<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andyramone</id>
	<title>FlightGear wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andyramone"/>
	<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/Special:Contributions/Andyramone"/>
	<updated>2026-04-05T21:46:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2012&amp;diff=43955</id>
		<title>FlightGear Newsletter March 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2012&amp;diff=43955"/>
		<updated>2012-03-07T14:54:47Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Scenery corner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
=== FlightGear and HLA (High Level Architecture) ===&lt;br /&gt;
&lt;br /&gt;
When reading the FlightGear forums or the FlightGear developers mailing list, you'll probably have noticed the term &amp;quot;HLA&amp;quot; being brought up more and more often recently. &lt;br /&gt;
&lt;br /&gt;
In fact, FlightGear core developers and other contributors seem to bring it up whenever somebody asks about better FlightGear modularization, better concurrency support (i.e. using all your idle CPU power), but also better overall frame rates or a more consistent multiplayer experience and weather environment. &lt;br /&gt;
&lt;br /&gt;
It seems as if &amp;quot;HLA&amp;quot; is the swiss army knife to deal with many long-time FlightGear challenges.&lt;br /&gt;
&lt;br /&gt;
So, what is HLA after all? &lt;br /&gt;
&lt;br /&gt;
In short: HLA, &amp;quot;High Level Architecture&amp;quot;, is an industry standard (IEEE 1516) to standardize interactions between component-based simulation architectures in a distributed setup. &lt;br /&gt;
&lt;br /&gt;
Now, that's a mouthful, right?&lt;br /&gt;
&lt;br /&gt;
Let's try to describe the thing in simpler terms: Most programs (like FlightGear) have a single large code base where all subsystems get their processing time assigned by so called &amp;quot;main loop&amp;quot; which sequentially iterates over all systems and calls their &amp;quot;update&amp;quot; routine, to give each system time to do its work (update weather, update GUI, update AI, update FDM, update sound etc). &lt;br /&gt;
&lt;br /&gt;
Unfortunately, this also means that every subsystem running as part of the main loop has a direct effect on the simulation frame rate, i.e. the total run time cost of each complete update iteration is determined by the time spent in each individual routine, i.e. the total update time adds up: FDM+SOUND+AI+GUI etc&lt;br /&gt;
&lt;br /&gt;
Whenever you add a new system, you need to add it to the program's main loop and add new source files to the code base of the program. This involves rebuilding FlightGear from source. &lt;br /&gt;
&lt;br /&gt;
In HLA, the general idea is to split up a large simulation into a subset of smaller simulations which are interlinked exchanging information (objects and events) to create a consistent simulation environment using a well-defined interface. This division makes it possible to run these simulations in different thread or even in different processes, even running on other computers.&lt;br /&gt;
&lt;br /&gt;
Only the information that is really required will be exchanged, so the exchange of this information is the only run time footprint, each simulation is responsible to compute and update its own state. &lt;br /&gt;
&lt;br /&gt;
Communications between each simulation node take place using a computer network and an API (similar to CORBA). All participating simulations are being managed by a central component, called the &amp;quot;Run-Time Infrastructure&amp;quot; (RTI). &lt;br /&gt;
The RTI monitors the overall simulation and manages the distribution of data between all individual nodes, which are called &amp;quot;federates&amp;quot;. The simulation in its entirety is called a &amp;quot;federation&amp;quot; in HLA.&lt;br /&gt;
&lt;br /&gt;
We have started a new article and copied earlier announcements and postings to it, please see [[FlightGear HLA support (High Level Architecture)]].&lt;br /&gt;
&lt;br /&gt;
=== Mailing list digest ===&lt;br /&gt;
&lt;br /&gt;
(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list)&lt;br /&gt;
&lt;br /&gt;
=== Forum digest ===&lt;br /&gt;
&lt;br /&gt;
=== Git digest ===&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
==== Airbus A320neo ====&lt;br /&gt;
The [[Airbus A320neo]] have suffer a deep redesign.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
&lt;br /&gt;
[[File:KMIAeast.jpg|thumb|250px|KMIA preview in Sketchup]]&lt;br /&gt;
=== KMIA ===&lt;br /&gt;
&lt;br /&gt;
Andyramone has returned from a 1 year Flightgear hiatus to work on modelling the Miami International Airport (KMIA.) Thereis a basic model already built for the main terminal, which will be available via Terrasync mid-march. &lt;br /&gt;
&lt;br /&gt;
The plan is then to work on improving the model by adding more accurate textures, night textures, movable jetways, and a more accurate airport layout, with the potential to move to a 8.50 airport layout. The surrounding hangars, buildings and Cargo hangar to the south will also be added as they are built. &lt;br /&gt;
&lt;br /&gt;
All models will be GPL compliant and available via Terrasync.&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
Torsten recently in Git-a new internal command: property-interpolate [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35900.html].&lt;br /&gt;
&lt;br /&gt;
This exposes the SGInterpolator subsystem to bindings in xml animation &lt;br /&gt;
files. The SGInterpolator allows the interpolation of property values &lt;br /&gt;
over time and has so far been used via Nasal in aircraft.door.&lt;br /&gt;
&lt;br /&gt;
For an example, start the Hansajet from git (fgfs --aircraft=Hansajet) &lt;br /&gt;
and zoom to the gyrosyn heading indicator left of the HSI. Locate the &lt;br /&gt;
black/white knob with &amp;quot;VOR&amp;quot; and &amp;quot;ADF&amp;quot; written on it. Click it (it swaps &lt;br /&gt;
the assignment of the needle-driving sources) and notice that it does &lt;br /&gt;
rotate smoothly to its new position (it's a 2-position toggle knob).&lt;br /&gt;
&lt;br /&gt;
Now, look at the overhead panel, either by paning the view up and right &lt;br /&gt;
or by pressing shift-v on the keyboard. Locate the six rotary buttons &lt;br /&gt;
GEN.1, GEN.2, ALT.1, ALT.2 and the two between the AC and DC &lt;br /&gt;
instruments. Move them by clicking their left/right edges. Notice they &lt;br /&gt;
move smoothly instead of jumping to the new position.&lt;br /&gt;
&lt;br /&gt;
Thats done completely without Nasal but from just a few lines in the &lt;br /&gt;
animation files. Basically, you have to add two bindings to the &amp;lt;pick&amp;gt; &lt;br /&gt;
animation:&lt;br /&gt;
1. property-assing the target value describing the state of the button&lt;br /&gt;
    (that's what you are used to do)&lt;br /&gt;
2. property-interpolate the position of the model to it's new state's value&lt;br /&gt;
    (that's the new binding to add)&lt;br /&gt;
3. Animate the model's rotation from the position property, not the &lt;br /&gt;
state property&lt;br /&gt;
    (that's what you have to change)&lt;br /&gt;
4. done.&lt;br /&gt;
&lt;br /&gt;
(see the animations for the object SyncKnob and SyncKnobPick.[LR] in &lt;br /&gt;
Aircraft/Hansajet/Models/Sperry-C-6d.xml as an example).&lt;br /&gt;
&lt;br /&gt;
The use of the property-interpolate may be:&lt;br /&gt;
&lt;br /&gt;
Change the value of /some/target/property to the constant value of &lt;br /&gt;
100.0 over 3 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;binding&amp;gt;&lt;br /&gt;
   &amp;lt;command&amp;gt;property-interpolate&amp;lt;/command&amp;gt;&lt;br /&gt;
   &amp;lt;property&amp;gt;/some/target/property&amp;lt;/property&amp;gt;&lt;br /&gt;
   &amp;lt;value&amp;gt;100.0&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;time&amp;gt;3&amp;lt;/time&amp;gt;&lt;br /&gt;
&amp;lt;/binding&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the value of /some/target/property to the value of &lt;br /&gt;
