Hackathon Proposal: Shaderbased ND features
|Title:||Shaderbased ND features |
|Background:||To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings.
For what its worth, user TDammers has successfully created all three of these -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving.