General Dynamics F-16
From wiki.flightgear.org
General Dynamics F16 | |
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Type | Military aircraft |
Author(s) | Erik Hofman, Martin "Pegasus" Schmitt (panel textures) |
Status | Production |
FDM | JSBSim |
--aircraft | f16 |
Current user rating: 86% (3 votes)
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Contents |
Keyboard Controls
Flight Controls
Ctrl-b | : Toggles speed brake |
Delete | : Toggles FBW (Fly by Wire) override |
Miscellaneous
Ctrl-f | : Triggers flare release |
Ctrl-h | : Toggles arrester hook |
C | : Toggles canopy |
e | : Fires the cannon |
Radar
Ctrl-n | : Toggles Radar RWS / TWS AUTO Modes |
E | : Decreases Radar Range |
R | : Increases Radar Range |
q | : Toggles Radar Standby Mode |
Development status/Issues/Todo
Issues to be fixed shortly:
- The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
- This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
- Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
TDL FDM:
- Main U/C is above ground.
- Vibration when accelerating on the runway for takeof.
TDL Outside
- flaps are in wrong position and can't be triggered.
- that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
- pilot's shoulder patch is empty. (remove ?)
- engine turbines do not rotate (is it useful ?)
TDL Cockpit and systems:
- HSI 3d model and textures.
- internal/external lighting panel.
- FMD's buttons pick animation. Define a logic in the FMD interactivity ?
- ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
- HUD modes:
- A/A mode
- Basic nav mode (those could be a first step in order to provide usability in short term)
Sounds: (Low priority)
- Establish a list of all sounds that can be produced by the F-16 and its driver:
Cockpit:
- switches
- knobs
- levers
- buttons
- wheels (ICP)
- rudder pedals
- ejection seat
- canopy **implemented**
- canopy lock **implemented**
Audio:
- "bitching betty"
- missile launch
- warning **implemented**
- chaff/flare
- jammer
- RWR
- radar signature identification sounds
- radar spike
- radar lock
- radar signature identification sounds
- gear horn (currently implemented as alert?)
- "bitching betty"
Pilot:
- breathing
- movement
- brevity comms
External-sounds:
- engine **implemented**
- landing gear
- up
- down
- broken
- ordnance
- jettison store(s)
- bomb drop
- missile launch
- 20mm cannon **implemented**
- damage
- airframe overstress
- gun hit
- explosion
- Mid air refueling
- refueling door
- open
- close
- tank boom (tanker aircraft)
- connect
- disconnect
- refueling door
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