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	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=48723</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=48723"/>
		<updated>2012-04-29T18:50:59Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* For developers: Install an ELT in your aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
Many aircraft ELT have two basic ways to work: In a '''crash''' (The ELT will be activated automatically when hitting ground) and by '''pilot request''' (In case of emergency, the pilot may press the &amp;quot;armed&amp;quot; button in the remote control to send a emergency declaration message). In both ways, the device will send a message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
Example: ''&amp;quot;ELT AutoMessage: Cessna 337G Skymaster FG-337 CRASHED AT -32*56 41.3S LAT -71*28 16.3W LON, REQUESTING SAR SERVICE&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install an ELT in your aircraft ===&lt;br /&gt;
&lt;br /&gt;
To download the ELT, just [http://www.vivefg.org/descargas/otros/ArtexELT_1.0.zip click here to get it]. You will get a ZIP containing the required files, and a pdf document with the instructions to install and use it.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Your-Aircraft-Folder/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft instruments]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=48722</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=48722"/>
		<updated>2012-04-29T18:11:43Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Activate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
Many aircraft ELT have two basic ways to work: In a '''crash''' (The ELT will be activated automatically when hitting ground) and by '''pilot request''' (In case of emergency, the pilot may press the &amp;quot;armed&amp;quot; button in the remote control to send a emergency declaration message). In both ways, the device will send a message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
Example: ''&amp;quot;ELT AutoMessage: Cessna 337G Skymaster FG-337 CRASHED AT -32*56 41.3S LAT -71*28 16.3W LON, REQUESTING SAR SERVICE&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install an ELT in your aircraft ===&lt;br /&gt;
&lt;br /&gt;
Actually, the [[Cessna 337G Skymaster]] is the first and only plane equiped with a functional ELT on FlightGear. You can get the instrument from it. An independant download link will be provided soon.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Your-Aircraft-Folder/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft instruments]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=48721</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=48721"/>
		<updated>2012-04-29T18:02:10Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* ELT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Aircraft keys ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Open/close cockpit door&lt;br /&gt;
* '''c''' - Open/close front cowl flaps&lt;br /&gt;
* '''C''' - Open/close rear cowl flaps&lt;br /&gt;
* '''m/M''' - Adjust fuel mixture&lt;br /&gt;
* '''n/N''' - adjust speed governor (propeller pitch)&lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 198 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 167 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 109 KIAS ''(Max. full flap extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LE&amp;lt;/sub&amp;gt;:''' 200 KIAS ''(Max. landing gear extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LO&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Max. landing gear extend/retract speed)''&lt;br /&gt;
* '''Stall''' speed, full flaps: 61 KIAS&lt;br /&gt;
* '''Stall''' speed, zero flaps: 70 KIAS&lt;br /&gt;
* '''Max. weight:''' 4630 lbs. ''(2100 kg)''&lt;br /&gt;
* '''Service ceiling (two engines):''' 18,000 ft&lt;br /&gt;
* '''Ground run for takeoff:''' 1,000 ft&lt;br /&gt;
* '''Ground roll for landing''' 700 ft&lt;br /&gt;
&lt;br /&gt;
== Normal procedures==&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the Skymaster cockpit]]&lt;br /&gt;
[[File:Cessna337-details.png|thumb|250px|The model is pretty detailed, and users can select between 5 HQ liveries]]&lt;br /&gt;
[[File:Cessna337-night.png|thumb|250px|Nice view of the Skymaster cockpit at night]]&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
[[File:Cessna337-avionics.png|thumb|250px|Detail of the avionics panel]]&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
&lt;br /&gt;
The [[ELT]] (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
{{Cessna}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Push-pull aircraft]]&lt;br /&gt;
[[Category:Twin boom aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;br /&gt;
[[fr:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2012&amp;diff=48720</id>
		<title>FlightGear Newsletter April 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2012&amp;diff=48720"/>
		<updated>2012-04-29T18:01:03Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft|newsletter}}&lt;br /&gt;
&lt;br /&gt;
{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
=== Random Buildings ===&lt;br /&gt;
In an effort to improve the scenery in cities, towns and villages with minimal impact to framerate, Stuart has been working on automatically generated &amp;quot;random buildings&amp;quot;.  The idea is to have FG itself generate buildings with randomized size, shape and texture in a very efficient manner, and builds on the work that he and Tim Moore did on random vegetation a couple of years ago.  This is now available in git.&lt;br /&gt;
&lt;br /&gt;
Building generation is configurable through materials.xml, and documented in Docs/README.materials.  It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa.  The current texture used for the buildings is a proof of concept, and rather limited by Stuart's artistic abilities.  If anyone is interested in creating a better texture, please get in touch with Stuart on the mailing list or forums.&lt;br /&gt;
&lt;br /&gt;
[[File:Random buildings in San Francisco.jpg|thumb|Random buildings in SF]]&lt;br /&gt;
&lt;br /&gt;
=== Mailing list digest ===&lt;br /&gt;
&lt;br /&gt;
(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)&lt;br /&gt;
&lt;br /&gt;
=== Forum digest ===&lt;br /&gt;
&lt;br /&gt;
=== Git digest ===&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (Sam Clancy) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]!''&lt;br /&gt;
&lt;br /&gt;
'''[http://www.flightgear.org/contributors/ Read this and previous interviews at our website's archive].'''&lt;br /&gt;
&lt;br /&gt;
* '''How long have you been involved in FlightGear?'''&lt;br /&gt;
Actively I've been involved with the FlightGear project since early January 2011. Simply because my old computer (which my family had had for about 5 or 6 years prior) couldn't run FlightGear. But after we upgraded... (insert evil laugh here)&lt;br /&gt;
* '''What is your forum nickname?'''&lt;br /&gt;
connect is my name.&lt;br /&gt;
* '''What are your major interests in FlightGear?'''&lt;br /&gt;
Flying, first of all. My life dream is to become a commercial airline pilot, hopefully somewhere in Europe. I've taken my very first steps towards this in real life, with my &amp;quot;TIF&amp;quot; or Training Introductory Flight, but I also believe my prior experience FlightGear, and of course my continued use of FlightGear gives me a much cheaper alternative, for the time being, to gain experience.&lt;br /&gt;
* '''Why is it that you are interested in flight simulation or aviation in general?'''&lt;br /&gt;
The fact that it took mankind literally thousands of years to figure out how to fly, in just a century we've gone from the Wright Flyer all the way to the Antonov An-225, the Airbus A380, the Boeing 747, the list is endless. I think the fact we got to the moon is pretty good to.&lt;br /&gt;
* '''What project are you working on right now?'''&lt;br /&gt;
I think you mean projects, in my case. I've actually got three on the go; all of which I am collaborating on (something I love with FlightGears community spirit). They are; the Airbus A350-900XWB in co-operation with Malik Guest (tehwarlock). The Jabiru J-170 (the aircraft I completed my &amp;quot;TIF&amp;quot; or Training Introductory Flight in) with Narendran Muraleedharan (Omega Pilot/Omega95) and Project Brisbane, perhaps the most ambitious, with Lachlan Bruce (spitfirebruce21), Drew Gibson (VH-TIT/FlightGearNZ) and Malik Guest (tehwarlock).&lt;br /&gt;
* '''What do you plan on doing in the future?'''&lt;br /&gt;
I actually don't know. I just hope I can develop my skills enough to contribute something really good to the FlightGear Project.'''&lt;br /&gt;
* '''Are you happy with the way the FlightGear project is going?&lt;br /&gt;
Overall; yes. Having come in the days of v2.0.0 and at one stage, using 0.9.0, it's blatantly obvious the progress that has been made in the year or so I've been actively involved in the community.&lt;br /&gt;
* '''On average, how much time do you spend working with/contributing to FlightGear?'''&lt;br /&gt;
A day? Hours. Note the plural form of the word. I don't have a number, as I'm frankly not pedantic enough to record, but I assume it'd scare me.&lt;br /&gt;
* '''Which of the more recent FlightGear developments do you consider most interesting/appealing?'''&lt;br /&gt;
Thorsten's Local/Advanced Weather; I use it everytime I fly. It's alot nicer visually then the &amp;quot;Global/Simple Weather&amp;quot; and I think it competes with FSX and REX.&lt;br /&gt;
* '''What do you enjoy most about developing for FlightGear?'''&lt;br /&gt;
The satisfaction you get when something works! Maybe that's because I'm not the most technically minded, hehe.&lt;br /&gt;
&lt;br /&gt;
'''[http://www.flightgear.org/contributors/ Read this and previous interviews at our website's archive].'''&lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
==== Embraer 195 ====&lt;br /&gt;
A new [[Embraer 195]], developed by the group FGBr for Flightgear version 2.4 and 2.6 can soon be found at at: [http://www.grupofgbr.com.br grupofgbr.com.br].&lt;br /&gt;
&lt;br /&gt;
[[File:Embraer - 195 em desenvolvimento (2)..jpg|400px]] [[File:Embraer - 195 em desenvolvimento..jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Embraer - 195 em desenvolvimento (4)..jpg|400px]] [[File:Embraer - 195 em desenvolvimento (3)..jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
[[File:Cessna_337G_Skymaster.png|thumb|250px|The Skymaster is now ready for FlightGear 2.6]]&lt;br /&gt;
The Zivko Edge by Torsten Dreyer was already a great airplane, Jentron worked the FDM over and now its quite capable of tumbling and spinning with rough handling.&lt;br /&gt;
&lt;br /&gt;
[[MiG-21]]bis had a major update; 3D model is cleaned and remaped, new texture is added. Cockpit is remodeled and it has new instrument arangement. Aditional weapons are added with full [[Bombable]] support. Small fixes in FDM include more efficient flaps and hardpoint weights.&lt;br /&gt;
&lt;br /&gt;
==== Cesnna 337G Skymaster ====&lt;br /&gt;
The [[Cessna 337G Skymaster]] received an update, making the plane ready for FlightGear 2.6 and some more nice improvements. The Skymaster now has an autostart function, new autopilot, checklists and &amp;quot;utility&amp;quot; dialogs, new heading indicator, 2 new liveries, new splash screen, new cockpit animations and new shaders, and a complete new [[ELT]] system. Some more? Well, the 337G is now able to crash due for hitting the ground or excesive G loads.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Birds in FG ===&lt;br /&gt;
[[File:Sea_Gulls_2.png|thumb|270px|Sea Gulls]]&lt;br /&gt;
Every so often I get fed up modelling buildings, so I think of other (often silly) things I can model for FlightGear. I have already made several low-poly models which can be used with AI scenarios. This time I have created an animated Seagull. &lt;br /&gt;
&lt;br /&gt;
By attaching him, and variations of him, as sub-models to an invisible rotating base, You can have several seagulls circling above any model which has an .xml file. &lt;br /&gt;
&lt;br /&gt;
There are 2 standard sub-model entries which can be added individually or together to an existing model’s .xml file. Each will add 4 Seagulls:&lt;br /&gt;
 &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;path&amp;gt;Models/Fauna/SeaGull_Origin.xml&amp;lt;/path&amp;gt;&lt;br /&gt;
   &amp;lt;offsets&amp;gt;&lt;br /&gt;
     &amp;lt;x-m&amp;gt; 0.0&amp;lt;/x-m&amp;gt;&lt;br /&gt;
     &amp;lt;y-m&amp;gt; 0.0&amp;lt;/y-m&amp;gt;&lt;br /&gt;
     &amp;lt;z-m&amp;gt;15.0&amp;lt;/z-m&amp;gt;&lt;br /&gt;
   &amp;lt;/offsets&amp;gt;&lt;br /&gt;
 &amp;lt;/model&amp;gt;&lt;br /&gt;
The above option is already available and the one below has been sent for inclusion in the model database, and should be available very soon.&lt;br /&gt;
 &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;path&amp;gt;Models/Fauna/SeaGull_Origin_2.xml&amp;lt;/path&amp;gt;&lt;br /&gt;
   &amp;lt;offsets&amp;gt;&lt;br /&gt;
     &amp;lt;x-m&amp;gt; 0.0&amp;lt;/x-m&amp;gt;&lt;br /&gt;
     &amp;lt;y-m&amp;gt; 0.0&amp;lt;/y-m&amp;gt;&lt;br /&gt;
     &amp;lt;z-m&amp;gt;20.0&amp;lt;/z-m&amp;gt;&lt;br /&gt;
   &amp;lt;/offsets&amp;gt;&lt;br /&gt;
 &amp;lt;/model&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These entries can be altered to your own preference, or if you so wish you can alter the individual Seagull variations, which can be found in &amp;lt;tt&amp;gt;[[$FG_ROOT]]/Models/Fauna&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Who says we have to be serious all the time? Have fun. Enjoy.&lt;br /&gt;
&lt;br /&gt;
VicMar&lt;br /&gt;
&lt;br /&gt;
=== TerraGear ===&lt;br /&gt;
As you might be aware there is constant genapts850 development going on, to bring the apt.dat 850 format features (and beyond) to FlightGear. This work has now been merged into the official Terragear git repository for general consumption. Work is still ongoing to bring missing features like some special light variants, runway shoulders and different textures in. Some bad bugs have been fixed recently and there are even Windows binaries available from our build server.&lt;br /&gt;
&lt;br /&gt;
=== Scenery Data ===&lt;br /&gt;
Data with the explicit use of being turned into FlightGear scenery has now been vectorized for almost all of California, western Oregon, parts of the Grand Canyon in Arizona, Las Vegas, Colorado, and northern New Mexico. This product is not yet available in terrain form, but represents good progress toward having nicer United States scenery data.&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
&amp;quot;Airport International Of Guarulhos (SBGR Sao Paulo)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:International_Airport_Of_Guarulhos.jpg|800px]]&lt;br /&gt;
[[File:International Airport Of Guarulhos (1).jpg|423px]][[File:International Airport Of Guarulhos (2).jpg|377px]]&lt;br /&gt;
&lt;br /&gt;
International Airport Of Guarulhos In Sao Paulo City Brasil&lt;br /&gt;
In the site: www.grupofgbr.com.br&lt;br /&gt;
&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
FlightGear is going to simulate the effect of air pollution - with some air pollution, sunrise colors become a lot more spectacular, as demonstrated here by a DR-400 experiencing a sunrise flying close to Nice (France).&lt;br /&gt;
&lt;br /&gt;
[[File:Dr400-nice.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
&lt;br /&gt;
=== Central Karakoram range ===&lt;br /&gt;
Let's explore one of the highest regions of the planet - the central Karakoram with the densest concentration of mountains of 8000 m and above. We're going to need a good climbing performance for the trip - even the frozen  plateau of Baltoro glacier above which K2 and Gasherbrum V and VI loom is more than 13.000 ft high.&lt;br /&gt;
&lt;br /&gt;
[[File:Karakoram1.jpg|300px|thumb|left|Circling Gasherbrum I]]&lt;br /&gt;
&lt;br /&gt;
Take off from Skardu airport in Pakistan (OPSD). Skardu has a reasonably long (11,944 ft) runway at just 7,316 ft elevation, so you can take a jet, but for instance the Twin Otter is more stylish. &lt;br /&gt;
&lt;br /&gt;
South of Skardu lies Deosai park, a famous high plateau, but we turn initially east. There's a chain of lakes which is the Indus river. After about five miles, the Shigar river merges with the Indus. Turn slightly left and follow the Shigar, then follow it into a long and broad lake-filled valley stretching into north-western direction.  &lt;br /&gt;
&lt;br /&gt;
Towards the end of the lake, a small tributary river, the Braldu, turns eastward out of the main valley. Follow the Braldu and start climbing (if you haven't done so yet). About 15 miles after turning into the Braldu river valley, two glacier-filled valleys stretch to the north - admire the view!&lt;br /&gt;
&lt;br /&gt;
[[File:Karakoram2.jpg|300px|thumb|right|Heading back into Skardu, Nanga Parbat on the horizon]]&lt;br /&gt;
&lt;br /&gt;
Passing a few lakes, you reach finally Baltoro glacier continuing the river valley stretching eastward. Ever climbing, follow the glacier till you reach some kind of T-junction. The glacier arm reaching north leads to K2 (which sadly isn't really there in Flightgear), but just ahead of you are the still rather impressive peaks of Gasherbrum V, VI and I - circle the range and make some pictures!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A good way back to Skardu is to go about 10 miles sourth from the Gasherbrum peaks, then head due west.  To your west, you can see the long valleys fall away from the high ranges, to your right is the still glacier-covered high Karakoram. On a clear day (really good visibility selected) you can see the distinctive peak of  Nanga Parbat appearing straight ahead on the horizon. The valley of Skardu is quite a distinctive feature and finding back VFR should not be a problem.&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
Throughout April, various aspects of the wiki have been changed or updated. The wiki software is now running the latest stable release, providing better security and usability. A side effect of this update is a bunch of new features.&lt;br /&gt;
&lt;br /&gt;
Besides the update, several new extensions were installed. &lt;br /&gt;
&lt;br /&gt;
Some of the most noticeable changes include:&lt;br /&gt;
* The '''upload wizard''' guides you through the process of uploading files. It provides an user interface to fill in the information template that we discussed in the previous newsletter edition. And should therefore help us archiving files in a way that they can be easily found back and used among the wiki and other places. Please remember to categorise your file(s)!&lt;br /&gt;
* Vector is the '''new default style''' of the wiki. It comes with a more advanced search box (moved to the top right of the page), showing suggestions of articles that you might be looking for.&lt;br /&gt;
* A '''new editor''' provides a more extensive interface for editing articles online.&lt;br /&gt;
* '''Aircraft categories''' have been cleaned up and now match the categories on (the English) Wikipedia. Please see [[:Category:Aircraft]] for an overview of available categories, before categorising an aircraft article. ''No'' aircraft articles should be categorised in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Aircraft]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, use the subcategories instead!&lt;br /&gt;
&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2012 04]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Cessna_337G_Skymaster.png&amp;diff=48719</id>
		<title>File:Cessna 337G Skymaster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Cessna_337G_Skymaster.png&amp;diff=48719"/>
