Howto:Using the Effects Framework from C++

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This has been nominated for deletion since 11 April 2023. To discuss it, please visit the talk page.

Do not remove this tag until the discussion is closed.

Reason for the nomination: The article is abandoned, incomplete and contains outdated information

WIP.png Work in progress
This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

Using existing Effects

Subclassing existing Effects

Exposing new data to Effects

Extending the Effects Framework



Supporting Uniform Buffer Objects