ATC-pie user guide
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subforum related to: ATC-Pie support & development
This article is a guide to help one download and run ATC-pie. It describes some of its major features and lists a few tips. Other sources to learn the program are:
- the online video tutorial;
- the in-app quick reference available from the Help menu (summary of mouse/keyboard gestures, display conventions, etc.);
- to play solo!
Anyone motivated to write a full user guide is obviously welcome to contact the developer, or improve this article. For support and troubleshooting, the ATC-pie FAQ might get you an answer first. Otherwise kindly ask on the FlightGear forum, where we have a dedicated sub-forum, so the discussion is public and its contents shared.
Getting ATC-pie to run
There are essentially two ways of downloading ATC-pie: one is to download a tarball to extract locally; the other is to clone the Git repository. The latter requires Git, but will keep you in sync with updates more easily. Your choice. In either case, you will have no compiling to do (make, etc.), but do make sure you have the few dependencies installed, listed in the
README file (Python3 + bindings to Qt5).
Downloading the tarball:
- get the latest stable version from the project page;
- extract the files to the directory of your choice.
To clone the Git repository:
git clone git://git.code.sf.net/p/atc-pie/code ATC-pie
If you choose cloning with Git, you can update your software when a new release is announced with a single command from the downloaded directory:
Starting the program
Depending on your system and preference, you might be double-clicking, typing stuff or pulling your hair out. In any case what you need is to run a Python3 interpreter on the
ATC-pie.py file in the top-level directory. You may start the program in either airport or centre mode, i.e. respectively with or without a base airfield.
The airport mode is typically used for ATC positions like approach or tower control. In this mode, ATC-pie places the radar at the chosen base airfield, depicts its tarmac and runways, and enables features like tower viewing and runway use configuration. To start the airport mode from a system terminal, say with base airfield ICAO, the command to run is:
If no ICAO code is given, good old KSFO will be chosen as default.
ATC-pie's centre mode is designed for en-route control centre simulation (CTR). It disables all airport-specific features, and allows to place the radar anywhere on Earth. To start this mode and define a new centre position, run the command:
./ATC-pie.py --ctr=location_code radar_position
Replace location_code by a designator of your choice (excluding airport codes), under which to save your location-specific settings. A good idea is to use ICAO airspace designations, e.g. SBBS for the Brasilia FIR in central Brazil, or LFFF for the Paris region in France. The radar_position argument specifies the point on which to centre the radar. For example,
./ATC-pie.py --ctr=LFFF LFPO will define a CTR location named LFFF and centred on Orly airport. See down
resources/bg-img/Notice for a full description of the syntax for point specification (look out for any character to escape from shell, e.g. quoting
'LFPO>090,15' for a point 15 NM East of Orly).
Subsequent runs at the same location will then be enabled without the second argument, and even with the generic command:
Besides the location code argument, the following command line options are available:
|Option||Effect and argument specification||Default|
|--ctr=code||Start in CTR mode at given location code (see above). Anonymous argument sets/resets the radar position for this location if given.||(none)|
|--map-range=range||Define the distance in NM from the radar centre up to which the map will be drawn and navpoints listed in the navigator (accepted values are 20..500). This is a different setting to the radar range configurable in the game settings.||100 in AD mode; 300 in CTR mode|
|--tower-view-external=host||Avoid running an internal FlightGear process for tower viewing, and specify a host on which a viewer is running. This may still be "localhost".||(none, start internal process)|
|--tower-view-ports=udp,telnet||Specify the tower view ports to send/connect to. These can be the same (UDP and TCP on same port), and are used whether the viewer process is internal (child) or external (local or remote).||5010,5010|
|--add-view=host:port||Register an additional FlightGear instance to forward traffic to. This enables to position more viewers freely; the feature is also available from the in-game interface. This option can be repeated.||(none)|
|--views-send-from=port||Change the local UDP port number to bind for sending FGMS packets to views. This includes all tower and additional views, but does not affect the multi-player connection ports, chosen on MP connect.||5009|
|--fgcom-server=address||Set the server used by internal FGCom radio boxes.||fgcom.flightgear.org|
|--fgcom-ports=list-spec||Specify a comma-separated list of port numbers for internally started radio boxes. The first one becomes reserved for echo test and ATIS recording while every other port will allow for an additional radio box in the game. Alternatively, enter a string of the form reserved+nboxes as a shortcut for a contiguous range of nboxes+1 ports.||16665+4 (port 16665 reserved, plus 16666 through 16669 for up to 4 radio boxes)|
Running for the first time
A few things you will want to do when running ATC-pie for the first time:
- If you intend to use the radio like you should in FlightGear multi-player games, check the FGCom version setting in the System menu, and try an echo test. Read the
resources/fgcom/Noticefile if you have problems hearing yourself, and search for "FGCom" in the ATC-pie FAQ.