		<updated>2012-04-29T17:57:00Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=The Cessna 337G Skymaster flying over the seas in a cloudy day.}}{{es|1=La Cessna 337G Skymaster volando sobre el mar durante un día nublado.}}&lt;br /&gt;
|date=2012-04-29&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:El Flauta|El Flauta]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40171</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40171"/>
		<updated>2012-02-06T02:15:31Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Aircraft keys ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Open/close cockpit door&lt;br /&gt;
* '''c''' - Open/close front cowl flaps&lt;br /&gt;
* '''C''' - Open/close rear cowl flaps&lt;br /&gt;
* '''m/M''' - Adjust fuel mixture&lt;br /&gt;
* '''n/N''' - adjust speed governor (propeller pitch)&lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 198 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 167 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 109 KIAS ''(Max. full flap extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LE&amp;lt;/sub&amp;gt;:''' 200 KIAS ''(Max. landing gear extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LO&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Max. landing gear extend/retract speed)''&lt;br /&gt;
* '''Stall''' speed, full flaps: 61 KIAS&lt;br /&gt;
* '''Stall''' speed, zero flaps: 70 KIAS&lt;br /&gt;
* '''Max. weight:''' 4630 lbs. ''(2100 kg)''&lt;br /&gt;
* '''Cervice ceiling (two engines):''' 18,000 ft&lt;br /&gt;
* '''Ground run for takeoff:''' 1,000 ft&lt;br /&gt;
* '''Ground roll for landing''' 700 ft&lt;br /&gt;
&lt;br /&gt;
== Normal procedures==&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the Skymaster cockpit]]&lt;br /&gt;
[[File:Cessna337-details.png|thumb|250px|The model is pretty detailed, and users can select between 5 HQ liveries]]&lt;br /&gt;
[[File:Cessna337-night.png|thumb|250px|Nice view of the Skymaster cockpit at night]]&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
[[File:Cessna337-avionics.png|thumb|250px|Detail of the avionics panel]]&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
&lt;br /&gt;
The [[ELT]] (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear; however, it's not very useful yet due a bug in the aircraft wich made it unable to be crashed. We hope it will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Cessna]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40170</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40170"/>
		<updated>2012-02-06T02:09:55Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== Activate ===&lt;br /&gt;
Press the ELT button with your left mouse button, and the light will turn ON, and the device will be armed. In case of an accident, the device will send a chat message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
'''Example:''' ''ELT AutoMessage: Cessna 337G Super Skymaster CC-FLT testing ELT at -32*56 41.3S LAT -71*28 16.3W LON, requesting SAR service''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install an ELT in your aircraft ===&lt;br /&gt;
&lt;br /&gt;
Actually, the [[Cessna 337G Skymaster]] is the first and only plane equiped with a functional ELT on FlightGear. You can get the instrument from it. An independant download link will be provided soon.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Your-Aircraft-Folder/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft instruments]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_February_2012&amp;diff=40169</id>
		<title>FlightGear Newsletter February 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_February_2012&amp;diff=40169"/>
		<updated>2012-02-06T02:04:47Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Cessna 337G Skymaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft|newsletter|Feel free to contribute! Or [[FlightGear Newsletter January 2012|read the latest edition]].}}&lt;br /&gt;
{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omega95 has created an entirely new instrument type for FlightGear, a so called &amp;quot;VSD&amp;quot; (Vertical Situation Display). This was done entirely in scripting space using Nasal and XML animations. He's basically proven everbody wrong who ever claimed that complex instruments couldn't yet be created in scripting space. Apparently, he managed to create this instrument in less than 24 hrs, his first question related to this was about accessing trigonometric functions from Nasal, shortly thereafter he posted screen shots depicting his VSD. To read up on the whole discussion, please see [http://flightgear.org/forums/viewtopic.php?f=30&amp;amp;t=15200]. There's work ongoing to turn his project into a new tutorial for the wiki on creating complex instruments in scripting space: [[Howto: Implement a Vertical Situation Display in Nasal]].&lt;br /&gt;
&lt;br /&gt;
[[File:Omega95-vsd-instrument.jpeg|200px|thumb|Omega95's VSD instrument]]&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== Cessna 337G Skymaster ====&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the new Cessna 337G Skymaster cockpit]]&lt;br /&gt;
The [[Cessna 337G Skymaster]] from the Spain-Latinamerica &amp;quot;Vive FlightGear&amp;quot; factory have received a major update. The new cockpit is now totally modelled, almost buttons and knobs are functional, animated, and properly labeled for easy identification. New custom sounds, lights, controls, a Bendix/King avionics pack capable of full IFR and night navigation, 2 new HQ liveries and the first FlightGear's working [[ELT]] (Emergency Locator Transmitter) are part of this great improvement on a FlightGear aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
* [http://youtu.be/hBEaOMzBq6E KSFO Thermal Demo] by MD-BFC Going on their way for Bocian certification&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2012 02]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_February_2012&amp;diff=40168</id>
		<title>FlightGear Newsletter February 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_February_2012&amp;diff=40168"/>
		<updated>2012-02-06T02:03:59Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft|newsletter|Feel free to contribute! Or [[FlightGear Newsletter January 2012|read the latest edition]].}}&lt;br /&gt;
{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omega95 has created an entirely new instrument type for FlightGear, a so called &amp;quot;VSD&amp;quot; (Vertical Situation Display). This was done entirely in scripting space using Nasal and XML animations. He's basically proven everbody wrong who ever claimed that complex instruments couldn't yet be created in scripting space. Apparently, he managed to create this instrument in less than 24 hrs, his first question related to this was about accessing trigonometric functions from Nasal, shortly thereafter he posted screen shots depicting his VSD. To read up on the whole discussion, please see [http://flightgear.org/forums/viewtopic.php?f=30&amp;amp;t=15200]. There's work ongoing to turn his project into a new tutorial for the wiki on creating complex instruments in scripting space: [[Howto: Implement a Vertical Situation Display in Nasal]].&lt;br /&gt;
&lt;br /&gt;
[[File:Omega95-vsd-instrument.jpeg|200px|thumb|Omega95's VSD instrument]]&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== Cessna 337G Skymaster ====&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the new Cessna 337G Skymaster cockpit]]&lt;br /&gt;
The [[Cessna 337G Skymaster]] from the Spain-Latinamerica &amp;quot;Vive FlightGear&amp;quot; factory have received a major update. The new cockpit is now totally modelled, almost buttons and knobs are functional, animated, and properly labeled for easy identification. New custom sounds, lights, controls, a Bendix/King avionics pack capable of full IFR and night navigation, 2 new liveries and the first FlightGear's working [[ELT]] (Emergency Locator Transmitter) are part of this great improvement on a FlightGear aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
* [http://youtu.be/hBEaOMzBq6E KSFO Thermal Demo] by MD-BFC Going on their way for Bocian certification&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2012 02]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40167</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40167"/>
		<updated>2012-02-06T01:01:11Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== Activate ===&lt;br /&gt;
Press the ELT button with your left mouse button, and the light will turn ON, and the device will be armed. In case of an accident, the device will send a chat message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
'''Example:''' ''ELT AutoMessage: Cessna 337G Super Skymaster CC-FLT testing ELT at -32*56 41.3S LAT -71*28 16.3W LON, requesting SAR service''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install an ELT in your aircraft ===&lt;br /&gt;
&lt;br /&gt;
Actually, the [[Cessna 337G Skymaster]] is the first and only plane equiped with a functional ELT on FlightGear. You can get the instrument from it. An independant download link will be provided soon.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Your-Aircraft-Folder/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Es/Cessna_337G_Skymaster&amp;diff=40166</id>
		<title>Es/Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Es/Cessna_337G_Skymaster&amp;diff=40166"/>
		<updated>2012-02-06T00:57:19Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Avioneta civil a pistón&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
La '''Cessna 337''' es un avión bimotor construido en una configuración &amp;quot;push pull&amp;quot; (tira/empuja). En lugar de tener los motores montados en las alas, uno de ellos va montado en la nariz y otro en la parte de atrás del fuselaje. Los estabilizadores van montados sobre soportes que emergen por detrás de las alas. El Cessna 337 tiene un tren retráctil, lo cual le otorga un poco de velocidad extra.&lt;br /&gt;
&lt;br /&gt;
La combinación de motores de tracción y empuje produce un sonido único.&lt;br /&gt;
&lt;br /&gt;
== Ayuda del avión ==&lt;br /&gt;
&lt;br /&gt;
=== Atajos de teclado ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Abre/cierra puerta de la cabina&lt;br /&gt;
* '''c''' - Abre/cierra cowl flaps delanteros&lt;br /&gt;
* '''C''' - Abre/cierra cowl flaps traseros&lt;br /&gt;
* '''m/M''' - Ajuste de mezcla de combustible&lt;br /&gt;
* '''n/N''' - Ajusta el speed governor (ángulo de la hélice)&lt;br /&gt;
&lt;br /&gt;
=== Límites ===&lt;br /&gt;
&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 198 KIAS ''(Velocidad de nunca exceder)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 167 KIAS ''(Max.velocidad para operaciones normales)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Velocidad de maniobra)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 109 KIAS ''(Max.velocidad con flaps extendidos a tope)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LE&amp;lt;/sub&amp;gt;:''' 200 KIAS ''(Max.velocidad con el tren de aterrizaje extendido)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LO&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Max.velocidad para bajar o levantar el tren de aterrizaje)''&lt;br /&gt;
* '''Velocidad de pérdida, flaps a tope:''' 61 KIAS&lt;br /&gt;
* '''Velocidad de pérdida, sin flaps:''' 70 KIAS&lt;br /&gt;
* '''Peso máximo:''' 4630 lbs. ''(2100 kg)''&lt;br /&gt;
* '''Techo de servicio (con los 2 motores):''' 18,000 ft ''(5.486 mts)''&lt;br /&gt;
* '''Carrera de despegue:''' 1,000 ft ''(304 mts)''&lt;br /&gt;
* '''Ground roll for landing''' 700 ft ''(213mts)''&lt;br /&gt;
&lt;br /&gt;
== Procedimientos normales ==&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the Skymaster cockpit]]&lt;br /&gt;
[[File:Cessna337-details.png|thumb|250px|The model is pretty detailed, and users can select between 5 HQ liveries]]&lt;br /&gt;
[[File:Cessna337-night.png|thumb|250px|Nice view of the Skymaster cockpit at night]]&lt;br /&gt;
&lt;br /&gt;
=== Encendido ===&lt;br /&gt;
* Encender batería y alternadores (generadores) frontal y trasero&lt;br /&gt;
* Encender el botón master de aviónica (panel del muro izquierdo)&lt;br /&gt;
* Encender la aviónica (Radios COM/NAV, DME, ADF...)&lt;br /&gt;
* Encender bombas de combustible (aún sin implementar)&lt;br /&gt;
* Encender Pitot Heat, y las luces que se requieran&lt;br /&gt;
* Abrir cowl flaps delanteros y traseros&lt;br /&gt;
* Encender magnetos (rueda del mouse) y starter (botón izquierdo del mouse) del motor trasero.&lt;br /&gt;
* Encender magnetos y starter del motor delantero.&lt;br /&gt;
&lt;br /&gt;
=== Despegue ===&lt;br /&gt;
* Checkear cowl flaps delanteros y traseros abiertos, para evitar sobrecalentamiento&lt;br /&gt;
* Checkear mezcla rica, y RPM máximas del speed governor (palanca de pitch)&lt;br /&gt;
* Acelerador a tope, soltar frenos&lt;br /&gt;
* Rotar a 60 KIAS&lt;br /&gt;
* Recoger tren de aterrizaje&lt;br /&gt;
&lt;br /&gt;
=== Vuelo crucero ===&lt;br /&gt;
La Cessna 337 Skymaster posee una hélice de velocidad constante; por lo tanto, el piloto puede incrementar el ángulo de la hélice para conseguir una mayor velocidad, pero a costa de una pérdida de RPM y potencia del motor.&lt;br /&gt;
* Reducir acelerador hasta la potencia deseada.&lt;br /&gt;
* Disminuir RPM con el speed governor (palanca de pitch)&lt;br /&gt;
* Ajustar mezla dependiendo de la altitud de vuelo (5.000 pies o más). Chequear EGT para una mezcla óptima.&lt;br /&gt;
* Cerrar los cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Aterrizaje ===&lt;br /&gt;
* Abrir los cowl flaps&lt;br /&gt;
* Aumentar RPM al máximo con el speed governor (palanca de pitch)&lt;br /&gt;
* Reducir potencia con el acelerador&lt;br /&gt;
* Bajar tren de aterrizaje&lt;br /&gt;
* Desplegar gradualmente los flaps a partir de 110 KIAS&lt;br /&gt;
* Tocar tierra a 75/60 KIAS, dependiendo del peso del avión&lt;br /&gt;
&lt;br /&gt;
== Sistemas ==&lt;br /&gt;
[[File:Cessna337-avionics.png|thumb|250px|Detail of the avionics panel]]&lt;br /&gt;
&lt;br /&gt;
La Cessna 337 continúa en desarrollo, pero tiene algunos sistemas útiles. Los sistemas eléctricos, de succión y combustible funcionan, pero sin tener aún un sistema de fallos modelado. Los usuarios pueden ajustar tanto el combustible en cada estanque como el peso en cada uno de los asientos del avión. Casi todos los botones, conmutadores, perillas y palancas son funcionales y se encuentran adecuadamente animados, y todos los instrumentos están etiquetados para una correcta identificación.&lt;br /&gt;
&lt;br /&gt;
En cuanto a las perillas, use la rueda del mouse para ajustes mayores, y los botones izquierdo y central para un ajuste fino. Cuando esté seteando frecuencias de radio, la rueda del mouse ajustará números enteros, en tanto los botones ajustarán los decimales. Intente este mismo método para ajustar los demás instrumentos, interruptores de cowl flaps, controles de trim, magentos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Aviónica ===&lt;br /&gt;
&lt;br /&gt;
Nuestra versión de la Skymaster está provista de un pack de aviónica Bendix/King, habilitados para una completa navegación IFR nocturna:&lt;br /&gt;
* 2 radios COMM/NAV KX-155, conectadas a un par de localizadores VOR KI-206&lt;br /&gt;
* Receptor DME KN-62A (en desarrollo, trabaja sólamente con NAV 1)&lt;br /&gt;
* Receptor ADF KR-87, conectado a un localizador ADF KI-227&lt;br /&gt;
* Panel de audio KMA-24 (sin utilidad en FlightGear)&lt;br /&gt;
* Transponder KT-76A (sin utilidad en FlightGear)&lt;br /&gt;
* Altímetro de radar KI-250, habilitado para marcar altura de decisión en aterrizajes con escasa visibilidad&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
&lt;br /&gt;
El [[ELT]] (acrónimo de &amp;quot;Emergency Locator Transmitter&amp;quot;, o Transmisor de localización de emergencia), es un dispositivo que envía un mensaje automático en caso de accidente del avión. Este mensaje contiene información acerca del modelo del avión, dueño del mismo, y coordenadas aproximadas del avión accidentado, y está pensado para solicitar servicios SAR (Search and Rescue, también llamado &amp;quot;Servicio Aéreo de Rescate&amp;quot;). La Cessna Skymaster es el primer avión en FlightGear en ser equipado con un ELT funcional; sin embargo, aún resulta de poca utilidad, a causa de un bug delavión que lo hace incapaz de accidentarse. Esperamos que este bug sea corregido luego.&lt;br /&gt;
&lt;br /&gt;
== Links externos ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aviones]]&lt;br /&gt;
[[Category:Aviones civiles]]&lt;br /&gt;
&lt;br /&gt;
[[en:Cessna 337G Skymaster‎‎]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40160</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40160"/>
		<updated>2012-02-05T22:56:59Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Aircraft keys ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Open/close cockpit door&lt;br /&gt;
* '''c''' - Open/close front cowl flaps&lt;br /&gt;
* '''C''' - Open/close rear cowl flaps&lt;br /&gt;
* '''m/M''' - Adjust fuel mixture&lt;br /&gt;
* '''n/N''' - adjust speed governor (propeller pitch)&lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 198 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 167 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 109 KIAS ''(Max. full flap extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LE&amp;lt;/sub&amp;gt;:''' 200 KIAS ''(Max. landing gear extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LO&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Max. landing gear extend/retract speed)''&lt;br /&gt;
* '''Stall''' speed, full flaps: 61 KIAS&lt;br /&gt;
* '''Stall''' speed, zero flaps: 70 KIAS&lt;br /&gt;
* '''Max. weight:''' 4630 lbs. ''(2100 kg)''&lt;br /&gt;
* '''Cervice ceiling (two engines):''' 18,000 ft&lt;br /&gt;
* '''Ground run for takeoff:''' 1,000 ft&lt;br /&gt;
* '''Ground roll for landing''' 700 ft&lt;br /&gt;
&lt;br /&gt;
== Normal procedures==&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the Skymaster cockpit]]&lt;br /&gt;
[[File:Cessna337-details.png|thumb|250px|The model is pretty detailed, and users can select between 5 HQ liveries]]&lt;br /&gt;
[[File:Cessna337-night.png|thumb|250px|Nice view of the Skymaster cockpit at night]]&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
[[File:Cessna337-avionics.png|thumb|250px|Detail of the avionics panel]]&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
&lt;br /&gt;
The [[ELT]] (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear; however, it's not very useful yet due a bug in the aircraft wich made it unable to be crashed. We hope it will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40159</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40159"/>
		<updated>2012-02-05T22:56:01Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== Activate ===&lt;br /&gt;
Press the ELT button with your left mouse button, and the light will turn ON, and the device will be armed. In case of an accident, the device will send a chat message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
'''Example:''' ''ELT AutoMessage: Cessna 337G Super Skymaster CC-FLT testing ELT at -32*56 41.3S LAT -71*28 16.3W LON, requesting SAR service''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install an ELT in your aircraft ===&lt;br /&gt;
&lt;br /&gt;
Actually, the [[Cessna 337G Skymaster]] is the first and only plane equiped with a functional ELT on FlightGear. You can get the instrument from it. An independant download link will be provided soon.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Cessna337/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40158</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40158"/>
