE]]&lt;br /&gt;
&lt;br /&gt;
{{Terra}}&lt;br /&gt;
{{Building}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=79104</id>
		<title>List of developed airports</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=79104"/>
		<updated>2015-01-14T04:00:26Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* List of airports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an incomplete '''list of developed airports''' in the FlightGear [[TerraSync]] scenery.&lt;br /&gt;
&lt;br /&gt;
Airports can be listed here if these two conditions are fulfilled:&lt;br /&gt;
* At least one building or [[Signs|taxi signs]] have been placed&lt;br /&gt;
* Objects are represented in the [[FlightGear Scenery Database]].&lt;br /&gt;
&lt;br /&gt;
Every improvement listed here should be possible to download using TerraSync.  These improvements will also be included in the next [[World Scenery]] release. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== For airport developers ==&lt;br /&gt;
If you are currently developing an airport, please feel free to add it to [[Airports under construction]]. For a list of currently ongoing scenery related projects, please check out [[Current Scenery Projects]].&lt;br /&gt;
&lt;br /&gt;
== List of airports ==&lt;br /&gt;
The ICAO codes link to the FlightGear mapserver, which - among other things - contains information about the current status of the [[FlightGear Scenery Database]]. On a map, you will see:&lt;br /&gt;
* The current airport layout with runways, taxiways and aprons&lt;br /&gt;
* Red dots: static objects in the scenery database made especially for this airport&lt;br /&gt;
* Dark red dots: shared models in the scenery database placed at this airport&lt;br /&gt;
* Green dots: [[Signs|taxi signs]] placed at the airport&lt;br /&gt;
&lt;br /&gt;
{{inote|You can sort the table by clicking one of the [[File:Sort none.gif]] symbols in the row headers.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ICAO !! Name !! Country !! Continent !! class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDC] || [[Dresden Airport]] || Germany || Europe || Fully modeled with tower, terminal, animated hangars etc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=8.56293&amp;amp;lat=50.03795&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDF] || [[Frankfurt am Main Airport]] || Germany || Europe || Fully modeled with [[Signs]] and [[Interactive Traffic]] and unique scycrapers downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDG || [[Münster Osnabrück]] || Germany || Europe || 1 static + 100 shared objects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDH || [[Hamburg Airport]] || Germany || Europe || Fully modeled, plus unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.40379&amp;amp;lat=52.47502&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDI] ||[[Berlin Tempelhof Airport]] || Germany || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDL || [[Düsseldorf International Airport|Düsseldorf Airport]] || Germany || Europe || Tower and terminal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.78609&amp;amp;lat=48.35378&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDM] || [[Munich Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=12.23603&amp;amp;lat=51.42262&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDP] || [[Leipzig/Halle Airport]] || Germany || Europe || Fully modelled with [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDS || [[Stuttgart Airport]] || Germany || Europe || Fully modelled based on Shared-Models, incl. [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.28992&amp;amp;lat=52.55917&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDT] || [[Berlin Tegel Airport]] || Germany || Europe || Tower, terminals, [[Signs]] and unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDFM || [[Mannheim City Airport]] || Germany || Europe || Basic models of tower, terminals and hangars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=10.71706&amp;amp;lat=53.80496&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDHL] || [[Lübeck Blankensee Airport]] || Germany || Europe || Almost complete, home of the [[Piper PA34-200T Seneca II|Seneca]] used to model the FlightGear version. A modified tile is available at [http://www.t3r.de/fg/scenery/ Torsten's scenery site]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.16278&amp;amp;lat=50.76767&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDKB] || [[Bonn-Hangelar Airport]] || Germany || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDVE || [[Braunschweig Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EEKE || Kuressaare Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETN || Lennart Meri Tallinn Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETU || Tartu Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=25.04487&amp;amp;lat=60.25318&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHF] || Helsinki-Malmi Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=24.95253&amp;amp;lat=60.3206&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHK] || Helsinki-Vantaa Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=22.26281&amp;amp;lat=60.51412&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTFFFF EFTU] || Turku Airport || Finland || Europe || Tower and terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGFF || Cardiff Airport || United Kingdom || Europe || One building: British Airways Maintenance Facility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGP || Liverpool John Lennon Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGW || London Luton Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGKA || Shoreham Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.19224&amp;amp;lat=51.14869&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGKK] || [[London Gatwick]] || United Kingdom || Europe || Complete and fully modeled to highest level of detail with day and night textures; AI parking and ground network&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.46095&amp;amp;lat=51.47139&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGLL] || London Heathrow Airport || United Kingdom || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGPH || Edinburgh Airport || United Kingdom || Europe || Tower, terminal, park deck, and some shared models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=1.28469&amp;amp;lat=52.67713&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EGSH] || Norwich Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EH01 || [[VU University Medical Center]] || Netherlands || Europe || Complete hospital building including on-roof heli platform.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.75487&amp;amp;lat=52.31296&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EHAM] || [[Amsterdam Airport Schiphol]] || Netherlands || Europe || Fully modeled, bussiest AI airport currently&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHEH || Eindhoven Airport || Netherlands || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.51885&amp;amp;lat=52.45717&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EHLE] || [[Lelystad Airport]] || Netherlands || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHVK || [[Volkel Air Base]] || Netherlands || Europe || Shelters and detailed airport layout.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EIDW || [[Dublin Airport]] || Ireland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.11017&amp;amp;lat=62.56037&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENAL] || Ålesund Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.10949&amp;amp;lat=61.83027&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENSD] || Sandane Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ENVA || Trondheim Værnes Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ESGP || Göteborg Airport || Sweden || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-106.60912&amp;amp;lat=35.04021&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KABQ] || Albuquerque Sunport Airport, NM || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-84.42809&amp;amp;lat=33.63672&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KATL] || [[Hartsfield - Jackson Atlanta International Airport]], GA || USA || America || Terminal modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.4629595&amp;amp;lat=41.0421187&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KAKR] || [[Akron-Fulton International Airport]], OH || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.43676804&amp;amp;lat=40.91510112&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCAK] || Akron-Canton Regional Airport, OH || USA || America ||  Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KAUS || Austin-Bergstrom Airport, TX || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFNT || Bishop Intl, MI || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.66833&amp;amp;lat=39.17535&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KBWI] || Baltimore-Washington International, MD || USA || America || Terminal modeled with jetways, parking garage, support buildings and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.92254&amp;amp;lat=38.98062&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCGS] || College Park Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDCA || Reagan National Airport, VA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-104.67318&amp;amp;lat=39.86166&amp;amp;zoom=13&amp;amp;layers=B000000TFFFFTFFFTTFFF KDEN] || [[Denver_International_Airport|Denver Airport, CO]] || USA || America || One terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDTW || Detroit Metropolitan Wayne County Airport, MI || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFHR || Friday Harbor Airport, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KIND || Indianapolis Airport, IN || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.07589&amp;amp;lat=32.31118&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KJAN] || Jackson-Evers Airport, MS || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KJFK || [[John F. Kennedy International Airport]], NY || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLAS || Las Vegas McCarran Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-118.40809&amp;amp;lat=33.9425&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLAX] || [[Los Angeles International Airport]], CA || USA|| America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLSV || [[Nellis Air Force Base]], NV || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-109.4667&amp;amp;lat=47.04924&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLWT] || Lewistown Municipal Airport, MT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMCI || Kansas City Airport, MO || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMTN || Martin State Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-117.69181&amp;amp;lat=35.68565&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KNID] || China Lake Naval Air Weapons Station, CA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.04918&amp;amp;lat=37.4162&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KNUQ] || Moffett Federal Airfield, CA || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.22062&amp;amp;lat=37.7214&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOAK] || [[Oakland International Airport]], CA || USA || America || Realistic terminal, currently undergoing maintenance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KORD || Chicago [[O'Hare International Airport]], IL || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-88.55704&amp;amp;lat=43.98436&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOSH] || Wittman Regional Airport, Oshkosh, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-75.12398&amp;amp;lat=38.31045&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOXB] || Ocean City Municipal Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.59751&amp;amp;lat=45.58871&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KPDX] || Portland Airport, OR || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KPHX || Phoenix Sky Harbor Airport, AZ || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KRNO || Reno/Tahoe Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSEA || [[Seattle-Tacoma International Airport]], WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.3749&amp;amp;lat=37.61897&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KSFO] || [[San Francisco International Airport]], CA || USA || America || FlightGear's default airport, terminal buildings, airport lights and airport train.