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		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=73982</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=73982"/>
		<updated>2014-07-10T00:21:02Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: Pictures Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Computer2cockpit headline w logo.png|thumb|400px|Computer2cockpit setup for Heavy Jet]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface, Controls and Panels.&lt;br /&gt;
Flight Simulation Interface connects all the Controls and Panels to a computer.&lt;br /&gt;
Controls that can be connected to computer2cockpit interface are:&lt;br /&gt;
* Flight Yoke&lt;br /&gt;
* Rudder Pedals&lt;br /&gt;
* Throttle Quadrant for Propeller Aircraft&lt;br /&gt;
* Throttle Quadrant for Jet Aircraft&lt;br /&gt;
&lt;br /&gt;
Panels that can be connected to computer2cockpit interface are:&lt;br /&gt;
* Switch Panel&lt;br /&gt;
* Navigation Panel&lt;br /&gt;
* Navigation Display Control Panel&lt;br /&gt;
* FMS Input Panel&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine aircraft ranging from light Piston, Turbo-prop and Jet aircraft to Heavy Turboprop and Jet Aircraft. It will be compatible with all other aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - second presentation cycle under way&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(July 2014):&lt;br /&gt;
* Development - Working on additional products for people owning existing hardware made by other manufacturers to complete functionality.&lt;br /&gt;
* Marketing - Latest [http://eepurl.com/U6u6L Newsletter] available&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic diagram.png|thumb|250px|Computer2cockpit Schematic. Choice of TQs and Switch panels shown below.]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel FMS control panel and Navigation Display control panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Gear Extension switch&lt;br /&gt;
* Emergency Gear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It allows for 150 mm Pitch Travel and even more than 200 mm on user request.&lt;br /&gt;
It can be mounted under the table and behind a panel for cockpit building&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant(s) ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant for Propeller aircraft simulates throttle, propeller and mixture control for Twin-engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Flap controls with changeable 3 Flap plates&lt;br /&gt;
* Cowl Flap controls&lt;br /&gt;
&lt;br /&gt;
It has thrust reversing and propeller feathering positions.&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant for Jet aircraft simulates throttle and condition controls for Twin-engine Jet Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
&lt;br /&gt;
* Flap controls&lt;br /&gt;
* Spoiler controls&lt;br /&gt;
&lt;br /&gt;
It has thrust reversing positions.&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them. They are professionally designed for flying simulation.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel(s) ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel for Piston Aircraft has the same functionality and nearly identical appearance to a switch panel found on an actual Twin-engine piston aircraft. The switches on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Electric Primer&lt;br /&gt;
* Starter&lt;br /&gt;
* Lighting controls&lt;br /&gt;
* Ice Protection&lt;br /&gt;
* Fuel Pumps&lt;br /&gt;
* Electrical system controls&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel for Turbine Aircraft has the same functionality and nearly identical appearance to a switch panel found on an actual Twin-engine Turboprop or Light Jet aircraft. The switches on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Electrical system &lt;br /&gt;
* Starter and Ignition&lt;br /&gt;
* Fuel System&lt;br /&gt;
* Lighting switches&lt;br /&gt;
* Ice Protection&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel for Heavy Jet aircraft has basic functionality required to operate Commercial Heavy Jet aircraft. &lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Start controls&lt;br /&gt;
* Electrical system and APU controls&lt;br /&gt;
* Ice Protection&lt;br /&gt;
* Fuel Jettison controls&lt;br /&gt;
* Fuel System &lt;br /&gt;
* Hydraulics&lt;br /&gt;
* Lighting switches&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates:&lt;br /&gt;
* Intercom&lt;br /&gt;
* Full Autopilot&lt;br /&gt;
* NAV/COM radios&lt;br /&gt;
* ADF radios&lt;br /&gt;
* DME radios&lt;br /&gt;
* GPS device&lt;br /&gt;
* Transponder&lt;br /&gt;
&lt;br /&gt;
It holds half of all functions simulated by entire computer2cockpit solution, making it most complex device offered.&lt;br /&gt;
It also provides input for Heading, Altimeter Settings, PFD, ND, altitude alerting system, Radar altimeter and more.&lt;br /&gt;
&lt;br /&gt;
=== Navigation Display Control Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit is completed by ND control panel, to allow for mouse free manipulation of modern glass cockpit aircraft. Navigation of such aircraft is simplified with this panel. It is similar to the panel found on Heavy Jet aircraft but can be used without problem for light glass cockpit aircraft.&lt;br /&gt;
&lt;br /&gt;