		<updated>2012-02-05T22:55:23Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* For developers: Install the ELT in your aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== Activate ===&lt;br /&gt;
Press the ELT button with your left mouse button, and the light will turn ON, and the device will be armed. In case of an accident, the device will send a chat message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
'''Example:''' ''ELT AutoMessage: Cessna 337G Super Skymaster CC-FLT testing ELT at -32*56 41.3S LAT -71*28 16.3W LON, requesting SAR service''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install an ELT in your aircraft ===&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
Actually, the [[Cessna 337G Skymaster]] is the first and only plane equiped with a functional ELT on FlightGear. You can get the instrument from it. An independant download link will be provided soon.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Cessna337/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40157</id>
		<title>Emergency Locator Transmitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Emergency_Locator_Transmitter&amp;diff=40157"/>
		<updated>2012-02-05T22:55:02Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Created page with &amp;quot;View of an ELT remote control, Artex model  The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of air...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ELT-remote.png|thumb|250px|View of an ELT remote control, Artex model]]&lt;br /&gt;
&lt;br /&gt;
The ELT (acronym of Emergency Locator transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
For testing the device proper function, just press the ELT button with your central mouse button (in most mouse models, the wheel). The red light will turn ON. Loose the button to stop the test.&lt;br /&gt;
&lt;br /&gt;
=== Activate ===&lt;br /&gt;
Press the ELT button with your left mouse button, and the light will turn ON, and the device will be armed. In case of an accident, the device will send a chat message containing relevant information:&lt;br /&gt;
* Aircraft model&lt;br /&gt;
* Callsign&lt;br /&gt;
* GPS Coordinates&lt;br /&gt;
* SAR service request&lt;br /&gt;
'''Example:''' ''ELT AutoMessage: Cessna 337G Super Skymaster CC-FLT testing ELT at -32*56 41.3S LAT -71*28 16.3W LON, requesting SAR service''&lt;br /&gt;
&lt;br /&gt;
=== For developers: Install the ELT in your aircraft ===&lt;br /&gt;
[[File:ELT-message.png|thumb|250px|Example of the ELT automatic message, after an unfortunate accident]]&lt;br /&gt;
&lt;br /&gt;
Actually, the [[Cessna 337G Skymaster]] is the first and only plane equiped with a functional ELT on FlightGear. You can get the instrument from it. An independant download link will be provided soon.&lt;br /&gt;
&lt;br /&gt;
To install it, you just need first to copy the folder called ELT in your instruments directory, and put the remote (ArtexELT.xml) like any instrument in your panel. The second step is to link the nasal code in your aircraft-set file, just typing some like this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;ELT&amp;gt;&lt;br /&gt;
   &amp;lt;file&amp;gt;Aircraft/Cessna337/Models/Instruments/ELT/ELTmessage.nas&amp;lt;/file&amp;gt;&lt;br /&gt;
  &amp;lt;/ELT&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful checking the right nasal file route. The code will get the aircraft model name and callsign for its own, so you don't need to modify it.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:ELT-message.png&amp;diff=40156</id>
		<title>File:ELT-message.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:ELT-message.png&amp;diff=40156"/>
		<updated>2012-02-05T22:40:10Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Example of the ELT automatic message, after an unfortunate accident&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of the ELT automatic message, after an unfortunate accident&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40155</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40155"/>
		<updated>2012-02-05T22:25:29Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Aircraft keys ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Open/close cockpit door&lt;br /&gt;
* '''c''' - Open/close front cowl flaps&lt;br /&gt;
* '''C''' - Open/close rear cowl flaps&lt;br /&gt;
* '''m/M''' - Adjust fuel mixture&lt;br /&gt;
* '''n/N''' - adjust speed governor (propeller pitch)&lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 198 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 167 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 109 KIAS ''(Max. full flap extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LE&amp;lt;/sub&amp;gt;:''' 200 KIAS ''(Max. landing gear extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LO&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Max. landing gear extend/retract speed)''&lt;br /&gt;
* '''Stall''' speed, full flaps: 61 KIAS&lt;br /&gt;
* '''Stall''' speed, zero flaps: 70 KIAS&lt;br /&gt;
* '''Max. weight:''' 4630 lbs. ''(2100 kg)''&lt;br /&gt;
* '''Cervice ceiling (two engines):''' 18,000 ft&lt;br /&gt;
* '''Ground run for takeoff:''' 1,000 ft&lt;br /&gt;
* '''Ground roll for landing''' 700 ft&lt;br /&gt;
&lt;br /&gt;
== Normal procedures==&lt;br /&gt;
[[File:Cessna337-cockpit.png|thumb|250px|General view of the Skymaster cockpit]]&lt;br /&gt;
[[File:Cessna337-details.png|thumb|250px|The model is pretty detailed, and users can select between 5 HQ liveries]]&lt;br /&gt;
[[File:Cessna337-night.png|thumb|250px|Nice view of the Skymaster cockpit at night]]&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
[[File:Cessna337-avionics.png|thumb|250px|Detail of the avionics panel]]&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
&lt;br /&gt;
The ELT (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear; however, it's not very useful yet due a bug in the aircraft wich made it unable to be crashed. We hope it will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Cessna337-details.png&amp;diff=40154</id>
		<title>File:Cessna337-details.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Cessna337-details.png&amp;diff=40154"/>
		<updated>2012-02-05T22:23:35Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Details of the Cessna 337G Skymaster model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Details of the Cessna 337G Skymaster model&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:ELT-remote.png&amp;diff=40153</id>
		<title>File:ELT-remote.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:ELT-remote.png&amp;diff=40153"/>
		<updated>2012-02-05T22:15:46Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: View of the remote control of the ELT (Emergency Locator Transmitter) mounted in the Cessna 337G Skymaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;View of the remote control of the ELT (Emergency Locator Transmitter) mounted in the Cessna 337G Skymaster&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Cessna337-night.png&amp;diff=40152</id>
		<title>File:Cessna337-night.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Cessna337-night.png&amp;diff=40152"/>
		<updated>2012-02-05T21:59:17Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Nice view of the Cessna Skymaster instruments at night&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice view of the Cessna Skymaster instruments at night&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Cessna337-avionics.png&amp;diff=40151</id>
		<title>File:Cessna337-avionics.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Cessna337-avionics.png&amp;diff=40151"/>
		<updated>2012-02-05T21:58:31Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: General radio stack view and avionics of the Cessna 337G Skymaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General radio stack view and avionics of the Cessna 337G Skymaster&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Cessna337-cockpit.png&amp;diff=40149</id>
		<title>File:Cessna337-cockpit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Cessna337-cockpit.png&amp;diff=40149"/>
		<updated>2012-02-05T21:53:00Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: View of the Cessna 337 Skymaster cockpit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;View of the Cessna 337 Skymaster cockpit&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40148</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40148"/>
		<updated>2012-02-05T21:27:37Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Aircraft keys ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Open/close cockpit door&lt;br /&gt;
* '''c''' - Open/close front cowl flaps&lt;br /&gt;
* '''C''' - Open/close rear cowl flaps&lt;br /&gt;
* '''m/M''' - Adjust fuel mixture&lt;br /&gt;
* '''n/N''' - adjust speed governor (propeller pitch)&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
=== Aircraft limits ===&lt;br /&gt;
&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 198 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 167 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 109 KIAS ''(Max. full flap extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LE&amp;lt;/sub&amp;gt;:''' 200 KIAS ''(Max. landing gear extended speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;LO&amp;lt;/sub&amp;gt;:''' 140 KIAS ''(Max. landing gear extend/retract speed)''&lt;br /&gt;
* '''Stall''' speed, full flaps: 61 KIAS&lt;br /&gt;
* '''Stall''' speed, zero flaps: 70 KIAS&lt;br /&gt;
* '''Max. weight:''' 4630 lbs. ''(2100 kg)''&lt;br /&gt;
* '''Cervice ceiling (two engines):''' 18,000 ft&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
The ELT (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear; however, it's not very useful yet due a bug in the aircraft wich made it unable to be crashed. We hope it will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40147</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40147"/>
		<updated>2012-02-05T21:24:17Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Aircraft keys ===&lt;br /&gt;
&lt;br /&gt;
* '''d''' - Open/close cockpit door&lt;br /&gt;
* '''c''' - Open/close front cowl flaps&lt;br /&gt;
* '''C''' - Open/close rear cowl flaps&lt;br /&gt;
* '''m/M''' - Adjust fuel mixture&lt;br /&gt;
* '''n/N''' - adjust speed governor (propeller pitch)&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
=== Aircraft limits ===&lt;br /&gt;
&lt;br /&gt;
* VNE: 198 KIAS (Never exceed speed)&lt;br /&gt;
* VNO: 167 KIAS (Max. speed for normal operations)&lt;br /&gt;
* VA: 140 KIAS (Design maneuvering speed)&lt;br /&gt;
* VFE: 109 KIAS (Max. full flap extended speed)&lt;br /&gt;
* VLE: 200 KIAS (Max. landing gear extended speed)&lt;br /&gt;
* VLO: 140 KIAS (Max. landing gear extend/retract speed)&lt;br /&gt;
* Stall speed, full flaps: 61 KIAS&lt;br /&gt;
* Stall speed, zero flaps: 70 KIAS&lt;br /&gt;
* Max. weight: 4630 lbs. (2100 kg)&lt;br /&gt;
* Cervice ceiling (two engines): 18,000 ft&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
The ELT (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear; however, it's not very useful yet due a bug in the aircraft wich made it unable to be crashed. We hope it will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40146</id>
		<title>Cessna 337G Skymaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Cessna_337G_Skymaster&amp;diff=40146"/>
		<updated>2012-02-05T21:09:30Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= Cessna337_01.png&lt;br /&gt;
|name 		= Cessna 337G Skymaster&lt;br /&gt;
|type 		= Piston, civilian aircraft&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 2&lt;br /&gt;
|status-cockpit	= 5&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Fernando Espinosa, Pavel Cueto&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=48:cessna-337-skymaster&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cessna 337''' is a twin-engine [[aircraft]] built in a push-pull configuration. Instead of the engines being mounted on the wings, one is mounted on the nose and the other at the rear of the pod-style fuselage. The stabilizers are mounted on booms that extend from the wings. The Skymaster has a retractable undercarriage that gives it that little bit of extra speed.&lt;br /&gt;
&lt;br /&gt;
The combination of a tractor and a pusher engine produces a unique sound.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Turn ON battery and front and rear generators&lt;br /&gt;
* Turn ON master avionics button (left wall panel)&lt;br /&gt;
* Turn ON the avionics (NAV/COMM Radios, DME, ADF...)&lt;br /&gt;
* Turn ON fuel pumps (not implemented yet)&lt;br /&gt;
* Turn ON required lights and pitot heat&lt;br /&gt;
* Open front and rear cowl flaps&lt;br /&gt;
* Turn ON rear magnetos (mouse wheel), continue turning the knob for starter (left button)&lt;br /&gt;
* Turn ON front magnetos, continue turning the knob for starter&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Check open front &amp;amp; rear cowl flaps to avoid overheating&lt;br /&gt;
* Check rich mixture and high RPM speed governor (propeller pitch)&lt;br /&gt;
* Full trhottle, release brakes&lt;br /&gt;
* Rotate at 60 KIAS&lt;br /&gt;
* Retract gear&lt;br /&gt;
&lt;br /&gt;
=== Cruise ===&lt;br /&gt;
The Cessna 337 Skymaster has a constant-speed propeller; so, you can increase propeller pitch to get more airspeed, but with a loss of engine RPM and power.&lt;br /&gt;
* Decrease throttle to desired power&lt;br /&gt;
* Decrease RPM with speed governor (propeller pitch)&lt;br /&gt;
* Adjust mixture depending on flight altitude (for 5000ft or more). Check EGT for best mixture.&lt;br /&gt;
* Close cowl flaps&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Open cowl flaps&lt;br /&gt;
* Increase RPM with speed governor (propeller pitch) to maximum&lt;br /&gt;
* Reduce power with throttle&lt;br /&gt;
* Open landing gear&lt;br /&gt;
* Deploy flaps gradually under 110 KIAS&lt;br /&gt;
* Touchdown at 75/60 KIAS, depending on aircraft weight&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
&lt;br /&gt;
The Cessna 337 still in development, but it has some suitable systems. Electrical, vacuum and fuel system are working, but they have no failure system modelled yet. Users can adjust the weight of each seat on the plane and fuel ammount. Almost all buttons, knobs and levers are functional and properly animated, and all instruments are labeled for a properly identification.&lt;br /&gt;
&lt;br /&gt;
About knobs, use scroll mouse for gross adjustments, and left-central buttons for fine tunning. When setting radio frequencies, the mouse scroll will adjust integral numbers, and buttons will tune decimals. Try that method with instruments, cowl flap switches, trim levers, magnetos, etc.&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
Our Skymaster release is provided with a working Bendix/King avionics pack, capable to full IFR night navigation:&lt;br /&gt;
* 2 KX-155 COMM/NAV Radios, attached to a pair of KI-206 VOR locators&lt;br /&gt;
* KN-62A DME receiver (in development, attached to NAV1 only)&lt;br /&gt;
* KR-87 ADF receiver, attached to a KI-227 ADF locator&lt;br /&gt;
* KMA-24 Audio panel (not useful in FlightGear yet)&lt;br /&gt;
* KT-76A Transponder (not useful in FlightGear yet)&lt;br /&gt;
* KI-250 Radar altimeter, capable to mark decision height for low-visibility landings&lt;br /&gt;
&lt;br /&gt;
=== ELT ===&lt;br /&gt;
The ELT (Emergency Locator Transmitter) is a device which send a message in case of aircraft crash. That message contains info about aircraft model, owner and approximate coordinates of the crashed plane, and it is made to request SAR (Search and Rescue) services. The Cessna Skymaster is the first plane equiped with a functional ELT on FlightGear; however, it's not very useful yet due a bug in the aircraft wich made it unable to be crashed. We hope it will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=12733 Cessna 337G official forum post]&lt;br /&gt;
* [http://www.youtube.com/watch?v=-ijJa0G5NgQ Video Cessna 337G MPG HD]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[es:Cessna 337G Skymaster]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37839</id>
		<title>CASA C-101 Aviojet</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37839"/>
		<updated>2011-12-12T17:03:02Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Development status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image		= C-101screenshot_01.png&lt;br /&gt;
|name 		= CASA C-101 ''Aviojet''&lt;br /&gt;
|type 		= Military jet trainer&lt;br /&gt;
|fdm 		= JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 1&lt;br /&gt;
|status-cockpit	= 2&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors 	= Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|download 	= http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=118:casa-c101-aviojet&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
The '''CASA C-101 ''Aviojet''''' is a military [[turbofan]] trainer, designed and built in Spain, which made its first flight in 1977. With 2 seats and duplicated instruments, it is used in the early stage of military pilots training, before they are allowed to take higher-performance combat jets. Export versions can use some air-to-ground armament, so the C-101 turns into a light attack plane.&lt;br /&gt;
&lt;br /&gt;
This aircraft is used by Ejército del Aire (Air Army, Spain) for training and aerobatics in the &amp;quot;Patrulla Águila&amp;quot; team; Chile, Honduras and Jordan air forces also uses it like jet trainer, shooting trainer, and light ground attack platform. In Chile was built under licence by ENAER, being called A-36 Halcón.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Flaps 10º&lt;br /&gt;
* Full throttle, release brakes&lt;br /&gt;
* Rotate near 115-120 KIAS&lt;br /&gt;
* Fold gear inmediatly&lt;br /&gt;
* Retract flaps between 120-130 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Deploy speedbrake at 250 KIAS&lt;br /&gt;
* Throttle between idle and 75%&lt;br /&gt;
* Low gear below 200 KIAS&lt;br /&gt;
* Flaps 30' at 150 KIAS&lt;br /&gt;
* Final approach near 120 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Special keys ===&lt;br /&gt;
* '''e''' - Aerobatic smoke (only C-101EB with &amp;quot;Patrulla Aguila&amp;quot; livery) - Cannon trigger (only C-101BB/CC)&lt;br /&gt;
* '''d''' - Open/Close front cockpit&lt;br /&gt;
* '''Shift+d''' - Open/Close rear cockpit&lt;br /&gt;
* '''Ctrl+b''' - Open/Close ventral speedbrake&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
[[File:C-101screenshot_02.png|thumb|250px|CASA C-101EB with &amp;quot;Patrulla Águila&amp;quot; colors]]&lt;br /&gt;
&lt;br /&gt;
* '''CASA C-101 EB''': Original version, used only in Spain; used by the &amp;quot;Patrulla Águila&amp;quot; aerobatic team, with a Garret 731-2 engine, 3500lb thrust. This version is equipped with a smoke dispenser after the turbine nozzle for aerobatic shows, available only when using &amp;quot;Patrulla Águila&amp;quot; livery.&lt;br /&gt;
* '''CASA C-101 BB - ENAER T-36''': Export version, used by Chile and Honduras air forces, with a Garret 731-3 engine, 3700lb thrust. It can carry weapons (in develpoment feature)&lt;br /&gt;
* '''CASA C-101 CC - ENAER A-36''': Export version, used by Chile and Jordan air forces, with a Garret 731-5 engine, 4700lb thrust. It can carry weapons (in develpoment feature) and sometimes is equipped with a [[HUD]].&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
[[File:C-101screenshot_03.png|thumb|250px|CASA C-101BB/ENAER T-36, with Chile Air Force livery, showing its 30mm cannon]]&lt;br /&gt;
