Template:Rendering: Difference between revisions
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* [[The FlightGear Rendering Pipeline]] | * [[The FlightGear Rendering Pipeline]] | ||
* [[Howto:Using the Effects Framework from C++]] | * [[Howto:Using the Effects Framework from C++]] | ||
| content2 = Ongoing Efforts | | content2 = Base Package | ||
* [[Shader]] | |||
* [[Howto:Shader Programming in FlightGear]] | |||
* [[Procedural Texturing]] | |||
| content3 = Ongoing Efforts | |||
* [[Canvas Development]] | * [[Canvas Development]] | ||
* [[PagedLOD]] | * [[PagedLOD]] | ||
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* [[Supporting multiple renderers]] | * [[Supporting multiple renderers]] | ||
* [[CompositeViewer Support]] | * [[CompositeViewer Support]] | ||
| | |content4 = Standalone Tools | ||
* [[FGViewer]] | * [[FGViewer]] | ||
* [[FGCanvas]] | * [[FGCanvas]] | ||
* [[FlightGear WorldTerrain SkyBox Server]] | * [[FlightGear WorldTerrain SkyBox Server]] | ||
| | | content5 = IPC/Networking | ||
* [[Howto:Using FlightGear as an Image Generator (IG)]] | * [[Howto:Using FlightGear as an Image Generator (IG)]] | ||
* [[FlightGear_high-level_architecture_support|HLA]] | * [[FlightGear_high-level_architecture_support|HLA]] |
Revision as of 17:06, 19 February 2016
Rendering |
---|
Background |
Base Package |
Ongoing Efforts |
Standalone Tools |
IPC/Networking |
The following template description is not displayed when the template is inserted in an article.
Goal
This template can be used on top of articles about FlightGear rendering and related subsystems.
Adding this template to a page in the article namespace will automatically add Category:Rendering to that page.
Usage
Add this to the top of the page:
{{rendering}}