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	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=George9</id>
	<title>FlightGear wiki - User contributions [en]</title>
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	<updated>2026-04-05T07:51:06Z</updated>
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	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Talk:Galaxy_Virtual_Airlines&amp;diff=57957</id>
		<title>Talk:Galaxy Virtual Airlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Talk:Galaxy_Virtual_Airlines&amp;diff=57957"/>
		<updated>2013-02-16T18:23:58Z</updated>

		<summary type="html">&lt;p&gt;George9: Created page with &amp;quot;Hey all! Please dont delete this page, just for the pilots and people who are interested in what happend to Galaxy.  Thank you so much -- George9&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey all! Please dont delete this page, just for the pilots and people who are interested in what happend to Galaxy.&lt;br /&gt;
&lt;br /&gt;
Thank you so much&lt;br /&gt;
--&lt;br /&gt;
George9&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_January_2013&amp;diff=57580</id>
		<title>FlightGear Newsletter January 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_January_2013&amp;diff=57580"/>
		<updated>2013-02-01T02:15:21Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a template for future [[FlightGear Newsletter|newsletters]], please feel free to edit/improve!&lt;br /&gt;
&lt;br /&gt;
{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and the changelog of the upcoming release.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
With just two more weeks to go till the release of FlightGear 2.10, you are encouraged to test the release candidates. These are basically complete releases, meant for testing by a large group of people. Bugs found (and reported!) during these tests have a fair chance getting fixed. Do note that the earlier bugs are reported, the more time we'll have to fix them.&lt;br /&gt;
&lt;br /&gt;
You can download the latest release candidate [http://www.flightgear.org/download/ from our website]. Please install it in a special directory, away from your current FlightGear.&lt;br /&gt;
&lt;br /&gt;
Bugs should be reported [http://code.google.com/p/flightgear-bugs/issues/entry?template=Release%20candidate at our bug tracker], while questions or comments about the release candidate are welcome at [http://www.flightgear.org/forums/viewforum.php?f=68 our special subforum]].&lt;br /&gt;
&lt;br /&gt;
=== State Machines ===&lt;br /&gt;
&lt;br /&gt;
James added initial support for state-machines to the XML autopilot code. This expands on the existing stateful flip-flop components, to allow arbitrarily complex collections of states and transitions between them. Each transition is controlled by a usual XML condition, and state and transitions can run arbitrary commands when activated. This system allows high-level control of complex auto-flight modes, without requiring a mixture of Nasal and XML. For example the armed / engaged / disarm states of many auto-flight subsystems (e.g., auto-brakes and auto-spoilers) can be expressed in a way that models the functional description. &lt;br /&gt;
&lt;br /&gt;
Of course the state-machine concept has uses beyond auto-flight systems, for example it could be used to drive GUI dialog logic, but that's left as an exercise for the reader!&lt;br /&gt;
=== Random Buildings ===&lt;br /&gt;
&amp;lt;!-- These are currently just a bunch of placeholders for the latest projects (as of 08/2012)  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Project Rembrandt ===&lt;br /&gt;
=== Canvas System ===&lt;br /&gt;
&amp;lt;!--additions should also be added to:http://wiki.flightgear.org/Changelog_3.0.0#Some_of_the_major_changes_include: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Level Architecture ===&lt;br /&gt;
=== FlightGear on Android ===&lt;br /&gt;
&lt;br /&gt;
=== Canvas-based CDU development ===&lt;br /&gt;