[[File:C-101screenshot_04.png|thumb|250px|CASA C-101CC/ENAER A-36, with Chile Air Force livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* External animations&lt;br /&gt;
* Basic instruments (temporary)&lt;br /&gt;
* Particle system&lt;br /&gt;
* FDM performance close to the Pilot's Handbook descriptions&lt;br /&gt;
* Basic fuel &amp;amp; weight control&lt;br /&gt;
* 7 realistic liveries, organized by aircraft version&lt;br /&gt;
* Lights dialog inside aircraft specific menu&lt;br /&gt;
* Help menu for each version (in development)&lt;br /&gt;
* Shaders (bumpspec, reflect)&lt;br /&gt;
* [[Pushback]] (military)&lt;br /&gt;
* Basic DEFA 553 30mm cannon, for [[Bombable]] scenarios&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
* Improve cockpit &amp;amp; instruments&lt;br /&gt;
* [[Dual control]]&lt;br /&gt;
* Full [[Bombable]] support&lt;br /&gt;
* Functional systems, failures&lt;br /&gt;
* Weapon system&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Military aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_December_2011&amp;diff=37638</id>
		<title>FlightGear Newsletter December 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_December_2011&amp;diff=37638"/>
		<updated>2011-12-07T06:03:01Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* New aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (Olivier Jacq) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Questions are available on [[interview questions]] and anyone is free to write an interview (with him-/herself) for next month's newsletter!''&lt;br /&gt;
 &lt;br /&gt;
* '''How long have you been involved in FlightGear?'''&lt;br /&gt;
I've been following FG since [[FlightGear 0.9.8]] or so. So, checking on the Wiki, this dates back to 2005... already!&lt;br /&gt;
 &lt;br /&gt;
* '''What are your major interests in FlightGear?'''&lt;br /&gt;
First of all, I've been using FG as a &amp;quot;casual&amp;quot; user, mainly contributing positions in my local area ([[Brittany]]) and especially in the [[Brest]] area (not that good at 3D modelling!). So I would say my major interest is in definitely in scenery - and HHS choppers!&lt;br /&gt;
 &lt;br /&gt;
* '''What project are you working on right now?'''&lt;br /&gt;
This is HIGHLY confidential! But because Christmas is coming soon, I'll give you a small written preview on this small present! Still under&lt;br /&gt;
development, I'm working on automated scripts to add/delete/update shared or static scenery within FG, in order to ease the actual submission&lt;br /&gt;
process, both for the user and the scenery maintainers. I'll let you know as soon as it's available - this newsletter will be the first to know!&lt;br /&gt;
 &lt;br /&gt;
* '''What do you plan on doing in the future?'''&lt;br /&gt;
I have at least a few months before all scripts are finished and under production, so I think when they're all done, I'll take some time to use them and add more objects positions into FG!&lt;br /&gt;
 &lt;br /&gt;
* '''Are you happy with the way the FlightGear project is going?'''&lt;br /&gt;
I am especially happy to see the latest developments in FG, as the release plan and the many works going to make the scenery better: shaders, weather, and especially scenery which needs to be regenerated and enhance (have a look at the apt.dat 8.50 work in the forums, it's awesome!). FG is really becoming better and very much comparable to other sims.&lt;br /&gt;
 &lt;br /&gt;
* '''What do you enjoy most about developing for FlightGear?'''&lt;br /&gt;
FG is relying on so many exciting parts: GIS, 3D modelling, database, web, network... and there are so many advanced technologies to implement (eg [[Radio_propagation]] early support)... it's amazing and there is no other software where all this is needed but flight sims. A real concentrate of technology!&lt;br /&gt;
 &lt;br /&gt;
* '''Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?'''&lt;br /&gt;
I was at the origin of the photorealistic scenery for Brest. To be precise, I had the idea and asked for the permission to use the data (as it is CC-BY-SA). Then Nels and others have been working on the patch for SG, etc.&lt;br /&gt;
 &lt;br /&gt;
* '''What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?'''&lt;br /&gt;
Well, they have to check that noone is already working on it, or to get in contact with him. Most of all, I would advise them to start on small&lt;br /&gt;
projects first. For instance, a LOT of cockpits need enhancement. So try to make existing aircrafts better, rather than try to build yet another one from scratch. Keep this for later and focus on what needs to be enhanced now.&lt;br /&gt;
 &lt;br /&gt;
* '''Have you previously used other flight simulators or simulation software in general?'''&lt;br /&gt;
I remember having a flight simulator called &amp;quot;ILS&amp;quot; on my TRS-80... and next I moved, as a lot of people, on Microsoft Simulator when I was 7 or 8 on 10 Mb hard drives ;-)&lt;br /&gt;
 &lt;br /&gt;
* '''Do you remember what first got you interested in FlightGear? How did you learn about FlightGear? In other words, why did you actually download and try FG?'''&lt;br /&gt;
FG was the only free and open source real flight simulator I found under GNU/Linux, so when I decided to moved my computer fully to GNU/Linux, the choice was quite easy. Its success and improved quality over the years confirmed this choice was good!&lt;br /&gt;
 &lt;br /&gt;
* '''Compared to other flight simulation software, what are FlightGear's major benefits in your opinion?'''&lt;br /&gt;
Apart from the fact that it is free and opensource, I would say that its central scenery database and mapserver is one of its major features,&lt;br /&gt;
compared to other flight sims where you have to download here, download there, add patches, etc... what a mess it becomes after a few years of&lt;br /&gt;
addons!&lt;br /&gt;
 &lt;br /&gt;
* '''Do you think it is necessary to know how to program in order to contribute to FlightGear?'''&lt;br /&gt;
Not at all, contributing to scenery object positions is for instance very easy (it'll be even easier after my script goes in production ;-). So&lt;br /&gt;
everyone should be able to contribute to FG (in a proper manner), that's the way to success!&lt;br /&gt;
 &lt;br /&gt;
* '''Have you ever used FlightGear professionally or for educational purposes?'''&lt;br /&gt;
I've been talking about it in my job, so show its quality, even sometimes compared to professional ones I have seen. I would highly recommand a stronger relationship between FG and professional/educational worlds.&lt;br /&gt;
 &lt;br /&gt;
* '''On average, how much time do you spend working with/contributing to FlightGear?'''&lt;br /&gt;
For a few weeks, I've been working for around 3 to 4 hours per week developing scripts. It's been a while since I haven't take a flight in FG!&lt;br /&gt;
 &lt;br /&gt;
* '''Which of the more recent FlightGear developments do you consider most interesting/appealing?'''&lt;br /&gt;
I would definitely vote for the work on fgfs-contruct and 8.50 data format support. The anaglyph support is amazing too.&lt;br /&gt;
 &lt;br /&gt;
* '''Is there some feature that you'd truly like to see in FlightGear one day?'''&lt;br /&gt;
I hope sometimes we'll be able to add GPL-photorealistic pictures on top of actual layers. Looking forward to OSM-based roads scenery release too and multi-core support.&lt;br /&gt;
 &lt;br /&gt;
* '''What do you think could be done to attract even more new users and contributors to FlightGear?'''&lt;br /&gt;
The fact that FG software is not localized into other languages can be a real problem for some users and is often shown as a drawback when magazines or forums talk about FG. If this support is added back, I will definitely work on the French translation!!&lt;br /&gt;
 &lt;br /&gt;
* '''What about interacting with the FlightGear community? Any tips/experiences you'd like to share?'''&lt;br /&gt;
As many others, I regret the way some people ask for features like: &amp;quot;do this aircraft, I NEED it&amp;quot;, or don't even have a look at the Wiki or forums archive to get an answer to their questions. Ask politely, try to understand the way FG community is organised, search for archives, don't pollute threads and everything will be better!&lt;br /&gt;
 &lt;br /&gt;
* '''Is there anything else you'd like to share with us?'''&lt;br /&gt;
The future of FG belongs to you: each of you can make it better, whatever your skills or interests are. So don't say: this is missing, try to add it or ask the community what you can do for help!&lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== CASA C-101 Aviojet ===&lt;br /&gt;
[[File:C-101screenshot_02.png|thumb|250px|CASA C-101EB with &amp;quot;Patrulla Águila&amp;quot; colors]]&lt;br /&gt;
&lt;br /&gt;
The Spain-Latinamerica's community [http://www.vivefg.org Vive FlightGear!] recently introduced the [[CASA C-101 Aviojet]] to FlightGear hangars. The Aviojet is a two-seat military turbofan trainer, designed and built in Spain, where it's used for jet training and aerobatics in the &amp;quot;Patrulla Aguila&amp;quot; team. It's also used in other countries like Chile, Honduras and Jordan, where it can enforce a light ground-attack role.&lt;br /&gt;
&lt;br /&gt;
This ''beta'' release has 3 versions (EB, BB &amp;amp; CC), each one with different engines and subtle differences. While BB and CC version can use a 30mm cannon, the EB version is capable to dust smoke for aerobatic shows.&lt;br /&gt;
&lt;br /&gt;
[http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=14523 CASA C-101 official forum post]&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 12]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_December_2011&amp;diff=37637</id>
		<title>FlightGear Newsletter December 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_December_2011&amp;diff=37637"/>
		<updated>2011-12-07T06:00:20Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* New aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (Olivier Jacq) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Questions are available on [[interview questions]] and anyone is free to write an interview (with him-/herself) for next month's newsletter!''&lt;br /&gt;
 &lt;br /&gt;
* '''How long have you been involved in FlightGear?'''&lt;br /&gt;
I've been following FG since [[FlightGear 0.9.8]] or so. So, checking on the Wiki, this dates back to 2005... already!&lt;br /&gt;
 &lt;br /&gt;
* '''What are your major interests in FlightGear?'''&lt;br /&gt;
First of all, I've been using FG as a &amp;quot;casual&amp;quot; user, mainly contributing positions in my local area ([[Brittany]]) and especially in the [[Brest]] area (not that good at 3D modelling!). So I would say my major interest is in definitely in scenery - and HHS choppers!&lt;br /&gt;
 &lt;br /&gt;
* '''What project are you working on right now?'''&lt;br /&gt;
This is HIGHLY confidential! But because Christmas is coming soon, I'll give you a small written preview on this small present! Still under&lt;br /&gt;
development, I'm working on automated scripts to add/delete/update shared or static scenery within FG, in order to ease the actual submission&lt;br /&gt;
process, both for the user and the scenery maintainers. I'll let you know as soon as it's available - this newsletter will be the first to know!&lt;br /&gt;
 &lt;br /&gt;
* '''What do you plan on doing in the future?'''&lt;br /&gt;
I have at least a few months before all scripts are finished and under production, so I think when they're all done, I'll take some time to use them and add more objects positions into FG!&lt;br /&gt;
 &lt;br /&gt;
* '''Are you happy with the way the FlightGear project is going?'''&lt;br /&gt;
I am especially happy to see the latest developments in FG, as the release plan and the many works going to make the scenery better: shaders, weather, and especially scenery which needs to be regenerated and enhance (have a look at the apt.dat 8.50 work in the forums, it's awesome!). FG is really becoming better and very much comparable to other sims.&lt;br /&gt;
 &lt;br /&gt;
* '''What do you enjoy most about developing for FlightGear?'''&lt;br /&gt;
FG is relying on so many exciting parts: GIS, 3D modelling, database, web, network... and there are so many advanced technologies to implement (eg [[Radio_propagation]] early support)... it's amazing and there is no other software where all this is needed but flight sims. A real concentrate of technology!&lt;br /&gt;
 &lt;br /&gt;
* '''Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?'''&lt;br /&gt;
I was at the origin of the photorealistic scenery for Brest. To be precise, I had the idea and asked for the permission to use the data (as it is CC-BY-SA). Then Nels and others have been working on the patch for SG, etc.&lt;br /&gt;
 &lt;br /&gt;
* '''What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?'''&lt;br /&gt;
Well, they have to check that noone is already working on it, or to get in contact with him. Most of all, I would advise them to start on small&lt;br /&gt;
projects first. For instance, a LOT of cockpits need enhancement. So try to make existing aircrafts better, rather than try to build yet another one from scratch. Keep this for later and focus on what needs to be enhanced now.&lt;br /&gt;
 &lt;br /&gt;
* '''Have you previously used other flight simulators or simulation software in general?'''&lt;br /&gt;
I remember having a flight simulator called &amp;quot;ILS&amp;quot; on my TRS-80... and next I moved, as a lot of people, on Microsoft Simulator when I was 7 or 8 on 10 Mb hard drives ;-)&lt;br /&gt;
 &lt;br /&gt;
* '''Do you remember what first got you interested in FlightGear? How did you learn about FlightGear? In other words, why did you actually download and try FG?'''&lt;br /&gt;
FG was the only free and open source real flight simulator I found under GNU/Linux, so when I decided to moved my computer fully to GNU/Linux, the choice was quite easy. Its success and improved quality over the years confirmed this choice was good!&lt;br /&gt;
 &lt;br /&gt;
* '''Compared to other flight simulation software, what are FlightGear's major benefits in your opinion?'''&lt;br /&gt;
Apart from the fact that it is free and opensource, I would say that its central scenery database and mapserver is one of its major features,&lt;br /&gt;
compared to other flight sims where you have to download here, download there, add patches, etc... what a mess it becomes after a few years of&lt;br /&gt;
addons!&lt;br /&gt;
 &lt;br /&gt;
* '''Do you think it is necessary to know how to program in order to contribute to FlightGear?'''&lt;br /&gt;
Not at all, contributing to scenery object positions is for instance very easy (it'll be even easier after my script goes in production ;-). So&lt;br /&gt;
everyone should be able to contribute to FG (in a proper manner), that's the way to success!&lt;br /&gt;
 &lt;br /&gt;
* '''Have you ever used FlightGear professionally or for educational purposes?'''&lt;br /&gt;
I've been talking about it in my job, so show its quality, even sometimes compared to professional ones I have seen. I would highly recommand a stronger relationship between FG and professional/educational worlds.&lt;br /&gt;
 &lt;br /&gt;
* '''On average, how much time do you spend working with/contributing to FlightGear?'''&lt;br /&gt;
For a few weeks, I've been working for around 3 to 4 hours per week developing scripts. It's been a while since I haven't take a flight in FG!&lt;br /&gt;
 &lt;br /&gt;
* '''Which of the more recent FlightGear developments do you consider most interesting/appealing?'''&lt;br /&gt;
I would definitely vote for the work on fgfs-contruct and 8.50 data format support. The anaglyph support is amazing too.&lt;br /&gt;
 &lt;br /&gt;
* '''Is there some feature that you'd truly like to see in FlightGear one day?'''&lt;br /&gt;
I hope sometimes we'll be able to add GPL-photorealistic pictures on top of actual layers. Looking forward to OSM-based roads scenery release too and multi-core support.&lt;br /&gt;
 &lt;br /&gt;
* '''What do you think could be done to attract even more new users and contributors to FlightGear?'''&lt;br /&gt;
The fact that FG software is not localized into other languages can be a real problem for some users and is often shown as a drawback when magazines or forums talk about FG. If this support is added back, I will definitely work on the French translation!!&lt;br /&gt;
 &lt;br /&gt;
* '''What about interacting with the FlightGear community? Any tips/experiences you'd like to share?'''&lt;br /&gt;
As many others, I regret the way some people ask for features like: &amp;quot;do this aircraft, I NEED it&amp;quot;, or don't even have a look at the Wiki or forums archive to get an answer to their questions. Ask politely, try to understand the way FG community is organised, search for archives, don't pollute threads and everything will be better!&lt;br /&gt;
 &lt;br /&gt;
* '''Is there anything else you'd like to share with us?'''&lt;br /&gt;
The future of FG belongs to you: each of you can make it better, whatever your skills or interests are. So don't say: this is missing, try to add it or ask the community what you can do for help!&lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
[[File:C-101screenshot_02.png|thumb|250px|CASA C-101EB with &amp;quot;Patrulla Águila&amp;quot; colors]]&lt;br /&gt;
&lt;br /&gt;
The Spain-Latinamerica's community [http://www.vivefg.org Vive FlightGear!] recently introduced the [[CASA C-101 Aviojet]] to FlightGear hangars. The Aviojet is a two-seat military turbofan trainer, designed and built in Spain, where it's used for jet training and aerobatics in the &amp;quot;Patrulla Aguila&amp;quot; team. It's also used in other countries like Chile, Honduras and Jordan, where it can enforce a light ground-attack role.&lt;br /&gt;
&lt;br /&gt;
This ''beta'' release has 3 versions (EB, BB &amp;amp; CC), each one with different engines and subtle differences. While BB and CC version can use a 30mm cannon, the EB version is capable to dust smoke for aerobatic shows.&lt;br /&gt;
&lt;br /&gt;
[http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=14523 CASA C-101 official forum post]&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 12]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37636</id>
		<title>CASA C-101 Aviojet</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37636"/>
		<updated>2011-12-07T04:36:03Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =C-101screenshot_01.png&lt;br /&gt;
|name =CASA C-101 Aviojet&lt;br /&gt;
|type =Military jet trainer&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 1&lt;br /&gt;
|status-cockpit	= 2&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=118:casa-c101-aviojet&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CASA C-101 &amp;quot;Aviojet&amp;quot; is a military [[turbofan]] trainer, designed and built in Spain, which made its first flight in 1977. With 2 seats and duplicated instruments, it is used in the early stage of military pilots training, before they are allowed to take higher-performance combat jets. Export versions can use some air-to-ground armament, so the C-101 turns into a light attack plane.&lt;br /&gt;
&lt;br /&gt;
This aircraft is used by Ejército del Aire (Air Army, Spain) for training and aerobatics in the &amp;quot;Patrulla Águila&amp;quot; team; Chile, Honduras and Jordan air forces also uses it like jet trainer, shooting trainer, and light ground attack platform. In Chile was built under licence by ENAER, being called A-36 Halcón.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Flaps 10º&lt;br /&gt;
* Full throttle, release brakes&lt;br /&gt;
* Rotate near 115-120 KIAS&lt;br /&gt;
* Fold gear inmediatly&lt;br /&gt;
