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=== Post LTS work === | === Post LTS work === | ||
After the 2020.2 release, some work lies ahead - any help would be greatly appreciated | After the 2020.2 release, some work lies ahead - any help would be greatly appreciated. | ||
See [[Post FlightGear 2020.2 LTS changes]] for details. | This may for example include: | ||
* [[Compositor#Known_Issues|Fixing remaining Compositor issues]] | |||
* [[Unifying_the_2D_rendering_backend_via_canvas#HUD|Porting the legacy HUD system to become Canvas based]] | |||
Please get in touch via the developers mailing list to learn more. | |||
See [[Post FlightGear 2020.2 LTS changes]] for more details. | |||
=== World Scenery 3.0 === | === World Scenery 3.0 === |
Revision as of 12:52, 21 June 2020
Post LTS work
After the 2020.2 release, some work lies ahead - any help would be greatly appreciated.
This may for example include:
Please get in touch via the developers mailing list to learn more. See Post FlightGear 2020.2 LTS changes for more details.
World Scenery 3.0
The FlightGear project is in the process of exploring how Virtual Planet Builder can be adopted. For details, see: World Scenery 3.0 roadmap
Windows Package Maintainer
The core team needs help from Windows users able to maintain a good working Window build. This process already exists to support our Nightly and Release builds, but we are seeking an individual to keep it in good working order. The ability to compile FG from source and some Windows batch scripting is a required skill. If you are willing and able to take up this role, please reach out to James Turner (mailing list), or get in touch via the forum [1]