/some/source/property over 0.5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;binding&amp;gt;&lt;br /&gt;
   &amp;lt;command&amp;gt;property-interpolate&amp;lt;/command&amp;gt;&lt;br /&gt;
   &amp;lt;property&amp;gt;/some/target/property&amp;lt;/property&amp;gt;&lt;br /&gt;
   &amp;lt;property&amp;gt;/some/source/property&amp;lt;/property&amp;gt;&lt;br /&gt;
   &amp;lt;time&amp;gt;0.5&amp;lt;/time&amp;gt;&lt;br /&gt;
&amp;lt;/binding&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:KMIAeast.jpg&amp;diff=43954</id>
		<title>File:KMIAeast.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:KMIAeast.jpg&amp;diff=43954"/>
		<updated>2012-03-07T14:53:37Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animate_models&amp;diff=43952</id>
		<title>Howto:Animate models</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animate_models&amp;diff=43952"/>
		<updated>2012-03-07T14:29:06Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The real world is full of motion. To simulate this in [[FlightGear]], '''models must be animated'''.&lt;br /&gt;
&lt;br /&gt;
This document provides basic information for all kind of animations. For more complex animations, you are advised to check the available [[aircraft]] for examples.&lt;br /&gt;
&lt;br /&gt;
== A note about animation order ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Animations are executed by FlightGear in the order that they are read in the model's .xml file. Therefore, it is very important to pay attention to the order, especially when multiple animations are applied to the same object(s).&lt;br /&gt;
&lt;br /&gt;
== A note about .ac files ==&lt;br /&gt;
&lt;br /&gt;
When referring to an .ac file in your xml animation, it is important that the &amp;lt;object name&amp;gt; matches the object named in the .ac file. For example, when exprtting to AC3D in Sketchup, the .ac file will name the objects in your model to &amp;quot;blah&amp;quot; by default. You need to amend the relevant object names in your .ac file using text edit, so that the xml will work.&lt;br /&gt;
&lt;br /&gt;
See: http://wiki.flightgear.org/AC_files:_Understanding_and_changing_.ac_code#Identifying_an_object&lt;br /&gt;
&lt;br /&gt;
== Special code parts ==&lt;br /&gt;
=== Axis ===&lt;br /&gt;
An axis part is required in every animation that involves a rotating or moving thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The axis are similar to the ones of the 3D model. There is a difference between rotation and translation:&lt;br /&gt;
* In rotation animations, the axis part defines around what axis the object rotates. Negative/positive values make the difference between counterclockwise and clockwise rotations.&lt;br /&gt;
* In translate animations, the part defines along what axis the object moves. If the x-axis is poiting backwards, an x-value of -1 will result in forward motion.&lt;br /&gt;
&lt;br /&gt;
You could also define two points, between which FlightGear will calculate the correct axis. This makes the use of a [[#Center|&amp;lt;nowiki&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/nowiki&amp;gt;]] tag redundant! Such coordinates are extremely useful for animating control surfaces (rudder, elevators etc.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;   &lt;br /&gt;
   &amp;lt;x1-m&amp;gt; 4.9&amp;lt;/x1-m&amp;gt;&lt;br /&gt;
   &amp;lt;y1-m&amp;gt; 7.1&amp;lt;/y1-m&amp;gt;&lt;br /&gt;
   &amp;lt;z1-m&amp;gt;-1.0&amp;lt;/z1-m&amp;gt;&lt;br /&gt;
   &amp;lt;x2-m&amp;gt; 5.9&amp;lt;/x2-m&amp;gt;&lt;br /&gt;
   &amp;lt;y2-m&amp;gt;11.2&amp;lt;/y2-m&amp;gt;&lt;br /&gt;
   &amp;lt;z2-m&amp;gt;-0.5&amp;lt;/z2-m&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Center ===&lt;br /&gt;
Various animations ([[#Rotate|rotate]], [[#Spin|spin]]) move around a center point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The axis are similar to the ones of the 3D model, so finding coordinates is easily done in 3D modeling software.&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
Multiple animations can make use of a conditional. Check &amp;lt;tt&amp;gt;$FGDATA/Docs/README.conditions&amp;lt;/tt&amp;gt; for some more details.&lt;br /&gt;
&lt;br /&gt;
* '''equals:''' property value (or second property) is equal to value/(first)property.&lt;br /&gt;
* '''greater-than:''' property value (or second property) is larger than value/(first)property.&lt;br /&gt;
* '''greater-than-equals:''' property value (or second property) is greater than or equal to value/(first)property.&lt;br /&gt;
* '''less-than:''' property value (or second property) is smaller than value/(first)property.&lt;br /&gt;
* '''less-than-equals:''' property value (or second property) is smaller than or equal to value/(first)property.&lt;br /&gt;
&lt;br /&gt;
The example below is true when n1 has a value greater than 25.&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;engines/engine[1]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;25&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are some special tags:&lt;br /&gt;
&lt;br /&gt;
* '''and:'''&lt;br /&gt;
* '''not:'''&lt;br /&gt;
* '''or:'''&lt;br /&gt;
&lt;br /&gt;
In the example below, the condition is true when either n1 is greater than 25% or equal to 0%.&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;or&amp;gt;&lt;br /&gt;
    &amp;lt;greater-than&amp;gt;&lt;br /&gt;
     &amp;lt;property&amp;gt;engines/engine[1]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
     &amp;lt;value&amp;gt;25&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;equals&amp;gt;&lt;br /&gt;
     &amp;lt;property&amp;gt;engines/engine[1]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
     &amp;lt;value&amp;gt;0&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/equals&amp;gt;&lt;br /&gt;
   &amp;lt;/or&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of implementation into an animation looks as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;rotate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;suface-positions/left-aileron-pos-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;suface-positions/left-aileron-pos-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;10&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interpolation ===&lt;br /&gt;
For non-fixed factors, an interpolation &amp;quot;table&amp;quot; can be created. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;interpolation&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt; 0.0&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt; 0.0&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt; 0.667&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt; 0.0&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt; 1.0&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt; 0.5&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
  &amp;lt;/interpolation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lines above represent the following table:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Input&lt;br /&gt;
!Output&lt;br /&gt;
|-&lt;br /&gt;
|0.0&lt;br /&gt;
|0.0&lt;br /&gt;
|-&lt;br /&gt;
|0.667&lt;br /&gt;
|0.0&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can add as many entries as you need. Interpolation tables are often used for gear animations (eg. to open doors during gear-movements and close them again once the gear is either retracted or fully extended).&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
With a name animation, you can group multiple objects. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;name&amp;gt;Collection1&amp;lt;/name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object3&amp;lt;/object-name&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The example above creates a &amp;quot;virtual object&amp;quot; with the name Collection1. In animation, we can animate this group of objects, by using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;object-name&amp;gt;Collection1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Object-name ===&lt;br /&gt;
