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m (typo fix and added link to WED manual)
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| latestrelease          =  
| latestrelease          =  
| os                    = GNU/Linux, Windows, MacOS X
| os                    = GNU/Linux, Windows, MacOS X
| website                = http://scenery.x-plane.com/tools.php
| website                = http://developer.x-plane.com/tools/worldeditor/
| license                = [[GNU General Public License]]
| license                = [[GNU General Public License]]
}}
}}
'''WorldEditor''' ('''WED''') is a CAD-like graphic editor that lets you create custom airport layouts. It is designed for X-Plane, and works with [[apt.dat]] version 850 and higher.
'''WorldEditor''' ('''WED''') is a CAD-like graphic editor that lets you create custom airport layouts. It is designed for X-Plane, and works with [[File Formats#apt.dat file|apt.dat]] version 850 and higher.


== Obtaining WorldEditor ==
== Obtaining WorldEditor ==
=== Mac/Windows ===
=== Mac/Windows/Linux ===
Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com].
Stable WED binaries for Windows, Mac and GNU/Linux can be downloaded from [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]. A development version is available through: [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com].
 
In order to work with WED without installing X-Plane, one needs to create a special <tt>Custom Scenery</tt> directory, for example <tt>X-Plane/Custom Scenery</tt>. When launching WED for the first time, click the "Choose X-Plane folder" directory and select the folder that your <tt>Custom Scenery</tt> houses in (in our example: <tt>X-Plane</tt>).
 


=== Linux ===
=== Linux ===
Because there is no (stable) binary available for Linux based operating systems, the user has to compile it from source. Don't be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
If you want to compile the tool for GNU/Linux based operating systems, you should not be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
* binutils and binutils-devel
* binutils and binutils-devel
* [[git]]
* [[git]]
Line 28: Line 25:
* mesa-libGL-devel and mesa-libGLU-devel
* mesa-libGL-devel and mesa-libGLU-devel
* qt4-devel
* qt4-devel


Downloading WED's source (about 170 MiB) is done via <tt>git</tt>:
Downloading WED's source (about 170 MiB) is done via <tt>git</tt>:
  git clone http://dev.x-plane.com/git/xptools.git xptools.git
  git clone https://github.com/X-Plane/xptools.git
  cd xptools.git
  cd xptools
 


Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
Line 47: Line 42:
You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable:
You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable:
  cp build/Linux/release_opt/WED ~/bin
  cp build/Linux/release_opt/WED ~/bin
The binary of WorldEditor 1.2 is usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit GNU/Linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]


== Starting WED for the first time ==
== Starting WED for the first time ==
WED will require that you choose the X-Plane folder before it will do anything else. Create a working directory with the following structure before starting WED for the first time.
X-Plane itself does not need to be installed before using WED. However, WED will require that you choose the X-Plane folder before it will allow you to do anything. Create a working directory with the following structure before starting WED for the first time.
  working directory
  working directory <-- Pick a name
     |--Custom Scenery
     |--Custom Scenery
     |--Global Scenery
     |--Global Scenery
     |--Resources
     |--Resources
           |--default scenery
           |--default scenery
NOTICE: WED looks for this specific directory structure and directory names !
NOTICE: WED looks for this specific directory structure and specific directory names !
Reference:
xptools/src/WEDCore/WED_PackageMgr.cpp lines 33-35
CUSTOM_PACKAGE_PATH="Custom Scenery"
GLOBAL_PACKAGE_PATH="Global Scenery"
DEFAULT_PACKAGE_PATH="Resources" DIR_STR="default scenery"
This paragraph was written by a person who is a newbie to WED. An experienced WED user is requested to verify and edit this as required.
 
As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory:
mkdir -p ~/FGscenery-workbench/Custom\ Scenery
 
Choose <tt>FGscenery-workbench</tt> as "X-PLANE FOLDER" the first time you start WED:
 


Click "Choose X-Plane folder". Select the <tt>working directory</tt> for the X-Plane folder.




There is a beta binary of WorldEditor 1.2 which is quite usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]


== Related content ==
== Related content ==
* [[TaxiDraw]], editor for [[Interactive traffic#Ground networks|groundnetworks]] and apt.dat below version 850.
* [[TaxiDraw]], editor for [[Interactive traffic#Ground networks|groundnetworks]] and apt.dat below version 850.
* [[Howto:Georeferencing OSM maps in WED]], how to use OSM map data if no better aerial data is legally available.