- In the same menu, if you want to use the tower viewing system and not bother making it external (see feature note below), make sure you have the right paths set for your FlightGear installation.
- Set up the important location-specific settings like airport runway parameters, especially ILS capability if you will be playing solo often at the same location.
NB: callsigns for ATCs in FlightGear are expected to start with the ICAO code of the controlled airport or sector, and end with a hint on the provided service (twr, gnd, ctr...). Before choosing your callsign on MP connect, make sure it is not already in use, and note that FGMS restricts callsign length to 7 characters. :-(
This section describes a few major features. A more exhaustive list can be found in the main article.
Routes and conflict warnings
ATC-pie analyses routes and assigned vectors to assist traffic management and anticipate path conflicts between controlled aircraft. This feature is essential in centre mode.
A route is parsed for every strip with recognised departure and destination airports (entry fields both turned green), as follows:
- route tokens are whitespace-separated;
- each recognised navpoint token (world navigation aid, airfield, fix, RNAV point) creates a waypoint on the path to destination, and a route leg from the previous point (a final leg connects the last point to the destination airport);
- if ambiguous (navpoint names are not all unique around the world), a waypoint is always the nearest homonym to the point beginning the leg;
- other tokens are kept as route leg specifications to the following waypoint (allows for airway or procedure names for example).
Parsed routes on flight plans and strips are viewable in a route dialog, showing leg details and the geodesic paths on a world map. Also, when a route is parsed and linked to a radar contact, ATC-pie works out its current leg based on distance to destination, and:
- the route to go is drawn as a dotted line on the radar scope (according to scope "show" options);
- details of the current leg are displayed in the selection info pane, and the route dialog enabled for full route viewing;
- the strip shows only the remainder of the route for this contact;
- the info box contains the next waypoint and the heading leading the aircraft to it on a great circle, unless:
- the current route leg is the first, and the keyword "SID" appears in its specification: "SID wp" is displayed, where wp is the first waypoint on the route;
- the current route leg is the last, and the keyword "STAR" appears in its specification: "STAR wp" is displayed, where wp is the last en-route waypoint.
If no route can be interpreted (missing or unidentified DEP or ARR), info boxes will show the strip destination detail (ARR) if it is filled, possibly with a heading if it is recognised.
ATC-pie also features a conflict prediction system, which can be activated or turned off from the Options menu. It uses route and vector assignments to anticipate and alert you of path conflicts so you can take action and prevent separation losses.
When looking for conflicts, a horizontal (ground projection) path is considered for every aircraft with a linked strip and a parsed route or an assigned heading vector. An aircraft is assumed to follow its route, unless a heading vector is given in which case it is assumed to be flying the assigned straight course. Path conflicts occur when horizontal paths intersect and the intervals between respective current and assigned altitudes overlap. When no altitude is assigned, the interval is one around the current altitude. When an aircraft's altitude is unknown, any assigned altitude will be considered instead.
Another possible alarm is the separation incident, a serious ATC mistake which calls for immediate action. The table below summarises the different levels of conflicts, ranked in decreasing order of emergency.
|Alarm||Shown on scope (default colours)||Meaning|
|Separation incident||Bright red intersecting circles||Separation loss between aircraft|
|Path conflict||Red circles and paths||Anticipated paths and altitudes are intersecting|
|Possible path conflict||Yellow circles, red paths||Ground projection of paths are conflicting but not all altitudes are known|
In solo games, you control virtual IFR planes, receiving and handing over strips to virtual ATCs depending on your position and the aircraft's intentions. ATC-pie allows to train in different situations:
- as an en-route controller (CTR) if started in centre mode;
- or in airport mode, where four combinable positions are available:
- ground (GND), to taxi aircraft between gates and runways;
- tower (TWR), to control runways and immediate surroundings;
- departure (DEP), to bring departing traffic to their exit point;
- approach (APP), to vector arrivals onto final.
