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*** <code><value></code> One or more values, to appear on the right hand side of the checklist. Second and and subsequent <value> tags are displayed underneath each other. It is recommended that the <value> tags are kept short, to minimize the size of the displayed checklist. | *** <code><value></code> One or more values, to appear on the right hand side of the checklist. Second and and subsequent <value> tags are displayed underneath each other. It is recommended that the <value> tags are kept short, to minimize the size of the displayed checklist. | ||
*** <code><condition></code> An optional [[Howto:Animate models#Conditions|condition node]] that evaluates when the checklist item is complete. Incomplete checklist items are shown in yellow, while completed items are shown in green. | *** <code><condition></code> An optional [[Howto:Animate models#Conditions|condition node]] that evaluates when the checklist item is complete. Incomplete checklist items are shown in yellow, while completed items are shown in green. | ||
*** <code><marker></code> An optional marker node that is used to display a circle around a control when the user clicks a "?" button next to the item. This contains <x-m>, <y-m>, <z-m> and <scale> sub-elements and uses the [[Tutorials#Marker|tutorial marker]]. | *** <code><marker></code> An optional marker node that is used to display a circle around a control when the user clicks a "?" button next to the item. This contains <x-m>, <y-m>, <z-m> and <scale> sub-elements and uses the [[Tutorials#Marker|tutorial marker]]. Note that this requires the marker model to be included in the aircraft model, as explained in the aforementioned article. | ||
*** <code><binding></code> Zero or more XML bindings that are used by the simulator to execute the checklist item if the user clicks on a ">" button next to the item. | *** <code><binding></code> Zero or more XML bindings that are used by the simulator to execute the checklist item if the user clicks on a ">" button next to the item. | ||