* Retract flaps between 120-130 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Deploy speedbrake at 250 KIAS&lt;br /&gt;
* Throttle between idle and 75%&lt;br /&gt;
* Low gear below 200 KIAS&lt;br /&gt;
* Flaps 30' at 150 KIAS&lt;br /&gt;
* Final approach near 120 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Special keys ===&lt;br /&gt;
* '''e''' - Aerobatic smoke (only C-101EB with &amp;quot;Patrulla Aguila&amp;quot; livery) - Cannon trigger (only C-101BB/CC)&lt;br /&gt;
* '''d''' - Open/Close front cockpit&lt;br /&gt;
* '''Shift+d''' - Open/Close rear cockpit&lt;br /&gt;
* '''Ctrl+b''' - Open/Close ventral speedbrake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
[[File:C-101screenshot_02.png|thumb|250px|CASA C-101EB with &amp;quot;Patrulla Águila&amp;quot; colors]]&lt;br /&gt;
&lt;br /&gt;
* '''CASA C-101 EB''': Original version, used only in Spain; used by the &amp;quot;Patrulla Águila&amp;quot; aerobatic team, with a Garret 731-2 engine, 3500lb thrust. This version is equipped with a smoke dispenser after the turbine nozzle for aerobatic shows, available only when using &amp;quot;Patrulla Águila&amp;quot; livery.&lt;br /&gt;
* '''CASA C-101 BB - ENAER T-36''': Export version, used by Chile and Honduras air forces, with a Garret 731-3 engine, 3700lb thrust. It can carry weapons (in develpoment feature)&lt;br /&gt;
* '''CASA C-101 CC - ENAER A-36''': Export version, used by Chile and Jordan air forces, with a Garret 731-5 engine, 4700lb thrust. It can carry weapons (in develpoment feature) and sometimes is equipped with a [[HUD]].&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
[[File:C-101screenshot_03.png|thumb|250px|CASA C-101BB/ENAER T-36, with Chile Air Force livery, showing its 30mm cannon]]&lt;br /&gt;
[[File:C-101screenshot_04.png|thumb|250px|CASA C-101CC/ENAER A-36, with Chile Air Force livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* External animations&lt;br /&gt;
* Basic instruments (temporary)&lt;br /&gt;
* Particle system&lt;br /&gt;
* FDM performance close to the Pilot's Handbook descriptions&lt;br /&gt;
* Basic fuel &amp;amp; weight control&lt;br /&gt;
* 5 realistic liveries, organized by aircraft version&lt;br /&gt;
* Help menu for each version (in development)&lt;br /&gt;
* Shaders (bumpspec, reflect)&lt;br /&gt;
* [[Pushback]] (military)&lt;br /&gt;
* Basic DEFA 553 30mm cannon, for [[Bombable]] scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
* Improve cockpit &amp;amp; instruments&lt;br /&gt;
* [[Dual control]]&lt;br /&gt;
* Full [[Bombable]] support&lt;br /&gt;
* Functional systems, failures&lt;br /&gt;
* Weapon system&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Military aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37635</id>
		<title>CASA C-101 Aviojet</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37635"/>
		<updated>2011-12-07T04:33:46Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =C-101screenshot_01.png&lt;br /&gt;
|name =CASA C-101 Aviojet&lt;br /&gt;
|type =Military jet trainer&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 1&lt;br /&gt;
|status-cockpit	= 2&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=118:casa-c101-aviojet&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CASA C-101 &amp;quot;Aviojet&amp;quot; is a military [[turbofan]] trainer, designed and built in Spain, which made its first flight in 1977. With 2 seats and duplicated instruments, it is used in the early stage of military pilots training, before they are allowed to take higher-performance combat jets. Export versions can use some air-to-ground armament, so the C-101 turns into a light attack plane.&lt;br /&gt;
&lt;br /&gt;
This aircraft is used by Ejército del Aire (Air Army, Spain) for training and aerobatics in the &amp;quot;Patrulla Águila&amp;quot; team; Chile, Honduras and Jordan air forces also uses it like jet trainer, shooting trainer, and light ground attack platform. In Chile was built under licence by ENAER, being called A-36 Halcón.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Flaps 10º&lt;br /&gt;
* Full throttle, release brakes&lt;br /&gt;
* Rotate near 115-120 KIAS&lt;br /&gt;
* Fold gear inmediatly&lt;br /&gt;
* Retract flaps between 120-130 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Deploy speedbrake at 250 KIAS&lt;br /&gt;
* Throttle between idle and 75%&lt;br /&gt;
* Low gear below 200 KIAS&lt;br /&gt;
* Flaps 30' at 150 KIAS&lt;br /&gt;
* Final approach near 120 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Special keys ===&lt;br /&gt;
* '''e''' - Aerobatic smoke (only C-101EB with &amp;quot;Patrulla Aguila&amp;quot; livery) - Cannon trigger (only C-101BB/CC)&lt;br /&gt;
* '''d''' - Open/Close front cockpit&lt;br /&gt;
* '''Shift+d''' - Open/Close rear cockpit&lt;br /&gt;
* '''Ctrl+b''' - Open/Close ventral speedbrake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
[[File:C-101screenshot_02.png|thumb|250px|CASA C-101EB with &amp;quot;Patrulla Águila&amp;quot; colors]]&lt;br /&gt;
&lt;br /&gt;
* '''CASA C-101 EB''': Original version, used only in Spain; used by the &amp;quot;Patrulla Águila&amp;quot; aerobatic team, with a Garret 731-2 engine, 3500lb thrust. This version is equipped with a smoke dispenser after the turbine nozzle for aerobatic shows, available only when using &amp;quot;Patrulla Águila&amp;quot; livery.&lt;br /&gt;
* '''CASA C-101 BB - ENAER T-36''': Export version, used by Chile and Honduras air forces, with a Garret 731-3 engine, 3700lb thrust. It can carry weapons (in develpoment feature)&lt;br /&gt;
* '''CASA C-101 CC - ENAER A-36''': Export version, used by Chile and Jordan air forces, with a Garret 731-5 engine, 4700lb thrust. It can carry weapons (in develpoment feature) and sometimes is equipped with a HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
[[File:C-101screenshot_03.png|thumb|250px|CASA C-101BB/ENAER T-36, with Chile Air Force livery, showing its 30mm cannon]]&lt;br /&gt;
[[File:C-101screenshot_04.png|thumb|250px|CASA C-101CC/ENAER A-36, with Chile Air Force livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* External animations&lt;br /&gt;
* Basic instruments (temporary)&lt;br /&gt;
* Particle system&lt;br /&gt;
* FDM performance close to the Pilot's Handbook descriptions&lt;br /&gt;
* Basic fuel &amp;amp; weight control&lt;br /&gt;
* 5 realistic liveries, organized by aircraft version&lt;br /&gt;
* Help menu for each version (in development)&lt;br /&gt;
* Shaders (bumpspec, reflect)&lt;br /&gt;
* [[Pushback]] (military)&lt;br /&gt;
* Basic DEFA 553 30mm cannon, for [[Bombable]] scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
* Improve cockpit &amp;amp; instruments&lt;br /&gt;
* [[Dual control]]&lt;br /&gt;
* Full [[Bombable]] support&lt;br /&gt;
* Functional systems, failures&lt;br /&gt;
* Weapon system&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Military aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37634</id>
		<title>CASA C-101 Aviojet</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=CASA_C-101_Aviojet&amp;diff=37634"/>
		<updated>2011-12-07T04:29:51Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Created page with &amp;quot;{{infobox Aircraft |image =C-101screenshot_01.png |name =CASA C-101 Aviojet |type =Military jet trainer |fdm =JSBsim |status-fdm	= 3 |status-systems	= 1 |status-cockpit	= 2 |stat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =C-101screenshot_01.png&lt;br /&gt;
|name =CASA C-101 Aviojet&lt;br /&gt;
|type =Military jet trainer&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 1&lt;br /&gt;
|status-cockpit	= 2&lt;br /&gt;
|status-model	= 5&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=118:casa-c101-aviojet&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CASA C-101 &amp;quot;Aviojet&amp;quot; is a military [[turbofan]] trainer, designed and built in Spain, which made its first flight in 1977. With 2 seats and duplicated instruments, it is used in the early stage of military pilots training, before they are allowed to take higher-performance combat jets. Export versions can use some air-to-ground armament, so the C-101 turns into a light attack plane.&lt;br /&gt;
&lt;br /&gt;
This aircraft is used by Ejército del Aire (Air Army, Spain) for training and aerobatics in the &amp;quot;Patrulla Águila&amp;quot; team; Chile, Honduras and Jordan air forces also uses it like jet trainer, shooting trainer, and light ground attack platform. In Chile was built under licence by ENAER, being called A-36 Halcón.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Flaps 10º&lt;br /&gt;
* Full throttle, release brakes&lt;br /&gt;
* Rotate near 115-120 KIAS&lt;br /&gt;
* Fold gear inmediatly&lt;br /&gt;
* Retract flaps between 120-130 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Deploy speedbrake at 250 KIAS&lt;br /&gt;
* Throttle between idle and 75%&lt;br /&gt;
* Low gear below 200 KIAS&lt;br /&gt;
* Flaps 30' at 150 KIAS&lt;br /&gt;
* Final approach near 120 KIAS&lt;br /&gt;
&lt;br /&gt;
=== Special keys ===&lt;br /&gt;
* '''e''' - Aerobatic smoke (only C-101EB with &amp;quot;Patrulla Aguila&amp;quot; livery) - Cannon trigger (only C-101BB/CC)&lt;br /&gt;
* '''d''' - Open/Close front cockpit&lt;br /&gt;
* '''Shift+d''' - Open/Close rear cockpit&lt;br /&gt;
* '''Ctrl+b''' - Open/Close ventral speedbrake&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
[[File:C-101screenshot_02.png|thumb|250px|CASA C-101EB with &amp;quot;Patrulla Águila&amp;quot; colors]]&lt;br /&gt;
&lt;br /&gt;
* '''CASA C-101 EB''': Original version, used only in Spain; used by the &amp;quot;Patrulla Águila&amp;quot; aerobatic team, with a Garret 731-2 engine, 3500lb thrust. This version is equipped with a smoke dispenser after the turbine nozzle for aerobatic shows, available only when using &amp;quot;Patrulla Águila&amp;quot; livery.&lt;br /&gt;
* '''CASA C-101 BB - ENAER T-36''': Export version, used by Chile and Honduras air forces, with a Garret 731-3 engine, 3700lb thrust. It can carry weapons (in develpoment feature)&lt;br /&gt;
* '''CASA C-101 CC - ENAER A-36''': Export version, used by Chile and Jordan air forces, with a Garret 731-5 engine, 4700lb thrust. It can carry weapons (in develpoment feature) and sometimes is equipped with a HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
[[File:C-101screenshot_03.png|thumb|250px|CASA C-101BB/ENAER T-36, with Chile Air Force livery, showing its 30mm cannon]]&lt;br /&gt;
[[File:C-101screenshot_04.png|thumb|250px|CASA C-101CC/ENAER A-36, with Chile Air Force livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* External animations&lt;br /&gt;
* Basic instruments (temporary)&lt;br /&gt;
* Particle system&lt;br /&gt;
* FDM performance close to the Pilot's Handbook descriptions&lt;br /&gt;
* Basic fuel &amp;amp; weight control&lt;br /&gt;
* 5 realistic liveries, organized by aircraft version&lt;br /&gt;
* Help menu for each version (in development)&lt;br /&gt;
* Shaders (bumpspec, reflect)&lt;br /&gt;
* [[Pushback]] (military)&lt;br /&gt;
* Basic DEFA 553 30mm cannon, for [[Bombable]] scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
* Improve cockpit &amp;amp; instruments&lt;br /&gt;
* [[Dual control]]&lt;br /&gt;
* Full [[Bombable]] support&lt;br /&gt;
* Functional systems, failures&lt;br /&gt;
* Weapon system&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_05.png&amp;diff=37633</id>
		<title>File:C-101screenshot 05.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_05.png&amp;diff=37633"/>
		<updated>2011-12-07T04:11:09Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: CASA C-101EB from &amp;quot;Patrulla Águila&amp;quot;, performing an aerobatic spin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CASA C-101EB from &amp;quot;Patrulla Águila&amp;quot;, performing an aerobatic spin&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_04.png&amp;diff=37632</id>
		<title>File:C-101screenshot 04.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_04.png&amp;diff=37632"/>
		<updated>2011-12-07T04:07:34Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CASA C-101CC/ENAER A-36, with Chile Air Force livery, equiped with a DEFA 553 30mm cannon.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_04.png&amp;diff=37631</id>
		<title>File:C-101screenshot 04.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_04.png&amp;diff=37631"/>
		<updated>2011-12-07T04:06:36Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: CASA C-101BB/ENAER T-36, with Chile Air Force livery, equiped with a DEFA 553 30mm cannon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CASA C-101BB/ENAER T-36, with Chile Air Force livery, equiped with a DEFA 553 30mm cannon.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_03.png&amp;diff=37630</id>
		<title>File:C-101screenshot 03.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_03.png&amp;diff=37630"/>
		<updated>2011-12-07T04:03:21Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: CASA C-101BB/ENAER T-36, with Chile Air Force livery, showing its 30mm cannon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CASA C-101BB/ENAER T-36, with Chile Air Force livery, showing its 30mm cannon.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_02.png&amp;diff=37629</id>
		<title>File:C-101screenshot 02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_02.png&amp;diff=37629"/>
		<updated>2011-12-07T03:53:26Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: CASA C-101EB Aviojet, with &amp;quot;Patrulla Águila&amp;quot; colors; note the little smoke dispenser after turbine nozzle.

&amp;quot;Patrulla Águila&amp;quot; (Eagle Patrol) is the aerobatic team of Spain air force.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CASA C-101EB Aviojet, with &amp;quot;Patrulla Águila&amp;quot; colors; note the little smoke dispenser after turbine nozzle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Patrulla Águila&amp;quot; (Eagle Patrol) is the aerobatic team of Spain air force.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_01.png&amp;diff=37628</id>
		<title>File:C-101screenshot 01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C-101screenshot_01.png&amp;diff=37628"/>
		<updated>2011-12-07T03:23:51Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: CASA C-101EB Aviojet, showing its Ejército del Aire (Air Army, Spain) colors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CASA C-101EB Aviojet, showing its Ejército del Aire (Air Army, Spain) colors.&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2011&amp;diff=32851</id>
		<title>FlightGear Newsletter July 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2011&amp;diff=32851"/>
		<updated>2011-07-08T14:20:38Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* FlightGear on youtube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Some of you might know that James and Gene have spent a lot of time assembling a &amp;quot;nightly build server&amp;quot; for the FlightGear project: [[FlightGear Build Server]]. &lt;br /&gt;
&lt;br /&gt;
This monitors the git repository for any source code changes and then spawns builds for windows, linux, and the mac.&lt;br /&gt;
&lt;br /&gt;
You can find the build server here: http://flightgear.simpits.org:8080/&lt;br /&gt;
&lt;br /&gt;
This is really great work and a huge contribution to the FlightGear project.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, to run a nightly build from the build server, you still have to pull the latest data tree from the git repository. That's not all that hard once you work through the details, but it's a bit &amp;quot;fiddly&amp;quot; for some folks.&lt;br /&gt;
&lt;br /&gt;
So Curt has been playing around with creating a developer's snapshot release which would be similar to our official release. &lt;br /&gt;
&lt;br /&gt;
It's one big setup.exe that includes all the programs and the data. We are hopeful that this will eventually make the current development version of FlightGear more accessible for &amp;quot;joe average&amp;quot; users which would then in term hopefully give us more feedback and bug reports ahead of our official release.&lt;br /&gt;
&lt;br /&gt;
None of this would be possible without the &amp;quot;hudson&amp;quot; build server that Gene and James set up.&lt;br /&gt;
&lt;br /&gt;
There are a couple things that are done with this snapshot package:&lt;br /&gt;
&lt;br /&gt;
* a unique app name of the form: FlightGear YYYYMMDD is assigned so you can have multiple versions installed concurrently and they don't step on each other and don't step on the official release. If people maintain multiple snapshots installed on their systems, that might help narrow down when a bug was introduced.&lt;br /&gt;
&lt;br /&gt;
* The openal installer &amp;quot;oalinst.exe&amp;quot; is included and vcredist_x86.exe ... neither of these may be required in the long term if we can just ship the needed dll's, but that probably needs further testing.&lt;br /&gt;
&lt;br /&gt;
Does it basically work? Are there any major packaging blunders? Please note, FlightGear bugs and feature request should still be handled through normal channels. But I am interested in packaging issues right now.&lt;br /&gt;
&lt;br /&gt;
To provide feedback please us this forum thread: http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&lt;br /&gt;
&lt;br /&gt;
For downloads please see:&lt;br /&gt;
* http://mirrors.ibiblio.org/pub/mirrors/flightgear/ftp/Win32/Setup%20FlightGear%20v20110629.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== Boeing 747-400 ====&lt;br /&gt;
The warning and advisory system of the [[Boeing 747-400]] has been dramatically improved. The new system is derived from the [[Boeing 777-200ER|777-200ER]]'s but has been fine-tuned for the 747. Besides this, the landing gear failure system is now more &amp;quot;realistic&amp;quot;, as it supports single gear failures. The simmer can decide what gear will get stuck (and thus no longer listen to control inputs). When the gear is extended above the maximum extension speed (270kts), all gear units will automatically get stuck.&lt;br /&gt;
&lt;br /&gt;
==== Eurofighter Typhoon ====&lt;br /&gt;
Algernon is planning to publish a new alpha release of the ongoing Eurofighter Typhoon project. This will coincide with the next release of FlightGear, and will only be compatible with that new version - some code is used which is not backwards compatible (development of the aircraft for version 2.0 and earlier is not currently taking place, and may not be resumed if FGFS 2.4 is widely adopted). New features include a revised flight control system and autopilot, improved Multi-Function Displays and HUD (good approximations of the real aircraft), and a pared-down Manual Data Entry panel which gives mouse control over navigation systems, autopilot, radar and communications equipment. More comprehensive information of the systems found in the upcoming release can be found in the [[Eurofighter_Typhoon:_Flight_Manual|Flight Manual article]].&lt;br /&gt;
&lt;br /&gt;
[[File:livery_database_dhc-6_images.png|thumb|An example of a image-only page ([[DHC-6]]).]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
The [[livery database]]'s functionality has been extended. Visitors can now finetune the looks of the livery and aircraft lists. One can choose between a text only, or a image only layout. Besides that the number of liveries to be shown per page can be set.&lt;br /&gt;
&lt;br /&gt;
Checkout for yourself at [http://liveries.flightgear.org/ liveries.flightgear.org]&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
The FlightGear Wiki used to block open proxy IP adresses. Several people reported that they were unable to register an account because of that. Such issues should be solved by now. So, if you were unable to register before, [http://wiki.flightgear.org/index.php?title=Special:UserLogin&amp;amp;type=signup please try again].&lt;br /&gt;