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSLC || Salt Lake City International Airport, UT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KXTA || Edwards Airforce Base Detachment 3 (Homey Airport, or Area 51), NV || USA || America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KVUO || Pearson Field Airport, Vancouver, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LDSP || Split Airport || Croatia || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEBB || Bilbao || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEMD || Madrid - Barajas || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFEA || Belle-Ile || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFEQ || Quiberon || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.66479&amp;amp;lat=48.05247&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFES] || Guiscriff Scaër || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.35465&amp;amp;lat=49.04626&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFFE] || Enghien Moisselles Airfield || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.8264&amp;amp;lat=45.25226&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFLR] || Saint Rambert d'Albon Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFMA] || Aix - Les Milles Airfield || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=0.08816&amp;amp;lat=49.53404&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFOH] || Le Havre Octeville Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.36736&amp;amp;lat=43.50499&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPG] || Charles de Gaulle International Airport || France || Europe || Fully modeled, very detailed, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.60632&amp;amp;lat=48.89629&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPH] || Chelles Le Pin Airport || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPL || Lognes Emerainville Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPO || Paris-Orly Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPZ || St-Cyr-l’École Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.41785&amp;amp;lat=48.44413&amp;amp;zoom=12&amp;amp;layers=B00000000000FTFFTFFTFFFTFFFF LFRB] || Brest Bretagne Airport || France || Europe || Modeled airport with static models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRL] || Lanvéoc Naval Air Base || France || Europe || Airport fitted with shared models (for helos and training)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRJ] || [[Landivisiau Naval Air Base]] || France || Europe || Modeled airport with arresting cables and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFRQ || Quimper || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFRU || Morlaix || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.531611&amp;amp;lat=47.599621&amp;amp;zoom=14 LFSB] || [[EuroAirport Basel-Mulhouse-Freiburg|Basel Mulhouse]] || Switzerland || Europe || Nice modelling of Terminal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILN || Venegono Airport || Italy || Europe || Developed airport&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILQ || Massa Cinquale Airport || Italy || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILV || Valbrembo Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LIMC || Milano-Malpensa Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.70741&amp;amp;lat=45.66952&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIME] || [[Orio al Serio Airport]], Bergamo || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.27521&amp;amp;lat=45.44776&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIML] || [[LIML|Milano-Linate Airport]] || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.36789&amp;amp;lat=45.73857&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LIMW] || Aosta Airport || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=14.26&amp;amp;lat=50.100833&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LKPR] || [[Václav Havel Airport Prague]] (Ruzyne) || Czech Republic || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.34397&amp;amp;lat=47.26023&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LOWI] || [[Innsbruck Airport]] || Austria || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LROP || Bucharest Otopeni || Romania || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSGS || Sion Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSZB || Bern-Belp Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PANC || Ted Stevens Anchorage International Airport || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=136.80541&amp;amp;lat=34.85841&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFFFFFTTFFF RJGG] || [[Chūbu Centrair International Airport]] || Japan || Asia || Detailed airport buildings, taxiway layout and customized terrain.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=139.78114&amp;amp;lat=35.5533&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RJTT] || [[Tokyo Haneda International Airport]] || Japan || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=126.45051&amp;amp;lat=37.46909&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RKSI] || Seoul Incheon Airport || South Korea || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=121.01349&amp;amp;lat=14.51024&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RPLL] || Manila Aquino Airport || Philippines || Asia || Tower and three large terminals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TAPA || V.C. Bird Intl Airport || Antigua and Barbuda || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TDPD || Melville Hall Airport || Dominica || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFF || Martinique Aimé Césaire International Airport || Martinique, France || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFG || Grand Case Airport || St. Maarten, Netherlands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TIST || Cyril E. King Airport || US Virgin Islands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TJSJ || Luis Muñoz Marín International Airport || Puerto Rico || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TKPK || Robert L. Bradshaw International Airport || St. Kitts || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCM || [[Princess Juliana International Airport]] || St. Maarten, Netherlands || America || Fully modeled, customized terrain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCS || Juancho E. Yrausquin Airport || Saba || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TQPF || Clayton J. Lloyd International Airport || Anguilla || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-49.17201&amp;amp;lat=-25.53101&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBCT] || Afonso Pena International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.65768&amp;amp;lat=-23.62558&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBSP] || Congonhas Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.46864&amp;amp;lat=-23.43351&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBGR] || Guarulhos International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-48.54304&amp;amp;lat=-27.6685&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBFL] || Hercílio Luiz International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SKRG || Jose Maria Cordoba International Airport, Rionegro, Antioquia || Colombia || South America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VIDP || Indira Gandhi International Airport || India || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?zoom=14&amp;amp;lat=27.39994&amp;amp;lon=89.42272&amp;amp;layers=B0 VQPR] || [[Paro Airport]] || Bhutan || Asia || Terminal, Buildings, Refernce Points and other POIs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=91.50917&amp;amp;lat=27.25961&amp;amp;zoom=12&amp;amp;layers=B0 VQ10] || [[Yongphulla Airport]] || Bhutan || Asia || Terminal, some other Buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=113.9183&amp;amp;lat=22.308&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF VHHH] || Hong Kong International Airport || Hong Kong || Asia || Terminals, control towers, some other buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.41707414&amp;amp;lat=41.15689289&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G3] || Kent State University Airfield, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.76281774&amp;amp;lat=41.13448335&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G5] || [[Medina Municipal Airport]], OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.24620281&amp;amp;lat=41.20973295&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 29G] || Portage Co, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.13769&amp;amp;lat=43.83872&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 82C] || Mauston-New Lisbon Union Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-89.02545&amp;amp;lat=44.50485&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 68C] || Iola Central County Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-123.00815977&amp;amp;lat=43.93009927&amp;amp;zoom=12 77S] || Hobby Field, Creswell, OR || USA || America || Nearly complete: Hangars (one accidently missing), fuel pump, GA aircraft, cars, trees, bushes (shared models)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://iveze.nl/fgmap/ Builtup airports in Flightgear] – Interactive world map by KL-666. ''See also related forum topic [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=23613 Map of airports with buildings in terrasync].''&lt;br /&gt;
&lt;br /&gt;
{{Suggested}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Airports]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=79103</id>
		<title>List of developed airports</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=79103"/>
		<updated>2015-01-14T03:56:57Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* List of airports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an incomplete '''list of developed airports''' in the FlightGear [[TerraSync]] scenery.&lt;br /&gt;
&lt;br /&gt;
Airports can be listed here if these two conditions are fulfilled:&lt;br /&gt;
* At least one building or [[Signs|taxi signs]] have been placed&lt;br /&gt;
* Objects are represented in the [[FlightGear Scenery Database]].&lt;br /&gt;
&lt;br /&gt;
Every improvement listed here should be possible to download using TerraSync.  These improvements will also be included in the next [[World Scenery]] release. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== For airport developers ==&lt;br /&gt;
If you are currently developing an airport, please feel free to add it to [[Airports under construction]]. For a list of currently ongoing scenery related projects, please check out [[Current Scenery Projects]].&lt;br /&gt;
&lt;br /&gt;
== List of airports ==&lt;br /&gt;
The ICAO codes link to the FlightGear mapserver, which - among other things - contains information about the current status of the [[FlightGear Scenery Database]]. On a map, you will see:&lt;br /&gt;
* The current airport layout with runways, taxiways and aprons&lt;br /&gt;
* Red dots: static objects in the scenery database made especially for this airport&lt;br /&gt;
* Dark red dots: shared models in the scenery database placed at this airport&lt;br /&gt;
* Green dots: [[Signs|taxi signs]] placed at the airport&lt;br /&gt;
&lt;br /&gt;
