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		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2011&amp;diff=31372</id>
		<title>FlightGear Newsletter April 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2011&amp;diff=31372"/>
		<updated>2011-04-29T03:06:06Z</updated>

		<summary type="html">&lt;p&gt;Horacio: /* RJGG/Chubu Centrair - JAPAN: a new highly detailed airport in FlightGear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
=== Atmospheric scattering shader ===&lt;br /&gt;
Zan has been working very hard on an experimental atmospheric scattering [[shader]]. The shaders makes use of [http://sponeil.net/ Sean O'Neil's algorithm]. Altough there are some issues with the shader, it looks like it will have a promising future! Some screenshots are available at the forum thread [http://www.flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=11274#p117813].&lt;br /&gt;
&lt;br /&gt;
The shader does some simplifications, but basically tries to recreate physical phenomenom, so the look could be easily modified depending on environmental conditions. But since the values are not so easy to figure out, some testing would be needed for creating nice looking sky for misty weather, rainy weather, cold winter etc. After that, proper equations could be written to transform weather values to scattering parameters.&lt;br /&gt;
&lt;br /&gt;
The shader is not production ready, it has some bugs and terrain (especially fog at horizon) does not match the looks of the skydome. This is a work in process, but might take some times, because the terrain shader is much harder than the skydome shader.&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New instruments ===&lt;br /&gt;
==== Airbus A340 moving map ====&lt;br /&gt;
[[File:A343-moving-map.jpg|thumb|The moving map on the Airbus A340-300.]]&lt;br /&gt;
Work on the [[Airbus A340|Airbus A340-300]] is going slowly but surely as [[User:Skyop|Skyop]] and Ampere progress on the model and cockpit. Skyop is currently developing a new instrument, a virtual moving map that displays [[multiplayer]] pilots, AI traffic, selected VORs, and terrain elevation! It is hoped that the instrument, which is designed to be reusable across more aircraft besides the A340, will eventually be a viable 3d alternative to the 2d &amp;quot;wxradar&amp;quot; instrument. [[TCAS]] and weather radar are on the roadmap to completion. When finished, the instrument will be committed to [[FlightGear and Git|Git]] under &amp;lt;tt&amp;gt;Aircraft/Instruments-3d&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the terrain display has several drawbacks. It is very pixelated because [[FlightGear]] cannot handle very many [[Nasal#geodinfo.28.29|terrain elevation calculations]] at once. Therefore, the map has the ability to display &amp;quot;low-resolution&amp;quot; terrain mode (minimal FPS impact) and &amp;quot;high-resolution&amp;quot; terrain mode (severe FPS impact).&lt;br /&gt;
&lt;br /&gt;
==== Boeing 777 chronometer ====&lt;br /&gt;
The [[Boeing 777-200ER]]'s chronometer has been moved to the generic instruments directory (&amp;lt;tt&amp;gt;Aircraft/Instruments-3d/chronometer&amp;lt;/tt&amp;gt;). This allows aircraft developers to easily implement this clock in their aircraft. All related Nasal code was included in the model xml file, so there's really just one file to be linked to! Some aircraft already make use of this clock, including the [[Boeing 747-400]] and [[Boeing 757-200|757-200]]. &lt;br /&gt;
&lt;br /&gt;
There are several advantages in moving instruments to the generic directory, some of which are:&lt;br /&gt;
* Easy to be re-used in other aircraft, all you need to do is link to (and position) the model and on some instruments link to a Nasal file.&lt;br /&gt;
* If someone extents the functionality of a generic instrument, it will be automatically extended in all the aircraft that use it.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Vostok-1 ===&lt;br /&gt;
[[Image:Vostok-1-Carrier-News.png|thumb|Vostok-1 Carrier]]&lt;br /&gt;
[[Image:Vostok-1-News.png|thumb|Vostok-1 Spacecraft]]&lt;br /&gt;
[[Image:Vostok-1-Interior-News.png|thumb|Vostok-1 Interior]]&lt;br /&gt;
To celebrate Yury Gagarin's historical flight, [[Vostok-1]] carrier and spacecraft were added to FlightGear. In heavy development still, it already allows full orbital flight from lift-off to landing, making it perform the first spaceflight in FlightGear. &lt;br /&gt;
&lt;br /&gt;
Things that make it possible:&lt;br /&gt;
*[[JSBSim]] centrifugal force addition made the whole flight available.&lt;br /&gt;
*JSBSim property driven point masses, tanks and engines, and aerodynamic coefficients implementation allow stages changing. Each single stage of the flight has an independent mass scheme, propulsion system, and aerodynamics reactions, so simulation is more or less realistic.&lt;br /&gt;
*Datcom+ with &amp;quot;little wing&amp;quot; approach resolves carrier and spacecraft aerodynamics accurately enough to make flights on real fuel and oxidizer capacities with real g forces, orbit and deorbit paths. &lt;br /&gt;
*[[FlightGear Newsletter April 2011#Atmospheric scattering shader|Zan's shader]] makes the earth look pretty enough from high altitudes.&lt;br /&gt;
*FG improvement shifted practical flight ceiling from 80 to 160 kilometers.&lt;br /&gt;
&lt;br /&gt;
In real life, the first human spaceflight was fully automated. In FlightGear, instead controls are completely manual to make it interesting, and to make you understand how it really works.&lt;br /&gt;
&lt;br /&gt;
Authors and developers, since orbital flight is possible in FlightGear from now on, you are invited to make a FlightGear driven Mercury-Atlas project. Low earth orbit flights can be more exact and eyecandy in FlightGear than in any current simulator. And you can be sure it will be free for you and users in any case.&lt;br /&gt;
&lt;br /&gt;
=== Doctor Who TARDIS ===&lt;br /&gt;
[[Image:Tardis colour.png|thumb|Doctor Who TARDIS]]&lt;br /&gt;
Vinura has started work on developing a [http://en.wikipedia.org/wiki/TARDIS#The_Doctor.27s_TARDIS Doctor Who TARDIS] for FlightGear. The exterior model is almost complete in SketchUp. Click [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11738 here] for the development thread.&lt;br /&gt;
&lt;br /&gt;
Currently, I still need to get the TARDIS colours right as I am only allowed to use 'Named Colours' from Google SketchUp as they can't claim copyright on colours.&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== ATR 72-500 ====&lt;br /&gt;
[[File:ATR_72-500-cockpit.jpg|thumb|The 3d cockpit of the ATR 72.]]&lt;br /&gt;
After a long 5 months, [[User:Skyop|Skyop]] has completed the [[ATR 72-500]], which finally features a complete cockpit and aircraft systems. Highlights include an advanced autopilot, hydraulics system, tiller steering system, an interior cabin, and new documentation. The aircraft has been committed to [[FlightGear and Git|Git]] and will hopefully be available in the next release of [[FlightGear]]. It is now one of the most advanced turboprops for FlightGear, right behind the [[B1900d]].&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
[[Image:Fgfs-screen-089.png|thumb|SriLankan Airlines' Boeing 767]]&lt;br /&gt;
Some [http://liveries.flightgear.org/airlines.php?id=231 SriLankan Airlines] liveries have been made by Vinura for the [[Boeing 767]] and [[Airbus A320]].&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Terrain Creation ===&lt;br /&gt;
There are a couple different ways of creating shapefiles for terrain. Here is an overview and hopefully it will help those understand the scenery process a little bit better.&lt;br /&gt;
&lt;br /&gt;
==== Create the shapefiles by hand ====&lt;br /&gt;
This method has been used for St. Maarten in the World Scenery or Rio de Janeiro custom scenery. In this way, you download a satellite photo or an aerial photo and create the shapefiles by hand by &amp;quot;drawing&amp;quot; on top of the photo.&lt;br /&gt;
&lt;br /&gt;
==== Create the shapefiles using land cover data ====&lt;br /&gt;
Land cover data can be either vector like CORINE or raster like NOAA. However if the files are raster you will have to convert them into vector using a similar way described below. European CORINE scenery and most large-scale custom United States scenery such as Hawai'i or the Pacific Northwest were created using available third-party land cover data.&lt;br /&gt;
&lt;br /&gt;
==== Create the land cover data yourself ====&lt;br /&gt;
There is Switzerland land cover data available for both Bodensee and for most of Switzerland which has been created using land cover classification techniques. In this scenery, the developer takes a satellite photo and, using raster manipulation software such as GRASS, manually classifies each pixel in the satellite as a land cover type. After refining the data, the data is turned into a vector format and cleaned again, removing oddities such as cloud cover. This is probably the most difficult type of scenery to create, but can cover a large area most efficiently.&lt;br /&gt;
&lt;br /&gt;
A mix of the last two approaches is usually the most beneficial unless you are using an end-product such as CORINE. For instance, in the new Pacific Northwest sceneries, there are some oddities where rivers start falling under 30m wide. These need to be fixed by hand and then merged which can be a time-consuming process.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about creating your own land cover scenery feel free to ask on the forums.&lt;br /&gt;
&lt;br /&gt;
=== New terrain ===&lt;br /&gt;
New third-party scenery for the USA's Pacific Northwest (Seattle and Portland, OR) and Rio de Janeiro is now available for download at http://www.stattosoftware.com/flightgear&lt;br /&gt;
&lt;br /&gt;
=== New buildings ===&lt;br /&gt;
Once again, there are new Eastern Asian buildings !&lt;br /&gt;
&lt;br /&gt;
* Saigon Center - Ho Chi Minh City - Vietnam&lt;br /&gt;