When playing CTR, your task is to transit the aircraft across your airspace, always ensuring separation, and to hand each of them over to the most appropriate neighbouring centre North, South, East or West of your sector. You can specify local navpoints in the location settings so that the system includes them as turning points in the randomised aircraft's routes.
In airport mode, traffic is either inbound or outbound. Assuming APP, inbound aircraft must be sequenced and vectored into tower range for handover, unless you are in the TWR position as well. Each inbound aircraft either requests ILS or visual. Playing TWR, you must clear them to land when appropriate, i.e. cleared for ILS approach or expected runway reported in sight. If landing cannot take place (too high, not cleared, etc.), aircraft will go around. Controlling GND, you must move inbound traffic near their parking position once they have vacated the runway, and hand them over to the ramp. Outbound traffic must be brought to hold short of a runway threshold and report ready for departure with TWR. If you play DEP, you must hand outbound aircraft over to the en-route centre (CTR) once they are high enough and close to their exit point if specified in its route. Entry and exit points are configurable in the location settings.
|Departure strips||Arrival strips|
|Assuming positions||Receive from||Hand over to||Receive from||Hand over to|
Instructions are given through different means:
- vectors are issued by way of the vectoring assignment tool: click&drag out of a radar contact for heading, hold SHIFT and drag for altitude/FL vertically and speed horizontally (see video 5 of the tutorial);
- taxi instructions are also sent by dragging out of radar contacts, when the picked up aircraft speed is low enough (stopped or taxiing);
- all other instructions (line up and wait, clear to land, etc.) must be sent from the dockable instruction panel.
NB: Instructions are always issued to the callsign entered in the top field, which should fill automatically on aircraft or strip selection when a callsign is known. Therefore, make sure you do not mess up your strip links or your instructions will realistically be acknowledged and followed by the wrong aircraft.
Things you can train for:
- approach in dense traffic: select APP position only and increase traffic density;
- towering a single runway, optimising its use: select TWR position and an equal balance of departures and arrivals;
- change of runways (e.g. irl after wind direction change): start with APP+TWR and select a runway for arrivals at least, play for a while and go back to the dialog to change for the opposite runway;
- CTR mode with a low ceiling to increase the number of conflicts to resolve;
Teacher & student connections (ATC tutoring)
This connection type is made to bring an ATC student and a teacher together for tutorial or training sessions. The teacher creates and manipulates traffic for the student to work with, controls the weather and decides on the ATC neighbours.
To set up a session, the student must connect to the teacher, so make sure the teacher's session is running first. Only one student can connect to a teacher at a time. To communicate via voice during the session, the two parties may use nearby FGCom frequencies, but a private channel on Mumble is also an option to avoid interfering with multi-player users sharing the same server. The best choice is probably to tune into unused (guard or secondary) FGCom frequencies for in-simulation transmissions, and to open a separate channel for teacher–student conversations.
When playing teacher:
- The teaching console dock is enabled, which you should keep visible for efficient control of the student's environment.
- New traffic can be created at any time with a simple SHIFT+click&drag on the radar, specifying the place and face heading of the wanted traffic. A dialog pops up and allows you to choose a callsign (one is initially generated), altitude and other details. If near a parking position or runway threshold, you can place it on the ground instead, ready to taxi or for departure.
- Traffic is initially created in an "unspawned" state, in other words visible to you but not to the student. This allows you to change his transponder settings or get it into a certain state or place before spawning it into the student's world.
- Controlling the traffic is done in the same way as in solo sessions, i.e. with the click&drag vector and taxi tools and through the instruction dock. The only difference is that you control the selected aircraft directly, regardless of your strip links and details. You therefore do not need a strip and a correctly filled callsign to instruct a pilot, though it is a good idea to have one linked if you want your vectors to be drawn on the radar. The traffic creation dialog offers to create a linked strip with every new aircraft.
- You may pause the whole simulation, or freeze each aircraft individually. NB: frozen aircraft result in stationary flights on radars.
