User talk:I4dnf: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
No edit summary
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
I have very carefully gone over the three objects to make sure that the UV maps had no overlapping or 0 area faces in the UV map.  In the case of the cowl I actually removed parts of it that were not part of the main exterior surface.  These consisted of things like the cylindrical surfaces for the air intake holes, the edge and internal surfaces of the exhaust cutout, the internal air intake passages (behind the holes on the side of the cowl) and the front ring that is next to the spinner which are all now separate objects now.  The cowl in now much simpler (still a fairly complex shape in the chin scoop area) with no folded over edges or inside surfaces.   
== Upload wizard ==


So here are some screen shots:
Hi,


[[File:Cowl UVMap.jpg|thumb|Cowl UVMap]]
What's the matter with the upload wizard? I am aware of a 1 MB file limit (some issue with the latest version of MediaWiki in combination wwith the wizard), but your screenshots are smaller...
[[File:Cowl In Sim Normals Normal.jpg|thumb|Cowl In Sim Normals Normal]]
[[File:Cowl In Sim Normals Flipped.jpg|thumb|Cowl In Sim Normals Flipped]]


These are high res screen shots (about 4.5 mega pixels each) so you should be able to see all of the necessary details.  The background in the UV map screen shot is the actual texture being used.  The line and hole detail in the texture was used to create the normal map.
Cheers,
[[User:Gijs|Gijs]] ([[User talk:Gijs|talk]]) 12:05, 6 July 2014 (UTC)


[[User:Hvengel|Hvengel]] ([[User talk:Hvengel|talk]]) 18:08, 5 July 2014 (UTC) Hal
:Hi,
 
:It just sits there on adding files to upload, spinner spinning. Probably some weird javascript that doesn't like my browser. It would be nice if there would be a less fancy 'wizard', or a no wizard option, but I suppose there isn't.
 
 
:LE: Ok, disabling javascript on the page removes the innane wizard. good enough for me :)
:Cheers
:[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 12:15, 6 July 2014 (UTC)
 
:: Would be appreciated if you could post the error. Works fine here on three different browsers...
:: The plain upload form is still available at [[Special:Upload]] btw, but please do adhere to the templates as explained at [[Help:Upload]].
:: [[User:Gijs|Gijs]] ([[User talk:Gijs|talk]]) 16:03, 6 July 2014 (UTC)
 
:::There is no error to post. The spinner to the right of the filename is moving, but there's no upload happening.
:::Thanks for the no-js page info, and I hope I've added the correct templates.
:::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 23:49, 6 July 2014 (UTC)
 
== Issues with the Failure Manager ==
 
Hi Emilian,
 
I have seen your comment on the failure manager page. What problems are you seeing, and how are you trying to disable the module?--[[User:Galvedro|Galvedro]] ([[User talk:Galvedro|talk]]) 18:04, 5 August 2014 (UTC)
 
==Conversion:  - clarify flipping of image and normals==
Hi Emilian,
 
I don't think that people will see your important hint between all those quotes.
Maybe a post to the devel-list is more helpful.
 
Cheers
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 10:10, 6 September 2014 (UTC)
 
:: Obviously, feel free to post your comments to the devel list-but the consensus is to present all comments here and summarize them. If you're "getting lost" due to quotes here, you are invited to help clean up things, re-structure the article and move more relevant, and more recent, comments to the top of the article so that fellow contributors cannot miss them. In this particular instance it seems obvious that i4dnf did actually work through some of the comments made here and decided to add his comments "inline" - however, we have still 2 more months to go, so why don't you get involved to clean up the article and its quotes - quotes that have  been sufficiently summarized can probably go away, too. --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 14:21, 6 September 2014 (UTC)
 
:::@Hooray No, I didn't spend time reading all the quotes, I just noticed that quote poping up in the recent changes rss. Why should we cleanup your mess when you don't even bother to do the minimal fact checking needed ??? (one more reason to add to that already very long list of reasons against this stupid quoting)
:::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 14:43, 6 September 2014 (UTC)
 
:: As has been said previously by others and myself, I do believe that you have a lot to bring to the table, but given your choice of language and attitude, I fail to see why I should keep responding to you. I think it's better for the sake of the project this way, we both know what this is going to end like.
:: However, if you disagree with any of the quotes added you are obviously free to raise the issue on the devel list, preferably with the person who originally made the statements that you think need "fact checking" - given that those quotes were primarily comments from the single guy who's doing/done ~80% of all core development related to rendering stuff and who quite strongly made several points against compressed DDS usage in FlightGear, that should make for an interesting discussion hopefully (that is, if you manage to watch your tone...) - looking really forward to it! (aka "don't shoot the messenger"-just because someone didn't participate in the latest discussion, doesn't automatically invalidate previous comments made in exactly the same context - for the same reason I have quoted statements that you've made when it comes to effects/GLSL whenever you weren't around) --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 16:57, 6 September 2014 (UTC)
 
== Reflection Shaders ==
Hi,
 
Thanks for the help.
 