These names are set in the 3D model. Each single object has a unique name; for easy identification it is advised to use descriptive names (LeftElevator, Rudder etc.). Animations are only applied to those objects that are mentioned in an object-name line (one object per line!). Animations lacking those, will be applied to the entire model.&lt;br /&gt;
&lt;br /&gt;
== Animation types ==&lt;br /&gt;
=== Alpha-test ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;alpha-test&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;alpha-factor&amp;gt;0.01&amp;lt;/alpha-factor&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blend ===&lt;br /&gt;
Blends an object with the surrounding. Comparable to a translucency animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;blend&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;/velocities/airspeed-kt&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;0.00025&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;min&amp;gt;0.2&amp;lt;/min&amp;gt;&lt;br /&gt;
  &amp;lt;max&amp;gt;0.7&amp;lt;/max&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''property:'''&lt;br /&gt;
* '''factor:'''&lt;br /&gt;
* '''min:'''&lt;br /&gt;
8 '''max:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Billboard ===&lt;br /&gt;
This faces an object towards the viewer. Often used on 2D objects, like clouds, trees and lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;billboard&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;spherical type=&amp;quot;bool&amp;quot;&amp;gt;true&amp;lt;/spherical&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''spherical:'''&lt;br /&gt;
&lt;br /&gt;
=== Dist-scale ===&lt;br /&gt;
Used to scale an object, based on the distance to the viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;dist-scale&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;interpolation&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt;0&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt;1&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt;300&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt;4&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt;1500&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt;8&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
  &amp;lt;/interpolation&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enable-hot ===&lt;br /&gt;
Scenery objects are automatically defined as solid by FlightGear, meaning that an aircraft can taxi on them and/or crash when touching. For certain objects (groundmarkings, beacon light-beams etc.) this might be an unwanted feature. The solidness can be disabled with the following animation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;enable-hot type=&amp;quot;bool&amp;quot;&amp;gt;false&amp;lt;/enable-hot&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''enable-hot:''' can be either true or false. Remember that objects are automatically solid, so it should not be nesecarily to set this at all when wanting solidness.&lt;br /&gt;
&lt;br /&gt;
=== Flash ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;flash&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;offset&amp;gt;0.0&amp;lt;/offset&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;1.0&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;power&amp;gt;2&amp;lt;/power&amp;gt;&lt;br /&gt;
  &amp;lt;two-sides type=&amp;quot;bool&amp;quot;&amp;gt;false&amp;lt;/two-sides&amp;gt;&lt;br /&gt;
  &amp;lt;min&amp;gt;0.0&amp;lt;/min&amp;gt;&lt;br /&gt;
  &amp;lt;max&amp;gt;1.0&amp;lt;/max&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;0.0&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt;0.0&amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt;0.0&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0.0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;-1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0.1&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''offset:'''&lt;br /&gt;
* '''factor:'''&lt;br /&gt;
* '''power:'''&lt;br /&gt;
* '''two-sides:'''&lt;br /&gt;
* '''min:'''&lt;br /&gt;
* '''max:'''&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt; &lt;br /&gt;
  &amp;lt;type&amp;gt;interaction&amp;lt;/type&amp;gt; &lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt; &lt;br /&gt;
  &amp;lt;interaction-type&amp;gt;carrier-wire&amp;lt;/interaction-type&amp;gt; &lt;br /&gt;
 &amp;lt;/animation&amp;gt; &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''interaction-type:''' can have the following values:&lt;br /&gt;
** '''carrier-catapult:'''&lt;br /&gt;
** '''carrier-wire:''' makes the object act as an arresting wire, as used on [[aircraft carrier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Material ===&lt;br /&gt;
An animation type that can be used in various ways. Of course you can combine the below mentiond systems into one (big) animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt; &lt;br /&gt;
  &amp;lt;type&amp;gt;material&amp;lt;/type&amp;gt; &lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property-base&amp;gt;sim/model/c172p/material&amp;lt;/property-base&amp;gt;&lt;br /&gt;
  &amp;lt;global type=&amp;quot;bool&amp;quot;&amp;gt;true&amp;lt;/global&amp;gt;&lt;br /&gt;
  ...&lt;br /&gt;
  lines as mentioned below&lt;br /&gt;
  ...&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Optional:'''&lt;br /&gt;
* '''property-base:''' when using prop(erties), you might want to set a property-base. All props will be relative to this path.&lt;br /&gt;
* '''global:''' by setting this to &amp;lt;tt&amp;gt;true&amp;lt;/tt&amp;gt;, all objects using the same material as the defined object(s) (via &amp;lt;tt&amp;gt;&amp;lt;object-name&amp;gt;&amp;lt;/tt&amp;gt;) will be affected by the animation. This is preferred to listing several objects in &amp;lt;object-name&amp;gt; tags. It's not only faster, but also doesn't break animations by forcing objects together.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Numbers are clamped to 0.0-1.0, except &amp;quot;shininess&amp;quot;, which is clamped to 0-128.&lt;br /&gt;
* By appending &amp;lt;tt&amp;gt;-prop&amp;lt;/tt&amp;gt; each of the material properties can read its value from another property.&lt;br /&gt;
&lt;br /&gt;
==== Ambient ====&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;ambient&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
  &amp;lt;/ambient&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diffuse ====&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;diffuse&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
  &amp;lt;/diffuse&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Emission ====&lt;br /&gt;
{{Main article|Howto: Illuminate faces}}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;emission&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
   &amp;lt;factor-prop&amp;gt;controls/lighting/panel-norm&amp;lt;/factor-prop&amp;gt;&lt;br /&gt;
  &amp;lt;/emission&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emission colors are multiplied by the factor-prop value. 1 is maximum color intensity, while 0 is the minimum. Colors are calculated according to the [http://en.wikipedia.org/wiki/RGB_color_model RGB color model].&lt;br /&gt;
&lt;br /&gt;
==== Shininess ====&lt;br /&gt;
Shininess is clamped to 0-128.&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;shininess&amp;gt;105&amp;lt;/shininess&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Specular ====&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;specular&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
  &amp;lt;/specular&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Texture ====&lt;br /&gt;
Used for the [[Livery over MP]] system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;property-base&amp;gt;sim/model/livery&amp;lt;/property-base&amp;gt; &lt;br /&gt;
  &amp;lt;texture-prop&amp;gt;engine&amp;lt;/texture-prop&amp;gt; &lt;br /&gt;
