Template:Todo:Tutorials: Difference between revisions
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* set up a gitorious repo with shared access for all contributors | * set up a gitorious repo with shared access for all contributors {{forum link|t=22832}} {{Progressbar|30}} | ||
* helicopter missions {{Progressbar|70}} (Marius_A | * helicopter missions {{Progressbar|70}} (Marius_A {{forum link|t=22598}}) | ||
* [[Walk View]] support {{Progressbar|80}} (Marius_A | * [[Walk View]] support {{Progressbar|80}} (Marius_A {{forum link|p=205606}}) | ||
* AI scenarios support {{Progressbar|10}} (Marius_A | * AI scenarios support {{Progressbar|10}} (Marius_A {{forum link|p=206943}}) | ||
* NPC support {{Progressbar|70}} (DFaber | * NPC support {{Progressbar|70}} (DFaber {{forum link|p=206551}}) | ||
* self-steering AI vehicles {{Progressbar|50}} (DFaber | * self-steering AI vehicles {{Progressbar|50}} (DFaber {{forum link|p=206551}}) | ||
* extend the framework to support reloading/restarting tutorials at runtime {{priority|3}} {{Progressbar|50}} (Marius_A | * extend the framework to support reloading/restarting tutorials at runtime {{priority|3}} {{Progressbar|50}} (Marius_A {{forum link|p=206944}}) | ||
* support dynamic mission objectives instead of just static positions {{Not done}} | * support dynamic mission objectives instead of just static positions {{Not done}} {{forum link|p=206944}} {{forum link|t=23053}} | ||
* investigate supporting [[Nasal]] blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control | * investigate supporting [[Nasal]] blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control {{forum link|p=206672}} {{not done}} | ||
* investigate supporting optional [[Canvas]] areas for showing mission objectives via [[MapStructure]] (Hooray & ludomotico | * investigate supporting optional [[Canvas]] areas for showing mission objectives via [[MapStructure]] (Hooray & ludomotico{{forum link|p=207706}}) {{Progressbar|30}} {{forum link|p=207044}} | ||
* procedurally-created [[Canvas]] GUI dialogs, e.g. for interaction with NPCs and mission briefings {{Not done}} | * procedurally-created [[Canvas]] GUI dialogs, e.g. for interaction with NPCs and mission briefings {{Not done}} | ||
* allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) {{Not done}} | * allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) {{Not done}} |
Latest revision as of 10:58, 8 June 2019
- set up a gitorious repo with shared access for all contributors [1]
- helicopter missions (Marius_A [2] )
- Walk View support (Marius_A [3] )
- AI scenarios support (Marius_A [4] )
- NPC support (DFaber [5] )
- self-steering AI vehicles (DFaber [6] )
- extend the framework to support reloading/restarting tutorials at runtime (Marius_A [7] )
- support dynamic mission objectives instead of just static positions Not done [8] [9]
- investigate supporting Nasal blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control [10] Not done
- investigate supporting optional Canvas areas for showing mission objectives via MapStructure (Hooray & ludomotico[11] ) [12]
- procedurally-created Canvas GUI dialogs, e.g. for interaction with NPCs and mission briefings Not done
- allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) Not done