=== FMS Control Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit FMS Control Panel was designed to allow control of FMS computer without using Mouse. It has additional buttons to control any kind of FMS input panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit devices cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Visit FAQ on our web where the target prices will be updated daily [http://www.computer2cockpit.com/?page_id=771 FAQ on computer2cockpit.com]&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. &lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, we plan to make it compatible with all major flight simulator software. Any software that can support game controllers will support computer2cockpit&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for controls and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual controls and panels, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Maybe Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of devices.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. &lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] or follow us on [http://www.facebook.com/computer2cockpit facebook] / [http://plus.google.com/u/0/b/101782126613064412410/communities/114022125798745332930 google+]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Computer2cockpit_schematic_diagram.png&amp;diff=73981</id>
		<title>File:Computer2cockpit schematic diagram.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Computer2cockpit_schematic_diagram.png&amp;diff=73981"/>
		<updated>2014-07-10T00:17:48Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Computer2cockpit Schematic. Choice of TQs and Switch panels shown below.}}&lt;br /&gt;
|date=2014-07-10 02:12:20&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Computer2cockpit|Computer2cockpit]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-sa-3.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki images]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Computer2cockpit_headline_w_logo.png&amp;diff=73980</id>
		<title>File:Computer2cockpit headline w logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Computer2cockpit_headline_w_logo.png&amp;diff=73980"/>
		<updated>2014-07-10T00:17:37Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Computer2cockpit setup for Heavy Jet}}&lt;br /&gt;
|date=2014-07-10 02:10:58&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Computer2cockpit|Computer2cockpit]]&lt;br /&gt;
|permission=&lt;br /&gt;
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{{self|cc-by-sa-3.0}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Wiki images]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=73969</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=73969"/>
		<updated>2014-07-10T00:06:28Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: Text Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface, Controls and Panels.&lt;br /&gt;
Flight Simulation Interface connects all the Controls and Panels to a computer.&lt;br /&gt;
Controls that can be connected to computer2cockpit interface are:&lt;br /&gt;
* Flight Yoke&lt;br /&gt;
* Rudder Pedals&lt;br /&gt;
* Throttle Quadrant for Propeller Aircraft&lt;br /&gt;
* Throttle Quadrant for Jet Aircraft&lt;br /&gt;
&lt;br /&gt;
Panels that can be connected to computer2cockpit interface are:&lt;br /&gt;
* Switch Panel&lt;br /&gt;
* Navigation Panel&lt;br /&gt;
* Navigation Display Control Panel&lt;br /&gt;
* FMS Input Panel&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine aircraft ranging from light Piston, Turbo-prop and Jet aircraft to Heavy Turboprop and Jet Aircraft. It will be compatible with all other aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - second presentation cycle under way&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(July 2014):&lt;br /&gt;
* Development - Working on additional products for people owning existing hardware made by other manufacturers to complete functionality.&lt;br /&gt;
* Marketing - Latest [http://eepurl.com/U6u6L Newsletter] available&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel FMS control panel and Navigation Display control panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Gear Extension switch&lt;br /&gt;
* Emergency Gear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It allows for 150 mm Pitch Travel and even more than 200 mm on user request.&lt;br /&gt;
It can be mounted under the table and behind a panel for cockpit building&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant(s) ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant for Propeller aircraft simulates throttle, propeller and mixture control for Twin-engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Flap controls with changeable 3 Flap plates&lt;br /&gt;
* Cowl Flap controls&lt;br /&gt;
&lt;br /&gt;
It has thrust reversing and propeller feathering positions.&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant for Jet aircraft simulates throttle and condition controls for Twin-engine Jet Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
&lt;br /&gt;
* Flap controls&lt;br /&gt;
* Spoiler controls&lt;br /&gt;
&lt;br /&gt;
It has thrust reversing positions.&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them. They are professionally designed for flying simulation.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel(s) ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel for Piston Aircraft has the same functionality and nearly identical appearance to a switch panel found on an actual Twin-engine piston aircraft. The switches on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Electric Primer&lt;br /&gt;
* Starter&lt;br /&gt;
* Lighting controls&lt;br /&gt;
* Ice Protection&lt;br /&gt;
* Fuel Pumps&lt;br /&gt;
* Electrical system controls&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel for Turbine Aircraft has the same functionality and nearly identical appearance to a switch panel found on an actual Twin-engine Turboprop or Light Jet aircraft. The switches on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Electrical system &lt;br /&gt;
* Starter and Ignition&lt;br /&gt;
* Fuel System&lt;br /&gt;
* Lighting switches&lt;br /&gt;
* Ice Protection&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel for Heavy Jet aircraft has basic functionality required to operate Commercial Heavy Jet aircraft. &lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Start controls&lt;br /&gt;