  &amp;lt;texture&amp;gt;KLM.png&amp;lt;/texture&amp;gt; &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Transparency ====&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;transparency&amp;gt;&lt;br /&gt;
   &amp;lt;alpha-prop&amp;gt;rotors/tail/rpm&amp;lt;/alpha-prop&amp;gt;&lt;br /&gt;
   &amp;lt;factor&amp;gt;-0.0015&amp;lt;/factor&amp;gt;&lt;br /&gt;
   &amp;lt;offset&amp;gt;1&amp;lt;/offset&amp;gt;&lt;br /&gt;
  &amp;lt;/transparency&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Threshold ====&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;threshold&amp;gt;0.001&amp;lt;/threshold&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Noshadow ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;noshadow&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pick ===&lt;br /&gt;
{{Main article|Howto: Make a clickable panel#Pick}}&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
To prevent objects -like instruments- being drawn when the aircraft is actually too far away for them to be seen anyway, a range animation is used. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;range&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;min-m&amp;gt;0&amp;lt;/min-m&amp;gt;&lt;br /&gt;
  &amp;lt;max-m&amp;gt;30&amp;lt;/max-m&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''min-m:''' the shortest distance (in meters) from the object center at which it is visible.&lt;br /&gt;
* '''max-m:''' the largest distance (in meters) from the object center at which it is visible.&lt;br /&gt;
&lt;br /&gt;
You could also use the generic level of detail (LOD) properties, which can be set by the user through View &amp;gt; Adjust LOD rangers: &lt;br /&gt;
* &amp;lt;tt&amp;gt;/sim/rendering/static-lod/bare&amp;lt;/tt&amp;gt; distance at which only a rough exterior model is required.&lt;br /&gt;
* &amp;lt;tt&amp;gt;/sim/rendering/static-lod/rough&amp;lt;/tt&amp;gt; distance at which most should be visible.&lt;br /&gt;
* &amp;lt;tt&amp;gt;/sim/rendering/static-lod/detailed&amp;lt;/tt&amp;gt; distance at which all details should be visible.&lt;br /&gt;
&lt;br /&gt;
The animation code will look like this:&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;range&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;min-m&amp;gt;0&amp;lt;/min-m&amp;gt;&lt;br /&gt;
  &amp;lt;max-property&amp;gt;sim/rendering/static-lod/bare&amp;lt;/max-property&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can have both ranges (max and min) bound to a property, or just one of them.&lt;br /&gt;
* '''min-property:''' &lt;br /&gt;
* '''max-property:'''&lt;br /&gt;
&lt;br /&gt;
=== Rotate ===&lt;br /&gt;
One of the most important and frequently used animations of all. It rotates an object to an absolute position in degrees, as provided by the property-value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;rotate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;suface-positions/left-aileron-pos-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;offset-deg&amp;gt;25&amp;lt;/offset-deg&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''factor:''' is optional.&lt;br /&gt;
* '''offset-deg:''' is optional. Offset in degrees.&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
A scale animation scales (resizes) an object. This can be either property-value dependant (first example) or a fixed scale (second example).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;scale&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;sim/time/sun-angle-rad&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;x-min&amp;gt;1.0&amp;lt;/x-min&amp;gt;&lt;br /&gt;
  &amp;lt;y-min&amp;gt;1.0&amp;lt;/y-min&amp;gt;&lt;br /&gt;
  &amp;lt;z-min&amp;gt;1.0&amp;lt;/z-min&amp;gt;&lt;br /&gt;
  &amp;lt;x-factor&amp;gt;1.4&amp;lt;/x-factor&amp;gt;&lt;br /&gt;
  &amp;lt;y-factor&amp;gt;1.4&amp;lt;/y-factor&amp;gt;&lt;br /&gt;
  &amp;lt;z-factor&amp;gt;2.0&amp;lt;/z-factor&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ?-min: the mimimum scale factor for each axis. If the property value would result in a smaller factor than this setting, the scale animation will hold.&lt;br /&gt;
* ?-factor: the scale factor for each axis (factor*property=scale factor).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;scale&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;x-offset&amp;gt;0.5&amp;lt;/x-offset&amp;gt;&lt;br /&gt;
  &amp;lt;y-offset&amp;gt;0.5&amp;lt;/y-offset&amp;gt;&lt;br /&gt;
  &amp;lt;z-offset&amp;gt;0.5&amp;lt;/z-offset&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* x.offset: the scale factor.&lt;br /&gt;
&lt;br /&gt;
=== Select ===&lt;br /&gt;
This animation selects (or unselects) objects when certain conditions are true (or false). The example below shows the object when the n1 of engine[1] is higher than 25%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;select&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;engines/engine[0]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;25&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shader ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;shader&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;shader&amp;gt;chrome&amp;lt;/shader&amp;gt;&lt;br /&gt;
  &amp;lt;texture&amp;gt;chrome2.png&amp;lt;/texture&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''shader:''' &lt;br /&gt;
* '''texture:''' path to the texture used by the shader.&lt;br /&gt;
&lt;br /&gt;
=== Spin ===&lt;br /&gt;
Very similar to [[#Rotate|rotate]], but the property provides a value in revolutions per minute (RPM) rather than an absolute position in degrees, and offset cannot be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;spin&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;engines/engine[0]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''factor:''' is optional.&lt;br /&gt;
&lt;br /&gt;
=== Textranslate ===&lt;br /&gt;
A very important animation for cockpits! This animation moves textures over a surface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;textranslate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;autopilot/settings/target-speed-kt&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;0.001&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;step&amp;gt;100&amp;lt;/step&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''factor:'''&lt;br /&gt;
* '''step:'''&lt;br /&gt;
property * factor * step * texture width/height = the amount of pixels that the texture should be translated. If your texture is 256 pixels, an textranslate of 0.1 will result in the texture moving with 26 pixels, into the direction specified by the axis settings.&lt;br /&gt;
&lt;br /&gt;
=== Timed ===&lt;br /&gt;
Swtiches between objects at specified intervals. This example switches between a lights-on model and a lights-off model. Lights on are shown 0.2 seconds, while lights off are displayed for 0.8 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;timed&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;BacklightOn&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;BacklightOff&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;use-personality type=&amp;quot;bool&amp;quot;&amp;gt;true&amp;lt;/use-personality&amp;gt;&lt;br /&gt;
  &amp;lt;branch-duration-sec&amp;gt;0.8&amp;lt;/branch-duration-sec&amp;gt;&lt;br /&gt;
  &amp;lt;branch-duration-sec&amp;gt;0.2&amp;lt;/branch-duration-sec&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Translate ===&lt;br /&gt;
The same as [[#Textranslate|textranslate]], but this animation moves a whole object (so including fixed textures). The example below will move an object 5 meters in the y-direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;translate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;controls/seat/pilot/position-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;5&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.opensubscriber.com/message/flightgear-devel@flightgear.org/958955.html &amp;quot;material&amp;quot; animation (and the bo105 as an example)]&lt;br /&gt;
by Melchior Fanz, March 22 2005.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft enhancement|Animate models]]&lt;br /&gt;
