Hackathon Proposal: Shaderbased ND features: Difference between revisions
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Merspieler (talk | contribs) No edit summary |
m (add related placeholder image from Canvas Tile Element to illustrate what this is all about) |
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{{Hackathon Proposal | {{Hackathon Proposal | ||
|title=Shaderbased ND features | |title=Shaderbased ND features | ||
|image = | |image = 787-8-terrain-map.jpeg | ||
|imginfo = Early Terrain radar emulation (from the 787-8) see [[Canvas Tile Element]] | |||
|sponsor=merspieler | |sponsor=merspieler | ||
|supporters=none | |supporters=none |
Revision as of 14:56, 10 October 2020
Title: | Shaderbased ND features
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Potential mentors: | merspieler |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | n/a |
Background: | To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These are:
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings. |
Details: | n/a |
Ideas: | |
Required skills: | |
Learning Opportunities: | .
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Notes: |
References
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