James has done a survey of the existing CDU setups, and produced a new version which combines the best parts of most of them - it uses the Canvas for rendering, but has a simple Nasal API for defining new pages and data fields, and for specifying how editing and buttons interact. (The later inspired by earlier work by Claus Christiansen) The code will be published in Git soon, and should be easily adaptable for any Honeywell-CDU equipped aircraft, providing you can compute suitable data values! For Boeing family aircraft the set of pages is quite similar, so the hope is to share some pages between at least the 737NG, 747-400 and any others where the developers wish.&lt;br /&gt;
&lt;br /&gt;
In particular there is separation of the CDU core setup from the page layouts, and those are separated from the field data. This makes development easier (pages and data models can be reloaded easily), but also increases the changes that some aspects can be shared between families of aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:cdu1.png|300px|Position initialization]]&lt;br /&gt;
[[File:cdu2.png|300px|Departure selection]]&lt;br /&gt;
[[File:cdu3.png|300px|Waypoint information lookup]]&lt;br /&gt;
&lt;br /&gt;
The screenshots above shows a few pages from the 737NG - of the total pages, about 2/3rd now exist in some form, but with many placeholder values until the matching FMS code is developed. Note the font rendering is not quite correct - Yves has generated a better font with proper characters, but there wasn't yet time to include it. But the system already supports both the tradition CRT 'green' appearance and the more modern LCD appearance.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how much a given aircraft's CDU pages overlap with the 737NG, James is happy to help, assuming you have a suitable reference (manual) for your target aircraft. Even the Airbus MCDUs seem to share some concepts with Boeings, for once!&lt;br /&gt;
&lt;br /&gt;
=== Procedural Terrain Texturing ===&lt;br /&gt;
&lt;br /&gt;
For users with powerful graphics cards, a much improved version of [[Procedural Texturing]] of the Flightgear terrain (which is as of now implemented under the [[Atmospheric light scattering]] framework) is currently being developed. This generates highly detailed visuals of the terrain seen from close-up (the smallest structures generated are of 1 cm scale), including a gentle bump-mapping, grain overlay and optional sparse-dot noise generated rocks or grass patches.&lt;br /&gt;
&lt;br /&gt;
[[File:hires_terrain01.jpg|300px|Hires terrain - Lanai shrub cover]]&lt;br /&gt;
[[File:hires_terrain02.jpg|300px|Hires terrain - Oahu hill vegetation ]]&lt;br /&gt;
[[File:hires_terrain03.jpg|300px|Hires terrain - Lanai green  ]]&lt;br /&gt;
&lt;br /&gt;
[[File:hires_terrain04.jpg|300px|Hires terrain - Kauai shrub cover]]&lt;br /&gt;
[[File:hires_terrain05.jpg|300px|Hires terrain - Mojave desert ]]&lt;br /&gt;
[[File:hires_terrain06.jpg|300px|Hires terrain - Falkland islands in snow ]]&lt;br /&gt;
&lt;br /&gt;
The texturing procedure is easily configurable via materials.xml and combined with regional texturing allows for a much improved experience for low-level flights or helicopter trips away from airfields.&lt;br /&gt;
&lt;br /&gt;
Note that this feature will not be available for the 2.10 release, as it requires still some testing.&lt;br /&gt;
&lt;br /&gt;
=== Terragear ===&lt;br /&gt;
The master branch of terragear has recently seen more enhancements and cleanup.&lt;br /&gt;
Most of the functionality has been put into a single terragear library for reuse in all tools.&lt;br /&gt;
Furthermore, all essential parts of the toolchain now support multithreading. The multiprocess support for genapts has been removed in favour of threading as well.&lt;br /&gt;
&lt;br /&gt;
Work continues on the elevation tools. GDALchop has been re-activated and should become the prior tool to chop up elevation source files into buckets. As it relies on the well-established codebase of GDAL, it takes away the task of opening and reading the different kinds of elevation files from the terragear developers. Supported formats can be seen here: http://www.gdal.org/formats_list.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Usability Improvements ===&lt;br /&gt;
&lt;br /&gt;
=== Mailing list digest ===&lt;br /&gt;
&lt;br /&gt;
(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)&lt;br /&gt;
&lt;br /&gt;
=== Forum digest ===&lt;br /&gt;
&lt;br /&gt;
=== Git digest ===&lt;br /&gt;
&lt;br /&gt;
