MediaWiki has been updated to version 1.35.1. Please report any problems here.

Changelog 2.12

From FlightGear wiki
Revision as of 15:52, 26 March 2013 by Hooray (talk | contribs) (stub)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Available in: English, Espanol, Français Please help us translate in other languages!

Upcoming FlightGear Change Log

The FlightGear development team is happy to announce the v2.10 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include improved usability, better terrain rendering and a fully scriptable 2D rendering system.

Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.

Download FlightGear v2.10 for free from FlightGear.org

FlightGear - Fly Free!


Major Enhancement in this release

Improved modularization


Atmospheric Light Scattering


Improved performance, reduced memory occupancy

Usability


Internationalization

FlightGear continued to benefit from contributions from across the globe.

Flight Planning and Route Manager

Canvas System

The "canvas" system is FlightGear's fully scriptable 2D rendering system, which makes it possible for users to easily create new instruments, HUDs and even dialogs and custom GUI widgets using FlightGear's built-in scripting language Nasal (which looks really similar to JavaScript). The Canvas can also be used for the creation of complex glass cockpit displays like navigational displays and other MFDs, none of this requires rebuilding FlightGear from source or writing C++ code.

Canvas improvements in this release include:

  • The Nasal/cppbind framework has been improved to expose more Canvas internals to Nasal space
  • Canvas textures can now not only be used as a aircraft/cockpit textures (instruments, MFDs) and for the HUD/GUI, but also for scenery objects.

Rembrandt

AI Improvements

Regional Textures


Highlighted new and improved aircraft


Other


Bug fixes

  • See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.