Template:Rendering: Difference between revisions

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(Added effect framework and Compositor)
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* [[The FlightGear Rendering Pipeline]]
* [[The FlightGear Rendering Pipeline]]
* [[Howto:Using the Effects Framework from C++]]
* [[Howto:Using the Effects Framework from C++]]
| content2 = Ongoing Efforts
| content2 = Base Package
* [[Shader]]
* [[Howto:Shader Programming in FlightGear]]
* [[Effect Framework]]
* [[Procedural Texturing]]
* [[GLSL Shader Programming Resources]]
 
| content3 = Ongoing Efforts
* [[Canvas Development]]
* [[Canvas Development]]
* [[Compositor]]
* [[PagedLOD]]
* [[PagedLOD]]
* [[Uniform Buffer Objects]]
* [[Resource Tracking for FlightGear]]
* [[Resource Tracking for FlightGear]]
* [[Supporting multiple renderers]]
* [[Supporting multiple renderers]]
* [[CompositeViewer Support]]
* [[CompositeViewer Support]]
|content3 = Standalone Tools
|content4 = Standalone Tools
* [[FGViewer]]
* [[FGViewer]]
* [[FGCanvas]]
* [[FGCanvas]]
* [[FlightGear WorldTerrain SkyBox Server]]
* [[FlightGear WorldTerrain SkyBox Server]]
| content4 = IPC/Networking
| content5 = IPC/Networking
* [[Howto:Using FlightGear as an Image Generator (IG)]]
* [[Howto:Using FlightGear as an Image Generator (IG)]]
* [[FlightGear_high-level_architecture_support|HLA]]
* [[FlightGear_high-level_architecture_support|HLA]]

Revision as of 20:00, 1 September 2019


The following template description is not displayed when the template is inserted in an article.

Goal

This template can be used on top of articles about FlightGear rendering and related subsystems.

Adding this template to a page in the article namespace will automatically add Category:Rendering to that page.

Usage

Add this to the top of the page:

{{rendering}}