=== Getting involved as a programmer ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Howto:Start core development]]&lt;br /&gt;
&lt;br /&gt;
== Release ChangeLog ==&lt;br /&gt;
This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Translators required ==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:en.gif]]&lt;br /&gt;
|The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at [[Help:Translate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:de.gif]]&lt;br /&gt;
|Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit [[:de:Help:Übersetzen|Help:Übersetzen]] an.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nl.gif]]&lt;br /&gt;
|De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij [[:nl:Help:Vertalen|Help:Vertalen]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:es.gif]]&lt;br /&gt;
|La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en [[:es:Help:Traducir|Help:Traducir]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regional texturing ===&lt;br /&gt;
&lt;br /&gt;
More regional texturing definitions are arriving on GIT! Hawaii has just received an update to make full use of procedural texturing techniques - see [http://www.flightgear.org/tours/fly-hawaii Fly Hawaii!] for some additional info. Indonesia has arrived on GIT, and the Middle East region is currently being worked on - look forward to some nice variety in scenery in the future. &lt;br /&gt;
&lt;br /&gt;
[[File:Indonesia01.jpg|300px|Rice fields, Java]]&lt;br /&gt;
[[File:Negev.jpg|300px|Negev desert, Israel]]&lt;br /&gt;
[[File:Sinai01.jpg|300px|Sinai peninsula, Egypt]]&lt;br /&gt;
&lt;br /&gt;
(Other regions having received regional texturing definitions so far include Europe, South American rain forest belt, Iceland and the Caribbean.)&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
[[File:FlightGear_forum_index_mobile_theme.png|thumb]]&lt;br /&gt;
To ease the use of [http://flightgear.org/forums|the FlightGear forum] on mobile (small screen) devices, a special mobile theme has been created. Basic layout works, but there are still parts left waiting for optimisation. You should see the mobile theme automatically when you visit the forum on a device with a screen size smaller than 500 pixels. You can turn back to the normal layout by clicking a link at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
Flightgear has a brand new airline, [[Galaxy Virtual Airlines]] has now commenced operations created by George9 &amp;amp; Sbyx. They are currently desprate for pilots &amp;amp; help so go and visit their website, (See VA page)&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
To learn more about how the project works, please see [http://flightgear.org/forums/viewtopic.php?f=42&amp;amp;t=15267#p149971 this short essay] written by Thorsten, for a more detailed article see [[How the FlightGear project works]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[Flightgear On Android]] team is looking for testers&lt;br /&gt;
* The [[Target4Today]] team is looking for volunteers to help improving FlightGear's combat support&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2013 01]]&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Virtual_airlines&amp;diff=57485</id>
		<title>Virtual airlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Virtual_airlines&amp;diff=57485"/>
		<updated>2013-01-29T05:30:15Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''virtual airline''' (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally have a presence on the internet, similar to a real airline. There are over 100 virtual airlines of significance currently active in the internet (supporting a number of flightsims), with thousands of participants involved at any one time each using different simulator platforms.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Virtual airlines were started to give a sense of purpose to activities conducted within a flight simulator. This basic premise has evolved over time, along with available technology, to provide increasing levels of immersion but always with the same core purpose. When combined with increasingly powerful personal computers, advancing flight simulation software, and communications networks, virtual airlines are often able to provide compelling, realistic, experiences similar to operations inside a real airline. Virtual airlines also provide an avenue for members to gain access to additional content, such as aircraft and scenery, for use with their simulator. The appeal varies; for younger members, virtual airlines provide a sandbox environment where they can experience the corporate environment of commercial business in the airline industry, without the risk of financial loss. These organizations also provide an outlet for those who are interested in aviation but unable to fly themselves in real life due to financial, health, or other reasons.&lt;br /&gt;