{{inote|You can sort the table by clicking one of the [[File:Sort none.gif]] symbols in the row headers.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ICAO !! Name !! Country !! Continent !! class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDC] || [[Dresden Airport]] || Germany || Europe || Fully modeled with tower, terminal, animated hangars etc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=8.56293&amp;amp;lat=50.03795&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDF] || [[Frankfurt am Main Airport]] || Germany || Europe || Fully modeled with [[Signs]] and [[Interactive Traffic]] and unique scycrapers downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDG || [[Münster Osnabrück]] || Germany || Europe || 1 static + 100 shared objects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDH || [[Hamburg Airport]] || Germany || Europe || Fully modeled, plus unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.40379&amp;amp;lat=52.47502&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDI] ||[[Berlin Tempelhof Airport]] || Germany || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDL || [[Düsseldorf International Airport|Düsseldorf Airport]] || Germany || Europe || Tower and terminal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.78609&amp;amp;lat=48.35378&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDM] || [[Munich Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=12.23603&amp;amp;lat=51.42262&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDP] || [[Leipzig/Halle Airport]] || Germany || Europe || Fully modelled with [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDS || [[Stuttgart Airport]] || Germany || Europe || Fully modelled based on Shared-Models, incl. [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.28992&amp;amp;lat=52.55917&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDT] || [[Berlin Tegel Airport]] || Germany || Europe || Tower, terminals, [[Signs]] and unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDFM || [[Mannheim City Airport]] || Germany || Europe || Basic models of tower, terminals and hangars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=10.71706&amp;amp;lat=53.80496&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDHL] || [[Lübeck Blankensee Airport]] || Germany || Europe || Almost complete, home of the [[Piper PA34-200T Seneca II|Seneca]] used to model the FlightGear version. A modified tile is available at [http://www.t3r.de/fg/scenery/ Torsten's scenery site]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.16278&amp;amp;lat=50.76767&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDKB] || [[Bonn-Hangelar Airport]] || Germany || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDVE || [[Braunschweig Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EEKE || Kuressaare Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETN || Lennart Meri Tallinn Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETU || Tartu Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=25.04487&amp;amp;lat=60.25318&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHF] || Helsinki-Malmi Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=24.95253&amp;amp;lat=60.3206&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHK] || Helsinki-Vantaa Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=22.26281&amp;amp;lat=60.51412&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTFFFF EFTU] || Turku Airport || Finland || Europe || Tower and terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGFF || Cardiff Airport || United Kingdom || Europe || One building: British Airways Maintenance Facility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGP || Liverpool John Lennon Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGW || London Luton Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGKA || Shoreham Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.19224&amp;amp;lat=51.14869&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGKK] || [[London Gatwick]] || United Kingdom || Europe || Complete and fully modeled to highest level of detail with day and night textures; AI parking and ground network&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.46095&amp;amp;lat=51.47139&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGLL] || London Heathrow Airport || United Kingdom || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGPH || Edinburgh Airport || United Kingdom || Europe || Tower, terminal, park deck, and some shared models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=1.28469&amp;amp;lat=52.67713&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EGSH] || Norwich Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EH01 || [[VU University Medical Center]] || Netherlands || Europe || Complete hospital building including on-roof heli platform.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.75487&amp;amp;lat=52.31296&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EHAM] || [[Amsterdam Airport Schiphol]] || Netherlands || Europe || Fully modeled, bussiest AI airport currently&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHEH || Eindhoven Airport || Netherlands || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.51885&amp;amp;lat=52.45717&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EHLE] || [[Lelystad Airport]] || Netherlands || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHVK || [[Volkel Air Base]] || Netherlands || Europe || Shelters and detailed airport layout.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EIDW || [[Dublin Airport]] || Ireland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.11017&amp;amp;lat=62.56037&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENAL] || Ålesund Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.10949&amp;amp;lat=61.83027&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENSD] || Sandane Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ENVA || Trondheim Værnes Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ESGP || Göteborg Airport || Sweden || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-123.00815977&amp;amp;lat=43.93009927&amp;amp;zoom=12 77S] || Hobby Field, Creswell, OR || USA || America || Nearly complete: Hangars (one accidently missing), fuel pump, GA aircraft, cars, trees, bushes (shared models)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-106.60912&amp;amp;lat=35.04021&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KABQ] || Albuquerque Sunport Airport, NM || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-84.42809&amp;amp;lat=33.63672&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KATL] || [[Hartsfield - Jackson Atlanta International Airport]], GA || USA || America || Terminal modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.4629595&amp;amp;lat=41.0421187&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KAKR] || [[Akron-Fulton International Airport]], OH || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.43676804&amp;amp;lat=40.91510112&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCAK] || Akron-Canton Regional Airport, OH || USA || America ||  Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KAUS || Austin-Bergstrom Airport, TX || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFNT || Bishop Intl, MI || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.66833&amp;amp;lat=39.17535&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KBWI] || Baltimore-Washington International, MD || USA || America || Terminal modeled with jetways, parking garage, support buildings and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.92254&amp;amp;lat=38.98062&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCGS] || College Park Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDCA || Reagan National Airport, VA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-104.67318&amp;amp;lat=39.86166&amp;amp;zoom=13&amp;amp;layers=B000000TFFFFTFFFTTFFF KDEN] || [[Denver_International_Airport|Denver Airport, CO]] || USA || America || One terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDTW || Detroit Metropolitan Wayne County Airport, MI || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFHR || Friday Harbor Airport, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KIND || Indianapolis Airport, IN || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.07589&amp;amp;lat=32.31118&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KJAN] || Jackson-Evers Airport, MS || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KJFK || [[John F. Kennedy International Airport]], NY || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLAS || Las Vegas McCarran Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-118.40809&amp;amp;lat=33.9425&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLAX] || [[Los Angeles International Airport]], CA || USA|| America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLSV || [[Nellis Air Force Base]], NV || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-109.4667&amp;amp;lat=47.04924&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLWT] || Lewistown Municipal Airport, MT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMCI || Kansas City Airport, MO || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMTN || Martin State Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-117.69181&amp;amp;lat=35.68565&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KNID] || China Lake Naval Air Weapons Station, CA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.04918&amp;amp;lat=37.4162&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KNUQ] || Moffett Federal Airfield, CA || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.22062&amp;amp;lat=37.7214&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOAK] || [[Oakland International Airport]], CA || USA || America || Realistic terminal, currently undergoing maintenance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KORD || Chicago [[O'Hare International Airport]], IL || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-88.55704&amp;amp;lat=43.98436&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOSH] || Wittman Regional Airport, Oshkosh, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-75.12398&amp;amp;lat=38.31045&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOXB] || Ocean City Municipal Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.59751&amp;amp;lat=45.58871&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KPDX] || Portland Airport, OR || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KPHX || Phoenix Sky Harbor Airport, AZ || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KRNO || Reno/Tahoe Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSEA || [[Seattle-Tacoma International Airport]], WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.3749&amp;amp;lat=37.61897&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KSFO] || [[San Francisco International Airport]], CA || USA || America || FlightGear's default airport, terminal buildings, airport lights and airport train.