* Electrical system and APU controls&lt;br /&gt;
* Ice Protection&lt;br /&gt;
* Fuel Jettison controls&lt;br /&gt;
* Fuel System &lt;br /&gt;
* Hydraulics&lt;br /&gt;
* Lighting switches&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates:&lt;br /&gt;
* Intercom&lt;br /&gt;
* Full Autopilot&lt;br /&gt;
* NAV/COM radios&lt;br /&gt;
* ADF radios&lt;br /&gt;
* DME radios&lt;br /&gt;
* GPS device&lt;br /&gt;
* Transponder&lt;br /&gt;
&lt;br /&gt;
It holds half of all functions simulated by entire computer2cockpit solution, making it most complex device offered.&lt;br /&gt;
It also provides input for Heading, Altimeter Settings, PFD, ND, altitude alerting system, Radar altimeter and more.&lt;br /&gt;
&lt;br /&gt;
=== Navigation Display Control Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit is completed by ND control panel, to allow for mouse free manipulation of modern glass cockpit aircraft. Navigation of such aircraft is simplified with this panel. It is similar to the panel found on Heavy Jet aircraft but can be used without problem for light glass cockpit aircraft.&lt;br /&gt;
&lt;br /&gt;
=== FMS Control Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit FMS Control Panel was designed to allow control of FMS computer without using Mouse. It has additional buttons to control any kind of FMS input panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit devices cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Visit FAQ on our web where the target prices will be updated daily [http://www.computer2cockpit.com/?page_id=771 FAQ on computer2cockpit.com]&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. &lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, we plan to make it compatible with all major flight simulator software. Any software that can support game controllers will support computer2cockpit&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for controls and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual controls and panels, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Maybe Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of devices.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. &lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] or follow us on [http://www.facebook.com/computer2cockpit facebook] / [http://plus.google.com/u/0/b/101782126613064412410/communities/114022125798745332930 google+]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=72112</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=72112"/>
		<updated>2014-06-01T13:44:06Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: Current activity update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - first presentation cycle complete&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(May 2014):&lt;br /&gt;
* Development - Finishing the design of twin-turboprop and twin-jet switch, autopilot and navigation panels, twin-jet throttle quadrant.&lt;br /&gt;
* Marketing - Assembling materials for the new products presentation via newsletter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit bundle cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Target market price for first production series is 450$.&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, we plan to make it compatible with all major flight simulator software.&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are making provisions so that same interface can connect Twin Turbo Propeller, Twin Jet and Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of the set.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to copy something generic that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] or follow us on [http://www.facebook.com/computer2cockpit facebook] / [http://plus.google.com/u/0/b/101782126613064412410/communities/114022125798745332930 google+]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67497</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67497"/>
		<updated>2014-02-09T18:42:12Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - first presentation cycle complete&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(February 2014):&lt;br /&gt;
* Development - optimizing the design to reduce the production price. Preliminary design of twin turboprop and twin jet hardware as well as helicopter hardware, to make sure interface is compatible with future products.&lt;br /&gt;
* Marketing - reaching trough social media and forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit bundle cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Target market price for first production series is 450$.&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, we plan to make it compatible with all major flight simulator software.&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are making provisions so that same interface can connect Twin Turbo Propeller, Twin Jet and Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of the set.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to copy something generic that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] or follow us on [http://www.facebook.com/computer2cockpit facebook] / [http://plus.google.com/u/0/b/101782126613064412410/communities/114022125798745332930 google+]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67496</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67496"/>
		<updated>2014-02-09T18:41:06Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - first presentation cycle complete&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(February 2014):&lt;br /&gt;
* Development - optimizing the design to reduce the production price. Preliminary design of twin turboprop and twin jet hardware as well as helicopter hardware, to make sure interface is compatible with future products.&lt;br /&gt;