* Mode Gakuen Coccoon Tower - Tokyo - Japan&lt;br /&gt;
* Trade Tower - Seoul - South Korea&lt;br /&gt;
* Koryo Hotel - Pyongyang - North Korea&lt;br /&gt;
* The Center - Hong Kong - China&lt;br /&gt;
* Central Plaza - Hong Kong - China&lt;br /&gt;
* Citic Plaza - Guangzhou - China&lt;br /&gt;
* Menara Telekom - Kuala Lumpur - Malaysia&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
The generic Concourse C at KDEN was recently replaced with a much better, realistic working model featuring animated jetways. Please enjoy.&lt;br /&gt;
&lt;br /&gt;
=== RJGG/Chubu Centrair - JAPAN: a new highly detailed airport in FlightGear===&lt;br /&gt;
[[File:RJGG_island.png|200px|thumb|left|Chubu Centrair island and airport]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Ch%C5%ABbu_Centrair_International_Airport Centrair] is classified as a first class airport and is the main international gateway for the Chūbu (&amp;quot;central&amp;quot;) region of Japan, and currently is counted among the Top-10 modern airports of the world. Chubu is an airport on an artificial island in Ise Bay, Tokoname City in Aichi Prefecture, 35 km (22 mi) south of Nagoya in central Japan.&lt;br /&gt;
&lt;br /&gt;
[[File:RJGG_day01.png|200px|thumb|right|Chubu jetways and hangars]]&lt;br /&gt;
&lt;br /&gt;
Originally a single runway in the middle of the ocean in default FG terrain, have been now developed at a high level of details and realism by Horacio, who has modeled the main terminal (shaped like a &amp;quot;T&amp;quot;), the ATC tower and main hangars sorrounding the airport. A second step considers complete the rest of buildings presents on the island. The terminal and main buildings have been animated with night textures, which complemented with lights and default 3d model airplanes taken from FG package gives the airport a very realistic and fantastic night impression.&lt;br /&gt;
&lt;br /&gt;
[[File:RJGG_night01.png|200px|thumb|right|Chubu jetways and hangars]]&lt;br /&gt;
&lt;br /&gt;
The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to a precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.&lt;br /&gt;
&lt;br /&gt;
The island terrain and sorrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements for provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parkings and other details of vehicular transport to and from the island.&lt;br /&gt;
&lt;br /&gt;
Details of development and future updates can be followed on the [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=11556 topic] specially created on [http://www.flightgear.org/forums/index.php forum]. The airport models and terrain will be available in a few days for to be downloaded in [http://www.grafikavirtual.com/fgfs Horacio's hangar], and later available on FG models database.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RJGG_night02.png&lt;br /&gt;
Image:RJGG_day02.png&lt;br /&gt;
Image:RJGG_day03.png&lt;br /&gt;
Image:RJGG_day04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
SriLankan Airlines livery on an Airbus A320 taken at dusk.&lt;br /&gt;
&lt;br /&gt;
[[File:Fgfs-screen-085.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
Departing from Brisbane International Airport and heading towards Sydney International Airport at a heading of about 203, you will come across some beautiful scenery.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Fgfs-screen-020.png&lt;br /&gt;
Image:Fgfs-screen-016.png&lt;br /&gt;
Image:Fgfs-screen-012.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
=== '''''The Good old Cessna Citation X''''' ===&lt;br /&gt;
I hope to do a monthly review of a specific aircraft. I can't guarantee that I will get to do it every month though because I do have other stuff to attend to.&lt;br /&gt;
&lt;br /&gt;
The [[Cessna Citation X]] is by far one of my favourite little planes! Its reaction time is quite quick. The rudder control is very responsive, even the slightest move of your rudder pedals or the mouse and the aircraft's rudder moves. It accelerates quite fast down the runway, building up momentum and then, you lift your joystick up slightly and the nose lifts up just like you want it to. &lt;br /&gt;
&lt;br /&gt;
Regarding the animations, they are extraordinary. They function quite well like for example the flaps, spoilers or the landing gear. The cockpit is quite well designed and has a lot of instruments, just like a real Citation would. &lt;br /&gt;
&lt;br /&gt;
It has a tutorial system built in for people wanting to fly one. '''''This was the first jet plane that I could actually land properly in.''''' It also has several nice camera views, including views from the passenger seats. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cessna Citation X Cockpit.png&lt;br /&gt;
Image:Cessna Citation X Passenger View 1.png&lt;br /&gt;
Image:Cessna Citation X Passenger View 2.png&lt;br /&gt;
Image:Cessna Citation X - Screenshot 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:'''&lt;br /&gt;
&lt;br /&gt;
I would recommend this plane to people who have already flown planes like the [[Cessna C172P]] or the [[Piper J3 Cub]] and want to progress into Jet aviation. This is a GREAT little starter plane to get you going.&lt;br /&gt;
&lt;br /&gt;
This has to be one of the best planes that I have ever used in FlightGear!&lt;br /&gt;
&lt;br /&gt;
Thanks for reading! :D&lt;br /&gt;
&lt;br /&gt;
'''''Review By: Vinura'''''&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
==== FlyingClub Mayday 1 ====&lt;br /&gt;
The FGFC '''&amp;quot;Mayday 1: Manitoba Rescue&amp;quot;''' operation was held April 2nd, 2011 at CYAV, Winnipeg/St.Andrews, with seven pilots participating. The scenario stated two of Manitoba's major rivers were flooding, and people were stranded along both, so STOL and helicopter pilots were mustered at CYAV, received assignments from ATC, planned their flights, and notified ATC when they were ready to proceed. A total of twenty missions were assigned, sixteen of which were successfully completed in the space of three hours.&lt;br /&gt;
&lt;br /&gt;
The scenario was based around the idea that pilots should have basic skills in addition to merely flying with an autopilot, and was designed to test both their actual flying ability by not having airports at their destinations, and providing no actual navigational data beyond a map or two. They were required to map their routes in territory unknown to them, then fly those routes in their chosen aircraft, land, report in, then return to CYAV to complete a &amp;quot;cycle.&amp;quot; Points were awarded for cycle completion, and points deducted for aircraft crashes. FG Seg faults were not penalized.&lt;br /&gt;
&lt;br /&gt;
Comments back about the operation from pilots have so far been positive. Watch the [http://www.flightgear.org/forums/viewforum.php?f=10&amp;amp;sid=381d9860a9183d143cd2fa8aee16099d Multiplayer Forums] for the next one; there will be one, but at this writing, it has not yet been decided. &lt;br /&gt;
&lt;br /&gt;
* [[FlightGear Flying Club]]&lt;br /&gt;
* [http://flightgearfans.wordpress.com/about/ FGFC WordPress Site ]&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=10&amp;amp;t=11551 Mayday 1 Forum Pages]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common misconception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
*...that you can fly backwards in a UFO? While holding the brake button down on your joystick or keyboard, increase engine throttle and you should start to fly backwards. A short video can be seen at [http://www.youtube.com/watch?v=F7U1bsO7g-EYouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 04]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_day04.png&amp;diff=31371</id>
		<title>File:RJGG day04.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_day04.png&amp;diff=31371"/>
		<updated>2011-04-29T03:03:49Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Main terminal. Horacio Contreras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Main terminal. Horacio Contreras.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_day03.png&amp;diff=31370</id>
		<title>File:RJGG day03.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_day03.png&amp;diff=31370"/>
		<updated>2011-04-29T03:00:24Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Main terminal. Horacio Contreras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Main terminal. Horacio Contreras.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_day02.png&amp;diff=31369</id>
		<title>File:RJGG day02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_day02.png&amp;diff=31369"/>
		<updated>2011-04-29T02:57:46Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Main terminal. Horacio Contreras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Main terminal. Horacio Contreras.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2011&amp;diff=31368</id>
		<title>FlightGear Newsletter April 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2011&amp;diff=31368"/>
		<updated>2011-04-29T02:50:49Z</updated>

		<summary type="html">&lt;p&gt;Horacio: /* Scenery corner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
=== Atmospheric scattering shader ===&lt;br /&gt;
Zan has been working very hard on an experimental atmospheric scattering [[shader]]. The shaders makes use of [http://sponeil.net/ Sean O'Neil's algorithm]. Altough there are some issues with the shader, it looks like it will have a promising future! Some screenshots are available at the forum thread [http://www.flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=11274#p117813].&lt;br /&gt;
&lt;br /&gt;
The shader does some simplifications, but basically tries to recreate physical phenomenom, so the look could be easily modified depending on environmental conditions. But since the values are not so easy to figure out, some testing would be needed for creating nice looking sky for misty weather, rainy weather, cold winter etc. After that, proper equations could be written to transform weather values to scattering parameters.&lt;br /&gt;