Most of all, its one step closer to enthusiasts feeling more involved in an airline environment and share their interests with others.&lt;br /&gt;
Virtual Airlines also benefit the flight simulator community by providing valuable services such as ATC, events, and general help and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Common elements ==&lt;br /&gt;
There are several elements that are common across many virtual airlines:&lt;br /&gt;
* A website as the focal point of the community&lt;br /&gt;
* Internet forum where discussion and social interaction can occur&lt;br /&gt;
* Customized livery that users can download together with aircraft and install in their flight simulator&lt;br /&gt;
* Route schedules for members to fly in their simulators&lt;br /&gt;
* Multiplayer events, often on a game network such as VATSIM or IVAO&lt;br /&gt;
* Less common elements include:&lt;br /&gt;
* An Online database for recording and reporting flights and membership statistics&lt;br /&gt;
* Dedicated game server hosting to provide private areas for members to complete flights&lt;br /&gt;
* Award, rank and recognition systems&lt;br /&gt;
* Voice over Internet Protocol servers for members to communicate freely by voice&lt;br /&gt;
&lt;br /&gt;
== Current Flightgear Virtual Airlines ==&lt;br /&gt;
Currently the FlightGear community have four widely recognized virtual airlines in operation, consisting of the following airlines:&lt;br /&gt;
&lt;br /&gt;
* [[Atlas Virtual Airlines]]&lt;br /&gt;
* [[BRT Virtual Airlines]]&lt;br /&gt;
* [[Merlion Virtual Airlines]]&lt;br /&gt;
* [http://tsavirtual.fr.nf/index.php/ TSA - Tristar Airlines]&lt;br /&gt;
* [[Air Lanaudière]]&lt;br /&gt;
* [[Galaxy Virtual Airlines]]&lt;br /&gt;
=== Current Alliances ===&lt;br /&gt;
Alliances point to groups of airlines working with each other in joint operations. Currently, the following are active:&lt;br /&gt;
* [[Virtual Star Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Former Virtual Airlines ==&lt;br /&gt;
Before the merger of most virtual airlines into Atlas and gradual declines of airlines following that event, several independent virtual airlines were active. These airlines, as well as airlines proposed but never actually created include the following:&lt;br /&gt;
[[File:virtualairlines.jpg|thumb|430px|Logo of most virtual airlines as of February 2010.]]&lt;br /&gt;
&lt;br /&gt;
=== Airlines Merged into merlion ===&lt;br /&gt;
* Seasonal Airlines - This branch now operates in Australia, New Zealand and the south Pacific as 'Aerosuperb' as well as longhaul flights to Dubai, Osaka and Santiago de Chile on behalf of Merlion.&lt;br /&gt;
* Dot Airways - This branch now operaties in the United States of America, the Carribean and Canada as &amp;quot;cloud9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both Cloud9 and Aerosuperb are subsidiaries of merlion.&lt;br /&gt;
&lt;br /&gt;
=== Airlines Merged into Atlas Virtual ===&lt;br /&gt;
* [[Japan Pacific Airlines]]&lt;br /&gt;
* Skynet International Airlines&lt;br /&gt;
&lt;br /&gt;
=== Defunct Airlines ===&lt;br /&gt;
* AirLink&lt;br /&gt;
* Air San Francisco&lt;br /&gt;
* Americair&lt;br /&gt;
* Coastal Air Systems&lt;br /&gt;
* Detra Virtual Airlines&lt;br /&gt;
* Euroair (Aurelen Virtual)&lt;br /&gt;
* [[Europe Airlines]]&lt;br /&gt;
* Gisi Airlines&lt;br /&gt;
* [[Cresder Nixrof Airways]]&lt;br /&gt;
&lt;br /&gt;
== Controversies ==&lt;br /&gt;
=== Copyright Issues ===&lt;br /&gt;