* Marketing - reaching trough social media and forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit bundle cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Target market price for first production series is 450$.&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, we plan to make it compatible with all major flight simulator software.&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are making provisions so that same interface can connect Twin Turbo Propeller, Twin Jet and Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of the set.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to copy something generic that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] or follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit facebook] / [http://plus.google.com/u/0/b/101782126613064412410/communities/114022125798745332930 google+]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67495</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67495"/>
		<updated>2014-02-09T18:35:44Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - first presentation cycle complete&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(February 2014):&lt;br /&gt;
* Development - optimizing the design to reduce the production price. Preliminary design of twin turboprop and twin jet hardware as well as helicopter hardware, to make sure interface is compatible with future products.&lt;br /&gt;
* Marketing - reaching trough social media and forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit bundle cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Target market price for first production series is 450$.&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes, we plan to make it compatible with all major flight simulator software.&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are making provisions so that same interface can connect Twin Turbo Propeller, Twin Jet and Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of the set.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to copy something generic that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67494</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67494"/>
		<updated>2014-02-09T18:32:07Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - first presentation cycle complete&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(February 2014):&lt;br /&gt;
* Development - optimizing the design to reduce the production price. Preliminary design of twin turboprop and twin jet hardware as well as helicopter hardware, to make sure interface is compatible with future products.&lt;br /&gt;
* Marketing - reaching trough social media and forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''How much will the whole computer2cockpit bundle cost?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Target market price for first production series is 450$.&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are making provisions so that same interface can connect Twin Turbo Propeller, Twin Jet and Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of the set.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to copy something generic that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67493</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=67493"/>
		<updated>2014-02-09T18:30:38Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - first presentation cycle complete&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current activity(February 2014):&lt;br /&gt;
* Development - optimizing the design to reduce the production price. Preliminary design of twin turboprop and twin jet hardware as well as helicopter hardware, to make sure interface is compatible with future products.&lt;br /&gt;
* Marketing - reaching trough social media and forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS.&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use the interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows easy upgrading, once you have decided to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and the same cockpit functions. You will be able to use it for many aircraft models.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are making provisions so that same interface can connect Twin Turbo Propeller, Twin Jet and Helicopter hardware that we will develop in the future.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment. That would at least double the price of the set.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to copy something generic that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of an actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=65748</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=65748"/>
		<updated>2013-12-17T01:05:48Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS&lt;br /&gt;
&lt;br /&gt;
'''How does the hardware connect to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make helicopter hardware also?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at the moment, but if users show enough interest it is a possibility.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment, we are thinking only about Twin Turbo Propeller similar hardware.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and same cockpit functions. You will be able to use it for many aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Will it be available in bundles?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes the whole point of this project is to offer more cockpit sections, at affordable price.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows for easy upgrading once you decide to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to make something that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Will this product require some special software to connect to flight simulation software?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No, it is designed as HID USB device like keyboard or mouse. It will however include software to assign controls, buttons and knobs to the ones in flight simulation hardware, according to user needs.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_December_2013&amp;diff=65407</id>
