Difference between revisions of "FlightGear Newsletter April 2016"

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{{draft|newsletter|Please feel free to add content that you think will be of interest to the FlightGear community.<br>You can read the latest newsletter at [[FlightGear Newsletter March 2016]].}}
 
 
 
{{Newsletter-header|April 2016}}
 
{{Newsletter-header|April 2016}}
 
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<div style="border-bottom:3px double #BBB;">
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{{Newsletter-cover-header|Development news}}<br>
 
{{Newsletter-cover-header|Development news}}<br>
 +
[[#IR vision|IR vision]]<br>
 +
[[#Scenery LOD rationalization|Scenery LOD rationalization]]<br>
 
{{Newsletter-cover-header|In the hangar}}<br>
 
{{Newsletter-cover-header|In the hangar}}<br>
 +
[[#Melbourne Motor Design Alpha One|Melbourne Motor Design Alpha One]]<br>
 +
[[#Bombardier Q400|Bombardier Q400]]<br>
 +
[[#Parachutist|Parachutist]]<br>
 
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  | valign="top" width="33%" |
 
{{Newsletter-cover-header|Scenery Corner}}<br>
 
{{Newsletter-cover-header|Scenery Corner}}<br>
 +
[[#Barcelona|Barcelona]]<br>
 
{{Newsletter-cover-header|Community News}}<br>
 
{{Newsletter-cover-header|Community News}}<br>
 
[[#FGPromo: A FlightGear Promotional Video|FGPromo: A FlightGear Promotional Video]]<br>
 
[[#FGPromo: A FlightGear Promotional Video|FGPromo: A FlightGear Promotional Video]]<br>
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== Development news ==
 
== Development news ==
 
 
=== IR vision ===
 
=== IR vision ===
 
 
The ALS rendering framework has been upgraded to allow filtering of the final output. This includes in-sim adjustments of brightness and gamma as well as perhaps more exciting features like night vision and especially the IR vision mode.
 
The ALS rendering framework has been upgraded to allow filtering of the final output. This includes in-sim adjustments of brightness and gamma as well as perhaps more exciting features like night vision and especially the IR vision mode.
  
 
[[File:IR vision02.jpg|600px|ALS IR vision example]]
 
[[File:IR vision02.jpg|600px|ALS IR vision example]]
  
This mode is not just a black/white rendered mockup of an IR camera, but it shows genuine temperature differences based on solar input, thermal inertia of different materials and more. Also, modelers can assign emissive temperatures to objects which are then consistently rendered.
+
This mode is not just a black-and-white rendered mockup of an IR camera, but it shows genuine temperature differences based on solar input, thermal inertia of different materials and more. Also, modelers can assign emissive temperatures to objects which are then consistently rendered.
 +
 
 +
''Read more at [[ALS infrared vision]]…''
 +
 
 +
=== Scenery LOD rationalization ===
 +
Previously, the LOD ranges of random objects, trees, buildings and STG objects were set variously by <tt>''materials.xml''</tt> and fixed values. This was very inconsistent and wasn't controlled by the user. They have now been made consistent to use the <code>/sim/rendering/static-lod/rough</code> property which can be set from the LOD GUI dialog. The impact of this is twofold:
 +
* Scenery developers, and particularly those doing regional materials should not set the {{tag|tree-range-m}} property for random vegetation or the {{tag|range-m}} property for random objects.
 +
* Scenery models should not use the [[Howto:Animate models#Range|range]] animation to control when the entire model becomes visible. This is now set appropriately by the simulation itself. However, it may still be a good idea to use the range animation to hide small details.
  
[[ALS infrared vision | Read more...]]
+
== In the hangar ==
 +
=== Melbourne Motor Design Alpha One ===
 +
The (fictional) '''Melbourne Motor Design Alpha One''' has been released. Download link and information are available [https://melbmotordesign.wordpress.com/2016/04/07/all%E2%80%91new-alpha-one/ here].
  
=== Scenery LOD Rationalization ===
+
=== Bombardier Q400 ===
 +
The '''[[Bombardier Q400]]''' (formerly the dhc8-400 by Alex Park) has received a major update including fully remodeled and new systems by Florian K and D-ECHO. You can follow the development on the {{github source|D-ECHO|Q400|text=GitHub repository}}
  
Previously, the LOD ranges of random objects, trees, buildings and STG objects were set variously by materials.xml and fixed values.  This was very inconsistent and wasn't controlled by the user.  They have now been made consistent to use the /sim/rendering/static-lod/rough property which can be set from the LOD GUI dialog.  There are a couple of impacts of this:
+
=== Parachutist ===
* Scenery developers, and particularly those doing regional materials should not set the "tree-range-m" for random vegetation or the "range-m" property for random objects.
+
The '''[[parachutist]]''' has been added to [[FGAddon]]. Originally developed by [http://creare.com/ Creare], it has been improved by Erik Hofman, and now supports both free-fall and parachuting.
* Scenery models should not use the LOD animation to control when the entire model becomes visible - this is now set appropriately by the sim itself.  It may still be valuable to use the LOD to hide small details.
 