== External links ==
== External links ==
* [http://wiki.x-plane.com/Airport_Creation Airport Creation] (X-Plane wiki)
* [http://wiki.x-plane.com/Airport_Creation Airport Creation] (X-Plane wiki)
* [http://wiki.x-plane.com/X-Plane_Scenery_Tools_Development How to compile WED] (X-Plane wiki)
* [http://wiki.x-plane.com/X-Plane_Scenery_Tools_Development How to compile WED] (X-Plane wiki)
* [http://xsimreviews.com/2012/12/16/x-plane-scenery-design-tutorial-4-wed-pt1/ WED tutorial part one] (Xsimreviews blog)
* [http://xsimreviews.com/2012/12/16/x-plane-scenery-design-tutorial-4-wed-pt1/ WED tutorial part one] (Xsimreviews blog) {{dead link|2018-07}} - [https://web.archive.org/web/20131024102137/http://xsimreviews.com/2012/12/16/x-plane-scenery-design-tutorial-4-wed-pt1/ Mirror](archive.org backup)
* [http://xsimreviews.com/2013/02/03/x-plane-scenery-design-tutorial-5-wed-part-ii/ WED tutorial part two] (Xsimreviews blog)
* [http://xsimreviews.com/2013/02/03/x-plane-scenery-design-tutorial-5-wed-part-ii/ WED tutorial part two] (Xsimreviews blog) {{dead link|2018-07}} - [https://web.archive.org/web/20140403230901/http://xsimreviews.com/2013/02/03/x-plane-scenery-design-tutorial-5-wed-part-ii/ Mirror](archive.org backup)
* [http://www.x-plane.com/support/manuals/wed/ Online version of the WorldEditor Manual] (webpage)
* [http://www.x-plane.com/support/manuals/wed/ Online version of the WorldEditor Manual] (webpage)
* [https://www.youtube.com/playlist?list=PLGRsg_6rB1D4vm0UHvHm6J-rvIyUBGN_K WED Tutorials and X-Plane Scenery Maintenance] – YouTube playlist with WED tutorials.


[[Category:Software]]
[[Category:Scenery software]]
[[Category:Scenery enhancement]]
[[Category:Scenery enhancement]]

Revision as of 00:05, 3 May 2019

WorldEditor
Amsterdam Schiphol in WED.
Amsterdam Schiphol in WED.
Developed by Ben Supnik, Cristiano Maggi
Initial release 2007
OS GNU/Linux, Windows, MacOS X
License GNU General Public License
Website

WorldEditor (WED) is a CAD-like graphic editor that lets you create custom airport layouts. It is designed for X-Plane, and works with apt.dat version 850 and higher.

Obtaining WorldEditor

Mac/Windows/Linux

Stable WED binaries for Windows, Mac and GNU/Linux can be downloaded from developer.x-plane.com. A development version is available through: developer.x-plane.com.

Linux

If you want to compile the tool for GNU/Linux based operating systems, you should not be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:

  • binutils and binutils-devel
  • git
  • GNU coreutils
  • GNU make
  • libmpfr-devel
  • mesa-libGL-devel and mesa-libGLU-devel
  • qt4-devel

Downloading WED's source (about 170 MiB) is done via git:

git clone https://github.com/X-Plane/xptools.git
cd xptools

Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:

git submodule update --init
cd libs
make -j2
cd ..


Compiling WED:

conf=release_opt make -j2 WED

You may now copy the file build/Linux/release_opt/WED to ~/bin or another location within your $PATH environment variable:

cp build/Linux/release_opt/WED ~/bin

The binary of WorldEditor 1.2 is usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit GNU/Linux systems. developer.x-plane.com


Starting WED for the first time

X-Plane itself does not need to be installed before using WED. However, WED will require that you choose the X-Plane folder before it will allow you to do anything. Create a working directory with the following structure before starting WED for the first time.

working directory <-- Pick a name
   |--Custom Scenery
   |--Global Scenery
   |--Resources
         |--default scenery

NOTICE: WED looks for this specific directory structure and specific directory names !

Click "Choose X-Plane folder". Select the working directory for the X-Plane folder.


Related content

External links