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m (KPAO is Palo Alto not Livermore) |
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====Functional Test + User Briefing==== | ====Functional Test + User Briefing==== | ||
Experiences pointed out, that the cooperation FGCom/FGFS works more reliable, if the FGFS gets started first. So we will start with setting up a test-environment: | |||
=====Start the FGFS===== | |||
''If in the following some pictures seem to small to read on your screen, click on it and it will enlarge. Then return with the left arrow at the top of your screen.''<br><br> | |||
We suggest to use the FGrun ([[FlightGear Launch Control]]) to define required and/or proposed settings, in order to avoid typo-errors etc. If you keep the “Show command line” active (compare item 3 following), you also get the correct writing for all the command-options (in case you later want to start from a command-line and/or out of a script). In the following we will just point out those commands which are significant for the FGCom-operation: | We suggest to use the FGrun ([[FlightGear Launch Control]]) to define required and/or proposed settings, in order to avoid typo-errors etc. If you keep the “Show command line” active (compare item 3 following), you also get the correct writing for all the command-options (in case you later want to start from a command-line and/or out of a script). In the following we will just point out those commands which are significant for the FGCom-operation: | ||
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|+ | |+ | ||
|- | |- | ||
|width= | |width=610|[[image:FGrun_base.jpg|thumb|left|600px|Basic + Multiplayer Options]] | ||
|“AI models” must be activated in order to see all traffic | |“AI models” must be activated in order to see all traffic | ||
<br><br>“Multiplayer” must be activated | <br><br>“Multiplayer” must be activated | ||
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|+ | |+ | ||
|- | |- | ||
|[[image:FGrun_IP.jpg|thumb|left|400px|Advanced: Initial Position]] | |width=420|[[image:FGrun_IP.jpg|thumb|left|400px|Advanced: Initial Position]] | ||
| | | | ||
You may define here an unique “starting/parking” position outside a runway. Thus you could avoid starting on top of another player, because most of them pile up at the end of a runway. You can look up a position in the MPMap: ''(see next item)'' | You may define here an unique “starting/parking” position outside a runway. Thus you could avoid starting on top of another player, because most of them pile up at the end of a runway. You can look up a position in the MPMap: ''(see next item)'' | ||
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|+ | |+ | ||
|- | |- | ||
|[[image:MPmap.jpg|thumb|left|500px|Preflight]] | |width=510|[[image:MPmap.jpg|thumb|left|500px|Preflight]] | ||
| | | | ||
*if the control-panel is not visible click onto "FGMap | mpserver01:5000 | pilots: 7” | *if the control-panel is not visible click onto "FGMap | mpserver01:5000 | pilots: 7” | ||
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|- | |- | ||
|[[image:FGrun_net.jpg|thumb|left|400px|Preflight]] | |width=420|[[image:FGrun_net.jpg|thumb|left|400px|Preflight]] | ||
|Those data you have already predefined on the Base-Page. But in case you have network-problems (may be due to many PC's on a home-network with even more LAN-cards) you may specify here your actual IP-Adress. | |Those data you have already predefined on the Base-Page. But in case you have network-problems (may be due to many PC's on a home-network with even more LAN-cards) you may specify here your actual IP-Adress. | ||
|} | |} | ||
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|- | |- | ||
|[[image:FGrun_IO.jpg|thumb|left|400px|Preflight]] | |width=420|[[image:FGrun_IO.jpg|thumb|left|400px|Preflight]] | ||
|You do need a "generic" line as shown, because '''this defines the interface between FGFS and FGCom'''. | |You do need a "generic" line as shown, because '''this defines the interface between FGFS and FGCom'''. | ||
<br><br><br> | <br><br><br> | ||
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|+ | |+ | ||
|- | |- | ||
|[[image:FGrun_prop.jpg|thumb|left|500px|Preflight]] | |width=520|[[image:FGrun_prop.jpg|thumb|left|500px|Preflight]] | ||
| | | | ||
e.g. I personally do not want the plane to start rolling without me telling it to. So I set the parking break as default at startup. | e.g. I personally do not want the plane to start rolling without me telling it to. So I set the parking break as default at startup. | ||
