Tupolev Tu-144D: Difference between revisions

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{{Infobox aircraft
{{:{{PAGENAME}}/info}}
|image    = Tu-144D-77117-EDDF.jpg
The '''Tupolev Tu-144''' (NATO: Charger) supersonic transport (SST) was the first of the two supersonic passenger [[:Category:Airliners|airliners]] to fly, the other one being the [[Concorde]]. Tu-144's unique retractable canard brings its takeoff/landing speeds close to those of conventional airliners, allowing to use the same airports.
|name    = Tupolev Tu-144
|type    = Airliner
|fdm      = JSBSim
|status  = Alpha
|status-fdm = 3
|status-systems = 2
|status-cockpit = 0
|status-model = 3
|authors  = [[user:mdanil|Michael Danilov]]
|fgname  = Tu-144D
|download = https://gitlab.com/mdanil/Tu-144/repository/archive.zip
|development = {{gitlab url|mdanil/Tu-144}}
}}


The '''Tupolev Tu-144''' (NATO: Charger) supersonic transport (SST) was the first of the two supersonic passenger [[:Category:Airliners|airliners]] to fly. The other one was the [[Concorde]].
The Tu-144 addon for FlightGear has been developed by Michael Danilov since April 2015 and aims to accurately model the latest, long-range, variant of the aircraft (Tu-144D). It can be installed with the [[FlightGear_Qt_launcher|QT launcher]] using this hangar URL: https://gitlab.com/mdanil/Tu-144_hangar/raw/master/catalog.xml


The aircraft is unique for its retractable canards, which enable takeoff/landing at speeds not much higher than those of conventional airliners.
The highlights, as of December 2020, are:


== FlightGear model ==
* [[DATCOM]] FDM agrees with normal flight perf in the whole range of fuel and payload.
The project was conceived in July 2014 and is active since April 2015.
Its goal is to implement accurate flight dynamics and systems of the Tu-144 entirely in
JSBSim (and ultimately support testing in standalone JSBSim), as well as a clean and simple visual model.


== Current status ==
* FCS, engines, systems and most instruments follow the POH.
As of September 2015, we have:


* Plausible FDM and control;
* Normal flight's procedures are fully covered in Checklists window, most of them also work in Tutorials.


* In most configurations the aircraft follows manufacturer's flight envelope and centre of gravity;
* Detailed visual, adapted from from Nikita Konstantinov's FSX add-on with slight improvements, almost fully syncs over MP.


* It is damped well enough for default autopilot to control;
* Automated crew reduces the simulation-related workload by performing some of the copilot and engineer tasks on command, reading some instruments and doing some actions during landing and RTO.


* The visual and all animations display correctly in multiplayer.
* Both realistic autostart and [[State_Overlay_System|state overlays]] have been implemented, allowing for quick testing and debugging.
 
== Known issues ==
Among many other things that were rushed to test the FDM sooner – and, now that it works, need to be redone more thoroughly – the following are most noticeable and will be addressed first.
 
* Empty cockpit, with user having to rely on HUD and property displays;
 
* Unelegant hydraulic and electric systems;
 
* No sounds in multiplayer.


== Characteristics and performance ==
== Characteristics and performance ==
{| class="prettytable"
{| class="prettytable"
! colspan="2" align="left" | Mass
! colspan="2" align="left" | Weight
|-
| Empty || 99,200 kg
|-
|-
| Max T/O || 207,000 kg
| Max T/O || 207,000 kg
|-
|-
| Normal T/O || 180,000 kg
| Normal T/O || < 180,000 kg
|-
|-
| Landing || 120,000 kg
| Max landing || 132,000 kg
|-
|-
! colspan="2" align="left" | Speed
| Fuel max || 106,000 kg
|-
|-
| Liftoff || 390 km/h
| Payload max || 15,000 kg
|-
|-
| Cruise || Mach 2.1
! colspan="2" align="left" | Speed
|-
|-
| Max speed at 19,000 m || Mach 2.15
| Cruise || Mach 1.9..2.1
|-
|-
| Pattern || 340 km/h
| Max at 19,000 m || Mach 2.15
|-
|-
| Glideslope || 290 km/h
| Pattern (canard out) || 340 km/h IAS (~ 350 km/h TAS)
|-
|-
| Touchdown || 270–290 km/h
| Approach || 290 km/h IAS (~300 km/h TAS)
|-
|-
! colspan="2" align="left" | Altitude
! colspan="2" align="left" | Altitude
|-
| Cruise || 16,000..18,500 m
|-
|-
| Practical ceiling || 19,700 m
| Practical ceiling || 19,700 m
|-
|-
| Cruise || 19,500 m
! colspan="2" align="left" | Range
|-
| Max fuel, 7,500 kg payload || 5700 km
|}
|}


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{{Tupolev}}
{{Tupolev}}
[[Category:Airliners]]

Revision as of 11:05, 20 December 2020

Tupolev Tu-144D
Tu 144 preparing for takeoff
Tu 144 preparing for takeoff
Type Airliner, Supersonic aircraft
Configuration Canard aircraft, Delta-wing aircraft
Propulsion Quadjet (Jet aircraft, Four-engine aircraft)
Manufacturer Tupolev
Author(s) @femboywings, @ShFsn, @konsni
FDM JSBSim
--aircraft= Tu-144D
Status Advanced production
 FDM Stars-5.png
 Systems Stars-5.png
 Cockpit Stars-3.png
 Model Stars-5.png
Supports Checklists Tutorials
Development
 Repository The development repository of the Tupolev Tu-144D.
Download Download the Tupolev Tu-144D aircraft package for the current stable release (2020.3).
License CC BY-SA 4.0
This aircraft is NOT available under the GNU GPL 2, the primary license of the FlightGear project. This means that parts cannot be reused in the official FlightGear repositories.
Wikipedia Tupolev Tu-144 This is a link to a Wikipedia article

The Tupolev Tu-144 (NATO: Charger) supersonic transport (SST) was the first of the two supersonic passenger airliners to fly, the other one being the Concorde. Tu-144's unique retractable canard brings its takeoff/landing speeds close to those of conventional airliners, allowing to use the same airports.

The Tu-144 addon for FlightGear has been developed by Michael Danilov since April 2015 and aims to accurately model the latest, long-range, variant of the aircraft (Tu-144D). It can be installed with the QT launcher using this hangar URL: https://gitlab.com/mdanil/Tu-144_hangar/raw/master/catalog.xml

The highlights, as of December 2020, are:

  • DATCOM FDM agrees with normal flight perf in the whole range of fuel and payload.
  • FCS, engines, systems and most instruments follow the POH.
  • Normal flight's procedures are fully covered in Checklists window, most of them also work in Tutorials.
  • Detailed visual, adapted from from Nikita Konstantinov's FSX add-on with slight improvements, almost fully syncs over MP.
  • Automated crew reduces the simulation-related workload by performing some of the copilot and engineer tasks on command, reading some instruments and doing some actions during landing and RTO.
  • Both realistic autostart and state overlays have been implemented, allowing for quick testing and debugging.

Characteristics and performance

Weight
Empty 99,200 kg
Max T/O 207,000 kg
Normal T/O < 180,000 kg
Max landing 132,000 kg
Fuel max 106,000 kg
Payload max 15,000 kg
Speed
Cruise Mach 1.9..2.1
Max at 19,000 m Mach 2.15
Pattern (canard out) 340 km/h IAS (~ 350 km/h TAS)
Approach 290 km/h IAS (~300 km/h TAS)
Altitude
Cruise 16,000..18,500 m
Practical ceiling 19,700 m
Range
Max fuel, 7,500 kg payload 5700 km

External links