&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
* A [http://www.youtube.com/watch?v=I2TUSiDAwEk video uploaded by El Flauta] performing some aerobatic maneuvers in a [[Zlin 50 lx]] over Chubu International Airport, Japan.&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=General_Dynamics_F-16_Fighting_Falcon&amp;diff=30384</id>
		<title>General Dynamics F-16 Fighting Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=General_Dynamics_F-16_Fighting_Falcon&amp;diff=30384"/>
		<updated>2011-03-18T03:28:39Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Development status/Issues/Todo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image = General_Dynamics_F16.jpg&lt;br /&gt;
|name = General Dynamics F16&lt;br /&gt;
|type = Military aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Production&lt;br /&gt;
|authors = Erik Hofman, Martin &amp;quot;Pegasus&amp;quot; Schmitt (panel textures)&lt;br /&gt;
|fgname = f16 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:F16-cockpit-pano.jpg|480px|thumb|center|[[Howto: Make full spherical panorama|A full spherical panorama]] of the f-16 cockpit]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Controls ==&lt;br /&gt;
'''Flight Controls'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|Ctrl-b&lt;br /&gt;
|: Toggles speed brake&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|: Toggles FBW (Fly by Wire) override&lt;br /&gt;
|}&lt;br /&gt;
'''Miscellaneous'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|Ctrl-f&lt;br /&gt;
|: Triggers flare release&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-h&lt;br /&gt;
|: Toggles arrester hook&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|: Toggles canopy&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|: Fires the cannon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Radar'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|Ctrl-n&lt;br /&gt;
|: Toggles Radar RWS / TWS AUTO Modes&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|: Decreases Radar Range&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|: Increases Radar Range&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|: Toggles Radar Standby Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
Issues to be fixed shortly:&lt;br /&gt;
* The first time the user change the view (ie. by hiting &amp;quot;v&amp;quot;) there is a 10/15 seconds pause.&lt;br /&gt;
** This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.&lt;br /&gt;
** Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TDL FDM:&lt;br /&gt;
* Startup sequence&lt;br /&gt;
* Main U/C is above ground.&lt;br /&gt;
* Vibration when accelerating on the runway for takeof.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TDL Outside&lt;br /&gt;
* flaps are in wrong position and can't be triggered.&lt;br /&gt;
** that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)&lt;br /&gt;
* pilot's shoulder patch is empty. (remove ?)&lt;br /&gt;
* engine turbines do not rotate (is it useful ?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TDL Cockpit and systems:&lt;br /&gt;
* HSI 3d model and textures.&lt;br /&gt;
* internal/external lighting panel.&lt;br /&gt;
* FMD's buttons pick animation. Define a logic in the FMD interactivity ?&lt;br /&gt;
* ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?&lt;br /&gt;
* HUD modes:&lt;br /&gt;
** A/A mode&lt;br /&gt;
** Basic nav mode (those could be a first step in order to provide usability in short term)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sounds: (Low priority)&lt;br /&gt;
* Establish a list of all sounds that can be produced by the F-16 and its driver:&lt;br /&gt;
&lt;br /&gt;
Cockpit:&lt;br /&gt;
** switches&lt;br /&gt;
** knobs&lt;br /&gt;
** levers&lt;br /&gt;
** buttons&lt;br /&gt;
** wheels (ICP)&lt;br /&gt;
** rudder pedals&lt;br /&gt;
** ejection seat&lt;br /&gt;
** canopy **implemented**&lt;br /&gt;
** canopy lock **implemented**&lt;br /&gt;
&lt;br /&gt;
Audio:&lt;br /&gt;
** &amp;quot;bitching betty&amp;quot;&lt;br /&gt;
*** missile launch&lt;br /&gt;
*** warning **implemented**&lt;br /&gt;
*** chaff/flare&lt;br /&gt;
*** jammer&lt;br /&gt;
** RWR&lt;br /&gt;
*** radar signature identification sounds&lt;br /&gt;
**** radar spike&lt;br /&gt;
**** radar lock&lt;br /&gt;
** gear horn (currently implemented as alert?)&lt;br /&gt;
&lt;br /&gt;
Pilot:&lt;br /&gt;
** breathing&lt;br /&gt;
** movement&lt;br /&gt;
** brevity comms&lt;br /&gt;
&lt;br /&gt;
External-sounds:&lt;br /&gt;
** engine **implemented**&lt;br /&gt;
** landing gear&lt;br /&gt;
*** up&lt;br /&gt;
*** down&lt;br /&gt;
*** broken&lt;br /&gt;
** ordnance&lt;br /&gt;
*** jettison store(s)&lt;br /&gt;
*** bomb drop&lt;br /&gt;
*** missile launch&lt;br /&gt;
*** 20mm cannon **implemented**&lt;br /&gt;
** damage&lt;br /&gt;
*** airframe overstress&lt;br /&gt;
*** gun hit&lt;br /&gt;
*** explosion&lt;br /&gt;
** Mid air refueling &lt;br /&gt;
*** refueling door&lt;br /&gt;
**** open&lt;br /&gt;
**** close&lt;br /&gt;
*** tank boom (tanker aircraft)&lt;br /&gt;
**** connect&lt;br /&gt;
**** disconnect&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
&lt;br /&gt;
* [http://brenthugh.com/flightgear/Sun_Valley_Tank_Invasion1.zip Several ground bombing scenarios suitable for the F-16, involving moving and static tank formations, explodable M1 Abrams tanks, etc.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft|F-16 Falcon]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Military aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28427</id>
		<title>PZL-Mielec M-18 Dromader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28427"/>
		<updated>2011-02-10T18:52:44Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =M18B_Dromader_01.png&lt;br /&gt;
|name =PZL M18B Dromader&lt;br /&gt;
|type =Piston, AG aircraft&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Beta&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|fgname =M18B_Dromader&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=46:pzl-mielec-m18b-dromader&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The M18B Dromader is a popular AG plane, developed in middle 70's in Polland by PZL. Dromaders are capable to make crop dusting and firefighting operations, carrying chemicals or water in a big frontal hopper.&lt;br /&gt;
&lt;br /&gt;
The current version is oriented to test aircraft behavior carrying hard water loads, and it's has a basic water-oriented particle system for now. However, users who wants to try their cropdusting may edit the M18B_Dromader.xml file to get it. All instruments, sounds, fuselage texts and more details have been taken from a real CONAF's (National Forest Corporation, Chile) firefigther Dromader (CC-PZJ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
&lt;br /&gt;
===Engine start (temporal)===&lt;br /&gt;
* Press '''{''' three times for turn on magnetos&lt;br /&gt;
* Press '''s''' for starter&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
* Flaps 15º&lt;br /&gt;
* Mixture rich&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Full throttle&lt;br /&gt;
* Takeoff length and speed varies according to aircraft weight.&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
* Flaps 30º&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Touchdown with the main gear, and let tail wheel touch when the aircraft slows down the speed.&lt;br /&gt;
&lt;br /&gt;
===Aircraft limits===&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 148 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 121 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 120 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 104 KIAS ''(Max. flap extended speed)''&lt;br /&gt;
* '''Cruise speed:''' 90-103 KIAS&lt;br /&gt;
* '''Stall speed:''' 60 KIAS&lt;br /&gt;
* '''Max G load factor:''' +3.4G; -1.4G&lt;br /&gt;
* '''Max takeoff weight (MTOW):''' 11904 lbs. ''(5400 kg)''&lt;br /&gt;
* '''Max landing weight:''' 9200 lbs. ''(4200 kg)''&lt;br /&gt;
&lt;br /&gt;
===Special keys===&lt;br /&gt;
* '''e''' - Water drop/Pesticide dust&lt;br /&gt;
* '''d''' - Open/Close Left-front door&lt;br /&gt;
* '''Shift+D''' - Open/Close right-front door&lt;br /&gt;
* '''Ctrl+D''' - Open/Close rear door&lt;br /&gt;
&lt;br /&gt;
===In-flight considerations===&lt;br /&gt;
With full payload, a Dromader can grow his total weight in more than 50%: so, it's neccesary  to adjust the aileron trim carefully to fly properly. Pilots may consider to make firefighter water drops with flaps down at 15º, when plane flies with full water cargo at front. In the same way, a loaded Dromader is less maneuverable than empty ones, having more stall risk.&lt;br /&gt;
Take attention of the lift while you do firefighter water dropping, due to fast aircraft weight loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
[[Image:M18B_Dromader-cockpit_20110131.png|thumb|250px|The current Dromader cockpit, with a panoramic view of the controls and instruments.]]&lt;br /&gt;
[[Image:M18B_Dromader_03.png|thumb|250px|Red firefighter livery]]&lt;br /&gt;
[[Image:M18B_Dromader_02.png|thumb|250px|CONAF livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* Detailed, semi-realistic cockpit&lt;br /&gt;
* Custom instruments (with some little exceptions, just temporal) based on real ones&lt;br /&gt;
* Exterior and interior animations&lt;br /&gt;
* Custom sounds, most taken from real Dromaders&lt;br /&gt;
* Improved FDM&lt;br /&gt;
* Basic weight &amp;amp; load control&lt;br /&gt;
* 3 HQ liveries&lt;br /&gt;
* Cockpit &amp;amp; instrument lights&lt;br /&gt;
* Immatriculation&lt;br /&gt;
* Help menu&lt;br /&gt;
* Advisor of VNE and G limits exceed&lt;br /&gt;
* Shaders for GIT: NormalMap &amp;amp; Reflect&lt;br /&gt;
* Basic particle systems: water drop, pesticide &amp;amp; motor smoke&lt;br /&gt;
* In-built cropdusting pipes (basic model, hidden for now, but editable on xml files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Fix some engine Tº issues&lt;br /&gt;
* Improved fuel, hydraulic and electrical systems&lt;br /&gt;
* Nasal-based instrumentation, where default property-tree has no items&lt;br /&gt;
* More realistic startup procedure&lt;br /&gt;
* Realistic cropdusting and [[Wildfire_simulation|firefighting]] systems, nasal-based&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9929 Dromader official forum post]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28378</id>
		<title>PZL-Mielec M-18 Dromader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28378"/>
		<updated>2011-02-08T06:47:40Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Aircraft limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =M18B_Dromader_01.png&lt;br /&gt;
|name =PZL M18B Dromader&lt;br /&gt;
|type =Piston, AG aircraft&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Beta&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|fgname =M18B_Dromader&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=46:pzl-mielec-m18b-dromader&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The M18B Dromader is a popular AG plane, developed in middle 70's in Polland by PZL. Dromaders are capable to make crop dusting and firefighting operations, carrying chemicals or water in a big frontal hopper.&lt;br /&gt;
&lt;br /&gt;
The current version is oriented to test aircraft behavior carrying hard water loads, and it's have a basic water-oriented particle system for now. However, users who wants to try their cropdusting may edit the M18B_Dromader.xml file to get it. All instruments, sounds, fuselage texts and more details have been taken from a real CONAF's (National Forest Corporation, Chile) firefigther Dromader (CC-PZJ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
&lt;br /&gt;
===Engine start (temporal)===&lt;br /&gt;
* Press '''{''' three times for turn on magnetos&lt;br /&gt;
* Press '''s''' for starter&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
* Flaps 15º&lt;br /&gt;
* Mixture rich&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Full throttle&lt;br /&gt;
* Takeoff length and speed varies according to aircraft weight.&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
* Flaps 30º&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Touchdown with the main gear, and let tail wheel touch when the aircraft slows down the speed.&lt;br /&gt;
&lt;br /&gt;
===Aircraft limits===&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NE&amp;lt;/sub&amp;gt;:''' 148 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;NO&amp;lt;/sub&amp;gt;:''' 121 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;A&amp;lt;/sub&amp;gt;:''' 120 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''V&amp;lt;sub&amp;gt;FE&amp;lt;/sub&amp;gt;:''' 104 KIAS ''(Max. flap extended speed)''&lt;br /&gt;
* '''Cruise speed:''' 90-103 KIAS&lt;br /&gt;
* '''Stall speed:''' 60 KIAS&lt;br /&gt;
* '''Max G load factor:''' +3.4G; -1.4G&lt;br /&gt;
* '''Max takeoff weight (MTOW):''' 11904 lbs. ''(5400 kg)''&lt;br /&gt;
* '''Max landing weight:''' 9200 lbs. ''(4200 kg)''&lt;br /&gt;
&lt;br /&gt;
===Special keys===&lt;br /&gt;
* '''e''' - Water drop/Pesticide dust&lt;br /&gt;
* '''d''' - Open/Close Left-front door&lt;br /&gt;
* '''Shift+D''' - Open/Close right-front door&lt;br /&gt;
* '''Ctrl+D''' - Open/Close rear door&lt;br /&gt;
&lt;br /&gt;
===In-flight considerations===&lt;br /&gt;
With full payload, a Dromader can grow his total weight in more than 50%: so, it's neccesary  to adjust the aileron trim carefully to fly properly. Pilots may consider to make firefighter water drops with flaps down at 15º, when plane flies with full water cargo at front. In the same way, a loaded Dromader is less maneuverable than empty ones, having more stall risk.&lt;br /&gt;
Take attention of the lift while you do firefighter water dropping, due to fast aircraft weight loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
[[Image:M18B_Dromader-cockpit_20110131.png|thumb|250px|The current Dromader cockpit, with a panoramic view of the controls and instruments.]]&lt;br /&gt;
[[Image:M18B_Dromader_03.png|thumb|250px|Red firefighter livery]]&lt;br /&gt;
[[Image:M18B_Dromader_02.png|thumb|250px|CONAF livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* Detailed, semi-realistic cockpit&lt;br /&gt;
* Custom instruments (with some little exceptions, just temporal) based on real ones&lt;br /&gt;
* Exterior and interior animations&lt;br /&gt;
* Custom sounds, most taken from real Dromaders&lt;br /&gt;
* Improved FDM&lt;br /&gt;
* Basic weight &amp;amp; load control&lt;br /&gt;
* 3 HQ liveries&lt;br /&gt;
* Cockpit &amp;amp; instrument lights&lt;br /&gt;
* Immatriculation&lt;br /&gt;
* Help menu&lt;br /&gt;
* Advisor of VNE and G limits exceed&lt;br /&gt;
* Shaders for GIT: NormalMap &amp;amp; Reflect&lt;br /&gt;
* Basic particle systems: water drop, pesticide &amp;amp; motor smoke&lt;br /&gt;
* In-built cropdusting pipes (basic model, hidden for now, but editable on xml files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Fix some engine Tº issues&lt;br /&gt;
* Improved fuel, hydraulic and electrical systems&lt;br /&gt;
* Nasal-based instrumentation, where default property-tree has no items&lt;br /&gt;
* More realistic startup procedure&lt;br /&gt;
* Realistic cropdusting and [[Wildfire_simulation|firefighting]] systems, nasal-based&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9929 Dromader official forum post]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28377</id>
		<title>PZL-Mielec M-18 Dromader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28377"/>
		<updated>2011-02-08T06:45:34Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =M18B_Dromader_01.png&lt;br /&gt;
|name =PZL M18B Dromader&lt;br /&gt;
|type =Piston, AG aircraft&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Beta&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|fgname =M18B_Dromader&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=46:pzl-mielec-m18b-dromader&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The M18B Dromader is a popular AG plane, developed in middle 70's in Polland by PZL. Dromaders are capable to make crop dusting and firefighting operations, carrying chemicals or water in a big frontal hopper.&lt;br /&gt;
&lt;br /&gt;
The current version is oriented to test aircraft behavior carrying hard water loads, and it's have a basic water-oriented particle system for now. However, users who wants to try their cropdusting may edit the M18B_Dromader.xml file to get it. All instruments, sounds, fuselage texts and more details have been taken from a real CONAF's (National Forest Corporation, Chile) firefigther Dromader (CC-PZJ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
&lt;br /&gt;
===Engine start (temporal)===&lt;br /&gt;
* Press '''{''' three times for turn on magnetos&lt;br /&gt;
* Press '''s''' for starter&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
* Flaps 15º&lt;br /&gt;
* Mixture rich&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Full throttle&lt;br /&gt;
* Takeoff length and speed varies according to aircraft weight.&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
* Flaps 30º&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Touchdown with the main gear, and let tail wheel touch when the aircraft slows down the speed.&lt;br /&gt;
&lt;br /&gt;
===Aircraft limits===&lt;br /&gt;
* '''VNE:''' 148 KIAS ''(Never exceed speed)''&lt;br /&gt;
* '''VNO:''' 121 KIAS ''(Max. speed for normal operations)''&lt;br /&gt;
* '''VA:''' 120 KIAS ''(Design maneuvering speed)''&lt;br /&gt;
* '''VFE:''' 104 KIAS ''(Max. flap extended speed)''&lt;br /&gt;
* '''Cruise speed:''' 90-103 KIAS&lt;br /&gt;
* '''Stall speed:''' 60 KIAS&lt;br /&gt;
* '''Max G load factor:''' +3.4G; -1.4G&lt;br /&gt;
* '''Max takeoff weight (MTOW):''' 11904 lbs. ''(5400 kg)''&lt;br /&gt;
* '''Max landing weight:''' 9200 lbs. ''(4200 kg)''&lt;br /&gt;
&lt;br /&gt;
===Special keys===&lt;br /&gt;
* '''e''' - Water drop/Pesticide dust&lt;br /&gt;
* '''d''' - Open/Close Left-front door&lt;br /&gt;
* '''Shift+D''' - Open/Close right-front door&lt;br /&gt;
* '''Ctrl+D''' - Open/Close rear door&lt;br /&gt;
&lt;br /&gt;
===In-flight considerations===&lt;br /&gt;
With full payload, a Dromader can grow his total weight in more than 50%: so, it's neccesary  to adjust the aileron trim carefully to fly properly. Pilots may consider to make firefighter water drops with flaps down at 15º, when plane flies with full water cargo at front. In the same way, a loaded Dromader is less maneuverable than empty ones, having more stall risk.&lt;br /&gt;
Take attention of the lift while you do firefighter water dropping, due to fast aircraft weight loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
[[Image:M18B_Dromader-cockpit_20110131.png|thumb|250px|The current Dromader cockpit, with a panoramic view of the controls and instruments.]]&lt;br /&gt;
[[Image:M18B_Dromader_03.png|thumb|250px|Red firefighter livery]]&lt;br /&gt;
[[Image:M18B_Dromader_02.png|thumb|250px|CONAF livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* Detailed, semi-realistic cockpit&lt;br /&gt;
* Custom instruments (with some little exceptions, just temporal) based on real ones&lt;br /&gt;
* Exterior and interior animations&lt;br /&gt;
* Custom sounds, most taken from real Dromaders&lt;br /&gt;
* Improved FDM&lt;br /&gt;
* Basic weight &amp;amp; load control&lt;br /&gt;
* 3 HQ liveries&lt;br /&gt;
* Cockpit &amp;amp; instrument lights&lt;br /&gt;
* Immatriculation&lt;br /&gt;
* Help menu&lt;br /&gt;
* Advisor of VNE and G limits exceed&lt;br /&gt;
* Shaders for GIT: NormalMap &amp;amp; Reflect&lt;br /&gt;
* Basic particle systems: water drop, pesticide &amp;amp; motor smoke&lt;br /&gt;