		<title>FlightGear Newsletter December 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_December_2013&amp;diff=65407"/>
		<updated>2013-12-08T16:01:02Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
#REDIRECT[[FlightGear Newsletter December 2012]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and [[Next Changelog|the changelog of the upcoming release]]. At the end of each month, it's generally a good idea to get in touch with other contributors to ask them to add news about their contributions to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: [[Next Changelog]].&lt;br /&gt;
&lt;br /&gt;
=== Random Buildings ===&lt;br /&gt;
&lt;br /&gt;
=== Project Rembrandt ===&lt;br /&gt;
A number of Mac users have been reporting issues related to running [[Project Rembrandt]] (deferred rendering/shadows) on Mac OSX with ATI/AMD GPUS, we are now looking for Mac users to provide feedback on running Rembrandt on Mac OSX, required information includes errors and warnings shown during startup/runtime, but also screen shots showing any issues. Please see: [[Project Rembrandt#Mac Issues]].&lt;br /&gt;
&lt;br /&gt;
=== Canvas System ===&lt;br /&gt;
&lt;br /&gt;
=== High Level Architecture ===&lt;br /&gt;
&lt;br /&gt;
=== Usability Improvements ===&lt;br /&gt;
&lt;br /&gt;
=== Getting involved as a programmer ===&lt;br /&gt;
Unfortunately, most of the active FG developers are currently very overstretched in terms of the areas that they have ownership of, which is affecting how much can actually be done.  Fundamentally we need more core devs.&lt;br /&gt;
&lt;br /&gt;
If you are interested in contributing as a core developer, please see [[Howto:Start core development]].&lt;br /&gt;
&lt;br /&gt;
=== Building from Source ===&lt;br /&gt;
Thanks to work done by '''Seatbutler''', the [[Howto:Build FlightGear with NetBeans using CMake]] article has recently been updated and verified to still work.&lt;br /&gt;
&lt;br /&gt;
== Release ChangeLog ==&lt;br /&gt;
This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== Hardware development==&lt;br /&gt;
=== Project computer2cockpit ===&lt;br /&gt;
Following design changes suggested by FG users to flight yoke design were entered&lt;br /&gt;
* Map holder&lt;br /&gt;
* Additional rocker switch and push button switches on right side of the yoke&lt;br /&gt;
* Additional push to talk switch&lt;br /&gt;
Curent activity&lt;br /&gt;
* Prototype manufacturing preparation - setting up the CNC router&lt;br /&gt;
* Talking with suppliers to lower the initial costs and production price&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
=== New Aircraft; Junkers JU-288, and Caudron Type 'C' biplane, from Lester Boffo ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two new aircraft from  my 'Hangar', such as it is.  The first one is a Junkers JU-288 Bomber-Interceptor/Bomber presented to the Luftwaffe in 1942 as a hedge against the expected US Bombing campaign and the new Boeing B29.  Being as it is with all things bomber-ish in the WWII German air war, the politics of who's company got the funding, and go ahead with production, also doomed this aircraft to only a few prototypes and variants.  That it relied upon the then promising Jumo 222 water-cooled inline/radial, only hastened it's demise, as the Jumo's development was rushed, and then the engine factory was destroyed by Allied bombing.  Finding literature covering this aircraft was a bit hard to find, but with some help from FMG, I was able to source some drawings and spec's.  I'm not sure when this plane will be finished, but the basic 3D is done and a rudimentary cockpit is in place. Some images from my image host&lt;br /&gt;
&lt;br /&gt;
Secondly is a small, pre WWI early aircraft from Rene Caudron and sibling,  his Type 'C' biplane.   The first of his 'Public Domain' designs that he released to the early aviation community.  This aircraft was to go on to more development as the G series of trainers and observation/bombers during WWI.  This particular aircraft was also known as the '10 meter Caudron', it was interesting to note that it employed along with it's wing warping roll control, an enhanced roll control from the divided stab/elevator, which could be flexed with up and down, twisting deflections in addition to it's normal pitch control.  It was praised for it's high rate of climb, lightness, and maneuverability, on a modest 45 h.p. Anzani 6 cylinder radial. The aircraft is releasable and is under a GPL license.  Images of this aircraft  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[IMG]http://i47.photobucket.com/albums/f179/sherlew/ju288-2.jpg[/IMG]&lt;br /&gt;
[IMG]http://i47.photobucket.com/albums/f179/sherlew/ju288-1.jpg[/IMG]&lt;br /&gt;
[IMG]http://i47.photobucket.com/albums/f179/sherlew/fgfs-screen-037.jpg[/IMG]&lt;br /&gt;
[IMG]http://i47.photobucket.com/albums/f179/sherlew/fgfs-screen-031-2.jpg[/IMG]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
=== Translators required ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:en.gif]]&lt;br /&gt;
|The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at [[Help:Translate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:de.gif]]&lt;br /&gt;
|Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit [[:de:Help:Übersetzen|Help:Übersetzen]] an.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nl.gif]]&lt;br /&gt;
