World Scenery 3.0 roadmap: Difference between revisions

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grass or city textures.<ref>https://sourceforge.net/p/flightgear/mailman/message/37146562/</ref>
grass or city textures.<ref>https://sourceforge.net/p/flightgear/mailman/message/37146562/</ref>


As of 08/2020, it's work in progress, and not ready yet.  A very primitive implementation/hack was checked in, but it has limited usefulness in its current state.  It's of no use at the moment unless you build some terrain via VPB to play with. Progress is slow at the moment due to limited time.  
As of 08/2020, it's work in progress, and not ready yet.  A very primitive implementation/hack was checked in, but it has limited usefulness in its current state.  It's of no use at the moment unless you build some terrain via VPB to play with. Progress is slow at the moment due to limited time. <ref>https://sourceforge.net/p/flightgear/mailman/message/37074319/</ref>
 


To use VPB scenery:
To use VPB scenery:
* Create each 1x1 degree separately with a filename of "WS_[E|W]n[N|S]m.osgb".  Note that this different to the naming format for terrasync and that the numbers are not "0" padded.  E.g. "WS_W3N56.osgb"
* Create each 1x1 degree separately with a filename of "<nowiki>WS_[E|W]n[N|S]m.osgb</nowiki>".  Note that this different to the naming format for terrasync and that the numbers are not "0" padded.  E.g. "WS_W3N56.osgb"
* Put the files (along with their subdirectories containing the sub-tiles!) in a "vpb/" subdirectory of a Scenery directory.  E.g.
* Put the files (along with their subdirectories containing the sub-tiles!) in a "vpb/" subdirectory of a Scenery directory.  E.g.
** Scenery/Objects
** Scenery/Objects
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* Start FlightGear with "--prop:/scenery/use-vpb=true"
* Start FlightGear with "--prop:/scenery/use-vpb=true"


<ref>https://sourceforge.net/p/flightgear/mailman/message/37074319/</ref>