[[Category:Howto|Animate models]]&lt;br /&gt;
[[Category:Modeling|Animate models]]&lt;br /&gt;
[[Category:Scenery enhancement|Animate models]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=23794</id>
		<title>FlightGear Newsletter September 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=23794"/>
		<updated>2010-09-04T22:29:00Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Scenery corner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Contributing ==&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
Some ideas:&lt;br /&gt;
&lt;br /&gt;
* writing articles for the [http://wiki.flightgear.org/index.php/Next_newsletter next issue of this newletter]&lt;br /&gt;
* sending corrections/updates to the FlightGear Manual&lt;br /&gt;
* helping new users on the forums/IRC&lt;br /&gt;
* writing a wiki page&lt;br /&gt;
* organising fly-outs &lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to help is to improve the scenery in your local area by placing buildings/structures using the UFO and submitting them to the [http://scenemodels.flightgear.org/contribute.php FlightGear Scenery Object Database]. It's easy, and best of all requires little time to have a real impact. Instructions on how to do this can be found in the wiki, [http://wiki.flightgear.org/index.php/Placing_3D_Objects_with_the_UFO Placing 3D Objects with the UFO]. &lt;br /&gt;
&lt;br /&gt;
For other ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
== Reminder: Google's Summer of Code 2011 ==&lt;br /&gt;
&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. &lt;br /&gt;
However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. &lt;br /&gt;
It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. &lt;br /&gt;
Some easy ways for contributing right now would be:&lt;br /&gt;
&lt;br /&gt;
* suggest new project ideas&lt;br /&gt;
* browse the forums or mailing list archives and look for viable candidate projects&lt;br /&gt;
* help refine and improve existing project proposals&lt;br /&gt;
* help finalize the application template that we are preparing&lt;br /&gt;
* help us find suitable students who might be interested in participating in 2011&lt;br /&gt;
* help us find mentors&lt;br /&gt;
* summarize all related discussions, and document them here in the wiki&lt;br /&gt;
&lt;br /&gt;
If you have any questions or other feedback, please use the forum to get in touch: http://flightgear.org/forums/viewforum.php?f=38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools ==&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
===Livery hangar reaches 300==&lt;br /&gt;
Early September, the [http://liveries.flightgear.org/ FlightGear Livery Database] welcomed its 300th livery!&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
&lt;br /&gt;
'''UK Footbal Stadiums'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emiratesstadium.jpg|thumbnail|right|top|Emirates Stadium in Flightgear]]&lt;br /&gt;
&lt;br /&gt;
Andyramone has completed and submitted 3 football stadiums to the scenery database. These include Carrow Road (Norwich), Emirates Stadium (Arsenal) and Stamford Bridge (Chelsea.) Portman Road (Ipswich) and White Hart Lane (Tottenham) are complete and will be submitted to the scenery database this month. The project will continue later this year with more London stadiums including Wembley on the to do list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Liverpool John Lennon Airport (EGGP)'''&lt;br /&gt;
&lt;br /&gt;
Andyramone has begun modeling Liverpool Airport in the UK. The Terminal is complete and will be submitted to the database this month. Work has already begun on the Control Tower.&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
===Hawai'i===&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#fafafa; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;&amp;quot; width=&amp;quot;150px&amp;quot; | [[Image:Maui03.jpg|200px|Image:Maui03.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
Do you use [[TerraSync]]? If so, try a flight around Hawaii! Take off from PHNL in a light aircraft and head west until you hit Pearl Harbor; a right turn north will take you post the USS Arizona Memorial, and the Punchbowl Crater will be to your right. Or, fly east from PHNL past volcanic craters Diamond Head and Koko Head. If you follow the O'ahu coastline north from Koko Head, you can land at either old World War II airbase Bellows Field (now a wildlife reserve in real life) or at Keahole MCAS.&lt;br /&gt;
&lt;br /&gt;
For a potentially more scenic route, fly east toward Molokai, and stay to the north (left) of the island. The northern part of Molokai features huge sea cliffs and a tiny airstrip on the Kalaupapa peninsula - the peninsula being the only respite from the cliffs. A former leper colony existed near the airstrip!&lt;br /&gt;
&lt;br /&gt;
Also of interest are the volcanoes on Maui and the 'Big Island' of Hawai'i - flying VFR in a small plane from PHTO to PHKO over the plateau between Mauna Kea and Mauna Loa can be a challenge, as you have to take off from sea level, fly through a pass of 6500 feet, and then drop back down to sea level to land! The Hana coast of northern Maui is also a nice flight - a circumnavigation of Haleakala, starting and ending at PHOG, is quite a nice flight.&lt;br /&gt;
&lt;br /&gt;
The islands will be available through the download center with the next major scenery release, but for now, fire up [[TerraSync]] and your favorite VFR aircraft and have a blast.&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on yotube ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Wiki updates ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Emiratesstadium.jpg&amp;diff=23793</id>
		<title>File:Emiratesstadium.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Emiratesstadium.jpg&amp;diff=23793"/>
		<updated>2010-09-04T22:25:30Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=23792</id>
		<title>FlightGear Newsletter September 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=23792"/>
		<updated>2010-09-04T22:20:06Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Scenery corner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Contributing ==&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
Some ideas:&lt;br /&gt;
&lt;br /&gt;
* writing articles for the [http://wiki.flightgear.org/index.php/Next_newsletter next issue of this newletter]&lt;br /&gt;
* sending corrections/updates to the FlightGear Manual&lt;br /&gt;
* helping new users on the forums/IRC&lt;br /&gt;
* writing a wiki page&lt;br /&gt;
* organising fly-outs &lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to help is to improve the scenery in your local area by placing buildings/structures using the UFO and submitting them to the [http://scenemodels.flightgear.org/contribute.php FlightGear Scenery Object Database]. It's easy, and best of all requires little time to have a real impact. Instructions on how to do this can be found in the wiki, [http://wiki.flightgear.org/index.php/Placing_3D_Objects_with_the_UFO Placing 3D Objects with the UFO]. &lt;br /&gt;
&lt;br /&gt;
For other ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
== Reminder: Google's Summer of Code 2011 ==&lt;br /&gt;
&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. &lt;br /&gt;
However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. &lt;br /&gt;
It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. &lt;br /&gt;
Some easy ways for contributing right now would be:&lt;br /&gt;
&lt;br /&gt;
* suggest new project ideas&lt;br /&gt;
* browse the forums or mailing list archives and look for viable candidate projects&lt;br /&gt;
* help refine and improve existing project proposals&lt;br /&gt;
* help finalize the application template that we are preparing&lt;br /&gt;
* help us find suitable students who might be interested in participating in 2011&lt;br /&gt;
* help us find mentors&lt;br /&gt;
* summarize all related discussions, and document them here in the wiki&lt;br /&gt;