Strip exchange is possible, either between both parties ("offline" exchanges) or between the student and the virtual ATCs (in-sim handovers). As the teacher, you must drop every strip on "Student" and select as prompted whom the strip should appear from on the student's side. As the student, drop your strip on any of the ATCs in the neighbours list to simulate a handover, or on "Teacher" if only showing it to your mentor. All student handovers are made visible to the teacher for supervision. Interestingly, for his convenience in further control of the traffic, the teacher's strips do not disappear on handovers.
NB: Unlike in FlightGear games where limitations apply (see section further down), all strips are exchangeable in tutorial sessions.
This feature allows you to overlook your airport and the connected (multi-player games) or simulated (solo and teaching sessions) traffic, like a controller from a tower viewpoint. It uses the tower position specified in the source data if any, otherwise defaults to somewhere over the airport to allow towering all available airports. It is disabled in CTR mode.
There are two ways of activating a tower view. You may let ATC-pie start its own suitably configured FlightGear process, or have it connect to an external viewer, manually set up and accepting connections. The latter way takes a little more effort but allows to run FlightGear on a different machine and thereby relieve your session from the CPU load a local instance induces. If you are going for that, start ATC-pie with
--tower-view-external and check the
--views-send-from command line options in the table above to set it up correctly.
Running internally only requires FlightGear installed on your computer. A basic installation is enough, but:
- not all aircraft will be drawn properly if you do not have the corresponding models installed—it is up to you to add models or create substitution links (in your FlightGear root directory or in
resources/fg-aircraftaccording to the
Noticefile), or be happy with the default blue and yellow glider that will stand for any missing model;
- more importantly, you will need the scenery for your airport if you want anything exciting to see (and not sea!)—go to this page or use TerraSync to download it to your computer, and add it to your FlightGear root directory or set the right scenery directory in the System menu (ATC-pie will pass it on to FlightGear and save your setting).
In either case, once activated from the View menu, the tower view controller pane is enabled and you can turn to runway points, follow selected aircraft, etc. Additionally, use right click and drag directly on the view to look around, and you may use the
X keys to change the zoom level from the view window (this is direct FlightGear input).
You can also connect additional viewers to your session, for example placed around your airport for exciting camera footage of challenging landings. You will not be able to control those viewers from ATC-pie like the tower viewer, but you will be able to activate/stop the connection with a switch in the application View menu.
Every additional FlightGear viewer running on host XXX should be started with options
--multiplay=in,TTT,,YYY, and registered in your ATC-pie instance. You can do this from the View menu (add viewer "XXX:YYY"), or directly from the command line with an extra option
--add-view=XXX:YYY. In these options:
- HHH is the host on which ATC-pie is running (same value for all viewers);
- PPP is the default 5009, or the chosen port number if ATC-pie is started with
--views-send-from(same value for all viewers);
- TTT is the network polling frequency (100 is common practice; change as desired if you know what you are doing);
- YYY is the port number used by the viewer for FGMS packet reception.
Strip exchange (handovers) and OpenRadar interoperability (FlightGear games)
Strips can be handed over by dropping them on recipients in the list of connected controllers in range. Received strips appear unlinked on the reserved rack, with an identification of the sender which disappears as soon as the strip is clicked on. For a full presentation about the feature, check tutorial video 6.
The handover feature in FlightGear multi-player games is based on OpenRadar's exchange server to enable ATC coordination between users of both software programs. However, it is to note that their philosophies differ in several ways:
- OpenRadar's basic processing unit is the FGMS callsign, whereas ATC-pie's is the strip;
- OpenRadar's concept of handover is based on a shared notion of aircraft ownership, whereas ATC-pie allows any controller to pull out a strip, write any callsign and link it to a radar contact;
- in the OpenRadar philosophy, a handover must be acknowledged by the receiver for the sender to lose ownership and for all neighbouring OpenRadar users to see the handover complete, whereas ATC-pie considers that a strip sent through the hand-over pipe is gone and should land directly on a receiver's rack at the other end, without anybody else necessarily to know.
For most interactions to work while still respecting both philosophies as much as possible, the following principles and restrictions were chosen:
- ATC-pie users can only hand over strips that are linked to a radar contact (no lone strip can be sent);
- aircraft under ATC-pie control are not shown as "owned" to OpenRadar users;
- handovers from ATC-pie will fail if an OpenRadar user in range is claiming ownership;
- when sending to ATC-pie controllers, OpenRadar users will see their transfers acknowledged straight away, unconditionally.