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSLC || Salt Lake City International Airport, UT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KXTA || Edwards Airforce Base Detachment 3 (Homey Airport, or Area 51), NV || USA || America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KVUO || Pearson Field Airport, Vancouver, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LDSP || Split Airport || Croatia || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEBB || Bilbao || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEMD || Madrid - Barajas || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFEA || Belle-Ile || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFEQ || Quiberon || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.66479&amp;amp;lat=48.05247&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFES] || Guiscriff Scaër || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.35465&amp;amp;lat=49.04626&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFFE] || Enghien Moisselles Airfield || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.8264&amp;amp;lat=45.25226&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFLR] || Saint Rambert d'Albon Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFMA] || Aix - Les Milles Airfield || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=0.08816&amp;amp;lat=49.53404&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFOH] || Le Havre Octeville Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.36736&amp;amp;lat=43.50499&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPG] || Charles de Gaulle International Airport || France || Europe || Fully modeled, very detailed, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.60632&amp;amp;lat=48.89629&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPH] || Chelles Le Pin Airport || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPL || Lognes Emerainville Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPO || Paris-Orly Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPZ || St-Cyr-l’École Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.41785&amp;amp;lat=48.44413&amp;amp;zoom=12&amp;amp;layers=B00000000000FTFFTFFTFFFTFFFF LFRB] || Brest Bretagne Airport || France || Europe || Modeled airport with static models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRL] || Lanvéoc Naval Air Base || France || Europe || Airport fitted with shared models (for helos and training)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRJ] || [[Landivisiau Naval Air Base]] || France || Europe || Modeled airport with arresting cables and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFRQ || Quimper || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFRU || Morlaix || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.531611&amp;amp;lat=47.599621&amp;amp;zoom=14 LFSB] || [[EuroAirport Basel-Mulhouse-Freiburg|Basel Mulhouse]] || Switzerland || Europe || Nice modelling of Terminal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILN || Venegono Airport || Italy || Europe || Developed airport&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILQ || Massa Cinquale Airport || Italy || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILV || Valbrembo Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LIMC || Milano-Malpensa Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.70741&amp;amp;lat=45.66952&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIME] || [[Orio al Serio Airport]], Bergamo || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.27521&amp;amp;lat=45.44776&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIML] || [[LIML|Milano-Linate Airport]] || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.36789&amp;amp;lat=45.73857&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LIMW] || Aosta Airport || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=14.26&amp;amp;lat=50.100833&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LKPR] || [[Václav Havel Airport Prague]] (Ruzyne) || Czech Republic || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.34397&amp;amp;lat=47.26023&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LOWI] || [[Innsbruck Airport]] || Austria || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LROP || Bucharest Otopeni || Romania || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSGS || Sion Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSZB || Bern-Belp Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PANC || Ted Stevens Anchorage International Airport || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=136.80541&amp;amp;lat=34.85841&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFFFFFTTFFF RJGG] || [[Chūbu Centrair International Airport]] || Japan || Asia || Detailed airport buildings, taxiway layout and customized terrain.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=139.78114&amp;amp;lat=35.5533&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RJTT] || [[Tokyo Haneda International Airport]] || Japan || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=126.45051&amp;amp;lat=37.46909&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RKSI] || Seoul Incheon Airport || South Korea || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=121.01349&amp;amp;lat=14.51024&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RPLL] || Manila Aquino Airport || Philippines || Asia || Tower and three large terminals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TAPA || V.C. Bird Intl Airport || Antigua and Barbuda || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TDPD || Melville Hall Airport || Dominica || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFF || Martinique Aimé Césaire International Airport || Martinique, France || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFG || Grand Case Airport || St. Maarten, Netherlands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TIST || Cyril E. King Airport || US Virgin Islands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TJSJ || Luis Muñoz Marín International Airport || Puerto Rico || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TKPK || Robert L. Bradshaw International Airport || St. Kitts || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCM || [[Princess Juliana International Airport]] || St. Maarten, Netherlands || America || Fully modeled, customized terrain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCS || Juancho E. Yrausquin Airport || Saba || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TQPF || Clayton J. Lloyd International Airport || Anguilla || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-49.17201&amp;amp;lat=-25.53101&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBCT] || Afonso Pena International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.65768&amp;amp;lat=-23.62558&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBSP] || Congonhas Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.46864&amp;amp;lat=-23.43351&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBGR] || Guarulhos International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-48.54304&amp;amp;lat=-27.6685&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBFL] || Hercílio Luiz International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SKRG || Jose Maria Cordoba International Airport, Rionegro, Antioquia || Colombia || South America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VIDP || Indira Gandhi International Airport || India || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?zoom=14&amp;amp;lat=27.39994&amp;amp;lon=89.42272&amp;amp;layers=B0 VQPR] || [[Paro Airport]] || Bhutan || Asia || Terminal, Buildings, Refernce Points and other POIs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=91.50917&amp;amp;lat=27.25961&amp;amp;zoom=12&amp;amp;layers=B0 VQ10] || [[Yongphulla Airport]] || Bhutan || Asia || Terminal, some other Buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=113.9183&amp;amp;lat=22.308&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF VHHH] || Hong Kong International Airport || Hong Kong || Asia || Terminals, control towers, some other buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.41707414&amp;amp;lat=41.15689289&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G3] || Kent State University Airfield, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.76281774&amp;amp;lat=41.13448335&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G5] || [[Medina Municipal Airport]], OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.24620281&amp;amp;lat=41.20973295&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 29G] || Portage Co, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.13769&amp;amp;lat=43.83872&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 82C] || Mauston-New Lisbon Union Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-89.02545&amp;amp;lat=44.50485&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 68C] || Iola Central County Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://iveze.nl/fgmap/ Builtup airports in Flightgear] – Interactive world map by KL-666. ''See also related forum topic [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=23613 Map of airports with buildings in terrasync].''&lt;br /&gt;
&lt;br /&gt;
{{Suggested}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Airports]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=78367</id>
		<title>List of developed airports</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=78367"/>
		<updated>2014-12-17T20:37:28Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* List of airports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an incomplete '''list of developed airports''' in the FlightGear [[TerraSync]] scenery.&lt;br /&gt;
&lt;br /&gt;
Airports can be listed here if these two conditions are fulfilled:&lt;br /&gt;
* At least one building or [[Signs|taxi signs]] have been placed&lt;br /&gt;
* Objects are represented in the [[FlightGear Scenery Database]].&lt;br /&gt;
&lt;br /&gt;
Every improvement listed here should be possible to download using TerraSync.  These improvements will also be included in the next [[World Scenery]] release. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== For airport developers ==&lt;br /&gt;
If you are currently developing an airport, please feel free to add it to [[Airports under construction]]. For a list of currently ongoing scenery related projects, please check out [[Current Scenery Projects]].&lt;br /&gt;
&lt;br /&gt;
== List of airports ==&lt;br /&gt;
The ICAO codes link to the FlightGear mapserver, which - among other things - contains information about the current status of the [[FlightGear Scenery Database]]. On a map, you will see:&lt;br /&gt;
* The current airport layout with runways, taxiways and aprons&lt;br /&gt;
* Red dots: static objects in the scenery database made especially for this airport&lt;br /&gt;
* Dark red dots: shared models in the scenery database placed at this airport&lt;br /&gt;
* Green dots: [[Signs|taxi signs]] placed at the airport&lt;br /&gt;
&lt;br /&gt;
{{inote|You can sort the table by clicking one of the [[File:Sort none.gif]] symbols in the row headers.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ICAO !! Name !! Country !! Continent !! class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDC] || [[Dresden Airport]] || Germany || Europe || Fully modeled with tower, terminal, animated hangars etc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=8.56293&amp;amp;lat=50.03795&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDF] || [[Frankfurt am Main Airport]] || Germany || Europe || Fully modeled with [[Signs]] and [[Interactive Traffic]] and unique scycrapers downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDH || [[Hamburg Airport]] || Germany || Europe || Fully modeled, plus unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.40379&amp;amp;lat=52.47502&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDI] ||[[Berlin Tempelhof Airport]] || Germany || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDL || [[Düsseldorf International Airport|Düsseldorf Airport]] || Germany || Europe || Tower and terminal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.78609&amp;amp;lat=48.35378&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDM] || [[Munich Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=12.23603&amp;amp;lat=51.42262&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDP] || [[Leipzig/Halle Airport]] || Germany || Europe || Fully modelled with [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDDS || [[Stuttgart Airport]] || Germany || Europe || Fully modelled based on Shared-Models, incl. [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.28992&amp;amp;lat=52.55917&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDDT] || [[Berlin Tegel Airport]] || Germany || Europe || Tower, terminals, [[Signs]] and unique buildings downtown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDFM || [[Mannheim City Airport]] || Germany || Europe || Basic models of tower, terminals and hangars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=10.71706&amp;amp;lat=53.80496&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDHL] || [[Lübeck Blankensee Airport]] || Germany || Europe || Almost complete, home of the [[Piper PA34-200T Seneca II|Seneca]] used to model the FlightGear version. A modified tile is available at [http://www.t3r.de/fg/scenery/ Torsten's scenery site]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.16278&amp;amp;lat=50.76767&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EDKB] || [[Bonn-Hangelar Airport]] || Germany || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EDVE || [[Braunschweig Airport]] || Germany || Europe || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EEKE || Kuressaare Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETN || Lennart Meri Tallinn Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EETU || Tartu Airport || Estonia || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=25.04487&amp;amp;lat=60.25318&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHF] || Helsinki-Malmi Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=24.95253&amp;amp;lat=60.3206&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EFHK] || Helsinki-Vantaa Airport || Finland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=22.26281&amp;amp;lat=60.51412&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTFFFF EFTU] || Turku Airport || Finland || Europe || Tower and terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGFF || Cardiff Airport || United Kingdom || Europe || One building: British Airways Maintenance Facility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGP || Liverpool John Lennon Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGGW || London Luton Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGKA || Shoreham Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.19224&amp;amp;lat=51.14869&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGKK] || [[London Gatwick]] || United Kingdom || Europe || Complete and fully modeled to highest level of detail with day and night textures; AI parking and ground network&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-0.46095&amp;amp;lat=51.47139&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EGLL] || London Heathrow Airport || United Kingdom || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EGPH || Edinburgh Airport || United Kingdom || Europe || Tower, terminal, park deck, and some shared models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=1.28469&amp;amp;lat=52.67713&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EGSH] || Norwich Airport || United Kingdom || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EH01 || [[VU University Medical Center]] || Netherlands || Europe || Complete hospital building including on-roof heli platform.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.75487&amp;amp;lat=52.31296&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF EHAM] || [[Amsterdam Airport Schiphol]] || Netherlands || Europe || Fully modeled, bussiest AI airport currently&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHEH || Eindhoven Airport || Netherlands || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.51885&amp;amp;lat=52.45717&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF EHLE] || [[Lelystad Airport]] || Netherlands || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EHVK || [[Volkel Air Base]] || Netherlands || Europe || Shelters and detailed airport layout.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EIDW || [[Dublin Airport]] || Ireland || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.11017&amp;amp;lat=62.56037&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENAL] || Ålesund Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=6.10949&amp;amp;lat=61.83027&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF ENSD] || Sandane Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ENVA || Trondheim Værnes Airport || Norway || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ESGP || Göteborg Airport || Sweden || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-106.60912&amp;amp;lat=35.04021&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KABQ] || Albuquerque Sunport Airport, NM || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-84.42809&amp;amp;lat=33.63672&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KATL] || [[Hartsfield - Jackson Atlanta International Airport]], GA || USA || America || Terminal modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.4629595&amp;amp;lat=41.0421187&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KAKR] || [[Akron-Fulton International Airport]], OH || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.43676804&amp;amp;lat=40.91510112&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCAK] || Akron-Canton Regional Airport, OH || USA || America ||  Fully modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KAUS || Austin-Bergstrom Airport, TX || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFNT || Bishop Intl, MI || USA || America || Fully modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.66833&amp;amp;lat=39.17535&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KBWI] || Baltimore-Washington International, MD || USA || America || Terminal modeled with jetways, parking garage, support buildings and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-76.92254&amp;amp;lat=38.98062&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KCGS] || College Park Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDCA || Reagan National Airport, VA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-104.67318&amp;amp;lat=39.86166&amp;amp;zoom=13&amp;amp;layers=B000000TFFFFTFFFTTFFF KDEN] || [[Denver_International_Airport|Denver Airport, CO]] || USA || America || One terminal modelled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KDTW || Detroit Metropolitan Wayne County Airport, MI || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KFHR || Friday Harbor Airport, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KIND || Indianapolis Airport, IN || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.07589&amp;amp;lat=32.31118&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KJAN] || Jackson-Evers Airport, MS || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KJFK || [[John F. Kennedy International Airport]], NY || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLAS || Las Vegas McCarran Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-118.40809&amp;amp;lat=33.9425&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLAX] || [[Los Angeles International Airport]], CA || USA|| America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KLSV || [[Nellis Air Force Base]], NV || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-109.4667&amp;amp;lat=47.04924&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KLWT] || Lewistown Municipal Airport, MT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMCI || Kansas City Airport, MO || USA || America || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KMTN || Martin State Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-117.69181&amp;amp;lat=35.68565&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KNID] || China Lake Naval Air Weapons Station, CA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.04918&amp;amp;lat=37.4162&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF KNUQ] || Moffett Federal Airfield, CA || USA || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.22062&amp;amp;lat=37.7214&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOAK] || [[Oakland International Airport]], CA || USA || America || Realistic terminal, currently undergoing maintenance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KORD || Chicago [[O'Hare International Airport]], IL || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-88.55704&amp;amp;lat=43.98436&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOSH] || Wittman Regional Airport, Oshkosh, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-75.12398&amp;amp;lat=38.31045&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KOXB] || Ocean City Municipal Airport, MD || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.59751&amp;amp;lat=45.58871&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KPDX] || Portland Airport, OR || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KPHX || Phoenix Sky Harbor Airport, AZ || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KRNO || Reno/Tahoe Airport, NV || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSEA || [[Seattle-Tacoma International Airport]], WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-122.3749&amp;amp;lat=37.61897&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF KSFO] || [[San Francisco International Airport]], CA || USA || America || FlightGear's default airport, terminal buildings, airport lights and airport train.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KSLC || Salt Lake City International Airport, UT || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KXTA || Edwards Airforce Base Detachment 3 (Homey Airport, or Area 51) || USA || America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KVUO || Pearson Field Airport, Vancouver, WA || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LDSP || Split Airport || Croatia || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEBB || Bilbao || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEMD || Madrid - Barajas || Spain || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFEA || Belle-Ile || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFEQ || Quiberon || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-3.66479&amp;amp;lat=48.05247&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFES] || Guiscriff Scaër || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.35465&amp;amp;lat=49.04626&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFFE] || Enghien Moisselles Airfield || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=4.8264&amp;amp;lat=45.25226&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFLR] || Saint Rambert d'Albon Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=13.76716&amp;amp;lat=51.13277&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LFMA] || Aix - Les Milles Airfield || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=0.08816&amp;amp;lat=49.53404&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFOH] || Le Havre Octeville Airport || France || Europe || Fully modeled, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=5.36736&amp;amp;lat=43.50499&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPG] || Charles de Gaulle International Airport || France || Europe || Fully modeled, very detailed, high resolution textures &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=2.60632&amp;amp;lat=48.89629&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFPH] || Chelles Le Pin Airport || France || Europe || Fully modeled, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPL || Lognes Emerainville Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPO || Paris-Orly Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFPZ || St-Cyr-l’École Airport || France || Europe || Fully modeled, very detailed, high resolution textures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.41785&amp;amp;lat=48.44413&amp;amp;zoom=12&amp;amp;layers=B00000000000FTFFTFFTFFFTFFFF LFRB] || Brest Bretagne Airport || France || Europe || Modeled airport with static models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRL] || Lanvéoc Naval Air Base || France || Europe || Airport fitted with shared models (for helos and training)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-4.15167&amp;amp;lat=48.53014&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LFRJ] || [[Landivisiau Naval Air Base]] || France || Europe || Modeled airport with arresting cables and [[Signs]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFRQ || Quimper || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LFRU || Morlaix || France || Europe ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.531611&amp;amp;lat=47.599621&amp;amp;zoom=14 LFSB] || [[EuroAirport Basel-Mulhouse-Freiburg|Basel Mulhouse]] || Switzerland || Europe || Nice modelling of Terminal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILN || Venegono Airport || Italy || Europe || Developed airport&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILQ || Massa Cinquale Airport || Italy || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LILV || Valbrembo Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LIMC || Milano-Malpensa Airport || Italy  || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.70741&amp;amp;lat=45.66952&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIME] || [[Orio al Serio Airport]], Bergamo || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=9.27521&amp;amp;lat=45.44776&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF LIML] || [[LIML|Milano-Linate Airport]] || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=7.36789&amp;amp;lat=45.73857&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LIMW] || Aosta Airport || Italy || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=14.26&amp;amp;lat=50.100833&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LKPR] || [[Václav Havel Airport Prague]] (Ruzyne) || Czech Republic || Europe || Fully modeled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=11.34397&amp;amp;lat=47.26023&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF LOWI] || [[Innsbruck Airport]] || Austria || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LROP || Bucharest Otopeni || Romania || Europe || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSGS || Sion Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LSZB || Bern-Belp Airport || Switzerland || Europe || Basic development only&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PANC || Ted Stevens Anchorage International Airport || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=136.80541&amp;amp;lat=34.85841&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFFFFFTTFFF RJGG] || [[Chūbu Centrair International Airport]] || Japan || Asia || Detailed airport buildings, taxiway layout and customized terrain.