&lt;br /&gt;
If you have any questions or other feedback, please use the forum to get in touch: http://flightgear.org/forums/viewforum.php?f=38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools ==&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
===Livery hangar reaches 300==&lt;br /&gt;
Early September, the [http://liveries.flightgear.org/ FlightGear Livery Database] welcomed its 300th livery!&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
&lt;br /&gt;
'''UK Footbal Stadiums'''&lt;br /&gt;
&lt;br /&gt;
Andyramone has completed and submitted 3 football stadiums to the scenery database. These include Carrow Road (Norwich), Emirates Stadium (Arsenal) and Stamford Bridge (Chelsea.) Portman Road (Ipswich) and White Hart Lane (Tottenham) are complete and will be submitted to the scenery database this month. The project will continue later this year with more London stadiums including Wembley on the to do list.&lt;br /&gt;
&lt;br /&gt;
'''Liverpool John Lennon Airport (EGGP)'''&lt;br /&gt;
&lt;br /&gt;
Andyramone has begun modeling Liverpool Airport in the UK. The Terminal is complete and will be submitted to the database this month. Work has already begun on the Control Tower.&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
===Hawai'i===&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#fafafa; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;&amp;quot; width=&amp;quot;150px&amp;quot; | [[Image:Maui03.jpg|200px|Image:Maui03.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
Do you use [[TerraSync]]? If so, try a flight around Hawaii! Take off from PHNL in a light aircraft and head west until you hit Pearl Harbor; a right turn north will take you post the USS Arizona Memorial, and the Punchbowl Crater will be to your right. Or, fly east from PHNL past volcanic craters Diamond Head and Koko Head. If you follow the O'ahu coastline north from Koko Head, you can land at either old World War II airbase Bellows Field (now a wildlife reserve in real life) or at Keahole MCAS.&lt;br /&gt;
&lt;br /&gt;
For a potentially more scenic route, fly east toward Molokai, and stay to the north (left) of the island. The northern part of Molokai features huge sea cliffs and a tiny airstrip on the Kalaupapa peninsula - the peninsula being the only respite from the cliffs. A former leper colony existed near the airstrip!&lt;br /&gt;
&lt;br /&gt;
Also of interest are the volcanoes on Maui and the 'Big Island' of Hawai'i - flying VFR in a small plane from PHTO to PHKO over the plateau between Mauna Kea and Mauna Loa can be a challenge, as you have to take off from sea level, fly through a pass of 6500 feet, and then drop back down to sea level to land! The Hana coast of northern Maui is also a nice flight - a circumnavigation of Haleakala, starting and ending at PHOG, is quite a nice flight.&lt;br /&gt;
&lt;br /&gt;
The islands will be available through the download center with the next major scenery release, but for now, fire up [[TerraSync]] and your favorite VFR aircraft and have a blast.&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on yotube ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Wiki updates ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=23347</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=23347"/>
		<updated>2010-08-14T13:19:09Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Major Airports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (EGSH) (construction complete, including Cathedral and Carrow Road, submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
* Liverpool John Lennon Airport (EGGP) - Under construction by andyramone&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - Completed by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City - Complete and submitted&lt;br /&gt;
*Portman Road - Ipswich Town - Complete, ready for submission&lt;br /&gt;
*Emirates Stadium - Arsenal - Complete and submitted&lt;br /&gt;
*Stamford Bridge - Chelsea - Complete and submitted&lt;br /&gt;
*White Hart Lane - Tottenham - Complete, ready for submission&lt;br /&gt;
*Upton Park - West Ham - On the list&lt;br /&gt;
*Craven Cottage - Fulham - On the list&lt;br /&gt;
*Wembley - England - On the list&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=23346</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=23346"/>
		<updated>2010-08-14T13:17:26Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Landmarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - Completed by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City - Complete and submitted&lt;br /&gt;
*Portman Road - Ipswich Town - Complete, ready for submission&lt;br /&gt;
*Emirates Stadium - Arsenal - Complete and submitted&lt;br /&gt;
*Stamford Bridge - Chelsea - Complete and submitted&lt;br /&gt;
*White Hart Lane - Tottenham - Complete, ready for submission&lt;br /&gt;
*Upton Park - West Ham - On the list&lt;br /&gt;
*Craven Cottage - Fulham - On the list&lt;br /&gt;
*Wembley - England - On the list&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=23283</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=23283"/>
		<updated>2010-08-09T01:02:30Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Football Stadiums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City - Complete and submitted&lt;br /&gt;
*Portman Road - Ipswich Town - Complete, ready for submission&lt;br /&gt;
*Emirates Stadium - Arsenal - Complete and submitted&lt;br /&gt;
*Stamford Bridge - Chelsea - Complete and submitted&lt;br /&gt;
*White Hart Lane - Tottenham - Complete, ready for submission&lt;br /&gt;
*Upton Park - West Ham - On the list&lt;br /&gt;
*Craven Cottage - Fulham - On the list&lt;br /&gt;
*Wembley - England - On the list&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=18843</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=18843"/>
		<updated>2010-01-02T13:36:58Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Major Airports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City - Complete and submitted&lt;br /&gt;
*Portman Road - Ipswich Town - Complete, ready for submission&lt;br /&gt;
*Emirates Stadium - Arsenal - Complete, ready for submission&lt;br /&gt;
*Stamford Bridge - Chelsea - Complete, ready for submission&lt;br /&gt;
*White Hart Lane - Tottenham - Under Construction&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=18842</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=18842"/>
		<updated>2010-01-02T13:36:18Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Football Stadiums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, soon to be submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City - Complete and submitted&lt;br /&gt;
*Portman Road - Ipswich Town - Complete, ready for submission&lt;br /&gt;
*Emirates Stadium - Arsenal - Complete, ready for submission&lt;br /&gt;
*Stamford Bridge - Chelsea - Complete, ready for submission&lt;br /&gt;
*White Hart Lane - Tottenham - Under Construction&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=18544</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=18544"/>
		<updated>2009-12-14T20:09:42Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Football Stadiums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, soon to be submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City - Complete and submitted&lt;br /&gt;
*Portman Road - Ipswich Town - Complete, ready for submission&lt;br /&gt;
*Emirates Stadium - Arsenal - complete, ready for submission&lt;br /&gt;
*Stamford Bridge - Chelsea - Nearly complete&lt;br /&gt;
*White Hart Lane - Tottenham - Under Construction&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=13123</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=13123"/>
		<updated>2009-06-18T18:07:45Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, soon to be submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Football Stadiums==&lt;br /&gt;
&lt;br /&gt;
Andyramone is undertaking a project to create UK football stadiums. It is ongoing, and completed and under construction models will be listed here. (PM andyramone on forum for requests.)&lt;br /&gt;
&lt;br /&gt;
*Carrow Road - Norwich City (as part of Norwich Scenery Project)&lt;br /&gt;
*Portman Road - Ipswich Town (andyramones home team)&lt;br /&gt;
*Emirates Stadium - Arsenal&lt;br /&gt;
*Stamford Bridge - (under construction)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=13121</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=13121"/>
		<updated>2009-06-18T17:58:50Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Major Airports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (construction complete, including Cathedral and Carrow Road, soon to be submitted to scenery database)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=11738</id>
		<title>UK Scenery Wish List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=UK_Scenery_Wish_List&amp;diff=11738"/>
		<updated>2009-04-03T04:11:09Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: /* Landmarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages is a list of high-impact UK scenery objects that are currently missing from [[FlightGear]]. It's subjective, please feel free to add entries, and especially to claim entries if you feel like working on one. The list is particularly biased towards things that are prominent from the air. Some of these things already existing in the 3D Warehouse, so another possibility is to contact authors there for permission to use the model under the [[GPL]] (including any textures), but many of the models there are rather too detailed for comfortable use in FG.&lt;br /&gt;
&lt;br /&gt;
== London ==&lt;br /&gt;
&lt;br /&gt;
* London Eye (I suspect this is a hellish thing to model)(Done by MAverickAlex)&lt;br /&gt;
* Millbank Tower&lt;br /&gt;
* Centrepoint (yuck)&lt;br /&gt;
* BT Tower&lt;br /&gt;
* Tower of London&lt;br /&gt;
* Buckingham Palace&lt;br /&gt;
* Natwest Tower (not correct name anymore, I know)&lt;br /&gt;
* Lloyds building&lt;br /&gt;
* Bankside (Tate Modern)&lt;br /&gt;
* Battersea Power Station&lt;br /&gt;
* County Hall&lt;br /&gt;
* St Paul's&lt;br /&gt;
* Palace of Westminster and Houses Of Parliament (Done by MaverickALex)&lt;br /&gt;
* The Shell Centre&lt;br /&gt;
* Heathrow terminals 1-4 (Being worked on by Gijs and statto)&lt;br /&gt;
* Heathrow hangers&lt;br /&gt;
* London City terminal buildings (terminal done by MaverickAlex)&lt;br /&gt;
* ExCeL (prominent beside London City)&lt;br /&gt;
* 8 Canada Square (HSBC building) - (being worked on by zakalawe)&lt;br /&gt;
* 25 Canada Square (Citigroup tower)&lt;br /&gt;
* More Thames bridges - and the flood barrier&lt;br /&gt;
 &lt;br /&gt;
Once the above are done, there's a ''very'' long list of other buildings - the rest of Canary Wharf, Whitehall, all the mainline railway stations, the list is endless.&lt;br /&gt;
&lt;br /&gt;
== Other Prominent City Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== Blackpool ===&lt;br /&gt;
* Blackpool Tower (IanBee has basic model - needs refining)  &lt;br /&gt;
* The 'Big One' (a pig to model) and the rest of the Pleasure Beach&lt;br /&gt;
* 3 Piers (2 - Central and North already modeled by IanBee .. how do we publish these?)&lt;br /&gt;
* Gas Towers and Tesco complex on Approach to Airport (IanBee has these.. again ..how to publish?)&lt;br /&gt;
&lt;br /&gt;
=== Manchester ===&lt;br /&gt;
* Manchester Hilton (Beetham tower) - being worked on by zakalawe&lt;br /&gt;
* (former) UMIST buildings&lt;br /&gt;
* Piccadilly / Gateway House&lt;br /&gt;
* GMEX / conference centre&lt;br /&gt;
* City Tower&lt;br /&gt;
* Portland Tower&lt;br /&gt;
&lt;br /&gt;
=== Edinburgh ===&lt;br /&gt;
* Holyrood House&lt;br /&gt;
* Balmoral Hotel&lt;br /&gt;
* New Royal Infirmary&lt;br /&gt;
* David Hume and Appleton Towers&lt;br /&gt;
* Carlton Hill monuments&lt;br /&gt;
* Ocean Terminal (and Britannia)&lt;br /&gt;
&lt;br /&gt;
=== Glasgow ===&lt;br /&gt;
&lt;br /&gt;
* SECC&lt;br /&gt;
* Clyde Bridges&lt;br /&gt;
&lt;br /&gt;
=== Newcastle ===&lt;br /&gt;
* Tyne Bridges&lt;br /&gt;
&lt;br /&gt;
=== Birmingham ===&lt;br /&gt;
* NECC&lt;br /&gt;
* The Rotunda&lt;br /&gt;
&lt;br /&gt;
=== Brighton ===&lt;br /&gt;
* Royal Pavilion&lt;br /&gt;
* Brighton Marina - work in progress by VicMar&lt;br /&gt;
&lt;br /&gt;
== Major Airports ==&lt;br /&gt;
&lt;br /&gt;
MaverickAlex is planning work on major UK terminals from the start of 2009. If you're planning to work on a UK airport not listed here, it would be worth checking on the forums.&lt;br /&gt;
&lt;br /&gt;
* Gatwick (EGKK) terminals&lt;br /&gt;
* Manchester (EGCC) buildings&lt;br /&gt;
* Stanstead (EGSS) passenger terminal&lt;br /&gt;
* Luton (Sleazy Jet home!) buildings - MaverickAlex has this basically done&lt;br /&gt;
* Glasgow (EGPF) terminal buildings&lt;br /&gt;
* Birmingham - bonus points for including Birmingham International rail station and a Nasal-scripted shuttle train between the terminals - same idea as EDDF and KSFO.&lt;br /&gt;
* Shoreham (EGKA) Buildings are a work in progress by VicMar&lt;br /&gt;
* Edinburgh (EGPH) - zakalawe plans to look at this in the near future, but help is welcome&lt;br /&gt;
* Norwich (under construction by Andyramone)&lt;br /&gt;
* Heathrow&lt;br /&gt;
* Lasham&lt;br /&gt;
* Bristol&lt;br /&gt;
* Cambridge&lt;br /&gt;
* East Midlands&lt;br /&gt;
* Leeds-Bradford&lt;br /&gt;
&lt;br /&gt;
== Bridges ==&lt;br /&gt;
&lt;br /&gt;
We have many of these already, thanks to work by Jon Stockhill and others.&lt;br /&gt;
&lt;br /&gt;
* Dartford crossing&lt;br /&gt;
* Skye&lt;br /&gt;
* Erskine bridge (on the Clyde)&lt;br /&gt;
* Humber Bridge - Humberside,  East Yorkshire&lt;br /&gt;
&lt;br /&gt;
== Power Stations ==&lt;br /&gt;
&lt;br /&gt;
Again thanks to Jon Stockhill many of the cooling towers and chimneys already exist - what's missing is the main buildings.&lt;br /&gt;
&lt;br /&gt;
* Torness - being drafted by zakalawe&lt;br /&gt;
* Cockenzie - will be done by zakalawe&lt;br /&gt;
* Longannet - ditto&lt;br /&gt;
* Sizewell power station (East Anglian coast)&lt;br /&gt;
* Dungeoness&lt;br /&gt;
* Shoreham (Done by VicMar)&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
Again the key here is visibility from the air - hence the absence of Stonehenge (??  - Depends on how high you fly).&lt;br /&gt;
&lt;br /&gt;
* Angel of the North (Done by MaverickAlex)&lt;br /&gt;
* Stonehenge (???)&lt;br /&gt;
* South coast piers (Brighton Pier (ex-Palace Pier) done by VicMar).&lt;br /&gt;
* Brighton Marina -  in progress by VicMar&lt;br /&gt;
* Glasgow 'sail'&lt;br /&gt;
* Spinaker Tower (Portsmouth) - in-progress by Fahim Dalvi&lt;br /&gt;
* The &amp;quot;Gurkin&amp;quot; London&lt;br /&gt;
* Norwich Castle &amp;amp; Cathedral - in progress by andyramone&lt;br /&gt;
* Edinburgh Castle&lt;br /&gt;
* Olympic site London&lt;br /&gt;
* Millenium Stadium&lt;br /&gt;
* Tower of London&lt;br /&gt;
* City Hall&lt;br /&gt;
* London tower bridge&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Landmark Wish List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=11737</id>
		<title>List of developed airports</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=List_of_developed_airports&amp;diff=11737"/>
		<updated>2009-04-03T04:10:33Z</updated>

		<summary type="html">&lt;p&gt;Andyramone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
This page lists airports and scenery areas that are comparatively well-populated with scenery features, such as airport buildings and landmarks, the corresponding scenery files (tile files) need to be manually installed (see [[Installing Scenery]] for instructions).&lt;br /&gt;
&lt;br /&gt;
