World Scenery 3.0 roadmap: Difference between revisions
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{{Scenery Core Development}} | {{Scenery Core Development}} | ||
{{See also|TerraGear roadmap}} | {{See also|TerraGear roadmap}} | ||
{{Project | |||
|name = World Scenery 3.0 | |||
|description = New world-wide scenery | |||
|start-date = 2019-Sep | |||
|current-status = Active | |||
|developers = Scott Giese<br/>Richard Harrison<br/>Stuart Buchanan | |||
}} | |||
For the experimental runtime generated mesh/landclassing engine - which may become WS3.0 - see [[Experimental terrain engine]]. | For the experimental runtime generated mesh/landclassing engine - which may become WS3.0 - see [[Experimental terrain engine]]. |
Revision as of 19:56, 25 May 2020
This article is a stub. You can help the wiki by expanding it. |
Scenery Core Development |
---|
Misc |
Misc |
See also TerraGear roadmap.
Started in | 2019-Sep |
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Description | New world-wide scenery |
Contributor(s) |
Scott Giese Richard Harrison Stuart Buchanan |
Status | Active |
Motivation
unknown motivation
Objective
unknown objective
Background
unknown background
Status
unknown status
News / Updates
Changelog
Gallery
Roadmap
Related
For the experimental runtime generated mesh/landclassing engine - which may become WS3.0 - see Experimental terrain engine.