Touch animation: Difference between revisions

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Line 27: Line 27:
<binding>
<binding>
<command>nasal</command>
<command>nasal</command>
<script>
<script><![CDATA[
var values = cmdarg().getValues();
var values = cmdarg().getValues();
print("touch input:");
print("touch input:");
Line 33: Line 33:
  debug.dump( field );
  debug.dump( field );
}
}
</script>
]]></script>
</binding>
</binding>
</action>
</action>

Revision as of 17:18, 30 October 2017

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Richard implemented a SGTouchAnimation using arguments (no Emesary) and it works great. [1]


Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen.

The coordinates are passed in as arguments to the action; these can be accessed with Nasal via the cmdarg() method [2].

Example:

<animation>
<type>touch</type>
<visible>true</visible>
<object-name>VSDImage</object-name>
<action>
<touch>0</touch>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script><![CDATA[
var values = cmdarg().getValues();
print("touch input:");
foreach(var field; keys(values)) { 
 debug.dump( field );
}
]]></script>
</binding>
</action>
</animation>


Related

References