World Scenery 3.0 roadmap: Difference between revisions
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|developers = Scott Giese<br/>Richard Harrison<br/>Stuart Buchanan | |developers = Scott Giese<br/>Richard Harrison<br/>Stuart Buchanan | ||
|motivation-body = | |||
{{FGCquote | |||
|Virtual Planet Builder (VPB) is OSG's terrain-database-building tool. | |||
It loads GIS elevation data for a | |||
region, combines it with imagery and produces a spatially-balanced | |||
quadtree tiled database that can be navigated simply by loading the | |||
top-level file. All of the LOD Ranges are pre-configured and the | |||
DatabasePager automatically loads and unloads different segments of | |||
terrain without any supporting userspace code required. VPB can build | |||
terrain models ranging from a small area to the entire planet. These | |||
databases can be fluidly navigated at 60fps from outer space down to | |||
ground level with no interruptions. The terrain models are built of | |||
regular grid arrays with optional edge-skirts to conceal any cracks | |||
caused by adjacent LOD differences.<br/> | |||
|{{cite web |url=http://alphapixel.com/wp-content/uploads/2015/04/OpenSceneGraph-OSG-Virtual-Planet-Builder-VPB-OSGDEM.pdf | |||
|title=<nowiki>OpenScenGraph's Virtual Planet Builder/OSGDEM</nowiki> | |||
|publisher=<nowiki>AlphaPixel, LLC</nowiki> | |||
}} | |||
}} | |||
}} | }} | ||
Revision as of 20:02, 25 May 2020
This article is a stub. You can help the wiki by expanding it. |
Scenery Core Development |
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Misc |
Misc |
Started in | 2019-Sep |
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Description | New world-wide scenery |
Contributor(s) |
Scott Giese Richard Harrison Stuart Buchanan |
Status | Active |
Motivation
Virtual Planet Builder (VPB) is OSG's terrain-database-building tool.
It loads GIS elevation data for a
region, combines it with imagery and produces a spatially-balanced
quadtree tiled database that can be navigated simply by loading the
top-level file. All of the LOD Ranges are pre-configured and the
DatabasePager automatically loads and unloads different segments of
terrain without any supporting userspace code required. VPB can build
terrain models ranging from a small area to the entire planet. These
databases can be fluidly navigated at 60fps from outer space down to
ground level with no interruptions. The terrain models are built of
regular grid arrays with optional edge-skirts to conceal any cracks
caused by adjacent LOD differences. — OpenScenGraph's Virtual Planet Builder/OSGDEM. Published by AlphaPixel, LLC.
(powered by Instant-Cquotes) |
Objective
unknown objective
Background
unknown background
Status
unknown status
News / Updates
Changelog
Gallery
Roadmap
Related
For the experimental runtime generated mesh/landclassing engine - which may become WS3.0 - see Experimental terrain engine.