&lt;br /&gt;
The shader is not production ready, it has some bugs and terrain (especially fog at horizon) does not match the looks of the skydome. This is a work in process, but might take some times, because the terrain shader is much harder than the skydome shader.&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New instruments ===&lt;br /&gt;
==== Airbus A340 moving map ====&lt;br /&gt;
[[File:A343-moving-map.jpg|thumb|The moving map on the Airbus A340-300.]]&lt;br /&gt;
Work on the [[Airbus A340|Airbus A340-300]] is going slowly but surely as [[User:Skyop|Skyop]] and Ampere progress on the model and cockpit. Skyop is currently developing a new instrument, a virtual moving map that displays [[multiplayer]] pilots, AI traffic, selected VORs, and terrain elevation! It is hoped that the instrument, which is designed to be reusable across more aircraft besides the A340, will eventually be a viable 3d alternative to the 2d &amp;quot;wxradar&amp;quot; instrument. [[TCAS]] and weather radar are on the roadmap to completion. When finished, the instrument will be committed to [[FlightGear and Git|Git]] under &amp;lt;tt&amp;gt;Aircraft/Instruments-3d&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the terrain display has several drawbacks. It is very pixelated because [[FlightGear]] cannot handle very many [[Nasal#geodinfo.28.29|terrain elevation calculations]] at once. Therefore, the map has the ability to display &amp;quot;low-resolution&amp;quot; terrain mode (minimal FPS impact) and &amp;quot;high-resolution&amp;quot; terrain mode (severe FPS impact).&lt;br /&gt;
&lt;br /&gt;
==== Boeing 777 chronometer ====&lt;br /&gt;
The [[Boeing 777-200ER]]'s chronometer has been moved to the generic instruments directory (&amp;lt;tt&amp;gt;Aircraft/Instruments-3d/chronometer&amp;lt;/tt&amp;gt;). This allows aircraft developers to easily implement this clock in their aircraft. All related Nasal code was included in the model xml file, so there's really just one file to be linked to! Some aircraft already make use of this clock, including the [[Boeing 747-400]] and [[Boeing 757-200|757-200]]. &lt;br /&gt;
&lt;br /&gt;
There are several advantages in moving instruments to the generic directory, some of which are:&lt;br /&gt;
* Easy to be re-used in other aircraft, all you need to do is link to (and position) the model and on some instruments link to a Nasal file.&lt;br /&gt;
* If someone extents the functionality of a generic instrument, it will be automatically extended in all the aircraft that use it.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Vostok-1 ===&lt;br /&gt;
[[Image:Vostok-1-Carrier-News.png|thumb|Vostok-1 Carrier]]&lt;br /&gt;
[[Image:Vostok-1-News.png|thumb|Vostok-1 Spacecraft]]&lt;br /&gt;
[[Image:Vostok-1-Interior-News.png|thumb|Vostok-1 Interior]]&lt;br /&gt;
To celebrate Yury Gagarin's historical flight, [[Vostok-1]] carrier and spacecraft were added to FlightGear. In heavy development still, it already allows full orbital flight from lift-off to landing, making it perform the first spaceflight in FlightGear. &lt;br /&gt;
&lt;br /&gt;
Things that make it possible:&lt;br /&gt;
*[[JSBSim]] centrifugal force addition made the whole flight available.&lt;br /&gt;
*JSBSim property driven point masses, tanks and engines, and aerodynamic coefficients implementation allow stages changing. Each single stage of the flight has an independent mass scheme, propulsion system, and aerodynamics reactions, so simulation is more or less realistic.&lt;br /&gt;
*Datcom+ with &amp;quot;little wing&amp;quot; approach resolves carrier and spacecraft aerodynamics accurately enough to make flights on real fuel and oxidizer capacities with real g forces, orbit and deorbit paths. &lt;br /&gt;
*[[FlightGear Newsletter April 2011#Atmospheric scattering shader|Zan's shader]] makes the earth look pretty enough from high altitudes.&lt;br /&gt;
*FG improvement shifted practical flight ceiling from 80 to 160 kilometers.&lt;br /&gt;
&lt;br /&gt;
In real life, the first human spaceflight was fully automated. In FlightGear, instead controls are completely manual to make it interesting, and to make you understand how it really works.&lt;br /&gt;
&lt;br /&gt;
Authors and developers, since orbital flight is possible in FlightGear from now on, you are invited to make a FlightGear driven Mercury-Atlas project. Low earth orbit flights can be more exact and eyecandy in FlightGear than in any current simulator. And you can be sure it will be free for you and users in any case.&lt;br /&gt;
&lt;br /&gt;
=== Doctor Who TARDIS ===&lt;br /&gt;
[[Image:Tardis colour.png|thumb|Doctor Who TARDIS]]&lt;br /&gt;
Vinura has started work on developing a [http://en.wikipedia.org/wiki/TARDIS#The_Doctor.27s_TARDIS Doctor Who TARDIS] for FlightGear. The exterior model is almost complete in SketchUp. Click [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11738 here] for the development thread.&lt;br /&gt;
&lt;br /&gt;
Currently, I still need to get the TARDIS colours right as I am only allowed to use 'Named Colours' from Google SketchUp as they can't claim copyright on colours.&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== ATR 72-500 ====&lt;br /&gt;
[[File:ATR_72-500-cockpit.jpg|thumb|The 3d cockpit of the ATR 72.]]&lt;br /&gt;
After a long 5 months, [[User:Skyop|Skyop]] has completed the [[ATR 72-500]], which finally features a complete cockpit and aircraft systems. Highlights include an advanced autopilot, hydraulics system, tiller steering system, an interior cabin, and new documentation. The aircraft has been committed to [[FlightGear and Git|Git]] and will hopefully be available in the next release of [[FlightGear]]. It is now one of the most advanced turboprops for FlightGear, right behind the [[B1900d]].&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
[[Image:Fgfs-screen-089.png|thumb|SriLankan Airlines' Boeing 767]]&lt;br /&gt;
Some [http://liveries.flightgear.org/airlines.php?id=231 SriLankan Airlines] liveries have been made by Vinura for the [[Boeing 767]] and [[Airbus A320]].&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Terrain Creation ===&lt;br /&gt;
There are a couple different ways of creating shapefiles for terrain. Here is an overview and hopefully it will help those understand the scenery process a little bit better.&lt;br /&gt;
&lt;br /&gt;
==== Create the shapefiles by hand ====&lt;br /&gt;
This method has been used for St. Maarten in the World Scenery or Rio de Janeiro custom scenery. In this way, you download a satellite photo or an aerial photo and create the shapefiles by hand by &amp;quot;drawing&amp;quot; on top of the photo.&lt;br /&gt;
&lt;br /&gt;
==== Create the shapefiles using land cover data ====&lt;br /&gt;
Land cover data can be either vector like CORINE or raster like NOAA. However if the files are raster you will have to convert them into vector using a similar way described below. European CORINE scenery and most large-scale custom United States scenery such as Hawai'i or the Pacific Northwest were created using available third-party land cover data.&lt;br /&gt;
&lt;br /&gt;
==== Create the land cover data yourself ====&lt;br /&gt;
There is Switzerland land cover data available for both Bodensee and for most of Switzerland which has been created using land cover classification techniques. In this scenery, the developer takes a satellite photo and, using raster manipulation software such as GRASS, manually classifies each pixel in the satellite as a land cover type. After refining the data, the data is turned into a vector format and cleaned again, removing oddities such as cloud cover. This is probably the most difficult type of scenery to create, but can cover a large area most efficiently.&lt;br /&gt;
&lt;br /&gt;
A mix of the last two approaches is usually the most beneficial unless you are using an end-product such as CORINE. For instance, in the new Pacific Northwest sceneries, there are some oddities where rivers start falling under 30m wide. These need to be fixed by hand and then merged which can be a time-consuming process.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about creating your own land cover scenery feel free to ask on the forums.&lt;br /&gt;
&lt;br /&gt;
=== New terrain ===&lt;br /&gt;
New third-party scenery for the USA's Pacific Northwest (Seattle and Portland, OR) and Rio de Janeiro is now available for download at http://www.stattosoftware.com/flightgear&lt;br /&gt;
&lt;br /&gt;
=== New buildings ===&lt;br /&gt;
Once again, there are new Eastern Asian buildings !&lt;br /&gt;
&lt;br /&gt;
* Saigon Center - Ho Chi Minh City - Vietnam&lt;br /&gt;
* Mode Gakuen Coccoon Tower - Tokyo - Japan&lt;br /&gt;
* Trade Tower - Seoul - South Korea&lt;br /&gt;
* Koryo Hotel - Pyongyang - North Korea&lt;br /&gt;
* The Center - Hong Kong - China&lt;br /&gt;
* Central Plaza - Hong Kong - China&lt;br /&gt;
* Citic Plaza - Guangzhou - China&lt;br /&gt;
* Menara Telekom - Kuala Lumpur - Malaysia&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
The generic Concourse C at KDEN was recently replaced with a much better, realistic working model featuring animated jetways. Please enjoy.&lt;br /&gt;
&lt;br /&gt;
=== RJGG/Chubu Centrair - JAPAN: a new highly detailed airport in FlightGear===&lt;br /&gt;
[[File:RJGG_island.png|200px|thumb|left|Chubu Centrair island and airport]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Ch%C5%ABbu_Centrair_International_Airport Centrair] is classified as a first class airport and is the main international gateway for the Chūbu (&amp;quot;central&amp;quot;) region of Japan, and currently is counted among the Top-10 modern airports of the world. Chubu is an airport on an artificial island in Ise Bay, Tokoname City in Aichi Prefecture, 35 km (22 mi) south of Nagoya in central Japan.&lt;br /&gt;
&lt;br /&gt;
[[File:RJGG_day01.png|200px|thumb|right|Chubu jetways and hangars]]&lt;br /&gt;
