WorldEditor: Difference between revisions
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== Obtaining WorldEditor == | == Obtaining WorldEditor == | ||
=== Mac/Windows === | |||
Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com]. | Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com]. | ||
In order to work with WED without installing X-Plane, one needs to create a special <tt>Custom Scenery</tt> directory, for example <tt>X-Plane/Custom Scenery</tt>. When launching WED for the first time, click the "Choose X-Plane folder" directory and select the folder that your <tt>Custom Scenery</tt> houses in (in our example: <tt>X-Plane</tt>). | In order to work with WED without installing X-Plane, one needs to create a special <tt>Custom Scenery</tt> directory, for example <tt>X-Plane/Custom Scenery</tt>. When launching WED for the first time, click the "Choose X-Plane folder" directory and select the folder that your <tt>Custom Scenery</tt> houses in (in our example: <tt>X-Plane</tt>). | ||
=== Linux === | |||
Because there is no (useable) binary available for Linux based operating systems, the user has to compile it from source. Don't be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system: | |||
* binutils and binutils-devel | |||
* [[git]] | |||
* GNU coreutils | |||
* GNU make | |||
* libmpfr-devel | |||
* mesa-libGL-devel and mesa-libGLU-devel | |||
* qt4-devel | |||
Downloading WED's source (about 170 MiB) is done via <tt>git</tt>: | |||
git clone http://dev.x-plane.com/git/xptools.git xptools.git | |||
cd xptools.git | |||
Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time: | |||
git submodule update --init | |||
cd libs | |||
make -j2 | |||
cd .. | |||
Compiling WED: | |||
conf=release_opt make -j2 WED | |||
As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory: | |||
mkdir -p ~/FGscenery-workbench/Custom\ Scenery | |||
Choose <tt>FGscenery-workbench</tt> as "X-PLANE FOLDER" the first time you start WED: | |||
build/Linux/release_opt/WED | |||
You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable: | |||
cp build/Linux/release_opt/WED ~/bin | |||
== Related content == | == Related content == |
Revision as of 21:24, 5 November 2012
Amsterdam Schiphol in WED. | |
Developed by | Ben Supnik, Cristiano Maggi |
---|---|
Initial release | 2007 |
OS | GNU/Linux, Windows, MacOS X |
License | GNU General Public License |
Website |
WorldEditor (WED) is a CAD-like graphic editor that lets you create custom airport layouts. It is designed for X-Plane, and works with apt.dat version 850 and higher.
Obtaining WorldEditor
Mac/Windows
Stable WED binaries for Windows and Mac can be downloaded from scenery.x-plane.com. A development version is available through: dev.x-plane.com.
In order to work with WED without installing X-Plane, one needs to create a special Custom Scenery directory, for example X-Plane/Custom Scenery. When launching WED for the first time, click the "Choose X-Plane folder" directory and select the folder that your Custom Scenery houses in (in our example: X-Plane).
Linux
Because there is no (useable) binary available for Linux based operating systems, the user has to compile it from source. Don't be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
- binutils and binutils-devel
- git
- GNU coreutils
- GNU make
- libmpfr-devel
- mesa-libGL-devel and mesa-libGLU-devel
- qt4-devel
Downloading WED's source (about 170 MiB) is done via git:
git clone http://dev.x-plane.com/git/xptools.git xptools.git cd xptools.git
Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
git submodule update --init cd libs make -j2 cd ..
Compiling WED:
conf=release_opt make -j2 WED
As on Mac/Windows WED needs a certain working directory some_name/Custom Scenery. Assuming your self made scenery stuff lives (/is going to be) in ~/FGscenery-workbench, create a directory:
mkdir -p ~/FGscenery-workbench/Custom\ Scenery
Choose FGscenery-workbench as "X-PLANE FOLDER" the first time you start WED:
build/Linux/release_opt/WED
You may now copy the file build/Linux/release_opt/WED to ~/bin or another location within your $PATH environment variable:
cp build/Linux/release_opt/WED ~/bin
Related content
- TaxiDraw, editor for groundnetworks and apt.dat below version 850.
External links
- Airport Creation (X-Plane wiki)
- How to compile WED (X-Plane wiki)