FlightGear Newsletter May 2015
|This newsletter is a draft.
Please feel free to add content you think will be of interest to the FlightGear community. You can read the latest newsletter at FlightGear Newsletter March 2015.
The latest addition to the Atmospheric Light Scattering framework is a procedural shader effect to render thruster and afterburner exhaust flames. This effect integrates over a 3d-distribution of glowing emitters in a bounding box, which means that it doesn't generate sharp edges in the visuals.
Flame color, density, distribution of shock diamonds and widening in thin atmosphere are all runtime configurable, allowing to account realistically for changed thrust or ambient pressure.
Here's an example application for the Space Shuttle main engine - note how the exhaust plume is narrow early on and shows pronounced shock diamonds while it widens in the thin upper atmosphere:
Automated checklist execution
|As part of the development of the Lockheed 1049h Constellation, I created a comprehensive set of checklists based on the crew operating manual with other items added sufficient to take the aircraft through all stages of flight. Rather than hand-code an autostart script I wrote a more generic script to run checklist bindings in sequence. This script is now available in FGDATA and can be used on other aircraft:
Nasal/Canvas: A simple tiled map
New (4th!) ATC-pie release
ATC-pie now provides a solo training mode for ATCs. Using the same interface as the multi-player game mode and an additional instruction pane, you can choose to play offline and control virtual aircraft as Tower, Approach, Departure, or any combination of those positions. As MP traffic still can be scarce in many occasions on our network, this new game mode can be a solution for you not to give up on a planned session and give yourself some challenge. Also, you may learn from it enough to make your own MP sessions more popular over the network!
The main features are:
- Free combination choice of APP, TWR and DEP control positions for custom training
- Handovers to/from virtual ATCs
- Instruction interface and pilot read back
- Adjustable difficulty (traffic density)
- Departure–arrival and ILS–visual balance options
- Configurable runways in use, entry and exit points
See the wiki page for more!
Scenery Project Elba
The Scenery Project Elba has been started, aiming to improve the scenery of Elba, an island west of Italy. More information can be found on the wiki page: Scenery Project Elba. Contributions welcome! Development thread: http://forum.flightgear.org/viewtopic.php?f=5&t=26138
The Festival of FlightGear 2015 (1/2) - 2 & 3 May
Time: All weekend Sat 00:00-Sun 23:59 Location: Argentina/Brazil (SBRJ/SBGL and south)
|The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.|
|Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.|
|De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.|
|La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.|
|La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir.|
If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.