I must admit, that I'm wasn't aware of that the earlier shaders are now completely deprecated. I wonder if it would be not better to remove the old shaders from FGData if possible. On the other side especially the aircraft by helijah makes all use of this very first reflection shader. The whole features and usage of this shader aren't documented anywhere, beside inside the .eff-files. It needs a new tutorial to describe the features and how to make use of it. I'm thinking of adding a first structure for this tutorial, which can be completed step by step as I'm currently working on my bachelor thesis. So time is very limited, but I hope it will be better in a few weeks. 
 
Cheers
Heiko
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 11:17, 7 October 2015 (EDT)

Latest revision as of 11:09, 2 September 2017

Upload wizard

Hi,

What's the matter with the upload wizard? I am aware of a 1 MB file limit (some issue with the latest version of MediaWiki in combination wwith the wizard), but your screenshots are smaller...

Cheers, Gijs (talk) 12:05, 6 July 2014 (UTC)

Hi,
It just sits there on adding files to upload, spinner spinning. Probably some weird javascript that doesn't like my browser. It would be nice if there would be a less fancy 'wizard', or a no wizard option, but I suppose there isn't.


LE: Ok, disabling javascript on the page removes the innane wizard. good enough for me :)
Cheers
I4dnf (talk) 12:15, 6 July 2014 (UTC)
Would be appreciated if you could post the error. Works fine here on three different browsers...
The plain upload form is still available at Special:Upload btw, but please do adhere to the templates as explained at Help:Upload.
Gijs (talk) 16:03, 6 July 2014 (UTC)
There is no error to post. The spinner to the right of the filename is moving, but there's no upload happening.
Thanks for the no-js page info, and I hope I've added the correct templates.
I4dnf (talk) 23:49, 6 July 2014 (UTC)

Issues with the Failure Manager

Hi Emilian,

I have seen your comment on the failure manager page. What problems are you seeing, and how are you trying to disable the module?--Galvedro (talk) 18:04, 5 August 2014 (UTC)

Conversion: - clarify flipping of image and normals

Hi Emilian,

I don't think that people will see your important hint between all those quotes. Maybe a post to the devel-list is more helpful.

Cheers --HHS (talk) 10:10, 6 September 2014 (UTC)

Obviously, feel free to post your comments to the devel list-but the consensus is to present all comments here and summarize them. If you're "getting lost" due to quotes here, you are invited to help clean up things, re-structure the article and move more relevant, and more recent, comments to the top of the article so that fellow contributors cannot miss them. In this particular instance it seems obvious that i4dnf did actually work through some of the comments made here and decided to add his comments "inline" - however, we have still 2 more months to go, so why don't you get involved to clean up the article and its quotes - quotes that have been sufficiently summarized can probably go away, too. --Hooray (talk) 14:21, 6 September 2014 (UTC)
@Hooray No, I didn't spend time reading all the quotes, I just noticed that quote poping up in the recent changes rss. Why should we cleanup your mess when you don't even bother to do the minimal fact checking needed ??? (one more reason to add to that already very long list of reasons against this stupid quoting)
I4dnf (talk) 14:43, 6 September 2014 (UTC)
As has been said previously by others and myself, I do believe that you have a lot to bring to the table, but given your choice of language and attitude, I fail to see why I should keep responding to you. I think it's better for the sake of the project this way, we both know what this is going to end like.
However, if you disagree with any of the quotes added you are obviously free to raise the issue on the devel list, preferably with the person who originally made the statements that you think need "fact checking" - given that those quotes were primarily comments from the single guy who's doing/done ~80% of all core development related to rendering stuff and who quite strongly made several points against compressed DDS usage in FlightGear, that should make for an interesting discussion hopefully (that is, if you manage to watch your tone...) - looking really forward to it! (aka "don't shoot the messenger"-just because someone didn't participate in the latest discussion, doesn't automatically invalidate previous comments made in exactly the same context - for the same reason I have quoted statements that you've made when it comes to effects/GLSL whenever you weren't around) --Hooray (talk) 16:57, 6 September 2014 (UTC)

Reflection Shaders

Hi,

Thanks for the help.

I must admit, that I'm wasn't aware of that the earlier shaders are now completely deprecated. I wonder if it would be not better to remove the old shaders from FGData if possible. On the other side especially the aircraft by helijah makes all use of this very first reflection shader. The whole features and usage of this shader aren't documented anywhere, beside inside the .eff-files. It needs a new tutorial to describe the features and how to make use of it. I'm thinking of adding a first structure for this tutorial, which can be completed step by step as I'm currently working on my bachelor thesis. So time is very limited, but I hope it will be better in a few weeks.

Cheers Heiko --HHS (talk) 11:17, 7 October 2015 (EDT)