Template:Todo:Tutorials: Difference between revisions

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m (Switch to the {{forum link}} template for all forum links.)
 
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* set up a gitorious repo with shared access for all contributors [http://forum.flightgear.org/viewtopic.php?f=79&t=22832] {{Progressbar|30}}
* set up a gitorious repo with shared access for all contributors {{forum link|t=22832}} {{Progressbar|30}}
* helicopter missions {{Progressbar|70}} (Marius_A [http://forum.flightgear.org/viewtopic.php?f=6&t=22598])
* helicopter missions {{Progressbar|70}} (Marius_A {{forum link|t=22598}})
* [[Walk View]] support {{Progressbar|80}} (Marius_A [http://forum.flightgear.org/viewtopic.php?f=6&t=22598#p205606])
* [[Walk View]] support {{Progressbar|80}} (Marius_A {{forum link|p=205606}})
* AI scenarios support {{Progressbar|10}} (Marius_A [http://forum.flightgear.org/viewtopic.php?f=79&t=22698&p=206943#p206943])
* AI scenarios support {{Progressbar|10}} (Marius_A {{forum link|p=206943}})
* NPC support {{Progressbar|70}} (DFaber [http://forum.flightgear.org/viewtopic.php?f=6&t=22698&p=206575#p206551])
* NPC support {{Progressbar|70}} (DFaber {{forum link|p=206551}})
* self-steering AI vehicles {{Progressbar|50}} (DFaber [http://forum.flightgear.org/viewtopic.php?f=6&t=22698&p=206575#p206551])
* self-steering AI vehicles {{Progressbar|50}} (DFaber {{forum link|p=206551}})
* extend the framework to support reloading/restarting tutorials at runtime {{priority|3}} {{Progressbar|50}} (Marius_A [http://forum.flightgear.org/viewtopic.php?f=79&t=22698&p=206978#p206944])
* extend the framework to support reloading/restarting tutorials at runtime {{priority|3}} {{Progressbar|50}} (Marius_A {{forum link|p=206944}})
* support dynamic mission objectives instead of just static positions {{Not done}} [http://forum.flightgear.org/viewtopic.php?f=79&t=22698&p=206978#p206944] [http://forum.flightgear.org/viewtopic.php?f=79&t=23053]
* support dynamic mission objectives instead of just static positions {{Not done}} {{forum link|p=206944}} {{forum link|t=23053}}
* investigate supporting [[Nasal]] blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control [http://forum.flightgear.org/viewtopic.php?f=6&t=22698&p=206698#p206672] {{not done}}   
* investigate supporting [[Nasal]] blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control {{forum link|p=206672}} {{not done}}   
* investigate supporting optional [[Canvas]] areas for showing mission objectives via [[MapStructure]] (Hooray & ludomotico[http://forum.flightgear.org/viewtopic.php?f=79&t=22919#p207706]) {{Progressbar|30}} [http://forum.flightgear.org/viewtopic.php?f=79&t=22698&p=207044#p207044]
* investigate supporting optional [[Canvas]] areas for showing mission objectives via [[MapStructure]] (Hooray & ludomotico{{forum link|p=207706}}) {{Progressbar|30}} {{forum link|p=207044}}
* procedurally-created [[Canvas]] GUI dialogs, e.g. for interaction with NPCs and mission briefings {{Not done}}
* procedurally-created [[Canvas]] GUI dialogs, e.g. for interaction with NPCs and mission briefings {{Not done}}
* allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) {{Not done}}
* allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) {{Not done}}

Latest revision as of 10:58, 8 June 2019

  • set up a gitorious repo with shared access for all contributors [1] This is a link to the FlightGear forum. 30}% completed
  • helicopter missions 70}% completed (Marius_A [2] This is a link to the FlightGear forum.)
  • Walk View support 80}% completed (Marius_A [3] This is a link to the FlightGear forum.)
  • AI scenarios support 10}% completed (Marius_A [4] This is a link to the FlightGear forum.)
  • NPC support 70}% completed (DFaber [5] This is a link to the FlightGear forum.)
  • self-steering AI vehicles 50}% completed (DFaber [6] This is a link to the FlightGear forum.)
  • extend the framework to support reloading/restarting tutorials at runtime Priority 50}% completed (Marius_A [7] This is a link to the FlightGear forum.)
  • support dynamic mission objectives instead of just static positions Not done Not done [8] This is a link to the FlightGear forum. [9] This is a link to the FlightGear forum.
  • investigate supporting Nasal blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control [10] This is a link to the FlightGear forum. Not done Not done
  • investigate supporting optional Canvas areas for showing mission objectives via MapStructure (Hooray & ludomotico[11] This is a link to the FlightGear forum.) 30}% completed [12] This is a link to the FlightGear forum.
  • procedurally-created Canvas GUI dialogs, e.g. for interaction with NPCs and mission briefings Not done Not done
  • allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) Not done Not done