&lt;br /&gt;
Originally a single runway in the middle of the ocean in default FG terrain, have been now developed at a high level of details and realism by Horacio, who has modeled the main terminal (shaped like a &amp;quot;T&amp;quot;), the ATC tower and main hangars sorrounding the airport. A second step considers complete the rest of buildings presents on the island. The terminal and main buildings have been animated with night textures, which complemented with lights and default 3d model airplanes taken from FG package gives the airport a very realistic and fantastic night impression.&lt;br /&gt;
&lt;br /&gt;
[[File:RJGG_night01.png|200px|thumb|right|Chubu night textures]]&lt;br /&gt;
[[File:RJGG_night02.png|200px|thumb|right|Closeup of terminal night windows]]&lt;br /&gt;
&lt;br /&gt;
The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to a precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.&lt;br /&gt;
&lt;br /&gt;
The island terrain and sorrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements for provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parkings and other details of vehicular transport to and from the island.&lt;br /&gt;
&lt;br /&gt;
Details of development and future updates can be followed on the [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=11556 topic] specially created on [http://www.flightgear.org/forums/index.php forum]. The airport models and terrain will be available in a few days for to be downloaded in [http://www.grafikavirtual.com/fgfs Horacio's hangar], and later available on FG models database.&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
SriLankan Airlines livery on an Airbus A320 taken at dusk.&lt;br /&gt;
&lt;br /&gt;
[[File:Fgfs-screen-085.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
Departing from Brisbane International Airport and heading towards Sydney International Airport at a heading of about 203, you will come across some beautiful scenery.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Fgfs-screen-020.png&lt;br /&gt;
Image:Fgfs-screen-016.png&lt;br /&gt;
Image:Fgfs-screen-012.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
=== '''''The Good old Cessna Citation X''''' ===&lt;br /&gt;
I hope to do a monthly review of a specific aircraft. I can't guarantee that I will get to do it every month though because I do have other stuff to attend to.&lt;br /&gt;
&lt;br /&gt;
The [[Cessna Citation X]] is by far one of my favourite little planes! Its reaction time is quite quick. The rudder control is very responsive, even the slightest move of your rudder pedals or the mouse and the aircraft's rudder moves. It accelerates quite fast down the runway, building up momentum and then, you lift your joystick up slightly and the nose lifts up just like you want it to. &lt;br /&gt;
&lt;br /&gt;
Regarding the animations, they are extraordinary. They function quite well like for example the flaps, spoilers or the landing gear. The cockpit is quite well designed and has a lot of instruments, just like a real Citation would. &lt;br /&gt;
&lt;br /&gt;
It has a tutorial system built in for people wanting to fly one. '''''This was the first jet plane that I could actually land properly in.''''' It also has several nice camera views, including views from the passenger seats. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cessna Citation X Cockpit.png&lt;br /&gt;
Image:Cessna Citation X Passenger View 1.png&lt;br /&gt;
Image:Cessna Citation X Passenger View 2.png&lt;br /&gt;
Image:Cessna Citation X - Screenshot 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:'''&lt;br /&gt;
&lt;br /&gt;
I would recommend this plane to people who have already flown planes like the [[Cessna C172P]] or the [[Piper J3 Cub]] and want to progress into Jet aviation. This is a GREAT little starter plane to get you going.&lt;br /&gt;
&lt;br /&gt;
This has to be one of the best planes that I have ever used in FlightGear!&lt;br /&gt;
&lt;br /&gt;
Thanks for reading! :D&lt;br /&gt;
&lt;br /&gt;
'''''Review By: Vinura'''''&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
==== FlyingClub Mayday 1 ====&lt;br /&gt;
The FGFC '''&amp;quot;Mayday 1: Manitoba Rescue&amp;quot;''' operation was held April 2nd, 2011 at CYAV, Winnipeg/St.Andrews, with seven pilots participating. The scenario stated two of Manitoba's major rivers were flooding, and people were stranded along both, so STOL and helicopter pilots were mustered at CYAV, received assignments from ATC, planned their flights, and notified ATC when they were ready to proceed. A total of twenty missions were assigned, sixteen of which were successfully completed in the space of three hours.&lt;br /&gt;
&lt;br /&gt;
The scenario was based around the idea that pilots should have basic skills in addition to merely flying with an autopilot, and was designed to test both their actual flying ability by not having airports at their destinations, and providing no actual navigational data beyond a map or two. They were required to map their routes in territory unknown to them, then fly those routes in their chosen aircraft, land, report in, then return to CYAV to complete a &amp;quot;cycle.&amp;quot; Points were awarded for cycle completion, and points deducted for aircraft crashes. FG Seg faults were not penalized.&lt;br /&gt;
&lt;br /&gt;
Comments back about the operation from pilots have so far been positive. Watch the [http://www.flightgear.org/forums/viewforum.php?f=10&amp;amp;sid=381d9860a9183d143cd2fa8aee16099d Multiplayer Forums] for the next one; there will be one, but at this writing, it has not yet been decided. &lt;br /&gt;
&lt;br /&gt;
* [[FlightGear Flying Club]]&lt;br /&gt;
* [http://flightgearfans.wordpress.com/about/ FGFC WordPress Site ]&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=10&amp;amp;t=11551 Mayday 1 Forum Pages]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common misconception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
*...that you can fly backwards in a UFO? While holding the brake button down on your joystick or keyboard, increase engine throttle and you should start to fly backwards. A short video can be seen at [http://www.youtube.com/watch?v=F7U1bsO7g-EYouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 04]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_night02.png&amp;diff=31367</id>
		<title>File:RJGG night02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_night02.png&amp;diff=31367"/>
		<updated>2011-04-29T02:31:15Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Main terminal, night textures. Horacio Contreras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Main terminal, night textures. Horacio Contreras.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_night01.png&amp;diff=31366</id>
		<title>File:RJGG night01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_night01.png&amp;diff=31366"/>
		<updated>2011-04-29T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Main terminal, night textures. Horacio Contreras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Main terminal, night textures. Horacio Contreras.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_island.png&amp;diff=31365</id>
		<title>File:RJGG island.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_island.png&amp;diff=31365"/>
		<updated>2011-04-29T02:27:43Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Island and airport. Horacio Contreras &amp;amp; Gijs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Island and airport. Horacio Contreras &amp;amp; Gijs&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:RJGG_day01.png&amp;diff=31364</id>
		<title>File:RJGG day01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:RJGG_day01.png&amp;diff=31364"/>
		<updated>2011-04-29T02:24:16Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Chubu Centrair - Japan. Main terminal, 3D model. Horacio Contreras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chubu Centrair - Japan. Main terminal, 3D model. Horacio Contreras&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_videos&amp;diff=26335</id>
		<title>FlightGear videos</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_videos&amp;diff=26335"/>
		<updated>2010-12-03T01:15:12Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to add your (own) videos.&lt;br /&gt;
&lt;br /&gt;
'''A collection of all [[FlightGear]] related videos on YouTube can be seen at [http://www.youtube.com/view_play_list?p=3B31CCD15245D0AA this location].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
* [http://nl.youtube.com/watch?v=fyjHLV-SGhg FlightGear AirRace Narita addon]&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
* [http://www.youtube.com/watch?v=ph3EivF0F70 Collection of WWII warbirds]&lt;br /&gt;
&lt;br /&gt;
===[[Airbus A380]]===&lt;br /&gt;
* [http://www.youtube.com/watch?v=7yLZVddbXVo Landing at EHAM]&lt;br /&gt;
&lt;br /&gt;
===[[Boeing 737-300]]===&lt;br /&gt;
* [http://www.youtube.com/watch?v=Pl9NFvPZuLU&amp;amp;feature=PlayList&amp;amp;p=3B31CCD15245D0AA&amp;amp;index=11 SBGR-SBGL Flight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=d2wwkeGrvD4  New Boeing 737-300 testflight]&lt;br /&gt;
===[[Boeing 747-400]]===&lt;br /&gt;
* [http://nl.youtube.com/watch?v=mb8VdBh-IE4&amp;amp;feature=channel Landing at TNCM]&lt;br /&gt;
* [http://www.youtube.com/watch?v=VogfMnI0j3s A flight from TNCM to EHAM]&lt;br /&gt;
&lt;br /&gt;
===[[British Aerospace Harrier]] (VSTOL)===&lt;br /&gt;
* [http://www.youtube.com/watch?v=IrmCFIBymcc Hovering KSFO]&lt;br /&gt;
* [http://www.youtube.com/watch?v=zg_Pbcfhx98 Vertical Take-Off and Landing (VSTOL)]&lt;br /&gt;
&lt;br /&gt;
===[[F5E Tiger II]]===&lt;br /&gt;
* [http://www.youtube.com/watch?v=lYhVJEw7Ae8 Prestes F5E Tiger II Original Model]&lt;br /&gt;
* [http://www.youtube.com/watch?v=E1PeLQL840s Prestes F5E Tiger II Update]&lt;br /&gt;
* [http://www.youtube.com/watch?v=E1PeLQL840s F5E Tiger II Sonic Boom Fly-by with shock wave effect]&lt;br /&gt;
