Line 2: |
Line 2: |
| |title=CompositeViewer and Canvas | | |title=CompositeViewer and Canvas |
| |image = Fg-cv-textures2.jpeg | | |image = Fg-cv-textures2.jpeg |
− | |sponsor=[[User:Cgdae|Cgdae]] | + | |sponsor=[[User:Cgdae|Cgdae]], Fernando, |
| |supporters= | | |supporters= |
| |status= | | |status= |
| + | We came across some tricky issues, but made lots of progress. |
| + | |
| + | Here's a demo video demonstrating a Canvas View on the panel of a Harrier-GR3 showing a view from the camera pod under the aircraft: [http://op59.net/cvcanvas-demo.ogv cvcanvas-demo.ogv]. |
| + | |
| + | We also managed to get a 777 to show an outside view on one of the cockpit displays. |
| + | |
| + | Things we learnt or talked about: |
| + | * Some issues we came across when making an object in the aircraft model serve as a placement for a Canvas View: |
| + | ** The object surface should uses a material with 'emis 1 1 1', otherwise it seems to only shows up when lit up by sunlight. This can be confusing if one is testing while one's aircraft is facing into the sun. |
| + | ** When the surface(s) of the object reference vertices, they need to specify differing texture coordinates (not just '0 0' for each vertice reference, otherwise nothing shows up. |
| + | * The textures that Canvas uses are tied to graphics contexts, so aren't shared between windows. This means that extra view windows don't show in-cockpit displays. It was suggested that sharing textures was actually possible, as long as the graphics contexts are on the same GPU. |
| + | * We can't yet change a Canvas View to show a different view, e.g. swap between tail-camera and gear-camera. The underlying CompositeViewer has full support for destroying and creating new views, and Canvas supports adding/removing elements, so hopefully this will be relatively easy to address. |
| + | * Frame rates might be significantly affected even if a Canvas View is only showing a small part of the scene. |
| + | * Apparently it should be possible to make a Canvas View show different affects, such as infra-red vision. |
| | | |
| |summary=[[CompositeViewer Support]] already allows us to create multiple top-level windows showing different views of the same scenery. | | |summary=[[CompositeViewer Support]] already allows us to create multiple top-level windows showing different views of the same scenery. |