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How realistic is FlightGear's aircraft and environment? What is needed to get more realism and immersion from the FlightGear environment?


The DR400 Dauphin.

The underlying instrumentation models are very accurate, with many physical effects accounted for.

  • The heading indicator has a small delay when it's slewing to your heading.
  • The artificial horizon can tumble.
  • The magnetic compass will rotate in all three axes and get stuck if the aircraft is tilted.
  • The altimeter uses air pressure to determine altitude; if the sea level air pressure is set incorrectly, it will display the wrong altitude as in real life.
  • All of the instruments that need engine power in real life are tied to the virtual engine; if the engine is not running, all vacuum-powered instruments (such as the artificial horizon and the heading indicator) will not function properly.
  • Some aircraft feature accurate electrical systems with batteries that will drain over time and instruments that need electricity.

Flight dynamics

Since FlightGear uses many flight dynamics models under the hood, including YASim and JSBSim, the realism of an aircraft depends on its FDM. Both of these support winds and turbulence; YASim generally has more realistic ground interactions with different surfaces, while JSBSim FDMs are generally truer to the real-life aircraft. It's important to note that both of these can produce similar results if the FDM is worked on enough.


  • Over 20,000 real world airports included in the full scenery set. The recent world scenery version 2 brought many major improvements, including more detailed heightmaps and man-made features such as roads, rivers, and train tracks.
  • Correct runway markings, runway lighting, and approach lighting.
  • Detailed taxiways available for many airports.
  • Sloping runways.
  • Airport beacon lights with rotating beacons.
  • Accurate worldwide terrain based on the most recently released SRTM terrain data. 3 arc second resolution (about 90m spacing) for North and South America, Europe, Asia, Africa, and Australia.
  • Roads, rivers, and train tracks.
  • Realistic night lighting with lit urban areas and headlights on roads.

Real world tower registration data was used to locate towers in the United States. The data was sourced from the United States Federal Communications Commission tower registration database.

Over one million objects have been added to the FlightGear Scenery Database.

To download scenery for the entire world as you fly over it, open the File > Scenery Download menu and check "Enable automatic download/update".


Advanced weather with cloud patterns
Advanced weather creates realistic cloud patterns that mimic the real world weather
Haze and dust particles with realistic blue color in distance

With Advanced weather, cloud patterns and winds will change throughout the day. With atmospheric light scattering enabled, fog and clouds are more realistic, and lighting changes throughout the day and during overcast periods. Advanced weather can be driven with live METAR data or manually configured for specific weather scenarios.

Enable advanced weather in the Environment > Weather dialog.


Atmospheric light scattering, or ALS, features a realistic skydome and properly lit terrain, in addition to detailed terrain texturing and trees swaying in the wind. With advanced weather enabled as well, cloud shadows and volumetric fog are also fully supported. It can be enabled via the View > Rendering Options menu. Be sure to check out the quality slider, and if you're adventurous, enable custom settings.

Rembrandt is FlightGear's shadow and lighting engine; with Rembrandt enabled, realistic shadows and lighting are possible. Note that not all aircraft support Rembrandt yet. In addition, it's not possible to use Rembrandt in conjunction with ALS. Rembrant is enabled with the --enable-rembrandt command line option.


FlightGear's night sky features accurate placement and lighting of stars, planets, and the moon.

Atmospheric light scattering features accurate lighting of the sky and terrain; in addition, oceans and rivers are realistically shaded with ripples and sun reflections. Rayleigh scattering of distant terrain is supported, tinting the ground blue or red depending on the sun angle. With random trees, tree shadows are available; experimental aircraft ground shadows are also available.