When a virtual airline is created in the image of a real world airline legal issues can arise out of copyright violations. In 2003, a real world airline, Qantas Airways Ltd., announced a new low-cost carrier by the name of Jetstar Airways. However, a virtual airline named Jetstar International Airlines already existed, complete with a web site. As part of their startup promotion, Qantas sold 100,000 airline tickets at a discount price, and the virtual airline's web site was swamped with would-be customers, job-seekers, and prospective vendors. The virtual airline sued Qantas, claiming that Qantas stole the virtual airline's livery and trademark.&lt;br /&gt;
If you wish to create a virtual airline- Which Flightgear would be eager for you to do, Please do not base it on real life airlines to save copyright issues!&lt;br /&gt;
&lt;br /&gt;
=== Misuse ===&lt;br /&gt;
Claims have been made of the use of both flight simulators and virtual airlines as training devices for criminal activities, although to date no conclusive link has ever been provided to indicate a situation where a virtual airline has provided flight simulation training to anyone involved in a terrorist activity.&lt;br /&gt;
Jermaine Lindsay, one of the four 7 July 2005 London bombings, may have used flight simulators to practice flying an airliner, with an accusation that he was registered with a virtual airline. A person of the same name listed his nearest major airport as Heathrow and clocked up 30 hours in two months with SimAirline.net. The website later denied the member's linking with the bombing, and indicated it was working with the Metropolitan Police to establish whether its former member was the bomber. The website stated that it provides information about airlines and free add-on software for Microsoft Flight Simulator and does not provide flight instruction to its members.&lt;br /&gt;
The 9/11 Commission in the US concluded in 2004 that those responsible for flying the planes into World Trade Center and Pentagon had used PC-based flight simulators for training. Despite the initial concerns of the involvement of virtual airlines in these terrorist activities, largely little has come from these claims to date and no changes have been noted as occurring in their operation as a result.&lt;br /&gt;
&lt;br /&gt;
== FlightGear Virtual Air Forces ==&lt;br /&gt;
For more information, check [[Virtual Air Forces]]&lt;br /&gt;
=== Current Virtual Air Forces in FlightGear ===&lt;br /&gt;
*[[European Air Force]] (international)&lt;br /&gt;
*[[1/7e Provence]] (French)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual airlines|Virtual airlines]]&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Galaxy_Virtual_Airlines_Logo.png&amp;diff=57483</id>
		<title>File:Galaxy Virtual Airlines Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Galaxy_Virtual_Airlines_Logo.png&amp;diff=57483"/>
		<updated>2013-01-29T04:56:09Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=GAA Logo for proper uses only!!}}&lt;br /&gt;
|date=2013-01-28&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:George9|George9]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_MD-80&amp;diff=57482</id>
		<title>McDonnell Douglas MD-80</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_MD-80&amp;diff=57482"/>
		<updated>2013-01-28T18:47:13Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{aero-stub}}&lt;br /&gt;
''This includes the following variants: MD-80, MD-83''&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =MD80.jpg&lt;br /&gt;
|name =McDonnell Douglas MD-80&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =American Airlines&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|authors =Adam Smith&lt;br /&gt;
|fgname =&lt;br /&gt;
|download =&lt;br /&gt;
}}&lt;br /&gt;
The McDonnell Douglas MD-80 series are twin-engine, medium-range, single-aisle commercial jet airliners. The MD-80 aircraft were lengthened and updated from the DC-9. The MD-80 series can seat from 130 up to 172 passengers depending on variant and seating arrangement.&lt;br /&gt;
&lt;br /&gt;
The MD-80 series was introduced commercially in October 1980 by Swissair. The MD-80 series was followed into service in modified form by the MD-90 in 1995 and the MD-95/Boeing 717 in 1999.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
There are two variants modeled in [[FlightGear]]:&lt;br /&gt;
* '''MD-83 (DC-9-83):''' long-range version with 21,000 lb thrust JT8D-219 engines. &lt;br /&gt;