|De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij [[:nl:Help:Vertalen|Help:Vertalen]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:es.gif]]&lt;br /&gt;
|La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en [[:es:Help:Traducir|Help:Traducir]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
To learn more about how the project works, please see [http://flightgear.org/forums/viewtopic.php?f=42&amp;amp;t=15267#p149971 this short essay] written by Thorsten, for a more detailed article see [[How the FlightGear project works]].&lt;br /&gt;
&lt;br /&gt;
=== YASim looking for a new maintainer ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cquote|There are some pending merge requests to add some Yasim features, but we have an issue that since none of the current C++ developers own, or are experts in Yasim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions.&lt;br /&gt;
&lt;br /&gt;
Obviously this is chicken-and-egg, since no one can become expert enough in the  code to become a maintainer :)&lt;br /&gt;
&lt;br /&gt;
So, I'm more than happy to apply patches *providing* I can be convinced they are sane+reasonable from a pure code perspective (happy to help with that, too, &lt;br /&gt;
if people are new to C++), and providing we have some assurance that a representative sample of yasim aircraft are unchanged or improved by the patch. &lt;br /&gt;
Suggestions for that means in practice, are most welcome!&lt;br /&gt;
&lt;br /&gt;
Otherwise I worry, given the nature of the solver, we'll keep optimising the solver for some aircraft, and making other existing aircraft worse - until someone tests them, and announced that they're no longer working.&amp;lt;ref&amp;gt;{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg23986.html &lt;br /&gt;
|title=YASim and documentation&lt;br /&gt;
|author=James Turner |date= Fri, 05 Oct 2012 03:54:43 -0700}}&amp;lt;/ref&amp;gt;|James Turner}}&lt;br /&gt;
&lt;br /&gt;
{{cquote|I am still broadly happy to answer questions if posed (as long as I remember enough to come up with a meaningful answer).  Just cc: me if you do, because my&lt;br /&gt;
latencies here are measured in weeks. &lt;br /&gt;
Bugs can always be fixed.  What YASim needs is a maintainer, not really expertise per se.  The latter comes from the former.&amp;lt;ref&amp;gt;{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg23986.html &lt;br /&gt;
|title=YASim and documentation&lt;br /&gt;
|author=Andy Ross |date= Fri, 05 Oct 2012 03:54:43 -0700}}&amp;lt;/ref&amp;gt;|Andy Ross}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[Target4Today]] team is looking for volunteers to help improving FlightGear's combat support&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter]]&lt;br /&gt;
&amp;lt;!-- this needs to be changed after each release, so that newsletters show up in the proper category --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Changes after 2.12]]&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64860</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64860"/>
		<updated>2013-11-28T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
== '''FAQ''' ==&lt;br /&gt;
'''Where are you located?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Zagreb, Croatia&lt;br /&gt;
&lt;br /&gt;
'''Are those photographs of actual hardware?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those photographs are renderings of finished product designs that are currently being prepared for prototype manufacturing and testing phase.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be multiplatform?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes we plan to make it compatible with Windows, Linux, MacOS&lt;br /&gt;
&lt;br /&gt;
'''How is hardware connected to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Hardware is connected via computer2cockpit interface to a computer. Interface is connected to a computer via USB port.&lt;br /&gt;
&lt;br /&gt;
'''Will the computer2cockpit interface be able to connect old game-port devices?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Computer2cockpit interface will only be able to connect computer2cockpit accessories. Accessories and the interface will be available for purchase separately. Interface will remain the same troughout the production life assuring compatibility.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make helicopter hardware also?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at the moment, but if users show enough interest it is a possibility.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make hardware similar to other aircraft?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment we are thinking only about DA42 similar hardware.&lt;br /&gt;
&lt;br /&gt;
'''Will this hardware be compatible with other aircraft models under FlightGear?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. Every aircraft has similar cockpit layout and same cockpit functions. You will be able to use it for many aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Will it be available in bundles?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes the whole point of this project is to offer more cockpit sections, at affordable price.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to make Joysticks?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No. Many other manufacturers on the market offer joysticks. We want to offer something different. Not generic.&lt;br /&gt;
&lt;br /&gt;
'''Why do you plan to use interface as connection for yoke, pedals, TQ, and panels to a computer?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Such approach allows us to lower the price of individual accessories, making them more attractive and affordable. It also allows for easy upgrading once you decide to upgrade your cockpit.&lt;br /&gt;
&lt;br /&gt;
