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Difference between revisions of "Aircraft testing checklist"

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* start on a runway, and start the engine manually
 
* start on a runway, and start the engine manually
* start using the autostart
+
* start via autostart
 
* start in-air
 
* start in-air
   (note different aircraft may not work for in-air start)
+
   (note different aircraft may not work for an in-air start)
  
 
* check throttle (and pitch and mixture) work as expected
 
* check throttle (and pitch and mixture) work as expected
Line 14: Line 14:
 
* check altimeter setting
 
* check altimeter setting
  
* tune NAV1 and check behaviour
+
* tune NAV1 and check behavior
 
   (might need to be done in air)
 
   (might need to be done in air)
  
Line 20: Line 20:
  
 
* fly a circuit
 
* fly a circuit
* check takeoff power handling (P-factor, sensitivity of rudder inputs, etc)
+
* check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
  
* check flaps / gear work as expected
+
* check flaps/gear work as expected
 
* check radar altimeter if fitted
 
* check radar altimeter if fitted
  
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* lighting states in the dark? (beacon, strobe, etc)?
 
* lighting states in the dark? (beacon, strobe, etc)?
 +
* animations work as expected (when implemented)
  
 
= Non-standard stuff =
 
= Non-standard stuff =

Revision as of 18:16, 25 May 2020

This is a set of basic checks to run on an aircraft, to validate compatibility with a FlightGear version

  • start on a runway, and start the engine manually
  • start via autostart
  • start in-air
  (note different aircraft may not work for an in-air start)
  • check throttle (and pitch and mixture) work as expected
  • check brakes response and parking brake
  • tune COM1 and ensure ATIS is audible
    • check volume adjustment if there's a control for it
  • check altimeter setting
  • tune NAV1 and check behavior
  (might need to be done in air)
  • check ground steering (especially if ground tiller mode is supported)
  • fly a circuit
  • check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
  • check flaps/gear work as expected
  • check radar altimeter if fitted
  • check stall performance in clean config (is it vaguely plausible)
  • check level flight over-speed performance (time to hit the barber pole)
  • fly an approach
  • check stall performance in approach config (is it vaguely plausible?..)
  • check ILS reception / deviation
  • check DME readings
  • check fuel consumption / fuel dialog
  • execute a reposition, check nothing breaks
  • execute a reset, check nothing breaks :) (the sim might crash...)

Visuals

  • lighting states in the dark? (beacon, strobe, etc)?
  • animations work as expected (when implemented)

Non-standard stuff

  • Check appearance under a compositor build
  • Check appearance under very high ALS settings?

Autopilot checks

  • ?