FGBlenderTools: Difference between revisions

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== Related content ==
== Related content ==
=== Forum topics ===
=== Forum topics ===
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34736 FGBlenderTools - FlightGear Development Tools (Blender)] (Septemper 2018-)
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34721 Blender - Generate Shapefiles] (August-September 2018)
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34721 Blender - Generate Shapefiles] (August-September 2018)
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34673 Blender: Import BTG] (August-September 2018)


=== Source code ===
=== Source code ===

Latest revision as of 16:35, 10 April 2019

This Page is a draft.

Flightgear Blender Development Tools / This page is actively being written


Flightgear Blender Development Tools
[[File:
Export of ESRI Shapefiles
|270px|]]
Started in 2018-Jan
Description Various tools to help content authors
Maintainer(s) Scott Giese
Contributor(s) Scott Giese (xDraconian)
Status Under active development

Flightgear Blender Development Tools (a.k.a FGBlenderTools) are a set a Blender addon tools to aid content authors in producing scenery and aircraft for Flightgear.

Installation

After placing the add-ons packages into Blender's /scripts/addons_contrib folder (e.g. <Blender_Dir>/bin/<release>/scripts/addons_contrib) you will need to activate the add-ons via the File > User Preferences... dialog. The add-ons will appear in the Testing Support Level section.

BTG import of PHNL Honolulu and surrounding area
Add-ons planned for initial release


Related content

Forum topics

Source code