Canvas properties: Difference between revisions

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Caching could be explicitly enabled/disabled via a property, maybe even customized via limits (min-vector-size, max-vector-size), to ensure that it is used properly.
Caching could be explicitly enabled/disabled via a property, maybe even customized via limits (min-vector-size, max-vector-size), to ensure that it is used properly.


=== Integration with the Effects/Shader framework ===
=== Integration with the Effects/Shader framework {{Not done}} ===
At some point, the canvas system itself could probably benefit from being also able to use the Effects/Shader framework, so that canvas textures can also be processed via effects and shaders optionally, before they get drawn. That should make all sorts of fancy effects possible, such as night vision cameras or thermal view, rendered to canvas textures/groups.
At some point, the canvas system itself could probably benefit from being also able to use the Effects/Shader framework, so that canvas textures can also be processed via effects and shaders optionally, before they get drawn. That should make all sorts of fancy effects possible, such as night vision cameras or thermal view, rendered to canvas textures/groups.


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