* &amp;quot;[[MD-81]]&amp;quot; Normal version developed from the DC-9. Also with JTD8D-219' s.&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
'''Inside:'''&lt;br /&gt;
* No 3D cockpit&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.freewebs.com/adamshangar/mcdonnelldouglasmd83.htm Model description] in Adams hangar&lt;br /&gt;
&lt;br /&gt;
{{MDouglas}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Airliners]]&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Globalair_20.jpg&amp;diff=57340</id>
		<title>File:Globalair 20.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Globalair_20.jpg&amp;diff=57340"/>
		<updated>2013-01-25T01:40:33Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=LOGO FOR GLOBAL AIR}}&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|source=http://www.globalvirtualair.com&lt;br /&gt;
|author=Global Air Team&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{FAL}}&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_747-8&amp;diff=46722</id>
		<title>Boeing 747-8</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_747-8&amp;diff=46722"/>
		<updated>2012-04-04T04:27:33Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
{{aero-stub}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image    = 747-8i.jpg&lt;br /&gt;
|alt      = &lt;br /&gt;
|name     = Boeing 747-8i&lt;br /&gt;
|type     = Airliner&lt;br /&gt;
|fdm      = YASim&lt;br /&gt;
|status   = Alpha&lt;br /&gt;
|authors  = Unitedfreeworld/FGBR&lt;br /&gt;
|fgname   = 747-8i&lt;br /&gt;
|download = http://www.grupofgbr.com.br/avioes#!__avioes/vstc3=748/vstc2=748i&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Boeing 747-8 is a wide-body jet airliner developed by Boeing Commercial Airplanes. Officially announced in 2005, the 747-8 is the fourth-generation Boeing 747 version, with lengthened fuselage, redesigned wings and improved efficiency. The 747-8 is the largest 747 version, the largest commercial aircraft built in the United States, and the longest passenger aircraft in the world.[2]&lt;br /&gt;
The 747-8 is offered in two main variants: the 747-8 Intercontinental (747-8I) for passengers and the 747-8 Freighter (747-8F) for cargo. The first 747-8F performed the model's maiden flight on February 8, 2010 with the 747-8 Intercontinental following on March 20, 2011. In October 2011, confirmed orders for the 747-8 totaled 111, including 75 of the freighter version, and 36 of the passenger version. Delivery of the first freighter aircraft was delayed before occurring in October 2011; passenger model deliveries began in 2012. -Wikipedia, (The Free Encyclopedia)&lt;br /&gt;
&lt;br /&gt;
Boeing will continue to look into a new type of aircraft, the 797&lt;br /&gt;
Work is done on the aircraft by: unitedfreeworld.com, you can download the plane there.&lt;br /&gt;
&lt;br /&gt;
Aircraft help&lt;br /&gt;
&lt;br /&gt;
 (See Boeing 747-400 Tutorial for the main article about this subject since the 747-8i is made from the 747-400 template by Gjis &lt;br /&gt;
&lt;br /&gt;
Key	Function&lt;br /&gt;
Ctrl + b	Speedbrakes&lt;br /&gt;
Delete	Reverse thrusters&lt;br /&gt;
B	Parking brake&lt;br /&gt;
All buttons/switches in the cockpit can be controlled using the mouse. Most buttons exist of a toggle, where clicking it toggles it either on or off. Switches can be turned clockwise with the left mouse button and counter clockwise using the middle mouse button. Some buttons/switches have a cover on them, clicking it will either open or close it, so the button/switch can be pushed/turned.&lt;br /&gt;
Several panels are also available as 2D overlay panels. Clicking the hydraulics or electric overhead panels will open up a 2D variant. Useful when you'd like to keep an eye on the EICAS during startup! You can close the panel via Shift-P.&lt;br /&gt;
Important notice: as of FlightGear 2.6.0, the 744 has tiller steering, just like the real aircraft where the pedals only turn the nose wheel by a few degrees - to achieve optimal precision during takeoffs and landings. Use the tiller (747-400 &amp;gt; Tiller Steering) dialog to steer during taxiing.&lt;br /&gt;
You can also connect a separate joystick axis to the tiller control - just like in the real aircraft, where there is a separate control wheel.&lt;br /&gt;
