User:Richard H: Difference between revisions
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* Tornado F2 | * Tornado F2 | ||
* BAe Hawk | * BAe Hawk | ||
| website = zaretto.com | | website = | ||
* [http://zaretto.com zaretto.com] | |||
* [http://chateau-logic.com chateau-logic.com] | |||
}} | }} | ||
== About me == | == About me == | ||
I've been involved in Flight Simulation since 1984 when I started working at Link-Miles in Lancing, England on the Tornado F2 simulator. I've worked on (and flown) many certified simulators since then, including B737-2/3/4/5, A320, BAe Hawk, B757/767, B747-2/4, Super Puma. | I've been involved in Flight Simulation since 1984 when I started working at Link-Miles in Lancing, England on the Tornado F2 simulator. I've worked on (and flown) many certified simulators since then, including B737-2/3/4/5, A320, BAe Hawk, B757/767, B747-2/4, Super Puma. | ||
There are some [[http://chateau-logic.com/taxonomy/term/60 FlightGear articles]] that I've published on my personal site. | |||
=== Contributions to FlightGear === | === Contributions to FlightGear === | ||
Returning to FlightGear in 2014 after a renewed interest in simulation the first thing I did was to redevelop the aerodynamics model for the F-14 based on real data [[http://zaretto.com/F-14 F-14 Development page]] this took me a few months and I fixed a load of other things afterwards. The next logical step seemed to be the F-15 which was very poorly modelling and I felt a serious omission in aircraft for FlightGear. So I built a new model based on the F-14, [[http://zaretto.com/F-15 F-15 development page]] | Returning to FlightGear in 2014 after a renewed interest in simulation the first thing I did was to redevelop the aerodynamics model for the F-14 based on real data [[http://zaretto.com/F-14 F-14 Development page]] this took me a few months and I fixed a load of other things afterwards. The next logical step seemed to be the F-15 which was very poorly modelling and I felt a serious omission in aircraft for FlightGear. So I built a new model based on the F-14, [[http://zaretto.com/F-15 F-15 development page]] | ||
=== Aircraft Models === | ==== Aircraft Models ==== | ||
* F-14 | * F-14 | ||
* F-15 | * F-15 | ||
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* Mirage 2000-5 | * Mirage 2000-5 | ||
=== | ==== Core development ==== | ||
In 2016 I became a core developer and really have been focussed around improvements to the core to improve performance, improve modelling and Naval aviation. | In 2016 I became a core developer and really have been focussed around improvements to the core to improve performance, improve modelling and Naval aviation. | ||
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* 2017->2019 research and development into the future of scenery; ended up starting the WS3.0x VirtualPlanetBuilder project that is now (2020) underway and scheduled for NLTS after 2020.3 | * 2017->2019 research and development into the future of scenery; ended up starting the WS3.0x VirtualPlanetBuilder project that is now (2020) underway and scheduled for NLTS after 2020.3 | ||
=== FlightGear Core areas === | |||
Generally I look after | |||
* Multiplayer comms (core) | |||
* (FGdata) Emesary, both Nasal | |||
* (simgear) Emesary | |||
* (FGdata) Emesary MP bridge | |||
* (simgear) DDS Texture cache | |||
* FGComm | |||
and assist with | |||
* Animation changes | |||
* General modelling topics | |||
* WS3.x | |||
* Windows (AMD Radeon) - most core developers use Linux/OSX and NVIDIA | |||
[[Category:Users]] | [[Category:Users]] |
Latest revision as of 17:36, 9 February 2021
Location | France |
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Interest(s) |
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MP callsign(s) | Richard |
Favourite aircraft | |
Website |
About me
I've been involved in Flight Simulation since 1984 when I started working at Link-Miles in Lancing, England on the Tornado F2 simulator. I've worked on (and flown) many certified simulators since then, including B737-2/3/4/5, A320, BAe Hawk, B757/767, B747-2/4, Super Puma.
There are some [FlightGear articles] that I've published on my personal site.
Contributions to FlightGear
Returning to FlightGear in 2014 after a renewed interest in simulation the first thing I did was to redevelop the aerodynamics model for the F-14 based on real data [F-14 Development page] this took me a few months and I fixed a load of other things afterwards. The next logical step seemed to be the F-15 which was very poorly modelling and I felt a serious omission in aircraft for FlightGear. So I built a new model based on the F-14, [F-15 development page]
Aircraft Models
- F-14
- F-15
- F-16
- Supermarine Swift FR.5
- Jaguar GR1
- Mirage 2000-5
Core development
In 2016 I became a core developer and really have been focussed around improvements to the core to improve performance, improve modelling and Naval aviation.
- 2015 - Crashes on exit
- 2016 - Multiplayer segfaults
- 2016 - FGData; Simple generic MFD framework
- 2016 - Emesary (Nasal)
- 2016 - Added date to the Time dialog
- 2017 - Improved Multiplayer protocol (more efficient usage of space)
- 2017 - Tortola GUI Style (better for AMD hardware)
- 2018 - Model performance measuring; performance monitor improvements.
- 2018 - FGData fallback models
- 2018 - Joystick GUI improvements
- 2019 - LOD (Level of Detail) improvements (GUI, core)
- 2019 - OSG thread safety improvements by using the ReadRef methods
- 2019 - DDS Texture cache (using osg_nvtt) - to improve texture loading pauses.
- 2019 - FGComm added channel support
- 2019 - Emesary (simgear)
- 2019 - Nasal background garbage collection (disabled due to stability issues)
- 2019 - Multithreaded rendering experiment (stalled) [
- 2017->2019 research and development into the future of scenery; ended up starting the WS3.0x VirtualPlanetBuilder project that is now (2020) underway and scheduled for NLTS after 2020.3
FlightGear Core areas
Generally I look after
- Multiplayer comms (core)
- (FGdata) Emesary, both Nasal
- (simgear) Emesary
- (FGdata) Emesary MP bridge
- (simgear) DDS Texture cache
- FGComm
and assist with
- Animation changes
- General modelling topics
- WS3.x
- Windows (AMD Radeon) - most core developers use Linux/OSX and NVIDIA