  
== In the hangar ==
+
<gallery mode="packed">
[[File:AS-Alpha One.png|thumb|Alpha One by Melbourne Motor Design]]
+
Parachutist.png|Skydiver model with ram-air Parachute
===Vehicles===
+
Q400-exterior.jpg|The updated Bombardier Q400
Alpha One by Melbourne Motor Design has been released. Download link and information are available here ([https://melbmotordesign.wordpress.com/2016/04/07/all%E2%80%91new-alpha-one/ Melbourne Motor Design - Alpha One])
+
AS-Alpha One.png|The Melbourne Motor Design Alpha One
 +
</gallery>
  
 
== Scenery corner ==
 
== Scenery corner ==
Barcelona scenery improvements:
+
=== Barcelona ===
*3D objects optimisation
+
The scenery around the [[Barcelona–El Prat Airport]] has been improved ahead of the FlightGear v2016.2 release. Changes include:
*More Static buildings around
+
* 3D objects optimization
*More shared objects
+
* More static buildings in the area
*[[Barcelona–El Prat Airport|New wiki entry]]
+
* More shared objects
  
 
== Community news ==
 
== Community news ==
Line 86: Line 98:
  
 
==== Screenshot of the Month ====
 
==== Screenshot of the Month ====
Entries for this month's best screenshot can be submitted to [http://forum.flightgear.org/viewtopic.php?f=19&t=29267 this] forum topic. Be sure to see the [http://forum.flightgear.org/viewtopic.php?f=19&t=29267#p281422 first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented on this page.
+
FlightGear's Screenshot of the Month April 2016 is ''Gliding in Catalonia'' by Dg-505
 +
 
 +
[[File:Stemme S6 over Montserrat.jpg|900px|center|Gliding in Catalonia by Dg-505]]
  
 
[[Category:FlightGear Newsletter|2016 04]]
 
[[Category:FlightGear Newsletter|2016 04]]

Latest revision as of 16:11, 23 May 2016

Magagazine.png
Enjoy reading the latest edition!
Please help us write the coming edition!
April 2016

Development news
IR vision
Scenery LOD rationalization
In the hangar
Melbourne Motor Design Alpha One
Bombardier Q400
Parachutist

Scenery Corner
Barcelona
Community News
FGPromo: A FlightGear Promotional Video

Contributing
Translators required
FlightGear logos
Screenshots
Screenshot of the Month

Development news

IR vision

The ALS rendering framework has been upgraded to allow filtering of the final output. This includes in-sim adjustments of brightness and gamma as well as perhaps more exciting features like night vision and especially the IR vision mode.

ALS IR vision example

This mode is not just a black-and-white rendered mockup of an IR camera, but it shows genuine temperature differences based on solar input, thermal inertia of different materials and more. Also, modelers can assign emissive temperatures to objects which are then consistently rendered.

Read more at ALS infrared vision

Scenery LOD rationalization

Previously, the LOD ranges of random objects, trees, buildings and STG objects were set variously by materials.xml and fixed values. This was very inconsistent and wasn't controlled by the user. They have now been made consistent to use the /sim/rendering/static-lod/rough property which can be set from the LOD GUI dialog. The impact of this is twofold:

  • Scenery developers, and particularly those doing regional materials should not set the <tree-range-m> property for random vegetation or the <range-m> property for random objects.
  • Scenery models should not use the range animation to control when the entire model becomes visible. This is now set appropriately by the simulation itself. However, it may still be a good idea to use the range animation to hide small details.

In the hangar

Melbourne Motor Design Alpha One

The (fictional) Melbourne Motor Design Alpha One has been released. Download link and information are available here.

Bombardier Q400

The Bombardier Q400 (formerly the dhc8-400 by Alex Park) has received a major update including fully remodeled and new systems by Florian K and D-ECHO. You can follow the development on the GitHub repository

Parachutist

The parachutist has been added to FGAddon. Originally developed by Creare, it has been improved by Erik Hofman, and now supports both free-fall and parachuting.

Scenery corner

Barcelona

The scenery around the Barcelona–El Prat Airport has been improved ahead of the FlightGear v2016.2 release. Changes include:

  • 3D objects optimization
  • More static buildings in the area
  • More shared objects

Community news

FGPromo: A FlightGear Promotional Video

After more than 5 months of hard work, FGPromo, a video showing off FlightGear at its finest, has been released!

Contributing

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, you can start by looking at Help:Translate.
Fr.gif Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire.
De.gif Das FlightGear Wiki braucht noch Hilfe für sie in verschiedene Sprachen zu übersetzen. Wenn Sie bei der Herstellung der FlightGear Wiki mehrsprachiger interessiert sind, können Sie, indem Sie auf Help:Übersetzen beginnen.
Nl.gif De FlightGear Wiki kan nog steeds hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.
Cat.gif La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir.
Pt.gif A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help:Traduzir.

FlightGear logos

If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.

Screenshots

The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.

Screenshot of the Month

FlightGear's Screenshot of the Month April 2016 is Gliding in Catalonia by Dg-505

Gliding in Catalonia by Dg-505