FGCom (before 3.0): Difference between revisions

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→‎The Client installation: just minor "beauty corrections"
(→‎On the Ground: adding new chapter "FGCom cooperating with FGFS)
m (→‎The Client installation: just minor "beauty corrections")
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===Installing FGCom===
===Installing FGCom===
====Hardware Requirements====
====Hardware Requirements====
If you are satisfied with the operation and responstimes of your current FGFS installation, then you should see no significant difference after adding the FGCom. If your FGFS installation runs already a little marginal, then you might experience some delays when many new airplane-models etc. must be loaded. This may happen  when starting up at a busy airport. You can monitor/verify such a "shorttime overload" in the FGstart command-window.
If you are satisfied with the operation and responsetimes of your current FGFS installation, then you should see no significant difference after adding the FGCom. If your FGFS installation runs already a little marginal, then you might experience some delays when many new airplane-models etc. must be loaded. This may happen  when starting up at a busy airport. You can monitor/verify such a "short-time overload" in the FGstart command-window.


For details see the FGFS common hardware and driver requirements on http://www.flightgear.org/hardwarereq.html
For details see the FGFS common hardware and driver requirements on http://www.flightgear.org/hardwarereq.html
Of course in addition you need a constant connection into the INTERNET, if you actually want to have a worldwide communication.


====Prequisites/Companions====
====Prequisites/Companions====
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|align="center" | '''FGrun'''||This [[FlightGear Launch Control]] (also known as FG-Wizard), is a graphical front end to start the FGFS. This makes it very easy to startup the FGFS with all it's possible options. In some newer distributions this is already part of the basic FGFS installation package
|align="center" | '''FGrun'''||This [[FlightGear Launch Control]] (also known as FG-Wizard), is a graphical front end to start the FGFS. This makes it very easy to startup the FGFS with all it's possible options. In some newer distributions this is already part of the basic FGFS installation package
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|align="center" |'''Atlas'''||[[Atlas]] displays the current position of your airplane on an landscape type of map together with navigational informations. It derives its data direct out of the installed FGFS databases.
|align="center" |'''Atlas'''||[[Atlas]] displays the current position of your airplane on an landscape type of map together with navigational informations. It derives its data direct out of the installed FGFS databases. So you do not need any connections to the INTERNET.
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|align="center" |'''MPMap'''||[[MPMap]] is a pure browser application based on Google Maps, so it does not need any installation, except a Web-Browser. With MPMap you can watch all Multiuser-planes worldwide on a road-map, satellite picture or a composite of both. It includes most of the airports, navigational aids, and current weather informations. So it can be used for preflight planning, without having the FGFS started or even installed.
|align="center" |'''MPMap'''||[[MPMap]] is a pure browser application based on Google Maps, so it does not need any installation, except a Web-Browser. With MPMap you can watch all Multiuser-planes worldwide on a road-map, satellite picture or a composite of both. It includes most of the airports, navigational aids, and current weather informations. So it can be used for preflight planning, without having the FGFS started or even installed. But it needs a constant connection to the INTERNET - on the other hand you can do your preflight planning anywhere where there is a PC, connected to the INTERNET.
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|align="center" |'''Multiplayer'''||[[Howto: Multiplayer]]=Multiplayer is not an installable program but an integrated function of the FGFS. As the name says, it enables communication of several players via a chat-function (keyboard) - or with this vocal interface ==> FGCom.
|align="center" |'''Multiplayer'''||[[Howto: Multiplayer|“Multiplayer”]] is not an installable program but an integrated function of the FGFS. As the name says, it enables communication of several players via a chat-function (keyboard) - or with this vocal interface ==> FGCom.
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|align="center" |'''Festival'''||Festival is a TTS (Text To Speech) system that can convert all in the FGFS displayed written text (ATC, Chat, etc.) into speech and put it on your loudspeakers. ref.: http://www.flightgear.org/Docs/getstart/getstartch5.html#x10-790005.6  
|align="center" |'''Festival'''||Festival is a TTS (Text To Speech) system that can convert all in the FGFS displayed written text (ATC, Chat, etc.) into speech and put it on your loudspeakers. ref.: http://www.flightgear.org/Docs/getstart/getstartch5.html#x10-790005.6  
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====Functional Test + User Briefing====
====Functional Test + User Briefing====
''If in the following some pictures seem to small to read on your screen, click on it and it will enlarge. Then return with the left arrow at the top of your screen.''
=====Preflight=====
=====Preflight=====
There is no real significance in the order in which we start FGFS and FGCom. Let us start the FGCom first, so that we can watch all of it's behavior from the beginning and then progress in a predefined order of appearance.
There is no real significance in the order in which we start FGFS and FGCom. Let us start the FGCom first, so that we can watch all of it's behavior from the beginning and then progress in a predefined order of appearance.
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'''2)''' As '''starting place''' please define the airport KPAO (Livermore)  runway 13, so we all see the same messages in the following reports. A second reason for KPAO is of course that KPAO comes already with the basic scenery-package, and thus is available for everybody.<br>
'''2)''' As '''starting place''' please define the airport KPAO (Livermore)  runway 13, so we all see the same messages in the following reports. A second reason for KPAO is of course that KPAO comes already with the basic scenery-package, and thus is available for everybody.<br>
→ Click “Next”<br><br>
→ Click “Next”<br><br>
'''3)''' Define the '''Multiplayer options:''' (see wiki [[Howto: Multiplayer|“Multiplayer”]] for details)
'''3)''' Define the '''Multiplayer options:''' (see wiki [[Howto: Multiplayer]] for details)
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|[[image:FGrun_prop.jpg|thumb|right|500px|Preflight]]
|[[image:FGrun_prop.jpg|thumb|left|500px|Preflight]]
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e.g. I personally do not want the plane to start rolling without me telling it to. So I set the parking break as default at startup.
e.g. I personally do not want the plane to start rolling without me telling it to. So I set the parking break as default at startup.
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--[[User:Jomo|Jomo]] 05:36, 13 March 2009 (EDT)
--[[User:Jomo|Jomo]] 05:36, 13 March 2009 (EDT)


=====In the Air=====
===Solving Audio-Problems===
 
====Solving Audio-Problems====
Before you start, make sure that your headset is (or speakers and microphone are) working and tested to sensible volumes. Headsets are strongly recommended in order to avoid feedback resonances, which could affect not only you but all fellow listeners with awful or even painful noises.  
Before you start, make sure that your headset is (or speakers and microphone are) working and tested to sensible volumes. Headsets are strongly recommended in order to avoid feedback resonances, which could affect not only you but all fellow listeners with awful or even painful noises.  
You may test your Audio-Devices using the basically installed Utilities of your operating system. e.g.: type into a command line for:  
You may test your Audio-Devices using the basically installed Utilities of your operating system. e.g.: type into a command line for:  
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