Finally, you can also disable the separate tiller control and revert to the unrealistic behaviour of using pedals only to completely control the nose wheel (see 747-400 &amp;gt; Tiller Steering dialog).&lt;br /&gt;
[edit] Duo flight crew&lt;br /&gt;
Currently the pilot monitoring really cannot do anything else than monitoring. All switches and controls must be operated by the pilot flying.&lt;br /&gt;
Pilot flying: launch the 747-400 as usual.&lt;br /&gt;
Pilot monitoring: launch the 747-400-fo (First Officier) and position yourself somewhere close to the PF's positions. Now open the Boeing 747-400 &amp;gt; Select MP-pilot dialog and click the prefered PF's callsign.&lt;br /&gt;
[edit] Simplified procedures&lt;br /&gt;
[edit] Startup&lt;br /&gt;
Press the continuous ignition switch on the overhead panel.&lt;br /&gt;
Pull the start select switch for engine #4.&lt;br /&gt;
Set the cutoff switch on the pedestal to RUN.&lt;br /&gt;
Now repeat step 2 and 3 for engines #1, #2 and #3.&lt;br /&gt;
[edit] Takeoff&lt;br /&gt;
Set flaps to 20, it will take a minute to extend, so you'd better do this during taxi.&lt;br /&gt;
Smoothly apply full throttle.&lt;br /&gt;
Push the stick slightly forward until atleast 80 kts.&lt;br /&gt;
Around 160 kts, slowly pull the stick back to rotate. Rotate toward 15° pitch attitude.&lt;br /&gt;
The plane should takeoff around 180 kts.&lt;br /&gt;
Retract gear as soon as the aircraft is climbing with atleast 500 ft per minute.&lt;br /&gt;
[edit] Approach&lt;br /&gt;
At 10000 ft MSL set the inboard landing light switches to ON.&lt;br /&gt;
[edit] Landing&lt;br /&gt;
Set the flaps as directed by the flap extension schedule.&lt;br /&gt;
At glideslope alive:&lt;br /&gt;
Gear down.&lt;br /&gt;
Set flaps to 20.&lt;br /&gt;
At glideslope capture:&lt;br /&gt;
Set flaps to 25 or 30.&lt;br /&gt;
[edit] Landing roll&lt;br /&gt;
Close all thrust levers.&lt;br /&gt;
Set speedbrakes to UP.&lt;br /&gt;
[edit] Shutdown&lt;br /&gt;
Set all fuel cutoff switches to OFF.&lt;br /&gt;
Turn continuous ignition OFF.&lt;br /&gt;
(taken from http://wiki.flightgear.org/Boeing_747-400)&lt;br /&gt;
&lt;br /&gt;
--[[User:George9|George9]] 20:45, 3 April 2012 (EDT)&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_747-8&amp;diff=46721</id>
		<title>Boeing 747-8</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_747-8&amp;diff=46721"/>
		<updated>2012-04-04T00:45:49Z</updated>

		<summary type="html">&lt;p&gt;George9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
{{aero-stub}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image    = 747-8i.jpg&lt;br /&gt;
|alt      = &lt;br /&gt;
|name     = Boeing 747-8i&lt;br /&gt;
|type     = Airliner&lt;br /&gt;
|fdm      = YASim&lt;br /&gt;
|status   = Under development&lt;br /&gt;
|authors  = &lt;br /&gt;
|fgname   = 747-8i&lt;br /&gt;
|download = http://www.grupofgbr.com.br/avioes#!__avioes/vstc3=748/vstc2=748i&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Boeing 747-8 is a wide-body jet airliner developed by Boeing Commercial Airplanes. Officially announced in 2005, the 747-8 is the fourth-generation Boeing 747 version, with lengthened fuselage, redesigned wings and improved efficiency. The 747-8 is the largest 747 version, the largest commercial aircraft built in the United States, and the longest passenger aircraft in the world.[2]&lt;br /&gt;
The 747-8 is offered in two main variants: the 747-8 Intercontinental (747-8I) for passengers and the 747-8 Freighter (747-8F) for cargo. The first 747-8F performed the model's maiden flight on February 8, 2010 with the 747-8 Intercontinental following on March 20, 2011. In October 2011, confirmed orders for the 747-8 totaled 111, including 75 of the freighter version, and 36 of the passenger version. Delivery of the first freighter aircraft was delayed before occurring in October 2011; passenger model deliveries began in 2012. -Wikipedia, (The Free Encyclopedia)&lt;br /&gt;
&lt;br /&gt;
Boeing will continue to look into a new type of aircraft, the 797&lt;br /&gt;
Work is done on the aircraft by: unitedfreeworld.com, you can download the plane there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:George9|George9]] 20:45, 3 April 2012 (EDT)&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;/div&gt;</summary>
		<author><name>George9</name></author>
	</entry>
</feed>