Summary
Description |
(en) pbuffer based canvas cams used for offscreen rendering, but also to move canvas rendering out of the main loop (in conjunction with aggressive OSG threading via ) |
Date |
4 September 2021
(2021-09-04) |
Source |
Own work |
Author |
Hooray |
Licensing
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File history
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| Date/Time | Thumbnail | Dimensions | User | Comment |
current | 18:50, 4 September 2021 | | 1,129 × 703 (109 KB) | Hooray (talk | contribs) | disable context sharing and use a separate osg::Image to copy the texture from one GL context to another (the CPU being the bottleneck, unless we can use a shader or PBO to do this) |
| 17:25, 4 September 2021 | | 1,169 × 743 (110 KB) | Hooray (talk | contribs) | Uploaded own work with UploadWizard |
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