&lt;br /&gt;
===[[Fairchild A-10|Fairchild A-10 Thunderbolt II]]===&lt;br /&gt;
* [http://www.youtube.com/watch?v=SCViR6oOQ6A Bombing Run]&lt;br /&gt;
&lt;br /&gt;
===[[Grumman A-6E]]===&lt;br /&gt;
* [http://www.youtube.com/watch?v=4BoN4u4anrU Carrier Landing]&lt;br /&gt;
&lt;br /&gt;
===[[Grumman G-21 Goose]]===&lt;br /&gt;
* [http://www.youtube.com/watch?v=BBGsRGovWhQ Flying Buckaroo's Goose]&lt;br /&gt;
&lt;br /&gt;
==Helicopters==&lt;br /&gt;
* [http://www.youtube.com/watch?v=j7aHqDkCzCw Who needs a helipad? (Eurocopter BO105)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=AM-JfdNzmlM Eurocopter EC135]&lt;br /&gt;
* [http://www.youtube.com/watch?v=e_oy111Wm9I Boeing CH-47 Chinook]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Rw13yLgunz0 Flying SCVM (New cockpit EC BO-105)]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
* [http://nl.youtube.com/watch?v=xkkIMdqAuC0 FlightGear new trees]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k4oMOFnD6bw New clouds]&lt;br /&gt;
* [http://www.youtube.com/watch?v=EKELqBGVsqw Dynamic water effect]&lt;br /&gt;
* [http://www.youtube.com/watch?v=PYwlfZSHJpo Early morning red sky effect]&lt;br /&gt;
* [http://www.youtube.com/watch?v=GPtd6Np3u8Q Urban effect]&lt;br /&gt;
==Simulators==&lt;br /&gt;
* [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15935.html A FlightGear-driven Flight &amp;amp; Navigation Procedures Trainer (FNPT)]&lt;br /&gt;
* [http://nl.youtube.com/watch?v=Y1-siAMojSM FlightGear Virtual Cockpit build]&lt;br /&gt;
&lt;br /&gt;
== UAV related ==&lt;br /&gt;
* http://baron.flightgear.org/~curt/tmp/20080710.AVI&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
* [http://nl.youtube.com/watch?v=hf6j3uzlTEc How to takeoff in FlightGear]&lt;br /&gt;
* [http://www.youtube.com/watch?v=kS4cqa9CDVY 787 Startup]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ELlUgEnLKYo Concorde Tutorial part 1]&lt;br /&gt;
* [http://www.youtube.com/watch?v=pauMD9yOpFM Concorde Tutorial part 2]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wNzKZXQBdgo IFR Cross Country Flight Tutorial Part 1]&lt;br /&gt;
* [http://www.youtube.com/watch?v=m8WnxI0251k IFR Cross Country Flight Tutorial Part 2]&lt;br /&gt;
* [http://www.youtube.com/watch?v=_4R_bSNA7Rk IFR Cross Country Flight Tutorial Part 3]&lt;br /&gt;
* [http://www.youtube.com/watch?v=nj4Z3GP23os IFR Cross Country Flight Tutorial Part 4]&lt;br /&gt;
* [http://www.youtube.com/watch?v=zhwDmv-gLiA Tips and Tricks: Overlaying Instrument Numbers]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ttMwpp-4N0w Tips and Tricks: Target-tracking]&lt;br /&gt;
* [http://www.youtube.com/watch?v=74-UOoKjjAE Tips and Tricks: Adjusting Current View and configuring]&lt;br /&gt;
* [http://www.youtube.com/watch?v=RnD2-IRcqGY Tips and Tricks: Changing Multiplayer Chat Entry]&lt;br /&gt;
* Tu154B: Part One - &amp;quot;The Cockpit&amp;quot; [http://vimeo.com/10248774 vimeo] [http://www.youtube.com/watch?v=eJqPhHqykRc youtube]&lt;br /&gt;
* Tu154B: Part Two - &amp;quot;Starting the Engines&amp;quot; [http://vimeo.com/10296079 vimeo] [http://www.youtube.com/watch?v=JHDfY65k_9I youtube]&lt;br /&gt;
* Tu154B: Part Three - &amp;quot;Preparing for Flight&amp;quot; [http://vimeo.com/10538255 vimeo] [http://www.youtube.com/watch?v=WUixO_7tEVU youtube]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26085</id>
		<title>Howto:Glass reflection effect for instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26085"/>
		<updated>2010-12-02T03:44:35Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument image, and not depending on shaders. The result is widely satisfactory and very realistic one, meaning a less CPU load.&lt;br /&gt;
&lt;br /&gt;
You may use any image editing software, but would be useful one with multi-layer support (as GIMP or Photoshop), so you may control each step as a separate layer, adding or subtracting effects one by one.&lt;br /&gt;
&lt;br /&gt;
==What's needed==&lt;br /&gt;
&lt;br /&gt;
* Original image of instrument at good resolution.&lt;br /&gt;
* Real image of cockpit, or something similar (even may be used a car image).&lt;br /&gt;
* Multi-layer image editing software.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1.- Do a mask over the empty space of original instrument and save it as a new selection. You will need it all the time to cut the excess material in every step:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi_original.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.- To the original image of instrument apply an horizontal gradient effect from light to shadow, from top to bottom (at the top there are always more light). It's better to scale point of mixture near the middle, so shadow and light are more evident towards the edges:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.- Put over the main image of the instrument a layer with an a real image of the cockpit where will be used, like viewed from the panel to back side, and apply to it an opacity near 15 or 20%. If the instrument is curved, apply eye fish effect to the cockpit image layer (like to simulate how the reflection would look on the glass). Use an image containing light/shadows contrasts, will be useful to better effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Asi2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.- Apply a curved shadow on the top of the instrument, more or less, depending if needed to simulate the shadow of a socket supporting instrument, or the normal shadow of curved glass. Apply some blur effect, and add near 80% of opacity:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.- And finally, apply some light brights, one greater at one side bottom, and a little circle near the center. Add blur effect. The next image have a a black background to may notice them:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi4.png]]&lt;br /&gt;
&lt;br /&gt;
==Final result==&lt;br /&gt;
The final resulting image is this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Asi.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If needed, add a final parallel sorrounding shadow to the main image. It helps to better see it positioned over the panels and not look so fake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto|Glass reflection effect for instruments]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glass_reflection_effect_for_instruments&amp;diff=26084</id>
		<title>Glass reflection effect for instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glass_reflection_effect_for_instruments&amp;diff=26084"/>
		<updated>2010-12-02T03:43:31Z</updated>

		<summary type="html">&lt;p&gt;Horacio: moved Glass reflection effect for instruments to Howto: Glass reflection effect for instruments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Howto: Glass reflection effect for instruments]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26083</id>
		<title>Howto:Glass reflection effect for instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26083"/>
		<updated>2010-12-02T03:43:31Z</updated>

		<summary type="html">&lt;p&gt;Horacio: moved Glass reflection effect for instruments to Howto: Glass reflection effect for instruments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument image, and not depending on shaders. The result is widely satisfactory and very realistic one, meaning a less CPU load.&lt;br /&gt;
&lt;br /&gt;
You may use any image editing software, but would be useful one with multi-layer support (as GIMP or Photoshop), so you may control each step as a separate layer, adding or subtracting effects one by one.&lt;br /&gt;
&lt;br /&gt;
==What's needed==&lt;br /&gt;
&lt;br /&gt;
* Original image of instrument at good resolution.&lt;br /&gt;
* Real image of cockpit, or something similar (even may be used a car image).&lt;br /&gt;
* Multi-layer image editing software.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1.- Do a mask over the empty space of original instrument and save it as a new selection. You will need it all the time to cut the excess material in every step:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi_original.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.- To the original image of instrument apply an horizontal gradient effect from light to shadow, from top to bottom (at the top there are always more light). It's better to scale point of mixture near the middle, so shadow and light are more evident towards the edges:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.- Put over the main image of the instrument a layer with an a real image of the cockpit where will be used, like viewed from the panel to back side, and apply to it an opacity near 15 or 20%. If the instrument is curved, apply eye fish effect to the cockpit image layer (like to simulate how the reflection would look on the glass). Use an image containing light/shadows contrasts, will be useful to better effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Asi2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.- Apply a curved shadow on the top of the instrument, more or less, depending if needed to simulate the shadow of a socket supporting instrument, or the normal shadow of curved glass. Apply some blur effect, and add near 80% of opacity:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.- And finally, apply some light brights, one greater at one side bottom, and a little circle near the center. Add blur effect. The next image have a a black background to may notice them:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi4.png]]&lt;br /&gt;
&lt;br /&gt;
==Final result==&lt;br /&gt;
The final resulting image is this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Asi.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If needed, add a final parallel sorrounding shadow to the main image. It helps to better see it positioned over the panels and not look so fake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto|Add Glass reflection effect for instruments]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26082</id>
