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This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets | This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets. | ||
Per default to clear the darkness you must get below 5G for blackout and above -1.5G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain. | Per default to clear the darkness you must get below 5G for blackout and above -1.5G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain. | ||
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== Adjusting the numbers == | == Adjusting the numbers == | ||
The default numbers are for G-suits anno 1979. We have done alot of research into this and for more modern fighters 1995+ | The default numbers are for G-suits anno 1979. We have done alot of research into this and for more modern fighters 1995+ you could set it to something like this: | ||
<syntaxhighlight lang="nasal"> | <syntaxhighlight lang="nasal"> |
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