2022.X Release plan

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Revision as of 12:11, 14 January 2021 by Stuart (talk | contribs) (Created page with "This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed w...")
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This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!

Rendering

  • OpenGL Core Profile
  • Compositor framework

Scenery

  • World Scenery 3.0
    • Regular terrain mesh with landclass texture draped on top, using VirtualPlanetBuilder
    • Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh
    • Line features inserted into terrain at runtime. E.g. roads, railways, rivers
  • osm2city
    • TREE_LIST
    • New texture atlas (?)