Difference between revisions of "Fokker Dr.I"

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== Aircraft help ==
 
== Aircraft help ==
{|
+
{| class="prettytable"
! Key
+
! Key !! Description
! Description
 
 
|-
 
|-
| <nowiki>} </nowiki>
+
| {{Key press|Shift|<nowiki>]</nowiki>}} || Magneto on
| Magneto on
 
 
|-
 
|-
| {
+
| {{Key press|Shift|<nowiki>[</nowiki>}} || Magneto off
| Magneto off
 
 
|-
 
|-
| s
+
| {{Key press|s}} || Starter
| Starter
 
 
|}
 
|}
  
 
=== Start up ===
 
=== Start up ===
# Press ''}'' to turn the magneto on.  
+
# Press {{Key press|Shift|<nowiki>]</nowiki>}} to turn the magneto on.  
 
# Engage full throttle.
 
# Engage full throttle.
# Then press and hold ''s'' until the engine catches, which may take several seconds.
+
# Then press and hold {{Key press|s}} until the engine catches, which may take several seconds.
  
 
=== Take off ===
 
=== Take off ===
# Before starting, zoom display out as far as possible using the ''Shift-X'' key, so that you can see the runway out of both sides of the cockpit.
+
# Before starting, zoom display out as far as possible using the {{Key press|Shift|x}} key, so that you can see the runway out of both sides of the cockpit.
 
#Start the engine according to the instructions above. As soon as the engine starts, the aircraft will start to roll down the runway. The Dr.I was not equipped with brakes.
 
#Start the engine according to the instructions above. As soon as the engine starts, the aircraft will start to roll down the runway. The Dr.I was not equipped with brakes.
 
# As soon as the aircraft starts to move, pull back firmly on the stick to counter the aircraft's tendency to nose over.
 
# As soon as the aircraft starts to move, pull back firmly on the stick to counter the aircraft's tendency to nose over.
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Note that that the Dr.I's engine was controlled by a combination of throttle, mixture adjustment, and "blip" switch, which disconnected the magneto and was used to cut engine power for brief periods.
 
Note that that the Dr.I's engine was controlled by a combination of throttle, mixture adjustment, and "blip" switch, which disconnected the magneto and was used to cut engine power for brief periods.
  
In FlightGear you can use a combination of throttle and "blip" (''{'' and ''}'' keys) to control engine power.
+
In FlightGear you can use a combination of throttle and "blip" ({{Key press|Shift|<nowiki>[</nowiki>}} and {{Key press|Shift|<nowiki>]</nowiki>}} keys) to control engine power.
  
 
== External link ==
 
== External link ==
* [http://en.wikipedia.org/wiki/Fokker_Dr.I Wikipedia]
+
* {{Wikipedia|Fokker Dr.I|Fokker Dr.I (Wikipedia)|noicon=1}}
 
* [http://www.theaerodrome.com/forum/aircraft/47802-fokker-dr-1-throttle.html More about DR 1 throttle and engine controls]
 
* [http://www.theaerodrome.com/forum/aircraft/47802-fokker-dr-1-throttle.html More about DR 1 throttle and engine controls]
  

Revision as of 19:09, 8 April 2015

Fokker Dr.I
Fkdr1.jpg
Type Fighter
Author(s)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
  • /Michael Selig (FDM)
    Erik Hofman (3D model)
FDM JSBSim, UIUC
--aircraft= fkdr1, fkdr1-v1-nl-uiuc
Status production
Supports Bombable

The Fokker Dr I was a triplane single piston engine aircraft.

Aircraft help

Key Description
Shift+] Magneto on
Shift+[ Magneto off
s Starter

Start up

  1. Press Shift+] to turn the magneto on.
  2. Engage full throttle.
  3. Then press and hold s until the engine catches, which may take several seconds.

Take off

  1. Before starting, zoom display out as far as possible using the Shift+x key, so that you can see the runway out of both sides of the cockpit.
  2. Start the engine according to the instructions above. As soon as the engine starts, the aircraft will start to roll down the runway. The Dr.I was not equipped with brakes.
  3. As soon as the aircraft starts to move, pull back firmly on the stick to counter the aircraft's tendency to nose over.
  4. As the aircraft picks up speed, be prepared to firmly counter the aircraft's tendency to yaw right and roll left. Countering this requires firm left rudder and right aileron, while continuing to apply firm up elevator to counter the tendency to nose over.
  5. As the aircraft starts to lift off, gently ease the stick forward so as to avoid a too-steep rate of climb. If you keep the stick pulled back the aircraft will climb too rapidly and lose airspeed, leading to an invitible stall, roll, and crash.
  6. Similarly, be prepared to ease off the rudder and aileron as the aircraft picks up speed.

Cruise

Note that that the Dr.I's engine was controlled by a combination of throttle, mixture adjustment, and "blip" switch, which disconnected the magneto and was used to cut engine power for brief periods.

In FlightGear you can use a combination of throttle and "blip" ( Shift+[ and Shift+] keys) to control engine power.

External link