==Airports==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | IATA !! style=&amp;quot;background:#efefef&amp;quot; | Name !! style=&amp;quot;background:#efefef&amp;quot; | Country !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.cph.dk/ EKHC] || [[Copenhagen Airport]] || Denmark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.viennaairport.com LOWW] || [[Vienna International Airport]] || Austria || &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.aeroportsdeparis.fr/Adp/en-GB/Passagers/ LFPG] || [[Charles de Gaulle International Airport]] || France || &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.aeroportsdeparis.fr/ LFPO] || [[Paris-Orly Airport]] || France || Fully modeled airport&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.berlin-airport.de/DE/index.html EDDI] ||[[ Tempelhof International Airport]] || Germany || Fully modeled airport&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.flughafen-luebeck.de EDHL] || [[L&amp;amp;uuml;beck Blankensee]] || Germany || Almost complete, home of the [[Piper PA-34-200T Seneca II|Seneca]] used to model the FlightGear version. A modified tile is available at [http://www.t3r.de/fg/scenery/ Torsten's scenery site]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.schiphol.com EHAM] || [[Amsterdam Airport Schiphol]] || Netherlands || Fully modeled airport&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.lelystad-airport.nl EHLE] || [[Lelystad Airport]] || Netherlands || &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.unique.ch LSZH] || [[Unique Airport Zurich-Kloten]] || Switzerland || [[Interactive Traffic]] ready to 30%&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.gva.ch LSGG] || [[Geneva Cointrin International Airport]] || Switzerland ||&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.euroairport.com/EN/accueil.php LFSB] || [[Basel-Mulhouse]] || Switzerland ||&lt;br /&gt;
|-&lt;br /&gt;
| CYKF || [[Kitcher Waterloo]] || Canada ||&lt;br /&gt;
|-&lt;br /&gt;
| CNC4 || [[Guelph Airpark]] || Canada ||&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.airnav.com/airport/KNID KNID] || [[China Lake Naval Air Weapons Station]] || United States of America ||&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.airnav.com/airport/KSFO KSFO] || [[San Francisco International Airport]] || United States of America || FlightGear's main-airport, currently undergoing maintenance&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.airnav.com/airport/KLAX KLAX] || [[Los Angeles International Airport]] || United States of America ||&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.airnav.com/airport/KBWI KBWI] || [[Baltimore-Washington International]] || United States of America || Terminal modeled with jetways, parking garage, and support buildings&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.airnav.com/airport/KLSV KLSV] || [[Nellis AFB]] || United States of America ||&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.airnav.com/airport/KJFK KJFK] || [[John F. Kennedy International Airport]] || United States of America ||&lt;br /&gt;
|-&lt;br /&gt;
| TNCM || [[Princess Juliana Int'l Airport]] || St Maarten || Fully modeled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Airport Scenery projects==&lt;br /&gt;
===Europe===&lt;br /&gt;
====France====&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
* The Finistere (Most western part of France)&lt;br /&gt;
	Airports of [[Brest]] (LFRB), Morlaix (LFRU) and airbases of Landivisiau (LFRJ) and Lanveoc (LFRL), as well as a few hundreds VFR points).&lt;br /&gt;
	'''[http://olivier.jacq.free.fr/071201_Finistere_Scene_Meeting_v3.tar.gz Download]'''&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
* Courchevel Altiport&lt;br /&gt;
	Nice Airport with sloping runway, The end of the runway leads to a valley!!!&lt;br /&gt;
	'''[http://www.mediafire.com/?nrhzmffth1l Download]'''&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
==== United Kingdom ====&lt;br /&gt;
* Heathrow - Work in progress  by Gijs De Rooy&lt;br /&gt;
* Leeds Bradford - Complete with 3D buildings&lt;br /&gt;
* Norwich - In Progress by andyramone&lt;br /&gt;
* London Luton - Completed&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
====Germany====&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
Germany &lt;br /&gt;
Developer improved airports and airfields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please refer to [[Germany]] the FlighGear-Sceneryoverview for Germany.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//This list will be improved within the next weeks&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Where to get it?&lt;br /&gt;
1. A_ST=&lt;br /&gt;
	Download the actual scenery tile&lt;br /&gt;
	http://www.flightgear.org/Downloads/scenery-0.9.10.html&lt;br /&gt;
2. Get an update from Jon Stockill's scenery repository&lt;br /&gt;
	http://scenemodels.flightgear.org/&lt;br /&gt;
3. GS_SVN=&lt;br /&gt;
Get all stuff from the German Scenery SVN &lt;br /&gt;
	http://ilovelinux.de/svn/fgfs-ffm/user/&lt;br /&gt;
	&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
(Deutsche Flughäfen in FlightGear mit Szenerie)&lt;br /&gt;
(Stand 17.07.2007 08.02.2008 28.05.2008)&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
*EDFM Mannheim&lt;br /&gt;
	A_ST&lt;br /&gt;
	Airport models&lt;br /&gt;
	A few city models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDDF Frankfurt&lt;br /&gt;
A_ST + GS_SVN (always work in progress)&lt;br /&gt;
Airport models (all terminals available, mostly phototextures), City models (phototextures)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDDL Düsseldorf&lt;br /&gt;
	A_ST&lt;br /&gt;
	Airport models&lt;br /&gt;
	Some city models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDLN	Mönchengladbach&lt;br /&gt;
	A_ST&lt;br /&gt;
	Many simple airport models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDLE Essen-Mühlheim&lt;br /&gt;
	(not verified until now)&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDLA Arnsberg-Menden&lt;br /&gt;
	GS-SVN&lt;br /&gt;
	Very detailed airport models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDVE Braunschweig&lt;br /&gt;
	A_ST&lt;br /&gt;
	Many airport models&lt;br /&gt;
	City models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDDV Hannover&lt;br /&gt;
	GS-SVN&lt;br /&gt;
	Realistic airport, many dev-build models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDDW Bremen&lt;br /&gt;
	GS-SVN&lt;br /&gt;
	Realistic airport, many models&lt;br /&gt;
	Many city models, dev-build and generic&lt;br /&gt;
	A lot of dev-build models in the area around&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDDH Hamburg &lt;br /&gt;
	A_ST&lt;br /&gt;
	Airport models&lt;br /&gt;
	A lot of dev-build realistic city models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDHL Lübeck Blankensee&lt;br /&gt;
	Realistic airport, many dev-build models&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*Berlin  &lt;br /&gt;
	A_ST&lt;br /&gt;
	EDDI Tempelhof&lt;br /&gt;
	Some dev-build models&lt;br /&gt;
	EDDT Tegel&lt;br /&gt;
	Many (?) dev-build models //to be verified&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDDC Dresden&lt;br /&gt;
	A_ST&lt;br /&gt;
	Only 1 model until now&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*Verden-Scharnhorst&lt;br /&gt;
	GS_SVN&lt;br /&gt;
	Realistic small airport, dev-build models&lt;br /&gt;
	--lat=52.963912 --lon=9.286150&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*Weser-Wümme airfield&lt;br /&gt;
	GS_SVN&lt;br /&gt;
	Small airport in development, dev-build models&lt;br /&gt;
	--lat=53.059092 --lon=9.208078&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*Menden-Barge glider field&lt;br /&gt;
	GS_SVN&lt;br /&gt;
	Dev build model&lt;br /&gt;
	--lon=7.841730 --lat=51.461965&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDWQ Ganderkesee-Atlas airfield&lt;br /&gt;
	GS_SVN&lt;br /&gt;
	- some generic models placed, to be improved&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
*EDWL Langeoog small island airfield&lt;br /&gt;
	GS_SVN&lt;br /&gt;
	Dev-build models for field and airport&lt;br /&gt;
	--lat=53.743972 --lon=7.501539  --heading=235&lt;br /&gt;
---------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{{Suggested}}&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Andyramone</name></author>
	</entry>
</feed>