User talk:Jomo: Difference between revisions
(→Quick Check for FGFS 3.0 Scenery 2.12 problems: new section) |
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:**Atmospheric light scattering → did not have a big influence for me | :**Atmospheric light scattering → did not have a big influence for me | ||
* View --> Adjust LOD Ranges | * View --> Adjust LOD Ranges | ||
:LODs | :LODs <small>''(Level Of Detail)''</small> have of course a very big influence - especially while moving! Because the scenery-tiles for scenery 2.12. became much bigger - they need of course lots of more PC and Video-Card and Memory power to display them! If your frame-rate is marginal, try to adjust a little during a full approach from at least 20 mi out, all the way down to the terminal and watch also other planes when they become visible! | ||
: There are 4 levels of details defined -- and you define at what distance the different levels shall be used - and thus you define how much more or less data your system must work with! The default settings are: | : There are 4 levels of details defined -- and you define at what distance the different levels shall be used - and thus you define how much more or less data your system must work with! The default settings are: | ||
:*Detailed = 1500 m | :*Detailed = 1500 m | ||
Line 27: | Line 27: | ||
:*Bare = 30000 | :*Bare = 30000 | ||
:*AI = 10000 (i.e. do not try to spot an aircraft further out than 10 km) | :*AI = 10000 (i.e. do not try to spot an aircraft further out than 10 km) | ||
* '''Make sure that you do not mix any part of the previous scenery tiles with any of the new ones.''' I suggest: | |||
** rename your now existing "scenery" and "terrasync" directories to e.g. "sceneryOLD" and "terrasyncOLD" | |||
** create new "scenery" and "terrasync" directories ''(that way you do not have have to change your directory-definitions and still have a "fall back option")'' | |||
** then fill up those new ones by | |||
*** just using TerraSync | |||
*** and or download scenery from http://www.flightgear.org/legacy-Downloads/scenery-v2.12.html | |||
* At the end I suggest: | * At the end I suggest: | ||
:#set the frame-rate a little lower then the average shown - that will prevent from erratic changes that may irritate you and may even crash your system! | :#set the frame-rate a little lower then the average shown - that will prevent from erratic changes that may irritate you and may even crash your system! |
Latest revision as of 08:47, 13 May 2014
Quick Check for FGFS 3.0 Scenery 2.12 problems
This is a proposal -- not yet final:
It seems with FGFS 3.0 and scenery 2.12 many users are running into problems and try now to debug/tune there system. In the meantime there are many very good and detailed wikis available (which then reference to even more detailed wiki). e.g.:
* http://wiki.flightgear.org/Howto:Debugging_FlightGear_Crashes * http://wiki.flightgear.org/System_Crashes * http://wiki.flightgear.org/Howto:Improve_framerates * http://wiki.flightgear.org/Unexpected_Crashes_with_Scenery_ver.2
But I am afraid not everybody will really read them all - so let me give you some hints - and if you want more details see the wikis!
You should start with a rather "complex plane" on a rather "complex airport" (e.g. EDDF, KSFO, etc.) when there is much traffic active -- of course you should stay OffSide on an unused parking-lot and inform ATC about what you are doing and watch MPchat! Then:
- Before starting to tune set the frame-rate to the default 60 and activate (see: View -> Rendering Option -> Throttle frame rate) - then the actual frame-rate will be shown in the lower right corner of your screen. The goal should be to have at least 20! (With "my" Concorde at EDDF I am also satisfied with 10 - but for e.g. a dogfight you certainly need more!)
- Try several rendering options and see how much influence they have:
- View → Rendering Options
- Use the "Reload Scenery” button at the bottom to make sure all of the current scenery is loaded and shown
- set Animated Jetways →off
- set Custom Settings → off
- 3D Clouds → usually may remain on (but you should try)
- Atmospheric light scattering → did not have a big influence for me
- Use the "Reload Scenery” button at the bottom to make sure all of the current scenery is loaded and shown
- View --> Adjust LOD Ranges
- LODs (Level Of Detail) have of course a very big influence - especially while moving! Because the scenery-tiles for scenery 2.12. became much bigger - they need of course lots of more PC and Video-Card and Memory power to display them! If your frame-rate is marginal, try to adjust a little during a full approach from at least 20 mi out, all the way down to the terminal and watch also other planes when they become visible!
- There are 4 levels of details defined -- and you define at what distance the different levels shall be used - and thus you define how much more or less data your system must work with! The default settings are:
- Detailed = 1500 m
- Rough = 9000 m
- Bare = 30000
- AI = 10000 (i.e. do not try to spot an aircraft further out than 10 km)
- Make sure that you do not mix any part of the previous scenery tiles with any of the new ones. I suggest:
- rename your now existing "scenery" and "terrasync" directories to e.g. "sceneryOLD" and "terrasyncOLD"
- create new "scenery" and "terrasync" directories (that way you do not have have to change your directory-definitions and still have a "fall back option")
- then fill up those new ones by
- just using TerraSync
- and or download scenery from http://www.flightgear.org/legacy-Downloads/scenery-v2.12.html
- At the end I suggest:
- set the frame-rate a little lower then the average shown - that will prevent from erratic changes that may irritate you and may even crash your system!
- If you have disabled or changed some values, decide if you want to keep the changed values or change them back
If that all did not help: Remember the wikis named at the top for much more tips and details.