Touch animation: Difference between revisions

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{{Stub}}
{{Stub}}
Richard implemented a <code>SGTouchAnimation</code> using arguments (no Emesary) and it works great. <ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/36094580/
  |title  =  <nowiki> Re: [Flightgear-devel] Coordinates from pick </nowiki>
  |author =  <nowiki> Richard Harrison </nowiki>
  |date  =  Oct 28th, 2017
  |added  =  Oct 28th, 2017
  |script_version = 0.40
  }}</ref>


Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen.
Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen.

Revision as of 17:17, 30 October 2017

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Richard implemented a SGTouchAnimation using arguments (no Emesary) and it works great. [1]


Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen.

The coordinates are passed in as arguments to the action; these can be accessed with Nasal via the cmdarg() method [2].

Example:

<animation>
<type>touch</type>
<visible>true</visible>
<object-name>VSDImage</object-name>
<action>
<touch>0</touch>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var values = cmdarg().getValues();
print("touch input:");
foreach(var field; keys(values)) { 
 debug.dump( field );
}
</script>
</binding>
</action>
</animation>


Related

References