'''Do you plan to include force feedback?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Not at this moment.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you unify your design with helicopter cockpit?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We decided not to offer generic hardware but aircraft class specific hardware. Twin engine piston aircraft is widely used in pilot training, so we chose to go that way. This concept covers many groups of users. Student and Fresh Pilots, Flight Simulation Enthusiasts, and Home Cockpit Builders that will probably need our interface. Other generic flight simulation hardware is designed to cover simulation enthusiasts and it is useful to other groups of users because it has generic rather than specific functions.&lt;br /&gt;
&lt;br /&gt;
'''Why is there no LCD-s on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It is radio instrument and navigation panel combined. I has no LCD-s because it was designed to input information only. For output users can use their cockpit display on main screen. For more demanding users we are developing full instrument panel with radio stack that will have all the input and output that cockpit has. Basic Navigation panel is designed to be affordable to more basic users.&lt;br /&gt;
&lt;br /&gt;
'''Is there an option to set QNH, HDG, Radials.. on your Navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes you can set both altimeters, heading, both OBS bearings for VOR/ILS, RMI heading.. full list of functions is available on web site.&lt;br /&gt;
&lt;br /&gt;
'''Why don’t you make multi-panel like other manufacturers instead of full navigation panel?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
We are offering fully functional cockpit, to allow for flight training. We are not trying to make something that is already on the market.&lt;br /&gt;
&lt;br /&gt;
'''Why are trim tabs sliders instead of wheels?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
To lower the production cost and to simplify assembly, leading to lower market price of products. Flight yoke includes electric trim switch so hand trim will probably be used rarely, and for special training.&lt;br /&gt;
&lt;br /&gt;
'''Where is the map holder?'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It will be added, by request of FlightGear users. Thank you for making this product better.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Talk:Computer2cockpit&amp;diff=64706</id>
		<title>Talk:Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Talk:Computer2cockpit&amp;diff=64706"/>
		<updated>2013-11-20T01:04:15Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: Created page with &amp;quot;Is there information that you think i should add?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there information that you think i should add?&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64705</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64705"/>
		<updated>2013-11-20T00:55:59Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|400px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64704</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64704"/>
		<updated>2013-11-20T00:50:07Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: /* Additional information: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
[[File:C2c.518.cropped.png|thumb|450px|Computer2cockpit Solution - Flight Simulation Hardware]]&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:C2c.518.cropped.png&amp;diff=64702</id>
		<title>File:C2c.518.cropped.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:C2c.518.cropped.png&amp;diff=64702"/>
		<updated>2013-11-20T00:48:52Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Computer2cockpit Solution - Flight Simulation Hardware}}&lt;br /&gt;
|date=2013-11-20 01:48:16&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Computer2cockpit|Computer2cockpit]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
{{Location dec|0|0}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-3.0}}&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64700</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64700"/>
		<updated>2013-11-20T00:47:21Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: /* Additional information: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
[[File:Computer2cockpit solution|thumbnail]]&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64699</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64699"/>
		<updated>2013-11-20T00:45:05Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014 via '''crowdfunding'''&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;br /&gt;
&lt;br /&gt;
== Additional information: ==&lt;br /&gt;
&lt;br /&gt;
For more information regarding the computer2cockpit hardware, simulated functions and project team visit [http://www.computer2cockpit.com www.computer2cockpit.com].&lt;br /&gt;
For project updates please [http://www.computer2cockpit.com/?page_id=185 subscribe] and follow us on [http://www.facebook.com/computer2cockpit www.facebook.com/computer2cockpit]&lt;br /&gt;
&lt;br /&gt;
Thank you for support!&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64698</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64698"/>
		<updated>2013-11-20T00:39:57Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Computer2cockpit schematic.png|thumb|250px|Computer2cockpit Schematic]]&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Product design phase - completed&lt;br /&gt;
* Product presentation phase - in progress&lt;br /&gt;
* Prototype manufacturing phase - in progress&lt;br /&gt;
* Production phase - expected summer/fall 2014&lt;br /&gt;
&lt;br /&gt;
Current status: preparing for prototype manufacturing &lt;br /&gt;
&lt;br /&gt;
== Computer2cockpit: ==&lt;br /&gt;
&lt;br /&gt;
=== Flight Simulation Interface ===&lt;br /&gt;
&lt;br /&gt;
