|This changelog is a draft.
This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
We also encourage people to help by translating the changelog and appreciate all contributions, however please keep in mind that this changelog is not yet final!
The FlightGear development team is delighted to announce the v3.6 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include a reduced basde installation size and a massively improved Cessna 172P that is the default aircraft.
Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.
FlightGear features more than 400 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.
Download FlightGear v3.6 for free from FlightGear.org
FlightGear - Fly Free!
Major enhancements in this release
- The base package has been reduced in size to 1.3GB and moved to http://sourceforge.net/p/flightgear/fgdata/. All aircraft except the c172p and ufo have been removed.
- All core repositories have been moved to sourceforge. They can be found at https://sourceforge.net/projects/flightgear/
Note In future FlightGear releases, there will be an additional HTML5-based version (Phi, developed by Torsten D), and the Qt launcher, based on well-supported libraries, will be used as the main launcher (replacing FGRun). This parallel development is intentional, and it is likely that both will use a common service layer to provide the necessary data.
To learn more, see Integrated Qt5 Launcher
- Tooltips can now be positioned at a specific place on-screen.
- Nasal wing flex module added
- Bug-fixes and improvements to the Failure Manager.
<variant-of>tag in the *-set.xml file has been added. See FlightGear Newsletter March 2015.
Atmospheric Light Scattering
- The addition of volumetric grass to the random vegetation system.
- Interior cockpit shadows
- Interior glass reflections and shadows.
|It adds a 4th layer to the sun (next to disc, inner halo and outer halo). While the inner/outer halos change with atmosphere conditions, the new layer is supposed to represent the effect of blinding brilliance - ideally it adds a suitable ray structure to the sun. The effect is most prominent in space (where I'm most keen on seeing it admittedly) because there all atmospheric halo effects are absent and we end with a really unrealistic white disc. Some screenshots and discussion there http://forum.flightgear.org/viewtopic.php?f=47&t=27216
- Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this. This has the advantage of better peformance, as it is now done in C++. Commit
- artix's Canvas/MapStructure and NavDisplay improvements
- Canvas failure manager GUI dialog (by Necolatis) 
Highlighted new and improved aircraft
- See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.