Callsign exchange policy:
- O-R to ATC-pie: FGMS callsign will appear on the strip, as if the sender had filled the detail properly;
- ATC-pie to O-R: callsign resolved for the receiver, sender's entry will reappear next time ATC-pie handles the strip;
- pie-to-pie handovers: strip detail preserved, whether present or absent.
Detail note: wake turbulance category does not show in OpenRadar, but is preserved and visible to ATC-pie instances later receiving the strip.
Background images allow to decorate radar scopes with all sorts of maps and useful information about the airspace, terrain or procedures.
There are two ways to add images to the radar background. One is to import pixmap files (JPEG, PNG, etc.), which may contain transparency. The other is to write text drawing specification files to draw coloured lines and labelled points. This allows to import anything from the most complex coloured height map to the the most schematic airspace outline. All images are positioned with lat/lon coordinates or navpoint names in map range. The
resources/bg-img/Notice file explains how to import and draw background images.
For example, you can map out SID/STAR routes with one image per published chart, named by procedure and associated runways to make in-game selection easy. If you want more than schematic line plots of the procedures, the best way is certainly to draw the images yourself with good enough resolution, e.g. with Gimp. Superimpose a layer on top of a real map canvas, or over a screenshot of your ATC-pie radar with pinned navaids as landmarks. If you have proper to-scale documentation, it is worth trying the command below (requires ImageMagick) to turn the white background of a ready published chart into transparency, and checking if the rendered images are acceptable and zoom-resistant enough.
convert -transparent white input-file.png output-file.png
ATC-pie comes with two helper tools related to background images, located in the System menu:
- The "download OSM background" option facilitates OpenStreetMap retrieval to import maps as radar background images. After specifying corners and a scale, a PNG map will be generated in the
outputdirectory for you to import. Caution: downloads can fail for large images; try reducing the requested size or resolution in such cases.
- The "image positioning helper" tool will help you adjust image corners visually rather than programmatically if you have no exact specification for the corner points. All visible pixmap images will be moved simultaneously, so you can work with several at a time if you need to. On dialog box close, a file is generated in
outputfor you to open and copy/edit, or use as a direct substitution if you do not mind all specs changing to world coordinates.
ATC-pie has a powerful text chat system for those who use the keyboard extensively, though of course voice radio communications should be encouraged for realism, whenever possible.
First, text aliases are dollar-prefixed words (like
$foo) that ATC-pie will try to replace with context-dependant values on message send. This allows to write and save formatted messages and avoid typing verbatim for every message of a recurrent format. For instance, anybody will enjoy the comfort of sending
Current weather is $metar, whose alias will expand to the current primary station weather, instead of typing or copy-pasting a weather look-up for every such message.
Aliases can be predefined or custom. Predefined aliases take values that are specified by the program, e.g.
$metar standing for the current weather, and may depend on the local environment (declination, airport elevation...), on your configuration (transition altitude, runways in use...) or on the current selection (QDM to airport, assigned route...). They are all listed with their meaning in the "quick reference", Text aliases section. Make sure to take a look.
All other aliases will be considered custom, in other words to take values specified by you. You can define text aliases and replacements on three different levels:
- world (program user), in the general notes;
- location (airport/centre), in the local notes;
- individual (selected strip), in your strip comments.
Here is how ATC-pie decides what to do with a text alias of the form
$foo on chat message send:
- If it is one of the predefined list, the substitution is the one described. If not, it is a custom alias and we carry on to the next step.
- Look for a line beginning with "foo=" in the general notes (notepad dock). If one is found, the alias is substituted with what follows the '='.
- Perform the same search through the local notes. If nothing is found, consider the current selection.
- If a strip is part of the current selection, look inside the comment field and search likewise.
- Substitution is unsuccessful. ATC-pie will open an edit box so that you can review your message before sending it.
NB: You can test all this without polluting any game channel by holding the mouse down on the "Msg" button and selecting "check message". This will allow you to view what replacements would take place.