		<title>Portal:Developer/Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26082"/>
		<updated>2010-12-02T03:40:58Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
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! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Howtos&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Howto: Make an aircraft|Make an aircraft]]&lt;br /&gt;
* [[Howto: Make a helicopter|Make a helicopter]]&lt;br /&gt;
* [[Howto: Use The Normal Map Effect in Aircraft]]&lt;br /&gt;
* [[Howto: Configure views in FlightGear|Configure views in FlightGear]]&lt;br /&gt;
* [[Creating instruments for FG|Create instruments]]&lt;br /&gt;
* [[Tutorials|Create interactive tutorials]]&lt;br /&gt;
* [[Howto: Define speed limits|Define speed limits]]&lt;br /&gt;
* [[Howto: Implement wing flex|Implement wing flex]]&lt;br /&gt;
* [[Howto: Implement pushback|Implement pushback]]&lt;br /&gt;
* [[Howto: Implent Generic tyre smoke|Generic tyre smoke]]&lt;br /&gt;
* [[Howto: Create a custom version of FlightGear]]&lt;br /&gt;
* [[Walk View‎]]&lt;br /&gt;
* [[Glass reflection effect for instruments]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[es:Portal:Desarrolladores/Aeronaves]]&lt;br /&gt;
[[pt:Portal:Desenvolvedor/Avião]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26081</id>
		<title>Portal:Developer/Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26081"/>
		<updated>2010-12-02T03:40:09Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PortalMenu}}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border-spacing:8px; margin:0px -8px; width:100%;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;The Aircraft Portal&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
This portal is for developers of [[FlightGear]] [[aircraft]]. And tends to be a home for aircraft related articles. See the [[Portal:Developer|developers portal]] for more articles about development &lt;br /&gt;
in general&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border-spacing:8px; margin:0px -8px;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Livery&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
* [[ Howto: Edit a livery|Edit a livery ]]&lt;br /&gt;
* [[ Livery over MP]]&lt;br /&gt;
* [[ Livery requests ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;FDM&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Add thrust reversal|Add thrust reversal]]&lt;br /&gt;
* [[Flight Dynamics Model]]&lt;br /&gt;
* [[JSBSim Commander]]&lt;br /&gt;
* [[JSBSim]] &amp;amp;bull; [[UIUC]] &amp;amp;bull; [[YASim]]&lt;br /&gt;
* [[Howto: Name fuel tanks|Name fuel tanks]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Autopilot&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Autopilot Configuration Reference]]&lt;br /&gt;
* [[Howto: Design an autopilot]]&lt;br /&gt;
* [http://www.flightgear.org/Docs/XMLAutopilot/ Customizing the XML Autopilot]&lt;br /&gt;
* [[Autopilot Tuning Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Route Manager&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Route Manager]]&lt;br /&gt;
* [[Route manager internals]]&lt;br /&gt;
* [[GPS]]&lt;br /&gt;
* [[GPS internals]]&lt;br /&gt;
* [[Inertial Navigation System]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;General&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Create custom splash screens]]&lt;br /&gt;
* [[Livery requests]]&lt;br /&gt;
* [[Instrument requests]]&lt;br /&gt;
* [[Aircraft requests]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Category:Aircraft_TODO Aircraft Todo]&lt;br /&gt;
* [[Aircraft Information Resources]]&lt;br /&gt;
* [[Aircraft Manuals]]&lt;br /&gt;
* [[Avionics Development Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Nasal Scripting&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Nasal scripting language]]&lt;br /&gt;
* [[Writing simple scripts in &amp;quot;nasal&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Modeling&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[ Howto: Shader Programming in FlightGear]]&lt;br /&gt;
* [[Howto: 3D Aircraft Models|3D Aircraft Models]]&lt;br /&gt;
* [[3D Model Rotates Around Nose]]&lt;br /&gt;
* [[Howto: Add aircraft lights|Add aircraft lights]]&lt;br /&gt;
* [[Howto: Decrease the number of faces|Decrease the number of faces]]&lt;br /&gt;
* [[Model Import and Export]]&lt;br /&gt;
* [[Modeling - Getting Started]]&lt;br /&gt;
* [[:Category:Modeling|Modeling Category]]&lt;br /&gt;
* [[Modeling Resources]] &lt;br /&gt;
* [[Normals and Transparency Tutorial]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Copyright_Inquiry Copyright Inquiry] &lt;br /&gt;
 &lt;br /&gt;
* [[AC3D]] &amp;amp;bull; [[Blender]] &amp;amp;bull; [[SketchUp]] &amp;amp;bull; [[Wings 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Howtos&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Howto: Make an aircraft|Make an aircraft]]&lt;br /&gt;
* [[Howto: Make a helicopter|Make a helicopter]]&lt;br /&gt;
* [[Howto: Use The Normal Map Effect in Aircraft]]&lt;br /&gt;
* [[Howto: Configure views in FlightGear|Configure views in FlightGear]]&lt;br /&gt;
* [[Creating instruments for FG|Create instruments]]&lt;br /&gt;
* [[Tutorials|Create interactive tutorials]]&lt;br /&gt;
* [[Howto: Define speed limits|Define speed limits]]&lt;br /&gt;
* [[Howto: Implement wing flex|Implement wing flex]]&lt;br /&gt;
* [[Howto: Implement pushback|Implement pushback]]&lt;br /&gt;
* [[Howto: Implent Generic tyre smoke|Generic tyre smoke]]&lt;br /&gt;
* [[Howto: Create a custom version of FlightGear]]&lt;br /&gt;
* [[Walk View‎]]&lt;br /&gt;
* [[Howto: Glass reflection effect for instruments|Glass reflection effect for instruments]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[es:Portal:Desarrolladores/Aeronaves]]&lt;br /&gt;
[[pt:Portal:Desenvolvedor/Avião]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26080</id>
		<title>Howto:Glass reflection effect for instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26080"/>
		<updated>2010-12-02T03:36:43Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument image, and not depending on shaders. The result is widely satisfactory and very realistic one, meaning a less CPU load.&lt;br /&gt;
&lt;br /&gt;
You may use any image editing software, but would be useful one with multi-layer support (as GIMP or Photoshop), so you may control each step as a separate layer, adding or subtracting effects one by one.&lt;br /&gt;
&lt;br /&gt;
==What's needed==&lt;br /&gt;
&lt;br /&gt;
* Original image of instrument at good resolution.&lt;br /&gt;
* Real image of cockpit, or something similar (even may be used a car image).&lt;br /&gt;
* Multi-layer image editing software.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1.- Do a mask over the empty space of original instrument and save it as a new selection. You will need it all the time to cut the excess material in every step:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi_original.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.- To the original image of instrument apply an horizontal gradient effect from light to shadow, from top to bottom (at the top there are always more light). It's better to scale point of mixture near the middle, so shadow and light are more evident towards the edges:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.- Put over the main image of the instrument a layer with an a real image of the cockpit where will be used, like viewed from the panel to back side, and apply to it an opacity near 15 or 20%. If the instrument is curved, apply eye fish effect to the cockpit image layer (like to simulate how the reflection would look on the glass). Use an image containing light/shadows contrasts, will be useful to better effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Asi2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.- Apply a curved shadow on the top of the instrument, more or less, depending if needed to simulate the shadow of a socket supporting instrument, or the normal shadow of curved glass. Apply some blur effect, and add near 80% of opacity:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.- And finally, apply some light brights, one greater at one side bottom, and a little circle near the center. Add blur effect. The next image have a a black background to may notice them:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi4.png]]&lt;br /&gt;
&lt;br /&gt;
==Final result==&lt;br /&gt;
The final resulting image is this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Asi.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If needed, add a final parallel sorrounding shadow to the main image. It helps to better see it positioned over the panels and not look so fake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto|Add Glass reflection effect for instruments]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26079</id>
		<title>Howto:Glass reflection effect for instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26079"/>
		<updated>2010-12-02T03:24:06Z</updated>

		<summary type="html">&lt;p&gt;Horacio: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument image, and not depending on shaders. The result is widely satisfactory and very realistic one, meaning a less CPU load.&lt;br /&gt;
&lt;br /&gt;
You may use any image editing software, but would be useful one with multi-layer support (as GIMP or Photoshop), so you may control each step as a separate layer, adding or subtracting effects one by one.&lt;br /&gt;
&lt;br /&gt;
==What's needed==&lt;br /&gt;
&lt;br /&gt;
* Original image of instrument at good resolution.&lt;br /&gt;
* Real image of cockpit, or something similar (even may be used a car image).&lt;br /&gt;
