|Type||Civil aircraft, Civil utility aircraft aircraft, Glider tug|
|Configuration||High wing aircraft, Fixed gear aircraft|
|Propulsion||Propeller aircraft, Single-engine aircraft|
The Cessna 182S is one of the high-quality aircraft models in FlightGear.
The new Cessna 182S has a very detailed 3D model and a cockpit with highly detailed textures. Most of the switches in the cockpit are already clickable and working. It has a very realistic FDM based on real aerodynamic coefficients and the pilot operating handbook; engine power, EGT and fuel performance are tuned according the pilot operating handbook, the weight and balance behaves like written in the POH. Fly by the book - a link to real POH is given at the end of this page.
There are currently several liveries available: default Cessna livery, Blank, D-ELFP, HB-CZV, N182PJ, N321HW and a Custom Livery.
The aircraft has a simulation of the Bendix/King KAP140 Autopilot. The cockpit can be illuminated at night by using the glareshield lighting, pedestal lighting and instruments/ radio lighting, controlled by two knobs. Dome lights which illuminates the cabin in a realistic way are in work. The knobs have two modes each, which can be used by clicking and dragging horizontally or vertically.
Also, if the user has enabled ALS (Atmospheric light scattering) in the Rendering Options, some effects are activated such as cockpit shadows, visible landing lights from the cockpit and rain effect on the windshield.
The Cessna 182S comes with static objects which can be activated via the Ground Equipment dialog in the aircraft menu. These include a fuel tank trailer, ladders to access the fuel caps (and which the walker can climb(only in FG Versions before 2017.3.1 !!), ground power unit and a Dragon Engine Pre-Heater. Security cones are also available. Special Feature: The ground equipment will stay on ground where placed, independent from the movement of the aircraft! The aircraft can also go through a pre-flight check: wheel chocks, tie-downs and the pitot tube cover can now be added or removed.
For details and usage hints, please also read the documentation.
- accurate flight model based on real test aerodynamic coefficients and POH
- accurate fuel flow numbers, engine power, airspeed and climbrate in nearly all pressure altitudes and temperatures with less than 5% difference from POH
- realistic stall behavior
- calculation of real KIAS based on KCAS, based on POH
- accurate weight and balance behavior
- New Start-up States: aircraft can be initialized in cruise, landing, takeoff and more states
- fully simulated fuel system: fuel flow by gravity, engine pump and fuel pump simulated for each of the two tanks,; engine needs correct priming procedure according POH, fuel contamination simulated
- realistic electrical system, battery charge state depending on temperature, working circuit breakers
- fully simulated oil management (temperature, ....)
- autostart for beginners
- simulation of cabin heat and defrost
- simulation of icing to wings, propellers and engines in icing conditions
- High quality 3d-model, textures and animations
- Realistic exterior reflection shaders with fresnel effect and normalmap
- selectable chromed spinner and wheel fairings
- Very detailed 3d-interior
- moveable sun-visors
- 99% of all switches are working (except alternate static air- WIP!)
- fully working audio panel
- fully simulated KAP140 autopilot
- fully simulated Davtron 803
- fully simulated Bendix King avionics stack
- Realistic interior light effects in ALS-Renderer
- Interior shadows in ALS-Renderer
- interior glass frost and fog effects in ALS-Renderer
- Exterior 3d-shadow in ALS-Renderer
- selectable and fully simulated Winterization kit
- External equipement like ladders, safety cones, tie ups, pitot cover, wheel chocks, external power source, simulated external engine pre-heater with sound - they keep their position on ground!
- aircraft can be checked outside (free movement check of flight control surfaces; oil, fuel, pitot heat, ....)
- Walker - can be used to follow the Checklist outside
- Save states: aircraft remembers last switch, systems and configuration state
- Many liveries
Handling The Aircraft (beginner version)
You can activate more realistic handling at any time in the aircraft dialog, like fuel contamination, engine oil management and priming needs.
The full checklists are available ingame in the checklists dialog.
It's recommended to use any exterior view or activate the walker for these procedures.