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=139.78114&amp;amp;lat=35.5533&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RJTT] || [[Tokyo Haneda International Airport]] || Japan || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=126.45051&amp;amp;lat=37.46909&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RKSI] || Seoul Incheon Airport || South Korea || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=121.01349&amp;amp;lat=14.51024&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF RPLL] || Manila Aquino Airport || Philippines || Asia || Tower and three large terminals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TAPA || V.C. Bird Intl Airport || Antigua and Barbuda || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TDPD || Melville Hall Airport || Dominica || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFF || Martinique Aimé Césaire International Airport || Martinique, France || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TFFG || Grand Case Airport || St. Maarten, Netherlands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TIST || Cyril E. King Airport || US Virgin Islands || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TJSJ || Luis Muñoz Marín International Airport || Puerto Rico || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TKPK || Robert L. Bradshaw International Airport || St. Kitts || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCM || [[Princess Juliana International Airport]] || St. Maarten, Netherlands || America || Fully modeled, customized terrain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TNCS || Juancho E. Yrausquin Airport || Saba || America || Fully modeled&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TQPF || Clayton J. Lloyd International Airport || Anguilla || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-49.17201&amp;amp;lat=-25.53101&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBCT] || Afonso Pena International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.65768&amp;amp;lat=-23.62558&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBSP] || Congonhas Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-46.46864&amp;amp;lat=-23.43351&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBGR] || Guarulhos International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-48.54304&amp;amp;lat=-27.6685&amp;amp;zoom=15&amp;amp;layers=B0000000TFFFTFFFTFFFFFFF SBFL] || Hercílio Luiz International Airport || Brazil || South America || 3D Fully modeled - Download [http://djrick1.wix.com/grupofgbr/aeroportos#!__aeroportos Site Group FGBR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SKRG || Jose Maria Cordoba International Airport, Rionegro || Colombia || South America || Fully Modelled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VIDP || Indira Gandhi International Airport || India || Asia || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?zoom=14&amp;amp;lat=27.39994&amp;amp;lon=89.42272&amp;amp;layers=B0 VQPR] || [[Paro Airport]] || Bhutan || Asia || Terminal, Buildings, Refernce Points and other POIs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=91.50917&amp;amp;lat=27.25961&amp;amp;zoom=12&amp;amp;layers=B0 VQ10] || [[Yongphulla Airport]] || Bhutan || Asia || Terminal, some other Buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=113.9183&amp;amp;lat=22.308&amp;amp;zoom=14&amp;amp;layers=B000000TFFFFTFFFTTFFF VHHH] || Hong Kong International Airport || Hong Kong || Asia || Terminals, control towers, some other buildings &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.41707414&amp;amp;lat=41.15689289&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G3] || Kent State University Airfield, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.76281774&amp;amp;lat=41.13448335&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 1G5] || [[Medina Municipal Airport]], OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-81.24620281&amp;amp;lat=41.20973295&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 29G] || Portage Co, OH || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-90.13769&amp;amp;lat=43.83872&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 82C] || Mauston-New Lisbon Union Airport, WI || USA || America || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-89.02545&amp;amp;lat=44.50485&amp;amp;zoom=15&amp;amp;layers=B000000TFFFFTFFFTTFFF 68C] || Iola Central County Airport, WI || USA || America || &lt;br /&gt;
|-&lt;br /&gt;
| [http://mapserver.flightgear.org/map/?lon=-123.00815977&amp;amp;lat=43.93009927&amp;amp;zoom=12 77S] || Hobby Field, Creswell, OR || USA || America || Nearly complete: Hangars (one accidently missing), fuel pump, GA aircraft, cars, trees, bushes (shared models)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://iveze.nl/fgmap/ Builtup airports in Flightgear] – Interactive world map by KL-666. ''See also related forum topic [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=23613 Map of airports with buildings in terrasync].''&lt;br /&gt;
&lt;br /&gt;
{{Suggested}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Airports]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77007</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77007"/>
		<updated>2014-10-04T19:34:00Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
* Altough a more common practice is to set illumination of faces with [[Project_Rembrandt|Rembrandt]], lightmap is a good approach to create realistic illuminations when Rembrandt can not be (graphics card lower resources) or is not (--disable-rembrandt) used. Some Rembrandt enabled aircrafts replace illumination with emission animations when Rembrandt is not operable, but lightmap will be a more amenable alternative, without requiring a computer power-house.&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''/Effects/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;/Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;parameters&amp;gt;&lt;br /&gt;
        &amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
        &amp;lt;/texture&amp;gt;&lt;br /&gt;
        &amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
        &amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
    &amp;lt;/parameters&amp;gt;&lt;br /&gt;
     &amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the&lt;br /&gt;
lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a&lt;br /&gt;
0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you&lt;br /&gt;
want to lightmap. You can have multiple objects per effect, but not&lt;br /&gt;
multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The XML configuration Flightgear 2.6 and Onwards ====&lt;br /&gt;
&lt;br /&gt;
A common way to set up the lightmapping of objects in Flightgear is by  creating an Effects file that contains the shader's effect, and then call that Effects file from the XML of your object. To see all possible configurable option of the Effects file read [https://gitorious.org/fg/fgdata/source/2c3363951a547c2e5a40376876874b1fe014b69f:Docs/model-combined.eff/README.model-combined.eff#L145 Docs/model-combined.eff]. This file can be located within your aircraft Folder in Models/Effects directory, and be named, as an example, '''shaders.eff'''. It can contain the lightmap, normal map and other reflection information. Example below includes the minimal necessary to configure the lightmapping section.&lt;br /&gt;
&lt;br /&gt;
'''Models/Effects/shaders.eff'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;PropertyList&amp;gt;&lt;br /&gt;
  &amp;lt;name&amp;gt;shaders&amp;lt;/name&amp;gt;&lt;br /&gt;
  &amp;lt;inherits-from&amp;gt;/Effects/model-combined-deferred&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
  &amp;lt;parameters&amp;gt;&lt;br /&gt;
    &amp;lt;lightmap-enabled type=&amp;quot;int&amp;quot;&amp;gt;1&amp;lt;/lightmap-enabled&amp;gt;&lt;br /&gt;
    &amp;lt;texture n=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;image&amp;gt;../../Models/Instruments/InstrumentDir/Lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
    &amp;lt;/texture&amp;gt;&lt;br /&gt;
  &amp;lt;/parameters&amp;gt;&lt;br /&gt;
&amp;lt;/PropertyList&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, '''name tag''' includes a name for the effect, then inherits, as expected from '''/Effects/model-combined-deferred'''. &lt;br /&gt;
&lt;br /&gt;
The '''tag lightmap-enable''' needs to be switched to 1 (use), because by default is set to 0 (not use). &lt;br /&gt;
&lt;br /&gt;
The texture slot for lightmaps is '''texture n=&amp;quot;3&amp;quot;'''. Other slots had been specified for different effects as indicated in the Docs file. '''Image tag''' points to the location of the lightmap file. The use of relative paths here, allows this code to be embedded in any Aircraft with some ease. The light-map file will be RGB color-space.  the '''tag lightmap-multi''' will allow information of the light map to be stored separately in the Red Green and blue channels. By default is set to 0 (no), and the information used will be that stored in the Red channel.&lt;br /&gt;
&lt;br /&gt;
Other important tag that can be modified is '''lightmap-factor''', and this allows changing the intensity multiplying it from a factor between 0 to 1, and thus dim or intensify the light, or even use it as an on-off switch.&lt;br /&gt;
&lt;br /&gt;
Finally, we introduce the Effect in the XML configuration file, located, let's say in Models/Instruments/InstrumentDir subdirectory within your aircraft. This file will typically also contain the path to the 3d model (the ac. file), and other animations applied to it. The effect is applied to each object in the 3d model, that requires it. Several objects can be applied to the same effect. The section of the XML file that applies the effect will read as follow:&lt;br /&gt;
&lt;br /&gt;
'''Models/Instruments/InstrumentDir/file.xml'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Lightmap --&amp;gt;&lt;br /&gt;
  &amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;../../../Models/Effects/shaders&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
    &amp;lt;object-name&amp;gt;ObjectN&amp;lt;/object-name&amp;gt;&lt;br /&gt;
   &amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, the tag inherits-from has a relative path to the shaders.eff file, created/edited in the previous step. Then every object within the 3d model that the effect will be applied to will be listed, one object per line.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
==== Known problems, Flightgear 2.6 and Onwards ====&lt;br /&gt;
&lt;br /&gt;
