Custom blackout system: Difference between revisions

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This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets. We have long used this system in Operation Red Flag virtual airforce, but its time to share it.
This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets.


Per default to clear the darkness you must get below 5G for blackout and above -1.5G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain.
Per default to clear the darkness you must get below 5G for blackout and above -1.5G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain.
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== Adjusting the numbers ==
== Adjusting the numbers ==


The default numbers are for G-suits anno 1979. We have done alot of research into this and for more modern fighters 1995+ I recommend some more like this:
The default numbers are for G-suits anno 1979. We have done alot of research into this and for more modern fighters 1995+ you could set it to something like this:


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