* Multi-layer image editing software.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1.- Do a mask over the empty space of original instrument and save it as a new selection. You will need it all the time to cut the excess material in every step:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi_original.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.- To the original image of instrument apply an horizontal gradient effect from light to shadow, from top to bottom (at the top there are always more light). It's better to scale point of mixture near the middle, so shadow and light are more evident towards the edges:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.- Put over the main image of the instrument a layer with an a real image of the cockpit where will be used, like viewed from the panel to back side, and apply to it an opacity near 15 or 20%. If the instrument is curved, apply eye fish effect to the cockpit image layer (like to simulate how the reflection would look on the glass). Use an image containing light/shadows contrasts, will be useful to better effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Asi2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.- Apply a curved shadow on the top of the instrument, more or less, depending if needed to simulate the shadow of a socket supporting instrument, or the normal shadow of curved glass. Apply some blur effect, and add near 80% of opacity:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.- And finally, apply some light brights, one greater at one side bottom, and a little circle near the center. Add blur effect. The next image have a a black background to may notice them:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi4.png]]&lt;br /&gt;
&lt;br /&gt;
==Final result==&lt;br /&gt;
The final resulting image is this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Asi.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If needed, add a final parallel sorrounding shadow to the main image. It helps to better see it positioned over the panels and not look so fake.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26078</id>
		<title>Howto:Glass reflection effect for instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Glass_reflection_effect_for_instruments&amp;diff=26078"/>
		<updated>2010-12-02T03:22:39Z</updated>

		<summary type="html">&lt;p&gt;Horacio: Created page with 'This is a short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument image, and not depending on shaders. The result is widely satisfactory and very realistic one, meaning a less CPU load.&lt;br /&gt;
&lt;br /&gt;
You may use any image editing software, but would be useful one with multi-layer support (as GIMP or Photoshop), so you may control each step as a separate layer, adding or subtracting effects one by one.&lt;br /&gt;
&lt;br /&gt;
==What's needed==&lt;br /&gt;
&lt;br /&gt;
* Original image of instrument at good resolution.&lt;br /&gt;
* Real image of cockpit, or something similar (even may be used a car image).&lt;br /&gt;
* Multi-layer image editing software.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1.- Do a mask over the empty space of original instrument. You will need it all the time to cut the excess material in every step:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi_original.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.- To the original image of instrument apply an horizontal gradient effect from light to shadow, from top to bottom (at the top there are always more light). It's better to scale point of mixture near the middle, so shadow and light are more evident towards the edges:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.- Put over the main image of the instrument a layer with an a real image of the cockpit where will be used, like viewed from the panel to back side, and apply to it an opacity near 15 or 20%. If the instrument is curved, apply eye fish effect to the cockpit image layer (like to simulate how the reflection would look on the glass). Use an image containing light/shadows contrasts, will be useful to better effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Asi2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.- Apply a curved shadow on the top of the instrument, more or less, depending if needed to simulate the shadow of a socket supporting instrument, or the normal shadow of curved glass. Apply some blur effect, and add near 80% of opacity:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.- And finally, apply some light brights, one greater at one side bottom, and a little circle near the center. Add blur effect. The next image have a a black background to may notice them:&lt;br /&gt;
&lt;br /&gt;
[[File:Asi4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final result==&lt;br /&gt;
The final resulting image is this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Asi.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If needed, add a final parallel sorrounding shadow to the main image. It helps to better see it positioned over the panels and not look so fake.&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Asi_original.png&amp;diff=26077</id>
		<title>File:Asi original.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Asi_original.png&amp;diff=26077"/>
		<updated>2010-12-02T03:11:08Z</updated>

		<summary type="html">&lt;p&gt;Horacio: ASI original del BO-105&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASI original del BO-105&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Asi4.png&amp;diff=26076</id>
		<title>File:Asi4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Asi4.png&amp;diff=26076"/>
		<updated>2010-12-02T02:55:50Z</updated>

		<summary type="html">&lt;p&gt;Horacio: ASI: efecto de brillo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASI: efecto de brillo&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Asi3.png&amp;diff=26075</id>
		<title>File:Asi3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Asi3.png&amp;diff=26075"/>
		<updated>2010-12-02T02:55:27Z</updated>

		<summary type="html">&lt;p&gt;Horacio: ASI: sombra superior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASI: sombra superior&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Asi2.png&amp;diff=26074</id>
		<title>File:Asi2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Asi2.png&amp;diff=26074"/>
		<updated>2010-12-02T02:55:02Z</updated>

		<summary type="html">&lt;p&gt;Horacio: ASI: imagen con efecto ojo e pez y transparencia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASI: imagen con efecto ojo e pez y transparencia&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Asi1.png&amp;diff=26073</id>
		<title>File:Asi1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Asi1.png&amp;diff=26073"/>
		<updated>2010-12-02T02:54:10Z</updated>

		<summary type="html">&lt;p&gt;Horacio: ASI con gradiente horizontal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASI con gradiente horizontal&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Asi.png&amp;diff=26071</id>
		<title>File:Asi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Asi.png&amp;diff=26071"/>
		<updated>2010-12-02T02:44:50Z</updated>

		<summary type="html">&lt;p&gt;Horacio: ASI original del BO-105&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASI original del BO-105&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26070</id>
		<title>Portal:Developer/Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26070"/>
		<updated>2010-12-02T02:34:11Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PortalMenu}}&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
This portal is for developers of [[FlightGear]] [[aircraft]]. And tends to be a home for aircraft related articles. See the [[Portal:Developer|developers portal]] for more articles about development &lt;br /&gt;
in general&lt;br /&gt;
|}&lt;br /&gt;
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{|style=&amp;quot;border-spacing:8px; margin:0px -8px;&amp;quot;&lt;br /&gt;
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|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
* [[ Howto: Edit a livery|Edit a livery ]]&lt;br /&gt;
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|}&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Add thrust reversal|Add thrust reversal]]&lt;br /&gt;
* [[Flight Dynamics Model]]&lt;br /&gt;
* [[JSBSim Commander]]&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Autopilot Configuration Reference]]&lt;br /&gt;
* [[Howto: Design an autopilot]]&lt;br /&gt;
* [http://www.flightgear.org/Docs/XMLAutopilot/ Customizing the XML Autopilot]&lt;br /&gt;
* [[Autopilot Tuning Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Route Manager]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Create custom splash screens]]&lt;br /&gt;
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* [[Aircraft Manuals]]&lt;br /&gt;
* [[Avionics Development Resources]]&lt;br /&gt;
|}&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Nasal scripting language]]&lt;br /&gt;
* [[Writing simple scripts in &amp;quot;nasal&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Modeling&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[ Howto: Shader Programming in FlightGear]]&lt;br /&gt;
* [[Howto: 3D Aircraft Models|3D Aircraft Models]]&lt;br /&gt;
* [[3D Model Rotates Around Nose]]&lt;br /&gt;
* [[Howto: Add aircraft lights|Add aircraft lights]]&lt;br /&gt;
* [[Howto: Decrease the number of faces|Decrease the number of faces]]&lt;br /&gt;
* [[Model Import and Export]]&lt;br /&gt;
* [[Modeling - Getting Started]]&lt;br /&gt;
* [[:Category:Modeling|Modeling Category]]&lt;br /&gt;
* [[Modeling Resources]] &lt;br /&gt;
* [[Normals and Transparency Tutorial]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Copyright_Inquiry Copyright Inquiry] &lt;br /&gt;
 &lt;br /&gt;
* [[AC3D]] &amp;amp;bull; [[Blender]] &amp;amp;bull; [[SketchUp]] &amp;amp;bull; [[Wings 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Howto: Make an aircraft|Make an aircraft]]&lt;br /&gt;
