Template:Help wanted: Difference between revisions

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=== Post LTS work ===
=== Post LTS work ===


After the 2020.2 release, some work lies ahead - any help would be greatly appreciated.  
After the 2020.2 release, some work lies ahead to to improve the LTS - any help would be greatly appreciated.  


This may for example include:
This may for example include:
* [[Aircraft_testing_checklist|Checking that aircraft work with the LTS and documenting any major problems]]
* [[Compositor#Known_Issues|Fixing remaining Compositor issues]]
* [[Compositor#Known_Issues|Fixing remaining Compositor issues]]
* [[Unifying_the_2D_rendering_backend_via_canvas#HUD|Porting the legacy HUD system to become Canvas based]]
* [[Unifying_the_2D_rendering_backend_via_canvas#HUD|Porting the legacy HUD system to become Canvas based]]

Revision as of 15:55, 4 July 2020

Post LTS work

After the 2020.2 release, some work lies ahead to to improve the LTS - any help would be greatly appreciated.

This may for example include:

Please get in touch via the developers mailing list to learn more. See Post FlightGear 2020.2 LTS changes for more details.

World Scenery 3.0

The FlightGear project is in the process of exploring how Virtual Planet Builder can be adopted. For details, see: World Scenery 3.0 roadmap

Windows Package Maintainer

The core team needs help from Windows users able to maintain a good working Window build. This process already exists to support our Nightly and Release builds, but we are seeking additional help to keep it in good working order. The ability to compile FG from source and some Windows batch scripting is a required skill. If you are willing and able to take up this role, please reach out to James Turner (mailing list), or get in touch via the forum [1]