* In-built cropdusting pipes (basic model, hidden for now, but editable on xml files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Fix some engine Tº issues&lt;br /&gt;
* Improved fuel, hydraulic and electrical systems&lt;br /&gt;
* Nasal-based instrumentation, where default property-tree has no items&lt;br /&gt;
* More realistic startup procedure&lt;br /&gt;
* Realistic cropdusting and [[Wildfire_simulation|firefighting]] systems, nasal-based&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9929 Dromader official forum post]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28372</id>
		<title>PZL-Mielec M-18 Dromader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28372"/>
		<updated>2011-02-08T06:21:29Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =M18B_Dromader_01.png&lt;br /&gt;
|name =PZL M18B Dromader&lt;br /&gt;
|type =Piston, AG aircraft&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Beta&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|fgname =M18B_Dromader&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=46:pzl-mielec-m18b-dromader&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The M18B Dromader is a popular AG plane, developed in middle 70's in Polland by PZL. Dromaders are capable to make crop dusting and firefighting operations, carrying chemicals or water in a big frontal hopper.&lt;br /&gt;
&lt;br /&gt;
The current version is oriented to test aircraft behavior carrying hard water loads, and it's have a basic water-oriented particle system for now. However, users who wants to try their cropdusting may edit the M18B_Dromader.xml file to get it. All instruments, sounds, fuselage texts and more details have been taken from a real CONAF's (National Forest Corporation, Chile) firefigther Dromader (CC-PZJ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
&lt;br /&gt;
===Engine start (temporal)===&lt;br /&gt;
* Press '''{''' three times for turn on magnetos&lt;br /&gt;
* Press '''s''' for starter&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
* Flaps 15º&lt;br /&gt;
* Mixture rich&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Full throttle&lt;br /&gt;
* Takeoff length and speed varies according to aircraft weight.&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
* Flaps 30º&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Touchdown with the main gear, and let tail wheel touch when the aircraft slows down the speed.&lt;br /&gt;
&lt;br /&gt;
===Aircraft limits===&lt;br /&gt;
* '''VNE''' 148 KIAS&lt;br /&gt;
* '''VNO''' 121 KIAS&lt;br /&gt;
* '''VA''' 120 KIAS&lt;br /&gt;
* '''VFE 104''' KIAS&lt;br /&gt;
* '''Cruise speed''' 90-103 KIAS&lt;br /&gt;
* '''Stall speed''' 60 KIAS&lt;br /&gt;
* '''Max G load factor''' +3.4G; -1.4G&lt;br /&gt;
* '''Max takeoff weight''' (MTOW) 11904 lbs.&lt;br /&gt;
* '''Max landing weight''' 9200 lbs.&lt;br /&gt;
&lt;br /&gt;
===Special keys===&lt;br /&gt;
* '''e''' Water drop/Pesticide dust&lt;br /&gt;
* '''d''' Open/Close Left-front door&lt;br /&gt;
* '''Shift+D''' Open/Close right-front door&lt;br /&gt;
* '''Ctrl+D''' Open/Close rear door&lt;br /&gt;
&lt;br /&gt;
===In-flight considerations===&lt;br /&gt;
With full payload, a Dromader can grow his total weight in more than 50%: so, it's neccesary  to adjust the aileron trim carefully to fly properly. Pilots may consider to make firefighter water drops with flaps down at 15º, when plane flies with full water cargo at front. In the same way, a loaded Dromader is less maneuverable than empty ones, having more stall risk.&lt;br /&gt;
Take attention of the lift while you do firefighter water dropping, due to fast aircraft weight loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
[[Image:M18B_Dromader-cockpit_20110131.png|thumb|250px|The current Dromader cockpit, with a panoramic view of the controls and instruments.]]&lt;br /&gt;
[[Image:M18B_Dromader_03.png|thumb|250px|Red firefighter livery]]&lt;br /&gt;
[[Image:M18B_Dromader_02.png|thumb|250px|CONAF livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* Detailed, semi-realistic cockpit&lt;br /&gt;
* Custom instruments (with some little exceptions, just temporal) based on real ones&lt;br /&gt;
* Exterior and interior animations&lt;br /&gt;
* Custom sounds, most taken from real Dromaders&lt;br /&gt;
* Improved FDM&lt;br /&gt;
* Basic weight &amp;amp; load control&lt;br /&gt;
* 3 HQ liveries&lt;br /&gt;
* Cockpit &amp;amp; instrument lights&lt;br /&gt;
* Immatriculation&lt;br /&gt;
* Help menu&lt;br /&gt;
* Advisor of VNE and G limits exceed&lt;br /&gt;
* Shaders for GIT: NormalMap &amp;amp; Reflect&lt;br /&gt;
* Basic particle systems: water drop, pesticide &amp;amp; motor smoke&lt;br /&gt;
* In-built cropdusting pipes (basic model, hidden for now, but editable on xml files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Fix some engine Tº issues&lt;br /&gt;
* Improved fuel, hydraulic and electrical systems&lt;br /&gt;
* Nasal-based instrumentation, where default property-tree has no items&lt;br /&gt;
* More realistic startup procedure&lt;br /&gt;
* Realistic cropdusting and firefighting systems, nasal-based&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28371</id>
		<title>PZL-Mielec M-18 Dromader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28371"/>
		<updated>2011-02-08T06:15:26Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =M18B_Dromader_01.png&lt;br /&gt;
|name =PZL M18B Dromader&lt;br /&gt;
|type =Piston, AG aircraft&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Beta&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|fgname =M18B_Dromader&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=46:pzl-mielec-m18b-dromader&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The M18B Dromader is a popular AG plane, developed in middle 70's in Polland by PZL. Dromaders are capable to make crop dusting and firefighting operations, carrying chemicals or water in a big frontal hopper.&lt;br /&gt;
&lt;br /&gt;
The current version is oriented to test aircraft behavior carrying hard water loads, and it's have a basic water-oriented particle system for now. However, users who wants to try their cropdusting may edit the M18B_Dromader.xml file to get it. All instruments, sounds, fuselage texts and more details have been taken from a real CONAF's (National Forest Corporation, Chile) firefigther Dromader (CC-PZJ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
&lt;br /&gt;
===Engine start (temporal)===&lt;br /&gt;
* Press '''{''' three times for turn on magnetos&lt;br /&gt;
* Press '''s''' for starter&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
* Flaps 15º&lt;br /&gt;
* Mixture rich&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Full throttle&lt;br /&gt;
* Takeoff length and speed varies according to aircraft weight.&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
* Flaps 30º&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Touchdown with the main gear, and let tail wheel touch when the aircraft slows down the speed.&lt;br /&gt;
&lt;br /&gt;
===Aircraft limits===&lt;br /&gt;
* '''VNE''' 148 KIAS&lt;br /&gt;
* '''VNO''' 121 KIAS&lt;br /&gt;
* '''VA''' 120 KIAS&lt;br /&gt;
* '''VFE 104''' KIAS&lt;br /&gt;
* '''Cruise speed''' 90-103 KIAS&lt;br /&gt;
* '''Stall speed''' 60 KIAS&lt;br /&gt;
* '''Max G load factor''' +3.4G; -1.4G&lt;br /&gt;
* '''Max takeoff weight''' (MTOW) 11904 lbs.&lt;br /&gt;
* '''Max landing weight''' 9200 lbs.&lt;br /&gt;
&lt;br /&gt;
===Special keys===&lt;br /&gt;
* '''e''' Water drop/Pesticide dust&lt;br /&gt;
* '''d''' Open/Close Left-front door&lt;br /&gt;
* '''Shift+D''' Open/Close right-front door&lt;br /&gt;
* '''Ctrl+D''' Open/Close rear door&lt;br /&gt;
&lt;br /&gt;
===In-flight considerations===&lt;br /&gt;
With full payload, a Dromader can grow his total weight in more than 50%: so, it's neccesary  to adjust the aileron trim carefully to fly properly. Pilots may consider to make firefighter water drops with flaps down at 15º, when plane flies with full water cargo at front. In the same way, a loaded Dromader is less maneuverable than empty ones, having more stall risk.&lt;br /&gt;
Take attention of the lift while you do firefighter water dropping, due to fast aircraft weight loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
[[Image:M18B_Dromader-cockpit_20110131.png|thumb|250px|The current Dromader cockpit, with a panoramic view of the controls and instruments.]]&lt;br /&gt;
[[Image:M18B_Dromader_03.png|thumb|250px|Red firefighter livery]]&lt;br /&gt;
[[Image:M18B_Dromader_02.png|thumb|250px|CONAF livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* Detailed, semi-realistic cockpit&lt;br /&gt;
* Custom instruments (with some little exceptions, just temporal) based on real ones&lt;br /&gt;
* Exterior and interior animations&lt;br /&gt;
* Custom sounds, most taken from real Dromaders&lt;br /&gt;
* Improved FDM&lt;br /&gt;
* Basic weight &amp;amp; load control&lt;br /&gt;
* 3 HQ liveries&lt;br /&gt;
* Cockpit &amp;amp; instrument lights&lt;br /&gt;
* Immatriculation&lt;br /&gt;
* Help menu&lt;br /&gt;
* Advisor of VNE and G limits exceed&lt;br /&gt;
* Shaders for GIT: NormalMap &amp;amp; Reflect&lt;br /&gt;
* Basic particle systems: water drop, pesticide &amp;amp; motor smoke&lt;br /&gt;
* In-built cropdusting pipes (basic model, hidden for now, but editable on xml files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Fix some engine Tº issues&lt;br /&gt;
* Improved fuel, hydraulic and electrical systems&lt;br /&gt;
* Nasal-based instrumentation, where default property-tree has no items&lt;br /&gt;
* More realistic startup procedure&lt;br /&gt;
* Realistic cropdusting and firefighting systems, nasal-based&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28370</id>
		<title>PZL-Mielec M-18 Dromader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=PZL-Mielec_M-18_Dromader&amp;diff=28370"/>
		<updated>2011-02-08T06:13:17Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Created a new page for the PZL M18B Dromader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =M18B_Dromader_01.png&lt;br /&gt;
|name =PZL M18B Dromader&lt;br /&gt;
|type =Piston, AG aircraft&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Beta&lt;br /&gt;
|authors =Pavel Cueto, Fernando Espinosa&lt;br /&gt;
|fgname =M18B_Dromader&lt;br /&gt;
|download =http://www.vivefg.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=46:pzl-mielec-m18b-dromader&amp;amp;catid=35:hangar&amp;amp;Itemid=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The M18B Dromader is a popular AG plane, developed in middle 70's in Polland by PZL. Dromaders are capable to make crop dusting and firefighting operations, carrying chemicals or water in a big frontal hopper.&lt;br /&gt;
&lt;br /&gt;
The current version is oriented to test aircraft behavior carrying hard water loads, and it's have a basic water-oriented particle system for now. However, users who wants to try their cropdusting may edit the M18B_Dromader.xml file to get it. All instruments, sounds, fuselage texts and more details have been taken from a real CONAF's (National Forest Corporation, Chile) firefigther Dromader (CC-PZJ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
&lt;br /&gt;
===Engine start (temporal)===&lt;br /&gt;
* Press '''{''' three times for turn on magnetos&lt;br /&gt;
* Press '''s''' for starter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
* Flaps 15º&lt;br /&gt;
* Mixture rich&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Full throttle&lt;br /&gt;
* Takeoff length and speed varies according to aircraft weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
* Flaps 30º&lt;br /&gt;
* Propeller coarse&lt;br /&gt;
* Touchdown with the main gear, and let tail wheel touch when the aircraft slows down the speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft limits===&lt;br /&gt;
* '''VNE''' 148 KIAS&lt;br /&gt;
* '''VNO''' 121 KIAS&lt;br /&gt;
* '''VA''' 120 KIAS&lt;br /&gt;
* '''VFE 104''' KIAS&lt;br /&gt;
* '''Cruise speed''' 90-103 KIAS&lt;br /&gt;
* '''Stall speed''' 60 KIAS&lt;br /&gt;
* '''Max G load factor''' +3.4G; -1.4G&lt;br /&gt;
* '''Max takeoff weight''' (MTOW) 11904 lbs.&lt;br /&gt;
* '''Max landing weight''' 9200 lbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special keys===&lt;br /&gt;
* '''e''' Water drop/Pesticide dust&lt;br /&gt;
* '''d''' Open/Close Left-front door&lt;br /&gt;
* '''Shift+D''' Open/Close right-front door&lt;br /&gt;
* '''Ctrl+D''' Open/Close rear door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In-flight considerations===&lt;br /&gt;
With full payload, a Dromader can grow his total weight in more than 50%: so, it's neccesary  to adjust the aileron trim carefully to fly properly. Pilots may consider to make firefighter water drops with flaps down at 15º, when plane flies with full water cargo at front. In the same way, a loaded Dromader is less maneuverable than empty ones, having more stall risk.&lt;br /&gt;
Take attention of the lift while you do firefighter water dropping, due to fast aircraft weight loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
[[Image:M18B_Dromader-cockpit_20110131.png|thumb|250px|The current Dromader cockpit, with a panoramic view of the controls and instruments.]]&lt;br /&gt;
[[Image:M18B_Dromader_03.png|thumb|250px|Red firefighter livery]]&lt;br /&gt;
[[Image:M18B_Dromader_02.png|thumb|250px|CONAF livery]]&lt;br /&gt;
&lt;br /&gt;
* Detailed 3D model &amp;amp; textures&lt;br /&gt;
* Detailed, semi-realistic cockpit&lt;br /&gt;
* Custom instruments (with some little exceptions, just temporal) based on real ones&lt;br /&gt;
* Exterior and interior animations&lt;br /&gt;
* Custom sounds, most taken from real Dromaders&lt;br /&gt;
* Improved FDM&lt;br /&gt;
* Basic weight &amp;amp; load control&lt;br /&gt;
* 3 HQ liveries&lt;br /&gt;
* Cockpit &amp;amp; instrument lights&lt;br /&gt;
* Immatriculation&lt;br /&gt;
* Help menu&lt;br /&gt;
* Advisor of VNE and G limits exceed&lt;br /&gt;
* Shaders for GIT: NormalMap &amp;amp; Reflect&lt;br /&gt;
* Basic particle systems: water drop, pesticide &amp;amp; motor smoke&lt;br /&gt;
* In-built cropdusting pipes (basic model, hidden for now, but editable on xml files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Fix some engine Tº issues&lt;br /&gt;
* Improved fuel, hydraulic and electrical systems&lt;br /&gt;
* Nasal-based instrumentation, where default property-tree has no items&lt;br /&gt;
* More realistic startup procedure&lt;br /&gt;
* Realistic cropdusting and firefighting systems, nasal-based&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:M18B_Dromader_03.png&amp;diff=28369</id>
		<title>File:M18B Dromader 03.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:M18B_Dromader_03.png&amp;diff=28369"/>
		<updated>2011-02-08T06:06:00Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Dromader's Red firefighter livery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dromader's Red firefighter livery&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:M18B_Dromader_02.png&amp;diff=28368</id>
		<title>File:M18B Dromader 02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:M18B_Dromader_02.png&amp;diff=28368"/>
		<updated>2011-02-08T06:04:35Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: Dromader's CONAF livery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dromader's CONAF livery&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:M18B_Dromader_01.png&amp;diff=28367</id>
		<title>File:M18B Dromader 01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:M18B_Dromader_01.png&amp;diff=28367"/>
		<updated>2011-02-08T04:53:59Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: PZL M18B Dromader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PZL M18B Dromader&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=28365</id>
		<title>FlightGear hangars</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_hangars&amp;diff=28365"/>
		<updated>2011-02-08T04:25:52Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Homepages, blogs, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Links]] for an overall listing of FlightGear related external websites''&lt;br /&gt;
&lt;br /&gt;
FlightGear has [[aircraft]] and other content available from 3rd-party hangars, some which are GPL compatible and also included in official distributions while others are independent. Aircraft versions range from requiring a developmental build, to being compatible with the latest primary release, to requiring an older version. &lt;br /&gt;
&lt;br /&gt;
Be careful with external links! &lt;br /&gt;
&lt;br /&gt;
===Official hangars===&lt;br /&gt;
*[http://www.flightgear.org/Downloads/aircraft-2.0.0/ FlightGear Official 2.0 Hangar]&lt;br /&gt;
*[http://gitorious.org/fg/fgdata/trees/master/Aircraft Git Hangar] (for [[Git]] builds)&lt;br /&gt;
*[http://liveries.flightgear.org FlightGear Liveries]&lt;br /&gt;
&lt;br /&gt;
===Hangars===&lt;br /&gt;
*[http://croo.murgl.org/fgfs/index.html A-10 and A-6 stuff]&lt;br /&gt;
*[http://alphashangar.co.nr/ Alpha-J's Hangar] (Aircraft, Liveries, Scenery, AI, etc.)&lt;br /&gt;
*[http://www.gidenstam.org/FlightGear/Airships/ Anders Lighter-than-air Hangar] &lt;br /&gt;
*[http://bravosflightgear.yolasite.com/ Bravo's FlightGear] (Airbus A318-100)&lt;br /&gt;
*[http://ltts.crlt.indiana.edu/grn/flightgear/ Buckaroo's Hangar] (Lockheed 1049H Constellation, Grumman Goose, McDonnell Douglas MD-81) (&amp;amp; a yasim intro)&lt;br /&gt;
*[http://members.cox.net/davidculp/hangar.html Dave's Hangar] (also [http://daveshangar.blogspot.com/ Dave's Hangar Blog])&lt;br /&gt;
*[http://www.sol2500.net/flightgear/aircraft.html DFaber Hangar] (Eurofighter, PC-6, Bf 109, Beufighter, F4U, Ju 52, DH Mosquito, G. Albatross, F-86, and more)&lt;br /&gt;
*[http://flier95-flightgear.blogspot.com/ Flier95's Hangar] (Blog format)&lt;br /&gt;
*[http://charles.ingels.free.fr/flightgear/ French FlightGear Hangar] (FR) (Aermacchi MB326, Dassault Mirage F1  Mikoyan Gurevitch Mig 31 Foxhound, and more)&lt;br /&gt;
*[http://fgnl.freehostia.com/ Gijs Hangar] (Aircraft, Liveries, Scenery, Vehicles)&lt;br /&gt;
*[http://pagesperso-orange.fr/GRTux/tux/index-en.html GRTux Hangar] (28+ aircraft and add-ons)&lt;br /&gt;
*[http://helijah.free.fr/flightgear/hangar.htm Helijah FlightGear Hangar] (142+ original aircraft)&lt;br /&gt;
*[http://hhfgfs.weebly.com/index.html Hellcat's FlightGear Hangar] (scenarios, skins, film inspired aerospace vehicles) &lt;br /&gt;
*[http://www.hoerbird.net/aircrafts.html Hoerbird Hangar] (misc. projects)&lt;br /&gt;
*[http://flightgear.bplaced.de/ longfly's hangar] (not only German!)&lt;br /&gt;
**[http://www.flightgear.bplaced.de/index.php/flugzeugliste list of all aircrafts] (under development)&lt;br /&gt;
*[http://nickfg.blogspot.com/ Nick's FlightGear Hangar] (Blog, CRJ-200)&lt;br /&gt;
*[http://members.cox.net/scotsg8r/hangar/ N-SCOT's Hangar] (5+ liveries &amp;amp; mods)&lt;br /&gt;
*[http://theomegahangar.webs.com OMEGA HANGAR (SanFrancisco Pilots')] (Acciona Mobile Stairways, Airbus A321 -211/-231, Tuplev Tu-144 Concordski, Sukhoi Su-30MK)&lt;br /&gt;
*[http://sites.google.com/site/pjedvajflightgear/ pjedvaj's Hangar] (Sukhoi T-50 PAK-FA,, Mikoyan-Gurevich MiG-21bis, Pilatus PC-21, Pilatus PC-9M) &lt;br /&gt;
*[http://presteshangar.wikidot.com/start Prestes Hangar] (many non-english aircraft articles)&lt;br /&gt;
*[http://riktov.synthasite.com/ Riktov's FlightGear Hangar] (BN-2 Islander, Giant Marshmallow Man)&lt;br /&gt;
*[http://digilander.libero.it/scighera_fg/index.html Scighera's Hangar] (models &amp;amp; liveries)&lt;br /&gt;
*[http://skyopshangar.byethost17.com/ Skyop's FlightGear Hangar] (A320, CRJ-900, &amp;amp; scenery)&lt;br /&gt;
*[http://seahorseCorral.org/flightgear_aircraft.html Stewart's SEA-horse Aircraft Hanger]&lt;br /&gt;
