World Scenery 3.0 roadmap: Difference between revisions
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Easy upgrade: Airport layouts will be generated in real-time. Apt.dat will continue to be the primary source for airport layouts. | Easy upgrade: Airport layouts will be generated in real-time. Apt.dat will continue to be the primary source for airport layouts. | ||
Airports will be draped over the terrain. This eliminates the need to cut airport layouts into the underlying terrain. | Airports will be draped over the terrain. This eliminates the need to cut airport layouts into the underlying terrain. | ||
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Proof of Concept {{progressbar|100}} | |||
* VPB {{done}} | |||
* osgOcean {{done}} | |||
* osgVegetation {{done}} | |||
* Generate terrain for Hawaii {{done}} | |||
* Hack Hawaii VPB into FG {{done}} | |||
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OSG {{progressbar|70}} | |||
* Core Profile: {{done}} | |||
* GLVND Support: {{done}} | |||
* glTF Plugin Support: {{ongoing}} | |||
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Virtual Planet Builder {{progressbar|20}} | |||
* Procure Demographic Data: SRTMGL1.003 {{ongoing}} | |||
** Northern: {{progressbar|70}} | |||
** Southern: {{progressbar|0}} | |||
* Process through VPB {{ongoing}} | |||
** Northern: {{progressbar|70}} | |||
** Southern: {{progressbar|0}} | |||
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Revision as of 20:31, 25 May 2020
This article is a stub. You can help the wiki by expanding it. |
Scenery Core Development |
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Misc |
Misc |
Started in | 2019-Sep |
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Description | New world-wide scenery |
Contributor(s) |
Scott Giese Richard Harrison Stuart Buchanan |
Status | Active |
Motivation
Virtual Planet Builder (VPB) is OSG's terrain-database-building tool.
It loads GIS elevation data for a
region, combines it with imagery and produces a spatially-balanced
quadtree tiled database that can be navigated simply by loading the
top-level file. All of the LOD Ranges are pre-configured and the
DatabasePager automatically loads and unloads different segments of
terrain without any supporting userspace code required. VPB can build
terrain models ranging from a small area to the entire planet. These
databases can be fluidly navigated at 60fps from outer space down to
ground level with no interruptions. The terrain models are built of
regular grid arrays with optional edge-skirts to conceal any cracks
caused by adjacent LOD differences. — OpenScenGraph's Virtual Planet Builder/OSGDEM. Published by AlphaPixel, LLC.
(powered by Instant-Cquotes) |
Objective
Produce high-quality scenery using the best-known practices.
TerraGear becomes obsolete in favor of VPB.
OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline.
Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders.
OSG Core: OpenSceneGraph will require targeting of the OpenGL Core Profile.
WS3.0 will continue to cooperate with osm2city.
Easy upgrade: Airport layouts will be generated in real-time. Apt.dat will continue to be the primary source for airport layouts. Airports will be draped over the terrain. This eliminates the need to cut airport layouts into the underlying terrain.
Background
unknown background
Status
- VPB Done
- osgOcean Done
- osgVegetation Done
- Generate terrain for Hawaii Done
- Hack Hawaii VPB into FG Done
News / Updates
Changelog
Gallery
Roadmap
Related
For the experimental runtime generated mesh/landclassing engine - which may become WS3.0 - see Experimental terrain engine.