- Check fuel quantity on both tanks
- Left wing: remove pitot tube cover
- Left wing: remove tie-down
- Left wing: check water contamination
- Left main wheel: remove chocks
- Tail: remove tie-down
- Right wing: remove tie-down
- Right wing: check water contamination
- Right main wheel: remove chocks
- Right nose: check water contamination of fuel selector and fuel strainer
- Nose: remove wheel chocks
- Nose: check oil level
Engine Start (manual and complex startup)
- Mixture: Rich
- Propeller: High RPM
- Throttle: Open 1/4 inch
- Parking Brake: Applied (⇧ Shift+B)
- Prop Area: Clear
- Master switch: ON (both)
- Auxiliary Fuel Pump Switch: ON
- Advance mixture to full rich, keep it 3-5sec
- Then Idle Cutoff
- Auxiliary Fuel Pump Switch: Off
- Magnetos: Both (Press } three times)
- Ignition: Start (S)
If engine floods, then set mixture to idle cut off and throttle to 1/2 to full open and crank. When engine fires, set mixture to full rich and throttle to idle.
- no flaps or flaps 10deg
- cowl flaps open
- full throttle
- rotate at 50-60 KIAS
- no flaps
- cowl flaps open
- full throttle
- 80 KIAS
- 2000-2400 RPM
- 18-23 mp
- mixture rich of peak as recommended lean mixture setting for cruise or 125°F rich for best power
- speed between 120-140 knots depending on the power settings
- cowl flaps closed
- flaps 20deg or full flaps
- 60-70 KIAS
- See also Aircraft speed#V speeds
|Stall speed, landing configuration, VS0||36 kt|
|Stall speed, clean, VS1||43 kt|
|Rotation speed, VR||55 kt|
|Best angle of climb speed, VX||63 kt|
|Best rate of climb speed, VY||80 kt|
|Maximum flap extended speed, VFE||100 kt|
|Manoeuvring speed, VA||110 kt|
|Maximum structural cruising speed, VNO||140 kt|
|Never exceed speed, VNE||175 kt|
|Max. Crosswind||15 kt|
I wonder why would the 182s be easier to fly than the c172p?
Is it? If you think the fdm is wrong: A fdm is only so good as the datas available. The c182s-fdm uses real coefficient data where available, but not all needed coeeficients could be found. Where not available, pilot reports had been used. And they are from a subjective view of the pilot.
According to google, most pilots agree that the 182s is actually harder to fly than the 172p
Not because of its flight characteristics. Though many pilot bends their firewalls on touchdown, due the nose heaviness of that aircraft. But a lot pilot likes the C182 more because of more power, more speed, higher possible altitudes, constant speed propeller, cowl-flaps and the IFR-equipement. And that`s the reason - due to that all it is much more challenging to fly than the Cessna 172. So FAA counts the Cessna 182 to the high perfomace aircraft. Imagine beeing in a crowded area like KLAX, approaching the airport while listening to Radio calls every few seconds, watching speed, altitude, manage the engine and prop speed, chasing VOR-needles and watching the traffic around at the same time in bad weather condition - challenging! You might wanna read this: Stepping Up to a C182
Is the C182S made easier to fly, instead of more realistic to fly?
No. The authors uses real numbers, datas, coefficients and more where available, aiming to get everything realistic as it can be. As an example it matches all the numbers given in the POH, and uses real aerodynamic coeffcients for the fdm where available. If it doesn`t fly as you expect, you might be used to FSX? Just kidding... Anyway, if encounter something you think it isn`t right, file an Issue-report here, and we will find out.
Why has the C182S a smaller left push tendency than the c172p? You propably uses a older version of the C182S, released before 6. february 2019. There was a single wrong sign used in the fdm, which reduced the left push tendency. The version released after 6. february 2019 has been fixed in FGAddon and in the Dev-repo on github.com.
At 3,000 ft, I can't get over 110 knots. MP: 23 RPM: 2450 FF: 14. What am I missing?
The checklist! If it doesn`t get the speed as you expect, check: Mixture, prop rpm, cowls flaps, icing, engine damaged,... Probably you simply forget to close the cowl flaps.
I flew in cold weather, but suddenly crashed because the aircraft slowed down. Where is the carb heat?
The Cessna 182S uses an fuel-injected engine - like many modern cars. So there is no carburetor. But what you experienced is the icing of the prop and the aircraft body. Unfortunately there is indeed a bug: propeller icing of constant speed props can`t be simulated yet with JSBSim. The C182S-team tried to find a work-around, but might not have yet found the best solution....Not everything can be perfect!
Cessna 182S refuses to start
First: you probably didn`t follow the checklist. Second: you might have flooded the engine. Follow this procedure: Pull back mixture to cut off, advance throttle to about about little more than 50-60%, then operate the starter again for a while. If the engine fires, promptly advance the mixture to full rich and return throttle to Idle.
- Links to Cessna 182S Checklists and W&B sheet
- Cessna 182S POH
- Cessna 182S Aircraft Information Booklet