*[http://sydhangar.daffodil.uk.com/ Syd's Hangar]&lt;br /&gt;
*[http://macflightgear.sourceforge.net/home/aircraft Tat's Aircraft for FlightGear] (A6M2 &amp;quot;Zero&amp;quot;, J7W, Ki-84, T-4, HondaJet, OH-1, K5Y1, RV-6A, YS-11)&lt;br /&gt;
*[http://vicmar.weebly.com/ VicMar] (Yanagisawa Gen H-4, Stung Biker, Quad Bikes, SRN4, Water Skier, G2 Thunderpack, Martin Jetpack)&lt;br /&gt;
*[http://www.treborlogic.com/fgfs/hangar/ Yourgod's Hangar: Douglas DC-8]&lt;br /&gt;
&lt;br /&gt;
====Livery hangars====&lt;br /&gt;
*[http://www.AAliveries.yolasite.com/ Armchair Ace Liveries] (Aircraft Modifications and liveries)&lt;br /&gt;
*[http://berwickskins.yolasite.com/ Berwick-skins]&lt;br /&gt;
*[http://dliveryhangar.synthasite.com/ Dodger4's Livery Hangar]&lt;br /&gt;
*[http://jchnd.blogspot.com/ JcHnd's Liveries for FlightGear]&lt;br /&gt;
*[http://mojos-hangar.webs.com/ Mojo's Flightgear Livery Hangar]&lt;br /&gt;
*[http://simbabeathangar.webs.com/ Simbabeat's Livery Hangar]&lt;br /&gt;
&lt;br /&gt;
====Homepages, blogs, etc.====&lt;br /&gt;
&lt;br /&gt;
*[http://www.emmerich-j.de/FGFS/index.html jomo's FlightGear Homepage]&lt;br /&gt;
*[http://geoffmclane.com/fg/index.htm FlightGear Build Centre]&lt;br /&gt;
*[http://www.fguk.co.nr/ FlightGear United Kingdom] &lt;br /&gt;
*[http://www.flightgear-germany.de/ FlightGear Germany] (DE)&lt;br /&gt;
*[http://flightgear2009.blogspot.com/ Flight Gear Brasil 2009] (non-english)&lt;br /&gt;
*[http://www.shialeweb.com/caballerosaguila/news.php Caballeros Aguila] (non-english)&lt;br /&gt;
*[http://tehwarlock.tk/ Tehwarlock Blog]&lt;br /&gt;
*[http://flightgearblog.blogspot.com/ FlightGear Blog] (Last post Dec. 2008)&lt;br /&gt;
*[http://www.jaunty.bplaced.net/flightgear/index.php a small FlightGear page]&lt;br /&gt;
*[http://www.vivefg.org/ Vive FlightGear!] Aircrafts, scenery, manuals and forum (non-english)&lt;br /&gt;
&lt;br /&gt;
===Other FlightGear repositories/mirrors===&lt;br /&gt;
*[http://www.unitedfreeworld.com/ unitedfreeworld] (scenery, plane models, and livery)&lt;br /&gt;
*[http://www.flightgearplanes.com Flightgear Planes Website]&lt;br /&gt;
*[http://ftp.riken.go.jp/pub/FreeBSD/distfiles/flightgear-aircrafts/ Older versions of FlightGear aircraft] &lt;br /&gt;
&lt;br /&gt;
===Old Hangars===&lt;br /&gt;
*[http://www.ae.uiuc.edu/m-selig/apasim/Aircraft-uiuc.html UIUC Hangar] (for FGFS 0.7.8, last update 2002) &lt;br /&gt;
&lt;br /&gt;
===Related content===&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[Aircraft]] - [[Helicopter]] - [[Vehicle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_January_2011&amp;diff=28086</id>
		<title>FlightGear Newsletter January 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_January_2011&amp;diff=28086"/>
		<updated>2011-02-01T03:21:07Z</updated>

		<summary type="html">&lt;p&gt;El Flauta: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Call for volunteers ==&lt;br /&gt;
The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
The [[TerraGear GUI]] project is looking for programmers to help create a GUI frontend for [[TerraGear]] [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7485#p102005].&lt;br /&gt;
&lt;br /&gt;
The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
===Important FGRun memory fix===&lt;br /&gt;
[[FGRun]] used to keep all loaded aircraft (in one session) in cache for quick re-view on the aircraft selection page. There were cases reported in which the memory usage reached 1GB; slowing down the entire computer tremendously! Since FGRun must stay open during your FlightGear flights, it decreased in-sim framerates. With the fix, FGRun only uses necessary resources.&lt;br /&gt;
&lt;br /&gt;
===Experimental: texture mapped line data===&lt;br /&gt;
I've created a local experimental branch for allowing Terragear to texture map roads, streams, and coastlines.  It is in the very early stages, but is starting to show promise.  While the Terragear team's priorities are to optimize and import highly detailed land-class imagery, I thought it would be a good idea to enhance existing polygons as well.&lt;br /&gt;
&lt;br /&gt;
I'm keeping status updates here: [[TerraGear texmapped line data]]&lt;br /&gt;
&lt;br /&gt;
===JSBSim: Arbitrary Functions in Engine (and other) Models===&lt;br /&gt;
JSBSim now has the ability to have functions embedded in engine configurations.  These functions look the same as the main configuration functions and can run before (pre) or after (post) the main code.  They are handy for keeping engine controlling functions organized with the engines they're supposed to be controlling.  There is also a wild-card available in the property tag, like this:  &amp;amp;lt;p&amp;amp;gt;propulsion/engine[#]/thrust-lbs&amp;amp;lt;/p&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JSBSim: Experimental Rotor Model===&lt;br /&gt;
Thomas Kreitler created a rotor model in JSBSim, so its now possible to model helicopters in that FDM, too.  His first experimental helicopter is the AH-1S.  This model isn't in FlightGear's GIT, yet, but you can find it in [http://gitorious.org/jsbsim/jsbsim JSBSim stand-alone] if you'd like to experiment with it.&lt;br /&gt;
&lt;br /&gt;
===JSBSim: Cooling Support for Piston Engine Model===&lt;br /&gt;
JSBSim's piston engine model took another step forward in realism by exposing properties to control engine cooling.&lt;br /&gt;
&lt;br /&gt;
===JSBSim: NaN Fixes===&lt;br /&gt;
&lt;br /&gt;
===2.2.0  Release Status===&lt;br /&gt;
The next stable FlightGear release is being assembled, with many bugs being fixed by various contributors, in different areas of the simulator - especially relating to JSBSim and resetting the simulator. Lots of work has been done to automate producing release builds (including installers) in a reliable, repeatable way, which will accelerate the release schedule in the future.&lt;br /&gt;
&lt;br /&gt;
The remaining task is gluing the 'base package' tarball into the installers for Windows and Mac, so they form a complete, finished installer. To this end, a release branch now exists for the 'fgdata' repository, and the final pieces of automation are being worked upon. Even with most of the aircraft removed, the base package for 2.2.0 has grown somewhat, coming in at around 400MB compressed - mostly thanks to improved scenery models, aircraft and sounds.&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
===3D Modeling With Perl===&lt;br /&gt;
Curt Olson recently leveraged the perl scripting language and a simple spline module to generate a 3d model of a UAV design that would have been hard to model with more traditional approaches&lt;br /&gt;
[http://www.flightgear.org/blogs/curt/uas/misc/3d-modelling-with-perl/ Details and pictures can be found at Curt's blog.]&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
[[Image:747-400_CDU.png|thumb|The Boeing-style CDU as seen on a [[Boeing 747-400]].]]&lt;br /&gt;
=== Generic Boeing CDU ===&lt;br /&gt;
[[User:Gijs|Gijs]] commited a generic - [[Boeing]] style - [[Control Display Unit]] (CDU) to [[Git]]. The CDU comes with two textures: a brown one (as seen on the [[Boeing 747-400|747]]) or a grey one ([[737]]). The number of simulated pages is growing rapidly and currently include at least:&lt;br /&gt;
* one route setup (interconnected to the well-known FlightGear [[route manager]]), from departure via waypoints to arrival airports.&lt;br /&gt;
* various performance data, like takeoff speeds (V1, Vr, V2) and weights.&lt;br /&gt;
&lt;br /&gt;
A wiki article has been set up to explain aircraft developers [[Howto: Implement a Control Display Unit| how to implement the CDU]] in their aircraft.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
==== ATR 72-500 ====&lt;br /&gt;
[[Image:ATR_72-500.jpg|thumb|The ATR 72-500.]]&lt;br /&gt;
[[User:Skyop|Skyop]] has started his latest aircraft project, the [[ATR 72-500]].  This turboprop airliner currently features a lighting system, an engine control system (autostart), [[pushback]], and [[livery over MP]].  A 3d [[cockpit]] will follow in the upcoming months.&lt;br /&gt;
&lt;br /&gt;
====DC-9-32====&lt;br /&gt;
[[File:DC9promo.png|thumb]]&lt;br /&gt;
A group of developers have started developing the DC-9 with the kind help of Buckaroo. Currently, the aircraft still requires animations and some adjustments to the autopilot. However, the cockpit and other parts are almost complete.&lt;br /&gt;
&lt;br /&gt;
====Spitfire Vb====&lt;br /&gt;
[[File:SpifireVb-snapshot_001.jpg|thumb]]A new version of the Spitfire has been added to the hanger. The Spitfire V, although a stopgap version, became the second most numerous variant to be produced. It was widely exported to foreign airforces both during and after WWII. The version modelled here is the B version with 2 20mm cannon and 4 .303 machine guns. The cannon ammunition was carried in drums, limiting the supply to 60 rounds per gun, and necessitating blisters on top and underneath the wing. The particular aircraft depicted is preserved, and is still flying today. You can see a walkround here: [http://www.youtube.com/watch?v=gEOab7KiDlc]&lt;br /&gt;
&lt;br /&gt;
==== Sukhoi T-50 PAK-FA ====&lt;br /&gt;
[[File:PAK-FA.png|thumb]]Ummon and pjedvaj have started the PAK-FA project. The PAK FA, also known as the T-50, is a fifth generation jet fighter prototype developed by Sukhoi OKB in Russia. It is scheduled to enter service by 2014. The Flightgear version features a new high-poly model and set of animations, along with three liveries. The FDM has been redone in JSBSim and features thrust vectoring control and fly by wire stability augmentation. Cockpit instruments are not modeled yet. &lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====LZ 121 ''Nordstern''====&lt;br /&gt;
[[File:Nordstern.jpg|thumb|The control car of the Zeppelin LZ 121 ''Nordstern''.]]&lt;br /&gt;
&lt;br /&gt;
The Zeppelin [[Zeppelin LZ 121 Nordstern|LZ 121 ''Nordstern'']] has been updated with a new variometer and control car windows and some other details by Anders.&lt;br /&gt;
&lt;br /&gt;
====PA34-200T Seneca II====&lt;br /&gt;
An improved electrical system has been added to the Piper [[Seneca|Seneca II]] by Torsten. All electrical switches and circuit breakers are now functional. The generic attitude indicator (artificial horizon) on the pilot's side has been replaced by a new, much more detailed version, too. Under the hood, many lines of supporting Nasal code were replaced by the more robust XML based property rules.&lt;br /&gt;
&lt;br /&gt;
====PZL M18B Dromader====&lt;br /&gt;
[[File:M18B_Dromader-cockpit_20110131.png|thumb|The PZL M18B Dromader new cockpit]]&lt;br /&gt;
The popular AG plane received a big update this month. An improved FDM with load &amp;amp; weight balance, a nice detailed cockpit almost complete, custom flight instruments, new systems, customs sounds taken from a real Dromader, and much more. Read the [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9929 topic in the official forums] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
This month, we reached '''2000''' unique models in the scenery database! Currently there are 2023 models in the database. Help us get to 3000 even faster... [http://scenemodels.flightgear.org Please contribute a scenery model today].&lt;br /&gt;
&lt;br /&gt;
===Scenery Models===&lt;br /&gt;
The highest tower in the world, the Burj Khalifa, former known as the Burj Dubai, has been added to the database. Landmarks have also been added to Lyon, France. Finally, skyscrapers for both Montreal (Place Ville Marie) and Vancouver (One Wall Centre) in Canada have been added.&lt;br /&gt;
 &lt;br /&gt;
====New York City====&lt;br /&gt;
A collaborative effort has been launched to model as many skyscrapers and landmarks of New York City as possible. This month, the following New York buildings were contributed, by several different people:&lt;br /&gt;
* Empire State Building&lt;br /&gt;
* Statue of Liberty&lt;br /&gt;
* UN Headquarters Building&lt;br /&gt;
* Citigroup Building&lt;br /&gt;
* MetLife Building&lt;br /&gt;
* GM Building&lt;br /&gt;
* Verizon Building&lt;br /&gt;
* Penn Plaza and Madison Square Garden&lt;br /&gt;
&lt;br /&gt;
We still would like as many custom buildings as possible in this area! If you are interested in contributing to the New York City scenery project, [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=10531 please visit the forum].&lt;br /&gt;
&lt;br /&gt;
====Eastern Asia====&lt;br /&gt;
Many buildings in Eastern Asia were added to the database this month, including:&lt;br /&gt;
* Akashi Kaikyo bridge (Kobe, Japan)&lt;br /&gt;
* Ruygyong Hotel (Pyongyang, North Korea)&lt;br /&gt;
* Bank of China (Hong Kong, China)&lt;br /&gt;
* CCTV Headquarters (Beijing, China)&lt;br /&gt;
* Bitexco Financial Tower (Ho Chi Minh City, Vietnam)&lt;br /&gt;
* Petronas Towers (Kuala Lumpur, Malaysia)&lt;br /&gt;
* Saigon Trade Center (Ho Chi Minh City, Vietnam)&lt;br /&gt;
&lt;br /&gt;
If you would like to fly near them you can use TerraSync or download an updated objects file from [http://scenemodels.flightgear.org http://scenemodels.flightgear.org].&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
====Charlottesville Albemarle Airport (KCHO)====&lt;br /&gt;
[[File:KCHOdevJan.png|200px|thumb|left|KCHO under development]]I admit that I've taken a couple of weeks off, but I have made some significan progress since December.  I have made the rain canopy (or whatever it's called) almost completely accurate, I've made the building more realistic (height-wise), and I've added the cylinder part of the airport.  My goals to get to by February are completing the doors, add-in the second waiting room (external of course), and add the windows to the cylinder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Samedan Engiadina Airport (LSZS)====&lt;br /&gt;
[[File:REGA_LSZS_1.jpg|200px|thumb|right|REGA Helicopter at LSZS (by F-SIG)]]Eventually the Engiadina Airport LSZS, close to Sankt Moritz (Sant Murezzan, in Ladin), is available on Terrasync. You may reach it comfortably from LOWI Innsbruck following upstream the Enn River (Engiadina); after the flight you may have a Calanda Beer at the cafeteria aside of Terminal C.&lt;br /&gt;
The building have been done with the contribution of HHS, who provided the untextured blend files, and ot-666, who gave precious hints. F-SIG took the screenshot.&lt;br /&gt;
For those not using Terrasync the files (including the .stg file) are available for download at &lt;br /&gt;
http://digilander.libero.it/scighera_fg&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
[[Princess Juliana International Airport]] (TNCM) at the isle of Saint Martin, is one of the most popular airports in FlightGear. In large part due to the custom objects and land cover. However, St. Maarten is only one of several detailed airports in the region - and, while the approach for TNCM is one of the most memorable in the whole world, the land cover for St. Kitts and Nevis makes it a lovely place to fly.&lt;br /&gt;
&lt;br /&gt;
British Airways, US Airways and American Airlines, among others, all fly into St. Kitts' Robert L. Bradshaw International Airport (TKPK) in real life.&lt;br /&gt;
&lt;br /&gt;
Take off from TKPK in a [[Piper Cub]] and make a northward, clockwise circle of the island. Start your descent on the east side of the island, and focus on the small hill which separates the north from the south. Start hugging the coast near the beach and look to the west - as soon as the railroad heads to the southwest, you're about ready to turn for final. Make your right hand turn for final and taxi to the terminal.&lt;br /&gt;
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If you want to fully explore this whole country, take off in a [[De Havilland Canada DHC-2 Beaver|Beaver]], which has a little more speed, and fly a figure eight. Take off from TKPK and circle the airport to the north like in the Cub. Then instead of landing, perform a touch-and-go and turn left over the boat terminal and make for the west coast of Nevis. Enjoy the beauty of the south coast of St. Kitts before circling Nevis. Over Nevis, you have several options - cut your flight short and land at TKPN on the island of Nevis, complete the &amp;quot;figure eight&amp;quot; by heading back to TKPK, or check your fuel and head east across the Caribbean to Antigua (which does not have custom land cover).&lt;br /&gt;
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== Aircraft reviews ==&lt;br /&gt;
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== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
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===Most popular newsletters===&lt;br /&gt;
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== Community news ==&lt;br /&gt;
=== FlightGear on Facebook ===&lt;br /&gt;
Since early December, FlightGear has an [http://www.facebook.com/FlightGear official Facebook page]. Four weeks after its creation, over 1000 people &amp;quot;liked it&amp;quot;. Please join our page, if you have a Facebook account.&lt;br /&gt;
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=== FlightGear on YouTube ===&lt;br /&gt;
* There are a few places in FlightGear that can be overlayed with photo-textures. One of those is the [[Brest]] area, [http://www.youtube.com/watch?v=EAE-WuNvL4A featured in a VFR flight] in the [[C172]].&lt;br /&gt;
* Albicop simulated the [http://www.youtube.com/watch?v=Fo4oO7KqPlE Hudson River Landing in FlightGear]. Altough the New York scenery is far from accurate (it is being worked at, as you can [[#New York City|read elsewhere]] in this newsletter), the video is quite a good resamblance with the actual flight.&lt;br /&gt;
* HHS and ot-666 continuesly improve the LOJO heliport, showcased in a video featuring the [http://www.youtube.com/watch?v=VTn2PIcRz1g moveable helipads].&lt;br /&gt;
* Active road vehicles are something FlightGear lacks compared to other sims. Luckily there are people trying various methods to implement traffic. One of them is Tuxklok, who [http://www.youtube.com/watch?v=qTJnbuxdWtQ placed some nice traffic] near Insbruck, Germany. Defenitely something we'll hear more off in the future!&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
The [http://flightgear.org/forums FlightGear forum] was updated with a new addon that allows topic starters to mark their topics as &amp;quot;solved&amp;quot;. Solved topics receive a little green icon next to their titles. Clicking these icons will bring you directly to the post that contains the answer/solution to the main problem of the topic.&lt;br /&gt;
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More info on how to use this new feature is available in [http://www.flightgear.org/forums/viewtopic.php?f=11&amp;amp;t=10805 the announcement topic] (recommended to read before using!).&lt;br /&gt;
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=== Multiplayer ===&lt;br /&gt;
====FlightGear Flying Club====&lt;br /&gt;
The [[FlightGear Flying Club]] (FGFC) released a promo video; in the search for new members. Details are available at [[FlightGear Flying Club]].&lt;br /&gt;
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{{#ev:youtube|pMmYPbW0zl4}}&lt;br /&gt;
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== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
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=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
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=== Did you know ===&lt;br /&gt;
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[[Category:FlightGear Newsletter|2011 01]]&lt;/div&gt;</summary>
		<author><name>El Flauta</name></author>
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