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* [[The FlightGear Rendering Pipeline]] | * [[The FlightGear Rendering Pipeline]] | ||
* [[Howto:Using the Effects Framework from C++]] | * [[Howto:Using the Effects Framework from C++]] | ||
| content2 = Ongoing Efforts | | content2 = Base Package | ||
* [[Shader]] | |||
* [[Howto:Shader Programming in FlightGear]] | |||
* [[Procedural Texturing]] | |||
| content3 = Ongoing Efforts | |||
* [[Canvas Development]] | * [[Canvas Development]] | ||
* [[PagedLOD]] | * [[PagedLOD]] | ||
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* [[Supporting multiple renderers]] | * [[Supporting multiple renderers]] | ||
* [[CompositeViewer Support]] | * [[CompositeViewer Support]] | ||
| | |content4 = Standalone Tools | ||
* [[FGViewer]] | * [[FGViewer]] | ||
* [[FGCanvas]] | * [[FGCanvas]] | ||
* [[FlightGear WorldTerrain SkyBox Server]] | * [[FlightGear WorldTerrain SkyBox Server]] | ||
| | | content5 = IPC/Networking | ||
* [[Howto:Using FlightGear as an Image Generator (IG)]] | * [[Howto:Using FlightGear as an Image Generator (IG)]] | ||
* [[FlightGear_high-level_architecture_support|HLA]] | * [[FlightGear_high-level_architecture_support|HLA]] |