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[[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]] | [[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]] | ||
Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport. | Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport. | ||
Create the light sources you want to map (bake) in your blend. You can have up to 4 per multi-channel light map. | |||
Create the light sources you want to map (bake) in your blend. | |||
[[File:Tutorial 01.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | [[File:Tutorial 01.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | ||
Using Blender, make a copy of your blend to use for the lightmap creation so as not to disturb the original. | Using Blender, make a copy of your blend to use for the lightmap creation so as not to disturb the original. | ||
If you have other blends with objects that need to be included in the lightmap, | If you have other blends with objects that need to be included in the lightmap, | ||
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[[File:Blend1a.jpg|thumb|Multi-channel lightmap tutorial]] | [[File:Blend1a.jpg|thumb|Multi-channel lightmap tutorial]] | ||
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[[File:Tutorial 03.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | [[File:Tutorial 03.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | ||
[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]] | |||
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