Howto:Multi-channel lightmap: Difference between revisions

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[[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]]
[[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]]
Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport.
Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport.


[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]]
Create the light sources you want to map (bake) in your blend. You can have up to 4 per multi-channel light map.
Create the light sources you want to map (bake) in your blend. Create up to 4 per multi-channel light map.


[[File:Tutorial 01.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
[[File:Tutorial 01.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
Using Blender, make a copy of your blend to use for the lightmap creation so as not to disturb the original.
Using Blender, make a copy of your blend to use for the lightmap creation so as not to disturb the original.
If you have other blends with objects that need to be included in the lightmap,
If you have other blends with objects that need to be included in the lightmap,
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[[File:Blend1a.jpg|thumb|Multi-channel lightmap tutorial]]
[[File:Blend1a.jpg|thumb|Multi-channel lightmap tutorial]]




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[[File:Tutorial 03.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
[[File:Tutorial 03.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]]




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