Flight Simulation Interface is designed to connect Flight Yoke, Throttle Quadrant, Rudder Panels, Switch Panel, Navigation Panel and Fuel&amp;amp;Trim panel to a computer via single USB cable. Number of Digital, Analogue and Quadrature Encoder inputs that will be supported by Flight Simulator Interface exceeds the number that is used by our Accessories, making it ideal for Home Cockpit Builders.&lt;br /&gt;
&lt;br /&gt;
=== Flight Yoke ===&lt;br /&gt;
&lt;br /&gt;
Other than pitch,elevator controls and autopilot electric trim switch, computer2cockpit flight yoke provides:&lt;br /&gt;
&lt;br /&gt;
* Full Autopilot Panel&lt;br /&gt;
* Emergency Fear Extension switch&lt;br /&gt;
* Alternate static source&lt;br /&gt;
* Parking Brake&lt;br /&gt;
&lt;br /&gt;
It will allow for 99 mm Pitch Travel.&lt;br /&gt;
&lt;br /&gt;
=== Throttle quadrant ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Throttle Quadrant simulates throttle, propeller and mixture control for Twin Engine Aircraft&lt;br /&gt;
Additional functions that are simulated by computer2cockpit throttle quadrant are:&lt;br /&gt;
* Carburetor Heat controls&lt;br /&gt;
* Gear and Flap controls&lt;br /&gt;
&lt;br /&gt;
=== Rudder Pedals ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Rudder Pedals allow for differential braking. Non slip technology is incorporated, meaning that these pedals will never move while being used. The do not require any bolts or under-boards to stay where you put them.&lt;br /&gt;
&lt;br /&gt;
=== Switch Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Switch Panel has the same functionality and nearly identical appearance to a switch panel found on twin engine piston aircraft. The buttons on computer2cockpit switch panel are at least the same size of those found on actual aircraft.&lt;br /&gt;
It allows for engine starting and testing, lighting control, and it is necessary for practicing of engine failure procedures.&lt;br /&gt;
&lt;br /&gt;
Functions simulated by switch panel are listed below:&lt;br /&gt;
* Magnetos&lt;br /&gt;
* Primer and Starter&lt;br /&gt;
* Lights&lt;br /&gt;
* Pumps, Electrical system controls&lt;br /&gt;
&lt;br /&gt;
=== Navigation Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Navigation Panel Inputs every knob and switch found on aircraft instrument panel and radio stack. It allows easy navigation and full cockpit interaction.&lt;br /&gt;
&lt;br /&gt;
Navigation Panel simulates input for aircraft Intercom, two NAV/COM radios, GNS and Transponder. Heading knob, Both Altimeter Setting knobs, Both OBS knobs and RBI heading knob are also included.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Seneca model doesn't support GNS/Transponder at this moment.&lt;br /&gt;
&lt;br /&gt;
=== Fuel and Trim Panel ===&lt;br /&gt;
&lt;br /&gt;
Computer2cockpit Fuel and Trim Panel completes the cockpit. It is necessary for anyone who wants to practice engine failure and standard procedures.&lt;br /&gt;
&lt;br /&gt;
It simulates Elevator and Rudder Trim, Fuel Selectors and Cowl Flap controls.&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Computer2cockpit_schematic.png&amp;diff=64690</id>
		<title>File:Computer2cockpit schematic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Computer2cockpit_schematic.png&amp;diff=64690"/>
		<updated>2013-11-19T23:52:44Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Schematic of computer2cockpit solution}}&lt;br /&gt;
|date=2013-11-20 00:49:18&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Computer2cockpit|computer2cockpit]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
{{Location dec|0|0}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-3.0}}&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64688</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64688"/>
		<updated>2013-11-19T23:46:32Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Computer2cockpit is a solution comprised of Flight Simulation Hardware, designed for Flight Training and Preparation.&lt;br /&gt;
It consists of Flight Simulation Interface and 6 accessories that connect to it, each simulating different part of aircraft cockpit.&lt;br /&gt;
Computer2cockpit solution has full cockpit functionality of Twin Engine Piston aircraft, like Seneca. It will be compatible with most aircraft models.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
Goals of this project are:&lt;br /&gt;
# To develop hardware that is '''realistic''', has full cockpit functionality of twin engine piston aircraft, to allow for flight training&lt;br /&gt;
# To develop hardware that is '''modular''', meaning cockpit can be assembled piece by piece, and new pieces will be compatible with original interface.&lt;br /&gt;
# To develop hardware that is '''affordable''', meaning full cockpit should cost around 2 hours in certified procedure trainer.&lt;br /&gt;
&lt;br /&gt;
=== Project phases ===&lt;br /&gt;
We have divided project into 4 basic phases:&lt;br /&gt;
* Bulleted list item Product design phase - completed&lt;br /&gt;
* Bulleted list item Product presentation phase - in progress&lt;br /&gt;
* Bulleted list item Prototype manufacturing phase - in progress&lt;br /&gt;
* Bulleted list item Production phase&lt;br /&gt;
&lt;br /&gt;
== Features: ==&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64685</id>
		<title>Computer2cockpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Computer2cockpit&amp;diff=64685"/>
		<updated>2013-11-19T23:24:01Z</updated>

		<summary type="html">&lt;p&gt;Computer2cockpit: Created page with &amp;quot; == &amp;lt;big&amp;gt;computer2cockpit&amp;lt;/big&amp;gt; - Flight Simulation Hardware ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; == &amp;lt;big&amp;gt;computer2cockpit&amp;lt;/big&amp;gt; - Flight Simulation Hardware ==&lt;/div&gt;</summary>
		<author><name>Computer2cockpit</name></author>
	</entry>
</feed>