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<br><br>Delete a line: Click onto the line to be deleted then hit "Delete" | <br><br>Delete a line: Click onto the line to be deleted then hit "Delete" | ||
|} | |} | ||
Hit “OK” → “Run” and watch the FGFS starting. If screen-place allows you may want to pull the shown "FGFS Report-Window" to the side and watch how busy your PC is while loading the other multi-player models.<br> | |||
--[[User:Jomo|Jomo]] 13:55, 12 March 2009 (EDT) | --[[User:Jomo|Jomo]] 13:55, 12 March 2009 (EDT) | ||
=====FGCom | =====Start the FGCom===== | ||
Open a [[command|command-window]] and change into the directory in which FGCom was installed (probably the same as the FGFS) and start the FGCom. Do not use any other options than the server address “-sfgcom.flightgear.org.uk”: | |||
{|border="1" | |||
|+ | |||
|- | |||
|width="150"|for linux CVS e.g.: | |||
|width="250"|cd ~/fgfs<br>sh ./run_fgcom.sh | |||
||for this “CVS complete” you do not need to specify the server address, because it is embedded in the script-file. | |||
|- | |||
||for Std. Linux e.g.: ||fgcom -Sfgcom.flightgear.org.uk ||"-Sfgcom..." with capital "S" | |||
|- | |||
||for Windows e.g.: ||D:<br>cd \flightgear<br>fgcom -sfgcom.flightgear.org.uk ||"-sfgcom..." with small "s" | |||
|- | |||
||for Mac: || || | |||
|} | |||
The response should be: | |||
/fgcom - a communication radio based on VoIP with IAX/Asterisk | |||
(c)2007 by H. Wirtz <wirtz@dfn.de> | |||
Version 1.2.2 build 206M | |||
Using iaxclient library Version SVN 206M | |||
Successfully parsed command-line options. | |||
Reading list of airports...done. | |||
Initializing IAX client as guest:xxxxxxxxxxx@fgcom.flightgear.org.uk | |||
If your printout up to that line is different go back to chapter [[Test the basic function]] | |||
For this test position this command-window somewhere, where you can monitor it throughout the test. | |||
{| | {| | ||
|+ | |+ | ||
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|width="300"| || | |width="300"| || | ||
|- | |- | ||
|1) If COM1 was set to 119.650 | |1) If COM1 was set to 119.650 you will see the following 2 lines added to the initialization of the FGCom-window: || | ||
|- | |- | ||
| | | | ||
| Line 467: | Line 465: | ||
Call rejected by remote | Call rejected by remote | ||
[LISTEN] mute mic, unmute speaker | [LISTEN] mute mic, unmute speaker | ||
|That means: at about 50KM we are getting out of | |That means: at about 50KM we are getting out of ran'''Start the FGFS:'''<br>ge and thus the on COM2 active SF getts terminated. Notice that also the inactive NAV2 gets terminated, because it exceeded the allowable range at about the same time! | ||
|} | |} | ||
10) You could turn now and watch the opposite: At about the same distance those two will become active again (automatically, if you did not change the settings). | 10) You could turn now and watch the opposite: At about the same distance those two will become active again (automatically, if you did not change the settings). | ||
<br><br> | <br><br> | ||
If you got here without any (technical) problems your FGCom is fully functional. All you have to do now, is trying to test the audio. | If you got here without any (technical) problems your FGCom is fully functional. All you have to do now, is trying to test the audio. | ||
=====Audio Test===== | =====Final Audio Test===== | ||
There is no formal Test-Environment for that. Just cruise within the San Francisco (or any other) area and listen and/or try calling from time to time: “This is ''YourCallSign'', is somebody listing” or similar. If you hear somebody talking (and it is not the AI-ATC chatter!) but get no answers, see the chapter "Solving Audio-Problems". | There is no formal Test-Environment for that. Just cruise within the San Francisco (or any other) area and listen and/or try calling from time to time: “This is ''YourCallSign'', is somebody listing” or similar. If you hear somebody talking (and it is not the AI-ATC chatter!) but you get no answers, see the chapter "Solving Audio-Problems". | ||
--[[User:Jomo|Jomo]] | |||
Also there are many "Multiplayer Events" which use the FGCom possibilities, but also use the text-based FGFS-Menu "Network --> Chat" to enable communication outside the FGCom. See the Flightgear-Forum [[ http://www.flightgear.org/forums/]] and there the "Multiplayer Events". | |||
<br>--[[User:Jomo|Jomo]] 04:20, 18 March 2009 (EDT) | |||
===Solving Audio-Problems=== | ===Solving Audio-Problems=== | ||
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