Touch animation: Difference between revisions
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Richard implemented a <code>SGTouchAnimation</code> using arguments (no Emesary) and it works great. <ref>{{cite web | |||
|url = https://sourceforge.net/p/flightgear/mailman/message/36094580/ | |||
|title = <nowiki> Re: [Flightgear-devel] Coordinates from pick </nowiki> | |||
|author = <nowiki> Richard Harrison </nowiki> | |||
|date = Oct 28th, 2017 | |||
|added = Oct 28th, 2017 | |||
|script_version = 0.40 | |||
}}</ref> | |||
Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen. | Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen. |
Revision as of 17:17, 30 October 2017
This article is a stub. You can help the wiki by expanding it. |
Richard implemented a SGTouchAnimation
using arguments (no Emesary) and it works great. [1]
Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen.
The coordinates are passed in as arguments to the action; these can be accessed with Nasal via the cmdarg() method [2].
Example:
<animation>
<type>touch</type>
<visible>true</visible>
<object-name>VSDImage</object-name>
<action>
<touch>0</touch>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var values = cmdarg().getValues();
print("touch input:");
foreach(var field; keys(values)) {
debug.dump( field );
}
</script>
</binding>
</action>
</animation>
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References
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