Zh/2020.3: Difference between revisions

Updated translations for Graphics section
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(Updated translations for Graphics section)
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== 画面 ==
== 画面 ==
* To provide a developer preview, the [[Compositor]] renderer is included as part of this release.  It provides a fully XML-configurable multi-pass rendering pipeline that is compatible with ALS and includes clustered shading.
* 此发行版随附[[Compositor]]渲染器以便开发人员预览使用。Compositor渲染器提供了全面支持XML配置的多通道渲染合成方式,并且支持ALS与集群着色。*增加了对DDS贴图缓存的支持,缩短了贴图文件的加载时间。
* Support for DDS Texture Cache, improving loading times for texture files.
* 恒星能见度现可根据恒星大小和大气条件进行配置。
* Star visibility is configurable based on magnitude of star and atmospheric conditions.
* 现可通过设置<code>/rendering/triangle-direction-lights=false</code>,可以使用不定向点精灵(non-directional point sprites)以便在不支持三角形点精灵(triangles of point sprites)的图形驱动器上正确运行。
* Use of non-directional point sprites as a fallback for drivers that do not support triangles of point sprites is now supported by setting <code>/rendering/triangle-directional-lights=false</code>.
* 添加了全新的Tower AGL视角。该视角与塔台视角类似,不同之处在于它使地面保持在飞机的正下方,并在飞机移动时平稳地缩放和平移。这使得该视角适合用于观察降落。
* A new Tower AGL view has been added.  This is similar to Tower View, except that it keeps both the aircraft and the ground immediately below the aircraft in view, zooming and panning smoothly as the aircraft moves. Good for viewing landings.
* 改善了机场草地贴图
* Improved airport grass textures
* 更新了加利福尼亚,亚洲,冰岛,扬马延(Jan Mayen)岛的区域材质定义(regional material definitions)。
* Updated regional material definitions for California, Asia, Iceland, Jan Mayen island.
* 增加了新的活火山 - Katla, Eyjafjallajokull, Surtsey.
* Active volcanoes - Katla, Eyjafjallajokull, Surtsey.
* 新增基于实例的随机建筑与OpenStreetMap建筑,提高了性能并显著提高了画面质量。
* Instanced-based random and OpenStreetMap buildings, improving performance and graphical quality significantly.
* 改进了机翼弯折着色器。
* Improvements to the Wingflex Shader.
* 现可从“View”菜单中启用/禁用飞行员模型。
* Users may enable/disable the pilot model from the View Options dialog.


== JSBSim ==
== JSBSim ==
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