Virtual FSweekend Hackathon 2020
This is the landing page for the Virtual FSWeekend Hackathon 2020.
Normally in mid-November a group of FlightGear enthusiasts participate in FSWeekend at Lelystad Airport in the Netherlands. Over the years this has been a focal point for both finishing existing development/releases and a catalyst for new ideas in FlightGear, as well as an opportunity for FG enthusiasts to share a beer. FSWeekend 2020 was cancelled, so to keep the spirit alive, we are planning to hold a Virtual FSWeekend Hackathon on the weekend of 14/15 November.
For those who haven't participated in a hackathon before, the broad idea is to get people from a wide variety of experience and backgrounds together to solve problems over a short period of time - typically 24 or 48 hours. Details vary, but typically at the start of the event, people pitch ideas and groups form organically based on what people are interested in. The groups then work together intensively, often fuelled by pizza and caffeine etc. At the end of the hackathon the groups present their work and there are often prizes for the best hacks.
The idea of the virtual FSWeekend hackathon would be to encourage existing and new contributors to collaborate over the course of the weekend to create new and exciting features for FlightGear in the broadest sense. James and I would particularly like to use it as an opportunity to encourage people to get their hands dirty in the core code, so we'll be primarily there to help people rather than hacking ourselves, but anything is possible :)
No prior development experience is necessary - we will try to run some education sessions ahead of the weekend so people can hit the ground running. Also, don't feel you have to commit to coding the entire weekend to the exclusion of all else. I think participants will still get real value if they can just commit to one day and some late evenings.
To register your participation, please contact Stuart either on the forum post, or via the -devel list. You can also list your attendance here.
- Stuart Buchanan
- James Turner
- Rick Gruber-Riemer (vanosten)
- Marc Eberhard
- Julian Smith
- Fernando García Liñán
- Henning Stahlke
Ahead of the Hackathon
There are a couple of key activities ahead of the weekend.
So we can hit the ground running, we really want everyone participating to already have:
- sourceforge credentials
- A working build environment with OSG, plib etc.
- A git checkout of simgear/flightgear
- A git checkout of fgdata
- Some experience with git :)
James and Stuart will pull together (and improve) the wiki resources to make this easier.
Being completely remote, we need the ability to collaborate in teams as well as video-conference as a group.
We will try to have some sort of video-conference running permanently for people to drop into, as well as some collaboration tool that can be used both by individual teams as well as the whole group for general support.
The core of the Hackathon! Ideas of what you want to work on. The aim here is to pitch your idea to the group, and hopefully encourage people to work with you on it.
With (hopefully) a world-wide group of participants, and varying real life constraints, at any given time over the weekend there will hopefully be a couple of people active.
We'll have two big get-togethers:
Friday 13th November 2000-2200 UTC. Kick-off
General welcome, introductions and team formation.
Participants with ideas can give a 5 minute pitch to the group to recruit people to their team. At the end of the pitches, people can decide which team they want to join/form. To gain maximum benefit, it's best to be in a team of at least two :).
Sunday 15th November 2000-2200 UTC. Wrap-up and demos
At the end of the hackathon we'll have a get together and have each team present the results of their hack. Hopefully in the form of a working demo. We may have some voting for the best hack.