* [[Howto:Animate_models#Tags_used_in_most_animations|Animation tags can be used to create  collective names]] for a set of objects within the 3d model, and allows animations to be applied to the collective object instead. It is noteworthy that although this strategy will work O.K. with animations (such as an [[Howto:Animate_models#Emission|emission animation]]), it does not execute properly with the lightmap effect. &lt;br /&gt;
&lt;br /&gt;
Therefore, '''avoid the following in your xml configuration''' while applying a lightmap effect.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;animation&amp;gt;&lt;br /&gt;
     &amp;lt;name&amp;gt;Collection-Object&amp;lt;/name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
    &amp;lt;object-name&amp;gt;ObjectN&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Lightmap --&amp;gt;&lt;br /&gt;
  &amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;../../../Models/Effects/reflect&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Collection-Object&amp;lt;object-name&amp;gt;&lt;br /&gt;
  &amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77006</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77006"/>
		<updated>2014-10-04T19:27:51Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* Known problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''/Effects/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;/Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;parameters&amp;gt;&lt;br /&gt;
        &amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
        &amp;lt;/texture&amp;gt;&lt;br /&gt;
        &amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
        &amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
    &amp;lt;/parameters&amp;gt;&lt;br /&gt;
     &amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the&lt;br /&gt;
lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a&lt;br /&gt;
0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you&lt;br /&gt;
want to lightmap. You can have multiple objects per effect, but not&lt;br /&gt;
multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The XML configuration Flightgear 2.6 and Onwards ====&lt;br /&gt;
&lt;br /&gt;
A common way to set up the lightmapping of objects in Flightgear is by  creating an Effects file that contains the shader's effect, and then call that Effects file from the XML of your object. To see all possible configurable option of the Effects file read [https://gitorious.org/fg/fgdata/source/2c3363951a547c2e5a40376876874b1fe014b69f:Docs/model-combined.eff/README.model-combined.eff#L145 Docs/model-combined.eff]. This file can be located within your aircraft Folder in Models/Effects directory, and be named, as an example, '''shaders.eff'''. It can contain the lightmap, normal map and other reflection information. Example below includes the minimal necessary to configure the lightmapping section.&lt;br /&gt;
&lt;br /&gt;
'''Models/Effects/shaders.eff'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;PropertyList&amp;gt;&lt;br /&gt;
  &amp;lt;name&amp;gt;shaders&amp;lt;/name&amp;gt;&lt;br /&gt;
  &amp;lt;inherits-from&amp;gt;/Effects/model-combined-deferred&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
  &amp;lt;parameters&amp;gt;&lt;br /&gt;
    &amp;lt;lightmap-enabled type=&amp;quot;int&amp;quot;&amp;gt;1&amp;lt;/lightmap-enabled&amp;gt;&lt;br /&gt;
    &amp;lt;texture n=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;image&amp;gt;../../Models/Instruments/InstrumentDir/Lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
    &amp;lt;/texture&amp;gt;&lt;br /&gt;
  &amp;lt;/parameters&amp;gt;&lt;br /&gt;
&amp;lt;/PropertyList&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, '''name tag''' includes a name for the effect, then inherits, as expected from '''/Effects/model-combined-deferred'''. &lt;br /&gt;
&lt;br /&gt;
The '''tag lightmap-enable''' needs to be switched to 1 (use), because by default is set to 0 (not use). &lt;br /&gt;
&lt;br /&gt;
The texture slot for lightmaps is '''texture n=&amp;quot;3&amp;quot;'''. Other slots had been specified for different effects as indicated in the Docs file. '''Image tag''' points to the location of the lightmap file. The use of relative paths here, allows this code to be embedded in any Aircraft with some ease. The light-map file will be RGB color-space.  the '''tag lightmap-multi''' will allow information of the light map to be stored separately in the Red Green and blue channels. By default is set to 0 (no), and the information used will be that stored in the Red channel.&lt;br /&gt;
&lt;br /&gt;
Other important tag that can be modified is '''lightmap-factor''', and this allows changing the intensity multiplying it from a factor between 0 to 1, and thus dim or intensify the light, or even use it as an on-off switch.&lt;br /&gt;
&lt;br /&gt;
Finally, we introduce the Effect in the XML configuration file, located, let's say in Models/Instruments/InstrumentDir subdirectory within your aircraft. This file will typically also contain the path to the 3d model (the ac. file), and other animations applied to it. The effect is applied to each object in the 3d model, that requires it. Several objects can be applied to the same effect. The section of the XML file that applies the effect will read as follow:&lt;br /&gt;
&lt;br /&gt;
'''Models/Instruments/InstrumentDir/file.xml'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Lightmap --&amp;gt;&lt;br /&gt;
  &amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;../../../Models/Effects/shaders&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
    &amp;lt;object-name&amp;gt;ObjectN&amp;lt;/object-name&amp;gt;&lt;br /&gt;
   &amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, the tag inherits-from has a relative path to the shaders.eff file, created/edited in the previous step. Then every object within the 3d model that the effect will be applied to will be listed, one object per line.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
==== Known problems, Flightgear 2.6 and Onwards ====&lt;br /&gt;
&lt;br /&gt;
* [[Howto:Animate_models#Tags_used_in_most_animations|Animation tags can be used to create  collective names]] for a set of objects within the 3d model, and allows animations to be applied to the collective object instead. It is noteworthy that although this strategy will work O.K. with animations (such as an [[Howto:Animate_models#Emission|emission animation]]), it does not execute properly with the lightmap effect. &lt;br /&gt;
&lt;br /&gt;
Therefore, '''avoid the following in your xml configuration''' while applying a lightmap effect.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;animation&amp;gt;&lt;br /&gt;
     &amp;lt;name&amp;gt;Collection-Object&amp;lt;/name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
    &amp;lt;object-name&amp;gt;ObjectN&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Lightmap --&amp;gt;&lt;br /&gt;
  &amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;../../../Models/Effects/reflect&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Collection-Object&amp;lt;object-name&amp;gt;&lt;br /&gt;
  &amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77005</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77005"/>
		<updated>2014-10-04T19:19:55Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* The XML configuration Flightgear 2.6 and Onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''/Effects/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;/Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;parameters&amp;gt;&lt;br /&gt;
        &amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
        &amp;lt;/texture&amp;gt;&lt;br /&gt;
        &amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
        &amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
    &amp;lt;/parameters&amp;gt;&lt;br /&gt;
     &amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the&lt;br /&gt;
lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a&lt;br /&gt;
0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you&lt;br /&gt;
want to lightmap. You can have multiple objects per effect, but not&lt;br /&gt;
multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The XML configuration Flightgear 2.6 and Onwards ====&lt;br /&gt;
&lt;br /&gt;
A common way to set up the lightmapping of objects in Flightgear is by  creating an Effects file that contains the shader's effect, and then call that Effects file from the XML of your object. To see all possible configurable option of the Effects file read [https://gitorious.org/fg/fgdata/source/2c3363951a547c2e5a40376876874b1fe014b69f:Docs/model-combined.eff/README.model-combined.eff#L145 Docs/model-combined.eff]. This file can be located within your aircraft Folder in Models/Effects directory, and be named, as an example, '''shaders.eff'''. It can contain the lightmap, normal map and other reflection information. Example below includes the minimal necessary to configure the lightmapping section.&lt;br /&gt;
&lt;br /&gt;
'''Models/Effects/shaders.eff'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;PropertyList&amp;gt;&lt;br /&gt;
  &amp;lt;name&amp;gt;shaders&amp;lt;/name&amp;gt;&lt;br /&gt;
  &amp;lt;inherits-from&amp;gt;/Effects/model-combined-deferred&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
  &amp;lt;parameters&amp;gt;&lt;br /&gt;
    &amp;lt;lightmap-enabled type=&amp;quot;int&amp;quot;&amp;gt;1&amp;lt;/lightmap-enabled&amp;gt;&lt;br /&gt;
    &amp;lt;texture n=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;image&amp;gt;../../Models/Instruments/InstrumentDir/Lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
    &amp;lt;/texture&amp;gt;&lt;br /&gt;
  &amp;lt;/parameters&amp;gt;&lt;br /&gt;
&amp;lt;/PropertyList&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, '''name tag''' includes a name for the effect, then inherits, as expected from '''/Effects/model-combined-deferred'''. &lt;br /&gt;
&lt;br /&gt;
The '''tag lightmap-enable''' needs to be switched to 1 (use), because by default is set to 0 (not use). &lt;br /&gt;
&lt;br /&gt;
The texture slot for lightmaps is '''texture n=&amp;quot;3&amp;quot;'''. Other slots had been specified for different effects as indicated in the Docs file. '''Image tag''' points to the location of the lightmap file. The use of relative paths here, allows this code to be embedded in any Aircraft with some ease. The light-map file will be RGB color-space.  the '''tag lightmap-multi''' will allow information of the light map to be stored separately in the Red Green and blue channels. By default is set to 0 (no), and the information used will be that stored in the Red channel.&lt;br /&gt;
&lt;br /&gt;
Other important tag that can be modified is '''lightmap-factor''', and this allows changing the intensity multiplying it from a factor between 0 to 1, and thus dim or intensify the light, or even use it as an on-off switch.&lt;br /&gt;
&lt;br /&gt;
Finally, we introduce the Effect in the XML configuration file, located, let's say in Models/Instruments/InstrumentDir subdirectory within your aircraft. This file will typically also contain the path to the 3d model (the ac. file), and other animations applied to it. The effect is applied to each object in the 3d model, that requires it. Several objects can be applied to the same effect. The section of the XML file that applies the effect will read as follow:&lt;br /&gt;
&lt;br /&gt;
'''Models/Instruments/InstrumentDir/file.xml'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Lightmap --&amp;gt;&lt;br /&gt;
  &amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;../../../Models/Effects/shaders&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
    &amp;lt;object-name&amp;gt;ObjectN&amp;lt;/object-name&amp;gt;&lt;br /&gt;
   &amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, the tag inherits-from has a relative path to the shaders.eff file, created/edited in the previous step. Then every object within the 3d model that the effect will be applied to will be listed, one object per line.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77003</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77003"/>