Moreover, ATC-pie strips everything up to the first pipe character (
|), if any, before a message is processed and sent. You may check this with test line "stripped part|sent part" and observe that only the "sent part" makes it to the message contents. You can therefore make your life easier with piped shortcuts in your preset message list. They will pop up like any other message in the filtered menu as you type. For example, the following preset message enables something like a dot-command for sending a bearing to your base airport in a few key strokes:
.qdm|Heading to airport $qdm
Lastly, if a troll or angry user is polluting your session with undesired messages, click and hold the Dest. tool button in the text chat dock to add their callsign to the senders blacklist. All messages from the user will then be filtered out from the message pane. You can view and clear this list at any time during the game.
Here are a few tips to help you navigate and use the program.
Interface and information display
The Options menu is divided in two sections. Items above the separator are unsaved session options, which go back to their default setting on restart. Under the separator are the saved settings, which come in two flavours:
- location-specific (under a single submenu): saved and restored when started at the same location again, e.g. runway ILS capabilities for an airport, main METAR station;
- global settings (all other entries): saved and restored regardless of location or game mode, e.g. preset text chat messages.
You can customise the radar colours by editing the colour codes in the
settings/colours.ini file generated on first run.
Heading displays are mostly magnetic so they can be read out to pilots. The only exceptions perhaps are the navigator and handover list tooltips, for easier human identification on the scope. All directions are geodesic.
The transition level displayed in the weather analysis is the lowest flight level that is still above the transition altitude. This does not mean the lowest to be expected in ATC clearances, which may be higher, for more vertical separation on either side of the transition layer or due to coordination with neighbouring zones and fields.
The grouped tick marks along the localiser line (when shown) indicate best altitudes AMSL for final approach along the defined flight path angle: every mark in a group is 1,000 ft.
Multiple radios can be opened and tuned in at once, and you can talk on either one by holding the PTT mouse button down for the chosen radio box. The
left-Ctrl keyboard key will also let you PTT on selected frequencies. You can transmit on several at once, for example to service GND+TWR frequencies in view of splitting them seemlessly again if a controller is expected soon to fill one of the two positions. Tick the Kbd PTT option in the radio boxes of the frequencies to merge. Your keyboard PTT key will then transmit on them all simultaneously. Note that while you will be broadcasting on, and hearing incoming transmissions from, all frequencies, pilots will not be hearing each other across frequencies.
Say you are TWR coordinating with GND at your airport, and you want to monitor both radio frequencies while you are only in charge of TWR. To set this up, start your radio box on TWR frequency and turn on a second one to monitor GND. Tick "Kbd PTT" only for TWR so that you only transmit to your frequency and don't interfere with the other, and set the volume to "soft" on the latter so that you can tell the radio you are hearing the messages from, and know if it is for you to answer.
The PTT turns off sounds option is recommended for those of you who do not wear headsets, as it will avoid GUI sound notifications being picked up by your microphone while transmitting on frequencies.
Strip and flight plan details
Every initial contact by a pilot should basically make you hit F2 and enter at least the call sign announced. You should then soon figure out if:
- a flight plan is filed, in which case you can save the strip relatively quickly and look for the FPL to link to it (middle click on the FPL entry);
- a flight plan must be filed (e.g. IFR departure not filed by lazy pilot), which only takes a tick in the bottom-line box before saving to open a freshly linked FPL detail sheet to fill;
- he was asked to contact you by a previous ATC, in which case you may have a strip handed over to you already (check the unassigned strip rack);
In airport mode, typing a single dot character
. in an airport input field will instantly fill the box with your ICAO position. Use this as a shortcut from/to your airport when filling details.
Resolving strip–FPL conflicts:
- to confirm strip details: open the strip detail sheet, tick the "push details to FPL" box and save to propagate the strip details;
- to confirm FPL details: "pull FPL details" from the button menu to reset the conflicting strip details to the values filled in the linked flight plan;
- to confirm some details of each source: open the strip sheet, get rid of the bad details before pushing to the flight plan.
Resolving local–online flight plan conflicts:
- to update the online version with your local modifications, double-click the flight plan and tick the "publish" box before saving (if still decorated red, there was a network problem or the change was rejected by the server);
- to discard all local modifications of an online FPL, remove the FPL from the list and check for new flight plans again (the deleted entry should be retrieved with online state).