* [[Howto: Make a helicopter|Make a helicopter]]&lt;br /&gt;
* [[Howto: Use The Normal Map Effect in Aircraft]]&lt;br /&gt;
* [[Howto: Configure views in FlightGear|Configure views in FlightGear]]&lt;br /&gt;
* [[Creating instruments for FG|Create instruments]]&lt;br /&gt;
* [[Tutorials|Create interactive tutorials]]&lt;br /&gt;
* [[Howto: Define speed limits|Define speed limits]]&lt;br /&gt;
* [[Howto: Implement wing flex|Implement wing flex]]&lt;br /&gt;
* [[Howto: Implement pushback|Implement pushback]]&lt;br /&gt;
* [[Howto: Implent Generic tyre smoke|Generic tyre smoke]]&lt;br /&gt;
* [[Howto: Create a custom version of FlightGear]]&lt;br /&gt;
* [[Walk View‎]]&lt;br /&gt;
* [[Glass reflection effect for instruments|Glass reflection effect for instruments]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[es:Portal:Desarrolladores/Aeronaves]]&lt;br /&gt;
[[pt:Portal:Desenvolvedor/Avião]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26069</id>
		<title>Portal:Developer/Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26069"/>
		<updated>2010-12-02T02:33:57Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PortalMenu}}&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
This portal is for developers of [[FlightGear]] [[aircraft]]. And tends to be a home for aircraft related articles. See the [[Portal:Developer|developers portal]] for more articles about development &lt;br /&gt;
in general&lt;br /&gt;
|}&lt;br /&gt;
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|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
* [[ Howto: Edit a livery|Edit a livery ]]&lt;br /&gt;
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|}&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Add thrust reversal|Add thrust reversal]]&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Autopilot Configuration Reference]]&lt;br /&gt;
* [[Howto: Design an autopilot]]&lt;br /&gt;
* [http://www.flightgear.org/Docs/XMLAutopilot/ Customizing the XML Autopilot]&lt;br /&gt;
* [[Autopilot Tuning Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Route Manager]]&lt;br /&gt;
* [[Route manager internals]]&lt;br /&gt;
* [[GPS]]&lt;br /&gt;
* [[GPS internals]]&lt;br /&gt;
* [[Inertial Navigation System]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Create custom splash screens]]&lt;br /&gt;
* [[Livery requests]]&lt;br /&gt;
* [[Instrument requests]]&lt;br /&gt;
* [[Aircraft requests]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Category:Aircraft_TODO Aircraft Todo]&lt;br /&gt;
* [[Aircraft Information Resources]]&lt;br /&gt;
* [[Aircraft Manuals]]&lt;br /&gt;
* [[Avionics Development Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Nasal Scripting&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Nasal scripting language]]&lt;br /&gt;
* [[Writing simple scripts in &amp;quot;nasal&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Modeling&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[ Howto: Shader Programming in FlightGear]]&lt;br /&gt;
* [[Howto: 3D Aircraft Models|3D Aircraft Models]]&lt;br /&gt;
* [[3D Model Rotates Around Nose]]&lt;br /&gt;
* [[Howto: Add aircraft lights|Add aircraft lights]]&lt;br /&gt;
* [[Howto: Decrease the number of faces|Decrease the number of faces]]&lt;br /&gt;
* [[Model Import and Export]]&lt;br /&gt;
* [[Modeling - Getting Started]]&lt;br /&gt;
* [[:Category:Modeling|Modeling Category]]&lt;br /&gt;
* [[Modeling Resources]] &lt;br /&gt;
* [[Normals and Transparency Tutorial]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Copyright_Inquiry Copyright Inquiry] &lt;br /&gt;
 &lt;br /&gt;
* [[AC3D]] &amp;amp;bull; [[Blender]] &amp;amp;bull; [[SketchUp]] &amp;amp;bull; [[Wings 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Howtos&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Howto: Make an aircraft|Make an aircraft]]&lt;br /&gt;
* [[Howto: Make a helicopter|Make a helicopter]]&lt;br /&gt;
* [[Howto: Use The Normal Map Effect in Aircraft]]&lt;br /&gt;
* [[Howto: Configure views in FlightGear|Configure views in FlightGear]]&lt;br /&gt;
* [[Creating instruments for FG|Create instruments]]&lt;br /&gt;
* [[Tutorials|Create interactive tutorials]]&lt;br /&gt;
* [[Howto: Define speed limits|Define speed limits]]&lt;br /&gt;
* [[Howto: Implement wing flex|Implement wing flex]]&lt;br /&gt;
* [[Howto: Implement pushback|Implement pushback]]&lt;br /&gt;
* [[Howto: Implent Generic tyre smoke|Generic tyre smoke]]&lt;br /&gt;
* [[Howto: Create a custom version of FlightGear]]&lt;br /&gt;
* [[Walk View‎]]&lt;br /&gt;
* [[Glass reflection effect for instruments|Add glass reflection effect for instruments]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[es:Portal:Desarrolladores/Aeronaves]]&lt;br /&gt;
[[pt:Portal:Desenvolvedor/Avião]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26068</id>
		<title>Portal:Developer/Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Portal:Developer/Aircraft&amp;diff=26068"/>
		<updated>2010-12-02T02:32:48Z</updated>

		<summary type="html">&lt;p&gt;Horacio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PortalMenu}}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border-spacing:8px; margin:0px -8px; width:100%;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
This portal is for developers of [[FlightGear]] [[aircraft]]. And tends to be a home for aircraft related articles. See the [[Portal:Developer|developers portal]] for more articles about development &lt;br /&gt;
in general&lt;br /&gt;
|}&lt;br /&gt;
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{|style=&amp;quot;border-spacing:8px; margin:0px -8px;&amp;quot;&lt;br /&gt;
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{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Livery&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| &lt;br /&gt;
* [[ Howto: Edit a livery|Edit a livery ]]&lt;br /&gt;
* [[ Livery over MP]]&lt;br /&gt;
* [[ Livery requests ]]&lt;br /&gt;
|}&lt;br /&gt;
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{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;FDM&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Add thrust reversal|Add thrust reversal]]&lt;br /&gt;
* [[Flight Dynamics Model]]&lt;br /&gt;
* [[JSBSim Commander]]&lt;br /&gt;
* [[JSBSim]] &amp;amp;bull; [[UIUC]] &amp;amp;bull; [[YASim]]&lt;br /&gt;
* [[Howto: Name fuel tanks|Name fuel tanks]]&lt;br /&gt;
|-&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Autopilot&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Autopilot Configuration Reference]]&lt;br /&gt;
* [[Howto: Design an autopilot]]&lt;br /&gt;
* [http://www.flightgear.org/Docs/XMLAutopilot/ Customizing the XML Autopilot]&lt;br /&gt;
* [[Autopilot Tuning Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Route Manager&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Route Manager]]&lt;br /&gt;
* [[Route manager internals]]&lt;br /&gt;
* [[GPS]]&lt;br /&gt;
* [[GPS internals]]&lt;br /&gt;
* [[Inertial Navigation System]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;General&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Howto: Create custom splash screens]]&lt;br /&gt;
* [[Livery requests]]&lt;br /&gt;
* [[Instrument requests]]&lt;br /&gt;
* [[Aircraft requests]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Category:Aircraft_TODO Aircraft Todo]&lt;br /&gt;
* [[Aircraft Information Resources]]&lt;br /&gt;
* [[Aircraft Manuals]]&lt;br /&gt;
* [[Avionics Development Resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Nasal Scripting&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[Nasal scripting language]]&lt;br /&gt;
* [[Writing simple scripts in &amp;quot;nasal&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Modeling&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
* [[ Howto: Shader Programming in FlightGear]]&lt;br /&gt;
* [[Howto: 3D Aircraft Models|3D Aircraft Models]]&lt;br /&gt;
* [[3D Model Rotates Around Nose]]&lt;br /&gt;
* [[Howto: Add aircraft lights|Add aircraft lights]]&lt;br /&gt;
* [[Howto: Decrease the number of faces|Decrease the number of faces]]&lt;br /&gt;
* [[Model Import and Export]]&lt;br /&gt;
* [[Modeling - Getting Started]]&lt;br /&gt;
* [[:Category:Modeling|Modeling Category]]&lt;br /&gt;
* [[Modeling Resources]] &lt;br /&gt;
* [[Normals and Transparency Tutorial]]&lt;br /&gt;
* [http://wiki.flightgear.org/index.php/Copyright_Inquiry Copyright Inquiry] &lt;br /&gt;
 &lt;br /&gt;
* [[AC3D]] &amp;amp;bull; [[Blender]] &amp;amp;bull; [[SketchUp]] &amp;amp;bull; [[Wings 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:25%; border:1px solid #d9e2e2; background:#efefef; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#efefef;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#0f7a71; font-size:120%; font-weight:bold; border:1px solid #d9e2e2; text-align:left; color:white; padding:0.2em 0.4em;&amp;quot;&amp;gt;Howtos&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
* [[Howto: Make an aircraft|Make an aircraft]]&lt;br /&gt;
* [[Howto: Make a helicopter|Make a helicopter]]&lt;br /&gt;
* [[Howto: Use The Normal Map Effect in Aircraft]]&lt;br /&gt;
* [[Howto: Configure views in FlightGear|Configure views in FlightGear]]&lt;br /&gt;
* [[Creating instruments for FG|Create instruments]]&lt;br /&gt;
* [[Tutorials|Create interactive tutorials]]&lt;br /&gt;
* [[Howto: Define speed limits|Define speed limits]]&lt;br /&gt;
* [[Howto: Implement wing flex|Implement wing flex]]&lt;br /&gt;
* [[Howto: Implement pushback|Implement pushback]]&lt;br /&gt;
* [[Howto: Implent Generic tyre smoke|Generic tyre smoke]]&lt;br /&gt;
* [[Howto: Create a custom version of FlightGear]]&lt;br /&gt;
* [[Walk View‎]]&lt;br /&gt;
* [[Howto: Add glass reflection effect for instruments|Add glass reflection effect for instruments]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[es:Portal:Desarrolladores/Aeronaves]]&lt;br /&gt;
[[pt:Portal:Desenvolvedor/Avião]]&lt;/div&gt;</summary>
		<author><name>Horacio</name></author>
	</entry>
</feed>