		<updated>2014-10-04T17:30:17Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* The xml */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''/Effects/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
    &amp;lt;inherits-from&amp;gt;/Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
    &amp;lt;parameters&amp;gt;&lt;br /&gt;
        &amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
        &amp;lt;/texture&amp;gt;&lt;br /&gt;
        &amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
        &amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
    &amp;lt;/parameters&amp;gt;&lt;br /&gt;
     &amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the&lt;br /&gt;
lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a&lt;br /&gt;
0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you&lt;br /&gt;
want to lightmap. You can have multiple objects per effect, but not&lt;br /&gt;
multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The XML configuration Flightgear 2.6 and Onwards ====&lt;br /&gt;
&lt;br /&gt;
A common way to set up the lightmapping of objects in Flightgear is by  creating an Effects file that contains the shader's effect, and then call that Effects file from the XML of your object. To see all possible configurable option of the Effects file read [https://gitorious.org/fg/fgdata/source/2c3363951a547c2e5a40376876874b1fe014b69f:Docs/model-combined.eff/README.model-combined.eff#L145 Docs/model-combined.eff]. This file can be located within your aircraft Folder in Models/Effects directory, and be named, as an example, '''shaders.eff'''. It can contain the lightmap, normal map and other reflection information. Example below includes the minimal necessary to configure the lightmapping section.&lt;br /&gt;
&lt;br /&gt;
'''Models/Effects/shaders.eff'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;PropertyList&amp;gt;&lt;br /&gt;
  &amp;lt;name&amp;gt;shaders&amp;lt;/name&amp;gt;&lt;br /&gt;
  &amp;lt;inherits-from&amp;gt;/Effects/model-combined-deferred&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
  &amp;lt;parameters&amp;gt;&lt;br /&gt;
    &amp;lt;lightmap-enabled type=&amp;quot;int&amp;quot;&amp;gt;1&amp;lt;/lightmap-enabled&amp;gt;&lt;br /&gt;
    &amp;lt;texture n=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;image&amp;gt;../../Models/Instruments/InstrumentDir/Lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
    &amp;lt;/texture&amp;gt;&lt;br /&gt;
  &amp;lt;/parameters&amp;gt;&lt;br /&gt;
&amp;lt;/PropertyList&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, '''name tag''' includes a name for the effect, then inherits, as expected from '''/Effects/model-combined-deferred'''. &lt;br /&gt;
&lt;br /&gt;
The '''tag lightmap-enable''' needs to be switched to 1 (use), because by default is set to 0 (not use). &lt;br /&gt;
&lt;br /&gt;
The texture slot for lightmaps is '''texture n=&amp;quot;3&amp;quot;'''. Other slots had been specified for different effects as indicated in the Docs file. '''Image tag''' points to the location of the lightmap file. The use of relative paths here, allows this code to be embedded in any Aircraft with some ease. The lightmap file will be RGB colorspace.  the '''tag lightmap-multi''' will allow information of the light map to be stored separatedly in the Red Green and blue channels. By default is set to 0 (no), and the information used will be that stored in the Red channel.&lt;br /&gt;
&lt;br /&gt;
Other important tag that can be modified is '''lightmap-factor''', and this allows changing the intensity multiplying it from a factor between 0 to 1, and thus dim or intensify the light, or even use it as an on-off switch.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77002</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77002"/>
		<updated>2014-10-04T16:41:27Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* The xml */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''/Effects/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
	&amp;lt;inherits-from&amp;gt;/Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
	&amp;lt;parameters&amp;gt;&lt;br /&gt;
		&amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
		&amp;lt;/texture&amp;gt;&lt;br /&gt;
		&amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
		&amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
	&amp;lt;/parameters&amp;gt;&lt;br /&gt;
 	&amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt; &lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a 0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you want to lightmap. You can have multiple objects per effect, but not multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77001</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77001"/>
		<updated>2014-10-04T16:40:08Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* FlightGear 2.6.0 and onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''/Effects/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
	&amp;lt;inherits-from&amp;gt;Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
	&amp;lt;parameters&amp;gt;&lt;br /&gt;
		&amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
		&amp;lt;/texture&amp;gt;&lt;br /&gt;
		&amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
		&amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
	&amp;lt;/parameters&amp;gt;&lt;br /&gt;
 	&amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt; &lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a 0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you want to lightmap. You can have multiple objects per effect, but not multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77000</id>
		<title>Howto:Lightmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Lightmap&amp;diff=77000"/>
		<updated>2014-10-04T16:39:40Z</updated>

		<summary type="html">&lt;p&gt;IAHM-COL: /* FlightGear 2.6.0 and onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boeing_747-400_lightmap_cockpit.png|thumb|270px|[[Boeing 747-400|Boeing 744]] cockpit with several lightmapped panels.]]&lt;br /&gt;
[[File:Boeing_747-400_lightmap_exterior.png|thumb|270px|[[Boeing 747-400|Boeing 744]] exterior with lightmapped fuselage and tail.]]&lt;br /&gt;
A '''lightmap''' is a texture that contains the brightness of surfaces in a computer graphic. The darker a pixel on the lightmap, the less emissive the correpsonding pixel will be on the color/photo texture.&lt;br /&gt;
&lt;br /&gt;
Some reasons why lightmaps are useful:&lt;br /&gt;
* they allow us to light surfaces without the need for creating alpha layers (like formerly used on many aircraft).&lt;br /&gt;
* we can edit the colors of a texture, without interfering with the lighting. Useful if you want to add some dirt to your panels, later on.&lt;br /&gt;
* lights look realistic at all times of day. Unlike a textranslate animation, where you change between day/night textures (often being too dark during dawn/dusk).&lt;br /&gt;
&lt;br /&gt;
== Lightmaps in FlightGear ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.6.0 and onwards ===&lt;br /&gt;
See [[FlightGear Newsletter December 2011#Shaders]].&lt;br /&gt;
&lt;br /&gt;
'''Effect/lightmap''' in the .xml must be replaced by '''/Effects/model-combined-deferred''' (or '''/Effects/Building''' for buildings), see $FGDATA/Docs/model-combined.eff/ for some explanations&lt;br /&gt;
&lt;br /&gt;
=== FlightGear 2.4.0 ===&lt;br /&gt;
'''Note:''' material shaders must be enabled in the &amp;lt;tt&amp;gt;View &amp;gt; Rendering options&amp;lt;/tt&amp;gt; dialog for lightmaps to work.&lt;br /&gt;
&lt;br /&gt;
==== The lightmap ====&lt;br /&gt;
You'll have to create a lightmap for every single texture that is meant to be lightmapped. This can be done by hand, or via some 3D Software, like [[Blender]] (which will be used in the example on this page).&lt;br /&gt;
&lt;br /&gt;
# Open/import your model in Blender.&lt;br /&gt;
# Go to &amp;lt;tt&amp;gt;Add &amp;gt; Lamp&amp;lt;/tt&amp;gt;, and select on of the lamp types. The light will be created in the model's origin.&lt;br /&gt;
#* '''Lamp:''' spreads light in all directions. Can be used for anti-collision lights, navigation lights etc.&lt;br /&gt;
#* '''Area:''' long/large lamp areas, like instrument panel lighting where fluorescent lamps are used.&lt;br /&gt;
#* '''Spotlight:''' for lights in a specific area/direction. Used for landing lights.&lt;br /&gt;
# Move/rotate the lamp to the prefered location/orientation. '''Note:''' leave the scale tools untouched, scaling the lamp does NOT affect the lightmap.&lt;br /&gt;
# Select the lamp (right mouse click) and open the Shading menu ({{Key press|F5}}). This is where we can edit the lamp. Some of the more important settings:&lt;br /&gt;
#* '''Dist:''' the distance (in meter) at which the light intensity is half as intense as at the source.&lt;br /&gt;
#* '''Energy:''' intensity of the light. &lt;br /&gt;
#* '''R/G/B:''' the color of the light. Yes, lightmaps support colors!&lt;br /&gt;
#* '''SpotSi:''' width of the spotlight beam in degrees.&lt;br /&gt;
#* '''SpotBl:''' softness of the spotlight edge. Softer edges create a more natural look for most aircraft lights.&lt;br /&gt;
# Select the object you'd like to create the lightmap for. Go into editing mode and then back to object mode (to load the object's texture).&lt;br /&gt;
# Go to the Scene menu ({{Key press|F10}}) and open the Bake tab. Select Full render and click the big Bake button. Blender will now start generating your lightmap.&lt;br /&gt;
# Change your mainwindow (or add an extra window) to UV/Image editor. You will see the lightmap being created bit by bit.&lt;br /&gt;
# When the lightmap is finished, click &amp;lt;tt&amp;gt;Image &amp;gt; Save as...&amp;lt;/tt&amp;gt; and save the image in your aircraft's directory.&lt;br /&gt;
&lt;br /&gt;
That's it! Now, you probably want to see how it looks on your aircraft, which is explaind in the next paragraph. If you are not yet satisfied with the result, you can edit your lamp's settings (step 4) and add more lamps to see what effect that has on the result.&lt;br /&gt;
&lt;br /&gt;
==== The xml ====&lt;br /&gt;
In your model's .xml file, add the following block of code:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;effect&amp;gt;&lt;br /&gt;
	&amp;lt;inherits-from&amp;gt;Effects/lightmap&amp;lt;/inherits-from&amp;gt;&lt;br /&gt;
	&amp;lt;parameters&amp;gt;&lt;br /&gt;
		&amp;lt;texture n=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;image&amp;gt;Aircraft/747-400/Models/Effects/lightmap.png&amp;lt;/image&amp;gt;&lt;br /&gt;
		&amp;lt;/texture&amp;gt;&lt;br /&gt;
		&amp;lt;condition&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/logo-lights&amp;lt;/use&amp;gt;&amp;lt;/condition&amp;gt;&lt;br /&gt;
		&amp;lt;factor&amp;gt;&amp;lt;use&amp;gt;/controls/lighting/panel-norm&amp;lt;/use&amp;gt;&amp;lt;/factor&amp;gt;&lt;br /&gt;
	&amp;lt;/parameters&amp;gt;&lt;br /&gt;
 	&amp;lt;object-name&amp;gt;fuselage&amp;lt;/object-name&amp;gt; &lt;br /&gt;
&amp;lt;/effect&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In which:&lt;br /&gt;
* '''image:''' [[#The lightmap|the lightmap itself]]&lt;br /&gt;
* '''condition:''' when this property is greater than or equal to 1, the lightmap will be enabled.&lt;br /&gt;
* '''factor:''' can be used to control the intensity of the light, on a 0-1 scale.&lt;br /&gt;
&lt;br /&gt;
Remember that such a block is required for each single texture that you want to lightmap. You can have multiple objects per effect, but not multiple effects per object.&lt;br /&gt;
&lt;br /&gt;
==== Known problems ====&lt;br /&gt;
* FlightGear does not support multiple shaders per object. Therefore, you'll have to choose between the [[Howto: Aircraft Reflection Shader|reflection]] or [[Howto: Use the normal map effect in aircraft|normalmap]] shaders and the lightmap.&lt;br /&gt;
* There is no flexible way to (de)select lightmaps on a per-object base. Currently it only listens to one per-object defineable property.&lt;br /&gt;
&lt;br /&gt;
[[es:Howto:_Lightmap]]&lt;br /&gt;
[[Category:Aircraft enhancement|Lightmap]]&lt;br /&gt;
[[Category:Howto|Lightmap]]&lt;br /&gt;
[[Category:Modeling|Lightmap]]&lt;/div&gt;</summary>
		<author><name>IAHM-COL</name></author>
	</entry>
</feed>